Re: [hlds_linux] mp_timelimit and last round problems
well diabling the time limit and setting a max number of rounds seems to work but what i don't understand is how the match server which is set up basically identical except it has zblock and roger devils cmp on it doesn't do this dackz wrote: > I think the more jarring effect that this creates is how the map > changes as soon as a player connects and joins a team. They spend all > that time connecting to the server, loading the map, and joining a > class or a team or what have you, and then they have to do it all over > again. > > At least that's the behavior I remember seeing in CS:S. > > Perhaps resetting the time that the map was changed when a client > connects to an empty server would be better. Or whatever you'd need to > do in order to make the amount of time left equal to mp_timelimit when > the server goes from zero clients to one client. > > On 5/11/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> The server doesn't run game frames unless real users are connected to >> save CPU cycles, it doesn't do the map cycling logic during this period >> by design. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
I think the more jarring effect that this creates is how the map changes as soon as a player connects and joins a team. They spend all that time connecting to the server, loading the map, and joining a class or a team or what have you, and then they have to do it all over again. At least that's the behavior I remember seeing in CS:S. Perhaps resetting the time that the map was changed when a client connects to an empty server would be better. Or whatever you'd need to do in order to make the amount of time left equal to mp_timelimit when the server goes from zero clients to one client. On 5/11/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
did this get solved? i have a friend with a couple of rented windows based servers that are show this behaviour. i have adjusted the round time to be a multiple of the round timelimit but the bots just sit there doing nothing when the time limit expires and the server only responds to rcon quit and rcon changelevel commands. rcon mp_restartgame, rcon restart and all the others get logged and acknowledged by the server but it doesn't act on them. this is driver me crazy coz i'm getting whined at for not being able to fix it and the server host is totally useless. he does even know how to set them to be restarted every 24 hours if anyone has any idea please chip in. Ronny Schedel wrote: > But this does not solve anything. Some rounds can be shorter than the > round > time. > > Best regards > > Ronny > >> Finishing off rounds is by design, look at making your time limit a >> multiple of the round time. >> >> - Alfred >> >> teame06 wrote: >>> Ok, one more last question. >>> >>> What about the last round thing. Can there be added a cvar to disable >>> that? >>> >>> Alfred Reynolds wrote: The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. - Alfred teame06 wrote: > I'm running the server at 66 tick only and with no mods. Like I > said I really do not want to rely on bots. Maybe Alfred or one of > the valve employee can give some input on this? > > David Williams wrote: > >> i had this issue even with bots in the server. it was 100 tick >> with the latest mani, evenscripts (running ace rates), steambans, >> metamod and a cl_restrict_blah settings advisor. i dropped the >> tick down to 75 after trying everything i could think of and it >> seems to have gone away >> >> Daniel wrote: >> >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Yeah this annoys me too. Currently I just let my server have 2 >>> bots and have the bot quota mode work so that the bots go away >>> when real people join (so it just keeps 2 people on the server as >>> minimum). >>> >>> I consider this problem a genuine glitch. Why would a server wait >>> until the magical last round is over? Hope it can get fixed in >>> this next big update. -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
But this does not solve anything. Some rounds can be shorter than the round time. Best regards Ronny Finishing off rounds is by design, look at making your time limit a multiple of the round time. - Alfred teame06 wrote: Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote: The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. - Alfred teame06 wrote: I'm running the server at 66 tick only and with no mods. Like I said I really do not want to rely on bots. Maybe Alfred or one of the valve employee can give some input on this? David Williams wrote: i had this issue even with bots in the server. it was 100 tick with the latest mani, evenscripts (running ace rates), steambans, metamod and a cl_restrict_blah settings advisor. i dropped the tick down to 75 after trying everything i could think of and it seems to have gone away Daniel wrote: -- [ Picked text/plain from multipart/alternative ] Yeah this annoys me too. Currently I just let my server have 2 bots and have the bot quota mode work so that the bots go away when real people join (so it just keeps 2 people on the server as minimum). I consider this problem a genuine glitch. Why would a server wait until the magical last round is over? Hope it can get fixed in this next big update. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] mp_timelimit and last round problems
Not if you're using it anyway. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, May 12, 2007 1:04 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] mp_timelimit and last round problems -- [ Picked text/plain from multipart/alternative ] Lol That is a cure worse than the disease On 5/13/07, Dan E <[EMAIL PROTECTED]> wrote: > > Why not use mani's automap feature in that case? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Saturday, May 12, 2007 10:02 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] mp_timelimit and last round problems > > -- > [ Picked text/plain from multipart/alternative ] > To make the server churn through the maps until it picks up something that > people want to play at that time. > > On 5/12/07, LDuke <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > What's the point of changing maps if no one is playing anyway? > > > > On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote: > > > > > > Ok, one more last question. > > > > > > What about the last round thing. Can there be added a cvar to disable > > > that? > > > > > > Alfred Reynolds wrote: > > > > The server doesn't run game frames unless real users are connected > to > > > > save CPU cycles, it doesn't do the map cycling logic during this > > period > > > > by design. > > > > > > > > - Alfred > > > > > > > > teame06 wrote: > > > > > > > >> I'm running the server at 66 tick only and with no mods. Like I > said > > I > > > >> really do not want to rely on bots. Maybe Alfred or one of the > valve > > > >> employee can give some input on this? > > > >> > > > >> David Williams wrote: > > > >> > > > >>> i had this issue even with bots in the server. it was 100 tick > with > > > >>> the > > > >>> latest mani, evenscripts (running ace rates), steambans, metamod > and > > > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 > > > >>> after > > > >>> trying everything i could think of and it seems to have gone away > > > >>> > > > >>> Daniel wrote: > > > >>> > > > >>> > > > >>>> -- > > > >>>> [ Picked text/plain from multipart/alternative ] > > > >>>> Yeah this annoys me too. Currently I just let my server have 2 > bots > > > >>>> and have > > > >>>> the bot quota mode work so that the bots go away when real people > > > >>>> join (so > > > >>>> it just keeps 2 people on the server as minimum). > > > >>>> > > > >>>> I consider this problem a genuine glitch. Why would a server > wait > > > >>>> until the magical last round is over? Hope it can get fixed in > this > > > >>>> next big update. -- > > > >>>> > > > >>>> ___ > > > >>>> To unsubscribe, edit your list preferences, or view the list > > > >>>> archives, please visit: > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>> ___ > > > >>> To unsubscribe, edit your list preferences, or view the list > > > >>> archives, please visit: > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >>> > > > >>> > > > >>> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >> > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please vis
Re: [hlds_linux] mp_timelimit and last round problems
Thank you for your time. Alfred Reynolds wrote: Finishing off rounds is by design, look at making your time limit a multiple of the round time. - Alfred teame06 wrote: Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote: The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. - Alfred teame06 wrote: I'm running the server at 66 tick only and with no mods. Like I said I really do not want to rely on bots. Maybe Alfred or one of the valve employee can give some input on this? David Williams wrote: i had this issue even with bots in the server. it was 100 tick with the latest mani, evenscripts (running ace rates), steambans, metamod and a cl_restrict_blah settings advisor. i dropped the tick down to 75 after trying everything i could think of and it seems to have gone away Daniel wrote: -- [ Picked text/plain from multipart/alternative ] Yeah this annoys me too. Currently I just let my server have 2 bots and have the bot quota mode work so that the bots go away when real people join (so it just keeps 2 people on the server as minimum). I consider this problem a genuine glitch. Why would a server wait until the magical last round is over? Hope it can get fixed in this next big update. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
-- [ Picked text/plain from multipart/alternative ] Lol That is a cure worse than the disease On 5/13/07, Dan E <[EMAIL PROTECTED]> wrote: > > Why not use mani's automap feature in that case? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Saturday, May 12, 2007 10:02 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] mp_timelimit and last round problems > > -- > [ Picked text/plain from multipart/alternative ] > To make the server churn through the maps until it picks up something that > people want to play at that time. > > On 5/12/07, LDuke <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > What's the point of changing maps if no one is playing anyway? > > > > On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote: > > > > > > Ok, one more last question. > > > > > > What about the last round thing. Can there be added a cvar to disable > > > that? > > > > > > Alfred Reynolds wrote: > > > > The server doesn't run game frames unless real users are connected > to > > > > save CPU cycles, it doesn't do the map cycling logic during this > > period > > > > by design. > > > > > > > > - Alfred > > > > > > > > teame06 wrote: > > > > > > > >> I'm running the server at 66 tick only and with no mods. Like I > said > > I > > > >> really do not want to rely on bots. Maybe Alfred or one of the > valve > > > >> employee can give some input on this? > > > >> > > > >> David Williams wrote: > > > >> > > > >>> i had this issue even with bots in the server. it was 100 tick > with > > > >>> the > > > >>> latest mani, evenscripts (running ace rates), steambans, metamod > and > > > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 > > > >>> after > > > >>> trying everything i could think of and it seems to have gone away > > > >>> > > > >>> Daniel wrote: > > > >>> > > > >>> > > > >>>> -- > > > >>>> [ Picked text/plain from multipart/alternative ] > > > >>>> Yeah this annoys me too. Currently I just let my server have 2 > bots > > > >>>> and have > > > >>>> the bot quota mode work so that the bots go away when real people > > > >>>> join (so > > > >>>> it just keeps 2 people on the server as minimum). > > > >>>> > > > >>>> I consider this problem a genuine glitch. Why would a server > wait > > > >>>> until the magical last round is over? Hope it can get fixed in > this > > > >>>> next big update. -- > > > >>>> > > > >>>> ___ > > > >>>> To unsubscribe, edit your list preferences, or view the list > > > >>>> archives, please visit: > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>> ___ > > > >>> To unsubscribe, edit your list preferences, or view the list > > > >>> archives, please visit: > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >>> > > > >>> > > > >>> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >> > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] mp_timelimit and last round problems
} -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of James Harrison } Sent: Saturday, May 12, 2007 8:57 AM } To: hlds_linux@list.valvesoftware.com } Subject: RE: [hlds_linux] mp_timelimit and last round problems } } As a hack-around, you could tie rcon into a server query script in a } cronjob- if empty, changelevel. Cron every half hour or whatever. PHP } would be an ideal language (PHP's cli interface that is) to use for this. How can you use rcon in a cron script? I would love this, but I don't understand what/how. I don't have a rcon command in my cstrike directory. Guy } } I suspect that adding a cvar to alter it would be difficult as it goes } against good server logic. Servers should sleep when unused; this goes for } all services, be it web or game or database. The external method will be } the thing to use. } } James Harrison } } -Original Message- } From: "teame06" <[EMAIL PROTECTED]> } To: hlds_linux@list.valvesoftware.com } Sent: 12/05/07 02:43 } Subject: Re: [hlds_linux] mp_timelimit and last round problems } } Ok, one more last question. } } What about the last round thing. Can there be added a cvar to disable } that? } } Alfred Reynolds wrote: } > The server doesn't run game frames unless real users are connected to } > save CPU cycles, it doesn't do the map cycling logic during this period } > by design. } > } > - Alfred } > } > teame06 wrote: } > } >> I'm running the server at 66 tick only and with no mods. Like I said I } >> really do not want to rely on bots. Maybe Alfred or one of the valve } >> employee can give some input on this? } >> } >> David Williams wrote: } >> } >>> i had this issue even with bots in the server. it was 100 tick with } >>> the } >>> latest mani, evenscripts (running ace rates), steambans, metamod and } >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 } >>> after } >>> trying everything i could think of and it seems to have gone away } >>> } >>> Daniel wrote: } >>> } >>> } >>>> -- } >>>> [ Picked text/plain from multipart/alternative ] } >>>> Yeah this annoys me too. Currently I just let my server have 2 bots } >>>> and have } >>>> the bot quota mode work so that the bots go away when real people } >>>> join (so } >>>> it just keeps 2 people on the server as minimum). } >>>> } >>>> I consider this problem a genuine glitch. Why would a server wait } >>>> until the magical last round is over? Hope it can get fixed in this } >>>> next big update. -- } >>>> } >>>> ___ } >>>> To unsubscribe, edit your list preferences, or view the list } >>>> archives, please visit: } >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >>>> } >>>> } >>>> } >>>> } >>>> } >>> ___ } >>> To unsubscribe, edit your list preferences, or view the list } >>> archives, please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >>> } >>> } >>> } >> ___ } >> To unsubscribe, edit your list preferences, or view the list } >> archives, please visit: } >> http://list.valvesoftware.com/mailman/listinf } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] mp_timelimit and last round problems
} -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of LDuke } Sent: Saturday, May 12, 2007 9:45 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] mp_timelimit and last round problems } } -- } [ Picked text/plain from multipart/alternative ] } What's the point of changing maps if no one is playing anyway? lol Maybe no one likes the current map. So auto switch to the next. } } On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote: } > } > Ok, one more last question. } > } > What about the last round thing. Can there be added a cvar to disable } > that? } > } > Alfred Reynolds wrote: } > > The server doesn't run game frames unless real users are connected to } > > save CPU cycles, it doesn't do the map cycling logic during this } period } > > by design. } > > } > > - Alfred } > > } > > teame06 wrote: } > > } > >> I'm running the server at 66 tick only and with no mods. Like I said } I } > >> really do not want to rely on bots. Maybe Alfred or one of the valve } > >> employee can give some input on this? } > >> } > >> David Williams wrote: } > >> } > >>> i had this issue even with bots in the server. it was 100 tick with } > >>> the } > >>> latest mani, evenscripts (running ace rates), steambans, metamod and } > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 } > >>> after } > >>> trying everything i could think of and it seems to have gone away } > >>> } > >>> Daniel wrote: } > >>> } > >>> } > >>>> -- } > >>>> [ Picked text/plain from multipart/alternative ] } > >>>> Yeah this annoys me too. Currently I just let my server have 2 bots } > >>>> and have } > >>>> the bot quota mode work so that the bots go away when real people } > >>>> join (so } > >>>> it just keeps 2 people on the server as minimum). } > >>>> } > >>>> I consider this problem a genuine glitch. Why would a server wait } > >>>> until the magical last round is over? Hope it can get fixed in this } > >>>> next big update. -- } > >>>> } > >>>> ___ } > >>>> To unsubscribe, edit your list preferences, or view the list } > >>>> archives, please visit: } > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > >>>> } > >>>> } > >>>> } > >>>> } > >>>> } > >>> ___ } > >>> To unsubscribe, edit your list preferences, or view the list } > >>> archives, please visit: } > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > >>> } > >>> } > >>> } > >> ___ } > >> To unsubscribe, edit your list preferences, or view the list } > >> archives, please visit: } > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > >> } > > } > > ___ } > > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > > } > > } > } > } > ___ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } -- } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] mp_timelimit and last round problems
Why not use mani's automap feature in that case? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, May 12, 2007 10:02 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] mp_timelimit and last round problems -- [ Picked text/plain from multipart/alternative ] To make the server churn through the maps until it picks up something that people want to play at that time. On 5/12/07, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > What's the point of changing maps if no one is playing anyway? > > On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote: > > > > Ok, one more last question. > > > > What about the last round thing. Can there be added a cvar to disable > > that? > > > > Alfred Reynolds wrote: > > > The server doesn't run game frames unless real users are connected to > > > save CPU cycles, it doesn't do the map cycling logic during this > period > > > by design. > > > > > > - Alfred > > > > > > teame06 wrote: > > > > > >> I'm running the server at 66 tick only and with no mods. Like I said > I > > >> really do not want to rely on bots. Maybe Alfred or one of the valve > > >> employee can give some input on this? > > >> > > >> David Williams wrote: > > >> > > >>> i had this issue even with bots in the server. it was 100 tick with > > >>> the > > >>> latest mani, evenscripts (running ace rates), steambans, metamod and > > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 > > >>> after > > >>> trying everything i could think of and it seems to have gone away > > >>> > > >>> Daniel wrote: > > >>> > > >>> > > >>>> -- > > >>>> [ Picked text/plain from multipart/alternative ] > > >>>> Yeah this annoys me too. Currently I just let my server have 2 bots > > >>>> and have > > >>>> the bot quota mode work so that the bots go away when real people > > >>>> join (so > > >>>> it just keeps 2 people on the server as minimum). > > >>>> > > >>>> I consider this problem a genuine glitch. Why would a server wait > > >>>> until the magical last round is over? Hope it can get fixed in this > > >>>> next big update. -- > > >>>> > > >>>> ___ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >>> > > >>> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] mp_timelimit and last round problems
Finishing off rounds is by design, look at making your time limit a multiple of the round time. - Alfred teame06 wrote: > Ok, one more last question. > > What about the last round thing. Can there be added a cvar to disable > that? > > Alfred Reynolds wrote: >> The server doesn't run game frames unless real users are connected to >> save CPU cycles, it doesn't do the map cycling logic during this >> period >> by design. >> >> - Alfred >> >> teame06 wrote: >> >>> I'm running the server at 66 tick only and with no mods. Like I >>> said I really do not want to rely on bots. Maybe Alfred or one of >>> the valve employee can give some input on this? >>> >>> David Williams wrote: >>> i had this issue even with bots in the server. it was 100 tick with the latest mani, evenscripts (running ace rates), steambans, metamod and a cl_restrict_blah settings advisor. i dropped the tick down to 75 after trying everything i could think of and it seems to have gone away Daniel wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah this annoys me too. Currently I just let my server have 2 > bots and have the bot quota mode work so that the bots go away > when real people join (so it just keeps 2 people on the server as > minimum). > > I consider this problem a genuine glitch. Why would a server wait > until the magical last round is over? Hope it can get fixed in > this next big update. -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
-- [ Picked text/plain from multipart/alternative ] To make the server churn through the maps until it picks up something that people want to play at that time. On 5/12/07, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > What's the point of changing maps if no one is playing anyway? > > On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote: > > > > Ok, one more last question. > > > > What about the last round thing. Can there be added a cvar to disable > > that? > > > > Alfred Reynolds wrote: > > > The server doesn't run game frames unless real users are connected to > > > save CPU cycles, it doesn't do the map cycling logic during this > period > > > by design. > > > > > > - Alfred > > > > > > teame06 wrote: > > > > > >> I'm running the server at 66 tick only and with no mods. Like I said > I > > >> really do not want to rely on bots. Maybe Alfred or one of the valve > > >> employee can give some input on this? > > >> > > >> David Williams wrote: > > >> > > >>> i had this issue even with bots in the server. it was 100 tick with > > >>> the > > >>> latest mani, evenscripts (running ace rates), steambans, metamod and > > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 > > >>> after > > >>> trying everything i could think of and it seems to have gone away > > >>> > > >>> Daniel wrote: > > >>> > > >>> > > -- > > [ Picked text/plain from multipart/alternative ] > > Yeah this annoys me too. Currently I just let my server have 2 bots > > and have > > the bot quota mode work so that the bots go away when real people > > join (so > > it just keeps 2 people on the server as minimum). > > > > I consider this problem a genuine glitch. Why would a server wait > > until the magical last round is over? Hope it can get fixed in this > > next big update. -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >>> > > >>> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
-- [ Picked text/plain from multipart/alternative ] What's the point of changing maps if no one is playing anyway? On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote: > > Ok, one more last question. > > What about the last round thing. Can there be added a cvar to disable > that? > > Alfred Reynolds wrote: > > The server doesn't run game frames unless real users are connected to > > save CPU cycles, it doesn't do the map cycling logic during this period > > by design. > > > > - Alfred > > > > teame06 wrote: > > > >> I'm running the server at 66 tick only and with no mods. Like I said I > >> really do not want to rely on bots. Maybe Alfred or one of the valve > >> employee can give some input on this? > >> > >> David Williams wrote: > >> > >>> i had this issue even with bots in the server. it was 100 tick with > >>> the > >>> latest mani, evenscripts (running ace rates), steambans, metamod and > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 > >>> after > >>> trying everything i could think of and it seems to have gone away > >>> > >>> Daniel wrote: > >>> > >>> > -- > [ Picked text/plain from multipart/alternative ] > Yeah this annoys me too. Currently I just let my server have 2 bots > and have > the bot quota mode work so that the bots go away when real people > join (so > it just keeps 2 people on the server as minimum). > > I consider this problem a genuine glitch. Why would a server wait > until the magical last round is over? Hope it can get fixed in this > next big update. -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] mp_timelimit and last round problems
As a hack-around, you could tie rcon into a server query script in a cronjob- if empty, changelevel. Cron every half hour or whatever. PHP would be an ideal language (PHP's cli interface that is) to use for this. I suspect that adding a cvar to alter it would be difficult as it goes against good server logic. Servers should sleep when unused; this goes for all services, be it web or game or database. The external method will be the thing to use. James Harrison -Original Message- From: "teame06" <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Sent: 12/05/07 02:43 Subject: Re: [hlds_linux] mp_timelimit and last round problems Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote: > The server doesn't run game frames unless real users are connected to > save CPU cycles, it doesn't do the map cycling logic during this period > by design. > > - Alfred > > teame06 wrote: > >> I'm running the server at 66 tick only and with no mods. Like I said I >> really do not want to rely on bots. Maybe Alfred or one of the valve >> employee can give some input on this? >> >> David Williams wrote: >> >>> i had this issue even with bots in the server. it was 100 tick with >>> the >>> latest mani, evenscripts (running ace rates), steambans, metamod and >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 >>> after >>> trying everything i could think of and it seems to have gone away >>> >>> Daniel wrote: >>> >>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Yeah this annoys me too. Currently I just let my server have 2 bots >>>> and have >>>> the bot quota mode work so that the bots go away when real people >>>> join (so >>>> it just keeps 2 people on the server as minimum). >>>> >>>> I consider this problem a genuine glitch. Why would a server wait >>>> until the magical last round is over? Hope it can get fixed in this >>>> next big update. -- >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote: The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. - Alfred teame06 wrote: I'm running the server at 66 tick only and with no mods. Like I said I really do not want to rely on bots. Maybe Alfred or one of the valve employee can give some input on this? David Williams wrote: i had this issue even with bots in the server. it was 100 tick with the latest mani, evenscripts (running ace rates), steambans, metamod and a cl_restrict_blah settings advisor. i dropped the tick down to 75 after trying everything i could think of and it seems to have gone away Daniel wrote: -- [ Picked text/plain from multipart/alternative ] Yeah this annoys me too. Currently I just let my server have 2 bots and have the bot quota mode work so that the bots go away when real people join (so it just keeps 2 people on the server as minimum). I consider this problem a genuine glitch. Why would a server wait until the magical last round is over? Hope it can get fixed in this next big update. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] mp_timelimit and last round problems
The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. - Alfred teame06 wrote: > I'm running the server at 66 tick only and with no mods. Like I said I > really do not want to rely on bots. Maybe Alfred or one of the valve > employee can give some input on this? > > David Williams wrote: >> i had this issue even with bots in the server. it was 100 tick with >> the >> latest mani, evenscripts (running ace rates), steambans, metamod and >> a cl_restrict_blah settings advisor. i dropped the tick down to 75 >> after >> trying everything i could think of and it seems to have gone away >> >> Daniel wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Yeah this annoys me too. Currently I just let my server have 2 bots >>> and have >>> the bot quota mode work so that the bots go away when real people >>> join (so >>> it just keeps 2 people on the server as minimum). >>> >>> I consider this problem a genuine glitch. Why would a server wait >>> until the magical last round is over? Hope it can get fixed in this >>> next big update. -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
I'm running the server at 66 tick only and with no mods. Like I said I really do not want to rely on bots. Maybe Alfred or one of the valve employee can give some input on this? David Williams wrote: i had this issue even with bots in the server. it was 100 tick with the latest mani, evenscripts (running ace rates), steambans, metamod and a cl_restrict_blah settings advisor. i dropped the tick down to 75 after trying everything i could think of and it seems to have gone away Daniel wrote: -- [ Picked text/plain from multipart/alternative ] Yeah this annoys me too. Currently I just let my server have 2 bots and have the bot quota mode work so that the bots go away when real people join (so it just keeps 2 people on the server as minimum). I consider this problem a genuine glitch. Why would a server wait until the magical last round is over? Hope it can get fixed in this next big update. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
i had this issue even with bots in the server. it was 100 tick with the latest mani, evenscripts (running ace rates), steambans, metamod and a cl_restrict_blah settings advisor. i dropped the tick down to 75 after trying everything i could think of and it seems to have gone away Daniel wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah this annoys me too. Currently I just let my server have 2 bots and have > the bot quota mode work so that the bots go away when real people join (so > it just keeps 2 people on the server as minimum). > > I consider this problem a genuine glitch. Why would a server wait until the > magical last round is over? Hope it can get fixed in this next big update. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit and last round problems
-- [ Picked text/plain from multipart/alternative ] Yeah this annoys me too. Currently I just let my server have 2 bots and have the bot quota mode work so that the bots go away when real people join (so it just keeps 2 people on the server as minimum). I consider this problem a genuine glitch. Why would a server wait until the magical last round is over? Hope it can get fixed in this next big update. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux