Re: [hlds_linux] AMD64 binaries

2009-01-30 Thread Gary Stanley
At 08:40 PM 1/27/2009, Nephyrin Zey wrote:
>Hey Chris,
>
>Do the l4d binaries still use -fPIC? I would be curious to see what
>kind of a performance impact this might be having, i know various
>performance oriented libraries (such as nvidia's OpenGL library, mpeg
>decoders) opt to create non-PIC shared objects specifically for x86
>due to the performance differences. Newer GCC handles it better, but
>it still clobbers a register on a register-limited architecture.
>non-PIC binaries shouldn't suffer any major disadvantages for the way
>most game servers are run.
>
>And, of course, is there any ETA for these changes coming to TF2? My
>linux server is eating 100% of a Xeon 3220 core and still dipping
>below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel
>setting imaginable) while friends on windows are getting perfect
>1000FPS on 60% of a core...
>
>- Neph

Can you do a strace -c -p pid for a while and send me the results? I 
might have some code you can try.



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Re: [hlds_linux] AMD64 binaries

2009-01-30 Thread Gary Stanley
At 08:40 PM 1/27/2009, Nephyrin Zey wrote:
>Hey Chris,
>
>Do the l4d binaries still use -fPIC? I would be curious to see what
>kind of a performance impact this might be having, i know various
>performance oriented libraries (such as nvidia's OpenGL library, mpeg
>decoders) opt to create non-PIC shared objects specifically for x86
>due to the performance differences. Newer GCC handles it better, but
>it still clobbers a register on a register-limited architecture.
>non-PIC binaries shouldn't suffer any major disadvantages for the way
>most game servers are run.
>
>And, of course, is there any ETA for these changes coming to TF2? My
>linux server is eating 100% of a Xeon 3220 core and still dipping
>below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel
>setting imaginable) while friends on windows are getting perfect
>1000FPS on 60% of a core...
>
>- Neph

Can you do a strace -c -p pid for a while and send me the results? I 
might have some code you can try.



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Re: [hlds_linux] AMD64 binaries

2009-01-27 Thread Nephyrin Zey
Hey Chris,

Do the l4d binaries still use -fPIC? I would be curious to see what
kind of a performance impact this might be having, i know various
performance oriented libraries (such as nvidia's OpenGL library, mpeg
decoders) opt to create non-PIC shared objects specifically for x86
due to the performance differences. Newer GCC handles it better, but
it still clobbers a register on a register-limited architecture.
non-PIC binaries shouldn't suffer any major disadvantages for the way
most game servers are run.

And, of course, is there any ETA for these changes coming to TF2? My
linux server is eating 100% of a Xeon 3220 core and still dipping
below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel
setting imaginable) while friends on windows are getting perfect
1000FPS on 60% of a core...

- Neph

On Sat, Jan 24, 2009 at 6:46 PM, Chris Green  wrote:
>
>>The first thing I can think of that you could do is rewrite the time
> function to cache time and only update it every so often.. I have a
> proof of concept here. It reduces
> syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.
>
>
> The left4dead server replaces the gettimeofday calls with use of the hardware 
> cycle counter (on systems which support it stably) reducing the amount of 
> time spent making syscalls for time to approximately zero. Also, thread 
> locals went from pthread functions to compiler thread local support, 
> lock-free thread operations went to gcc intrinsics, etc. So the linux DS bins 
> spend a lot less time in the kernel and c library functions than previous 
> linux server releases.
>
> We're using gcc 4.3.0 for l4d.
>
>

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Re: [hlds_linux] AMD64 binaries

2009-01-25 Thread Gary Stanley
At 09:46 PM 1/24/2009, Chris Green wrote:

> >The first thing I can think of that you could do is rewrite the time
>function to cache time and only update it every so often.. I have a
>proof of concept here. It reduces
>syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.
>
>
>The left4dead server replaces the gettimeofday calls with use of the 
>hardware cycle counter (on systems which support it stably) reducing 
>the amount of time spent making syscalls for time to approximately 
>zero. Also, thread locals went from pthread functions to compiler 
>thread local support, lock-free thread operations went to gcc 
>intrinsics, etc. So the linux DS bins spend a lot less time in the 
>kernel and c library functions than previous linux server releases.
>
>We're using gcc 4.3.0 for l4d.

Why don't you just open /dev/hpet and translate it into a tick 
counter? TSC's don't sync up correctly on AMD systems :(

Anyways, I was talking about 1.6/Source.. not L4D. A majority of 
server providers (like me) wish VALVe would re-release the 64bit 
binaries. But they said "when its ready", but it seems that is going to take


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Re: [hlds_linux] AMD64 binaries

2009-01-25 Thread Gary Stanley
At 09:46 PM 1/24/2009, Chris Green wrote:

> >The first thing I can think of that you could do is rewrite the time
>function to cache time and only update it every so often.. I have a
>proof of concept here. It reduces
>syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.
>
>
>The left4dead server replaces the gettimeofday calls with use of the 
>hardware cycle counter (on systems which support it stably) reducing 
>the amount of time spent making syscalls for time to approximately 
>zero. Also, thread locals went from pthread functions to compiler 
>thread local support, lock-free thread operations went to gcc 
>intrinsics, etc. So the linux DS bins spend a lot less time in the 
>kernel and c library functions than previous linux server releases.
>
>We're using gcc 4.3.0 for l4d.

Why don't you just open /dev/hpet and translate it into a tick 
counter? TSC's don't sync up correctly on AMD systems :(

Anyways, I was talking about 1.6/Source.. not L4D. A majority of 
server providers (like me) wish VALVe would re-release the 64bit 
binaries. But they said "when its ready", but it seems that is going to take


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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Rodrigo Peña
Would be amazing to see these changes ported to Source/Orangebox engines :)



Chris Green escribió:
>> The first thing I can think of that you could do is rewrite the time
>> 
> function to cache time and only update it every so often.. I have a
> proof of concept here. It reduces
> syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.
>
>
> The left4dead server replaces the gettimeofday calls with use of the hardware 
> cycle counter (on systems which support it stably) reducing the amount of 
> time spent making syscalls for time to approximately zero. Also, thread 
> locals went from pthread functions to compiler thread local support, 
> lock-free thread operations went to gcc intrinsics, etc. So the linux DS bins 
> spend a lot less time in the kernel and c library functions than previous 
> linux server releases.
>
> We're using gcc 4.3.0 for l4d.
>
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gary Stanley
> Sent: Saturday, January 24, 2009 5:17 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux 
> server mailing list
> Subject: Re: [hlds_linux] AMD64 binaries
>
> At 03:32 PM 1/24/2009, Chris Green wrote:
>   
>> Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is
>> 
> >from before I started working on the linux ds), but rather were just
>   
>> binaries produced with gcc tuning settings set to favor the amd64
>> chips. With the orange box (and subsequently with l4d), we changed a
>> lot of our compiler settings and versions and a lot of things about
>> the way we optimize code had changed, and it was felt that after
>> these changes, there weren't significant improvements from having
>> separate binaries for intel and amd.
>> 
>
> Honestly, from an OS point of view 64bit binaries give you a couple
> of registers to use on the stack.. i know you use -fPIC for your
> shared libaries, so you lose a register to use on the stack.. older
> gcc's suffered,
> while newer ones are better at optimizing. What GCC are you using for source?
>
>
>   
>> In our more recent dedicated server work, we've concentrated on
>> optimizations that enhance performance of all platforms, and you can
>> see it in the
>> left4dead linux ds. This release had a lot of the linux-specific
>> code rewritten, switch compiler versions, turned on higher optimization 
>> levels,
>> and had a lot of linux-specific server features added, and is
>> definitely the highest performing linux ds we've released for any of our 
>> games.
>> 
>
> The first thing I can think of that you could do is rewrite the time
> function to cache time and only update it every so often.. I have a
> proof of concept here. It reduces
> syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.
>
> I'm currently using timer_create() instead of usleep() for an experiment.
>
>
>
>
>   
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>> Sent: Saturday, January 24, 2009 11:47 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] AMD64 binaries
>>
>> Maybe 64bit binary was discontinued because it was harder to keep up
>> many branches of the engine. Srcds_i486 runs fine on most machines.
>> Thats the main purpose anyway, not "best performance" which some people
>> here seem to be looking for. Their agenda may be commercial or out of
>> interest but i dont think you will get 64bit binaries unless whole Steam
>> goes 64bit among games. It must be discontinued for a reason.
>>
>> -ics
>>
>> Walton Hoops kirjoitti:
>> 
>>> I admit I haven't dug into the scripts to see what is actually being run,
>>> but whenever I start my server (using Ubuntu x64), I see:
>>>
>>> Auto detecting CPU
>>> Using AMD-Opteron (64 bit) Optimised binary.
>>>
>>> This sounds to me like there already is a 64-bit binary.  Am I mistaken?
>>>
>>> Walton
>>>
>>> --
>>> From: "Kveri" 
>>> Sent: Saturday, January 24, 2009 10:26 AM
>>> To: "Half-Life dedicated Linux server mailing list"
>>> 
>>> Subject: Re: [hlds_linux] AMD64 binaries
>>>
>>>
>>>   
>>>> I think almost everyone here uses newer processors, s

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Joseph Laws
Last I checked L4D binaries didn't work for CS 1.6, CZ, DOD, DOD:S, CS:S 
or TF2...or maybe I'm out of the loop on something.

Chris Green wrote:
>> The first thing I can think of that you could do is rewrite the time
>> 
> function to cache time and only update it every so often.. I have a
> proof of concept here. It reduces
> syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.
>
>
> The left4dead server replaces the gettimeofday calls with use of the hardware 
> cycle counter (on systems which support it stably) reducing the amount of 
> time spent making syscalls for time to approximately zero. Also, thread 
> locals went from pthread functions to compiler thread local support, 
> lock-free thread operations went to gcc intrinsics, etc. So the linux DS bins 
> spend a lot less time in the kernel and c library functions than previous 
> linux server releases.
>
> We're using gcc 4.3.0 for l4d.
>
>
>
>   


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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Chris Green

>The first thing I can think of that you could do is rewrite the time
function to cache time and only update it every so often.. I have a
proof of concept here. It reduces
syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.


The left4dead server replaces the gettimeofday calls with use of the hardware 
cycle counter (on systems which support it stably) reducing the amount of time 
spent making syscalls for time to approximately zero. Also, thread locals went 
from pthread functions to compiler thread local support, lock-free thread 
operations went to gcc intrinsics, etc. So the linux DS bins spend a lot less 
time in the kernel and c library functions than previous linux server releases.

We're using gcc 4.3.0 for l4d.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gary Stanley
Sent: Saturday, January 24, 2009 5:17 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds_linux] AMD64 binaries

At 03:32 PM 1/24/2009, Chris Green wrote:
>Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is
>from before I started working on the linux ds), but rather were just
>binaries produced with gcc tuning settings set to favor the amd64
>chips. With the orange box (and subsequently with l4d), we changed a
>lot of our compiler settings and versions and a lot of things about
>the way we optimize code had changed, and it was felt that after
>these changes, there weren't significant improvements from having
>separate binaries for intel and amd.

Honestly, from an OS point of view 64bit binaries give you a couple
of registers to use on the stack.. i know you use -fPIC for your
shared libaries, so you lose a register to use on the stack.. older
gcc's suffered,
while newer ones are better at optimizing. What GCC are you using for source?


>In our more recent dedicated server work, we've concentrated on
>optimizations that enhance performance of all platforms, and you can
>see it in the
>left4dead linux ds. This release had a lot of the linux-specific
>code rewritten, switch compiler versions, turned on higher optimization levels,
>and had a lot of linux-specific server features added, and is
>definitely the highest performing linux ds we've released for any of our games.

The first thing I can think of that you could do is rewrite the time
function to cache time and only update it every so often.. I have a
proof of concept here. It reduces
syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.

I'm currently using timer_create() instead of usleep() for an experiment.




>-Original Message-
>From: hlds_linux-boun...@list.valvesoftware.com
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>Sent: Saturday, January 24, 2009 11:47 AM
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] AMD64 binaries
>
>Maybe 64bit binary was discontinued because it was harder to keep up
>many branches of the engine. Srcds_i486 runs fine on most machines.
>Thats the main purpose anyway, not "best performance" which some people
>here seem to be looking for. Their agenda may be commercial or out of
>interest but i dont think you will get 64bit binaries unless whole Steam
>goes 64bit among games. It must be discontinued for a reason.
>
>-ics
>
>Walton Hoops kirjoitti:
> > I admit I haven't dug into the scripts to see what is actually being run,
> > but whenever I start my server (using Ubuntu x64), I see:
> >
> > Auto detecting CPU
> > Using AMD-Opteron (64 bit) Optimised binary.
> >
> > This sounds to me like there already is a 64-bit binary.  Am I mistaken?
> >
> > Walton
> >
> > --
> > From: "Kveri" 
> > Sent: Saturday, January 24, 2009 10:26 AM
> > To: "Half-Life dedicated Linux server mailing list"
> > 
> > Subject: Re: [hlds_linux] AMD64 binaries
> >
> >
> >> I think almost everyone here uses newer processors, so everyone should
> >> be interested :).
> >>
> >> Why not to use all that power the x64 processors offer?
> >>
> >> Kveri
> >>
> >> Joseph Laws wrote:
> >>
> >>> Yes, I'm very interested in the status of the AMD64 binaries as well.
> >>>
> >>> Gary Stanley wrote:
> >>>
> >>>
> >>>> What ever happened to AMD64, valve?
> >>>>
> >>>> The AMD64 binaries allowed hosters to use additional gpr's on the
> >>>> stack.

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Gary Stanley
At 03:32 PM 1/24/2009, Chris Green wrote:
>Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is 
>from before I started working on the linux ds), but rather were just 
>binaries produced with gcc tuning settings set to favor the amd64 
>chips. With the orange box (and subsequently with l4d), we changed a 
>lot of our compiler settings and versions and a lot of things about 
>the way we optimize code had changed, and it was felt that after 
>these changes, there weren't significant improvements from having 
>separate binaries for intel and amd.

Honestly, from an OS point of view 64bit binaries give you a couple 
of registers to use on the stack.. i know you use -fPIC for your 
shared libaries, so you lose a register to use on the stack.. older 
gcc's suffered,
while newer ones are better at optimizing. What GCC are you using for source?


>In our more recent dedicated server work, we've concentrated on 
>optimizations that enhance performance of all platforms, and you can 
>see it in the
>left4dead linux ds. This release had a lot of the linux-specific 
>code rewritten, switch compiler versions, turned on higher optimization levels,
>and had a lot of linux-specific server features added, and is 
>definitely the highest performing linux ds we've released for any of our games.

The first thing I can think of that you could do is rewrite the time 
function to cache time and only update it every so often.. I have a 
proof of concept here. It reduces
syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.

I'm currently using timer_create() instead of usleep() for an experiment.




>-Original Message-
>From: hlds_linux-boun...@list.valvesoftware.com 
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>Sent: Saturday, January 24, 2009 11:47 AM
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] AMD64 binaries
>
>Maybe 64bit binary was discontinued because it was harder to keep up
>many branches of the engine. Srcds_i486 runs fine on most machines.
>Thats the main purpose anyway, not "best performance" which some people
>here seem to be looking for. Their agenda may be commercial or out of
>interest but i dont think you will get 64bit binaries unless whole Steam
>goes 64bit among games. It must be discontinued for a reason.
>
>-ics
>
>Walton Hoops kirjoitti:
> > I admit I haven't dug into the scripts to see what is actually being run,
> > but whenever I start my server (using Ubuntu x64), I see:
> >
> > Auto detecting CPU
> > Using AMD-Opteron (64 bit) Optimised binary.
> >
> > This sounds to me like there already is a 64-bit binary.  Am I mistaken?
> >
> > Walton
> >
> > --
> > From: "Kveri" 
> > Sent: Saturday, January 24, 2009 10:26 AM
> > To: "Half-Life dedicated Linux server mailing list"
> > 
> > Subject: Re: [hlds_linux] AMD64 binaries
> >
> >
> >> I think almost everyone here uses newer processors, so everyone should
> >> be interested :).
> >>
> >> Why not to use all that power the x64 processors offer?
> >>
> >> Kveri
> >>
> >> Joseph Laws wrote:
> >>
> >>> Yes, I'm very interested in the status of the AMD64 binaries as well.
> >>>
> >>> Gary Stanley wrote:
> >>>
> >>>
> >>>> What ever happened to AMD64, valve?
> >>>>
> >>>> The AMD64 binaries allowed hosters to use additional gpr's on the
> >>>> stack.. also there are other benefits, native vsyscalls/vdso, no more
> >>>> memory segmentation, high memory support (no PAE)
> >>>>
> >>>> Can you re-release them? I found the older binaries performed
> >>>> excellently under load.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>>
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Gary Stanley
At 03:32 PM 1/24/2009, Chris Green wrote:
>Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is 
>from before I started working on the linux ds), but rather were just 
>binaries produced with gcc tuning settings set to favor the amd64 
>chips. With the orange box (and subsequently with l4d), we changed a 
>lot of our compiler settings and versions and a lot of things about 
>the way we optimize code had changed, and it was felt that after 
>these changes, there weren't significant improvements from having 
>separate binaries for intel and amd.

Honestly, from an OS point of view 64bit binaries give you a couple 
of registers to use on the stack.. i know you use -fPIC for your 
shared libaries, so you lose a register to use on the stack.. older 
gcc's suffered,
while newer ones are better at optimizing. What GCC are you using for source?


>In our more recent dedicated server work, we've concentrated on 
>optimizations that enhance performance of all platforms, and you can 
>see it in the
>left4dead linux ds. This release had a lot of the linux-specific 
>code rewritten, switch compiler versions, turned on higher optimization levels,
>and had a lot of linux-specific server features added, and is 
>definitely the highest performing linux ds we've released for any of our games.

The first thing I can think of that you could do is rewrite the time 
function to cache time and only update it every so often.. I have a 
proof of concept here. It reduces
syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime.

I'm currently using timer_create() instead of usleep() for an experiment.




>-Original Message-
>From: hlds_linux-boun...@list.valvesoftware.com 
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>Sent: Saturday, January 24, 2009 11:47 AM
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] AMD64 binaries
>
>Maybe 64bit binary was discontinued because it was harder to keep up
>many branches of the engine. Srcds_i486 runs fine on most machines.
>Thats the main purpose anyway, not "best performance" which some people
>here seem to be looking for. Their agenda may be commercial or out of
>interest but i dont think you will get 64bit binaries unless whole Steam
>goes 64bit among games. It must be discontinued for a reason.
>
>-ics
>
>Walton Hoops kirjoitti:
> > I admit I haven't dug into the scripts to see what is actually being run,
> > but whenever I start my server (using Ubuntu x64), I see:
> >
> > Auto detecting CPU
> > Using AMD-Opteron (64 bit) Optimised binary.
> >
> > This sounds to me like there already is a 64-bit binary.  Am I mistaken?
> >
> > Walton
> >
> > --
> > From: "Kveri" 
> > Sent: Saturday, January 24, 2009 10:26 AM
> > To: "Half-Life dedicated Linux server mailing list"
> > 
> > Subject: Re: [hlds_linux] AMD64 binaries
> >
> >
> >> I think almost everyone here uses newer processors, so everyone should
> >> be interested :).
> >>
> >> Why not to use all that power the x64 processors offer?
> >>
> >> Kveri
> >>
> >> Joseph Laws wrote:
> >>
> >>> Yes, I'm very interested in the status of the AMD64 binaries as well.
> >>>
> >>> Gary Stanley wrote:
> >>>
> >>>
> >>>> What ever happened to AMD64, valve?
> >>>>
> >>>> The AMD64 binaries allowed hosters to use additional gpr's on the
> >>>> stack.. also there are other benefits, native vsyscalls/vdso, no more
> >>>> memory segmentation, high memory support (no PAE)
> >>>>
> >>>> Can you re-release them? I found the older binaries performed
> >>>> excellently under load.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>>
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Chris Green
Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is from before 
I started working on the linux ds), but rather were just binaries produced with 
gcc tuning settings set to favor the amd64 chips. With the orange box (and 
subsequently with l4d), we changed a lot of our compiler settings and versions 
and a lot of things about the way we optimize code had changed, and it was felt 
that after these changes, there weren't significant improvements from having 
separate binaries for intel and amd.

In our more recent dedicated server work, we've concentrated on optimizations 
that enhance performance of all platforms, and you can see it in the
left4dead linux ds. This release had a lot of the linux-specific code 
rewritten, switch compiler versions, turned on higher optimization levels,
and had a lot of linux-specific server features added, and is definitely the 
highest performing linux ds we've released for any of our games.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, January 24, 2009 11:47 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] AMD64 binaries

Maybe 64bit binary was discontinued because it was harder to keep up
many branches of the engine. Srcds_i486 runs fine on most machines.
Thats the main purpose anyway, not "best performance" which some people
here seem to be looking for. Their agenda may be commercial or out of
interest but i dont think you will get 64bit binaries unless whole Steam
goes 64bit among games. It must be discontinued for a reason.

-ics

Walton Hoops kirjoitti:
> I admit I haven't dug into the scripts to see what is actually being run,
> but whenever I start my server (using Ubuntu x64), I see:
>
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
>
> This sounds to me like there already is a 64-bit binary.  Am I mistaken?
>
> Walton
>
> --
> From: "Kveri" 
> Sent: Saturday, January 24, 2009 10:26 AM
> To: "Half-Life dedicated Linux server mailing list"
> 
> Subject: Re: [hlds_linux] AMD64 binaries
>
>
>> I think almost everyone here uses newer processors, so everyone should
>> be interested :).
>>
>> Why not to use all that power the x64 processors offer?
>>
>> Kveri
>>
>> Joseph Laws wrote:
>>
>>> Yes, I'm very interested in the status of the AMD64 binaries as well.
>>>
>>> Gary Stanley wrote:
>>>
>>>
>>>> What ever happened to AMD64, valve?
>>>>
>>>> The AMD64 binaries allowed hosters to use additional gpr's on the
>>>> stack.. also there are other benefits, native vsyscalls/vdso, no more
>>>> memory segmentation, high memory support (no PAE)
>>>>
>>>> Can you re-release them? I found the older binaries performed
>>>> excellently under load.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>> ___
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>> please visit:
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>>
>>
>
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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread ics
Maybe 64bit binary was discontinued because it was harder to keep up 
many branches of the engine. Srcds_i486 runs fine on most machines. 
Thats the main purpose anyway, not "best performance" which some people 
here seem to be looking for. Their agenda may be commercial or out of 
interest but i dont think you will get 64bit binaries unless whole Steam 
goes 64bit among games. It must be discontinued for a reason.

-ics

Walton Hoops kirjoitti:
> I admit I haven't dug into the scripts to see what is actually being run, 
> but whenever I start my server (using Ubuntu x64), I see:
>
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
>
> This sounds to me like there already is a 64-bit binary.  Am I mistaken?
>
> Walton
>
> --
> From: "Kveri" 
> Sent: Saturday, January 24, 2009 10:26 AM
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Subject: Re: [hlds_linux] AMD64 binaries
>
>   
>> I think almost everyone here uses newer processors, so everyone should
>> be interested :).
>>
>> Why not to use all that power the x64 processors offer?
>>
>> Kveri
>>
>> Joseph Laws wrote:
>> 
>>> Yes, I'm very interested in the status of the AMD64 binaries as well.
>>>
>>> Gary Stanley wrote:
>>>
>>>   
>>>> What ever happened to AMD64, valve?
>>>>
>>>> The AMD64 binaries allowed hosters to use additional gpr's on the
>>>> stack.. also there are other benefits, native vsyscalls/vdso, no more
>>>> memory segmentation, high memory support (no PAE)
>>>>
>>>> Can you re-release them? I found the older binaries performed
>>>> excellently under load.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>   
>> ___
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>> please visit:
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>> 
>
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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Steve Dudenhoeffer
64bit binaries have been distributed since before VAC2.  This means they 
are still using the old protocol (47), and if any servers still happen 
to use amd64 nobody will be able to connect to them.

Instead of actually building it for 64bit, their fix was to edit 
hlds_run to use hlds_amd instead of hlds_amd64.

Walton Hoops wrote:
> I admit I haven't dug into the scripts to see what is actually being run, 
> but whenever I start my server (using Ubuntu x64), I see:
>
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
>
> This sounds to me like there already is a 64-bit binary.  Am I mistaken?
>
> Walton
>
> --
> From: "Kveri" 
> Sent: Saturday, January 24, 2009 10:26 AM
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Subject: Re: [hlds_linux] AMD64 binaries
>   


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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Joseph Laws
It's not a 64bit binary, its optimized for 64bit Opterons.

Walton Hoops wrote:
> I admit I haven't dug into the scripts to see what is actually being run, 
> but whenever I start my server (using Ubuntu x64), I see:
>
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
>
> This sounds to me like there already is a 64-bit binary.  Am I mistaken?
>
> Walton
>
>   
>   


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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread gameadmin
The detection part is detecting you should be served an amd-64 binary, but
as none are available you get the standard one.

I seem to recall that the compile process was changed so that a lot of stuff
that would previously require selection of different binaries now doesn't...
so you get an "all-in-one" binary with various optimisations enabled based
on cpu capability.  That doesn't help for things that make substantive
changes (high memory support for instance, though if the server is using
more than 2 gigs of memory we're in trouble anyway)

I'd guess part of the reason is to avoid segmenting the code base.  Already
the Linux code has a lot of Linux-specific stuff (the forking, netconport,
change in timer in l4d for instance, and I'd assume at least the timer
change optimisations will be making an appearance on tf2 at some point) so
they'd want to avoid another opportunity for code to drift.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Walton Hoops
> Sent: 24 January 2009 17:58
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] AMD64 binaries
> 
> I admit I haven't dug into the scripts to see what is actually being
> run,
> but whenever I start my server (using Ubuntu x64), I see:
> 
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
> 
> This sounds to me like there already is a 64-bit binary.  Am I
> mistaken?
> 
> Walton
> 
> --
> From: "Kveri" 
> Sent: Saturday, January 24, 2009 10:26 AM
> To: "Half-Life dedicated Linux server mailing list"
> 
> Subject: Re: [hlds_linux] AMD64 binaries
> 
> > I think almost everyone here uses newer processors, so everyone
> should
> > be interested :).
> >
> > Why not to use all that power the x64 processors offer?
> >
> > Kveri
> >
> > Joseph Laws wrote:
> >> Yes, I'm very interested in the status of the AMD64 binaries as
> well.
> >>
> >> Gary Stanley wrote:
> >>
> >>> What ever happened to AMD64, valve?
> >>>
> >>> The AMD64 binaries allowed hosters to use additional gpr's on the
> >>> stack.. also there are other benefits, native vsyscalls/vdso, no
> more
> >>> memory segmentation, high memory support (no PAE)
> >>>
> >>> Can you re-release them? I found the older binaries performed
> >>> excellently under load.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Walton Hoops
I admit I haven't dug into the scripts to see what is actually being run, 
but whenever I start my server (using Ubuntu x64), I see:

Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.

This sounds to me like there already is a 64-bit binary.  Am I mistaken?

Walton

--
From: "Kveri" 
Sent: Saturday, January 24, 2009 10:26 AM
To: "Half-Life dedicated Linux server mailing list" 

Subject: Re: [hlds_linux] AMD64 binaries

> I think almost everyone here uses newer processors, so everyone should
> be interested :).
>
> Why not to use all that power the x64 processors offer?
>
> Kveri
>
> Joseph Laws wrote:
>> Yes, I'm very interested in the status of the AMD64 binaries as well.
>>
>> Gary Stanley wrote:
>>
>>> What ever happened to AMD64, valve?
>>>
>>> The AMD64 binaries allowed hosters to use additional gpr's on the
>>> stack.. also there are other benefits, native vsyscalls/vdso, no more
>>> memory segmentation, high memory support (no PAE)
>>>
>>> Can you re-release them? I found the older binaries performed
>>> excellently under load.
>>>
>>>
>>>
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
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> please visit:
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Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Kveri
I think almost everyone here uses newer processors, so everyone should 
be interested :).

Why not to use all that power the x64 processors offer?

Kveri

Joseph Laws wrote:
> Yes, I'm very interested in the status of the AMD64 binaries as well.
>
> Gary Stanley wrote:
>   
>> What ever happened to AMD64, valve?
>>
>> The AMD64 binaries allowed hosters to use additional gpr's on the 
>> stack.. also there are other benefits, native vsyscalls/vdso, no more 
>> memory segmentation, high memory support (no PAE)
>>
>> Can you re-release them? I found the older binaries performed 
>> excellently under load.
>>
>>
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>   
>> 
>
>
> ___
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> visit:
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>
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Re: [hlds_linux] AMD64 binaries

2009-01-23 Thread Joseph Laws
Yes, I'm very interested in the status of the AMD64 binaries as well.

Gary Stanley wrote:
> What ever happened to AMD64, valve?
>
> The AMD64 binaries allowed hosters to use additional gpr's on the 
> stack.. also there are other benefits, native vsyscalls/vdso, no more 
> memory segmentation, high memory support (no PAE)
>
> Can you re-release them? I found the older binaries performed 
> excellently under load.
>
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>   


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[hlds_linux] AMD64 binaries

2009-01-23 Thread Gary Stanley
What ever happened to AMD64, valve?

The AMD64 binaries allowed hosters to use additional gpr's on the 
stack.. also there are other benefits, native vsyscalls/vdso, no more 
memory segmentation, high memory support (no PAE)

Can you re-release them? I found the older binaries performed 
excellently under load.






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[hlds_linux] AMD64 binaries

2009-01-23 Thread Gary Stanley
What ever happened to AMD64, valve?

The AMD64 binaries allowed hosters to use additional gpr's on the 
stack.. also there are other benefits, native vsyscalls/vdso, no more 
memory segmentation, high memory support (no PAE)

Can you re-release them? I found the older binaries performed 
excellently under load.






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Re: [hlds_linux] amd64 VAC2 doesn't work

2006-04-17 Thread Ales Koprivnikar
--
[ Picked text/plain from multipart/alternative ]
ok problem solved. i just had to copy the
libSteamValidateUserIDTickets_i386.so to the /usr/lib/ and the thing
worked...
Ty for the help anyway.

bye

On 4/16/06, JCHost.net - Support <[EMAIL PROTECTED]> wrote:
>
> IF you are running more than one IP on the interface you might want to
> specify the IP as well with +ip
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Forsberg
> Sent: Saturday, April 15, 2006 8:25 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] amd64 VAC2 doesn't work
>
> Which ports do you have open? These ones?
>
> http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp
>
> .php?p_faqid=11&p_created=1092152203&p_sid=vl6Ms75i&p_lva=234&p_li=&p_topvie
> w=1
>
> i.e., http://tinyurl.com/gccpr
>
>
>
> On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote:
> > This is my start line which is in an autostart (I don't use screen):
> >
> > ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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RE: [hlds_linux] amd64 VAC2 doesn't work

2006-04-15 Thread JCHost.net - Support
IF you are running more than one IP on the interface you might want to
specify the IP as well with +ip

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, April 15, 2006 8:25 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] amd64 VAC2 doesn't work

Which ports do you have open? These ones?
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp
.php?p_faqid=11&p_created=1092152203&p_sid=vl6Ms75i&p_lva=234&p_li=&p_topvie
w=1

i.e., http://tinyurl.com/gccpr



On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote:
> This is my start line which is in an autostart (I don't use screen):
>
> ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015
>



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RE: [hlds_linux] amd64 VAC2 doesn't work

2006-04-15 Thread Andrew Forsberg
Which ports do you have open? These ones?
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=11&p_created=1092152203&p_sid=vl6Ms75i&p_lva=234&p_li=&p_topview=1

i.e., http://tinyurl.com/gccpr



On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote:
> This is my start line which is in an autostart (I don't use screen):
>
> ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015
>



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RE: [hlds_linux] amd64 VAC2 doesn't work

2006-04-14 Thread Knuts
This is my start line which is in an autostart (I don't use screen):

./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ales
Koprivnikar
Sent: 14 April 2006 08:22
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] amd64 VAC2 doesn't work

--
[ Picked text/plain from multipart/alternative ]
ok could you please explain how do you run that?

ty.

Best regards
 A.

On 4/13/06, Knuts <[EMAIL PROTECTED]> wrote:
>
> Instead of hlds_run I use hlds_amd, works for my opterons, they run VAC2
> fine. Obviously a tad of a waste of 64 bit cpus but not much choice really
> until they pull the VAC2 for 64 bit rabbit out the hat.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> Koprivnikar
> Sent: 13 April 2006 19:58
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
>
> --
> [ Picked text/plain from multipart/alternative ]
> hi.
> me again. just a bump. still no clue why vac doesnt work on a amd64 with
> the
> hlds_amd binary if someone has some info...
>
> ty.
>
> best regards
>
> On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote:
> >
> > ./hlds_amd is correct as the command without ./ doesnt work.
> > i will test the -+ ip option..
> >
> > bye
> >
> >
> > On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote:
> > >
> > > You are using the -nomaster command, which is normally used with LAN
> > > servers, and you are trying to get VAC2 working???  Also, with the ip
> > > switch
> > > in the commandline on a LAN server the server will not show up in the
> > > clients local listing..
> > > If the box has only 1 IP then don't bother with that command..
> > >
> > > Is the proper syntax of the -binary switch  -binary ./hlds_amd or
> > > -binary
> > > hlds_amd ? (<=== I am curious about his usage of it, as I have never
> > > used
> > > that command)
> > >
> > > -SP_Kenny
> > >
> > > - Original Message -
> > > From: "Knuts" <[EMAIL PROTECTED]>
> > > To: < hlds_linux@list.valvesoftware.com>
> > > Sent: Sunday, April 09, 2006 2:53 PM
> > > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work
> > >
> > >
> > > > Try +ip XX
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > > > Koprivnikar
> > > > Sent: 09 April 2006 22:14
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > i am using
> > > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1
> > > > ./hlds_run
> > > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip
> XXX
> > > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias
> > > sys_ticrate
> > > > "wait""
> > > >
> > > > I tried without screen and the extra parameters but it makes no
> > > > difference...
> > > >
> > > > Any ideas?
> > > >
> > > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote:
> > > >>
> > > >> What command line are you using?
> > > >>
> > > >> -Original Message-
> > > >> From: [EMAIL PROTECTED]
> > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > > >> Koprivnikar
> > > >> Sent: 08 April 2006 20:07
> > > >> To: hlds_linux@list.valvesoftware.com
> > > >> Subject: [hlds_linux] amd64 VAC2 doesnt work
> > > >>
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> Hello.
> > > >> I am runing a few server on a athlon with debian 64bit. I know that
> > > VAC2
> > > >> simply does not exist for 64 bit, but if i try to run the hlds_amd
> > > binary
> > > >> instead but it doesnt work either... It  simply  wont load VAC2.
> > > >> I'd really appricieate any kind of help.
> > > >>
> > > >> Best regards,
> > 

Re: [hlds_linux] amd64 VAC2 doesn't work

2006-04-14 Thread Ales Koprivnikar
--
[ Picked text/plain from multipart/alternative ]
ok could you please explain how do you run that?

ty.

Best regards
 A.

On 4/13/06, Knuts <[EMAIL PROTECTED]> wrote:
>
> Instead of hlds_run I use hlds_amd, works for my opterons, they run VAC2
> fine. Obviously a tad of a waste of 64 bit cpus but not much choice really
> until they pull the VAC2 for 64 bit rabbit out the hat.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> Koprivnikar
> Sent: 13 April 2006 19:58
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
>
> --
> [ Picked text/plain from multipart/alternative ]
> hi.
> me again. just a bump. still no clue why vac doesnt work on a amd64 with
> the
> hlds_amd binary if someone has some info...
>
> ty.
>
> best regards
>
> On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote:
> >
> > ./hlds_amd is correct as the command without ./ doesnt work.
> > i will test the -+ ip option..
> >
> > bye
> >
> >
> > On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote:
> > >
> > > You are using the -nomaster command, which is normally used with LAN
> > > servers, and you are trying to get VAC2 working???  Also, with the ip
> > > switch
> > > in the commandline on a LAN server the server will not show up in the
> > > clients local listing..
> > > If the box has only 1 IP then don't bother with that command..
> > >
> > > Is the proper syntax of the -binary switch  -binary ./hlds_amd or
> > > -binary
> > > hlds_amd ? (<=== I am curious about his usage of it, as I have never
> > > used
> > > that command)
> > >
> > > -SP_Kenny
> > >
> > > - Original Message -
> > > From: "Knuts" <[EMAIL PROTECTED]>
> > > To: < hlds_linux@list.valvesoftware.com>
> > > Sent: Sunday, April 09, 2006 2:53 PM
> > > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work
> > >
> > >
> > > > Try +ip XX
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > > > Koprivnikar
> > > > Sent: 09 April 2006 22:14
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > i am using
> > > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1
> > > > ./hlds_run
> > > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip
> XXX
> > > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias
> > > sys_ticrate
> > > > "wait""
> > > >
> > > > I tried without screen and the extra parameters but it makes no
> > > > difference...
> > > >
> > > > Any ideas?
> > > >
> > > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote:
> > > >>
> > > >> What command line are you using?
> > > >>
> > > >> -Original Message-
> > > >> From: [EMAIL PROTECTED]
> > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > > >> Koprivnikar
> > > >> Sent: 08 April 2006 20:07
> > > >> To: hlds_linux@list.valvesoftware.com
> > > >> Subject: [hlds_linux] amd64 VAC2 doesnt work
> > > >>
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> Hello.
> > > >> I am runing a few server on a athlon with debian 64bit. I know that
> > > VAC2
> > > >> simply does not exist for 64 bit, but if i try to run the hlds_amd
> > > binary
> > > >> instead but it doesnt work either... It  simply  wont load VAC2.
> > > >> I'd really appricieate any kind of help.
> > > >>
> > > >> Best regards,
> > > >>Ales
> > > >> --
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > 

RE: [hlds_linux] amd64 VAC2 doesn't work

2006-04-13 Thread Knuts
Instead of hlds_run I use hlds_amd, works for my opterons, they run VAC2
fine. Obviously a tad of a waste of 64 bit cpus but not much choice really
until they pull the VAC2 for 64 bit rabbit out the hat.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ales
Koprivnikar
Sent: 13 April 2006 19:58
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] amd64 VAC2 doesnt work

--
[ Picked text/plain from multipart/alternative ]
hi.
me again. just a bump. still no clue why vac doesnt work on a amd64 with the
hlds_amd binary if someone has some info...

ty.

best regards

On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote:
>
> ./hlds_amd is correct as the command without ./ doesnt work.
> i will test the -+ ip option..
>
> bye
>
>
> On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote:
> >
> > You are using the -nomaster command, which is normally used with LAN
> > servers, and you are trying to get VAC2 working???  Also, with the ip
> > switch
> > in the commandline on a LAN server the server will not show up in the
> > clients local listing..
> > If the box has only 1 IP then don't bother with that command..
> >
> > Is the proper syntax of the -binary switch  -binary ./hlds_amd or
> > -binary
> > hlds_amd ? (<=== I am curious about his usage of it, as I have never
> > used
> > that command)
> >
> > -SP_Kenny
> >
> > - Original Message -----
> > From: "Knuts" <[EMAIL PROTECTED]>
> > To: < hlds_linux@list.valvesoftware.com>
> > Sent: Sunday, April 09, 2006 2:53 PM
> > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work
> >
> >
> > > Try +ip XX
> > >
> > > -----Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > > Koprivnikar
> > > Sent: 09 April 2006 22:14
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > i am using
> > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1
> > > ./hlds_run
> > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX
> > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias
> > sys_ticrate
> > > "wait""
> > >
> > > I tried without screen and the extra parameters but it makes no
> > > difference...
> > >
> > > Any ideas?
> > >
> > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote:
> > >>
> > >> What command line are you using?
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > >> Koprivnikar
> > >> Sent: 08 April 2006 20:07
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Subject: [hlds_linux] amd64 VAC2 doesnt work
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Hello.
> > >> I am runing a few server on a athlon with debian 64bit. I know that
> > VAC2
> > >> simply does not exist for 64 bit, but if i try to run the hlds_amd
> > binary
> > >> instead but it doesnt work either... It  simply  wont load VAC2.
> > >> I'd really appricieate any kind of help.
> > >>
> > >> Best regards,
> > >>Ales
> > >> --
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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Re: [hlds_linux] amd64 VAC2 doesnt work

2006-04-13 Thread Ales Koprivnikar
--
[ Picked text/plain from multipart/alternative ]
hi.
me again. just a bump. still no clue why vac doesnt work on a amd64 with the
hlds_amd binary if someone has some info...

ty.

best regards

On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote:
>
> ./hlds_amd is correct as the command without ./ doesnt work.
> i will test the -+ ip option..
>
> bye
>
>
> On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote:
> >
> > You are using the -nomaster command, which is normally used with LAN
> > servers, and you are trying to get VAC2 working???  Also, with the ip
> > switch
> > in the commandline on a LAN server the server will not show up in the
> > clients local listing..
> > If the box has only 1 IP then don't bother with that command..
> >
> > Is the proper syntax of the -binary switch  -binary ./hlds_amd or
> > -binary
> > hlds_amd ? (<=== I am curious about his usage of it, as I have never
> > used
> > that command)
> >
> > -SP_Kenny
> >
> > - Original Message -----
> > From: "Knuts" <[EMAIL PROTECTED]>
> > To: < hlds_linux@list.valvesoftware.com>
> > Sent: Sunday, April 09, 2006 2:53 PM
> > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work
> >
> >
> > > Try +ip XX
> > >
> > > -----Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > > Koprivnikar
> > > Sent: 09 April 2006 22:14
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > i am using
> > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1
> > > ./hlds_run
> > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX
> > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias
> > sys_ticrate
> > > "wait""
> > >
> > > I tried without screen and the extra parameters but it makes no
> > > difference...
> > >
> > > Any ideas?
> > >
> > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote:
> > >>
> > >> What command line are you using?
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > >> Koprivnikar
> > >> Sent: 08 April 2006 20:07
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Subject: [hlds_linux] amd64 VAC2 doesnt work
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Hello.
> > >> I am runing a few server on a athlon with debian 64bit. I know that
> > VAC2
> > >> simply does not exist for 64 bit, but if i try to run the hlds_amd
> > binary
> > >> instead but it doesnt work either... It  simply  wont load VAC2.
> > >> I'd really appricieate any kind of help.
> > >>
> > >> Best regards,
> > >>Ales
> > >> --
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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Re: [hlds_linux] amd64 VAC2 doesnt work

2006-04-10 Thread Ales Koprivnikar
--
[ Picked text/plain from multipart/alternative ]
./hlds_amd is correct as the command without ./ doesnt work.
i will test the -+ ip option..

bye

On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote:
>
> You are using the -nomaster command, which is normally used with LAN
> servers, and you are trying to get VAC2 working???  Also, with the ip
> switch
> in the commandline on a LAN server the server will not show up in the
> clients local listing..
> If the box has only 1 IP then don't bother with that command..
>
> Is the proper syntax of the -binary switch  -binary ./hlds_amd or -binary
> hlds_amd ? (<=== I am curious about his usage of it, as I have never used
> that command)
>
> -SP_Kenny
>
> - Original Message -
> From: "Knuts" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, April 09, 2006 2:53 PM
> Subject: RE: [hlds_linux] amd64 VAC2 doesnt work
>
>
> > Try +ip XX
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> > Koprivnikar
> > Sent: 09 April 2006 22:14
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i am using
> > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1
> > ./hlds_run
> > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX
> > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate
> > "wait""
> >
> > I tried without screen and the extra parameters but it makes no
> > difference...
> >
> > Any ideas?
> >
> > On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote:
> >>
> >> What command line are you using?
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> >> Koprivnikar
> >> Sent: 08 April 2006 20:07
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: [hlds_linux] amd64 VAC2 doesnt work
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Hello.
> >> I am runing a few server on a athlon with debian 64bit. I know that
> VAC2
> >> simply does not exist for 64 bit, but if i try to run the hlds_amd
> binary
> >> instead but it doesnt work either... It  simply  wont load VAC2.
> >> I'd really appricieate any kind of help.
> >>
> >> Best regards,
> >>Ales
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] amd64 VAC2 doesnt work

2006-04-09 Thread Kennycom
You are using the -nomaster command, which is normally used with LAN
servers, and you are trying to get VAC2 working???  Also, with the ip switch
in the commandline on a LAN server the server will not show up in the
clients local listing..
If the box has only 1 IP then don't bother with that command..

Is the proper syntax of the -binary switch  -binary ./hlds_amd or -binary
hlds_amd ? (<=== I am curious about his usage of it, as I have never used
that command)

-SP_Kenny

- Original Message -
From: "Knuts" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, April 09, 2006 2:53 PM
Subject: RE: [hlds_linux] amd64 VAC2 doesnt work


> Try +ip XX
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> Koprivnikar
> Sent: 09 April 2006 22:14
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] amd64 VAC2 doesnt work
>
> --
> [ Picked text/plain from multipart/alternative ]
> i am using
> su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1
> ./hlds_run
> -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX
> -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate
> "wait""
>
> I tried without screen and the extra parameters but it makes no
> difference...
>
> Any ideas?
>
> On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote:
>>
>> What command line are you using?
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
>> Koprivnikar
>> Sent: 08 April 2006 20:07
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] amd64 VAC2 doesnt work
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Hello.
>> I am runing a few server on a athlon with debian 64bit. I know that VAC2
>> simply does not exist for 64 bit, but if i try to run the hlds_amd binary
>> instead but it doesnt work either... It  simply  wont load VAC2.
>> I'd really appricieate any kind of help.
>>
>> Best regards,
>>Ales
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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RE: [hlds_linux] amd64 VAC2 doesnt work

2006-04-09 Thread Knuts
Try +ip XX

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ales
Koprivnikar
Sent: 09 April 2006 22:14
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] amd64 VAC2 doesnt work

--
[ Picked text/plain from multipart/alternative ]
i am using
su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 ./hlds_run
-game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX
-autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate
"wait""

I tried without screen and the extra parameters but it makes no
difference...

Any ideas?

On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote:
>
> What command line are you using?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> Koprivnikar
> Sent: 08 April 2006 20:07
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] amd64 VAC2 doesnt work
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hello.
> I am runing a few server on a athlon with debian 64bit. I know that VAC2
> simply does not exist for 64 bit, but if i try to run the hlds_amd binary
> instead but it doesnt work either... It  simply  wont load VAC2.
> I'd really appricieate any kind of help.
>
> Best regards,
>Ales
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--

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Re: [hlds_linux] amd64 VAC2 doesnt work

2006-04-09 Thread Ales Koprivnikar
--
[ Picked text/plain from multipart/alternative ]
i am using
su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 ./hlds_run
-game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX
-autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate
"wait""

I tried without screen and the extra parameters but it makes no
difference...

Any ideas?

On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote:
>
> What command line are you using?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ales
> Koprivnikar
> Sent: 08 April 2006 20:07
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] amd64 VAC2 doesnt work
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hello.
> I am runing a few server on a athlon with debian 64bit. I know that VAC2
> simply does not exist for 64 bit, but if i try to run the hlds_amd binary
> instead but it doesnt work either... It  simply  wont load VAC2.
> I'd really appricieate any kind of help.
>
> Best regards,
>Ales
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds_linux] amd64 VAC2 doesnt work

2006-04-09 Thread Knuts
What command line are you using?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ales
Koprivnikar
Sent: 08 April 2006 20:07
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] amd64 VAC2 doesnt work

--
[ Picked text/plain from multipart/alternative ]
Hello.
I am runing a few server on a athlon with debian 64bit. I know that VAC2
simply does not exist for 64 bit, but if i try to run the hlds_amd binary
instead but it doesnt work either... It  simply  wont load VAC2.
I'd really appricieate any kind of help.

Best regards,
   Ales
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Re: [hlds_linux] amd64 VAC2 doesnt work

2006-04-08 Thread Craig Moore
Go through the list archives, or perhaps even try a simple search.
It's a well-known issue, and Valve is basically giving providers the
"we'll fix it when we're done breaking everything else" attitude.
Don't expect it any time soon.

On 4/8/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hello.
> I am runing a few server on a athlon with debian 64bit. I know that VAC2
> simply does not exist for 64 bit, but if i try to run the hlds_amd binary
> instead but it doesnt work either... It  simply  wont load VAC2.
> I'd really appricieate any kind of help.
>
> Best regards,
>   Ales
> --
>
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[hlds_linux] amd64 VAC2 doesnt work

2006-04-08 Thread Ales Koprivnikar
--
[ Picked text/plain from multipart/alternative ]
Hello.
I am runing a few server on a athlon with debian 64bit. I know that VAC2
simply does not exist for 64 bit, but if i try to run the hlds_amd binary
instead but it doesnt work either... It  simply  wont load VAC2.
I'd really appricieate any kind of help.

Best regards,
   Ales
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Re: [hlds_linux] AMD64 Vac 2

2005-11-10 Thread DJ (e-Plutonia Inc.)
--
[ Picked text/plain from multipart/alternative ]
If someone wants to hack into Alfred's mind, you'll know the answer.

This question comes up about once a week, I've asked it myself.
>
> The short answer is, "when it's done". I don't think you'll get much
> farther than that.
>
> On Nov 10, 2005, at 4:26 PM, GameWarrior Avenger wrote:
>
> > When will AMD 64 vac 2 be available?
> >
> >
> >
> > ___
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> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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> --
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> [EMAIL PROTECTED]
>
>
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Re: [hlds_linux] AMD64 Vac 2

2005-11-10 Thread Erik Hollensbe

This question comes up about once a week, I've asked it myself.

The short answer is, "when it's done". I don't think you'll get much
farther than that.

On Nov 10, 2005, at 4:26 PM, GameWarrior Avenger wrote:


When will AMD 64 vac 2 be available?



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[hlds_linux] AMD64 Vac 2

2005-11-10 Thread GameWarrior Avenger

When will AMD 64 vac 2 be available?



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SV: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-10-05 Thread Patrick Gissberg
That was a premature statement of min, the "no_timer_check=0 solved my
problem and one minute actually has 60 seconds
again." part anyways. Still having problems and I have now moved on to
kernel 2.6.13 and it took about 3 days for the problems to come back.

Have started it with kernel 2.6.13 and bootparameter: clock=pmtmr and all I
got after 2 hrs is:

warning: many lost ticks.
Your time source seems to be instable or some driver is hogging interupts
rip default_idle+0x20/0x30

If the seconds go nuts again is still to see :P

Cheers
Patrick Gissberg

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Patrick Gissberg
Skickat: den 29 september 2005 00:37
Till: hlds_linux@list.valvesoftware.com
Ämne: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thank you all for being you ;) (yeah kissass but it's all on me today :-) )



no_timer_check=0 solved my problem and one minute actually has 60 seconds
again.



/me loves this list!!



Greetz again!!



Begrip|Elefant

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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Andrew Forsberg
Hi Karl,

That's an excellent suggestion. I did not know you could do that. How
does the fallback system work? Oh, nvm, I'll RTFM. :-)

Just for the record, I tried to restart it at the colo without the
'acpi=noirq noapic' bit and it panicked. It suggested trying it with
noapic, but tbh, I just wanted to get the hell out of there (1 year old
daughter was in the car with the dog, so could only pop in for a couple
of minutes). I've set it back to the standard kernel boot settings. I
haven't actually noticed the timings being wrong anyway, but will check
soon. If there is a problem then next week the virtual kvm will let me
test all this stuff out easily anyway.

In case it helps anyone else out -- the setup that died with the mods
suggested earlier in this thread was an FC3, kernel
2.6.12-1.1378_FC3smp, Opteron 270, on an MSI K8D-Master3-FA4R with the
German BIOS update to support DC on that board.

Cheers
Andrew



On Thu, 2005-09-29 at 01:28 +0100, Karl Shrubb wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi Andrew,
>
>
>
> If you wish to try this before they install their KVM units. You could set
> your grub configuration file to have a fallback option.
>
>
>
> In detail, this basically means if it kernel panic's, it will boot with a
> working kernel option. So you could have one with the parameter
> "no_timer_check=0" and another one with the default kernel parameter you had
> before you edited.
>
>
>
> So in therapy, it should return from a failure without having to be in front
> of the server.
>
...



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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread JCHost.net - Support
Some of you guys are way too smart for your own good.

:P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Wednesday, September 28, 2005 5:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

Cheers Karl, your a legend!

- Original Message -
From: "Karl Shrubb" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, September 28, 2005 11:13 PM
Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire


> Hello,
>
> The quickly solution to resolve the kernel timer issue with the AMD X2's
> is
> to add the following to your grub kernel boot line.
>
> 'no_timer_check=0 acpi=noirq noapic'
>
> So your line should look something line this,
>
> title iNUX v2 (2.6.13smp)
>root (hd0,0)
>kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
> no_timer_check=0 acpi=noirq noapic
>initrd /initrd-2.6.13smp.img
>
> Karl Shrubb,
> Software Engineer,
> INX-NETWORK LTD.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
> (AmmoBOX)
> Sent: 28 September 2005 23:03
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire
>
> Richard,
>
> I don't suppose you have these command lines at hand do you?
> I have a horrible feeling that I too may run into this problem when my X2
> 4400's arrive next week!
>
> Regards, Jon
>
> ----- Original Message -
> From: "Richard Fennell" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, September 28, 2005 10:36 PM
> Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire
>
>
>> Patrick Gissberg wrote:
>>
>>>Are there anyone else that runs 1.6 on a DualCore? We have one server up
>>>and
>>>30 seconds in the game is 27 real seconds. For some reason the server
>>>runs
>>>faster than normal. We even have 1 quad opteron and 1 dual and they work
>>>as
>>>they should. All 3 servers have exact the same setup, gentoo and the same
>>>kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the
>>>same
>>>result. Runing i68v6-binarys but I guess that has nothing to do with it.
>>>
>>>So plz Alfred or anyone is it the code or something else? And cs source
>>>runs
>>>normal at least on the clientside, we have no servers so we haven't
>>>tested
>>>it.
>>>
>>>Greetz
>>>
>>>Begrip|Elefant
>>>
>>>
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>> I know exactly what the problem is Patrick, I can help you sort it out
>> but it would probably better to email me offlist.
>> Its a linux / APIC timer problem, there are several command lines you
>> can use to try to fix it, alternativily change your motherboard as its
>> due to an incompatability with the latest chipsets and Linux.
>>
>> HTH
>>
>> Richy
>>
>> ___
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>> please visit:
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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Karl Shrubb
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi Andrew,



If you wish to try this before they install their KVM units. You could set
your grub configuration file to have a fallback option.



In detail, this basically means if it kernel panic's, it will boot with a
working kernel option. So you could have one with the parameter
"no_timer_check=0" and another one with the default kernel parameter you had
before you edited.



So in therapy, it should return from a failure without having to be in front
of the server.



Example

---

##START OF GRUB CONFIG##



#standard settings.

default=0

timeout=0



# Fallback to the Third entry, if the first one fails.

fallback 2



#kernel options

title Kernel With No Timer Check and APIC (2.6.13smp)

 root (hd0,0)

 kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
no_timer_check=0 acpi=noirq noapic

 initrd /initrd-2.6.13smp.img

title Kernel With No Timer Check Zeroed (2.6.13smp)

 root (hd0,0)

 kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
no_timer_check=0

 initrd /initrd-2.6.13smp.img

title Working Kernel(2.6.13smp)

 root (hd0,0)

 kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00

 initrd /initrd-2.6.13smp.img





##END OF GRUB CONFIG##



Hope this gives you another option. :-)





-- -

Karl Shrubb,

Software Engineer,

INX-NETWORK LTD.



-Original Message-

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg

Sent: 29 September 2005 00:54

To: hlds_linux@list.valvesoftware.com

Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire



Hi Karl,



Thanks. Unfortunately I don't think their techs like messing with

customer equipment beyond reboot requests. They're phasing in a KVM-

over-IP service next week, but that's not a lot of use to me r.n. :-)



I'll remove all of it and try your suggestion below when the virtual

KVMs up and running. Thanks again!



Cheers

Andrew





On Thu, 2005-09-29 at 00:35 +0100, Karl Shrubb wrote:

> Hello,

>

> Contact the datacenter to go to grub console to remove the part with

> "acpi=noirq noapic".

>

> It is known that this line will kernel panic sometimes, but most servers

> require it to resolve the issue fully.

>

> Sorry about not saying this earlier.

>

> Karl Shrubb,

> Software Engineer,

> INX-NETWORK LTD.

>

> -Original Message-

> From: [EMAIL PROTECTED]

> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew

> Forsberg

> Sent: 29 September 2005 00:23

> To: hlds_linux@list.valvesoftware.com

> Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

>

> Hi,

>

> A quick warning -- I just added the lines below to the kernel line for

> my dual core optie server at our colo, rebooted, and the machine is now

> unavailable. So... I'm going to have to schedule a time with them to

> manually reboot and change the grub.conf kernel line back again.

>

> YMMV of course.

>

> Cheers

> Andrew

>

>

> On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote:

> > Hello,

> >

> > The quickly solution to resolve the kernel timer issue with the AMD X2's

> is

> > to add the following to your grub kernel boot line.

> >

> > 'no_timer_check=0 acpi=noirq noapic'

> >

> > So your line should look something line this,

> >

> > title iNUX v2 (2.6.13smp)

> > root (hd0,0)

> > kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00

> > no_timer_check=0 acpi=noirq noapic

> > initrd /initrd-2.6.13smp.img

> >

> > Karl Shrubb,

> > Software Engineer,

> > INX-NETWORK LTD.

>

>

>

> ___

> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:

> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

>

>

>

> ___

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>





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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Andrew Forsberg
Hi Karl,

Thanks. Unfortunately I don't think their techs like messing with
customer equipment beyond reboot requests. They're phasing in a KVM-
over-IP service next week, but that's not a lot of use to me r.n. :-)

I'll remove all of it and try your suggestion below when the virtual
KVMs up and running. Thanks again!

Cheers
Andrew


On Thu, 2005-09-29 at 00:35 +0100, Karl Shrubb wrote:
> Hello,
>
> Contact the datacenter to go to grub console to remove the part with
> "acpi=noirq noapic".
>
> It is known that this line will kernel panic sometimes, but most servers
> require it to resolve the issue fully.
>
> Sorry about not saying this earlier.
>
> Karl Shrubb,
> Software Engineer,
> INX-NETWORK LTD.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Forsberg
> Sent: 29 September 2005 00:23
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
>
> Hi,
>
> A quick warning -- I just added the lines below to the kernel line for
> my dual core optie server at our colo, rebooted, and the machine is now
> unavailable. So... I'm going to have to schedule a time with them to
> manually reboot and change the grub.conf kernel line back again.
>
> YMMV of course.
>
> Cheers
> Andrew
>
>
> On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote:
> > Hello,
> >
> > The quickly solution to resolve the kernel timer issue with the AMD X2's
> is
> > to add the following to your grub kernel boot line.
> >
> > 'no_timer_check=0 acpi=noirq noapic'
> >
> > So your line should look something line this,
> >
> > title iNUX v2 (2.6.13smp)
> > root (hd0,0)
> > kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
> > no_timer_check=0 acpi=noirq noapic
> > initrd /initrd-2.6.13smp.img
> >
> > Karl Shrubb,
> > Software Engineer,
> > INX-NETWORK LTD.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
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> visit:
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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Karl Shrubb
Hello,

Contact the datacenter to go to grub console to remove the part with
"acpi=noirq noapic".

It is known that this line will kernel panic sometimes, but most servers
require it to resolve the issue fully.

Sorry about not saying this earlier.

Karl Shrubb,
Software Engineer,
INX-NETWORK LTD.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: 29 September 2005 00:23
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

Hi,

A quick warning -- I just added the lines below to the kernel line for
my dual core optie server at our colo, rebooted, and the machine is now
unavailable. So... I'm going to have to schedule a time with them to
manually reboot and change the grub.conf kernel line back again.

YMMV of course.

Cheers
Andrew


On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote:
> Hello,
>
> The quickly solution to resolve the kernel timer issue with the AMD X2's
is
> to add the following to your grub kernel boot line.
>
> 'no_timer_check=0 acpi=noirq noapic'
>
> So your line should look something line this,
>
> title iNUX v2 (2.6.13smp)
> root (hd0,0)
> kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
> no_timer_check=0 acpi=noirq noapic
> initrd /initrd-2.6.13smp.img
>
> Karl Shrubb,
> Software Engineer,
> INX-NETWORK LTD.



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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Andrew Forsberg
Hi,

A quick warning -- I just added the lines below to the kernel line for
my dual core optie server at our colo, rebooted, and the machine is now
unavailable. So... I'm going to have to schedule a time with them to
manually reboot and change the grub.conf kernel line back again.

YMMV of course.

Cheers
Andrew


On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote:
> Hello,
>
> The quickly solution to resolve the kernel timer issue with the AMD X2's is
> to add the following to your grub kernel boot line.
>
> 'no_timer_check=0 acpi=noirq noapic'
>
> So your line should look something line this,
>
> title iNUX v2 (2.6.13smp)
> root (hd0,0)
> kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
> no_timer_check=0 acpi=noirq noapic
> initrd /initrd-2.6.13smp.img
>
> Karl Shrubb,
> Software Engineer,
> INX-NETWORK LTD.



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Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Patrick Gissberg
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thank you all for being you ;) (yeah kissass but it's all on me today :-) )



no_timer_check=0 solved my problem and one minute actually has 60 seconds
again.



/me loves this list!!



Greetz again!!



Begrip|Elefant

--


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Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread aXeR \(AmmoBOX\)

Cheers Karl, your a legend!

- Original Message -
From: "Karl Shrubb" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, September 28, 2005 11:13 PM
Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire



Hello,

The quickly solution to resolve the kernel timer issue with the AMD X2's
is
to add the following to your grub kernel boot line.

'no_timer_check=0 acpi=noirq noapic'

So your line should look something line this,

title iNUX v2 (2.6.13smp)
   root (hd0,0)
   kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
no_timer_check=0 acpi=noirq noapic
   initrd /initrd-2.6.13smp.img

Karl Shrubb,
Software Engineer,
INX-NETWORK LTD.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR
(AmmoBOX)
Sent: 28 September 2005 23:03
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

Richard,

I don't suppose you have these command lines at hand do you?
I have a horrible feeling that I too may run into this problem when my X2
4400's arrive next week!

Regards, Jon

- Original Message -
From: "Richard Fennell" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, September 28, 2005 10:36 PM
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire



Patrick Gissberg wrote:


Are there anyone else that runs 1.6 on a DualCore? We have one server up
and
30 seconds in the game is 27 real seconds. For some reason the server
runs
faster than normal. We even have 1 quad opteron and 1 dual and they work
as
they should. All 3 servers have exact the same setup, gentoo and the same
kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the
same
result. Runing i68v6-binarys but I guess that has nothing to do with it.

So plz Alfred or anyone is it the code or something else? And cs source
runs
normal at least on the clientside, we have no servers so we haven't
tested
it.

Greetz

Begrip|Elefant



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I know exactly what the problem is Patrick, I can help you sort it out
but it would probably better to email me offlist.
Its a linux / APIC timer problem, there are several command lines you
can use to try to fix it, alternativily change your motherboard as its
due to an incompatability with the latest chipsets and Linux.

HTH

Richy

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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Karl Shrubb
Hello,

The quickly solution to resolve the kernel timer issue with the AMD X2's is
to add the following to your grub kernel boot line.

'no_timer_check=0 acpi=noirq noapic'

So your line should look something line this,

title iNUX v2 (2.6.13smp)
root (hd0,0)
kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
no_timer_check=0 acpi=noirq noapic
initrd /initrd-2.6.13smp.img

Karl Shrubb,
Software Engineer,
INX-NETWORK LTD.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: 28 September 2005 23:03
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

Richard,

I don't suppose you have these command lines at hand do you?
I have a horrible feeling that I too may run into this problem when my X2
4400's arrive next week!

Regards, Jon

- Original Message -
From: "Richard Fennell" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, September 28, 2005 10:36 PM
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire


> Patrick Gissberg wrote:
>
>>Are there anyone else that runs 1.6 on a DualCore? We have one server up
>>and
>>30 seconds in the game is 27 real seconds. For some reason the server runs
>>faster than normal. We even have 1 quad opteron and 1 dual and they work
>>as
>>they should. All 3 servers have exact the same setup, gentoo and the same
>>kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the
>>same
>>result. Runing i68v6-binarys but I guess that has nothing to do with it.
>>
>>So plz Alfred or anyone is it the code or something else? And cs source
>>runs
>>normal at least on the clientside, we have no servers so we haven't tested
>>it.
>>
>>Greetz
>>
>>Begrip|Elefant
>>
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> I know exactly what the problem is Patrick, I can help you sort it out
> but it would probably better to email me offlist.
> Its a linux / APIC timer problem, there are several command lines you
> can use to try to fix it, alternativily change your motherboard as its
> due to an incompatability with the latest chipsets and Linux.
>
> HTH
>
> Richy
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread aXeR \(AmmoBOX\)

Richard,

I don't suppose you have these command lines at hand do you?
I have a horrible feeling that I too may run into this problem when my X2
4400's arrive next week!

Regards, Jon

- Original Message -
From: "Richard Fennell" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, September 28, 2005 10:36 PM
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire



Patrick Gissberg wrote:


Are there anyone else that runs 1.6 on a DualCore? We have one server up
and
30 seconds in the game is 27 real seconds. For some reason the server runs
faster than normal. We even have 1 quad opteron and 1 dual and they work
as
they should. All 3 servers have exact the same setup, gentoo and the same
kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the
same
result. Runing i68v6-binarys but I guess that has nothing to do with it.

So plz Alfred or anyone is it the code or something else? And cs source
runs
normal at least on the clientside, we have no servers so we haven't tested
it.

Greetz

Begrip|Elefant



___
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please visit:
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I know exactly what the problem is Patrick, I can help you sort it out
but it would probably better to email me offlist.
Its a linux / APIC timer problem, there are several command lines you
can use to try to fix it, alternativily change your motherboard as its
due to an incompatability with the latest chipsets and Linux.

HTH

Richy

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Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Richard Fennell

Patrick Gissberg wrote:


Are there anyone else that runs 1.6 on a DualCore? We have one server up and
30 seconds in the game is 27 real seconds. For some reason the server runs
faster than normal. We even have 1 quad opteron and 1 dual and they work as
they should. All 3 servers have exact the same setup, gentoo and the same
kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same
result. Runing i68v6-binarys but I guess that has nothing to do with it.

So plz Alfred or anyone is it the code or something else? And cs source runs
normal at least on the clientside, we have no servers so we haven't tested
it.

Greetz

Begrip|Elefant



___
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visit:
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I know exactly what the problem is Patrick, I can help you sort it out
but it would probably better to email me offlist.
Its a linux / APIC timer problem, there are several command lines you
can use to try to fix it, alternativily change your motherboard as its
due to an incompatability with the latest chipsets and Linux.

HTH

Richy

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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread ray
All I can say to you is we use two dualcore 270s per box and we don't have
the problem you describe. But then again, we use Win2k3 Enterprise X64 so
our situation doesn't relate to yours other than hardware. But I am
interested in hearing how it comes out for you. If you'd like to test out a
1.6 server on our dualcores contact me offlist and I'll give you an IP. Just
doesn't seem right to post it here.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Gissberg
Sent: Wednesday, September 28, 2005 4:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Amd64 DualCore - gamespeed haywire

Are there anyone else that runs 1.6 on a DualCore? We have one server up and
30 seconds in the game is 27 real seconds. For some reason the server runs
faster than normal. We even have 1 quad opteron and 1 dual and they work as
they should. All 3 servers have exact the same setup, gentoo and the same
kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same
result. Runing i68v6-binarys but I guess that has nothing to do with it.

So plz Alfred or anyone is it the code or something else? And cs source runs
normal at least on the clientside, we have no servers so we haven't tested
it.

Greetz

Begrip|Elefant



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[hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Patrick Gissberg
Are there anyone else that runs 1.6 on a DualCore? We have one server up and
30 seconds in the game is 27 real seconds. For some reason the server runs
faster than normal. We even have 1 quad opteron and 1 dual and they work as
they should. All 3 servers have exact the same setup, gentoo and the same
kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same
result. Runing i68v6-binarys but I guess that has nothing to do with it.

So plz Alfred or anyone is it the code or something else? And cs source runs
normal at least on the clientside, we have no servers so we haven't tested
it.

Greetz

Begrip|Elefant



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RE: [hlds_linux] AMD64

2005-05-05 Thread Marcel Beringer

Debian, 64 bit pure.

Linux 2.6.11 #1 Sat Apr 9 15:13:20 CEST 2005 x86_64 GNU/Linux

Regards,

Marcel Beringer


On Thu, 5 May 2005, Marcel wrote:

> What distribution and what kernel (2.4 or 2.6) are you using?
>
> | -Original Message-
> | From: [EMAIL PROTECTED] [mailto:hlds_linux-
> | [EMAIL PROTECTED] On Behalf Of Marcel Beringer
> | Sent: Monday, May 02, 2005 3:20 PM
> | To: hlds_linux@list.valvesoftware.com
> | Subject: Re: [hlds_linux] AMD64
> |
> |
> | Hi Andreas,
> |
> | I run 4 servers on 1 AMD 3000+ with 1024 MB RAM.
> |
> | 2 x CS 1.6 - 18 players public servers
> | 2 x CS: S  - 18 players public servers
> |
> | Works like a charm, AMD 64 is the best for hosting games!
> |
> | Regards,
> |
> | Marcel Beringer
> |
> |
> | On Mon, 2 May 2005, Andreas Kang wrote:
> |
> | > How many 12player servers can AMD64 3000+ run, if they are all full?
> | >
> | >
> | > Med vennlig hilsen:
> | > Andreas Kang Schøyen
> | > Teknisk ansvarlig for NovaNett avd. CS
> | > e-post: [EMAIL PROTECTED]
> | > mobil: 45 44 21 88
> | >
> | >
> | > -Opprinnelig melding-
> | > Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> | > Sendt: Sunday, May 01, 2005 4:50 AM
> | > Til: hlds_linux@list.valvesoftware.com
> | > Emne: Re: [hlds_linux] celeron questions
> | >
> | > Adrien wrote:
> | > > And what do you think about P4 and Xeon CPU ?
> | > > Is their a big difference between them ?
> | > > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> | > >
> | > > Adrien
> | >
> | > CPU usage reported by top was around the 30%-40% mark with 16 players.
> | > The celerons afaik are just P4's with small caches, so they should
> | > perform the same in terms of CPU usage, it's just the fact that less
> | > instructions can be put in the cache with a Celeron that makes them
> | icky.
> | >
> | > P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> | > Xeon IMO is overkill for a gameserver though, I personally think it's
> | > more economical to buy a heap of desktop grade machines because with the
> | > way gameservers constantly need faster CPU's and more RAM, it's cheaper
> | > just to replace the machines every year or so.
> | >
> | > You should get about 2 maybe 3 12 player servers on a P4.
> | >
> | > ___
> | > To unsubscribe, edit your list preferences, or view the list archives,
> | please visit:
> | > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> | >
> | > --
> | > No virus found in this incoming message.
> | > Checked by AVG Anti-Virus.
> | > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> | >
> | >
> | > --
> | > No virus found in this outgoing message.
> | > Checked by AVG Anti-Virus.
> | > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> | >
> | >
> | > ___
> | > To unsubscribe, edit your list preferences, or view the list archives,
> | please visit:
> | > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> |
> |
> | ___
> | To unsubscribe, edit your list preferences, or view the list archives,
> | please visit:
> | http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
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> visit:
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RE: [hlds_linux] AMD64

2005-05-04 Thread Marcel
What distribution and what kernel (2.4 or 2.6) are you using?

| -Original Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Marcel Beringer
| Sent: Monday, May 02, 2005 3:20 PM
| To: hlds_linux@list.valvesoftware.com
| Subject: Re: [hlds_linux] AMD64
|
|
| Hi Andreas,
|
| I run 4 servers on 1 AMD 3000+ with 1024 MB RAM.
|
| 2 x CS 1.6 - 18 players public servers
| 2 x CS: S  - 18 players public servers
|
| Works like a charm, AMD 64 is the best for hosting games!
|
| Regards,
|
| Marcel Beringer
|
|
| On Mon, 2 May 2005, Andreas Kang wrote:
|
| > How many 12player servers can AMD64 3000+ run, if they are all full?
| >
| >
| > Med vennlig hilsen:
| > Andreas Kang Schøyen
| > Teknisk ansvarlig for NovaNett avd. CS
| > e-post: [EMAIL PROTECTED]
| > mobil: 45 44 21 88
| >
| >
| > -Opprinnelig melding-
| > Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
| > Sendt: Sunday, May 01, 2005 4:50 AM
| > Til: hlds_linux@list.valvesoftware.com
| > Emne: Re: [hlds_linux] celeron questions
| >
| > Adrien wrote:
| > > And what do you think about P4 and Xeon CPU ?
| > > Is their a big difference between them ?
| > > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
| > >
| > > Adrien
| >
| > CPU usage reported by top was around the 30%-40% mark with 16 players.
| > The celerons afaik are just P4's with small caches, so they should
| > perform the same in terms of CPU usage, it's just the fact that less
| > instructions can be put in the cache with a Celeron that makes them
| icky.
| >
| > P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
| > Xeon IMO is overkill for a gameserver though, I personally think it's
| > more economical to buy a heap of desktop grade machines because with the
| > way gameservers constantly need faster CPU's and more RAM, it's cheaper
| > just to replace the machines every year or so.
| >
| > You should get about 2 maybe 3 12 player servers on a P4.
| >
| > ___
| > To unsubscribe, edit your list preferences, or view the list archives,
| please visit:
| > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
| >
| > --
| > No virus found in this incoming message.
| > Checked by AVG Anti-Virus.
| > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
| >
| >
| > --
| > No virus found in this outgoing message.
| > Checked by AVG Anti-Virus.
| > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
| >
| >
| > ___
| > To unsubscribe, edit your list preferences, or view the list archives,
| please visit:
| > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
|
|
| ___
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Re: SV: [hlds_linux] AMD64

2005-05-02 Thread Marcel Beringer

Only AmxmodX on the CS 1.6 servers, the CS: S servers have no mods
running.

http://www.amxmodx.org/

Regards,

Marcel


On Mon, 2 May 2005, Andreas Kang wrote:

> Do you have any mods on?
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> Teknisk ansvarlig for NovaNett avd. CS
> e-post: [EMAIL PROTECTED]
> mobil: 45 44 21 88
>
>
> -Opprinnelig melding-
> Fra: Marcel Beringer [mailto:[EMAIL PROTECTED]
> Sendt: Monday, May 02, 2005 3:20 PM
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] AMD64
>
>
> Hi Andreas,
>
> I run 4 servers on 1 AMD 3000+ with 1024 MB RAM.
>
> 2 x CS 1.6 - 18 players public servers
> 2 x CS: S  - 18 players public servers
>
> Works like a charm, AMD 64 is the best for hosting games!
>
> Regards,
>
> Marcel Beringer
>
>
> On Mon, 2 May 2005, Andreas Kang wrote:
>
> > How many 12player servers can AMD64 3000+ run, if they are all full?
> >
> >
> > Med vennlig hilsen:
> > Andreas Kang Schøyen
> > Teknisk ansvarlig for NovaNett avd. CS
> > e-post: [EMAIL PROTECTED]
> > mobil: 45 44 21 88
> >
> >
> > -Opprinnelig melding-
> > Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> > Sendt: Sunday, May 01, 2005 4:50 AM
> > Til: hlds_linux@list.valvesoftware.com
> > Emne: Re: [hlds_linux] celeron questions
> >
> > Adrien wrote:
> > > And what do you think about P4 and Xeon CPU ?
> > > Is their a big difference between them ?
> > > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> > >
> > > Adrien
> >
> > CPU usage reported by top was around the 30%-40% mark with 16 players.
> > The celerons afaik are just P4's with small caches, so they should
> > perform the same in terms of CPU usage, it's just the fact that less
> > instructions can be put in the cache with a Celeron that makes them icky.
> >
> > P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> > Xeon IMO is overkill for a gameserver though, I personally think it's
> > more economical to buy a heap of desktop grade machines because with the
> > way gameservers constantly need faster CPU's and more RAM, it's cheaper
> > just to replace the machines every year or so.
> >
> > You should get about 2 maybe 3 12 player servers on a P4.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
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> visit:
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>
> --
> No virus found in this incoming message.
> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
>
>
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Re: SV: [hlds_linux] AMD64

2005-05-02 Thread William Warren
hrmm I have another server i manage..an athlon xp 3000+ with a
gig of ram running the same configuraiton on 20 slots.  cpu
averages about 50% with spikes to 90..:)
[EMAIL PROTECTED] wrote:
Then expand it to 16 slots and you will die a quick death :D
break even is around 8-10 slots with HLG. Used it on a DoD
server a while ago and it begann to lag having more than
8 players on the server :(
hlds_linux@list.valvesoftware.com schrieb am 02.05.05 14:19:45:
I am running a 10 slot server on a p-4 1.4 w/384 megs ram using
hlguard with all options on, adminmod, and steambans.  I run all
custom maps and cpu usage averages 45%
[EMAIL PROTECTED] wrote:
Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options activated 
will kill "every" server ;)
Most important: are using 64-bit-binaries? I'm running another 64bit machine 
but only with a 32bit linux and cpu usage
is real high...
hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38:

Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 
100% cpu when they are full..
Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88
-Opprinnelig melding-
Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sendt: Monday, May 02, 2005 12:12 PM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] AMD64
I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM.
Each of them giving max 20% cpu usage using AMXX 1.01 as plugin
and running fun maps!
hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37:

How many 12player servers can AMD64 3000+ run, if they are all full?
Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88
-Opprinnelig melding-
Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
Sendt: Sunday, May 01, 2005 4:50 AM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] celeron questions
Adrien wrote:

And what do you think about P4 and Xeon CPU ?
Is their a big difference between them ?
How servers can i run with 12 players on CS 1.6 or CS:S on them ?
Adrien
CPU usage reported by top was around the 30%-40% mark with 16 players.
The celerons afaik are just P4's with small caches, so they should
perform the same in terms of CPU usage, it's just the fact that less
instructions can be put in the cache with a Celeron that makes them icky.
P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
Xeon IMO is overkill for a gameserver though, I personally think it's
more economical to buy a heap of desktop grade machines because with the
way gameservers constantly need faster CPU's and more RAM, it's cheaper
just to replace the machines every year or so.
You should get about 2 maybe 3 12 player servers on a P4.
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SV: [hlds_linux] AMD64

2005-05-02 Thread Andreas Kang
Do you have any mods on?

Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88


-Opprinnelig melding-
Fra: Marcel Beringer [mailto:[EMAIL PROTECTED]
Sendt: Monday, May 02, 2005 3:20 PM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] AMD64


Hi Andreas,

I run 4 servers on 1 AMD 3000+ with 1024 MB RAM.

2 x CS 1.6 - 18 players public servers
2 x CS: S  - 18 players public servers

Works like a charm, AMD 64 is the best for hosting games!

Regards,

Marcel Beringer


On Mon, 2 May 2005, Andreas Kang wrote:

> How many 12player servers can AMD64 3000+ run, if they are all full?
>
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> Teknisk ansvarlig for NovaNett avd. CS
> e-post: [EMAIL PROTECTED]
> mobil: 45 44 21 88
>
>
> -Opprinnelig melding-
> Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> Sendt: Sunday, May 01, 2005 4:50 AM
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] celeron questions
>
> Adrien wrote:
> > And what do you think about P4 and Xeon CPU ?
> > Is their a big difference between them ?
> > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> >
> > Adrien
>
> CPU usage reported by top was around the 30%-40% mark with 16 players.
> The celerons afaik are just P4's with small caches, so they should
> perform the same in terms of CPU usage, it's just the fact that less
> instructions can be put in the cache with a Celeron that makes them icky.
>
> P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> Xeon IMO is overkill for a gameserver though, I personally think it's
> more economical to buy a heap of desktop grade machines because with the
> way gameservers constantly need faster CPU's and more RAM, it's cheaper
> just to replace the machines every year or so.
>
> You should get about 2 maybe 3 12 player servers on a P4.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] AMD64

2005-05-02 Thread Marcel Beringer

Hi Andreas,

I run 4 servers on 1 AMD 3000+ with 1024 MB RAM.

2 x CS 1.6 - 18 players public servers
2 x CS: S  - 18 players public servers

Works like a charm, AMD 64 is the best for hosting games!

Regards,

Marcel Beringer


On Mon, 2 May 2005, Andreas Kang wrote:

> How many 12player servers can AMD64 3000+ run, if they are all full?
>
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> Teknisk ansvarlig for NovaNett avd. CS
> e-post: [EMAIL PROTECTED]
> mobil: 45 44 21 88
>
>
> -Opprinnelig melding-
> Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> Sendt: Sunday, May 01, 2005 4:50 AM
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] celeron questions
>
> Adrien wrote:
> > And what do you think about P4 and Xeon CPU ?
> > Is their a big difference between them ?
> > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> >
> > Adrien
>
> CPU usage reported by top was around the 30%-40% mark with 16 players.
> The celerons afaik are just P4's with small caches, so they should
> perform the same in terms of CPU usage, it's just the fact that less
> instructions can be put in the cache with a Celeron that makes them icky.
>
> P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> Xeon IMO is overkill for a gameserver though, I personally think it's
> more economical to buy a heap of desktop grade machines because with the
> way gameservers constantly need faster CPU's and more RAM, it's cheaper
> just to replace the machines every year or so.
>
> You should get about 2 maybe 3 12 player servers on a P4.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> --
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>
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Re: SV: [hlds_linux] AMD64

2005-05-02 Thread sirtom__
Then expand it to 16 slots and you will die a quick death :D
break even is around 8-10 slots with HLG. Used it on a DoD
server a while ago and it begann to lag having more than
8 players on the server :(

hlds_linux@list.valvesoftware.com schrieb am 02.05.05 14:19:45:
>
> I am running a 10 slot server on a p-4 1.4 w/384 megs ram using
> hlguard with all options on, adminmod, and steambans.  I run all
> custom maps and cpu usage averages 45%
>
> [EMAIL PROTECTED] wrote:
> > Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all 
> > options activated will kill "every" server ;)
> > Most important: are using 64-bit-binaries? I'm running another 64bit 
> > machine but only with a 32bit linux and cpu usage
> > is real high...
> >
> > hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38:
> >
> >>Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes 
> >>about 100% cpu when they are full..
> >>
> >>Med vennlig hilsen:
> >>Andreas Kang Schøyen
> >>Teknisk ansvarlig for NovaNett avd. CS
> >>e-post: [EMAIL PROTECTED]
> >>mobil: 45 44 21 88
> >>
> >>
> >>-----Opprinnelig melding-
> >>Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> >>Sendt: Monday, May 02, 2005 12:12 PM
> >>Til: hlds_linux@list.valvesoftware.com
> >>Emne: Re: [hlds_linux] AMD64
> >>
> >>I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM.
> >>Each of them giving max 20% cpu usage using AMXX 1.01 as plugin
> >>and running fun maps!
> >>
> >>hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37:
> >>
> >>>How many 12player servers can AMD64 3000+ run, if they are all full?
> >>>
> >>>
> >>>Med vennlig hilsen:
> >>>Andreas Kang Schøyen
> >>>Teknisk ansvarlig for NovaNett avd. CS
> >>>e-post: [EMAIL PROTECTED]
> >>>mobil: 45 44 21 88
> >>>
> >>>
> >>>-Opprinnelig melding-
> >>>Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> >>>Sendt: Sunday, May 01, 2005 4:50 AM
> >>>Til: hlds_linux@list.valvesoftware.com
> >>>Emne: Re: [hlds_linux] celeron questions
> >>>
> >>>Adrien wrote:
> >>>
> >>>>And what do you think about P4 and Xeon CPU ?
> >>>>Is their a big difference between them ?
> >>>>How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> >>>>
> >>>>Adrien
> >>>
> >>>CPU usage reported by top was around the 30%-40% mark with 16 players.
> >>>The celerons afaik are just P4's with small caches, so they should
> >>>perform the same in terms of CPU usage, it's just the fact that less
> >>>instructions can be put in the cache with a Celeron that makes them icky.
> >>>
> >>>P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> >>>Xeon IMO is overkill for a gameserver though, I personally think it's
> >>>more economical to buy a heap of desktop grade machines because with the
> >>>way gameservers constantly need faster CPU's and more RAM, it's cheaper
> >>>just to replace the machines every year or so.
> >>>
> >>>You should get about 2 maybe 3 12 player servers on a P4.
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list archives, 
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>--
> >>>No virus found in this incoming message.
> >>>Checked by AVG Anti-Virus.
> >>>Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> >>>
> >>>
> >>>--
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> >>>Checked by AVG Anti-Virus.
> >>>Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> >>>
> >>>
> >>>___
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> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>--
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> >>
> >>Superschnelles DSL mit:
> >

Re: SV: [hlds_linux] AMD64

2005-05-02 Thread William Warren
I am running a 10 slot server on a p-4 1.4 w/384 megs ram using
hlguard with all options on, adminmod, and steambans.  I run all
custom maps and cpu usage averages 45%
[EMAIL PROTECTED] wrote:
Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options activated 
will kill "every" server ;)
Most important: are using 64-bit-binaries? I'm running another 64bit machine 
but only with a 32bit linux and cpu usage
is real high...
hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38:
Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 
100% cpu when they are full..
Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88
-Opprinnelig melding-
Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sendt: Monday, May 02, 2005 12:12 PM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] AMD64
I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM.
Each of them giving max 20% cpu usage using AMXX 1.01 as plugin
and running fun maps!
hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37:
How many 12player servers can AMD64 3000+ run, if they are all full?
Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88
-Opprinnelig melding-
Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
Sendt: Sunday, May 01, 2005 4:50 AM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] celeron questions
Adrien wrote:
And what do you think about P4 and Xeon CPU ?
Is their a big difference between them ?
How servers can i run with 12 players on CS 1.6 or CS:S on them ?
Adrien
CPU usage reported by top was around the 30%-40% mark with 16 players.
The celerons afaik are just P4's with small caches, so they should
perform the same in terms of CPU usage, it's just the fact that less
instructions can be put in the cache with a Celeron that makes them icky.
P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
Xeon IMO is overkill for a gameserver though, I personally think it's
more economical to buy a heap of desktop grade machines because with the
way gameservers constantly need faster CPU's and more RAM, it's cheaper
just to replace the machines every year or so.
You should get about 2 maybe 3 12 player servers on a P4.
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Re: SV: [hlds_linux] AMD64

2005-05-02 Thread Clayton Macleod
the point is to disable them to see if they're causing your problems,
as a troubleshooting step. Not to discontinue using them for the rest
of your life. ;)

On 5/2/05, Andreas Kang <[EMAIL PROTECTED]> wrote:
> Im running 64bit :) ok wil try to disable statsme and hlguard. But I hate 
> cheaters.. :)


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SV: SV: [hlds_linux] AMD64

2005-05-02 Thread Andreas Kang
Im running 64bit :) ok wil try to disable statsme and hlguard. But I hate 
cheaters.. :)

Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88


-Opprinnelig melding-
Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sendt: Monday, May 02, 2005 12:36 PM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: SV: [hlds_linux] AMD64

Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options 
activated will kill "every" server ;)
Most important: are using 64-bit-binaries? I'm running another 64bit machine 
but only with a 32bit linux and cpu usage
is real high...

hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38:
>
> Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 
> 100% cpu when they are full..
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> Teknisk ansvarlig for NovaNett avd. CS
> e-post: [EMAIL PROTECTED]
> mobil: 45 44 21 88
>
>
> -Opprinnelig melding-
> Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sendt: Monday, May 02, 2005 12:12 PM
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] AMD64
>
> I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM.
> Each of them giving max 20% cpu usage using AMXX 1.01 as plugin
> and running fun maps!
>
> hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37:
> >
> > How many 12player servers can AMD64 3000+ run, if they are all full?
> >
> >
> > Med vennlig hilsen:
> > Andreas Kang Schøyen
> > Teknisk ansvarlig for NovaNett avd. CS
> > e-post: [EMAIL PROTECTED]
> > mobil: 45 44 21 88
> >
> >
> > -Opprinnelig melding-
> > Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> > Sendt: Sunday, May 01, 2005 4:50 AM
> > Til: hlds_linux@list.valvesoftware.com
> > Emne: Re: [hlds_linux] celeron questions
> >
> > Adrien wrote:
> > > And what do you think about P4 and Xeon CPU ?
> > > Is their a big difference between them ?
> > > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> > >
> > > Adrien
> >
> > CPU usage reported by top was around the 30%-40% mark with 16 players.
> > The celerons afaik are just P4's with small caches, so they should
> > perform the same in terms of CPU usage, it's just the fact that less
> > instructions can be put in the cache with a Celeron that makes them icky.
> >
> > P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> > Xeon IMO is overkill for a gameserver though, I personally think it's
> > more economical to buy a heap of desktop grade machines because with the
> > way gameservers constantly need faster CPU's and more RAM, it's cheaper
> > just to replace the machines every year or so.
> >
> > You should get about 2 maybe 3 12 player servers on a P4.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> -- 
> Einmalig und brandneu bei Oekoprinz:
> DSL mit kostenlosem Dell PC und Farbdrucker
>
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> - Farbdrucker und 
> - Komplett-Set zum kostenlosen Telefonieren im Internet.
>
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>
>
>
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> To

Re: SV: [hlds_linux] AMD64

2005-05-02 Thread sirtom__
Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options 
activated will kill "every" server ;)
Most important: are using 64-bit-binaries? I'm running another 64bit machine 
but only with a 32bit linux and cpu usage
is real high...

hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38:
>
> Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 
> 100% cpu when they are full..
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> Teknisk ansvarlig for NovaNett avd. CS
> e-post: [EMAIL PROTECTED]
> mobil: 45 44 21 88
>
>
> -Opprinnelig melding-
> Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sendt: Monday, May 02, 2005 12:12 PM
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] AMD64
>
> I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM.
> Each of them giving max 20% cpu usage using AMXX 1.01 as plugin
> and running fun maps!
>
> hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37:
> >
> > How many 12player servers can AMD64 3000+ run, if they are all full?
> >
> >
> > Med vennlig hilsen:
> > Andreas Kang Schøyen
> > Teknisk ansvarlig for NovaNett avd. CS
> > e-post: [EMAIL PROTECTED]
> > mobil: 45 44 21 88
> >
> >
> > -Opprinnelig melding-
> > Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> > Sendt: Sunday, May 01, 2005 4:50 AM
> > Til: hlds_linux@list.valvesoftware.com
> > Emne: Re: [hlds_linux] celeron questions
> >
> > Adrien wrote:
> > > And what do you think about P4 and Xeon CPU ?
> > > Is their a big difference between them ?
> > > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> > >
> > > Adrien
> >
> > CPU usage reported by top was around the 30%-40% mark with 16 players.
> > The celerons afaik are just P4's with small caches, so they should
> > perform the same in terms of CPU usage, it's just the fact that less
> > instructions can be put in the cache with a Celeron that makes them icky.
> >
> > P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> > Xeon IMO is overkill for a gameserver though, I personally think it's
> > more economical to buy a heap of desktop grade machines because with the
> > way gameservers constantly need faster CPU's and more RAM, it's cheaper
> > just to replace the machines every year or so.
> >
> > You should get about 2 maybe 3 12 player servers on a P4.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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SV: [hlds_linux] AMD64

2005-05-02 Thread Andreas Kang
Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 
100% cpu when they are full..

Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88


-Opprinnelig melding-
Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sendt: Monday, May 02, 2005 12:12 PM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] AMD64

I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM.
Each of them giving max 20% cpu usage using AMXX 1.01 as plugin
and running fun maps!

hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37:
>
> How many 12player servers can AMD64 3000+ run, if they are all full?
>
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> Teknisk ansvarlig for NovaNett avd. CS
> e-post: [EMAIL PROTECTED]
> mobil: 45 44 21 88
>
>
> -Opprinnelig melding-
> Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> Sendt: Sunday, May 01, 2005 4:50 AM
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] celeron questions
>
> Adrien wrote:
> > And what do you think about P4 and Xeon CPU ?
> > Is their a big difference between them ?
> > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> >
> > Adrien
>
> CPU usage reported by top was around the 30%-40% mark with 16 players.
> The celerons afaik are just P4's with small caches, so they should
> perform the same in terms of CPU usage, it's just the fact that less
> instructions can be put in the cache with a Celeron that makes them icky.
>
> P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> Xeon IMO is overkill for a gameserver though, I personally think it's
> more economical to buy a heap of desktop grade machines because with the
> way gameservers constantly need faster CPU's and more RAM, it's cheaper
> just to replace the machines every year or so.
>
> You should get about 2 maybe 3 12 player servers on a P4.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> --
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> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
>
>
> --
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> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
>
>
> ___
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> visit:
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Re: [hlds_linux] AMD64

2005-05-02 Thread sirtom__
I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM.
Each of them giving max 20% cpu usage using AMXX 1.01 as plugin
and running fun maps!

hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37:
>
> How many 12player servers can AMD64 3000+ run, if they are all full?
>
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
> Teknisk ansvarlig for NovaNett avd. CS
> e-post: [EMAIL PROTECTED]
> mobil: 45 44 21 88
>
>
> -Opprinnelig melding-
> Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
> Sendt: Sunday, May 01, 2005 4:50 AM
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] celeron questions
>
> Adrien wrote:
> > And what do you think about P4 and Xeon CPU ?
> > Is their a big difference between them ?
> > How servers can i run with 12 players on CS 1.6 or CS:S on them ?
> >
> > Adrien
>
> CPU usage reported by top was around the 30%-40% mark with 16 players.
> The celerons afaik are just P4's with small caches, so they should
> perform the same in terms of CPU usage, it's just the fact that less
> instructions can be put in the cache with a Celeron that makes them icky.
>
> P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
> Xeon IMO is overkill for a gameserver though, I personally think it's
> more economical to buy a heap of desktop grade machines because with the
> way gameservers constantly need faster CPU's and more RAM, it's cheaper
> just to replace the machines every year or so.
>
> You should get about 2 maybe 3 12 player servers on a P4.
>
> ___
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> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
>
>
> --
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> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005
>
>
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> visit:
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[hlds_linux] AMD64

2005-05-02 Thread Andreas Kang
How many 12player servers can AMD64 3000+ run, if they are all full?


Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88


-Opprinnelig melding-
Fra: Scott Pettit [mailto:[EMAIL PROTECTED]
Sendt: Sunday, May 01, 2005 4:50 AM
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] celeron questions

Adrien wrote:
> And what do you think about P4 and Xeon CPU ?
> Is their a big difference between them ?
> How servers can i run with 12 players on CS 1.6 or CS:S on them ?
>
> Adrien

CPU usage reported by top was around the 30%-40% mark with 16 players.
The celerons afaik are just P4's with small caches, so they should
perform the same in terms of CPU usage, it's just the fact that less
instructions can be put in the cache with a Celeron that makes them icky.

P4 and Xeon I've never compared as I don't own any Xeons, only P4's.
Xeon IMO is overkill for a gameserver though, I personally think it's
more economical to buy a heap of desktop grade machines because with the
way gameservers constantly need faster CPU's and more RAM, it's cheaper
just to replace the machines every year or so.

You should get about 2 maybe 3 12 player servers on a P4.

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Re: [hlds_linux] AMD64 - which binary in 32Bit?

2004-06-15 Thread Steven Hartland
hlds_amd or the 64 bit version didnt get chance to test it :(

Steve / K
- Original Message -
From: "Christoph Franke"

> just a simple question: which is the binary to use best when running a
> 32Bit hlds an a AMD64 Dual Opteron Platform, hlds_i686 or hlds_amd?




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Re: [hlds_linux] AMD64 - which binary in 32Bit?

2004-06-15 Thread Donald Holl
I would think the hlds_amd is best.

- Original Message -
From: "Christoph Franke" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 15, 2004 07:23 AM
Subject: [hlds_linux] AMD64 - which binary in 32Bit?


> --
> Hello folks,
>
> just a simple question: which is the binary to use best when running a
> 32Bit hlds an a AMD64 Dual Opteron Platform, hlds_i686 or hlds_amd?
>
> Best regards
>
> Christoph
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[hlds_linux] AMD64 - which binary in 32Bit?

2004-06-15 Thread Christoph Franke
--
Hello folks,

just a simple question: which is the binary to use best when running a
32Bit hlds an a AMD64 Dual Opteron Platform, hlds_i686 or hlds_amd?

Best regards

Christoph

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[hlds_linux] AMD64 problems :(

2004-03-06 Thread Richy Fennell
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi, I've just installed the latest version of hlds on my brand new
machine (Redhat 9 Linux) AMD64 2.2ghz

When I run the server im getting the error message:-

-sh-2.05b$ ./hlds_run -game cstrike -debug
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
./hlds_run: line 359: ./hlds_amd64: cannot execute binary file
cat: hlds.11932.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]

Have I done something wrong?

Any ideas?

Thanks

Richy
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RE: [hlds_linux] AMD64 - Compiler.

2004-01-21 Thread BoNeLeSS
Theres no such option on GCC 3.3.2:

http://gcc.gnu.org/onlinedocs/gcc-3.3.2/gcc/i386-and-x86-64-Options.html#i38
6%20and%20x86-64%20Options

But in GCC 3.4.0 thre will be -mcpu=k8 (or -march=k8).

- BoNeLeSS

-Mensaje original-
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Nelson Marques
Enviado el: jueves, 22 de enero de 2004 0:56
Para: [EMAIL PROTECTED]
Asunto: Re: [hlds_linux] AMD64 - Compiler.

I can be completly mistaken, but I think that the march instruction for gcc
is:

-mcpu=opteron

or

-mcpu=amd-64

I think both of them work under gcc-3.2.x or above if compiled for 64bit
support.

nmarques

hondaman wrote:

>If you find out, let me know.  Ive been running an Opteron for 6 months
>and nobody seems to have a clue.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Alastair
>Grant
>Sent: Wednesday, January 21, 2004 5:26 PM
>To: [EMAIL PROTECTED]
>Subject: [hlds_linux] AMD64 - Compiler.
>
>I am currently testing out a Operthingy.  I need to recompile metamod
>and such.  What compiler and flags do Valve (or anybody with any
>experience) recommend for best compatibility with hlds_64?
>
>Regards,
>
>Alastair.
>
>--
>Wireplay Official
>http://www.wireplay.co.uk/
>
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