[Mesa3d-dev] [Bug 24320] New: glXQueryDrawable returns 0 for all attributes except GLX_FBCONFIG_ID

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24320

   Summary: glXQueryDrawable returns 0 for all attributes except
GLX_FBCONFIG_ID
   Product: Mesa
   Version: 7.5
  Platform: Other
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: tsyva...@ispras.ru


Created an attachment (id=30077)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=30077)
reproduce bug for GLXWindow

According to the description of glXQueryDrawable(), it should return attribute
value for GLXDrawable, passed it as parameter.
But for all attributes except GLX_FBCONFIG_ID it returns 0.
E.g., it returns 0 for GLX_WIDTH and GLX_HEIGHT attributes for all drawables
type, while drawables have non-zero sizes.
Also the function always returns 0 for GLX_LARGEST_PBUFFER and
GLX_PRESERVED_CONTENTS attributes of GLXPbuffer.


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[Mesa3d-dev] [Bug 24321] New: glXQueryExtension doesn't set eventBase and errorBase

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24321

   Summary: glXQueryExtension doesn't set eventBase and errorBase
   Product: Mesa
   Version: 7.5
  Platform: Other
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: tsyva...@ispras.ru


The description of glXQueryExtension states:

error base is used to return the value of the first error code and
event base is used to return the value of the first event code. The constant
error codes and event codes should be added to these base values to get the
actual value.

But this function doesn't set error base and event base value, though function
returns True (GLX extension is supported by the display).

After executing this code:

Display* display = XOpenDisplay(NULL);
int errorBase = -10, eventBase = -10;
glXQueryExtension(display, eventBase, errorBase);

errorBase and eventBase remains -10.

Mesa 6.2 implements this function correctly.


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[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318


Brian Paul brian.e.p...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #1 from Brian Paul brian.e.p...@gmail.com  2009-10-05 10:09:25 
PST ---
Committed to the 7.6 branch. Thanks.


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[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318





--- Comment #3 from Jon TURNEY jon.tur...@dronecode.org.uk  2009-10-05 
10:34:51 PST ---
(In reply to comment #2)
 NAK!!!  The only systems where I have seen M_PI not defined is MSVC.  On MSVC
 it is not defined /by default/, but it can be enabled by defining
 _USE_MATH_DEFINES.  It would be much better to define _USE_MATH_DEFINES from
 the build system than pollute the code with this cruft.

I'm building with gcc under Cygwin.   Your point is well made, but...

$ grep -r #define M_PI * | wc -l
48 


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[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318





--- Comment #4 from Brian Paul brian.e.p...@gmail.com  2009-10-05 10:38:27 
PST ---
Just a historical note: I recall needing the #ifndef M_PI stuff many years ago
on some Unix variants (HP-UX?), before Mesa was running on Windows.

If you want to revert the patch and fix the compile flags, that's OK w/ me.  As
Jon points out, a lot of other demos do this too.


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[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318





--- Comment #5 from Jon TURNEY jon.tur...@dronecode.org.uk  2009-10-05 
11:02:33 PST ---
I'll see if I can cook up a patch to do this 'properly' (or at least 'better')

For the compiler/header combination I have, -std=c99 -U__STRICT_ANSI__ seems to
be needed to let math.h defined M_PI


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[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318





--- Comment #6 from Tom Fogal tfo...@alumni.unh.edu  2009-10-05 11:12:15 PST 
---
bugzilla-dae...@freedesktop.org writes:
 http://bugs.freedesktop.org/show_bug.cgi?id=24318
 
 --- Comment #2 from Ian Romanick i...@freedesktop.org  2009-10-05

 NAK!!!  The only systems where I have seen M_PI not defined is
 MSVC.  On MSVC it is not defined /by default/, but it can be enabled
 by defining _USE_MATH_DEFINES.  It would be much better to define
 _USE_MATH_DEFINES from the build system than pollute the code with
 this cruft.

Not that using _USE_MATH_DEFINES sounds like a bad idea, but I don't
see M_PI mentioned in the n1336 draft.  I'm not sure where I got n1336,
but probably somewhere here:

  http://www.open-std.org/jtc1/sc22/wg14/

Thus, I would argue that *both* this and the build system define should
be used.

-tom


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[Mesa3d-dev] [Bug 24334] New: mesa git fails to build with xf86vidmodeproto 2.3

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24334

   Summary: mesa git fails to build with xf86vidmodeproto 2.3
   Product: Mesa
   Version: git
  Platform: All
OS/Version: Linux (All)
Status: NEW
  Severity: major
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: ai...@cisco.com


mesa git builds fine with xf86vidmodeproto 2.2 however in 2.3 xf86vmode.h was
renamed to xf86vm.h.

see: 

http://cgit.freedesktop.org/xorg/proto/xf86vidmodeproto/commit/?id=50fe2de4abe06bcf9e38e7dcd5005538e0ba3ce1

build failure:

[snip]
x86_64-pc-linux-gnu-gcc -c -I. -I../../../include
-I../../../include/GL/internal -I../../../src/mesa -I../../../src/mesa/glapi
-I/usr/include/drm -march=native -msse4 -msse4.1 -msse4.2 -mcx16 -msahf -O2
-pipe -ffast-math -Wall -Wmissing-prototypes -std=c99 -ffast-math
-fno-strict-aliasing  -fPIC  -DUSE_X86_64_ASM -D_GNU_SOURCE -DPTHREADS
-DHAVE_POSIX_MEMALIGN -DGLX_USE_TLS -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1
-DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS
-DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER
-DDEFAULT_DRIVER_DIR=\/usr/lib64/dri\ indirect.c -o indirect.o
glxcmds.c:43:38: error: X11/extensions/xf86vmode.h: No such file or directory
x86_64-pc-linux-gnu-gcc -c -I. -I../../../include
-I../../../include/GL/internal -I../../../src/mesa -I../../../src/mesa/glapi
-I/usr/include/drm -march=native -msse4 -msse4.1 -msse4.2 -mcx16 -msahf -O2
-pipe -ffast-math -Wall -Wmissing-prototypes -std=c99 -ffast-math
-fno-strict-aliasing  -fPIC  -DUSE_X86_64_ASM -D_GNU_SOURCE -DPTHREADS
-DHAVE_POSIX_MEMALIGN -DGLX_USE_TLS -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1
-DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS
-DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER
-DDEFAULT_DRIVER_DIR=\/usr/lib64/dri\ indirect_init.c -o indirect_init.o
glxcmds.c: In function '__driGetMscRateOML':
glxcmds.c:2336: error: 'XF86VidModeModeLine' undeclared (first use in this
function)
glxcmds.c:2336: error: (Each undeclared identifier is reported only once
glxcmds.c:2336: error: for each function it appears in.)
glxcmds.c:2336: error: expected ';' before 'mode_line'
glxcmds.c:2342: warning: implicit declaration of function
'XF86VidModeQueryVersion'
glxcmds.c:2343: warning: implicit declaration of function
'XF86VidModeGetModeLine'
glxcmds.c:2343: error: 'mode_line' undeclared (first use in this function)
gmake[2]: *** [glxcmds.o] Error 1
gmake[2]: *** Waiting for unfinished jobs
gmake[2]: Leaving directory
`/ebuild/tmp/portage/media-libs/mesa-/work/Mesa-/src/glx/x11'
make[1]: *** [subdirs] Error 1
make[1]: Leaving directory
`/ebuild/tmp/portage/media-libs/mesa-/work/Mesa-/src'
make: *** [default] Error 1


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[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207





--- Comment #6 from Ian Romanick i...@freedesktop.org  2009-10-02 23:15:12 
PST ---
(In reply to comment #5)

 Anyway, we're wasting time while the solution is pretty simple: we should just
 ignore patents (in particular, they don't apply in my country, so I can't feel
 sad).

You and me both.

 If the powers that be don't want it in mesa git, maybe someone should
 just fork mesa, add the patended bits and let distros pick their choice.

While we're trying to actually fix this issue with the help of OIN, the plan
that came out of XDC is to take the freetype approach: have configure-time
options to enable certain bits of code.  These options would be, by default,
disabled.  I believe S3TC should stay in an external library.  It works that
way, and is easier for users: just drop the library into your system and be
happy.


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[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207





--- Comment #7 from martin mn...@minimum.se  2009-10-03 01:37:41 PST ---
The solution should make life easier for the end user. It's a lot easier to
install an extra gstreamer codec compared to apt-get source totem and
rebuilding totem with some special switch.

Packing S3TC into it's own package might make it easier for end users to make
use of it (this way we could also not install that package by default in the US
but install it by default in France etc). 

For French users stuff should just work out of the box; i.e. only Americans
should suffer from the obscure laws that they Americans adopted for themselves
etc.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #5 from Chia-I Wu olva...@gmail.com  2009-10-01 23:50:01 PST ---
Created an attachment (id=29992)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29992)
no empy configs

Do you have a nvidia card on your local machine?

driConvertConfigs filters out any visual/fbconfig that has no matching DRI
configs.  It could be that nvidia report visuals/fbconfigs that none of them
matches DRI configs (the matching rule is strict).

The patch (against git master) makes the conversion fail in such case and skips
the failing DRI screen.  It should hopefully skip swrast_dri in your case.

Can you help verify it?  I don't have any machine with nvidia cards.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #6 from Jeremy Huddleston jerem...@freedesktop.org  2009-10-02 
00:02:05 PST ---
Yes, I have an nVidia card on this machine, but it also happens when I have an
ATI card on the server machine.  The vendor card information is abstracted away
and we just query information straight from our OpenGL.framework, so the
drivers are not directly involved.

Even if you had an nVidia card, that wouldn't help unless you were running OSX
as well.

Can you tell me or point me to a spec that details the matching rule?  We just
generate a series of configurations based on the reported details from
OpenGL.framework, but it's possible that we are missing a few or can add a few
others for compatability with drisw

http://cgit.freedesktop.org/xorg/xserver/tree/hw/xquartz/GL/visualConfigs.c

I'll test the patch and let you know.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #7 from Chia-I Wu olva...@gmail.com  2009-10-02 00:43:07 PST ---
There is no spec on the rules.  The visuals/fbconfigs reported by the server
are converted to __GLcontextModes in mesa.  You can have a look at
driConfigEqual in src/glx/x11/dri_common.c.  


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #8 from Chia-I Wu olva...@gmail.com  2009-10-02 00:57:36 PST ---
I had a quick look at the link you gave.  It might be
maxPbufferWidth/maxPbufferHeight that fails the matching test.  But there is no
point to adjust the two fileds (maybe some others) only to pass the test.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #9 from Jeremy Huddleston jerem...@freedesktop.org  2009-10-02 
01:08:27 PST ---
Excellent.  With that patch in place, we end up with AIGLX rather than erroring
out.  Looks good to me.


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[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207





--- Comment #3 from Fabio fabio@libero.it  2009-10-02 02:58:21 PST ---
Maybe I am missing something here, but since decompression is already supported
(indeed the games work fine when forcing it with driconf) is there a way to
make it aware to games, other than forcing S3TC with driconf or try to guess it
as the 0 A.D. game would do (e.g. checking if the game is running on Linux and
whitelisting some combinations of drivers type and version)?


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[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207





--- Comment #4 from Ian Romanick i...@freedesktop.org  2009-10-02 11:02:53 
PST ---
(In reply to comment #2)

 GPU (which decompresses it on the way) and then work from the buffer. That
 doesn't infringe the S3TC license.

Unless you're a lawyer and have seen any of the S3TC license agreements, I'm
pretty sure you're in no position to make such statements.  From the
discussions that I have had with people in these positions about their license
agreements, it seems that they are very, very narrow:  they seem to cover one
implementation of one API on one operating system.  Logic does not apply to
legal matters.  Ever.


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[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207





--- Comment #5 from Stephane Marchesin marche...@icps.u-strasbg.fr  
2009-10-02 11:17:27 PST ---
(In reply to comment #4)
 (In reply to comment #2)
 
  GPU (which decompresses it on the way) and then work from the buffer. That
  doesn't infringe the S3TC license.
 
 Unless you're a lawyer and have seen any of the S3TC license agreements, I'm
 pretty sure you're in no position to make such statements.  From the
 discussions that I have had with people in these positions about their license
 agreements, it seems that they are very, very narrow:  they seem to cover one
 implementation of one API on one operating system.  Logic does not apply to
 legal matters.  Ever.
 

Well, as far as I know, you're not a lawyer either but still spreading their
FUD.

Anyway, we're wasting time while the solution is pretty simple: we should just
ignore patents (in particular, they don't apply in my country, so I can't feel
sad). If the powers that be don't want it in mesa git, maybe someone should
just fork mesa, add the patended bits and let distros pick their choice.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #2 from Jeremy Huddleston jerem...@freedesktop.org  2009-10-01 
01:17:41 PST ---
You miss the point.  This isn't about glxinfo, this is about *ALL* glx
applications.  glxinfo is just an example.

You said, glxinfo creates a context that allows direct rendering ... but
direct rendering is not available because the client is remote from the server.
 In older versions of mesa (6.5 for sure, not sure through when), it would
detect when remote and use indirect.  This behavior seems to have reverted.

Now, when remote, it tries to use drisw, but it results in an empty set of
visuals and fbconfigs as described by the codepath in my initial report.


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[Mesa3d-dev] [Bug 22157] Build fixes for cygwin

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22157


Jon TURNEY jon.tur...@dronecode.org.uk changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #1 from Jon TURNEY jon.tur...@dronecode.org.uk  2009-10-01 
07:51:01 PST ---
This seems to have been commited as commit
7eed6ab5b525b75f690d05042c90d05827253114, closing.


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[Mesa3d-dev] [Bug 22561] psc-ext_list_first_time is not set correctly if LIBGL_ALWAYS_INDIRECT is forced

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22561


Jon TURNEY jon.tur...@dronecode.org.uk changed:

   What|Removed |Added

Summary|Some GLX_SGIX_fbconfig  |psc-ext_list_first_time is
   |functions improperly check  |not set correctly if
   |direct extensions available |LIBGL_ALWAYS_INDIRECT is
   |when using indirect |forced
   |rendering   |




--- Comment #3 from Jon TURNEY jon.tur...@dronecode.org.uk  2009-10-01 
06:28:22 PST ---
Retitled the bug to reflect the more correct analysis of what's wrong in
comment #1


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[Mesa3d-dev] [Bug 22561] Some GLX_SGIX_fbconfig functions improperly check direct extensions available when using indirect rendering

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22561


Jon TURNEY jon.tur...@dronecode.org.uk changed:

   What|Removed |Added

  Attachment #27364|0   |1
is obsolete||




--- Comment #2 from Jon TURNEY jon.tur...@dronecode.org.uk  2009-10-01 
06:26:12 PST ---
Created an attachment (id=29975)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29975)
Patch to move initialization of ext_list_first_time out of DRI driver

Refreshed patch for git master


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[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24093





--- Comment #5 from Brian Paul brian.e.p...@gmail.com  2009-10-01 13:15:52 
PST ---
OSMesa doesn't have any GLX features/extensions.  It has a totally different
interface.
I'm not familiar with WebGL either.  Hopefully you can debug this further on
your own.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #3 from Chia-I Wu olva...@gmail.com  2009-10-01 20:29:39 PST ---
I see your point.  I guess the old behavior is simply because there was no
swrast_dri.

As for swrast_dri, it has _direct_ access to the (pure software) OpenGL
pipelines, and is thus chosen for direct rendering.  The fact that xserver is
remote is not taken into consideration.  I am not sure which behavior is
desired/correct though.  Other people should have better answer than me.

The empty visual/fbconfig list you saw might be some other bug.  That's why I
would like to know the original value of psc-configs.  I can run glxgears from
a remote machine under ssh -X just fine, and it uses swrast_dri.  My remote
machine runs mesa 7.5.1.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #4 from Jeremy Huddleston jerem...@freedesktop.org  2009-10-01 
21:11:29 PST ---
Created an attachment (id=29991)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29991)
glxinfo.txt

Here's glxinfo's output when run as a local client.

numvisuals was 800 before calling into drisw to prune them, and it looks the
same as the output from the remote host when forcing INDIRECT.


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[Mesa3d-dev] [Bug 24226] New: libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226

   Summary: libGL tries using direct mode when it should use
indirect (only tries indirect if forced)
   Product: Mesa
   Version: 7.5
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: jerem...@freedesktop.org


If I ssh to a remote box, and I try to run 'glxinfo' on the remote system, it
fails unless I explicitly force indirect mode via LIBGL_ALWAYS_INDIRECT.

The problem is that without LIBGL_ALWAYS_INDIRECT set, glx_direct gets set to
true in glxext.c:

---
glx_direct = (getenv(LIBGL_ALWAYS_INDIRECT) == NULL);
glx_accel = (getenv(LIBGL_ALWAYS_SOFTWARE) == NULL);

   /*
** Initialize the direct rendering per display data and functions.
** Note: This _must_ be done before calling any other DRI routines
** (e.g., those called in AllocAndFetchScreenConfigs).
*/
   if (glx_direct  glx_accel) {
  dpyPriv-dri2Display = dri2CreateDisplay(dpy);
  dpyPriv-driDisplay = driCreateDisplay(dpy);
   }
   if (glx_direct)
  dpyPriv-driswDisplay = driswCreateDisplay(dpy);
---

Then in AllocAndFetchScreenConfigs(), we get our visuals and fbconfigs via:
  getVisualConfigs(dpy, priv, i);
  getFBConfigs(dpy, priv, i);

but then they get thrashed by:
  if (psc-driScreen == NULL  priv-driswDisplay)
 psc-driScreen = (*priv-driswDisplay-createScreen) (psc, i, priv);


which is driCreateScreen in drisw_glx.c and ends up doing:
   psc-configs = driConvertConfigs(psc-core, psc-configs, driver_configs);

which results in psc-configs being set to NULL which is causing
GetGLXPrivScreenConfig to return GLX_BAD_VISUAL and thus causing glxinfo to
bail.


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[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211





--- Comment #2 from Ian Romanick i...@freedesktop.org  2009-09-30 12:23:36 
PST ---
(In reply to comment #1)
 Created an attachment (id=29947)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29947) [details]
 patch for glx
 
 Here's a patch that fixes the issue.
 
 Ian, can you take a quick look at this before I commit it?
 

That patch looks good.

Reviewed-by: Ian Romanick ian.d.roman...@intel.com


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[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||WONTFIX




--- Comment #1 from Ian Romanick i...@freedesktop.org  2009-09-30 12:27:47 
PST ---
There already is such an extension.  See:

http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt

However, supporting this outright still does not resolve the potential legal
problem.  Furthermore, we still have to be able to support potential software
fallbacks.  We can't do that without a way to handle compressed textures in
software.  Without a license for S3TC, we're not going to add any further
support for S3TC textures.

Sorry.


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[Mesa3d-dev] [Bug 24230] New: New account request for mesa/r300/r600 development

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24230

   Summary: New account request for mesa/r300/r600 development
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: amaasi...@gmail.com


Created an attachment (id=29953)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29953)
ssh-pub

Would like to help with development of these drivers.

Name: Andre Maasikas
Email: amaasi...@gmail.com
preferred account: andrem


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[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207





--- Comment #2 from Stephane Marchesin marche...@icps.u-strasbg.fr  
2009-09-30 12:37:06 PST ---
(In reply to comment #1)
 There already is such an extension.  See:
 
 http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt
 
 However, supporting this outright still does not resolve the potential legal
 problem.  Furthermore, we still have to be able to support potential software
 fallbacks.  We can't do that without a way to handle compressed textures in
 software.  Without a license for S3TC, we're not going to add any further
 support for S3TC textures.
 

for fallbacks, it can work as follows: render the texture to a buffer on the
GPU (which decompresses it on the way) and then work from the buffer. That
doesn't infringe the S3TC license.


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[Mesa3d-dev] [Bug 24230] New account request for mesa/r300/r600 development

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24230





--- Comment #1 from Andre Maasikas amaasi...@gmail.com  2009-09-30 12:37:17 
PST ---
Created an attachment (id=29954)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29954)
gpg-pub


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[Mesa3d-dev] [Bug 24232] New: Error occurs during install of Google Earth

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24232

   Summary: Error occurs during install of Google Earth
   Product: Mesa
   Version: 7.4
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: tjohnson1...@yahoo.com


Verifying archive integrity... All good.
Uncompressing Google Earth for GNU/Linux
5.1.3509.4636..
loki_setup: Suspect size value for option option

loki_setup: Suspect size value for option option

loki_setup: Suspect size value for option option

Installing mimetypes...
Installing desktop menu entries...
Installing desktop icon...
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
undefined:4: ReferenceError: Can't find variable: ge_bridge
Mesa 7.4 implementation error: Unable to delete texture, no context
Please report at bugzilla.freedesktop.org
Mesa 7.4 implementation error: Unable to delete texture, no context
Please report at bugzilla.freedesktop.org


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[Mesa3d-dev] [Bug 24230] New account request for mesa/r300/r600 development

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24230


Alex Deucher ag...@yahoo.com changed:

   What|Removed |Added

 AssignedTo|mesa3d- |sitewrangl...@lists.freedesk
   |d...@lists.sourceforge.net   |top.org
  Component|Other   |New Accounts
Product|Mesa|freedesktop.org




--- Comment #2 from Alex Deucher ag...@yahoo.com  2009-09-30 13:30:33 PST ---
Please give Andre access.  Thanks.


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[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211


Brian Paul brian.e.p...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #3 from Brian Paul brian.e.p...@gmail.com  2009-09-30 14:16:52 
PST ---
patch applied to 7.6 branch.  commit 521e4b9b7e3c79e7362f7cbd594a2e8cf74cdfe4


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226


Chia-I Wu olva...@gmail.com changed:

   What|Removed |Added

 CC||olva...@gmail.com




--- Comment #1 from Chia-I Wu olva...@gmail.com  2009-09-30 22:08:11 PST ---
glxinfo creates a context that allows direct rendering, and libGL is capable of
doing direct rendering (through drisw).  I think it is a reasonable behavior. 
To get indirect rendering, you can specify -i when executing glxinfo.

As for driConvertConfigs, it should not return NULL normally.  It returns NULL
when the original psc-configs and driver_configs have no config in common. 
Can you check what's in the original psc-configs?


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[Mesa3d-dev] [Bug 24207] New: Extension for S3TC decompression only

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207

   Summary: Extension for S3TC decompression only
   Product: Mesa
   Version: git
  Platform: All
   URL: http://trac.wildfiregames.com/ticket/313
OS/Version: All
Status: NEW
  Severity: enhancement
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: fabio@libero.it


There are some games that require the S3TC extension but use it only for
decompressing texture. Full S3TC requires libtxc_dxtn, but decompression only
S3TC is supported also without it.

When using games using only S3TC decompression, but when not using libtxc_dxtn,
one can force S3TC with driconf, however:
a) that won't work for all games;
b) it's not very practical to do (think at millions of users that should enable
it this way);

It would be nice if a Mesa specific extension would be added to declare
availability of S3TC for decompression only. The game that uses decompression
only S3TC could then check for both S3TC and Mesa specific extension, and, if
at least one of the two is supported, enable S3TC decompression.

See also this ticket [0] on 0 A.D. game [1] support site:
maybe we could detect the situation where we're running on Linux and the
driver really does support decompression even though it doesn't claim to fully
support S3TC, since the game should actually run fine with S3TC in that case
and we don't need to tell the user to do anything.

According to [2]: Without S3TC support, the game will uncompress all of its
textures before using them, which causes it to use between 4 and 8 times as
much memory (and video memory) and will probably slow it down a lot. 

[0]: http://trac.wildfiregames.com/ticket/313
[1]: http://os.wildfiregames.com/
[2]: http://trac.wildfiregames.com/ticket/306#comment:4


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[Mesa3d-dev] [Bug 24211] New: glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211

   Summary: glXQueryContext returns 1 for GLX_RENDER_TYPE attribute
   Product: Mesa
   Version: 7.5
  Platform: All
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: tsyva...@ispras.ru


According to the specification, glXQueryContext() for attribute GLX_RENDER_TYPE
should return (through 'value') type of rendering, supporting by context.
Notably, GLX_RGBA_TYPE of GLX_COLOR_INDEX_TYPE.

But for simple context, created with GLX_RGBA_TYPE(from GLXFBConfig with the
same parameter), glXQueryContext() returns 1, which is neither GLX_RGBA_TYPE
constant, nor GLX_COLOR_INDEX_TYPE.

Was tested on different Linux's and platforms.


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[Mesa3d-dev] [Bug 24217] Mesa implemetation error with glXCopyContext

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24217





--- Comment #1 from Brian Paul brian.e.p...@gmail.com  2009-09-29 08:38:19 
PST ---
OK, I've committed a work-around fix for this.
Commit 9b5541617fd16d4b1de474a766717edf72112d21 on the 7.6 branch for now.

Let me know if this is sufficient for you.  If you really depend upon texture
object bindings being copied more work will be needed.


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[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211





--- Comment #1 from Brian Paul brian.e.p...@gmail.com  2009-09-29 09:29:39 
PST ---
Created an attachment (id=29947)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29947)
patch for glx

Here's a patch that fixes the issue.

Ian, can you take a quick look at this before I commit it?


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[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211


Brian Paul brian.e.p...@gmail.com changed:

   What|Removed |Added

 CC||i...@freedesktop.org




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[Mesa3d-dev] [Bug 24217] New: Mesa implemetation error with glXCopyContext

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24217

   Summary: Mesa implemetation error with glXCopyContext
   Product: Mesa
   Version: 7.5
  Platform: Other
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: tsyva...@ispras.ru


Created an attachment (id=29940)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29940)
reproduse error message

While destroying GLXContext, which was the destintation context for
glXCopyContext(), Mesa implemetation error is printed:

and...@andrew-desktop:~/tests/GLX/glXCopyContext$ ./test
Test finished.
Mesa 7.5.1 implementation error: invalid reference to a deleted texture object
Please report at bugzilla.freedesktop.org
test: main/texobj.c:310: _mesa_reference_texobj: Assertion
`valid_texture_object(oldTex)' failed.
Aborted


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[Mesa3d-dev] [Bug 24168] glxgears: XIO: fatal IO error 22 when closing its window

2009-09-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24168





--- Comment #2 from Pacho Ramos pa...@condmat1.ciencias.uniovi.es  2009-09-28 
00:24:57 PST ---
OK, thanks a lot for the explanation :-)


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[Mesa3d-dev] [Bug 24168] glxgears: XIO: fatal IO error 22 when closing its window

2009-09-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24168


maximlevit...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG




--- Comment #1 from maximlevit...@gmail.com  2009-09-27 08:54:25 PST ---
This is completely normal.

It just means that glxgears doesn't respond to window manager when it ask it to
close (because this is just unimplemented), thus xserver just closes connection
to application.

Every X application could  be terminated this way if it doesn't terminate
itself when WM asks it to do so.

So this is just cosmetic message.


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[Mesa3d-dev] [Bug 24168] New: glxgears: XIO: fatal IO error 22 when closing its window

2009-09-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24168

   Summary: glxgears: XIO: fatal IO error 22 when closing its window
   Product: Mesa
   Version: 7.5
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Demos
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: pa...@condmat1.ciencias.uniovi.es


Comes from:
https://qa.mandriva.com/show_bug.cgi?id=44482

Simply open a terminal and launch glxgears, then, close the window or press
Alt+F4, the following is shown:
 $ glxgears 
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server :0.0
  after 42 requests (40 known processed) with 0 events remaining.

This is still valid with mesa-demos-7.5.1 under Gentoo also

Thanks


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[Mesa3d-dev] [Bug 9293] near all xdemos programns have xcb_xlib_lock assertions

2009-09-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9293


Pacho Ramos pa...@condmat1.ciencias.uniovi.es changed:

   What|Removed |Added

 CC||pa...@condmat1.ciencias.unio
   ||vi.es




--- Comment #1 from Pacho Ramos pa...@condmat1.ciencias.uniovi.es  2009-09-26 
08:05:21 PST ---
I cannot reproduce this, only:
XIO:  fatal IO error 22 (Invalid argument) on X server :0.0
  after 36 requests (36 known processed) with 0 events remaining.


is still shown


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[Mesa3d-dev] [Bug 9293] near all xdemos programns have xcb_xlib_lock assertions

2009-09-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9293





--- Comment #2 from Thomas Hellström tho...@tungstengraphics.com  2009-09-26 
11:11:12 PST ---
I think this is a duplicate of bug #20708.

xcb-enabled Xlib + multithreaded apps is currently a very bad idea.


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[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859





--- Comment #7 from Mateusz Kaduk mateusz.ka...@gmail.com  2009-09-24 
03:06:16 PST ---
(In reply to comment #6)
 *** Bug 23230 has been marked as a duplicate of this bug. ***
 

Test was performed on RegnumOnline 1.0.8 x86-64, GM965, Mesa 7.6-devel

1) This problem occurs in upcomming mesa_7_6_branch.

game: brw_draw_upload.c:412: brw_prepare_vertices: Assertion `input-offset 
input-bo-size' failed.
Saving backtrace to crash_backtrace_13461.log
Got SIGABRT (aborted)

2) Regression In safe mode, I also observe that texture rendering on ingame
models is broken.
Looks like coordinates of textures are not calculated correctly, because
different textures are applied or black.

The problem exist only on models and weapons and bad textures are moving while
zooming out/in and rotating like changing shadows. Terrain is rendered
correctly and not affected.


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[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859


Brian Paul brian.e.p...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #8 from Brian Paul brian.e.p...@gmail.com  2009-09-24 11:43:35 
PST ---
This should be fixed now with commit b849c6f1b3b38a68fae32d4dea16dd7431e41b6e
on the 7.6 branch.


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[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859





--- Comment #9 from Sven Arvidsson s...@whiz.se  2009-09-24 12:06:28 PST ---
I can confirm that the bugs in X2 and the problem with refraction in HoN are
gone. 

Thanks for fixing this!


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[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859





--- Comment #10 from Mateusz Kaduk mateusz.ka...@gmail.com  2009-09-24 
12:50:37 PST ---
(In reply to comment #9)
 I can confirm that the bugs in X2 and the problem with refraction in HoN are
 gone. 
 
 Thanks for fixing this!
 

Yes, same here refraction does not crash game anymore.
Other video options also work. Thank You :)


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[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel

2009-09-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24093


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 AssignedTo|i...@freedesktop.org |mesa3d-
   ||d...@lists.sourceforge.net
  Component|Drivers/DRI/i965|Mesa core




--- Comment #4 from Ian Romanick i...@freedesktop.org  2009-09-23 11:41:02 
PST ---
OSMesa has nothing to do with any hardware driver.  It's an entirely software
implementation.  I'm pretty sure it supports those GLX extensions, so I'm not
sure what the problem is.  I'm re-assigning to mesa3d-dev because this is
pretty much the limit of my OSMesa knowledge.  Sorry.


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[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2009-09-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941





--- Comment #2 from Henri Verbeet hverb...@gmail.com  2009-09-22 01:32:00 PST 
---
(In reply to comment #1)
 I don't have time to investigate, but does Wine have a search method for
 finding supported framebuffer configurations?  If you read the spec, the 
 driver
 is free to mark the FBO as GL_FRAMEBUFFER_UNSUPPORTED_EXT for nearly any 
 reason
 (ex: trying to render to a RGB232 color buffer, or not using a combined
 Z/stencil buffer).  So the app (Wine) should retry different configurations
 until it finds one that works.  I don't know if Wine does that.
 
We check which formats can be attached as color attachment and have fallback
formats for a few. It doesn't check things like depth/stencil combinations. The
requested combination (GL_RGBA8/GL_DEPTH24_STENCIL8_EXT) doesn't strike me as
something that's likely to be unsupported though.

Is there a Wine bug filed for this? From the posted output it isn't clear to me
that this is necessarily a Mesa bug.


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[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2009-09-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941





--- Comment #3 from Sven Arvidsson s...@whiz.se  2009-09-22 06:02:40 PST ---
I haven't filed any bugs against Wine for this no. 

The game I tried for this is the Halo demo, which according to the AppDB entry
is very well supported:
http://appdb.winehq.org/objectManager.php?sClass=versioniId=6978


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[Mesa3d-dev] [Bug 16984] Create and Call and Create and Execute display lists cause crash.

2009-09-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16984


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 CC||i...@freedesktop.org
   Keywords||NEEDINFO




--- Comment #10 from Ian Romanick i...@freedesktop.org  2009-09-22 15:22:43 
PST ---
This bug is against fairly old versions of Mesa that are no longer supported. 
Is this issue reproducible on more recent versions?  The last comment seems to
indicate that it may have been fixed in 7.2.


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[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884





--- Comment #2 from Sven Arvidsson s...@whiz.se  2009-09-21 05:12:18 PST ---
It seems Unigine also requires GL_EXT_framebuffer_multisample 


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[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016





--- Comment #6 from Sven Arvidsson s...@whiz.se  2009-09-21 05:14:23 PST ---
(In reply to comment #5)
 If that's a problem related to that texture format, you could try setting the
 env var MESA_EXTENSION_OVERRIDE=-GL_ATI_envmap_bumpmap in this case the game
 should never try to use that texture format.

Thanks, I tried this but it makes no difference. 


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[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016





--- Comment #7 from Sven Arvidsson s...@whiz.se  2009-09-21 09:21:03 PST ---
Created an attachment (id=29719)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29719)
backtrace from crash with i965

Forgot to attach this earlier, this is the backtrace from the crash which
happens with the i965 driver. 


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[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016





--- Comment #8 from Sven Arvidsson s...@whiz.se  2009-09-21 09:22:02 PST ---
Created an attachment (id=29720)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29720)
screenshot when software rendering is forced


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[Mesa3d-dev] [Bug 23657] 956e6c3978abe918348377cf05e5c92971e50d3f breaks redbook texsub and texbind

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23657


Alex Deucher ag...@yahoo.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #12 from Alex Deucher ag...@yahoo.com  2009-09-21 11:49:33 PST ---
seems to be working now.


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[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941





--- Comment #1 from Brian Paul brian.e.p...@gmail.com  2009-09-21 17:16:09 
PST ---
I don't have time to investigate, but does Wine have a search method for
finding supported framebuffer configurations?  If you read the spec, the driver
is free to mark the FBO as GL_FRAMEBUFFER_UNSUPPORTED_EXT for nearly any reason
(ex: trying to render to a RGB232 color buffer, or not using a combined
Z/stencil buffer).  So the app (Wine) should retry different configurations
until it finds one that works.  I don't know if Wine does that.


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[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21235


Adam Lantos h...@playma.org changed:

   What|Removed |Added

 CC||h...@playma.org
 Status|RESOLVED|REOPENED
 Resolution|FIXED   |
Summary|Braid (in Wine) GLSL errors |Wine d3d GLSL errors




--- Comment #5 from Adam Lantos h...@playma.org  2009-09-20 11:45:49 PST ---
GP4 also suffers from this with latest mesa releases.

Backtrace:
=0 0x7d74b4b3 intel_validate_framebuffer+0x63() in i915_dri.so (0x0033f0b8)
  1 0x7d53d569 _mesa_test_framebuffer_completeness+0x3c9() in libdricore.so
(0x0033f118)
  2 0x7d545b9c update_framebuffer+0x13c() in libdricore.so (0x0033f148)
  3 0x7d545bd7 _mesa_update_framebuffer+0x27() in libdricore.so (0x0033f168)
  4 0x7d703ac8 intel_draw_buffer+0x258() in i915_dri.so (0x0033f1c8)
  5 0x7d74bd0b intel_render_texture+0x11b() in i915_dri.so (0x0033f238)
  6 0x7d53da56 _mesa_set_texture_attachment+0xa6() in libdricore.so
(0x0033f278)
  7 0x7d53dcbd framebuffer_texture+0x21d() in libdricore.so (0x0033f2c8)
  8 0x7d53e040 _mesa_FramebufferTexture2DEXT+0x70() in libdricore.so
(0x0033f2f8)
  9 0x7eb37ea2 initPixelFormats+0x922() in wined3d (0x0033f388)
  10 0x7eab0034 InitAdapters+0x8ef4() in wined3d (0x0033f8d8)
  11 0x7eb3ca83 WineDirect3DCreate+0x63() in wined3d (0x0033f918)
  12 0x7eb86606 Direct3DCreate8+0x66() in d3d8 (0x0033f948)


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[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21235





--- Comment #6 from Sven Arvidsson s...@whiz.se  2009-09-20 11:54:12 PST ---
This bug was never about any crashes, but GLSL support in Wine.

It's probably a better idea to open a new bug for the crash.


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[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21235


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED




--- Comment #7 from Ian Romanick i...@freedesktop.org  2009-09-20 12:44:16 
PST ---
Please open a new bug for the crash.


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[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016





--- Comment #5 from Roland Scheidegger srol...@tungstengraphics.com  
2009-09-20 17:56:00 PST ---
(In reply to comment #3)
 Created an attachment (id=29676)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29676) [details]
 Call _mesa_unpack_dudv_span_byte with the base internal format
 
 I think this patch should fix the issue that you encountered.
 
 Brian and Roland,
 
 Could one or both of you review this patch please?
This looks good to me. I'm not sure what the game is doing makes a whole lot of
sense though as it's submitting unsigned byte data. I guess if it's only
needing positive offsets that's ok (but wouldn't make any sense with shaders).

(In reply to comment #4)
 The implementation error message is gone now, but the problems with the game
 are the same.
If that's a problem related to that texture format, you could try setting the
env var MESA_EXTENSION_OVERRIDE=-GL_ATI_envmap_bumpmap in this case the game
should never try to use that texture format.


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[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016





--- Comment #4 from Sven Arvidsson s...@whiz.se  2009-09-19 05:27:19 PST ---
The implementation error message is gone now, but the problems with the game
are the same.


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[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10908





--- Comment #7 from Vinson Lee v...@vmware.com  2009-09-17 23:55:01 PST ---
 uniform gl_FogParameters gl_Fog;

The Apple GLSL compiler will not compile the fragment shader if the above line
is included. The error message 'gl_' : reserved built-in name is given.


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[Mesa3d-dev] [Bug 24016] New: Shadowgrounds: bad srcFormat in extract float data

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016

   Summary: Shadowgrounds: bad srcFormat in extract float data
   Product: Mesa
   Version: git
  Platform: Other
   URL: http://demofiles.linuxgamepublishing.com/shadowgrounds/
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: s...@whiz.se


The newly released demo of the game Shadowgrounds gives this error:

 Mesa 7.7-devel implementation error: bad srcFormat in extract float data
 Please report at bugzilla.freedesktop.org

The game menu isn't drawn properly, with black parts hiding a lot of the
options. 

It's possible to start the game, but with the i965 driver the game segfaults
(backtrace seems to indicate a problem with the game?) and with the software
rasterizer the game is almost completely black (except for the HUD).


System environment:
-- chipset: G45 / ICH10R
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- Machine or mobo model: Asus P5Q-EM
-- Display connector: DVI
-- KMS: enabled
-- xf86-video-intel: efbcf29dd1a1ca058b7a2a93f0685102c06c9369
-- xserver: 1.6.3.901
-- mesa: 5ce72c559c027ea03513ed9c0038706733b0586e
-- drm: 67e4172394a88d4922fb8d9c7c3d96ce7e02c5a6
-- kernel: 2.6.31-rc9


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[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10908





--- Comment #8 from Ian Romanick i...@freedesktop.org  2009-09-18 11:11:45 
PST ---
(In reply to comment #7)
  uniform gl_FogParameters gl_Fog;
 
 The Apple GLSL compiler will not compile the fragment shader if the above line
 is included. The error message 'gl_' : reserved built-in name is given.

Interesting.  I've submitted a bug against the GLSL spec for this.  While
Mesa's current behavior is clearly wrong, one of the other (mutually exclusive)
behaviors must also be wrong.


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[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016





--- Comment #2 from Sven Arvidsson s...@whiz.se  2009-09-18 12:07:47 PST ---
Created an attachment (id=29674)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29674)
Backtrace from break

Sure, I hope this is correct:

Breakpoint 1, extract_float_rgba (n=512, rgba=0xbffee83c, srcFormat=34682, 
srcType=5121, src=0xb5f99008, swapBytes=0 '\0') at main/image.c:3717
3717main/image.c: No such file or directory.
in main/image.c


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[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016





--- Comment #3 from Ian Romanick i...@freedesktop.org  2009-09-18 15:29:06 
PST ---
Created an attachment (id=29676)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29676)
Call _mesa_unpack_dudv_span_byte with the base internal format

I think this patch should fix the issue that you encountered.

Brian and Roland,

Could one or both of you review this patch please?


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[Mesa3d-dev] [Bug 15202] glGetAttribLocation not supported in display list.

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15202


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #4 from Ian Romanick i...@freedesktop.org  2009-09-18 18:23:38 
PST ---
Since this bug seems to be fixed, I'm closing it.  There is also a piglit
regression test glsl-dlist-getattriblocation for this bug.


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[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859





--- Comment #6 from Ian Romanick i...@freedesktop.org  2009-09-17 00:06:36 
PST ---
*** Bug 23230 has been marked as a duplicate of this bug. ***


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[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 CC||s...@whiz.se




--- Comment #5 from Ian Romanick i...@freedesktop.org  2009-09-17 00:06:17 
PST ---
*** Bug 23422 has been marked as a duplicate of this bug. ***


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[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774





--- Comment #7 from Geir Ove Myhr gom...@gmail.com  2009-09-17 12:40:22 PST 
---
(In reply to comment #6)
 Geir, could you test this patch?

Tested. With the patch, the test program gets new random numbers every new
second, so the patch resolves the bug. 

I see there is still a number of calls to srandom(0xbeefbeef) in
src/glx/x11/glxhash.c , but those are probably not invoked when calling
glxMakeCurrent().


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[Mesa3d-dev] [Bug 14601] Crash

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14601


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||INVALID




--- Comment #1 from Ian Romanick i...@freedesktop.org  2009-09-17 16:21:42 
PST ---
If you're still seeing a bug, please file a new bug with sufficient
information.  See http://intellinuxgraphics.org/how_to_report_bug.html for
details.  Thanks.


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[Mesa3d-dev] [Bug 7340] Conversion error in t_vertex.c when compiling MesaLib-6.5 on Darwin

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=7340


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||WONTFIX




--- Comment #6 from Ian Romanick i...@freedesktop.org  2009-09-17 16:23:46 
PST ---
Mesa 6.5 is no longer supported.  If you're still experiencing build errors on
Darwin with more recent versions of Mesa, please submit a new bug report.

Thanks.


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[Mesa3d-dev] [Bug 21873] Missing GLSL feature: Linking of multiple shaders

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21873


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #3 from Ian Romanick i...@freedesktop.org  2009-09-17 16:26:00 
PST ---
This feature is mostly supported now.  Linker errors should be reported as
separate bugs.

Thanks.


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[Mesa3d-dev] [Bug 7789] Problem compiling Mesa 6.5

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=7789


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||WONTFIX




--- Comment #5 from Ian Romanick i...@freedesktop.org  2009-09-17 16:31:39 
PST ---
Mesa 6.5 is no longer supported.  If you're still experiencing build errors
with more recent versions of Mesa, please submit a new bug report.

Thanks.


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[Mesa3d-dev] [Bug 9204] Segfault after glXMakeCurrent

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9204


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

   Keywords|have-backtrace  |NEEDINFO




--- Comment #3 from Ian Romanick i...@freedesktop.org  2009-09-17 16:34:08 
PST ---
Are you able to reproduce this with a more recent version of Mesa?  Especially
7.5.1?  A lot has changed in these code paths over the last 2+ years.


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[Mesa3d-dev] [Bug 9427] Problems in manual-page markup on the Mesa gl library pages

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9427


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||WONTFIX




--- Comment #1 from Ian Romanick i...@freedesktop.org  2009-09-17 16:42:18 
PST ---
Mesa no longer has its own copies of the OpenGL manual pages.  They are now
available directly from OpenGL.org.


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[Mesa3d-dev] [Bug 9784] Extend query object interface to allow better hw support.

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9784


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #2 from Ian Romanick i...@freedesktop.org  2009-09-17 16:44:14 
PST ---
The query object interface has been extended in a manner similar to Ben's
patch.


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[Mesa3d-dev] [Bug 10416] Mesa: regression with glsl-compiler merge

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10416


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #4 from Ian Romanick i...@freedesktop.org  2009-09-17 16:46:01 
PST ---
ppracer has been known to work over the last 2+ years.  If you still experience
problems, please submit a new bug.

Thanks.


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[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10908


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

Version|6.5 |git




--- Comment #6 from Ian Romanick i...@freedesktop.org  2009-09-17 16:56:42 
PST ---
I have verified that this bug still exists with Mesa GIT as of today.  On
Nvidia closed-source drivers the object is blue, but on Mesa (both swrast and
i965) the object is black.


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[Mesa3d-dev] [Bug 11031] small bug in glOrtho manual

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11031


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||WONTFIX




--- Comment #1 from Ian Romanick i...@freedesktop.org  2009-09-17 16:58:19 
PST ---
Mesa no longer has its own copies of the OpenGL manual pages.  They are now
available directly from OpenGL.org.


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[Mesa3d-dev] [Bug 11605] glxgears cause X to crash

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11605


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||INVALID




--- Comment #18 from Ian Romanick i...@freedesktop.org  2009-09-17 17:00:44 
PST ---
4 months with no reply from submitter.  Closing.


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[Mesa3d-dev] [Bug 14675] mythfrontend crashes in glXMakeCurrentReadSGI()

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14675


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #3 from Ian Romanick i...@freedesktop.org  2009-09-17 17:07:23 
PST ---
No reply from submitter in over a year.  Closing as fixed.  If this is not the
case, please reopen and add info.

Thanks.


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[Mesa3d-dev] [Bug 16653] Mesa 7.1 tracker

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16653


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|ASSIGNED|RESOLVED
 Resolution||FIXED




--- Comment #1 from Ian Romanick i...@freedesktop.org  2009-09-17 17:10:00 
PST ---
Mesa 7.1 shipped a long, long time ago.  No need to keep tracking, eh?


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[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #8 from Ian Romanick i...@freedesktop.org  2009-09-17 17:19:28 
PST ---
(In reply to comment #7)
 (In reply to comment #6)
  Geir, could you test this patch?
 
 Tested. With the patch, the test program gets new random numbers every new
 second, so the patch resolves the bug. 
 
 I see there is still a number of calls to srandom(0xbeefbeef) in
 src/glx/x11/glxhash.c , but those are probably not invoked when calling
 glxMakeCurrent().
 

Correct.  The other srandom calls are in a testing main function that is
#ifdef'ed out.

I've pushed this patch to mesa_7_5_branch, and it will find its way to
mesa_7_6_branch and master soon.


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[Mesa3d-dev] [Bug 21828] Feature request: GL_EXT_vertex_array_bgra support

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21828


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #5 from Ian Romanick i...@freedesktop.org  2009-09-17 17:16:18 
PST ---
Supported in swrast, Intel, and Radeon drivers.  Closing.  If there is some
other driver that you would like to see support this feature, reopen the bug
and change the component.

Thanks.


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[Mesa3d-dev] [Bug 21267] progs/tests: various issues

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21267





--- Comment #12 from Fabio fabio@libero.it  2009-09-16 01:41:47 PST ---
 As for api_speed.c, it's old and doesn't compile any more so just ignore it.

What about removing the execute bit from api_speed.py , just to make sure no
one try to run it?


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946





--- Comment #6 from Ian Romanick i...@freedesktop.org  2009-09-16 07:38:23 
PST ---
(In reply to comment #4)
 Do most other GL drivers allow a larger range of offsets?  We could easily
 raise them in Mesa.

It looks like all the hardware we support should handle at least signed 7-bit
offsets.  I'm not 100% sure about r200, though.


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946





--- Comment #7 from Brian Paul brian.e.p...@gmail.com  2009-09-16 07:49:43 
PST ---
Perhaps we should add a ctx-Const.Vertex/FragmentProgram.MaxAddrOffset field
rather than hard-code a value in the parser.

The range would be [-MaxAddrOffset-1 , MaxAddrOffset].


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946





--- Comment #8 from Pauli suok...@gmail.com  2009-09-16 07:55:10 PST ---
(In reply to comment #6)
 (In reply to comment #4)
  Do most other GL drivers allow a larger range of offsets?  We could easily
  raise them in Mesa.
 
 It looks like all the hardware we support should handle at least signed 7-bit
 offsets.  I'm not 100% sure about r200, though.
 

I did check the r200 and registers support 8bits for offset but vertex program
compiler doesn't support negative values. I don't know if that is software or
hardware limit.


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #9 from Ian Romanick i...@freedesktop.org  2009-09-16 08:17:03 
PST ---
I'm closing this bug since Brian fixed the original issue.  I've opened a new
bug (bug #23975) for the enhancement to increase the range of supported
relative address offsets.  I'll try to incorporate this in the next round of
assembly shader work (currently on the asm-shader-rework-2 branch).


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[Mesa3d-dev] [Bug 23960] Coldest: Unresolved symbols in shader

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23960





--- Comment #1 from Ian Romanick i...@freedesktop.org  2009-09-16 08:11:03 
PST ---
Svan, could you verify whether this is a duplicate of bug #23946?  The symptoms
sound similar.


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946





--- Comment #10 from Sven Arvidsson s...@whiz.se  2009-09-16 09:01:58 PST ---
*** Bug 23960 has been marked as a duplicate of this bug. ***


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946





--- Comment #12 from Alex Deucher ag...@yahoo.com  2009-09-16 11:42:04 PST ---
(In reply to comment #11)
 
 I'm pretty sure when I wrote that code in the r200 driver it didn't work with
 fglrx. I think I quickly tried negative offsets but couldn't get it to work,
 hence the driver emitting a warning and just using index 0... It is possible
 though I made some mistake.
 

I can probably dig up the r2xx vertex specs if there is anyone interested in
pursuing this.


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946





--- Comment #13 from Ian Romanick i...@freedesktop.org  2009-09-16 15:44:14 
PST ---
(In reply to comment #11)
 (In reply to comment #8)
  I did check the r200 and registers support 8bits for offset but vertex 
  program
  compiler doesn't support negative values. I don't know if that is software 
  or
  hardware limit.
 
 I'm pretty sure when I wrote that code in the r200 driver it didn't work with
 fglrx. I think I quickly tried negative offsets but couldn't get it to work,
 hence the driver emitting a warning and just using index 0... It is possible
 though I made some mistake.

This only comes up if baseReg + offset is less than zero.  For example, if the
base index of foo is = 4, the following code is fine:

MOVR0, foo[A0.x - 4];

We could probably modify the placement algorithm in prog_parameter_layout.c to
account for this.  Alex or Roland (or someone working on the r200 driver)
should probably submit enhancement bugs for these issues.

Note that the r300 driver seems to have the same behavior.


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[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774





--- Comment #6 from Ian Romanick i...@freedesktop.org  2009-09-16 16:51:11 
PST ---
Created an attachment (id=29610)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=29610)
glx: Use initstate_r / random_r instead of corrupting global random number
state

The hash table code actually needs some random numbers.  Calling random may not
be safe, regardless of the srandom issue, in multithreaded applications.  Using
initstate_r and random_r should fix these issues.

Geir, could you test this patch?


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[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946





--- Comment #3 from Henri Verbeet hverb...@gmail.com  2009-09-15 00:25:29 PST 
---
(In reply to comment #2)
 There's another issue but it's a problem with Wine.
 
 The following vertex program is illegal:
 
 !!ARBvp1.0
 PARAM C[66] = { program.env[0..65] };
 ADDRESS A0;PARAM zero = {0.0, 0.0, 0.0, 0.0};
 ARL A0.x, zero.x;
 MOV result.position, C[A0.x + 65];
 END
 
 The problem is the offset in A0.x + 65 is too large.

We use that during wined3d starup to detect if the GL implementation will
accept offsets outside the -64 to +63 range. We try to avoid them if the
implementation doesn't support them, but that's not always easily possible.


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