Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-03-05 Thread Steffen Tronstad
(HLDS, _not_ SOURCE)

I have a problem with one of my newest linux machines. (I do not know if it 
is a problem)

I've tried all pingboosts from 1-3, and sys_ticrate from 2000 to 1. rcon 
stats reports an FPS of ~240-250 no matter what settings I'm using.

I have other servers running 999 FPS with no problem at all.


stats
CPU   InOut   Uptime  Users   FPSPlayers
 6.00  0.00  0.00   2 0  245.52   0


The kernel I'm using is 2.6.26-1-amd64 #1 SMP, on a DELL 6850 (Quad intel 
dualcore 12GB RAM)

-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Gary Stanley
Sendt: 24. februar 2009 16:31
Til: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux 
server mailing list
Emne: Re: [hlds_linux] ticrate, pingboost, rates - need help

At 03:23 AM 2/24/2009, Kveri wrote:
guys I don't see any point running a server with pingboost (1,2 or 3)
with 1000Hz kernel, why? It's already boosted, so why using pingboost?

Kveri

Different methods to service the timers that drive it. 1 uses an 
alarm() call, 2 uses a select()
and 3 uses a method that processes each one as they come in.

The engine runs fast with a pingboost of 3 and a ticrate over 1000 
due to the way the engine divides/multiplies the ticrate
to step frame time.

You really don't need highres timers on a machine anyways, because 
when hrtimers are enabled in the kernel the error rate is increased
and you see significant jitter doing sleeps.. the long term solution 
is to write a sleep function that uses the rdtsc of the cpu and then 
you get ultra accurate sleeps (you'll need a reference clock though, 
like open /dev/hpet or use ntpd :-)











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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-03-05 Thread kama

Maybe its HZ limit that causing this.

/Bjorn

On Thu, 5 Mar 2009, Steffen Tronstad wrote:

 (HLDS, _not_ SOURCE)

 I have a problem with one of my newest linux machines. (I do not know if it 
 is a problem)

 I've tried all pingboosts from 1-3, and sys_ticrate from 2000 to 1. rcon 
 stats reports an FPS of ~240-250 no matter what settings I'm using.

 I have other servers running 999 FPS with no problem at all.


 stats
 CPU   InOut   Uptime  Users   FPSPlayers
  6.00  0.00  0.00   2 0  245.52   0


 The kernel I'm using is 2.6.26-1-amd64 #1 SMP, on a DELL 6850 (Quad intel 
 dualcore 12GB RAM)

 -Opprinnelig melding-
 Fra: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Gary Stanley
 Sendt: 24. februar 2009 16:31
 Til: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux 
 server mailing list
 Emne: Re: [hlds_linux] ticrate, pingboost, rates - need help

 At 03:23 AM 2/24/2009, Kveri wrote:
 guys I don't see any point running a server with pingboost (1,2 or 3)
 with 1000Hz kernel, why? It's already boosted, so why using pingboost?
 
 Kveri

 Different methods to service the timers that drive it. 1 uses an
 alarm() call, 2 uses a select()
 and 3 uses a method that processes each one as they come in.

 The engine runs fast with a pingboost of 3 and a ticrate over 1000
 due to the way the engine divides/multiplies the ticrate
 to step frame time.

 You really don't need highres timers on a machine anyways, because
 when hrtimers are enabled in the kernel the error rate is increased
 and you see significant jitter doing sleeps.. the long term solution
 is to write a sleep function that uses the rdtsc of the cpu and then
 you get ultra accurate sleeps (you'll need a reference clock though,
 like open /dev/hpet or use ntpd :-)











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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Kveri
guys I don't see any point running a server with pingboost (1,2 or 3) 
with 1000Hz kernel, why? It's already boosted, so why using pingboost?

Kveri

Pierre Egerland wrote:
 I don´t think so. Try ticrate 1000 and then ticrate 1 you will see that
 the server are even better runs. You can test it with:
 http://fpsmeter.fragaholics.de/
 And why does the game runs faster at pingboost 3 with 3500 ticrate...
 because the limit are 1000?? omg

 2009/2/18 AnAkIn . anakin...@gmail.com

   
 Ticrate 1? The maximum is 1000...
 Even if it makes a difference in rcon stats, it's just reporting false
 infos.

 2009/2/18 Pierre Egerland nappel4l...@googlemail.com

 
 Hi,
  your ticrate are to low i think.. i use with pingboost 2 the ticrate
 1.
 You can also use pingboost 3 with ticrate 2500 but not higher.
 Do you use hires-timer?
 What OS and kernel do you use?

 Greez


 2009/2/18 Christopher Szabo sza...@hotmail.com

   
 Hello!

 Problem #1
 I need some information about HLDS Counter-Strike 1.6 servers. I'm not
 certain what i should use in the start-command regarding the ticrate,
 pingboost and what is tos? I'm running two publicservers on each
 
 dedicated
   
 server. Both servers has 1000Hz in kernel.

 Machine #1
 Dell Power Edge R300

 Dell Intel X5000 Chipset

 Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB

 Hynix 2x2GB Dual Rank-RAM

 2x  Seagate 73GB SAS 15K rpm (Raid-1)

 Broadcom Netxtreme II


 ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos

 Machine #2
 Dell Power Edge R300


 Dell Intel X5000 Chipset


 Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB


 Hynix 2x2GB Dual Rank-RAM


 2x  Seagate 73GB SAS 15K rpm (Raid-1)


 Broadcom Netxtreme II

 ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos



 Problem #2

 On the same servers as i mentioned above, i have some rate problems
 
 too.
 
 I
   
 get choke on all the servers, but i don't know why.. The machines are
 
 good,
   
 and the connection is very good (co-location in Sweden, Pionen - the
 
 newest
   
 datacenter i Sweden, very high tech). Anyhow, why cant i use high
 
 rates?
 
 And
   
 what rates should i use for the publicservers?

 Working good:
 sv_maxupdaterate 70
 sv_minupdaterate 13
 sv_maxrate 2
 sv_maxspeed 900
 sv_minrate 2000

 Not working (choke):
 sv_maxupdaterate 100
 sv_minupdaterate 30
 sv_maxrate 25000
 sv_maxspeed 900
 sv_minrate 1




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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Gary Stanley
At 03:23 AM 2/24/2009, Kveri wrote:
guys I don't see any point running a server with pingboost (1,2 or 3)
with 1000Hz kernel, why? It's already boosted, so why using pingboost?

Kveri

Different methods to service the timers that drive it. 1 uses an 
alarm() call, 2 uses a select()
and 3 uses a method that processes each one as they come in.

The engine runs fast with a pingboost of 3 and a ticrate over 1000 
due to the way the engine divides/multiplies the ticrate
to step frame time.

You really don't need highres timers on a machine anyways, because 
when hrtimers are enabled in the kernel the error rate is increased
and you see significant jitter doing sleeps.. the long term solution 
is to write a sleep function that uses the rdtsc of the cpu and then 
you get ultra accurate sleeps (you'll need a reference clock though, 
like open /dev/hpet or use ntpd :-)











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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Gary Stanley
At 03:23 AM 2/24/2009, Kveri wrote:
guys I don't see any point running a server with pingboost (1,2 or 3)
with 1000Hz kernel, why? It's already boosted, so why using pingboost?

Kveri

Different methods to service the timers that drive it. 1 uses an 
alarm() call, 2 uses a select()
and 3 uses a method that processes each one as they come in.

The engine runs fast with a pingboost of 3 and a ticrate over 1000 
due to the way the engine divides/multiplies the ticrate
to step frame time.

You really don't need highres timers on a machine anyways, because 
when hrtimers are enabled in the kernel the error rate is increased
and you see significant jitter doing sleeps.. the long term solution 
is to write a sleep function that uses the rdtsc of the cpu and then 
you get ultra accurate sleeps (you'll need a reference clock though, 
like open /dev/hpet or use ntpd :-)











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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Pierre Egerland
Hi,
 your ticrate are to low i think.. i use with pingboost 2 the ticrate 1.
You can also use pingboost 3 with ticrate 2500 but not higher.
Do you use hires-timer?
What OS and kernel do you use?

Greez


2009/2/18 Christopher Szabo sza...@hotmail.com


 Hello!

 Problem #1
 I need some information about HLDS Counter-Strike 1.6 servers. I'm not
 certain what i should use in the start-command regarding the ticrate,
 pingboost and what is tos? I'm running two publicservers on each dedicated
 server. Both servers has 1000Hz in kernel.

 Machine #1
 Dell Power Edge R300

 Dell Intel X5000 Chipset

 Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB

 Hynix 2x2GB Dual Rank-RAM

 2x  Seagate 73GB SAS 15K rpm (Raid-1)

 Broadcom Netxtreme II


 ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos

 Machine #2
 Dell Power Edge R300


 Dell Intel X5000 Chipset


 Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB


 Hynix 2x2GB Dual Rank-RAM


 2x  Seagate 73GB SAS 15K rpm (Raid-1)


 Broadcom Netxtreme II

 ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos



 Problem #2

 On the same servers as i mentioned above, i have some rate problems too. I
 get choke on all the servers, but i don't know why.. The machines are good,
 and the connection is very good (co-location in Sweden, Pionen - the newest
 datacenter i Sweden, very high tech). Anyhow, why cant i use high rates? And
 what rates should i use for the publicservers?

 Working good:
 sv_maxupdaterate 70
 sv_minupdaterate 13
 sv_maxrate 2
 sv_maxspeed 900
 sv_minrate 2000

 Not working (choke):
 sv_maxupdaterate 100
 sv_minupdaterate 30
 sv_maxrate 25000
 sv_maxspeed 900
 sv_minrate 1




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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread AnAkIn .
Ticrate 1? The maximum is 1000...
Even if it makes a difference in rcon stats, it's just reporting false
infos.

2009/2/18 Pierre Egerland nappel4l...@googlemail.com

 Hi,
  your ticrate are to low i think.. i use with pingboost 2 the ticrate
 1.
 You can also use pingboost 3 with ticrate 2500 but not higher.
 Do you use hires-timer?
 What OS and kernel do you use?

 Greez


 2009/2/18 Christopher Szabo sza...@hotmail.com

 
  Hello!
 
  Problem #1
  I need some information about HLDS Counter-Strike 1.6 servers. I'm not
  certain what i should use in the start-command regarding the ticrate,
  pingboost and what is tos? I'm running two publicservers on each
 dedicated
  server. Both servers has 1000Hz in kernel.
 
  Machine #1
  Dell Power Edge R300
 
  Dell Intel X5000 Chipset
 
  Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
 
  Hynix 2x2GB Dual Rank-RAM
 
  2x  Seagate 73GB SAS 15K rpm (Raid-1)
 
  Broadcom Netxtreme II
 
 
  ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
  ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 
  Machine #2
  Dell Power Edge R300
 
 
  Dell Intel X5000 Chipset
 
 
  Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
 
 
  Hynix 2x2GB Dual Rank-RAM
 
 
  2x  Seagate 73GB SAS 15K rpm (Raid-1)
 
 
  Broadcom Netxtreme II
 
  ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
  ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 
 
 
  Problem #2
 
  On the same servers as i mentioned above, i have some rate problems too.
 I
  get choke on all the servers, but i don't know why.. The machines are
 good,
  and the connection is very good (co-location in Sweden, Pionen - the
 newest
  datacenter i Sweden, very high tech). Anyhow, why cant i use high rates?
 And
  what rates should i use for the publicservers?
 
  Working good:
  sv_maxupdaterate 70
  sv_minupdaterate 13
  sv_maxrate 2
  sv_maxspeed 900
  sv_minrate 2000
 
  Not working (choke):
  sv_maxupdaterate 100
  sv_minupdaterate 30
  sv_maxrate 25000
  sv_maxspeed 900
  sv_minrate 1
 
 
 
 
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread AnAkIn .
How would you run a ticrate 3500 or 1 server when it is a 1000 Hz
server?

And the link you posted use rcon stats.

Maybe you should also read this:

http://www.gsptruth.com/forum/game-server-discussions/125-1000-fps-fairy-tale.html

2009/2/18 Pierre Egerland nappel4l...@googlemail.com

 I don´t think so. Try ticrate 1000 and then ticrate 1 you will see that
 the server are even better runs. You can test it with:
 http://fpsmeter.fragaholics.de/
 And why does the game runs faster at pingboost 3 with 3500 ticrate...
 because the limit are 1000?? omg

 2009/2/18 AnAkIn . anakin...@gmail.com

  Ticrate 1? The maximum is 1000...
  Even if it makes a difference in rcon stats, it's just reporting false
  infos.
 
  2009/2/18 Pierre Egerland nappel4l...@googlemail.com
 
   Hi,
your ticrate are to low i think.. i use with pingboost 2 the ticrate
   1.
   You can also use pingboost 3 with ticrate 2500 but not higher.
   Do you use hires-timer?
   What OS and kernel do you use?
  
   Greez
  
  
   2009/2/18 Christopher Szabo sza...@hotmail.com
  
   
Hello!
   
Problem #1
I need some information about HLDS Counter-Strike 1.6 servers. I'm
 not
certain what i should use in the start-command regarding the ticrate,
pingboost and what is tos? I'm running two publicservers on each
   dedicated
server. Both servers has 1000Hz in kernel.
   
Machine #1
Dell Power Edge R300
   
Dell Intel X5000 Chipset
   
Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
   
Hynix 2x2GB Dual Rank-RAM
   
2x  Seagate 73GB SAS 15K rpm (Raid-1)
   
Broadcom Netxtreme II
   
   
./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers
 24
+sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers
 24
+sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
   
Machine #2
Dell Power Edge R300
   
   
Dell Intel X5000 Chipset
   
   
Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
   
   
Hynix 2x2GB Dual Rank-RAM
   
   
2x  Seagate 73GB SAS 15K rpm (Raid-1)
   
   
Broadcom Netxtreme II
   
./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
+sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
+sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
   
   
   
Problem #2
   
On the same servers as i mentioned above, i have some rate problems
  too.
   I
get choke on all the servers, but i don't know why.. The machines are
   good,
and the connection is very good (co-location in Sweden, Pionen - the
   newest
datacenter i Sweden, very high tech). Anyhow, why cant i use high
  rates?
   And
what rates should i use for the publicservers?
   
Working good:
sv_maxupdaterate 70
sv_minupdaterate 13
sv_maxrate 2
sv_maxspeed 900
sv_minrate 2000
   
Not working (choke):
sv_maxupdaterate 100
sv_minupdaterate 30
sv_maxrate 25000
sv_maxspeed 900
sv_minrate 1
   
   
   
   
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Pierre Egerland
Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3 with
over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
1 then the ingame clock normal.
And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2 and
tic 1.

2009/2/18 Steffen Tronstad s...@nextgentel.com

 That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
 actually be 24 or something. And roundtime 3 min = 2,5 min.

 sys_ticrate 2000 seems to be the limit before the ingame clock goes wild.


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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread ServerAlex
Ok thats easy.. for tickrate 1000 servers you should not use a maxrate
less than 5 (on source, no idea whats it on goldsrc).
Choke means not enough bandwidth to transmit all packets. And maxrate
(server) / rate (client) limits this bandwidth virtually.
So you just test it by connecting to the server, watching your choke
in the net_graph and then raising the maxrate/rate step by step till
the choke is gone (choke = 5 is fine).

anyway you should raise your minrate a bit.

alex

2009/2/18 Pierre Egerland nappel4l...@googlemail.com:
 Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3 with
 over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
 1 then the ingame clock normal.
 And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2 and
 tic 1.

 2009/2/18 Steffen Tronstad s...@nextgentel.com

 That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
 actually be 24 or something. And roundtime 3 min = 2,5 min.

 sys_ticrate 2000 seems to be the limit before the ingame clock goes wild.


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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread AnAkIn .
http://img184.imageshack.us/img184/139/95683313js3.png

2009/2/18 ServerAlex servera...@gmail.com

 Ok thats easy.. for tickrate 1000 servers you should not use a maxrate
 less than 5 (on source, no idea whats it on goldsrc).
 Choke means not enough bandwidth to transmit all packets. And maxrate
 (server) / rate (client) limits this bandwidth virtually.
 So you just test it by connecting to the server, watching your choke
 in the net_graph and then raising the maxrate/rate step by step till
 the choke is gone (choke = 5 is fine).

 anyway you should raise your minrate a bit.

 alex

 2009/2/18 Pierre Egerland nappel4l...@googlemail.com:
  Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3
 with
  over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
  1 then the ingame clock normal.
  And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2
 and
  tic 1.
 
  2009/2/18 Steffen Tronstad s...@nextgentel.com
 
  That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
  actually be 24 or something. And roundtime 3 min = 2,5 min.
 
  sys_ticrate 2000 seems to be the limit before the ingame clock goes
 wild.
 
 
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Gary Stanley

  Problem #1
  I need some information about HLDS Counter-Strike 1.6 servers. I'm not
  certain what i should use in the start-command regarding the ticrate,
  pingboost and what is tos? I'm running two publicservers on each dedicated
  server. Both servers has 1000Hz in kernel.
 
  Machine #1
  Dell Power Edge R300
 
  Dell Intel X5000 Chipset
 
  Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
 
  Hynix 2x2GB Dual Rank-RAM
 
  2x  Seagate 73GB SAS 15K rpm (Raid-1)
 
  Broadcom Netxtreme II
 
 
  ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
  ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos

-TOS doesn't do anything anymore, not too many routers examine the 
type of service bit. A pingboost of 2 uses
select() based boosting, which on older linux kernels uses the 
'jiffies' routine. I wouldn't expect it to be that accurate.

 
  Machine #2
  Dell Power Edge R300
 
 
  Dell Intel X5000 Chipset
 
 
  Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
 
 
  Hynix 2x2GB Dual Rank-RAM
 
 
  2x  Seagate 73GB SAS 15K rpm (Raid-1)
 
 
  Broadcom Netxtreme II
 
  ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
  ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 




  Problem #2
 
  On the same servers as i mentioned above, i have some rate problems too. I
  get choke on all the servers, but i don't know why.. The machines are good,
  and the connection is very good (co-location in Sweden, Pionen - the newest
  datacenter i Sweden, very high tech). Anyhow, why cant i use high 
 rates? And
  what rates should i use for the publicservers?

Serverside choke is also caused by scheduler latency. Running high 
slot counts increase the pressure on the scheduler, so you will see a 
little loss while
it's waiting to process interframe data. You should try adjusting the 
thread priority to SCHED_RR with a thread time of 50 or so.


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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Gary Stanley

  Problem #1
  I need some information about HLDS Counter-Strike 1.6 servers. I'm not
  certain what i should use in the start-command regarding the ticrate,
  pingboost and what is tos? I'm running two publicservers on each dedicated
  server. Both servers has 1000Hz in kernel.
 
  Machine #1
  Dell Power Edge R300
 
  Dell Intel X5000 Chipset
 
  Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
 
  Hynix 2x2GB Dual Rank-RAM
 
  2x  Seagate 73GB SAS 15K rpm (Raid-1)
 
  Broadcom Netxtreme II
 
 
  ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
  ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos

-TOS doesn't do anything anymore, not too many routers examine the 
type of service bit. A pingboost of 2 uses
select() based boosting, which on older linux kernels uses the 
'jiffies' routine. I wouldn't expect it to be that accurate.

 
  Machine #2
  Dell Power Edge R300
 
 
  Dell Intel X5000 Chipset
 
 
  Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
 
 
  Hynix 2x2GB Dual Rank-RAM
 
 
  2x  Seagate 73GB SAS 15K rpm (Raid-1)
 
 
  Broadcom Netxtreme II
 
  ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
  ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
  +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 




  Problem #2
 
  On the same servers as i mentioned above, i have some rate problems too. I
  get choke on all the servers, but i don't know why.. The machines are good,
  and the connection is very good (co-location in Sweden, Pionen - the newest
  datacenter i Sweden, very high tech). Anyhow, why cant i use high 
 rates? And
  what rates should i use for the publicservers?

Serverside choke is also caused by scheduler latency. Running high 
slot counts increase the pressure on the scheduler, so you will see a 
little loss while
it's waiting to process interframe data. You should try adjusting the 
thread priority to SCHED_RR with a thread time of 50 or so.


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Re: [hlds_linux] ticrate

2006-12-19 Thread Aaron T Hibberd
Well honestly alias wont get any where due to the invention of the revert
command and well if they really want to change the tickrate then they
would just look every where... doesn't take much to delete that really.

Azhibberd

 --
 [ Picked text/plain from multipart/alternative ]
 Or you could just try doing +alias sys_tickrate blah in the command line
 (will that work?)

 On 12/18/06, Xavier Kerestesy [EMAIL PROTECTED] wrote:

 Customers can change the server.cfg so this really is void.  But if you
 put it in the autoexec.cfg file, it might just work.  Most customers
 don't think to make changes there.  I personally haven't tested this,
 but it might work.  The only other way is the make the file read only.


 Xavier



 Kevin Ottalini wrote:
 
  Just have the server.cfg alias the sys_ticrate:
 
  alias sys_ticrate echo WARNING: --- changing the ticrate is not
  allowed on
  this server
 
 
 
  - Original Message -
  From: Amit Gandelman
  To: hlds_linux@list.valvesoftware.com
  Sent: Monday, December 18, 2006 12:59 PM
  Subject: RE: [hlds_linux] ticrate
 
 
  I found this on steam forums and nobody helped this guy:
  Is there a way to force the settings specified in the command line
 such
  as
  the +sys_ticrate and not allow changes to these settings via the
 config
  file
  or RCON? Example, if a manager of a server wanted to allow 250FPS,
  but not
  allow this to be increased on the client side, how would a person go
  about
  doing this?
 
  Thanks in advance.
 
  Anyone got an answer for this?
  Thanks.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 

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--TAW Signature--
Any problems or enquiries feel free to contact me
LTC_Azhibberd [HL DO] [Server Staff]
Aaron T Hibberd
Contact info:
Xfire: Azhibberd
Msn: [EMAIL PROTECTED]
Mobile: 07890490199
E-mail: [EMAIL PROTECTED]



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Re: [hlds_linux] ticrate

2006-12-19 Thread Graham Robinson

http://www.steampowered.com/v/index.php?area=newsarchive=yesid=859cc=--

Removed revert command, as it was being used to change restricted cvars

On 19/12/06, Aaron T Hibberd [EMAIL PROTECTED] wrote:

Well honestly alias wont get any where due to the invention of the revert
command and well if they really want to change the tickrate then they
would just look every where... doesn't take much to delete that really.

Azhibberd


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RE: [hlds_linux] ticrate

2006-12-18 Thread Amit Gandelman
I found this on steam forums and nobody helped this guy:
Is there a way to force the settings specified in the command line such as
the +sys_ticrate and not allow changes to these settings via the config file
or RCON? Example, if a manager of a server wanted to allow 250FPS, but not
allow this to be increased on the client side, how would a person go about
doing this?

Thanks in advance.

Anyone got an answer for this?
Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Monday, December 18, 2006 11:54 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] OK, getting frustrated now!

Hello,

you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will
give you a better overview what really happens on your system. Install at
least the modules traffic, system and netstat.

Also follow this tutorial for a good kernel:
http://forums.steampowered.com/forums/showthread.php?t=486424

Most important stuff is the 1000 Hz patch and the scheduler settings.

After you have a well configured kernel, don't use taskset or anything to
force the processes to a specific CPU, the scheduler will do for you very
well.

Best regards
Ronny


- Original Message -
From: David Syers [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, December 18, 2006 6:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS stats all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
--

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Re: [hlds_linux] ticrate

2006-12-18 Thread Kevin Ottalini


Just have the server.cfg alias the sys_ticrate:

alias sys_ticrate echo WARNING: --- changing the ticrate is not allowed on
this server



- Original Message -
From: Amit Gandelman
To: hlds_linux@list.valvesoftware.com
Sent: Monday, December 18, 2006 12:59 PM
Subject: RE: [hlds_linux] ticrate



I found this on steam forums and nobody helped this guy:
Is there a way to force the settings specified in the command line such
as
the +sys_ticrate and not allow changes to these settings via the config
file
or RCON? Example, if a manager of a server wanted to allow 250FPS, but not
allow this to be increased on the client side, how would a person go about
doing this?

Thanks in advance.

Anyone got an answer for this?
Thanks.



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Re: [hlds_linux] ticrate

2006-12-18 Thread Xavier Kerestesy

Customers can change the server.cfg so this really is void.  But if you
put it in the autoexec.cfg file, it might just work.  Most customers
don't think to make changes there.  I personally haven't tested this,
but it might work.  The only other way is the make the file read only.


Xavier



Kevin Ottalini wrote:


Just have the server.cfg alias the sys_ticrate:

alias sys_ticrate echo WARNING: --- changing the ticrate is not
allowed on
this server



- Original Message -
From: Amit Gandelman
To: hlds_linux@list.valvesoftware.com
Sent: Monday, December 18, 2006 12:59 PM
Subject: RE: [hlds_linux] ticrate



I found this on steam forums and nobody helped this guy:
Is there a way to force the settings specified in the command line such
as
the +sys_ticrate and not allow changes to these settings via the config
file
or RCON? Example, if a manager of a server wanted to allow 250FPS,
but not
allow this to be increased on the client side, how would a person go
about
doing this?

Thanks in advance.

Anyone got an answer for this?
Thanks.



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please visit:
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Re: [hlds_linux] ticrate

2006-12-18 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Or you could just try doing +alias sys_tickrate blah in the command line
(will that work?)

On 12/18/06, Xavier Kerestesy [EMAIL PROTECTED] wrote:

 Customers can change the server.cfg so this really is void.  But if you
 put it in the autoexec.cfg file, it might just work.  Most customers
 don't think to make changes there.  I personally haven't tested this,
 but it might work.  The only other way is the make the file read only.


 Xavier



 Kevin Ottalini wrote:
 
  Just have the server.cfg alias the sys_ticrate:
 
  alias sys_ticrate echo WARNING: --- changing the ticrate is not
  allowed on
  this server
 
 
 
  - Original Message -
  From: Amit Gandelman
  To: hlds_linux@list.valvesoftware.com
  Sent: Monday, December 18, 2006 12:59 PM
  Subject: RE: [hlds_linux] ticrate
 
 
  I found this on steam forums and nobody helped this guy:
  Is there a way to force the settings specified in the command line
 such
  as
  the +sys_ticrate and not allow changes to these settings via the config
  file
  or RCON? Example, if a manager of a server wanted to allow 250FPS,
  but not
  allow this to be increased on the client side, how would a person go
  about
  doing this?
 
  Thanks in advance.
 
  Anyone got an answer for this?
  Thanks.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 

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 please visit:
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RE: [hlds_linux] ticrate

2006-12-16 Thread Amit Gandelman
Anyone know if that works? OR maybe you have your own way of locking the
sys_ticrate command for hl1mods?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ales
Koprivnikar
Sent: Tuesday, December 12, 2006 11:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
i am not too sure that specifying the ticrate in the command line locks
it... Try this :)

+sys_ticrate 200 +alias sys_ticrate wait

best regards
 Ales
--

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Re: RE: [hlds_linux] ticrate 100

2006-07-31 Thread David Zimmermann
The Kernel we are using is precompiled and runnning on x86.
We found out, that it runs on 100 Hz. We are using the hlds_amd binary.

If nobody is connected to the server, the frames are constant about 100 (+/- 
0.1 frame). Today we played on it with 10 people and we typed rcon stats a 
few times to see how its working and the frames ranged between 50 and ~380

Best regards,
David

 Original-Nachricht 
Datum: Mon, 31 Jul 2006 01:48:36 +0200
Von: Janosch Fock [EMAIL PROTECTED]
An: hlds_linux@list.valvesoftware.com
Betreff: RE: [hlds_linux] ticrate  100

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds_linux-
  [EMAIL PROTECTED] On Behalf Of David Zimmermann
  Sent: Monday, July 31, 2006 1:33 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] ticrate  100
 
  hi *,
 Hi!

  After getting a new Linux Root running Debian on Kernel 2.6.17.7 #2 SMP,
  we copy our old Counterstrike 1.6 Server from the old root.
  ... AMD X2 3800+ ...
 What architectures are Debian and your kernel running with, x86 or amd64?
 Did you compile it your own or do you use precompiled one? Does it run
 with
 1000 Hz? And which binary are you using, hlds_amd, hlds_i686, or
 hlds_amd64?

  Changing the sys_ticrate doesn't help (the server-sided fps just go
 lower
  then 100, if the ticrate is set lower then 100).
  The stats show fps not higher then 100, even when the ticrate is set
 to
  1. The system is quit good, so it's no hardware problem.
 Try setting fps_max higher.

  Regards,
  David
 Best regards,
 Janosch


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Feel free mit GMX DSL: http://www.gmx.net/de/go/dsl

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Re: RE: [hlds_linux] ticrate 100

2006-07-31 Thread Kennycom
Thry the new 2.6.18_rc3 (rc 2 patched to 3) kernel with 1000hz, Preempt off
(server setting), Deadline I/O Scheduler, HPET Timer Support and give that a
try... the 2.6.18 series kernel did wonders for SRCDS.. (I know your
dealing with hlds)

--kennycom

- Original Message -
From: David Zimmermann [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 31, 2006 1:18 PM
Subject: Re: RE: [hlds_linux] ticrate  100


The Kernel we are using is precompiled and runnning on x86.
We found out, that it runs on 100 Hz. We are using the hlds_amd binary.

If nobody is connected to the server, the frames are constant about 100 (+/-
0.1 frame). Today we played on it with 10 people and we typed rcon stats a
few times to see how its working and the frames ranged between 50 and ~380

Best regards,
David

 Original-Nachricht 
Datum: Mon, 31 Jul 2006 01:48:36 +0200
Von: Janosch Fock [EMAIL PROTECTED]
An: hlds_linux@list.valvesoftware.com
Betreff: RE: [hlds_linux] ticrate  100

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds_linux-
  [EMAIL PROTECTED] On Behalf Of David Zimmermann
  Sent: Monday, July 31, 2006 1:33 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] ticrate  100
 
  hi *,
 Hi!

  After getting a new Linux Root running Debian on Kernel 2.6.17.7 #2 SMP,
  we copy our old Counterstrike 1.6 Server from the old root.
  ... AMD X2 3800+ ...
 What architectures are Debian and your kernel running with, x86 or amd64?
 Did you compile it your own or do you use precompiled one? Does it run
 with
 1000 Hz? And which binary are you using, hlds_amd, hlds_i686, or
 hlds_amd64?

  Changing the sys_ticrate doesn't help (the server-sided fps just go
 lower
  then 100, if the ticrate is set lower then 100).
  The stats show fps not higher then 100, even when the ticrate is set
 to
  1. The system is quit good, so it's no hardware problem.
 Try setting fps_max higher.

  Regards,
  David
 Best regards,
 Janosch


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