[Mesa3d-dev] [Bug 24320] New: glXQueryDrawable returns 0 for all attributes except GLX_FBCONFIG_ID
http://bugs.freedesktop.org/show_bug.cgi?id=24320 Summary: glXQueryDrawable returns 0 for all attributes except GLX_FBCONFIG_ID Product: Mesa Version: 7.5 Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: GLX AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: tsyva...@ispras.ru Created an attachment (id=30077) -- (http://bugs.freedesktop.org/attachment.cgi?id=30077) reproduce bug for GLXWindow According to the description of glXQueryDrawable(), it should return attribute value for GLXDrawable, passed it as parameter. But for all attributes except GLX_FBCONFIG_ID it returns 0. E.g., it returns 0 for GLX_WIDTH and GLX_HEIGHT attributes for all drawables type, while drawables have non-zero sizes. Also the function always returns 0 for GLX_LARGEST_PBUFFER and GLX_PRESERVED_CONTENTS attributes of GLXPbuffer. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24321] New: glXQueryExtension doesn't set eventBase and errorBase
http://bugs.freedesktop.org/show_bug.cgi?id=24321 Summary: glXQueryExtension doesn't set eventBase and errorBase Product: Mesa Version: 7.5 Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: GLX AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: tsyva...@ispras.ru The description of glXQueryExtension states: error base is used to return the value of the first error code and event base is used to return the value of the first event code. The constant error codes and event codes should be added to these base values to get the actual value. But this function doesn't set error base and event base value, though function returns True (GLX extension is supported by the display). After executing this code: Display* display = XOpenDisplay(NULL); int errorBase = -10, eventBase = -10; glXQueryExtension(display, eventBase, errorBase); errorBase and eventBase remains -10. Mesa 6.2 implements this function correctly. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h
http://bugs.freedesktop.org/show_bug.cgi?id=24318 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-10-05 10:09:25 PST --- Committed to the 7.6 branch. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #3 from Jon TURNEY jon.tur...@dronecode.org.uk 2009-10-05 10:34:51 PST --- (In reply to comment #2) NAK!!! The only systems where I have seen M_PI not defined is MSVC. On MSVC it is not defined /by default/, but it can be enabled by defining _USE_MATH_DEFINES. It would be much better to define _USE_MATH_DEFINES from the build system than pollute the code with this cruft. I'm building with gcc under Cygwin. Your point is well made, but... $ grep -r #define M_PI * | wc -l 48 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #4 from Brian Paul brian.e.p...@gmail.com 2009-10-05 10:38:27 PST --- Just a historical note: I recall needing the #ifndef M_PI stuff many years ago on some Unix variants (HP-UX?), before Mesa was running on Windows. If you want to revert the patch and fix the compile flags, that's OK w/ me. As Jon points out, a lot of other demos do this too. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #5 from Jon TURNEY jon.tur...@dronecode.org.uk 2009-10-05 11:02:33 PST --- I'll see if I can cook up a patch to do this 'properly' (or at least 'better') For the compiler/header combination I have, -std=c99 -U__STRICT_ANSI__ seems to be needed to let math.h defined M_PI -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #6 from Tom Fogal tfo...@alumni.unh.edu 2009-10-05 11:12:15 PST --- bugzilla-dae...@freedesktop.org writes: http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #2 from Ian Romanick i...@freedesktop.org 2009-10-05 NAK!!! The only systems where I have seen M_PI not defined is MSVC. On MSVC it is not defined /by default/, but it can be enabled by defining _USE_MATH_DEFINES. It would be much better to define _USE_MATH_DEFINES from the build system than pollute the code with this cruft. Not that using _USE_MATH_DEFINES sounds like a bad idea, but I don't see M_PI mentioned in the n1336 draft. I'm not sure where I got n1336, but probably somewhere here: http://www.open-std.org/jtc1/sc22/wg14/ Thus, I would argue that *both* this and the build system define should be used. -tom -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24334] New: mesa git fails to build with xf86vidmodeproto 2.3
http://bugs.freedesktop.org/show_bug.cgi?id=24334 Summary: mesa git fails to build with xf86vidmodeproto 2.3 Product: Mesa Version: git Platform: All OS/Version: Linux (All) Status: NEW Severity: major Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: ai...@cisco.com mesa git builds fine with xf86vidmodeproto 2.2 however in 2.3 xf86vmode.h was renamed to xf86vm.h. see: http://cgit.freedesktop.org/xorg/proto/xf86vidmodeproto/commit/?id=50fe2de4abe06bcf9e38e7dcd5005538e0ba3ce1 build failure: [snip] x86_64-pc-linux-gnu-gcc -c -I. -I../../../include -I../../../include/GL/internal -I../../../src/mesa -I../../../src/mesa/glapi -I/usr/include/drm -march=native -msse4 -msse4.1 -msse4.2 -mcx16 -msahf -O2 -pipe -ffast-math -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fPIC -DUSE_X86_64_ASM -D_GNU_SOURCE -DPTHREADS -DHAVE_POSIX_MEMALIGN -DGLX_USE_TLS -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER -DDEFAULT_DRIVER_DIR=\/usr/lib64/dri\ indirect.c -o indirect.o glxcmds.c:43:38: error: X11/extensions/xf86vmode.h: No such file or directory x86_64-pc-linux-gnu-gcc -c -I. -I../../../include -I../../../include/GL/internal -I../../../src/mesa -I../../../src/mesa/glapi -I/usr/include/drm -march=native -msse4 -msse4.1 -msse4.2 -mcx16 -msahf -O2 -pipe -ffast-math -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fPIC -DUSE_X86_64_ASM -D_GNU_SOURCE -DPTHREADS -DHAVE_POSIX_MEMALIGN -DGLX_USE_TLS -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER -DDEFAULT_DRIVER_DIR=\/usr/lib64/dri\ indirect_init.c -o indirect_init.o glxcmds.c: In function '__driGetMscRateOML': glxcmds.c:2336: error: 'XF86VidModeModeLine' undeclared (first use in this function) glxcmds.c:2336: error: (Each undeclared identifier is reported only once glxcmds.c:2336: error: for each function it appears in.) glxcmds.c:2336: error: expected ';' before 'mode_line' glxcmds.c:2342: warning: implicit declaration of function 'XF86VidModeQueryVersion' glxcmds.c:2343: warning: implicit declaration of function 'XF86VidModeGetModeLine' glxcmds.c:2343: error: 'mode_line' undeclared (first use in this function) gmake[2]: *** [glxcmds.o] Error 1 gmake[2]: *** Waiting for unfinished jobs gmake[2]: Leaving directory `/ebuild/tmp/portage/media-libs/mesa-/work/Mesa-/src/glx/x11' make[1]: *** [subdirs] Error 1 make[1]: Leaving directory `/ebuild/tmp/portage/media-libs/mesa-/work/Mesa-/src' make: *** [default] Error 1 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-10-02 23:15:12 PST --- (In reply to comment #5) Anyway, we're wasting time while the solution is pretty simple: we should just ignore patents (in particular, they don't apply in my country, so I can't feel sad). You and me both. If the powers that be don't want it in mesa git, maybe someone should just fork mesa, add the patended bits and let distros pick their choice. While we're trying to actually fix this issue with the help of OIN, the plan that came out of XDC is to take the freetype approach: have configure-time options to enable certain bits of code. These options would be, by default, disabled. I believe S3TC should stay in an external library. It works that way, and is easier for users: just drop the library into your system and be happy. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #7 from martin mn...@minimum.se 2009-10-03 01:37:41 PST --- The solution should make life easier for the end user. It's a lot easier to install an extra gstreamer codec compared to apt-get source totem and rebuilding totem with some special switch. Packing S3TC into it's own package might make it easier for end users to make use of it (this way we could also not install that package by default in the US but install it by default in France etc). For French users stuff should just work out of the box; i.e. only Americans should suffer from the obscure laws that they Americans adopted for themselves etc. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #5 from Chia-I Wu olva...@gmail.com 2009-10-01 23:50:01 PST --- Created an attachment (id=29992) -- (http://bugs.freedesktop.org/attachment.cgi?id=29992) no empy configs Do you have a nvidia card on your local machine? driConvertConfigs filters out any visual/fbconfig that has no matching DRI configs. It could be that nvidia report visuals/fbconfigs that none of them matches DRI configs (the matching rule is strict). The patch (against git master) makes the conversion fail in such case and skips the failing DRI screen. It should hopefully skip swrast_dri in your case. Can you help verify it? I don't have any machine with nvidia cards. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #6 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-02 00:02:05 PST --- Yes, I have an nVidia card on this machine, but it also happens when I have an ATI card on the server machine. The vendor card information is abstracted away and we just query information straight from our OpenGL.framework, so the drivers are not directly involved. Even if you had an nVidia card, that wouldn't help unless you were running OSX as well. Can you tell me or point me to a spec that details the matching rule? We just generate a series of configurations based on the reported details from OpenGL.framework, but it's possible that we are missing a few or can add a few others for compatability with drisw http://cgit.freedesktop.org/xorg/xserver/tree/hw/xquartz/GL/visualConfigs.c I'll test the patch and let you know. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #7 from Chia-I Wu olva...@gmail.com 2009-10-02 00:43:07 PST --- There is no spec on the rules. The visuals/fbconfigs reported by the server are converted to __GLcontextModes in mesa. You can have a look at driConfigEqual in src/glx/x11/dri_common.c. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #8 from Chia-I Wu olva...@gmail.com 2009-10-02 00:57:36 PST --- I had a quick look at the link you gave. It might be maxPbufferWidth/maxPbufferHeight that fails the matching test. But there is no point to adjust the two fileds (maybe some others) only to pass the test. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #9 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-02 01:08:27 PST --- Excellent. With that patch in place, we end up with AIGLX rather than erroring out. Looks good to me. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #3 from Fabio fabio@libero.it 2009-10-02 02:58:21 PST --- Maybe I am missing something here, but since decompression is already supported (indeed the games work fine when forcing it with driconf) is there a way to make it aware to games, other than forcing S3TC with driconf or try to guess it as the 0 A.D. game would do (e.g. checking if the game is running on Linux and whitelisting some combinations of drivers type and version)? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #4 from Ian Romanick i...@freedesktop.org 2009-10-02 11:02:53 PST --- (In reply to comment #2) GPU (which decompresses it on the way) and then work from the buffer. That doesn't infringe the S3TC license. Unless you're a lawyer and have seen any of the S3TC license agreements, I'm pretty sure you're in no position to make such statements. From the discussions that I have had with people in these positions about their license agreements, it seems that they are very, very narrow: they seem to cover one implementation of one API on one operating system. Logic does not apply to legal matters. Ever. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #5 from Stephane Marchesin marche...@icps.u-strasbg.fr 2009-10-02 11:17:27 PST --- (In reply to comment #4) (In reply to comment #2) GPU (which decompresses it on the way) and then work from the buffer. That doesn't infringe the S3TC license. Unless you're a lawyer and have seen any of the S3TC license agreements, I'm pretty sure you're in no position to make such statements. From the discussions that I have had with people in these positions about their license agreements, it seems that they are very, very narrow: they seem to cover one implementation of one API on one operating system. Logic does not apply to legal matters. Ever. Well, as far as I know, you're not a lawyer either but still spreading their FUD. Anyway, we're wasting time while the solution is pretty simple: we should just ignore patents (in particular, they don't apply in my country, so I can't feel sad). If the powers that be don't want it in mesa git, maybe someone should just fork mesa, add the patended bits and let distros pick their choice. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #2 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-01 01:17:41 PST --- You miss the point. This isn't about glxinfo, this is about *ALL* glx applications. glxinfo is just an example. You said, glxinfo creates a context that allows direct rendering ... but direct rendering is not available because the client is remote from the server. In older versions of mesa (6.5 for sure, not sure through when), it would detect when remote and use indirect. This behavior seems to have reverted. Now, when remote, it tries to use drisw, but it results in an empty set of visuals and fbconfigs as described by the codepath in my initial report. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 22157] Build fixes for cygwin
http://bugs.freedesktop.org/show_bug.cgi?id=22157 Jon TURNEY jon.tur...@dronecode.org.uk changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #1 from Jon TURNEY jon.tur...@dronecode.org.uk 2009-10-01 07:51:01 PST --- This seems to have been commited as commit 7eed6ab5b525b75f690d05042c90d05827253114, closing. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 22561] psc-ext_list_first_time is not set correctly if LIBGL_ALWAYS_INDIRECT is forced
http://bugs.freedesktop.org/show_bug.cgi?id=22561 Jon TURNEY jon.tur...@dronecode.org.uk changed: What|Removed |Added Summary|Some GLX_SGIX_fbconfig |psc-ext_list_first_time is |functions improperly check |not set correctly if |direct extensions available |LIBGL_ALWAYS_INDIRECT is |when using indirect |forced |rendering | --- Comment #3 from Jon TURNEY jon.tur...@dronecode.org.uk 2009-10-01 06:28:22 PST --- Retitled the bug to reflect the more correct analysis of what's wrong in comment #1 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 22561] Some GLX_SGIX_fbconfig functions improperly check direct extensions available when using indirect rendering
http://bugs.freedesktop.org/show_bug.cgi?id=22561 Jon TURNEY jon.tur...@dronecode.org.uk changed: What|Removed |Added Attachment #27364|0 |1 is obsolete|| --- Comment #2 from Jon TURNEY jon.tur...@dronecode.org.uk 2009-10-01 06:26:12 PST --- Created an attachment (id=29975) -- (http://bugs.freedesktop.org/attachment.cgi?id=29975) Patch to move initialization of ext_list_first_time out of DRI driver Refreshed patch for git master -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel
http://bugs.freedesktop.org/show_bug.cgi?id=24093 --- Comment #5 from Brian Paul brian.e.p...@gmail.com 2009-10-01 13:15:52 PST --- OSMesa doesn't have any GLX features/extensions. It has a totally different interface. I'm not familiar with WebGL either. Hopefully you can debug this further on your own. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #3 from Chia-I Wu olva...@gmail.com 2009-10-01 20:29:39 PST --- I see your point. I guess the old behavior is simply because there was no swrast_dri. As for swrast_dri, it has _direct_ access to the (pure software) OpenGL pipelines, and is thus chosen for direct rendering. The fact that xserver is remote is not taken into consideration. I am not sure which behavior is desired/correct though. Other people should have better answer than me. The empty visual/fbconfig list you saw might be some other bug. That's why I would like to know the original value of psc-configs. I can run glxgears from a remote machine under ssh -X just fine, and it uses swrast_dri. My remote machine runs mesa 7.5.1. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #4 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-01 21:11:29 PST --- Created an attachment (id=29991) -- (http://bugs.freedesktop.org/attachment.cgi?id=29991) glxinfo.txt Here's glxinfo's output when run as a local client. numvisuals was 800 before calling into drisw to prune them, and it looks the same as the output from the remote host when forcing INDIRECT. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] New: libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 Summary: libGL tries using direct mode when it should use indirect (only tries indirect if forced) Product: Mesa Version: 7.5 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: GLX AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: jerem...@freedesktop.org If I ssh to a remote box, and I try to run 'glxinfo' on the remote system, it fails unless I explicitly force indirect mode via LIBGL_ALWAYS_INDIRECT. The problem is that without LIBGL_ALWAYS_INDIRECT set, glx_direct gets set to true in glxext.c: --- glx_direct = (getenv(LIBGL_ALWAYS_INDIRECT) == NULL); glx_accel = (getenv(LIBGL_ALWAYS_SOFTWARE) == NULL); /* ** Initialize the direct rendering per display data and functions. ** Note: This _must_ be done before calling any other DRI routines ** (e.g., those called in AllocAndFetchScreenConfigs). */ if (glx_direct glx_accel) { dpyPriv-dri2Display = dri2CreateDisplay(dpy); dpyPriv-driDisplay = driCreateDisplay(dpy); } if (glx_direct) dpyPriv-driswDisplay = driswCreateDisplay(dpy); --- Then in AllocAndFetchScreenConfigs(), we get our visuals and fbconfigs via: getVisualConfigs(dpy, priv, i); getFBConfigs(dpy, priv, i); but then they get thrashed by: if (psc-driScreen == NULL priv-driswDisplay) psc-driScreen = (*priv-driswDisplay-createScreen) (psc, i, priv); which is driCreateScreen in drisw_glx.c and ends up doing: psc-configs = driConvertConfigs(psc-core, psc-configs, driver_configs); which results in psc-configs being set to NULL which is causing GetGLXPrivScreenConfig to return GLX_BAD_VISUAL and thus causing glxinfo to bail. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute
http://bugs.freedesktop.org/show_bug.cgi?id=24211 --- Comment #2 from Ian Romanick i...@freedesktop.org 2009-09-30 12:23:36 PST --- (In reply to comment #1) Created an attachment (id=29947) -- (http://bugs.freedesktop.org/attachment.cgi?id=29947) [details] patch for glx Here's a patch that fixes the issue. Ian, can you take a quick look at this before I commit it? That patch looks good. Reviewed-by: Ian Romanick ian.d.roman...@intel.com -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||WONTFIX --- Comment #1 from Ian Romanick i...@freedesktop.org 2009-09-30 12:27:47 PST --- There already is such an extension. See: http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt However, supporting this outright still does not resolve the potential legal problem. Furthermore, we still have to be able to support potential software fallbacks. We can't do that without a way to handle compressed textures in software. Without a license for S3TC, we're not going to add any further support for S3TC textures. Sorry. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24230] New: New account request for mesa/r300/r600 development
http://bugs.freedesktop.org/show_bug.cgi?id=24230 Summary: New account request for mesa/r300/r600 development Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Other AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: amaasi...@gmail.com Created an attachment (id=29953) -- (http://bugs.freedesktop.org/attachment.cgi?id=29953) ssh-pub Would like to help with development of these drivers. Name: Andre Maasikas Email: amaasi...@gmail.com preferred account: andrem -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #2 from Stephane Marchesin marche...@icps.u-strasbg.fr 2009-09-30 12:37:06 PST --- (In reply to comment #1) There already is such an extension. See: http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt However, supporting this outright still does not resolve the potential legal problem. Furthermore, we still have to be able to support potential software fallbacks. We can't do that without a way to handle compressed textures in software. Without a license for S3TC, we're not going to add any further support for S3TC textures. for fallbacks, it can work as follows: render the texture to a buffer on the GPU (which decompresses it on the way) and then work from the buffer. That doesn't infringe the S3TC license. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24230] New account request for mesa/r300/r600 development
http://bugs.freedesktop.org/show_bug.cgi?id=24230 --- Comment #1 from Andre Maasikas amaasi...@gmail.com 2009-09-30 12:37:17 PST --- Created an attachment (id=29954) -- (http://bugs.freedesktop.org/attachment.cgi?id=29954) gpg-pub -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24232] New: Error occurs during install of Google Earth
http://bugs.freedesktop.org/show_bug.cgi?id=24232 Summary: Error occurs during install of Google Earth Product: Mesa Version: 7.4 Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Other AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: tjohnson1...@yahoo.com Verifying archive integrity... All good. Uncompressing Google Earth for GNU/Linux 5.1.3509.4636.. loki_setup: Suspect size value for option option loki_setup: Suspect size value for option option loki_setup: Suspect size value for option option Installing mimetypes... Installing desktop menu entries... Installing desktop icon... undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge undefined:4: ReferenceError: Can't find variable: ge_bridge Mesa 7.4 implementation error: Unable to delete texture, no context Please report at bugzilla.freedesktop.org Mesa 7.4 implementation error: Unable to delete texture, no context Please report at bugzilla.freedesktop.org -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24230] New account request for mesa/r300/r600 development
http://bugs.freedesktop.org/show_bug.cgi?id=24230 Alex Deucher ag...@yahoo.com changed: What|Removed |Added AssignedTo|mesa3d- |sitewrangl...@lists.freedesk |d...@lists.sourceforge.net |top.org Component|Other |New Accounts Product|Mesa|freedesktop.org --- Comment #2 from Alex Deucher ag...@yahoo.com 2009-09-30 13:30:33 PST --- Please give Andre access. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute
http://bugs.freedesktop.org/show_bug.cgi?id=24211 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #3 from Brian Paul brian.e.p...@gmail.com 2009-09-30 14:16:52 PST --- patch applied to 7.6 branch. commit 521e4b9b7e3c79e7362f7cbd594a2e8cf74cdfe4 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 Chia-I Wu olva...@gmail.com changed: What|Removed |Added CC||olva...@gmail.com --- Comment #1 from Chia-I Wu olva...@gmail.com 2009-09-30 22:08:11 PST --- glxinfo creates a context that allows direct rendering, and libGL is capable of doing direct rendering (through drisw). I think it is a reasonable behavior. To get indirect rendering, you can specify -i when executing glxinfo. As for driConvertConfigs, it should not return NULL normally. It returns NULL when the original psc-configs and driver_configs have no config in common. Can you check what's in the original psc-configs? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24207] New: Extension for S3TC decompression only
http://bugs.freedesktop.org/show_bug.cgi?id=24207 Summary: Extension for S3TC decompression only Product: Mesa Version: git Platform: All URL: http://trac.wildfiregames.com/ticket/313 OS/Version: All Status: NEW Severity: enhancement Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: fabio@libero.it There are some games that require the S3TC extension but use it only for decompressing texture. Full S3TC requires libtxc_dxtn, but decompression only S3TC is supported also without it. When using games using only S3TC decompression, but when not using libtxc_dxtn, one can force S3TC with driconf, however: a) that won't work for all games; b) it's not very practical to do (think at millions of users that should enable it this way); It would be nice if a Mesa specific extension would be added to declare availability of S3TC for decompression only. The game that uses decompression only S3TC could then check for both S3TC and Mesa specific extension, and, if at least one of the two is supported, enable S3TC decompression. See also this ticket [0] on 0 A.D. game [1] support site: maybe we could detect the situation where we're running on Linux and the driver really does support decompression even though it doesn't claim to fully support S3TC, since the game should actually run fine with S3TC in that case and we don't need to tell the user to do anything. According to [2]: Without S3TC support, the game will uncompress all of its textures before using them, which causes it to use between 4 and 8 times as much memory (and video memory) and will probably slow it down a lot. [0]: http://trac.wildfiregames.com/ticket/313 [1]: http://os.wildfiregames.com/ [2]: http://trac.wildfiregames.com/ticket/306#comment:4 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24211] New: glXQueryContext returns 1 for GLX_RENDER_TYPE attribute
http://bugs.freedesktop.org/show_bug.cgi?id=24211 Summary: glXQueryContext returns 1 for GLX_RENDER_TYPE attribute Product: Mesa Version: 7.5 Platform: All OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: GLX AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: tsyva...@ispras.ru According to the specification, glXQueryContext() for attribute GLX_RENDER_TYPE should return (through 'value') type of rendering, supporting by context. Notably, GLX_RGBA_TYPE of GLX_COLOR_INDEX_TYPE. But for simple context, created with GLX_RGBA_TYPE(from GLXFBConfig with the same parameter), glXQueryContext() returns 1, which is neither GLX_RGBA_TYPE constant, nor GLX_COLOR_INDEX_TYPE. Was tested on different Linux's and platforms. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24217] Mesa implemetation error with glXCopyContext
http://bugs.freedesktop.org/show_bug.cgi?id=24217 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-09-29 08:38:19 PST --- OK, I've committed a work-around fix for this. Commit 9b5541617fd16d4b1de474a766717edf72112d21 on the 7.6 branch for now. Let me know if this is sufficient for you. If you really depend upon texture object bindings being copied more work will be needed. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute
http://bugs.freedesktop.org/show_bug.cgi?id=24211 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-09-29 09:29:39 PST --- Created an attachment (id=29947) -- (http://bugs.freedesktop.org/attachment.cgi?id=29947) patch for glx Here's a patch that fixes the issue. Ian, can you take a quick look at this before I commit it? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute
http://bugs.freedesktop.org/show_bug.cgi?id=24211 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added CC||i...@freedesktop.org -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24217] New: Mesa implemetation error with glXCopyContext
http://bugs.freedesktop.org/show_bug.cgi?id=24217 Summary: Mesa implemetation error with glXCopyContext Product: Mesa Version: 7.5 Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: GLX AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: tsyva...@ispras.ru Created an attachment (id=29940) -- (http://bugs.freedesktop.org/attachment.cgi?id=29940) reproduse error message While destroying GLXContext, which was the destintation context for glXCopyContext(), Mesa implemetation error is printed: and...@andrew-desktop:~/tests/GLX/glXCopyContext$ ./test Test finished. Mesa 7.5.1 implementation error: invalid reference to a deleted texture object Please report at bugzilla.freedesktop.org test: main/texobj.c:310: _mesa_reference_texobj: Assertion `valid_texture_object(oldTex)' failed. Aborted -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24168] glxgears: XIO: fatal IO error 22 when closing its window
http://bugs.freedesktop.org/show_bug.cgi?id=24168 --- Comment #2 from Pacho Ramos pa...@condmat1.ciencias.uniovi.es 2009-09-28 00:24:57 PST --- OK, thanks a lot for the explanation :-) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24168] glxgears: XIO: fatal IO error 22 when closing its window
http://bugs.freedesktop.org/show_bug.cgi?id=24168 maximlevit...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||NOTABUG --- Comment #1 from maximlevit...@gmail.com 2009-09-27 08:54:25 PST --- This is completely normal. It just means that glxgears doesn't respond to window manager when it ask it to close (because this is just unimplemented), thus xserver just closes connection to application. Every X application could be terminated this way if it doesn't terminate itself when WM asks it to do so. So this is just cosmetic message. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24168] New: glxgears: XIO: fatal IO error 22 when closing its window
http://bugs.freedesktop.org/show_bug.cgi?id=24168 Summary: glxgears: XIO: fatal IO error 22 when closing its window Product: Mesa Version: 7.5 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Demos AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: pa...@condmat1.ciencias.uniovi.es Comes from: https://qa.mandriva.com/show_bug.cgi?id=44482 Simply open a terminal and launch glxgears, then, close the window or press Alt+F4, the following is shown: $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. XIO: fatal IO error 11 (Resource temporarily unavailable) on X server :0.0 after 42 requests (40 known processed) with 0 events remaining. This is still valid with mesa-demos-7.5.1 under Gentoo also Thanks -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 9293] near all xdemos programns have xcb_xlib_lock assertions
http://bugs.freedesktop.org/show_bug.cgi?id=9293 Pacho Ramos pa...@condmat1.ciencias.uniovi.es changed: What|Removed |Added CC||pa...@condmat1.ciencias.unio ||vi.es --- Comment #1 from Pacho Ramos pa...@condmat1.ciencias.uniovi.es 2009-09-26 08:05:21 PST --- I cannot reproduce this, only: XIO: fatal IO error 22 (Invalid argument) on X server :0.0 after 36 requests (36 known processed) with 0 events remaining. is still shown -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 9293] near all xdemos programns have xcb_xlib_lock assertions
http://bugs.freedesktop.org/show_bug.cgi?id=9293 --- Comment #2 from Thomas Hellström tho...@tungstengraphics.com 2009-09-26 11:11:12 PST --- I think this is a duplicate of bug #20708. xcb-enabled Xlib + multithreaded apps is currently a very bad idea. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #7 from Mateusz Kaduk mateusz.ka...@gmail.com 2009-09-24 03:06:16 PST --- (In reply to comment #6) *** Bug 23230 has been marked as a duplicate of this bug. *** Test was performed on RegnumOnline 1.0.8 x86-64, GM965, Mesa 7.6-devel 1) This problem occurs in upcomming mesa_7_6_branch. game: brw_draw_upload.c:412: brw_prepare_vertices: Assertion `input-offset input-bo-size' failed. Saving backtrace to crash_backtrace_13461.log Got SIGABRT (aborted) 2) Regression In safe mode, I also observe that texture rendering on ingame models is broken. Looks like coordinates of textures are not calculated correctly, because different textures are applied or black. The problem exist only on models and weapons and bad textures are moving while zooming out/in and rotating like changing shadows. Terrain is rendered correctly and not affected. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path
http://bugs.freedesktop.org/show_bug.cgi?id=23859 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #8 from Brian Paul brian.e.p...@gmail.com 2009-09-24 11:43:35 PST --- This should be fixed now with commit b849c6f1b3b38a68fae32d4dea16dd7431e41b6e on the 7.6 branch. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #9 from Sven Arvidsson s...@whiz.se 2009-09-24 12:06:28 PST --- I can confirm that the bugs in X2 and the problem with refraction in HoN are gone. Thanks for fixing this! -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #10 from Mateusz Kaduk mateusz.ka...@gmail.com 2009-09-24 12:50:37 PST --- (In reply to comment #9) I can confirm that the bugs in X2 and the problem with refraction in HoN are gone. Thanks for fixing this! Yes, same here refraction does not crash game anymore. Other video options also work. Thank You :) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel
http://bugs.freedesktop.org/show_bug.cgi?id=24093 Ian Romanick i...@freedesktop.org changed: What|Removed |Added AssignedTo|i...@freedesktop.org |mesa3d- ||d...@lists.sourceforge.net Component|Drivers/DRI/i965|Mesa core --- Comment #4 from Ian Romanick i...@freedesktop.org 2009-09-23 11:41:02 PST --- OSMesa has nothing to do with any hardware driver. It's an entirely software implementation. I'm pretty sure it supports those GLX extensions, so I'm not sure what the problem is. I'm re-assigning to mesa3d-dev because this is pretty much the limit of my OSMesa knowledge. Sorry. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT
http://bugs.freedesktop.org/show_bug.cgi?id=23941 --- Comment #2 from Henri Verbeet hverb...@gmail.com 2009-09-22 01:32:00 PST --- (In reply to comment #1) I don't have time to investigate, but does Wine have a search method for finding supported framebuffer configurations? If you read the spec, the driver is free to mark the FBO as GL_FRAMEBUFFER_UNSUPPORTED_EXT for nearly any reason (ex: trying to render to a RGB232 color buffer, or not using a combined Z/stencil buffer). So the app (Wine) should retry different configurations until it finds one that works. I don't know if Wine does that. We check which formats can be attached as color attachment and have fallback formats for a few. It doesn't check things like depth/stencil combinations. The requested combination (GL_RGBA8/GL_DEPTH24_STENCIL8_EXT) doesn't strike me as something that's likely to be unsupported though. Is there a Wine bug filed for this? From the posted output it isn't clear to me that this is necessarily a Mesa bug. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT
http://bugs.freedesktop.org/show_bug.cgi?id=23941 --- Comment #3 from Sven Arvidsson s...@whiz.se 2009-09-22 06:02:40 PST --- I haven't filed any bugs against Wine for this no. The game I tried for this is the Halo demo, which according to the AppDB entry is very well supported: http://appdb.winehq.org/objectManager.php?sClass=versioniId=6978 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 16984] Create and Call and Create and Execute display lists cause crash.
http://bugs.freedesktop.org/show_bug.cgi?id=16984 Ian Romanick i...@freedesktop.org changed: What|Removed |Added CC||i...@freedesktop.org Keywords||NEEDINFO --- Comment #10 from Ian Romanick i...@freedesktop.org 2009-09-22 15:22:43 PST --- This bug is against fairly old versions of Mesa that are no longer supported. Is this issue reproducible on more recent versions? The last comment seems to indicate that it may have been fixed in 7.2. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #2 from Sven Arvidsson s...@whiz.se 2009-09-21 05:12:18 PST --- It seems Unigine also requires GL_EXT_framebuffer_multisample -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #6 from Sven Arvidsson s...@whiz.se 2009-09-21 05:14:23 PST --- (In reply to comment #5) If that's a problem related to that texture format, you could try setting the env var MESA_EXTENSION_OVERRIDE=-GL_ATI_envmap_bumpmap in this case the game should never try to use that texture format. Thanks, I tried this but it makes no difference. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #7 from Sven Arvidsson s...@whiz.se 2009-09-21 09:21:03 PST --- Created an attachment (id=29719) -- (http://bugs.freedesktop.org/attachment.cgi?id=29719) backtrace from crash with i965 Forgot to attach this earlier, this is the backtrace from the crash which happens with the i965 driver. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #8 from Sven Arvidsson s...@whiz.se 2009-09-21 09:22:02 PST --- Created an attachment (id=29720) -- (http://bugs.freedesktop.org/attachment.cgi?id=29720) screenshot when software rendering is forced -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23657] 956e6c3978abe918348377cf05e5c92971e50d3f breaks redbook texsub and texbind
http://bugs.freedesktop.org/show_bug.cgi?id=23657 Alex Deucher ag...@yahoo.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #12 from Alex Deucher ag...@yahoo.com 2009-09-21 11:49:33 PST --- seems to be working now. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT
http://bugs.freedesktop.org/show_bug.cgi?id=23941 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-09-21 17:16:09 PST --- I don't have time to investigate, but does Wine have a search method for finding supported framebuffer configurations? If you read the spec, the driver is free to mark the FBO as GL_FRAMEBUFFER_UNSUPPORTED_EXT for nearly any reason (ex: trying to render to a RGB232 color buffer, or not using a combined Z/stencil buffer). So the app (Wine) should retry different configurations until it finds one that works. I don't know if Wine does that. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors
http://bugs.freedesktop.org/show_bug.cgi?id=21235 Adam Lantos h...@playma.org changed: What|Removed |Added CC||h...@playma.org Status|RESOLVED|REOPENED Resolution|FIXED | Summary|Braid (in Wine) GLSL errors |Wine d3d GLSL errors --- Comment #5 from Adam Lantos h...@playma.org 2009-09-20 11:45:49 PST --- GP4 also suffers from this with latest mesa releases. Backtrace: =0 0x7d74b4b3 intel_validate_framebuffer+0x63() in i915_dri.so (0x0033f0b8) 1 0x7d53d569 _mesa_test_framebuffer_completeness+0x3c9() in libdricore.so (0x0033f118) 2 0x7d545b9c update_framebuffer+0x13c() in libdricore.so (0x0033f148) 3 0x7d545bd7 _mesa_update_framebuffer+0x27() in libdricore.so (0x0033f168) 4 0x7d703ac8 intel_draw_buffer+0x258() in i915_dri.so (0x0033f1c8) 5 0x7d74bd0b intel_render_texture+0x11b() in i915_dri.so (0x0033f238) 6 0x7d53da56 _mesa_set_texture_attachment+0xa6() in libdricore.so (0x0033f278) 7 0x7d53dcbd framebuffer_texture+0x21d() in libdricore.so (0x0033f2c8) 8 0x7d53e040 _mesa_FramebufferTexture2DEXT+0x70() in libdricore.so (0x0033f2f8) 9 0x7eb37ea2 initPixelFormats+0x922() in wined3d (0x0033f388) 10 0x7eab0034 InitAdapters+0x8ef4() in wined3d (0x0033f8d8) 11 0x7eb3ca83 WineDirect3DCreate+0x63() in wined3d (0x0033f918) 12 0x7eb86606 Direct3DCreate8+0x66() in d3d8 (0x0033f948) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors
http://bugs.freedesktop.org/show_bug.cgi?id=21235 --- Comment #6 from Sven Arvidsson s...@whiz.se 2009-09-20 11:54:12 PST --- This bug was never about any crashes, but GLSL support in Wine. It's probably a better idea to open a new bug for the crash. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors
http://bugs.freedesktop.org/show_bug.cgi?id=21235 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution||FIXED --- Comment #7 from Ian Romanick i...@freedesktop.org 2009-09-20 12:44:16 PST --- Please open a new bug for the crash. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #5 from Roland Scheidegger srol...@tungstengraphics.com 2009-09-20 17:56:00 PST --- (In reply to comment #3) Created an attachment (id=29676) -- (http://bugs.freedesktop.org/attachment.cgi?id=29676) [details] Call _mesa_unpack_dudv_span_byte with the base internal format I think this patch should fix the issue that you encountered. Brian and Roland, Could one or both of you review this patch please? This looks good to me. I'm not sure what the game is doing makes a whole lot of sense though as it's submitting unsigned byte data. I guess if it's only needing positive offsets that's ok (but wouldn't make any sense with shaders). (In reply to comment #4) The implementation error message is gone now, but the problems with the game are the same. If that's a problem related to that texture format, you could try setting the env var MESA_EXTENSION_OVERRIDE=-GL_ATI_envmap_bumpmap in this case the game should never try to use that texture format. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #4 from Sven Arvidsson s...@whiz.se 2009-09-19 05:27:19 PST --- The implementation error message is gone now, but the problems with the game are the same. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning
http://bugs.freedesktop.org/show_bug.cgi?id=10908 --- Comment #7 from Vinson Lee v...@vmware.com 2009-09-17 23:55:01 PST --- uniform gl_FogParameters gl_Fog; The Apple GLSL compiler will not compile the fragment shader if the above line is included. The error message 'gl_' : reserved built-in name is given. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] New: Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 Summary: Shadowgrounds: bad srcFormat in extract float data Product: Mesa Version: git Platform: Other URL: http://demofiles.linuxgamepublishing.com/shadowgrounds/ OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: s...@whiz.se The newly released demo of the game Shadowgrounds gives this error: Mesa 7.7-devel implementation error: bad srcFormat in extract float data Please report at bugzilla.freedesktop.org The game menu isn't drawn properly, with black parts hiding a lot of the options. It's possible to start the game, but with the i965 driver the game segfaults (backtrace seems to indicate a problem with the game?) and with the software rasterizer the game is almost completely black (except for the HUD). System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- KMS: enabled -- xf86-video-intel: efbcf29dd1a1ca058b7a2a93f0685102c06c9369 -- xserver: 1.6.3.901 -- mesa: 5ce72c559c027ea03513ed9c0038706733b0586e -- drm: 67e4172394a88d4922fb8d9c7c3d96ce7e02c5a6 -- kernel: 2.6.31-rc9 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning
http://bugs.freedesktop.org/show_bug.cgi?id=10908 --- Comment #8 from Ian Romanick i...@freedesktop.org 2009-09-18 11:11:45 PST --- (In reply to comment #7) uniform gl_FogParameters gl_Fog; The Apple GLSL compiler will not compile the fragment shader if the above line is included. The error message 'gl_' : reserved built-in name is given. Interesting. I've submitted a bug against the GLSL spec for this. While Mesa's current behavior is clearly wrong, one of the other (mutually exclusive) behaviors must also be wrong. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #2 from Sven Arvidsson s...@whiz.se 2009-09-18 12:07:47 PST --- Created an attachment (id=29674) -- (http://bugs.freedesktop.org/attachment.cgi?id=29674) Backtrace from break Sure, I hope this is correct: Breakpoint 1, extract_float_rgba (n=512, rgba=0xbffee83c, srcFormat=34682, srcType=5121, src=0xb5f99008, swapBytes=0 '\0') at main/image.c:3717 3717main/image.c: No such file or directory. in main/image.c -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #3 from Ian Romanick i...@freedesktop.org 2009-09-18 15:29:06 PST --- Created an attachment (id=29676) -- (http://bugs.freedesktop.org/attachment.cgi?id=29676) Call _mesa_unpack_dudv_span_byte with the base internal format I think this patch should fix the issue that you encountered. Brian and Roland, Could one or both of you review this patch please? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 15202] glGetAttribLocation not supported in display list.
http://bugs.freedesktop.org/show_bug.cgi?id=15202 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #4 from Ian Romanick i...@freedesktop.org 2009-09-18 18:23:38 PST --- Since this bug seems to be fixed, I'm closing it. There is also a piglit regression test glsl-dlist-getattriblocation for this bug. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-17 00:06:36 PST --- *** Bug 23230 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path
http://bugs.freedesktop.org/show_bug.cgi?id=23859 Ian Romanick i...@freedesktop.org changed: What|Removed |Added CC||s...@whiz.se --- Comment #5 from Ian Romanick i...@freedesktop.org 2009-09-17 00:06:17 PST --- *** Bug 23422 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value
http://bugs.freedesktop.org/show_bug.cgi?id=23774 --- Comment #7 from Geir Ove Myhr gom...@gmail.com 2009-09-17 12:40:22 PST --- (In reply to comment #6) Geir, could you test this patch? Tested. With the patch, the test program gets new random numbers every new second, so the patch resolves the bug. I see there is still a number of calls to srandom(0xbeefbeef) in src/glx/x11/glxhash.c , but those are probably not invoked when calling glxMakeCurrent(). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 14601] Crash
http://bugs.freedesktop.org/show_bug.cgi?id=14601 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||INVALID --- Comment #1 from Ian Romanick i...@freedesktop.org 2009-09-17 16:21:42 PST --- If you're still seeing a bug, please file a new bug with sufficient information. See http://intellinuxgraphics.org/how_to_report_bug.html for details. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 7340] Conversion error in t_vertex.c when compiling MesaLib-6.5 on Darwin
http://bugs.freedesktop.org/show_bug.cgi?id=7340 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution||WONTFIX --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-17 16:23:46 PST --- Mesa 6.5 is no longer supported. If you're still experiencing build errors on Darwin with more recent versions of Mesa, please submit a new bug report. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 21873] Missing GLSL feature: Linking of multiple shaders
http://bugs.freedesktop.org/show_bug.cgi?id=21873 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #3 from Ian Romanick i...@freedesktop.org 2009-09-17 16:26:00 PST --- This feature is mostly supported now. Linker errors should be reported as separate bugs. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 7789] Problem compiling Mesa 6.5
http://bugs.freedesktop.org/show_bug.cgi?id=7789 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||WONTFIX --- Comment #5 from Ian Romanick i...@freedesktop.org 2009-09-17 16:31:39 PST --- Mesa 6.5 is no longer supported. If you're still experiencing build errors with more recent versions of Mesa, please submit a new bug report. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 9204] Segfault after glXMakeCurrent
http://bugs.freedesktop.org/show_bug.cgi?id=9204 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Keywords|have-backtrace |NEEDINFO --- Comment #3 from Ian Romanick i...@freedesktop.org 2009-09-17 16:34:08 PST --- Are you able to reproduce this with a more recent version of Mesa? Especially 7.5.1? A lot has changed in these code paths over the last 2+ years. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 9427] Problems in manual-page markup on the Mesa gl library pages
http://bugs.freedesktop.org/show_bug.cgi?id=9427 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||WONTFIX --- Comment #1 from Ian Romanick i...@freedesktop.org 2009-09-17 16:42:18 PST --- Mesa no longer has its own copies of the OpenGL manual pages. They are now available directly from OpenGL.org. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 9784] Extend query object interface to allow better hw support.
http://bugs.freedesktop.org/show_bug.cgi?id=9784 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #2 from Ian Romanick i...@freedesktop.org 2009-09-17 16:44:14 PST --- The query object interface has been extended in a manner similar to Ben's patch. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 10416] Mesa: regression with glsl-compiler merge
http://bugs.freedesktop.org/show_bug.cgi?id=10416 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #4 from Ian Romanick i...@freedesktop.org 2009-09-17 16:46:01 PST --- ppracer has been known to work over the last 2+ years. If you still experience problems, please submit a new bug. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning
http://bugs.freedesktop.org/show_bug.cgi?id=10908 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Version|6.5 |git --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-17 16:56:42 PST --- I have verified that this bug still exists with Mesa GIT as of today. On Nvidia closed-source drivers the object is blue, but on Mesa (both swrast and i965) the object is black. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 11031] small bug in glOrtho manual
http://bugs.freedesktop.org/show_bug.cgi?id=11031 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||WONTFIX --- Comment #1 from Ian Romanick i...@freedesktop.org 2009-09-17 16:58:19 PST --- Mesa no longer has its own copies of the OpenGL manual pages. They are now available directly from OpenGL.org. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 11605] glxgears cause X to crash
http://bugs.freedesktop.org/show_bug.cgi?id=11605 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution||INVALID --- Comment #18 from Ian Romanick i...@freedesktop.org 2009-09-17 17:00:44 PST --- 4 months with no reply from submitter. Closing. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 14675] mythfrontend crashes in glXMakeCurrentReadSGI()
http://bugs.freedesktop.org/show_bug.cgi?id=14675 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #3 from Ian Romanick i...@freedesktop.org 2009-09-17 17:07:23 PST --- No reply from submitter in over a year. Closing as fixed. If this is not the case, please reopen and add info. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 16653] Mesa 7.1 tracker
http://bugs.freedesktop.org/show_bug.cgi?id=16653 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|ASSIGNED|RESOLVED Resolution||FIXED --- Comment #1 from Ian Romanick i...@freedesktop.org 2009-09-17 17:10:00 PST --- Mesa 7.1 shipped a long, long time ago. No need to keep tracking, eh? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value
http://bugs.freedesktop.org/show_bug.cgi?id=23774 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #8 from Ian Romanick i...@freedesktop.org 2009-09-17 17:19:28 PST --- (In reply to comment #7) (In reply to comment #6) Geir, could you test this patch? Tested. With the patch, the test program gets new random numbers every new second, so the patch resolves the bug. I see there is still a number of calls to srandom(0xbeefbeef) in src/glx/x11/glxhash.c , but those are probably not invoked when calling glxMakeCurrent(). Correct. The other srandom calls are in a testing main function that is #ifdef'ed out. I've pushed this patch to mesa_7_5_branch, and it will find its way to mesa_7_6_branch and master soon. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 21828] Feature request: GL_EXT_vertex_array_bgra support
http://bugs.freedesktop.org/show_bug.cgi?id=21828 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #5 from Ian Romanick i...@freedesktop.org 2009-09-17 17:16:18 PST --- Supported in swrast, Intel, and Radeon drivers. Closing. If there is some other driver that you would like to see support this feature, reopen the bug and change the component. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 21267] progs/tests: various issues
http://bugs.freedesktop.org/show_bug.cgi?id=21267 --- Comment #12 from Fabio fabio@libero.it 2009-09-16 01:41:47 PST --- As for api_speed.c, it's old and doesn't compile any more so just ignore it. What about removing the execute bit from api_speed.py , just to make sure no one try to run it? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-16 07:38:23 PST --- (In reply to comment #4) Do most other GL drivers allow a larger range of offsets? We could easily raise them in Mesa. It looks like all the hardware we support should handle at least signed 7-bit offsets. I'm not 100% sure about r200, though. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #7 from Brian Paul brian.e.p...@gmail.com 2009-09-16 07:49:43 PST --- Perhaps we should add a ctx-Const.Vertex/FragmentProgram.MaxAddrOffset field rather than hard-code a value in the parser. The range would be [-MaxAddrOffset-1 , MaxAddrOffset]. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #8 from Pauli suok...@gmail.com 2009-09-16 07:55:10 PST --- (In reply to comment #6) (In reply to comment #4) Do most other GL drivers allow a larger range of offsets? We could easily raise them in Mesa. It looks like all the hardware we support should handle at least signed 7-bit offsets. I'm not 100% sure about r200, though. I did check the r200 and registers support 8bits for offset but vertex program compiler doesn't support negative values. I don't know if that is software or hardware limit. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #9 from Ian Romanick i...@freedesktop.org 2009-09-16 08:17:03 PST --- I'm closing this bug since Brian fixed the original issue. I've opened a new bug (bug #23975) for the enhancement to increase the range of supported relative address offsets. I'll try to incorporate this in the next round of assembly shader work (currently on the asm-shader-rework-2 branch). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23960] Coldest: Unresolved symbols in shader
http://bugs.freedesktop.org/show_bug.cgi?id=23960 --- Comment #1 from Ian Romanick i...@freedesktop.org 2009-09-16 08:11:03 PST --- Svan, could you verify whether this is a duplicate of bug #23946? The symptoms sound similar. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #10 from Sven Arvidsson s...@whiz.se 2009-09-16 09:01:58 PST --- *** Bug 23960 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #12 from Alex Deucher ag...@yahoo.com 2009-09-16 11:42:04 PST --- (In reply to comment #11) I'm pretty sure when I wrote that code in the r200 driver it didn't work with fglrx. I think I quickly tried negative offsets but couldn't get it to work, hence the driver emitting a warning and just using index 0... It is possible though I made some mistake. I can probably dig up the r2xx vertex specs if there is anyone interested in pursuing this. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #13 from Ian Romanick i...@freedesktop.org 2009-09-16 15:44:14 PST --- (In reply to comment #11) (In reply to comment #8) I did check the r200 and registers support 8bits for offset but vertex program compiler doesn't support negative values. I don't know if that is software or hardware limit. I'm pretty sure when I wrote that code in the r200 driver it didn't work with fglrx. I think I quickly tried negative offsets but couldn't get it to work, hence the driver emitting a warning and just using index 0... It is possible though I made some mistake. This only comes up if baseReg + offset is less than zero. For example, if the base index of foo is = 4, the following code is fine: MOVR0, foo[A0.x - 4]; We could probably modify the placement algorithm in prog_parameter_layout.c to account for this. Alex or Roland (or someone working on the r200 driver) should probably submit enhancement bugs for these issues. Note that the r300 driver seems to have the same behavior. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value
http://bugs.freedesktop.org/show_bug.cgi?id=23774 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-16 16:51:11 PST --- Created an attachment (id=29610) -- (http://bugs.freedesktop.org/attachment.cgi?id=29610) glx: Use initstate_r / random_r instead of corrupting global random number state The hash table code actually needs some random numbers. Calling random may not be safe, regardless of the srandom issue, in multithreaded applications. Using initstate_r and random_r should fix these issues. Geir, could you test this patch? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23946] Wine GLSL support
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #3 from Henri Verbeet hverb...@gmail.com 2009-09-15 00:25:29 PST --- (In reply to comment #2) There's another issue but it's a problem with Wine. The following vertex program is illegal: !!ARBvp1.0 PARAM C[66] = { program.env[0..65] }; ADDRESS A0;PARAM zero = {0.0, 0.0, 0.0, 0.0}; ARL A0.x, zero.x; MOV result.position, C[A0.x + 65]; END The problem is the offset in A0.x + 65 is too large. We use that during wined3d starup to detect if the GL implementation will accept offsets outside the -64 to +63 range. We try to avoid them if the implementation doesn't support them, but that's not always easily possible. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev