Re: [hlds_linux] AMD64 binaries
At 08:40 PM 1/27/2009, Nephyrin Zey wrote: >Hey Chris, > >Do the l4d binaries still use -fPIC? I would be curious to see what >kind of a performance impact this might be having, i know various >performance oriented libraries (such as nvidia's OpenGL library, mpeg >decoders) opt to create non-PIC shared objects specifically for x86 >due to the performance differences. Newer GCC handles it better, but >it still clobbers a register on a register-limited architecture. >non-PIC binaries shouldn't suffer any major disadvantages for the way >most game servers are run. > >And, of course, is there any ETA for these changes coming to TF2? My >linux server is eating 100% of a Xeon 3220 core and still dipping >below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel >setting imaginable) while friends on windows are getting perfect >1000FPS on 60% of a core... > >- Neph Can you do a strace -c -p pid for a while and send me the results? I might have some code you can try. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
At 08:40 PM 1/27/2009, Nephyrin Zey wrote: >Hey Chris, > >Do the l4d binaries still use -fPIC? I would be curious to see what >kind of a performance impact this might be having, i know various >performance oriented libraries (such as nvidia's OpenGL library, mpeg >decoders) opt to create non-PIC shared objects specifically for x86 >due to the performance differences. Newer GCC handles it better, but >it still clobbers a register on a register-limited architecture. >non-PIC binaries shouldn't suffer any major disadvantages for the way >most game servers are run. > >And, of course, is there any ETA for these changes coming to TF2? My >linux server is eating 100% of a Xeon 3220 core and still dipping >below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel >setting imaginable) while friends on windows are getting perfect >1000FPS on 60% of a core... > >- Neph Can you do a strace -c -p pid for a while and send me the results? I might have some code you can try. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
Hey Chris, Do the l4d binaries still use -fPIC? I would be curious to see what kind of a performance impact this might be having, i know various performance oriented libraries (such as nvidia's OpenGL library, mpeg decoders) opt to create non-PIC shared objects specifically for x86 due to the performance differences. Newer GCC handles it better, but it still clobbers a register on a register-limited architecture. non-PIC binaries shouldn't suffer any major disadvantages for the way most game servers are run. And, of course, is there any ETA for these changes coming to TF2? My linux server is eating 100% of a Xeon 3220 core and still dipping below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel setting imaginable) while friends on windows are getting perfect 1000FPS on 60% of a core... - Neph On Sat, Jan 24, 2009 at 6:46 PM, Chris Green wrote: > >>The first thing I can think of that you could do is rewrite the time > function to cache time and only update it every so often.. I have a > proof of concept here. It reduces > syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. > > > The left4dead server replaces the gettimeofday calls with use of the hardware > cycle counter (on systems which support it stably) reducing the amount of > time spent making syscalls for time to approximately zero. Also, thread > locals went from pthread functions to compiler thread local support, > lock-free thread operations went to gcc intrinsics, etc. So the linux DS bins > spend a lot less time in the kernel and c library functions than previous > linux server releases. > > We're using gcc 4.3.0 for l4d. > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
At 09:46 PM 1/24/2009, Chris Green wrote: > >The first thing I can think of that you could do is rewrite the time >function to cache time and only update it every so often.. I have a >proof of concept here. It reduces >syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. > > >The left4dead server replaces the gettimeofday calls with use of the >hardware cycle counter (on systems which support it stably) reducing >the amount of time spent making syscalls for time to approximately >zero. Also, thread locals went from pthread functions to compiler >thread local support, lock-free thread operations went to gcc >intrinsics, etc. So the linux DS bins spend a lot less time in the >kernel and c library functions than previous linux server releases. > >We're using gcc 4.3.0 for l4d. Why don't you just open /dev/hpet and translate it into a tick counter? TSC's don't sync up correctly on AMD systems :( Anyways, I was talking about 1.6/Source.. not L4D. A majority of server providers (like me) wish VALVe would re-release the 64bit binaries. But they said "when its ready", but it seems that is going to take ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
At 09:46 PM 1/24/2009, Chris Green wrote: > >The first thing I can think of that you could do is rewrite the time >function to cache time and only update it every so often.. I have a >proof of concept here. It reduces >syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. > > >The left4dead server replaces the gettimeofday calls with use of the >hardware cycle counter (on systems which support it stably) reducing >the amount of time spent making syscalls for time to approximately >zero. Also, thread locals went from pthread functions to compiler >thread local support, lock-free thread operations went to gcc >intrinsics, etc. So the linux DS bins spend a lot less time in the >kernel and c library functions than previous linux server releases. > >We're using gcc 4.3.0 for l4d. Why don't you just open /dev/hpet and translate it into a tick counter? TSC's don't sync up correctly on AMD systems :( Anyways, I was talking about 1.6/Source.. not L4D. A majority of server providers (like me) wish VALVe would re-release the 64bit binaries. But they said "when its ready", but it seems that is going to take ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
Would be amazing to see these changes ported to Source/Orangebox engines :) Chris Green escribió: >> The first thing I can think of that you could do is rewrite the time >> > function to cache time and only update it every so often.. I have a > proof of concept here. It reduces > syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. > > > The left4dead server replaces the gettimeofday calls with use of the hardware > cycle counter (on systems which support it stably) reducing the amount of > time spent making syscalls for time to approximately zero. Also, thread > locals went from pthread functions to compiler thread local support, > lock-free thread operations went to gcc intrinsics, etc. So the linux DS bins > spend a lot less time in the kernel and c library functions than previous > linux server releases. > > We're using gcc 4.3.0 for l4d. > > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gary Stanley > Sent: Saturday, January 24, 2009 5:17 PM > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux > server mailing list > Subject: Re: [hlds_linux] AMD64 binaries > > At 03:32 PM 1/24/2009, Chris Green wrote: > >> Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is >> > >from before I started working on the linux ds), but rather were just > >> binaries produced with gcc tuning settings set to favor the amd64 >> chips. With the orange box (and subsequently with l4d), we changed a >> lot of our compiler settings and versions and a lot of things about >> the way we optimize code had changed, and it was felt that after >> these changes, there weren't significant improvements from having >> separate binaries for intel and amd. >> > > Honestly, from an OS point of view 64bit binaries give you a couple > of registers to use on the stack.. i know you use -fPIC for your > shared libaries, so you lose a register to use on the stack.. older > gcc's suffered, > while newer ones are better at optimizing. What GCC are you using for source? > > > >> In our more recent dedicated server work, we've concentrated on >> optimizations that enhance performance of all platforms, and you can >> see it in the >> left4dead linux ds. This release had a lot of the linux-specific >> code rewritten, switch compiler versions, turned on higher optimization >> levels, >> and had a lot of linux-specific server features added, and is >> definitely the highest performing linux ds we've released for any of our >> games. >> > > The first thing I can think of that you could do is rewrite the time > function to cache time and only update it every so often.. I have a > proof of concept here. It reduces > syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. > > I'm currently using timer_create() instead of usleep() for an experiment. > > > > > >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >> Sent: Saturday, January 24, 2009 11:47 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] AMD64 binaries >> >> Maybe 64bit binary was discontinued because it was harder to keep up >> many branches of the engine. Srcds_i486 runs fine on most machines. >> Thats the main purpose anyway, not "best performance" which some people >> here seem to be looking for. Their agenda may be commercial or out of >> interest but i dont think you will get 64bit binaries unless whole Steam >> goes 64bit among games. It must be discontinued for a reason. >> >> -ics >> >> Walton Hoops kirjoitti: >> >>> I admit I haven't dug into the scripts to see what is actually being run, >>> but whenever I start my server (using Ubuntu x64), I see: >>> >>> Auto detecting CPU >>> Using AMD-Opteron (64 bit) Optimised binary. >>> >>> This sounds to me like there already is a 64-bit binary. Am I mistaken? >>> >>> Walton >>> >>> -- >>> From: "Kveri" >>> Sent: Saturday, January 24, 2009 10:26 AM >>> To: "Half-Life dedicated Linux server mailing list" >>> >>> Subject: Re: [hlds_linux] AMD64 binaries >>> >>> >>> >>>> I think almost everyone here uses newer processors, s
Re: [hlds_linux] AMD64 binaries
Last I checked L4D binaries didn't work for CS 1.6, CZ, DOD, DOD:S, CS:S or TF2...or maybe I'm out of the loop on something. Chris Green wrote: >> The first thing I can think of that you could do is rewrite the time >> > function to cache time and only update it every so often.. I have a > proof of concept here. It reduces > syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. > > > The left4dead server replaces the gettimeofday calls with use of the hardware > cycle counter (on systems which support it stably) reducing the amount of > time spent making syscalls for time to approximately zero. Also, thread > locals went from pthread functions to compiler thread local support, > lock-free thread operations went to gcc intrinsics, etc. So the linux DS bins > spend a lot less time in the kernel and c library functions than previous > linux server releases. > > We're using gcc 4.3.0 for l4d. > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
>The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. The left4dead server replaces the gettimeofday calls with use of the hardware cycle counter (on systems which support it stably) reducing the amount of time spent making syscalls for time to approximately zero. Also, thread locals went from pthread functions to compiler thread local support, lock-free thread operations went to gcc intrinsics, etc. So the linux DS bins spend a lot less time in the kernel and c library functions than previous linux server releases. We're using gcc 4.3.0 for l4d. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gary Stanley Sent: Saturday, January 24, 2009 5:17 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] AMD64 binaries At 03:32 PM 1/24/2009, Chris Green wrote: >Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is >from before I started working on the linux ds), but rather were just >binaries produced with gcc tuning settings set to favor the amd64 >chips. With the orange box (and subsequently with l4d), we changed a >lot of our compiler settings and versions and a lot of things about >the way we optimize code had changed, and it was felt that after >these changes, there weren't significant improvements from having >separate binaries for intel and amd. Honestly, from an OS point of view 64bit binaries give you a couple of registers to use on the stack.. i know you use -fPIC for your shared libaries, so you lose a register to use on the stack.. older gcc's suffered, while newer ones are better at optimizing. What GCC are you using for source? >In our more recent dedicated server work, we've concentrated on >optimizations that enhance performance of all platforms, and you can >see it in the >left4dead linux ds. This release had a lot of the linux-specific >code rewritten, switch compiler versions, turned on higher optimization levels, >and had a lot of linux-specific server features added, and is >definitely the highest performing linux ds we've released for any of our games. The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. I'm currently using timer_create() instead of usleep() for an experiment. >-Original Message- >From: hlds_linux-boun...@list.valvesoftware.com >[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >Sent: Saturday, January 24, 2009 11:47 AM >To: Half-Life dedicated Linux server mailing list >Subject: Re: [hlds_linux] AMD64 binaries > >Maybe 64bit binary was discontinued because it was harder to keep up >many branches of the engine. Srcds_i486 runs fine on most machines. >Thats the main purpose anyway, not "best performance" which some people >here seem to be looking for. Their agenda may be commercial or out of >interest but i dont think you will get 64bit binaries unless whole Steam >goes 64bit among games. It must be discontinued for a reason. > >-ics > >Walton Hoops kirjoitti: > > I admit I haven't dug into the scripts to see what is actually being run, > > but whenever I start my server (using Ubuntu x64), I see: > > > > Auto detecting CPU > > Using AMD-Opteron (64 bit) Optimised binary. > > > > This sounds to me like there already is a 64-bit binary. Am I mistaken? > > > > Walton > > > > -- > > From: "Kveri" > > Sent: Saturday, January 24, 2009 10:26 AM > > To: "Half-Life dedicated Linux server mailing list" > > > > Subject: Re: [hlds_linux] AMD64 binaries > > > > > >> I think almost everyone here uses newer processors, so everyone should > >> be interested :). > >> > >> Why not to use all that power the x64 processors offer? > >> > >> Kveri > >> > >> Joseph Laws wrote: > >> > >>> Yes, I'm very interested in the status of the AMD64 binaries as well. > >>> > >>> Gary Stanley wrote: > >>> > >>> > >>>> What ever happened to AMD64, valve? > >>>> > >>>> The AMD64 binaries allowed hosters to use additional gpr's on the > >>>> stack.
Re: [hlds_linux] AMD64 binaries
At 03:32 PM 1/24/2009, Chris Green wrote: >Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is >from before I started working on the linux ds), but rather were just >binaries produced with gcc tuning settings set to favor the amd64 >chips. With the orange box (and subsequently with l4d), we changed a >lot of our compiler settings and versions and a lot of things about >the way we optimize code had changed, and it was felt that after >these changes, there weren't significant improvements from having >separate binaries for intel and amd. Honestly, from an OS point of view 64bit binaries give you a couple of registers to use on the stack.. i know you use -fPIC for your shared libaries, so you lose a register to use on the stack.. older gcc's suffered, while newer ones are better at optimizing. What GCC are you using for source? >In our more recent dedicated server work, we've concentrated on >optimizations that enhance performance of all platforms, and you can >see it in the >left4dead linux ds. This release had a lot of the linux-specific >code rewritten, switch compiler versions, turned on higher optimization levels, >and had a lot of linux-specific server features added, and is >definitely the highest performing linux ds we've released for any of our games. The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. I'm currently using timer_create() instead of usleep() for an experiment. >-Original Message- >From: hlds_linux-boun...@list.valvesoftware.com >[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >Sent: Saturday, January 24, 2009 11:47 AM >To: Half-Life dedicated Linux server mailing list >Subject: Re: [hlds_linux] AMD64 binaries > >Maybe 64bit binary was discontinued because it was harder to keep up >many branches of the engine. Srcds_i486 runs fine on most machines. >Thats the main purpose anyway, not "best performance" which some people >here seem to be looking for. Their agenda may be commercial or out of >interest but i dont think you will get 64bit binaries unless whole Steam >goes 64bit among games. It must be discontinued for a reason. > >-ics > >Walton Hoops kirjoitti: > > I admit I haven't dug into the scripts to see what is actually being run, > > but whenever I start my server (using Ubuntu x64), I see: > > > > Auto detecting CPU > > Using AMD-Opteron (64 bit) Optimised binary. > > > > This sounds to me like there already is a 64-bit binary. Am I mistaken? > > > > Walton > > > > -- > > From: "Kveri" > > Sent: Saturday, January 24, 2009 10:26 AM > > To: "Half-Life dedicated Linux server mailing list" > > > > Subject: Re: [hlds_linux] AMD64 binaries > > > > > >> I think almost everyone here uses newer processors, so everyone should > >> be interested :). > >> > >> Why not to use all that power the x64 processors offer? > >> > >> Kveri > >> > >> Joseph Laws wrote: > >> > >>> Yes, I'm very interested in the status of the AMD64 binaries as well. > >>> > >>> Gary Stanley wrote: > >>> > >>> > >>>> What ever happened to AMD64, valve? > >>>> > >>>> The AMD64 binaries allowed hosters to use additional gpr's on the > >>>> stack.. also there are other benefits, native vsyscalls/vdso, no more > >>>> memory segmentation, high memory support (no PAE) > >>>> > >>>> Can you re-release them? I found the older binaries performed > >>>> excellently under load. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> ___ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> > >>>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>>
Re: [hlds_linux] AMD64 binaries
At 03:32 PM 1/24/2009, Chris Green wrote: >Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is >from before I started working on the linux ds), but rather were just >binaries produced with gcc tuning settings set to favor the amd64 >chips. With the orange box (and subsequently with l4d), we changed a >lot of our compiler settings and versions and a lot of things about >the way we optimize code had changed, and it was felt that after >these changes, there weren't significant improvements from having >separate binaries for intel and amd. Honestly, from an OS point of view 64bit binaries give you a couple of registers to use on the stack.. i know you use -fPIC for your shared libaries, so you lose a register to use on the stack.. older gcc's suffered, while newer ones are better at optimizing. What GCC are you using for source? >In our more recent dedicated server work, we've concentrated on >optimizations that enhance performance of all platforms, and you can >see it in the >left4dead linux ds. This release had a lot of the linux-specific >code rewritten, switch compiler versions, turned on higher optimization levels, >and had a lot of linux-specific server features added, and is >definitely the highest performing linux ds we've released for any of our games. The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. I'm currently using timer_create() instead of usleep() for an experiment. >-Original Message- >From: hlds_linux-boun...@list.valvesoftware.com >[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >Sent: Saturday, January 24, 2009 11:47 AM >To: Half-Life dedicated Linux server mailing list >Subject: Re: [hlds_linux] AMD64 binaries > >Maybe 64bit binary was discontinued because it was harder to keep up >many branches of the engine. Srcds_i486 runs fine on most machines. >Thats the main purpose anyway, not "best performance" which some people >here seem to be looking for. Their agenda may be commercial or out of >interest but i dont think you will get 64bit binaries unless whole Steam >goes 64bit among games. It must be discontinued for a reason. > >-ics > >Walton Hoops kirjoitti: > > I admit I haven't dug into the scripts to see what is actually being run, > > but whenever I start my server (using Ubuntu x64), I see: > > > > Auto detecting CPU > > Using AMD-Opteron (64 bit) Optimised binary. > > > > This sounds to me like there already is a 64-bit binary. Am I mistaken? > > > > Walton > > > > -- > > From: "Kveri" > > Sent: Saturday, January 24, 2009 10:26 AM > > To: "Half-Life dedicated Linux server mailing list" > > > > Subject: Re: [hlds_linux] AMD64 binaries > > > > > >> I think almost everyone here uses newer processors, so everyone should > >> be interested :). > >> > >> Why not to use all that power the x64 processors offer? > >> > >> Kveri > >> > >> Joseph Laws wrote: > >> > >>> Yes, I'm very interested in the status of the AMD64 binaries as well. > >>> > >>> Gary Stanley wrote: > >>> > >>> > >>>> What ever happened to AMD64, valve? > >>>> > >>>> The AMD64 binaries allowed hosters to use additional gpr's on the > >>>> stack.. also there are other benefits, native vsyscalls/vdso, no more > >>>> memory segmentation, high memory support (no PAE) > >>>> > >>>> Can you re-release them? I found the older binaries performed > >>>> excellently under load. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> ___ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> > >>>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>>
Re: [hlds_linux] AMD64 binaries
Those amd-optimized binaries weren't 64-bit binaries AFAIK (this is from before I started working on the linux ds), but rather were just binaries produced with gcc tuning settings set to favor the amd64 chips. With the orange box (and subsequently with l4d), we changed a lot of our compiler settings and versions and a lot of things about the way we optimize code had changed, and it was felt that after these changes, there weren't significant improvements from having separate binaries for intel and amd. In our more recent dedicated server work, we've concentrated on optimizations that enhance performance of all platforms, and you can see it in the left4dead linux ds. This release had a lot of the linux-specific code rewritten, switch compiler versions, turned on higher optimization levels, and had a lot of linux-specific server features added, and is definitely the highest performing linux ds we've released for any of our games. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, January 24, 2009 11:47 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] AMD64 binaries Maybe 64bit binary was discontinued because it was harder to keep up many branches of the engine. Srcds_i486 runs fine on most machines. Thats the main purpose anyway, not "best performance" which some people here seem to be looking for. Their agenda may be commercial or out of interest but i dont think you will get 64bit binaries unless whole Steam goes 64bit among games. It must be discontinued for a reason. -ics Walton Hoops kirjoitti: > I admit I haven't dug into the scripts to see what is actually being run, > but whenever I start my server (using Ubuntu x64), I see: > > Auto detecting CPU > Using AMD-Opteron (64 bit) Optimised binary. > > This sounds to me like there already is a 64-bit binary. Am I mistaken? > > Walton > > -- > From: "Kveri" > Sent: Saturday, January 24, 2009 10:26 AM > To: "Half-Life dedicated Linux server mailing list" > > Subject: Re: [hlds_linux] AMD64 binaries > > >> I think almost everyone here uses newer processors, so everyone should >> be interested :). >> >> Why not to use all that power the x64 processors offer? >> >> Kveri >> >> Joseph Laws wrote: >> >>> Yes, I'm very interested in the status of the AMD64 binaries as well. >>> >>> Gary Stanley wrote: >>> >>> >>>> What ever happened to AMD64, valve? >>>> >>>> The AMD64 binaries allowed hosters to use additional gpr's on the >>>> stack.. also there are other benefits, native vsyscalls/vdso, no more >>>> memory segmentation, high memory support (no PAE) >>>> >>>> Can you re-release them? I found the older binaries performed >>>> excellently under load. >>>> >>>> >>>> >>>> >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
Maybe 64bit binary was discontinued because it was harder to keep up many branches of the engine. Srcds_i486 runs fine on most machines. Thats the main purpose anyway, not "best performance" which some people here seem to be looking for. Their agenda may be commercial or out of interest but i dont think you will get 64bit binaries unless whole Steam goes 64bit among games. It must be discontinued for a reason. -ics Walton Hoops kirjoitti: > I admit I haven't dug into the scripts to see what is actually being run, > but whenever I start my server (using Ubuntu x64), I see: > > Auto detecting CPU > Using AMD-Opteron (64 bit) Optimised binary. > > This sounds to me like there already is a 64-bit binary. Am I mistaken? > > Walton > > -- > From: "Kveri" > Sent: Saturday, January 24, 2009 10:26 AM > To: "Half-Life dedicated Linux server mailing list" > > Subject: Re: [hlds_linux] AMD64 binaries > > >> I think almost everyone here uses newer processors, so everyone should >> be interested :). >> >> Why not to use all that power the x64 processors offer? >> >> Kveri >> >> Joseph Laws wrote: >> >>> Yes, I'm very interested in the status of the AMD64 binaries as well. >>> >>> Gary Stanley wrote: >>> >>> >>>> What ever happened to AMD64, valve? >>>> >>>> The AMD64 binaries allowed hosters to use additional gpr's on the >>>> stack.. also there are other benefits, native vsyscalls/vdso, no more >>>> memory segmentation, high memory support (no PAE) >>>> >>>> Can you re-release them? I found the older binaries performed >>>> excellently under load. >>>> >>>> >>>> >>>> >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
64bit binaries have been distributed since before VAC2. This means they are still using the old protocol (47), and if any servers still happen to use amd64 nobody will be able to connect to them. Instead of actually building it for 64bit, their fix was to edit hlds_run to use hlds_amd instead of hlds_amd64. Walton Hoops wrote: > I admit I haven't dug into the scripts to see what is actually being run, > but whenever I start my server (using Ubuntu x64), I see: > > Auto detecting CPU > Using AMD-Opteron (64 bit) Optimised binary. > > This sounds to me like there already is a 64-bit binary. Am I mistaken? > > Walton > > -- > From: "Kveri" > Sent: Saturday, January 24, 2009 10:26 AM > To: "Half-Life dedicated Linux server mailing list" > > Subject: Re: [hlds_linux] AMD64 binaries > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
It's not a 64bit binary, its optimized for 64bit Opterons. Walton Hoops wrote: > I admit I haven't dug into the scripts to see what is actually being run, > but whenever I start my server (using Ubuntu x64), I see: > > Auto detecting CPU > Using AMD-Opteron (64 bit) Optimised binary. > > This sounds to me like there already is a 64-bit binary. Am I mistaken? > > Walton > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
The detection part is detecting you should be served an amd-64 binary, but as none are available you get the standard one. I seem to recall that the compile process was changed so that a lot of stuff that would previously require selection of different binaries now doesn't... so you get an "all-in-one" binary with various optimisations enabled based on cpu capability. That doesn't help for things that make substantive changes (high memory support for instance, though if the server is using more than 2 gigs of memory we're in trouble anyway) I'd guess part of the reason is to avoid segmenting the code base. Already the Linux code has a lot of Linux-specific stuff (the forking, netconport, change in timer in l4d for instance, and I'd assume at least the timer change optimisations will be making an appearance on tf2 at some point) so they'd want to avoid another opportunity for code to drift. > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > boun...@list.valvesoftware.com] On Behalf Of Walton Hoops > Sent: 24 January 2009 17:58 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] AMD64 binaries > > I admit I haven't dug into the scripts to see what is actually being > run, > but whenever I start my server (using Ubuntu x64), I see: > > Auto detecting CPU > Using AMD-Opteron (64 bit) Optimised binary. > > This sounds to me like there already is a 64-bit binary. Am I > mistaken? > > Walton > > -- > From: "Kveri" > Sent: Saturday, January 24, 2009 10:26 AM > To: "Half-Life dedicated Linux server mailing list" > > Subject: Re: [hlds_linux] AMD64 binaries > > > I think almost everyone here uses newer processors, so everyone > should > > be interested :). > > > > Why not to use all that power the x64 processors offer? > > > > Kveri > > > > Joseph Laws wrote: > >> Yes, I'm very interested in the status of the AMD64 binaries as > well. > >> > >> Gary Stanley wrote: > >> > >>> What ever happened to AMD64, valve? > >>> > >>> The AMD64 binaries allowed hosters to use additional gpr's on the > >>> stack.. also there are other benefits, native vsyscalls/vdso, no > more > >>> memory segmentation, high memory support (no PAE) > >>> > >>> Can you re-release them? I found the older binaries performed > >>> excellently under load. > >>> > >>> > >>> > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
I admit I haven't dug into the scripts to see what is actually being run, but whenever I start my server (using Ubuntu x64), I see: Auto detecting CPU Using AMD-Opteron (64 bit) Optimised binary. This sounds to me like there already is a 64-bit binary. Am I mistaken? Walton -- From: "Kveri" Sent: Saturday, January 24, 2009 10:26 AM To: "Half-Life dedicated Linux server mailing list" Subject: Re: [hlds_linux] AMD64 binaries > I think almost everyone here uses newer processors, so everyone should > be interested :). > > Why not to use all that power the x64 processors offer? > > Kveri > > Joseph Laws wrote: >> Yes, I'm very interested in the status of the AMD64 binaries as well. >> >> Gary Stanley wrote: >> >>> What ever happened to AMD64, valve? >>> >>> The AMD64 binaries allowed hosters to use additional gpr's on the >>> stack.. also there are other benefits, native vsyscalls/vdso, no more >>> memory segmentation, high memory support (no PAE) >>> >>> Can you re-release them? I found the older binaries performed >>> excellently under load. >>> >>> >>> >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
I think almost everyone here uses newer processors, so everyone should be interested :). Why not to use all that power the x64 processors offer? Kveri Joseph Laws wrote: > Yes, I'm very interested in the status of the AMD64 binaries as well. > > Gary Stanley wrote: > >> What ever happened to AMD64, valve? >> >> The AMD64 binaries allowed hosters to use additional gpr's on the >> stack.. also there are other benefits, native vsyscalls/vdso, no more >> memory segmentation, high memory support (no PAE) >> >> Can you re-release them? I found the older binaries performed >> excellently under load. >> >> >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 binaries
Yes, I'm very interested in the status of the AMD64 binaries as well. Gary Stanley wrote: > What ever happened to AMD64, valve? > > The AMD64 binaries allowed hosters to use additional gpr's on the > stack.. also there are other benefits, native vsyscalls/vdso, no more > memory segmentation, high memory support (no PAE) > > Can you re-release them? I found the older binaries performed > excellently under load. > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD64 binaries
What ever happened to AMD64, valve? The AMD64 binaries allowed hosters to use additional gpr's on the stack.. also there are other benefits, native vsyscalls/vdso, no more memory segmentation, high memory support (no PAE) Can you re-release them? I found the older binaries performed excellently under load. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD64 binaries
What ever happened to AMD64, valve? The AMD64 binaries allowed hosters to use additional gpr's on the stack.. also there are other benefits, native vsyscalls/vdso, no more memory segmentation, high memory support (no PAE) Can you re-release them? I found the older binaries performed excellently under load. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] amd64 VAC2 doesn't work
-- [ Picked text/plain from multipart/alternative ] ok problem solved. i just had to copy the libSteamValidateUserIDTickets_i386.so to the /usr/lib/ and the thing worked... Ty for the help anyway. bye On 4/16/06, JCHost.net - Support <[EMAIL PROTECTED]> wrote: > > IF you are running more than one IP on the interface you might want to > specify the IP as well with +ip > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Forsberg > Sent: Saturday, April 15, 2006 8:25 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] amd64 VAC2 doesn't work > > Which ports do you have open? These ones? > > http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp > > .php?p_faqid=11&p_created=1092152203&p_sid=vl6Ms75i&p_lva=234&p_li=&p_topvie > w=1 > > i.e., http://tinyurl.com/gccpr > > > > On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote: > > This is my start line which is in an autostart (I don't use screen): > > > > ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015 > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] amd64 VAC2 doesn't work
IF you are running more than one IP on the interface you might want to specify the IP as well with +ip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, April 15, 2006 8:25 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] amd64 VAC2 doesn't work Which ports do you have open? These ones? http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp .php?p_faqid=11&p_created=1092152203&p_sid=vl6Ms75i&p_lva=234&p_li=&p_topvie w=1 i.e., http://tinyurl.com/gccpr On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote: > This is my start line which is in an autostart (I don't use screen): > > ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015 > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] amd64 VAC2 doesn't work
Which ports do you have open? These ones? http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=11&p_created=1092152203&p_sid=vl6Ms75i&p_lva=234&p_li=&p_topview=1 i.e., http://tinyurl.com/gccpr On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote: > This is my start line which is in an autostart (I don't use screen): > > ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015 > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] amd64 VAC2 doesn't work
This is my start line which is in an autostart (I don't use screen): ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ales Koprivnikar Sent: 14 April 2006 08:22 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] amd64 VAC2 doesn't work -- [ Picked text/plain from multipart/alternative ] ok could you please explain how do you run that? ty. Best regards A. On 4/13/06, Knuts <[EMAIL PROTECTED]> wrote: > > Instead of hlds_run I use hlds_amd, works for my opterons, they run VAC2 > fine. Obviously a tad of a waste of 64 bit cpus but not much choice really > until they pull the VAC2 for 64 bit rabbit out the hat. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > Koprivnikar > Sent: 13 April 2006 19:58 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > -- > [ Picked text/plain from multipart/alternative ] > hi. > me again. just a bump. still no clue why vac doesnt work on a amd64 with > the > hlds_amd binary if someone has some info... > > ty. > > best regards > > On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote: > > > > ./hlds_amd is correct as the command without ./ doesnt work. > > i will test the -+ ip option.. > > > > bye > > > > > > On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote: > > > > > > You are using the -nomaster command, which is normally used with LAN > > > servers, and you are trying to get VAC2 working??? Also, with the ip > > > switch > > > in the commandline on a LAN server the server will not show up in the > > > clients local listing.. > > > If the box has only 1 IP then don't bother with that command.. > > > > > > Is the proper syntax of the -binary switch -binary ./hlds_amd or > > > -binary > > > hlds_amd ? (<=== I am curious about his usage of it, as I have never > > > used > > > that command) > > > > > > -SP_Kenny > > > > > > - Original Message - > > > From: "Knuts" <[EMAIL PROTECTED]> > > > To: < hlds_linux@list.valvesoftware.com> > > > Sent: Sunday, April 09, 2006 2:53 PM > > > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work > > > > > > > > > > Try +ip XX > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > > > Koprivnikar > > > > Sent: 09 April 2006 22:14 > > > > To: hlds_linux@list.valvesoftware.com > > > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > i am using > > > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 > > > > ./hlds_run > > > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip > XXX > > > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias > > > sys_ticrate > > > > "wait"" > > > > > > > > I tried without screen and the extra parameters but it makes no > > > > difference... > > > > > > > > Any ideas? > > > > > > > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote: > > > >> > > > >> What command line are you using? > > > >> > > > >> -Original Message- > > > >> From: [EMAIL PROTECTED] > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > > >> Koprivnikar > > > >> Sent: 08 April 2006 20:07 > > > >> To: hlds_linux@list.valvesoftware.com > > > >> Subject: [hlds_linux] amd64 VAC2 doesnt work > > > >> > > > >> -- > > > >> [ Picked text/plain from multipart/alternative ] > > > >> Hello. > > > >> I am runing a few server on a athlon with debian 64bit. I know that > > > VAC2 > > > >> simply does not exist for 64 bit, but if i try to run the hlds_amd > > > binary > > > >> instead but it doesnt work either... It simply wont load VAC2. > > > >> I'd really appricieate any kind of help. > > > >> > > > >> Best regards, > >
Re: [hlds_linux] amd64 VAC2 doesn't work
-- [ Picked text/plain from multipart/alternative ] ok could you please explain how do you run that? ty. Best regards A. On 4/13/06, Knuts <[EMAIL PROTECTED]> wrote: > > Instead of hlds_run I use hlds_amd, works for my opterons, they run VAC2 > fine. Obviously a tad of a waste of 64 bit cpus but not much choice really > until they pull the VAC2 for 64 bit rabbit out the hat. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > Koprivnikar > Sent: 13 April 2006 19:58 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > -- > [ Picked text/plain from multipart/alternative ] > hi. > me again. just a bump. still no clue why vac doesnt work on a amd64 with > the > hlds_amd binary if someone has some info... > > ty. > > best regards > > On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote: > > > > ./hlds_amd is correct as the command without ./ doesnt work. > > i will test the -+ ip option.. > > > > bye > > > > > > On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote: > > > > > > You are using the -nomaster command, which is normally used with LAN > > > servers, and you are trying to get VAC2 working??? Also, with the ip > > > switch > > > in the commandline on a LAN server the server will not show up in the > > > clients local listing.. > > > If the box has only 1 IP then don't bother with that command.. > > > > > > Is the proper syntax of the -binary switch -binary ./hlds_amd or > > > -binary > > > hlds_amd ? (<=== I am curious about his usage of it, as I have never > > > used > > > that command) > > > > > > -SP_Kenny > > > > > > - Original Message - > > > From: "Knuts" <[EMAIL PROTECTED]> > > > To: < hlds_linux@list.valvesoftware.com> > > > Sent: Sunday, April 09, 2006 2:53 PM > > > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work > > > > > > > > > > Try +ip XX > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > > > Koprivnikar > > > > Sent: 09 April 2006 22:14 > > > > To: hlds_linux@list.valvesoftware.com > > > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > i am using > > > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 > > > > ./hlds_run > > > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip > XXX > > > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias > > > sys_ticrate > > > > "wait"" > > > > > > > > I tried without screen and the extra parameters but it makes no > > > > difference... > > > > > > > > Any ideas? > > > > > > > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote: > > > >> > > > >> What command line are you using? > > > >> > > > >> -Original Message- > > > >> From: [EMAIL PROTECTED] > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > > >> Koprivnikar > > > >> Sent: 08 April 2006 20:07 > > > >> To: hlds_linux@list.valvesoftware.com > > > >> Subject: [hlds_linux] amd64 VAC2 doesnt work > > > >> > > > >> -- > > > >> [ Picked text/plain from multipart/alternative ] > > > >> Hello. > > > >> I am runing a few server on a athlon with debian 64bit. I know that > > > VAC2 > > > >> simply does not exist for 64 bit, but if i try to run the hlds_amd > > > binary > > > >> instead but it doesnt work either... It simply wont load VAC2. > > > >> I'd really appricieate any kind of help. > > > >> > > > >> Best regards, > > > >>Ales > > > >> -- > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >> > > >
RE: [hlds_linux] amd64 VAC2 doesn't work
Instead of hlds_run I use hlds_amd, works for my opterons, they run VAC2 fine. Obviously a tad of a waste of 64 bit cpus but not much choice really until they pull the VAC2 for 64 bit rabbit out the hat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ales Koprivnikar Sent: 13 April 2006 19:58 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] amd64 VAC2 doesnt work -- [ Picked text/plain from multipart/alternative ] hi. me again. just a bump. still no clue why vac doesnt work on a amd64 with the hlds_amd binary if someone has some info... ty. best regards On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote: > > ./hlds_amd is correct as the command without ./ doesnt work. > i will test the -+ ip option.. > > bye > > > On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote: > > > > You are using the -nomaster command, which is normally used with LAN > > servers, and you are trying to get VAC2 working??? Also, with the ip > > switch > > in the commandline on a LAN server the server will not show up in the > > clients local listing.. > > If the box has only 1 IP then don't bother with that command.. > > > > Is the proper syntax of the -binary switch -binary ./hlds_amd or > > -binary > > hlds_amd ? (<=== I am curious about his usage of it, as I have never > > used > > that command) > > > > -SP_Kenny > > > > - Original Message ----- > > From: "Knuts" <[EMAIL PROTECTED]> > > To: < hlds_linux@list.valvesoftware.com> > > Sent: Sunday, April 09, 2006 2:53 PM > > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work > > > > > > > Try +ip XX > > > > > > -----Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > > Koprivnikar > > > Sent: 09 April 2006 22:14 > > > To: hlds_linux@list.valvesoftware.com > > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > i am using > > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 > > > ./hlds_run > > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX > > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias > > sys_ticrate > > > "wait"" > > > > > > I tried without screen and the extra parameters but it makes no > > > difference... > > > > > > Any ideas? > > > > > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote: > > >> > > >> What command line are you using? > > >> > > >> -Original Message- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > >> Koprivnikar > > >> Sent: 08 April 2006 20:07 > > >> To: hlds_linux@list.valvesoftware.com > > >> Subject: [hlds_linux] amd64 VAC2 doesnt work > > >> > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> Hello. > > >> I am runing a few server on a athlon with debian 64bit. I know that > > VAC2 > > >> simply does not exist for 64 bit, but if i try to run the hlds_amd > > binary > > >> instead but it doesnt work either... It simply wont load VAC2. > > >> I'd really appricieate any kind of help. > > >> > > >> Best regards, > > >>Ales > > >> -- > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] amd64 VAC2 doesnt work
-- [ Picked text/plain from multipart/alternative ] hi. me again. just a bump. still no clue why vac doesnt work on a amd64 with the hlds_amd binary if someone has some info... ty. best regards On 4/10/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote: > > ./hlds_amd is correct as the command without ./ doesnt work. > i will test the -+ ip option.. > > bye > > > On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote: > > > > You are using the -nomaster command, which is normally used with LAN > > servers, and you are trying to get VAC2 working??? Also, with the ip > > switch > > in the commandline on a LAN server the server will not show up in the > > clients local listing.. > > If the box has only 1 IP then don't bother with that command.. > > > > Is the proper syntax of the -binary switch -binary ./hlds_amd or > > -binary > > hlds_amd ? (<=== I am curious about his usage of it, as I have never > > used > > that command) > > > > -SP_Kenny > > > > - Original Message ----- > > From: "Knuts" <[EMAIL PROTECTED]> > > To: < hlds_linux@list.valvesoftware.com> > > Sent: Sunday, April 09, 2006 2:53 PM > > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work > > > > > > > Try +ip XX > > > > > > -----Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > > Koprivnikar > > > Sent: 09 April 2006 22:14 > > > To: hlds_linux@list.valvesoftware.com > > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > i am using > > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 > > > ./hlds_run > > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX > > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias > > sys_ticrate > > > "wait"" > > > > > > I tried without screen and the extra parameters but it makes no > > > difference... > > > > > > Any ideas? > > > > > > On 4/9/06, Knuts < [EMAIL PROTECTED]> wrote: > > >> > > >> What command line are you using? > > >> > > >> -Original Message- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > >> Koprivnikar > > >> Sent: 08 April 2006 20:07 > > >> To: hlds_linux@list.valvesoftware.com > > >> Subject: [hlds_linux] amd64 VAC2 doesnt work > > >> > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> Hello. > > >> I am runing a few server on a athlon with debian 64bit. I know that > > VAC2 > > >> simply does not exist for 64 bit, but if i try to run the hlds_amd > > binary > > >> instead but it doesnt work either... It simply wont load VAC2. > > >> I'd really appricieate any kind of help. > > >> > > >> Best regards, > > >>Ales > > >> -- > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] amd64 VAC2 doesnt work
-- [ Picked text/plain from multipart/alternative ] ./hlds_amd is correct as the command without ./ doesnt work. i will test the -+ ip option.. bye On 4/10/06, Kennycom < [EMAIL PROTECTED]> wrote: > > You are using the -nomaster command, which is normally used with LAN > servers, and you are trying to get VAC2 working??? Also, with the ip > switch > in the commandline on a LAN server the server will not show up in the > clients local listing.. > If the box has only 1 IP then don't bother with that command.. > > Is the proper syntax of the -binary switch -binary ./hlds_amd or -binary > hlds_amd ? (<=== I am curious about his usage of it, as I have never used > that command) > > -SP_Kenny > > - Original Message - > From: "Knuts" <[EMAIL PROTECTED]> > To: > Sent: Sunday, April 09, 2006 2:53 PM > Subject: RE: [hlds_linux] amd64 VAC2 doesnt work > > > > Try +ip XX > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > > Koprivnikar > > Sent: 09 April 2006 22:14 > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > > > -- > > [ Picked text/plain from multipart/alternative ] > > i am using > > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 > > ./hlds_run > > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX > > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate > > "wait"" > > > > I tried without screen and the extra parameters but it makes no > > difference... > > > > Any ideas? > > > > On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote: > >> > >> What command line are you using? > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales > >> Koprivnikar > >> Sent: 08 April 2006 20:07 > >> To: hlds_linux@list.valvesoftware.com > >> Subject: [hlds_linux] amd64 VAC2 doesnt work > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Hello. > >> I am runing a few server on a athlon with debian 64bit. I know that > VAC2 > >> simply does not exist for 64 bit, but if i try to run the hlds_amd > binary > >> instead but it doesnt work either... It simply wont load VAC2. > >> I'd really appricieate any kind of help. > >> > >> Best regards, > >>Ales > >> -- > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] amd64 VAC2 doesnt work
You are using the -nomaster command, which is normally used with LAN servers, and you are trying to get VAC2 working??? Also, with the ip switch in the commandline on a LAN server the server will not show up in the clients local listing.. If the box has only 1 IP then don't bother with that command.. Is the proper syntax of the -binary switch -binary ./hlds_amd or -binary hlds_amd ? (<=== I am curious about his usage of it, as I have never used that command) -SP_Kenny - Original Message - From: "Knuts" <[EMAIL PROTECTED]> To: Sent: Sunday, April 09, 2006 2:53 PM Subject: RE: [hlds_linux] amd64 VAC2 doesnt work > Try +ip XX > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > Koprivnikar > Sent: 09 April 2006 22:14 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] amd64 VAC2 doesnt work > > -- > [ Picked text/plain from multipart/alternative ] > i am using > su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 > ./hlds_run > -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX > -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate > "wait"" > > I tried without screen and the extra parameters but it makes no > difference... > > Any ideas? > > On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote: >> >> What command line are you using? >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Ales >> Koprivnikar >> Sent: 08 April 2006 20:07 >> To: hlds_linux@list.valvesoftware.com >> Subject: [hlds_linux] amd64 VAC2 doesnt work >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Hello. >> I am runing a few server on a athlon with debian 64bit. I know that VAC2 >> simply does not exist for 64 bit, but if i try to run the hlds_amd binary >> instead but it doesnt work either... It simply wont load VAC2. >> I'd really appricieate any kind of help. >> >> Best regards, >>Ales >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] amd64 VAC2 doesnt work
Try +ip XX -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ales Koprivnikar Sent: 09 April 2006 22:14 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] amd64 VAC2 doesnt work -- [ Picked text/plain from multipart/alternative ] i am using su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 ./hlds_run -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate "wait"" I tried without screen and the extra parameters but it makes no difference... Any ideas? On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote: > > What command line are you using? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > Koprivnikar > Sent: 08 April 2006 20:07 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] amd64 VAC2 doesnt work > > -- > [ Picked text/plain from multipart/alternative ] > Hello. > I am runing a few server on a athlon with debian 64bit. I know that VAC2 > simply does not exist for 64 bit, but if i try to run the hlds_amd binary > instead but it doesnt work either... It simply wont load VAC2. > I'd really appricieate any kind of help. > > Best regards, >Ales > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] amd64 VAC2 doesnt work
-- [ Picked text/plain from multipart/alternative ] i am using su gs-cs-1 -c "cd /home/gameservers/gs-cs-1/ ;screen -AdmS hlds-1 ./hlds_run -game cstrike -binary ./hlds_amd +map de_nuke -port 27015 -ip XXX -autoupdate +maxplayers 12 -nomaster +sys_ticrate 120 +alias sys_ticrate "wait"" I tried without screen and the extra parameters but it makes no difference... Any ideas? On 4/9/06, Knuts <[EMAIL PROTECTED]> wrote: > > What command line are you using? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ales > Koprivnikar > Sent: 08 April 2006 20:07 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] amd64 VAC2 doesnt work > > -- > [ Picked text/plain from multipart/alternative ] > Hello. > I am runing a few server on a athlon with debian 64bit. I know that VAC2 > simply does not exist for 64 bit, but if i try to run the hlds_amd binary > instead but it doesnt work either... It simply wont load VAC2. > I'd really appricieate any kind of help. > > Best regards, >Ales > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] amd64 VAC2 doesnt work
What command line are you using? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ales Koprivnikar Sent: 08 April 2006 20:07 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] amd64 VAC2 doesnt work -- [ Picked text/plain from multipart/alternative ] Hello. I am runing a few server on a athlon with debian 64bit. I know that VAC2 simply does not exist for 64 bit, but if i try to run the hlds_amd binary instead but it doesnt work either... It simply wont load VAC2. I'd really appricieate any kind of help. Best regards, Ales -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] amd64 VAC2 doesnt work
Go through the list archives, or perhaps even try a simple search. It's a well-known issue, and Valve is basically giving providers the "we'll fix it when we're done breaking everything else" attitude. Don't expect it any time soon. On 4/8/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hello. > I am runing a few server on a athlon with debian 64bit. I know that VAC2 > simply does not exist for 64 bit, but if i try to run the hlds_amd binary > instead but it doesnt work either... It simply wont load VAC2. > I'd really appricieate any kind of help. > > Best regards, > Ales > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] amd64 VAC2 doesnt work
-- [ Picked text/plain from multipart/alternative ] Hello. I am runing a few server on a athlon with debian 64bit. I know that VAC2 simply does not exist for 64 bit, but if i try to run the hlds_amd binary instead but it doesnt work either... It simply wont load VAC2. I'd really appricieate any kind of help. Best regards, Ales -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 Vac 2
-- [ Picked text/plain from multipart/alternative ] If someone wants to hack into Alfred's mind, you'll know the answer. This question comes up about once a week, I've asked it myself. > > The short answer is, "when it's done". I don't think you'll get much > farther than that. > > On Nov 10, 2005, at 4:26 PM, GameWarrior Avenger wrote: > > > When will AMD 64 vac 2 be available? > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > Erik Hollensbe > [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- DJ Fadyeyev Founder - e-Plutonia -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 Vac 2
This question comes up about once a week, I've asked it myself. The short answer is, "when it's done". I don't think you'll get much farther than that. On Nov 10, 2005, at 4:26 PM, GameWarrior Avenger wrote: When will AMD 64 vac 2 be available? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD64 Vac 2
When will AMD 64 vac 2 be available? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: [hlds_linux] Amd64 DualCore - gamespeed haywire
That was a premature statement of min, the "no_timer_check=0 solved my problem and one minute actually has 60 seconds again." part anyways. Still having problems and I have now moved on to kernel 2.6.13 and it took about 3 days for the problems to come back. Have started it with kernel 2.6.13 and bootparameter: clock=pmtmr and all I got after 2 hrs is: warning: many lost ticks. Your time source seems to be instable or some driver is hogging interupts rip default_idle+0x20/0x30 If the seconds go nuts again is still to see :P Cheers Patrick Gissberg -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Patrick Gissberg Skickat: den 29 september 2005 00:37 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thank you all for being you ;) (yeah kissass but it's all on me today :-) ) no_timer_check=0 solved my problem and one minute actually has 60 seconds again. /me loves this list!! Greetz again!! Begrip|Elefant -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
Hi Karl, That's an excellent suggestion. I did not know you could do that. How does the fallback system work? Oh, nvm, I'll RTFM. :-) Just for the record, I tried to restart it at the colo without the 'acpi=noirq noapic' bit and it panicked. It suggested trying it with noapic, but tbh, I just wanted to get the hell out of there (1 year old daughter was in the car with the dog, so could only pop in for a couple of minutes). I've set it back to the standard kernel boot settings. I haven't actually noticed the timings being wrong anyway, but will check soon. If there is a problem then next week the virtual kvm will let me test all this stuff out easily anyway. In case it helps anyone else out -- the setup that died with the mods suggested earlier in this thread was an FC3, kernel 2.6.12-1.1378_FC3smp, Opteron 270, on an MSI K8D-Master3-FA4R with the German BIOS update to support DC on that board. Cheers Andrew On Thu, 2005-09-29 at 01:28 +0100, Karl Shrubb wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi Andrew, > > > > If you wish to try this before they install their KVM units. You could set > your grub configuration file to have a fallback option. > > > > In detail, this basically means if it kernel panic's, it will boot with a > working kernel option. So you could have one with the parameter > "no_timer_check=0" and another one with the default kernel parameter you had > before you edited. > > > > So in therapy, it should return from a failure without having to be in front > of the server. > ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
Some of you guys are way too smart for your own good. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Wednesday, September 28, 2005 5:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Cheers Karl, your a legend! - Original Message - From: "Karl Shrubb" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 28, 2005 11:13 PM Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire > Hello, > > The quickly solution to resolve the kernel timer issue with the AMD X2's > is > to add the following to your grub kernel boot line. > > 'no_timer_check=0 acpi=noirq noapic' > > So your line should look something line this, > > title iNUX v2 (2.6.13smp) >root (hd0,0) >kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 > no_timer_check=0 acpi=noirq noapic >initrd /initrd-2.6.13smp.img > > Karl Shrubb, > Software Engineer, > INX-NETWORK LTD. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of aXeR > (AmmoBOX) > Sent: 28 September 2005 23:03 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire > > Richard, > > I don't suppose you have these command lines at hand do you? > I have a horrible feeling that I too may run into this problem when my X2 > 4400's arrive next week! > > Regards, Jon > > ----- Original Message - > From: "Richard Fennell" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, September 28, 2005 10:36 PM > Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire > > >> Patrick Gissberg wrote: >> >>>Are there anyone else that runs 1.6 on a DualCore? We have one server up >>>and >>>30 seconds in the game is 27 real seconds. For some reason the server >>>runs >>>faster than normal. We even have 1 quad opteron and 1 dual and they work >>>as >>>they should. All 3 servers have exact the same setup, gentoo and the same >>>kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the >>>same >>>result. Runing i68v6-binarys but I guess that has nothing to do with it. >>> >>>So plz Alfred or anyone is it the code or something else? And cs source >>>runs >>>normal at least on the clientside, we have no servers so we haven't >>>tested >>>it. >>> >>>Greetz >>> >>>Begrip|Elefant >>> >>> >>> >>>___ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> I know exactly what the problem is Patrick, I can help you sort it out >> but it would probably better to email me offlist. >> Its a linux / APIC timer problem, there are several command lines you >> can use to try to fix it, alternativily change your motherboard as its >> due to an incompatability with the latest chipsets and Linux. >> >> HTH >> >> Richy >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Andrew, If you wish to try this before they install their KVM units. You could set your grub configuration file to have a fallback option. In detail, this basically means if it kernel panic's, it will boot with a working kernel option. So you could have one with the parameter "no_timer_check=0" and another one with the default kernel parameter you had before you edited. So in therapy, it should return from a failure without having to be in front of the server. Example --- ##START OF GRUB CONFIG## #standard settings. default=0 timeout=0 # Fallback to the Third entry, if the first one fails. fallback 2 #kernel options title Kernel With No Timer Check and APIC (2.6.13smp) root (hd0,0) kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 no_timer_check=0 acpi=noirq noapic initrd /initrd-2.6.13smp.img title Kernel With No Timer Check Zeroed (2.6.13smp) root (hd0,0) kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 no_timer_check=0 initrd /initrd-2.6.13smp.img title Working Kernel(2.6.13smp) root (hd0,0) kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 initrd /initrd-2.6.13smp.img ##END OF GRUB CONFIG## Hope this gives you another option. :-) -- - Karl Shrubb, Software Engineer, INX-NETWORK LTD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: 29 September 2005 00:54 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire Hi Karl, Thanks. Unfortunately I don't think their techs like messing with customer equipment beyond reboot requests. They're phasing in a KVM- over-IP service next week, but that's not a lot of use to me r.n. :-) I'll remove all of it and try your suggestion below when the virtual KVMs up and running. Thanks again! Cheers Andrew On Thu, 2005-09-29 at 00:35 +0100, Karl Shrubb wrote: > Hello, > > Contact the datacenter to go to grub console to remove the part with > "acpi=noirq noapic". > > It is known that this line will kernel panic sometimes, but most servers > require it to resolve the issue fully. > > Sorry about not saying this earlier. > > Karl Shrubb, > Software Engineer, > INX-NETWORK LTD. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Forsberg > Sent: 29 September 2005 00:23 > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire > > Hi, > > A quick warning -- I just added the lines below to the kernel line for > my dual core optie server at our colo, rebooted, and the machine is now > unavailable. So... I'm going to have to schedule a time with them to > manually reboot and change the grub.conf kernel line back again. > > YMMV of course. > > Cheers > Andrew > > > On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote: > > Hello, > > > > The quickly solution to resolve the kernel timer issue with the AMD X2's > is > > to add the following to your grub kernel boot line. > > > > 'no_timer_check=0 acpi=noirq noapic' > > > > So your line should look something line this, > > > > title iNUX v2 (2.6.13smp) > > root (hd0,0) > > kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 > > no_timer_check=0 acpi=noirq noapic > > initrd /initrd-2.6.13smp.img > > > > Karl Shrubb, > > Software Engineer, > > INX-NETWORK LTD. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
Hi Karl, Thanks. Unfortunately I don't think their techs like messing with customer equipment beyond reboot requests. They're phasing in a KVM- over-IP service next week, but that's not a lot of use to me r.n. :-) I'll remove all of it and try your suggestion below when the virtual KVMs up and running. Thanks again! Cheers Andrew On Thu, 2005-09-29 at 00:35 +0100, Karl Shrubb wrote: > Hello, > > Contact the datacenter to go to grub console to remove the part with > "acpi=noirq noapic". > > It is known that this line will kernel panic sometimes, but most servers > require it to resolve the issue fully. > > Sorry about not saying this earlier. > > Karl Shrubb, > Software Engineer, > INX-NETWORK LTD. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Forsberg > Sent: 29 September 2005 00:23 > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire > > Hi, > > A quick warning -- I just added the lines below to the kernel line for > my dual core optie server at our colo, rebooted, and the machine is now > unavailable. So... I'm going to have to schedule a time with them to > manually reboot and change the grub.conf kernel line back again. > > YMMV of course. > > Cheers > Andrew > > > On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote: > > Hello, > > > > The quickly solution to resolve the kernel timer issue with the AMD X2's > is > > to add the following to your grub kernel boot line. > > > > 'no_timer_check=0 acpi=noirq noapic' > > > > So your line should look something line this, > > > > title iNUX v2 (2.6.13smp) > > root (hd0,0) > > kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 > > no_timer_check=0 acpi=noirq noapic > > initrd /initrd-2.6.13smp.img > > > > Karl Shrubb, > > Software Engineer, > > INX-NETWORK LTD. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
Hello, Contact the datacenter to go to grub console to remove the part with "acpi=noirq noapic". It is known that this line will kernel panic sometimes, but most servers require it to resolve the issue fully. Sorry about not saying this earlier. Karl Shrubb, Software Engineer, INX-NETWORK LTD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: 29 September 2005 00:23 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire Hi, A quick warning -- I just added the lines below to the kernel line for my dual core optie server at our colo, rebooted, and the machine is now unavailable. So... I'm going to have to schedule a time with them to manually reboot and change the grub.conf kernel line back again. YMMV of course. Cheers Andrew On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote: > Hello, > > The quickly solution to resolve the kernel timer issue with the AMD X2's is > to add the following to your grub kernel boot line. > > 'no_timer_check=0 acpi=noirq noapic' > > So your line should look something line this, > > title iNUX v2 (2.6.13smp) > root (hd0,0) > kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 > no_timer_check=0 acpi=noirq noapic > initrd /initrd-2.6.13smp.img > > Karl Shrubb, > Software Engineer, > INX-NETWORK LTD. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
Hi, A quick warning -- I just added the lines below to the kernel line for my dual core optie server at our colo, rebooted, and the machine is now unavailable. So... I'm going to have to schedule a time with them to manually reboot and change the grub.conf kernel line back again. YMMV of course. Cheers Andrew On Wed, 2005-09-28 at 23:13 +0100, Karl Shrubb wrote: > Hello, > > The quickly solution to resolve the kernel timer issue with the AMD X2's is > to add the following to your grub kernel boot line. > > 'no_timer_check=0 acpi=noirq noapic' > > So your line should look something line this, > > title iNUX v2 (2.6.13smp) > root (hd0,0) > kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 > no_timer_check=0 acpi=noirq noapic > initrd /initrd-2.6.13smp.img > > Karl Shrubb, > Software Engineer, > INX-NETWORK LTD. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Amd64 DualCore - gamespeed haywire
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thank you all for being you ;) (yeah kissass but it's all on me today :-) ) no_timer_check=0 solved my problem and one minute actually has 60 seconds again. /me loves this list!! Greetz again!! Begrip|Elefant -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Amd64 DualCore - gamespeed haywire
Cheers Karl, your a legend! - Original Message - From: "Karl Shrubb" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 28, 2005 11:13 PM Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire Hello, The quickly solution to resolve the kernel timer issue with the AMD X2's is to add the following to your grub kernel boot line. 'no_timer_check=0 acpi=noirq noapic' So your line should look something line this, title iNUX v2 (2.6.13smp) root (hd0,0) kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 no_timer_check=0 acpi=noirq noapic initrd /initrd-2.6.13smp.img Karl Shrubb, Software Engineer, INX-NETWORK LTD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: 28 September 2005 23:03 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Richard, I don't suppose you have these command lines at hand do you? I have a horrible feeling that I too may run into this problem when my X2 4400's arrive next week! Regards, Jon - Original Message - From: "Richard Fennell" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 28, 2005 10:36 PM Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Patrick Gissberg wrote: Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the same setup, gentoo and the same kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same result. Runing i68v6-binarys but I guess that has nothing to do with it. So plz Alfred or anyone is it the code or something else? And cs source runs normal at least on the clientside, we have no servers so we haven't tested it. Greetz Begrip|Elefant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I know exactly what the problem is Patrick, I can help you sort it out but it would probably better to email me offlist. Its a linux / APIC timer problem, there are several command lines you can use to try to fix it, alternativily change your motherboard as its due to an incompatability with the latest chipsets and Linux. HTH Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
Hello, The quickly solution to resolve the kernel timer issue with the AMD X2's is to add the following to your grub kernel boot line. 'no_timer_check=0 acpi=noirq noapic' So your line should look something line this, title iNUX v2 (2.6.13smp) root (hd0,0) kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 no_timer_check=0 acpi=noirq noapic initrd /initrd-2.6.13smp.img Karl Shrubb, Software Engineer, INX-NETWORK LTD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: 28 September 2005 23:03 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Richard, I don't suppose you have these command lines at hand do you? I have a horrible feeling that I too may run into this problem when my X2 4400's arrive next week! Regards, Jon - Original Message - From: "Richard Fennell" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 28, 2005 10:36 PM Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire > Patrick Gissberg wrote: > >>Are there anyone else that runs 1.6 on a DualCore? We have one server up >>and >>30 seconds in the game is 27 real seconds. For some reason the server runs >>faster than normal. We even have 1 quad opteron and 1 dual and they work >>as >>they should. All 3 servers have exact the same setup, gentoo and the same >>kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the >>same >>result. Runing i68v6-binarys but I guess that has nothing to do with it. >> >>So plz Alfred or anyone is it the code or something else? And cs source >>runs >>normal at least on the clientside, we have no servers so we haven't tested >>it. >> >>Greetz >> >>Begrip|Elefant >> >> >> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > I know exactly what the problem is Patrick, I can help you sort it out > but it would probably better to email me offlist. > Its a linux / APIC timer problem, there are several command lines you > can use to try to fix it, alternativily change your motherboard as its > due to an incompatability with the latest chipsets and Linux. > > HTH > > Richy > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Amd64 DualCore - gamespeed haywire
Richard, I don't suppose you have these command lines at hand do you? I have a horrible feeling that I too may run into this problem when my X2 4400's arrive next week! Regards, Jon - Original Message - From: "Richard Fennell" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 28, 2005 10:36 PM Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Patrick Gissberg wrote: Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the same setup, gentoo and the same kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same result. Runing i68v6-binarys but I guess that has nothing to do with it. So plz Alfred or anyone is it the code or something else? And cs source runs normal at least on the clientside, we have no servers so we haven't tested it. Greetz Begrip|Elefant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I know exactly what the problem is Patrick, I can help you sort it out but it would probably better to email me offlist. Its a linux / APIC timer problem, there are several command lines you can use to try to fix it, alternativily change your motherboard as its due to an incompatability with the latest chipsets and Linux. HTH Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Amd64 DualCore - gamespeed haywire
Patrick Gissberg wrote: Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the same setup, gentoo and the same kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same result. Runing i68v6-binarys but I guess that has nothing to do with it. So plz Alfred or anyone is it the code or something else? And cs source runs normal at least on the clientside, we have no servers so we haven't tested it. Greetz Begrip|Elefant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I know exactly what the problem is Patrick, I can help you sort it out but it would probably better to email me offlist. Its a linux / APIC timer problem, there are several command lines you can use to try to fix it, alternativily change your motherboard as its due to an incompatability with the latest chipsets and Linux. HTH Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
All I can say to you is we use two dualcore 270s per box and we don't have the problem you describe. But then again, we use Win2k3 Enterprise X64 so our situation doesn't relate to yours other than hardware. But I am interested in hearing how it comes out for you. If you'd like to test out a 1.6 server on our dualcores contact me offlist and I'll give you an IP. Just doesn't seem right to post it here. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Gissberg Sent: Wednesday, September 28, 2005 4:56 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Amd64 DualCore - gamespeed haywire Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the same setup, gentoo and the same kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same result. Runing i68v6-binarys but I guess that has nothing to do with it. So plz Alfred or anyone is it the code or something else? And cs source runs normal at least on the clientside, we have no servers so we haven't tested it. Greetz Begrip|Elefant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Amd64 DualCore - gamespeed haywire
Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the same setup, gentoo and the same kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same result. Runing i68v6-binarys but I guess that has nothing to do with it. So plz Alfred or anyone is it the code or something else? And cs source runs normal at least on the clientside, we have no servers so we haven't tested it. Greetz Begrip|Elefant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] AMD64
Debian, 64 bit pure. Linux 2.6.11 #1 Sat Apr 9 15:13:20 CEST 2005 x86_64 GNU/Linux Regards, Marcel Beringer On Thu, 5 May 2005, Marcel wrote: > What distribution and what kernel (2.4 or 2.6) are you using? > > | -Original Message- > | From: [EMAIL PROTECTED] [mailto:hlds_linux- > | [EMAIL PROTECTED] On Behalf Of Marcel Beringer > | Sent: Monday, May 02, 2005 3:20 PM > | To: hlds_linux@list.valvesoftware.com > | Subject: Re: [hlds_linux] AMD64 > | > | > | Hi Andreas, > | > | I run 4 servers on 1 AMD 3000+ with 1024 MB RAM. > | > | 2 x CS 1.6 - 18 players public servers > | 2 x CS: S - 18 players public servers > | > | Works like a charm, AMD 64 is the best for hosting games! > | > | Regards, > | > | Marcel Beringer > | > | > | On Mon, 2 May 2005, Andreas Kang wrote: > | > | > How many 12player servers can AMD64 3000+ run, if they are all full? > | > > | > > | > Med vennlig hilsen: > | > Andreas Kang Schøyen > | > Teknisk ansvarlig for NovaNett avd. CS > | > e-post: [EMAIL PROTECTED] > | > mobil: 45 44 21 88 > | > > | > > | > -Opprinnelig melding- > | > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > | > Sendt: Sunday, May 01, 2005 4:50 AM > | > Til: hlds_linux@list.valvesoftware.com > | > Emne: Re: [hlds_linux] celeron questions > | > > | > Adrien wrote: > | > > And what do you think about P4 and Xeon CPU ? > | > > Is their a big difference between them ? > | > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > | > > > | > > Adrien > | > > | > CPU usage reported by top was around the 30%-40% mark with 16 players. > | > The celerons afaik are just P4's with small caches, so they should > | > perform the same in terms of CPU usage, it's just the fact that less > | > instructions can be put in the cache with a Celeron that makes them > | icky. > | > > | > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > | > Xeon IMO is overkill for a gameserver though, I personally think it's > | > more economical to buy a heap of desktop grade machines because with the > | > way gameservers constantly need faster CPU's and more RAM, it's cheaper > | > just to replace the machines every year or so. > | > > | > You should get about 2 maybe 3 12 player servers on a P4. > | > > | > ___ > | > To unsubscribe, edit your list preferences, or view the list archives, > | please visit: > | > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > | > > | > -- > | > No virus found in this incoming message. > | > Checked by AVG Anti-Virus. > | > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > | > > | > > | > -- > | > No virus found in this outgoing message. > | > Checked by AVG Anti-Virus. > | > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > | > > | > > | > ___ > | > To unsubscribe, edit your list preferences, or view the list archives, > | please visit: > | > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > | > | > | ___ > | To unsubscribe, edit your list preferences, or view the list archives, > | please visit: > | http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] AMD64
What distribution and what kernel (2.4 or 2.6) are you using? | -Original Message- | From: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Marcel Beringer | Sent: Monday, May 02, 2005 3:20 PM | To: hlds_linux@list.valvesoftware.com | Subject: Re: [hlds_linux] AMD64 | | | Hi Andreas, | | I run 4 servers on 1 AMD 3000+ with 1024 MB RAM. | | 2 x CS 1.6 - 18 players public servers | 2 x CS: S - 18 players public servers | | Works like a charm, AMD 64 is the best for hosting games! | | Regards, | | Marcel Beringer | | | On Mon, 2 May 2005, Andreas Kang wrote: | | > How many 12player servers can AMD64 3000+ run, if they are all full? | > | > | > Med vennlig hilsen: | > Andreas Kang Schøyen | > Teknisk ansvarlig for NovaNett avd. CS | > e-post: [EMAIL PROTECTED] | > mobil: 45 44 21 88 | > | > | > -Opprinnelig melding- | > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] | > Sendt: Sunday, May 01, 2005 4:50 AM | > Til: hlds_linux@list.valvesoftware.com | > Emne: Re: [hlds_linux] celeron questions | > | > Adrien wrote: | > > And what do you think about P4 and Xeon CPU ? | > > Is their a big difference between them ? | > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? | > > | > > Adrien | > | > CPU usage reported by top was around the 30%-40% mark with 16 players. | > The celerons afaik are just P4's with small caches, so they should | > perform the same in terms of CPU usage, it's just the fact that less | > instructions can be put in the cache with a Celeron that makes them | icky. | > | > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. | > Xeon IMO is overkill for a gameserver though, I personally think it's | > more economical to buy a heap of desktop grade machines because with the | > way gameservers constantly need faster CPU's and more RAM, it's cheaper | > just to replace the machines every year or so. | > | > You should get about 2 maybe 3 12 player servers on a P4. | > | > ___ | > To unsubscribe, edit your list preferences, or view the list archives, | please visit: | > http://list.valvesoftware.com/mailman/listinfo/hlds_linux | > | > -- | > No virus found in this incoming message. | > Checked by AVG Anti-Virus. | > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 | > | > | > -- | > No virus found in this outgoing message. | > Checked by AVG Anti-Virus. | > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 | > | > | > ___ | > To unsubscribe, edit your list preferences, or view the list archives, | please visit: | > http://list.valvesoftware.com/mailman/listinfo/hlds_linux | | | ___ | To unsubscribe, edit your list preferences, or view the list archives, | please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: SV: [hlds_linux] AMD64
Only AmxmodX on the CS 1.6 servers, the CS: S servers have no mods running. http://www.amxmodx.org/ Regards, Marcel On Mon, 2 May 2005, Andreas Kang wrote: > Do you have any mods on? > > Med vennlig hilsen: > Andreas Kang Schøyen > Teknisk ansvarlig for NovaNett avd. CS > e-post: [EMAIL PROTECTED] > mobil: 45 44 21 88 > > > -Opprinnelig melding- > Fra: Marcel Beringer [mailto:[EMAIL PROTECTED] > Sendt: Monday, May 02, 2005 3:20 PM > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] AMD64 > > > Hi Andreas, > > I run 4 servers on 1 AMD 3000+ with 1024 MB RAM. > > 2 x CS 1.6 - 18 players public servers > 2 x CS: S - 18 players public servers > > Works like a charm, AMD 64 is the best for hosting games! > > Regards, > > Marcel Beringer > > > On Mon, 2 May 2005, Andreas Kang wrote: > > > How many 12player servers can AMD64 3000+ run, if they are all full? > > > > > > Med vennlig hilsen: > > Andreas Kang Schøyen > > Teknisk ansvarlig for NovaNett avd. CS > > e-post: [EMAIL PROTECTED] > > mobil: 45 44 21 88 > > > > > > -Opprinnelig melding- > > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > > Sendt: Sunday, May 01, 2005 4:50 AM > > Til: hlds_linux@list.valvesoftware.com > > Emne: Re: [hlds_linux] celeron questions > > > > Adrien wrote: > > > And what do you think about P4 and Xeon CPU ? > > > Is their a big difference between them ? > > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > > > > > Adrien > > > > CPU usage reported by top was around the 30%-40% mark with 16 players. > > The celerons afaik are just P4's with small caches, so they should > > perform the same in terms of CPU usage, it's just the fact that less > > instructions can be put in the cache with a Celeron that makes them icky. > > > > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > > Xeon IMO is overkill for a gameserver though, I personally think it's > > more economical to buy a heap of desktop grade machines because with the > > way gameservers constantly need faster CPU's and more RAM, it's cheaper > > just to replace the machines every year or so. > > > > You should get about 2 maybe 3 12 player servers on a P4. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > No virus found in this incoming message. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: SV: [hlds_linux] AMD64
hrmm I have another server i manage..an athlon xp 3000+ with a gig of ram running the same configuraiton on 20 slots. cpu averages about 50% with spikes to 90..:) [EMAIL PROTECTED] wrote: Then expand it to 16 slots and you will die a quick death :D break even is around 8-10 slots with HLG. Used it on a DoD server a while ago and it begann to lag having more than 8 players on the server :( hlds_linux@list.valvesoftware.com schrieb am 02.05.05 14:19:45: I am running a 10 slot server on a p-4 1.4 w/384 megs ram using hlguard with all options on, adminmod, and steambans. I run all custom maps and cpu usage averages 45% [EMAIL PROTECTED] wrote: Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options activated will kill "every" server ;) Most important: are using 64-bit-binaries? I'm running another 64bit machine but only with a 32bit linux and cpu usage is real high... hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38: Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 100% cpu when they are full.. Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sendt: Monday, May 02, 2005 12:12 PM Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] AMD64 I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM. Each of them giving max 20% cpu usage using AMXX 1.01 as plugin and running fun maps! hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37: How many 12player servers can AMD64 3000+ run, if they are all full? Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: Scott Pettit [mailto:[EMAIL PROTECTED] Sendt: Sunday, May 01, 2005 4:50 AM Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] celeron questions Adrien wrote: And what do you think about P4 and Xeon CPU ? Is their a big difference between them ? How servers can i run with 12 players on CS 1.6 or CS:S on them ? Adrien CPU usage reported by top was around the 30%-40% mark with 16 players. The celerons afaik are just P4's with small caches, so they should perform the same in terms of CPU usage, it's just the fact that less instructions can be put in the cache with a Celeron that makes them icky. P4 and Xeon I've never compared as I don't own any Xeons, only P4's. Xeon IMO is overkill for a gameserver though, I personally think it's more economical to buy a heap of desktop grade machines because with the way gameservers constantly need faster CPU's and more RAM, it's cheaper just to replace the machines every year or so. You should get about 2 maybe 3 12 player servers on a P4. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -
SV: [hlds_linux] AMD64
Do you have any mods on? Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: Marcel Beringer [mailto:[EMAIL PROTECTED] Sendt: Monday, May 02, 2005 3:20 PM Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] AMD64 Hi Andreas, I run 4 servers on 1 AMD 3000+ with 1024 MB RAM. 2 x CS 1.6 - 18 players public servers 2 x CS: S - 18 players public servers Works like a charm, AMD 64 is the best for hosting games! Regards, Marcel Beringer On Mon, 2 May 2005, Andreas Kang wrote: > How many 12player servers can AMD64 3000+ run, if they are all full? > > > Med vennlig hilsen: > Andreas Kang Schøyen > Teknisk ansvarlig for NovaNett avd. CS > e-post: [EMAIL PROTECTED] > mobil: 45 44 21 88 > > > -Opprinnelig melding- > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > Sendt: Sunday, May 01, 2005 4:50 AM > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] celeron questions > > Adrien wrote: > > And what do you think about P4 and Xeon CPU ? > > Is their a big difference between them ? > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > > > Adrien > > CPU usage reported by top was around the 30%-40% mark with 16 players. > The celerons afaik are just P4's with small caches, so they should > perform the same in terms of CPU usage, it's just the fact that less > instructions can be put in the cache with a Celeron that makes them icky. > > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > Xeon IMO is overkill for a gameserver though, I personally think it's > more economical to buy a heap of desktop grade machines because with the > way gameservers constantly need faster CPU's and more RAM, it's cheaper > just to replace the machines every year or so. > > You should get about 2 maybe 3 12 player servers on a P4. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64
Hi Andreas, I run 4 servers on 1 AMD 3000+ with 1024 MB RAM. 2 x CS 1.6 - 18 players public servers 2 x CS: S - 18 players public servers Works like a charm, AMD 64 is the best for hosting games! Regards, Marcel Beringer On Mon, 2 May 2005, Andreas Kang wrote: > How many 12player servers can AMD64 3000+ run, if they are all full? > > > Med vennlig hilsen: > Andreas Kang Schøyen > Teknisk ansvarlig for NovaNett avd. CS > e-post: [EMAIL PROTECTED] > mobil: 45 44 21 88 > > > -Opprinnelig melding- > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > Sendt: Sunday, May 01, 2005 4:50 AM > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] celeron questions > > Adrien wrote: > > And what do you think about P4 and Xeon CPU ? > > Is their a big difference between them ? > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > > > Adrien > > CPU usage reported by top was around the 30%-40% mark with 16 players. > The celerons afaik are just P4's with small caches, so they should > perform the same in terms of CPU usage, it's just the fact that less > instructions can be put in the cache with a Celeron that makes them icky. > > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > Xeon IMO is overkill for a gameserver though, I personally think it's > more economical to buy a heap of desktop grade machines because with the > way gameservers constantly need faster CPU's and more RAM, it's cheaper > just to replace the machines every year or so. > > You should get about 2 maybe 3 12 player servers on a P4. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: SV: [hlds_linux] AMD64
Then expand it to 16 slots and you will die a quick death :D break even is around 8-10 slots with HLG. Used it on a DoD server a while ago and it begann to lag having more than 8 players on the server :( hlds_linux@list.valvesoftware.com schrieb am 02.05.05 14:19:45: > > I am running a 10 slot server on a p-4 1.4 w/384 megs ram using > hlguard with all options on, adminmod, and steambans. I run all > custom maps and cpu usage averages 45% > > [EMAIL PROTECTED] wrote: > > Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all > > options activated will kill "every" server ;) > > Most important: are using 64-bit-binaries? I'm running another 64bit > > machine but only with a 32bit linux and cpu usage > > is real high... > > > > hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38: > > > >>Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes > >>about 100% cpu when they are full.. > >> > >>Med vennlig hilsen: > >>Andreas Kang Schøyen > >>Teknisk ansvarlig for NovaNett avd. CS > >>e-post: [EMAIL PROTECTED] > >>mobil: 45 44 21 88 > >> > >> > >>-----Opprinnelig melding- > >>Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > >>Sendt: Monday, May 02, 2005 12:12 PM > >>Til: hlds_linux@list.valvesoftware.com > >>Emne: Re: [hlds_linux] AMD64 > >> > >>I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM. > >>Each of them giving max 20% cpu usage using AMXX 1.01 as plugin > >>and running fun maps! > >> > >>hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37: > >> > >>>How many 12player servers can AMD64 3000+ run, if they are all full? > >>> > >>> > >>>Med vennlig hilsen: > >>>Andreas Kang Schøyen > >>>Teknisk ansvarlig for NovaNett avd. CS > >>>e-post: [EMAIL PROTECTED] > >>>mobil: 45 44 21 88 > >>> > >>> > >>>-Opprinnelig melding- > >>>Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > >>>Sendt: Sunday, May 01, 2005 4:50 AM > >>>Til: hlds_linux@list.valvesoftware.com > >>>Emne: Re: [hlds_linux] celeron questions > >>> > >>>Adrien wrote: > >>> > >>>>And what do you think about P4 and Xeon CPU ? > >>>>Is their a big difference between them ? > >>>>How servers can i run with 12 players on CS 1.6 or CS:S on them ? > >>>> > >>>>Adrien > >>> > >>>CPU usage reported by top was around the 30%-40% mark with 16 players. > >>>The celerons afaik are just P4's with small caches, so they should > >>>perform the same in terms of CPU usage, it's just the fact that less > >>>instructions can be put in the cache with a Celeron that makes them icky. > >>> > >>>P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > >>>Xeon IMO is overkill for a gameserver though, I personally think it's > >>>more economical to buy a heap of desktop grade machines because with the > >>>way gameservers constantly need faster CPU's and more RAM, it's cheaper > >>>just to replace the machines every year or so. > >>> > >>>You should get about 2 maybe 3 12 player servers on a P4. > >>> > >>>___ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>>please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>>-- > >>>No virus found in this incoming message. > >>>Checked by AVG Anti-Virus. > >>>Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > >>> > >>> > >>>-- > >>>No virus found in this outgoing message. > >>>Checked by AVG Anti-Virus. > >>>Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > >>> > >>> > >>>___ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>>please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >>-- > >>Einmalig und brandneu bei Oekoprinz: > >>DSL mit kostenlosem Dell PC und Farbdrucker > >> > >>Superschnelles DSL mit: > >
Re: SV: [hlds_linux] AMD64
I am running a 10 slot server on a p-4 1.4 w/384 megs ram using hlguard with all options on, adminmod, and steambans. I run all custom maps and cpu usage averages 45% [EMAIL PROTECTED] wrote: Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options activated will kill "every" server ;) Most important: are using 64-bit-binaries? I'm running another 64bit machine but only with a 32bit linux and cpu usage is real high... hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38: Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 100% cpu when they are full.. Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sendt: Monday, May 02, 2005 12:12 PM Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] AMD64 I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM. Each of them giving max 20% cpu usage using AMXX 1.01 as plugin and running fun maps! hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37: How many 12player servers can AMD64 3000+ run, if they are all full? Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: Scott Pettit [mailto:[EMAIL PROTECTED] Sendt: Sunday, May 01, 2005 4:50 AM Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] celeron questions Adrien wrote: And what do you think about P4 and Xeon CPU ? Is their a big difference between them ? How servers can i run with 12 players on CS 1.6 or CS:S on them ? Adrien CPU usage reported by top was around the 30%-40% mark with 16 players. The celerons afaik are just P4's with small caches, so they should perform the same in terms of CPU usage, it's just the fact that less instructions can be put in the cache with a Celeron that makes them icky. P4 and Xeon I've never compared as I don't own any Xeons, only P4's. Xeon IMO is overkill for a gameserver though, I personally think it's more economical to buy a heap of desktop grade machines because with the way gameservers constantly need faster CPU's and more RAM, it's cheaper just to replace the machines every year or so. You should get about 2 maybe 3 12 player servers on a P4. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Computer House Calls, Networks, Security, Web Design: http://www.emmanuelcomputerconsulting.com What businesses are in Brunswick, Maryland? Check Brunswick First! http://www.checkbrunswickfirst.com My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe duct
Re: SV: [hlds_linux] AMD64
the point is to disable them to see if they're causing your problems, as a troubleshooting step. Not to discontinue using them for the rest of your life. ;) On 5/2/05, Andreas Kang <[EMAIL PROTECTED]> wrote: > Im running 64bit :) ok wil try to disable statsme and hlguard. But I hate > cheaters.. :) -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: SV: [hlds_linux] AMD64
Im running 64bit :) ok wil try to disable statsme and hlguard. But I hate cheaters.. :) Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sendt: Monday, May 02, 2005 12:36 PM Til: hlds_linux@list.valvesoftware.com Emne: Re: SV: [hlds_linux] AMD64 Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options activated will kill "every" server ;) Most important: are using 64-bit-binaries? I'm running another 64bit machine but only with a 32bit linux and cpu usage is real high... hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38: > > Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about > 100% cpu when they are full.. > > Med vennlig hilsen: > Andreas Kang Schøyen > Teknisk ansvarlig for NovaNett avd. CS > e-post: [EMAIL PROTECTED] > mobil: 45 44 21 88 > > > -Opprinnelig melding- > Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Sendt: Monday, May 02, 2005 12:12 PM > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] AMD64 > > I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM. > Each of them giving max 20% cpu usage using AMXX 1.01 as plugin > and running fun maps! > > hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37: > > > > How many 12player servers can AMD64 3000+ run, if they are all full? > > > > > > Med vennlig hilsen: > > Andreas Kang Schøyen > > Teknisk ansvarlig for NovaNett avd. CS > > e-post: [EMAIL PROTECTED] > > mobil: 45 44 21 88 > > > > > > -Opprinnelig melding- > > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > > Sendt: Sunday, May 01, 2005 4:50 AM > > Til: hlds_linux@list.valvesoftware.com > > Emne: Re: [hlds_linux] celeron questions > > > > Adrien wrote: > > > And what do you think about P4 and Xeon CPU ? > > > Is their a big difference between them ? > > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > > > > > Adrien > > > > CPU usage reported by top was around the 30%-40% mark with 16 players. > > The celerons afaik are just P4's with small caches, so they should > > perform the same in terms of CPU usage, it's just the fact that less > > instructions can be put in the cache with a Celeron that makes them icky. > > > > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > > Xeon IMO is overkill for a gameserver though, I personally think it's > > more economical to buy a heap of desktop grade machines because with the > > way gameservers constantly need faster CPU's and more RAM, it's cheaper > > just to replace the machines every year or so. > > > > You should get about 2 maybe 3 12 player servers on a P4. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > No virus found in this incoming message. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > Einmalig und brandneu bei Oekoprinz: > DSL mit kostenlosem Dell PC und Farbdrucker > > Superschnelles DSL mit: > - Top ausgestatteten Dell PC > - Farbdrucker und > - Komplett-Set zum kostenlosen Telefonieren im Internet. > > http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > ___ > To
Re: SV: [hlds_linux] AMD64
Disable Statsme and use AMXMOD-integrated stats. Using HLGuard with all options activated will kill "every" server ;) Most important: are using 64-bit-binaries? I'm running another 64bit machine but only with a 32bit linux and cpu usage is real high... hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:31:38: > > Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about > 100% cpu when they are full.. > > Med vennlig hilsen: > Andreas Kang Schøyen > Teknisk ansvarlig for NovaNett avd. CS > e-post: [EMAIL PROTECTED] > mobil: 45 44 21 88 > > > -Opprinnelig melding- > Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Sendt: Monday, May 02, 2005 12:12 PM > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] AMD64 > > I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM. > Each of them giving max 20% cpu usage using AMXX 1.01 as plugin > and running fun maps! > > hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37: > > > > How many 12player servers can AMD64 3000+ run, if they are all full? > > > > > > Med vennlig hilsen: > > Andreas Kang Schøyen > > Teknisk ansvarlig for NovaNett avd. CS > > e-post: [EMAIL PROTECTED] > > mobil: 45 44 21 88 > > > > > > -Opprinnelig melding- > > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > > Sendt: Sunday, May 01, 2005 4:50 AM > > Til: hlds_linux@list.valvesoftware.com > > Emne: Re: [hlds_linux] celeron questions > > > > Adrien wrote: > > > And what do you think about P4 and Xeon CPU ? > > > Is their a big difference between them ? > > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > > > > > Adrien > > > > CPU usage reported by top was around the 30%-40% mark with 16 players. > > The celerons afaik are just P4's with small caches, so they should > > perform the same in terms of CPU usage, it's just the fact that less > > instructions can be put in the cache with a Celeron that makes them icky. > > > > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > > Xeon IMO is overkill for a gameserver though, I personally think it's > > more economical to buy a heap of desktop grade machines because with the > > way gameservers constantly need faster CPU's and more RAM, it's cheaper > > just to replace the machines every year or so. > > > > You should get about 2 maybe 3 12 player servers on a P4. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > No virus found in this incoming message. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > Einmalig und brandneu bei Oekoprinz: > DSL mit kostenlosem Dell PC und Farbdrucker > > Superschnelles DSL mit: > - Top ausgestatteten Dell PC > - Farbdrucker und > - Komplett-Set zum kostenlosen Telefonieren im Internet. > > http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: [hlds_linux] AMD64
Im running 2x16 slots with amxmod, statsme and hlguard. But it consumes about 100% cpu when they are full.. Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sendt: Monday, May 02, 2005 12:12 PM Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] AMD64 I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM. Each of them giving max 20% cpu usage using AMXX 1.01 as plugin and running fun maps! hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37: > > How many 12player servers can AMD64 3000+ run, if they are all full? > > > Med vennlig hilsen: > Andreas Kang Schøyen > Teknisk ansvarlig for NovaNett avd. CS > e-post: [EMAIL PROTECTED] > mobil: 45 44 21 88 > > > -Opprinnelig melding- > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > Sendt: Sunday, May 01, 2005 4:50 AM > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] celeron questions > > Adrien wrote: > > And what do you think about P4 and Xeon CPU ? > > Is their a big difference between them ? > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > > > Adrien > > CPU usage reported by top was around the 30%-40% mark with 16 players. > The celerons afaik are just P4's with small caches, so they should > perform the same in terms of CPU usage, it's just the fact that less > instructions can be put in the cache with a Celeron that makes them icky. > > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > Xeon IMO is overkill for a gameserver though, I personally think it's > more economical to buy a heap of desktop grade machines because with the > way gameservers constantly need faster CPU's and more RAM, it's cheaper > just to replace the machines every year or so. > > You should get about 2 maybe 3 12 player servers on a P4. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64
I'm currently running 3 x 14 slots on an AMD64 2800+ with 768MB RAM. Each of them giving max 20% cpu usage using AMXX 1.01 as plugin and running fun maps! hlds_linux@list.valvesoftware.com schrieb am 02.05.05 12:08:37: > > How many 12player servers can AMD64 3000+ run, if they are all full? > > > Med vennlig hilsen: > Andreas Kang Schøyen > Teknisk ansvarlig for NovaNett avd. CS > e-post: [EMAIL PROTECTED] > mobil: 45 44 21 88 > > > -Opprinnelig melding- > Fra: Scott Pettit [mailto:[EMAIL PROTECTED] > Sendt: Sunday, May 01, 2005 4:50 AM > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] celeron questions > > Adrien wrote: > > And what do you think about P4 and Xeon CPU ? > > Is their a big difference between them ? > > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > > > Adrien > > CPU usage reported by top was around the 30%-40% mark with 16 players. > The celerons afaik are just P4's with small caches, so they should > perform the same in terms of CPU usage, it's just the fact that less > instructions can be put in the cache with a Celeron that makes them icky. > > P4 and Xeon I've never compared as I don't own any Xeons, only P4's. > Xeon IMO is overkill for a gameserver though, I personally think it's > more economical to buy a heap of desktop grade machines because with the > way gameservers constantly need faster CPU's and more RAM, it's cheaper > just to replace the machines every year or so. > > You should get about 2 maybe 3 12 player servers on a P4. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD64
How many 12player servers can AMD64 3000+ run, if they are all full? Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: Scott Pettit [mailto:[EMAIL PROTECTED] Sendt: Sunday, May 01, 2005 4:50 AM Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] celeron questions Adrien wrote: > And what do you think about P4 and Xeon CPU ? > Is their a big difference between them ? > How servers can i run with 12 players on CS 1.6 or CS:S on them ? > > Adrien CPU usage reported by top was around the 30%-40% mark with 16 players. The celerons afaik are just P4's with small caches, so they should perform the same in terms of CPU usage, it's just the fact that less instructions can be put in the cache with a Celeron that makes them icky. P4 and Xeon I've never compared as I don't own any Xeons, only P4's. Xeon IMO is overkill for a gameserver though, I personally think it's more economical to buy a heap of desktop grade machines because with the way gameservers constantly need faster CPU's and more RAM, it's cheaper just to replace the machines every year or so. You should get about 2 maybe 3 12 player servers on a P4. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 4/29/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 - which binary in 32Bit?
hlds_amd or the 64 bit version didnt get chance to test it :( Steve / K - Original Message - From: "Christoph Franke" > just a simple question: which is the binary to use best when running a > 32Bit hlds an a AMD64 Dual Opteron Platform, hlds_i686 or hlds_amd? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] AMD64 - which binary in 32Bit?
I would think the hlds_amd is best. - Original Message - From: "Christoph Franke" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 15, 2004 07:23 AM Subject: [hlds_linux] AMD64 - which binary in 32Bit? > -- > Hello folks, > > just a simple question: which is the binary to use best when running a > 32Bit hlds an a AMD64 Dual Opteron Platform, hlds_i686 or hlds_amd? > > Best regards > > Christoph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD64 - which binary in 32Bit?
-- Hello folks, just a simple question: which is the binary to use best when running a 32Bit hlds an a AMD64 Dual Opteron Platform, hlds_i686 or hlds_amd? Best regards Christoph -- | GnuPG Public Key: http://www.thefranke.net/public.asc | | The BOFH Archive at: http://bofh.ntk.net/Bastard.html | | Registered Linux User: 250439 - http://counter.li.org | -- [ Content of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD64 problems :(
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I've just installed the latest version of hlds on my brand new machine (Redhat 9 Linux) AMD64 2.2ghz When I run the server im getting the error message:- -sh-2.05b$ ./hlds_run -game cstrike -debug Auto detecting CPU Using AMD-Opteron (64 bit) Optimised binary. Enabling debug mode Auto-restarting the server on crash ./hlds_run: line 359: ./hlds_amd64: cannot execute binary file cat: hlds.11932.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Have I done something wrong? Any ideas? Thanks Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] AMD64 - Compiler.
Theres no such option on GCC 3.3.2: http://gcc.gnu.org/onlinedocs/gcc-3.3.2/gcc/i386-and-x86-64-Options.html#i38 6%20and%20x86-64%20Options But in GCC 3.4.0 thre will be -mcpu=k8 (or -march=k8). - BoNeLeSS -Mensaje original- De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de Nelson Marques Enviado el: jueves, 22 de enero de 2004 0:56 Para: [EMAIL PROTECTED] Asunto: Re: [hlds_linux] AMD64 - Compiler. I can be completly mistaken, but I think that the march instruction for gcc is: -mcpu=opteron or -mcpu=amd-64 I think both of them work under gcc-3.2.x or above if compiled for 64bit support. nmarques hondaman wrote: >If you find out, let me know. Ive been running an Opteron for 6 months >and nobody seems to have a clue. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Alastair >Grant >Sent: Wednesday, January 21, 2004 5:26 PM >To: [EMAIL PROTECTED] >Subject: [hlds_linux] AMD64 - Compiler. > >I am currently testing out a Operthingy. I need to recompile metamod >and such. What compiler and flags do Valve (or anybody with any >experience) recommend for best compatibility with hlds_64? > >Regards, > >Alastair. > >-- >Wireplay Official >http://www.wireplay.co.uk/ > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux