Re: [PD] GSoC Organization App 2008 wiki page

2008-03-17 Thread marius schebella
that's really bad to hear, especially since iem was already getting 
money last year. do you think there was a problem with last years projects?

Hans-Christoph Steiner wrote:

 A word to everyone for future reference, personal connections are key  
 in getting grants.  

or maybe supporting pd is useless for google. don't you think they 
sponsor projects that google can benefit from? maybe next year...

marius.

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Re: [PD] pd-ext paths, libs and help

2008-03-17 Thread marius schebella
hi,

Hans-Christoph Steiner wrote:
 
 On Mar 5, 2008, at 9:57 PM, marius schebella wrote:
 
 Roman Haefeli wrote:
 On Tue, 2008-03-04 at 12:09 -0500, marius schebella wrote:

 declare -path oscx is also doing nothing. oh, wait!

 as written in the declare-help.pd, -path is relative to pd, so you have
 to use:

 [declare -path oscx] (assuming the folder is pd-path/extra/oscx)

 roman

 but that is exaclty what I used! (see 2 lines above...) something is
 broken with declare. (see mails before).
 hans, would it be a problem to add all the missing paths to the
 configuration file of pdxt? adding all these external libraries but not
 supporting them seems weird.
 marius.
 
 I had a discussion about this with Roman on #dataflow.  Basically, 
 having all of the libraries loaded by default isn't a workable long-term 
 solution.  Let's say we have two libraries, firstlib and secondlib.  
 firstlib is loaded first, secondlib is loaded second.  secondlib has an 
 object called [foo].  It's great and a lot of people use it all the 
 time.  It's in lots of patches just as [foo].
 
 The author of firstlib never use secondlib or [foo], then creates an 
 object that does something different, but is called [foo].  Since 
 firstlib is already being loaded first, then firstlib's new [foo] will 
 override secondlib's well-established [foo], and everyone's patches break.

I think this is a lot of theory, and part of why all this is possible, 
is because there is no good documentation of existing libraries and 
objectclasses.
I rather would like to fix a problem with one out of 2500 than fixing 
*every* patches, because 1000 objects are not accessible...
I already suggested several times that we should agree on a standard set 
of objectclasses additionally to vanilla.
why can't we have an official list of names that are already in use by 
some library?

 So we need to come up with something better.  One thing that will always 
 work is having the library load order embedded in each patch.  That 
 means a bit more work when writing a patch, but this is how many, many 
 languages handle this problem (python, ruby, Tcl namespaces, C++, etc.).

one thing that would help here would be something like
from iem load gate.
think of how it works in practice: someone wants to share a patch with a 
list of abstractions and posts it on the mailing list: 10 people test 
it, 1 has a naming conflict, reports it back, the original author 
changes the name of the abstraction and done.
or you want to open an old patch, that used an abstraction name that now 
someone has written an external with the same name. you see that your 
patch is not working anymore, you declare which of your object classes 
to use, done.
again, I am talking about a broad mass of objects that are not 
accessible to the broad mass of pd-extended users. I am not sure if many 
pd-extended users would have problems with conflicting namespaces.

one more thing that would be useful is if you got a warning if you have 
a nameclash. you have two versions of gate on your system. Pd is now 
using the gate version from cyclone.

I think pd-extended should be shipped as a clean distribution without 
nameclashes, objects with nameclashes should be renamed. and help-files 
should be automatically provided for all objects and all objects should 
be accessible without directory prefixes...

marius.


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Re: [PD] pd-ext paths, libs and help

2008-03-17 Thread marius schebella
sorry to say, but this is not working either...
the object I am trying to create is [OSCroute].
I can create [oscx/OSCroute], but what I want to accomplish is to avoid 
the oscx prefix, so I tried
[declare -stdpath extra/oscx]
[declare -stdpath oscx]
[declare -path extra/oscx]
[declare -path oscx]
[declare -stdlib extra/oscx]
[declare -stdlib oscx]
[declare -lib extra/oscx]
[declare -lib oscx]

I even tried [declare -stdpath extra/oscx] in combination with import 
oscx. and I get a console printout saying [import] loaded library: oscx,
but OSCroute
... couldn't create
you know what is working? import oscx/OSCroute. but then, I have to add 
every single object? that method would be good for nameclashes if it 
would overwrite preexisting classes with that name...
will file a but report.
oh, and by the way
sorry, couldn't find help patch for declare.pd
(...no offence, just a bad day)
marius.



Roman Haefeli wrote:
 On Mon, 2008-03-17 at 20:09 -0400, Hans-Christoph Steiner wrote:
 On Mar 5, 2008, at 9:57 PM, marius schebella wrote:

 Roman Haefeli wrote:
 On Tue, 2008-03-04 at 12:09 -0500, marius schebella wrote:

 declare -path oscx is also doing nothing. oh, wait!
 as written in the declare-help.pd, -path is relative to pd, so you  
 have
 to use:

 [declare -path oscx] (assuming the folder is pd-path/extra/oscx)

 roman
 but that is exaclty what I used! (see 2 lines above...) something is
 broken with declare. (see mails before).
 
 oh.. i really shouldn't have had done this mistake... actually there are
 even two.. blame myself!
 
  test again with:
 
 [declare -stdpath extra/oscx]
 
 if THIS is not working, then write a bug report. this is at least
 working with pd-vanilla 0.40.3
 
 three times sorry for the unnecessary confusion.
 
 roman
 
 
 
   
 ___ 
 Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de
 
 


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Re: [PD] msd change mass of mass

2008-03-16 Thread marius schebella
maybe it is possible to have signal inlets for all parameters and not 
use messages? because I don't know how to address particular masses or 
links without messages. but that would mean several inlets for every 
mass and link and that is kind of difficult. I don't see how this could 
be done??
marius.

Thomas Grill wrote:

 i think it should not be very difficult to make a msd~ external. 
 anyway, for this aplication, pmpd~ external should be easier to use.

 
 I thought about it as well... i think it's fairly easy and can be made 
 to be quite efficient - the only drawback is that one is limited with 
 the number of parameters that can be controlled or monitored through 
 signal inlets and outlets.
 
 gr~~~
 


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Re: [PD] Box Muller Gaussian noise

2008-03-16 Thread marius schebella
from the first equation that andy posted, I produced a gem 
representation. the box muller noise seems wrong, because it does not 
use the whole range but is shifted to the negative side.

note, this is not a distribution of frequencies, but of noise values..
marius.

Martin Peach wrote:

Oh no that's wrong isn't it :(
The log is necessary to keep the distribution normal, and the range is 
going to get wider the closer to zero the radius is allowed to get.

The attached patch has a scale adjustment...
Still I wonder what kind of distribution gaussianoise2 gives, it's not 
just white.


Martin


Martin Peach wrote:

Charles Henry wrote:

On Sun, Mar 16, 2008 at 11:16 AM, Martin Peach
[EMAIL PROTECTED] wrote:

 (gaussianoise has occasional values that exceed [-1 ... 1], which I
 suppose is normal...white noise is always on [-1...1])


That's true.  With the Box-Muller method, there is the log(~U1) term,
but you can always just add a small value to U1, which will truncate
your distribution.  The size of the small value can be calculated to
fit with any given threshold.



I think it's really because the Box-Muller method selects random 
numbers  in pairs which map to points in a unit square on the plane, 
but then selects only those points which are inside the unit circle, 
something that the pd patch doesn't do (how to resample points in a 
dsp vector until they are in range?). The attached patch shows the 
straightforward way of doing it by simply selecting a random radius 
and angle and returning the resulting y coordinate as the random 
number. The results are always on [-1,1].

I don't think sin~ will be any slower than log~.

Martin




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noise-distr.pd
Description: application/extension-pd
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[PD] pdj osx patch

2008-03-16 Thread marius schebella
hi,
in the docs for pdj I read that there is a patch that needs to be 
applied to fix schedlib. (src/pd_patch/osx_extsched_fix.patch). I am not 
sure if that patch is/will be included in pd-0.41-2 or where I could get it.
will pdj run with pd-0.40-3? to me it looks like pdj.p_fat is the pdj 
external?? is this equivalent to pdj.pd_darwin?
thanks,
marius.

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[PD] msd change mass of mass

2008-03-15 Thread marius schebella
hi,
is someone working on msd? I wonder why it is not possible to change the 
mass of a mass dynamically with something like [setMass m1 1.5(
is this function not supported because it is not possible, or just 
because it was not implemented yet.
marius.

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Re: [PD] msd change mass of mass

2008-03-15 Thread marius schebella
yes, I was talking about an external called msd.
I am not sure if biquad~ or fexpr~ can help. Is it possible to create 
harmonic sounds by sending impulses into a biquad~? that would really 
help. right now I am playing with msd in a block~ 1 subpatch, which is 
not very efficient.
marius.

Charles Henry wrote:
 Are you talking about some kind of mass, spring, damper equation?
 
 We could write such a thing with just a biquad~ or fexpr~, if that
 makes life easier.  It's just a little bit of math.
 
 Chuck
 
 On Sat, Mar 15, 2008 at 1:32 PM, marius schebella
 [EMAIL PROTECTED] wrote:
 hi,
  is someone working on msd? I wonder why it is not possible to change the
  mass of a mass dynamically with something like [setMass m1 1.5(
  is this function not supported because it is not possible, or just
  because it was not implemented yet.
  marius.

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Re: [PD] msd change mass of mass

2008-03-15 Thread marius schebella
ok, I can create some nice sounds with biquad~ and fexpr~, but with 
biquad~ I still have the problem, that I cannot change the settings 
dynamically. otoh fexpr~ might be a solution.
uhmm, andy, I do *not* (yet?) fairly understand the maths behind that. I 
kind of avoided biquad~ and filters, I guess it's now or never.
marius.


Charles Henry wrote:
 Are you talking about some kind of mass, spring, damper equation?
 
 We could write such a thing with just a biquad~ or fexpr~, if that
 makes life easier.  It's just a little bit of math.
 
 Chuck
 
 On Sat, Mar 15, 2008 at 1:32 PM, marius schebella
 [EMAIL PROTECTED] wrote:
 hi,
  is someone working on msd? I wonder why it is not possible to change the
  mass of a mass dynamically with something like [setMass m1 1.5(
  is this function not supported because it is not possible, or just
  because it was not implemented yet.
  marius.

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[PD] bang~ =64 samples

2008-03-15 Thread marius schebella
hi,
is there an alternative for bang~ that will work with blocksizes smaller 
than 64 samples?
or is there a chance to fix bang~?
marius.

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Re: [PD] bang~ =64 samples

2008-03-15 Thread marius schebella
hi miller,
not exaclty sure what sub-64-sample message delays means?
block~ 64 64? or 64 delays each 0.0226757369615 ms.
will test this.
marius.

Miller Puckette wrote:
 You can do it combining bang~ with sub-64-sample message delays.
 
 cheers
 M
 
 On Sat, Mar 15, 2008 at 10:05:46PM -0400, marius schebella wrote:
 hi,
 is there an alternative for bang~ that will work with blocksizes smaller 
 than 64 samples?
 or is there a chance to fix bang~?
 marius.

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Re: [PD] bang~ =64 samples

2008-03-15 Thread marius schebella
...uhmm, negative.
I created now a subpatch with the 64 delays, and get good timer 
measurements of 0.0226757 ms. but when I hook it up to sig~ the signal 
is still only updated every 64 samples. same btw with vline~. I was 
trying [$1 1.45( into line~, but that only a bad fake, and the ring 
modulator effect is still there...
am I missing something?
marius.

Miller Puckette wrote:
 Bang~ goes off at 64-sample intervals (1.45 msec) - but for instance
 a 0.725 msec delay would sync a message to 32 sample into a 64 sample
 buffer.  Of course you might need objects that can deal with messages on
 such a fine time grain.  Tne only one I know of is vline~ (which is the
 one I use for this kind of thing.)
 
 cheers
 M
 
 On Sat, Mar 15, 2008 at 10:45:05PM -0400, marius schebella wrote:
 hi miller,
 not exaclty sure what sub-64-sample message delays means?
 block~ 64 64? or 64 delays each 0.0226757369615 ms.
 will test this.
 marius.

 Miller Puckette wrote:
 You can do it combining bang~ with sub-64-sample message delays.

 cheers
 M

 On Sat, Mar 15, 2008 at 10:05:46PM -0400, marius schebella wrote:
 hi,
 is there an alternative for bang~ that will work with blocksizes smaller 
 than 64 samples?
 or is there a chance to fix bang~?
 marius.

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Re: [PD] bang~ =64 samples

2008-03-15 Thread marius schebella
using tables now, coming closer!
m.

marius schebella wrote:
 ...uhmm, negative.
 I created now a subpatch with the 64 delays, and get good timer 
 measurements of 0.0226757 ms. but when I hook it up to sig~ the signal 
 is still only updated every 64 samples. same btw with vline~. I was 
 trying [$1 1.45( into line~, but that only a bad fake, and the ring 
 modulator effect is still there...
 am I missing something?
 marius.
 
 Miller Puckette wrote:
 Bang~ goes off at 64-sample intervals (1.45 msec) - but for instance
 a 0.725 msec delay would sync a message to 32 sample into a 64 sample
 buffer.  Of course you might need objects that can deal with messages on
 such a fine time grain.  Tne only one I know of is vline~ (which is the
 one I use for this kind of thing.)

 cheers
 M

 On Sat, Mar 15, 2008 at 10:45:05PM -0400, marius schebella wrote:
 hi miller,
 not exaclty sure what sub-64-sample message delays means?
 block~ 64 64? or 64 delays each 0.0226757369615 ms.
 will test this.
 marius.

 Miller Puckette wrote:
 You can do it combining bang~ with sub-64-sample message delays.

 cheers
 M

 On Sat, Mar 15, 2008 at 10:05:46PM -0400, marius schebella wrote:
 hi,
 is there an alternative for bang~ that will work with blocksizes 
 smaller than 64 samples?
 or is there a chance to fix bang~?
 marius.

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Re: [PD] msd change mass of mass

2008-03-15 Thread marius schebella

one more.
not at all cpu-friendly but a real msd.
m.

Andy Farnell wrote:



You're a hero Chuck. This tallys well with the equations in Perrys book.
What I was missing is the step where you get the transfer function.


I made (attached) a little test rig. What isn't looking right is the underdamped
behaviour. I was expecting to see a decaying oscillation around the top
point. Maybe my test has errors.

a.
 




On Sat, 15 Mar 2008 19:16:29 -0500
Charles Henry [EMAIL PROTECTED] wrote:


 Note, when c goes to 0, we get a harmonic oscillator at angular
 frequency w=k/m rad/sec, which is correct.  When we increase the
 damping, we get terms of e^(-0.5*c/m*t) which damps the solution.

made a typo here:

angular frequency w=sqrt(k/m) rad/sec
and f=sqrt(k/m)/2pi Hz

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Re: [PD] Miller's PD-Guitar Workshop LAC 2008

2008-03-14 Thread marius schebella
Miller Puckette wrote:
 Hi all,
 (However, I sometimes have to ground lift my computer and monitor, which is a
 bit dangerous.)

dear children on this list,
please DO NOT try this at home!
marius.

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[PD] msd not in pd-extended

2008-03-14 Thread marius schebella
hi hans,
is there a problem with the msd external in pd-ext?
marius.

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Re: [PD] msd not in pd-extended

2008-03-14 Thread marius schebella
oh, sorry, it's based on flext. would be nice to have the flext 
externals included in pd-extended though! any plans on that?
marius.


marius schebella wrote:
 hi hans,
 is there a problem with the msd external in pd-ext?
 marius.
 


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[PD] editmode for datastructures

2008-03-13 Thread marius schebella
hi,
I guess that is not possible...
I am using plot to draw an array, then select the array in editmode and 
drag it around. is there any possibility to get the new absolute position?
I really doubt this is possible... too bad. Btw. I also would like to be 
able to change the length of a plot, add/delete values, maybe with 
shiftclick? and there is also no possibility to use a table-array as an 
input source for a datastructure array. and does selecting and 
duplicating actually create new data?
and btw the intro file for the datastructures still talks about 
templates can I replace template with struct? and btw pix_dump of a 
100*100 image freezes pd. (probably has something to do with console 
output on OS X?)
cheers,
marius.

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Re: [PD] Google Summer of Code application is in!

2008-03-12 Thread marius schebella
I read that the participating organizations will be announced on monday 
14th, and the student application period is from march 24-march31.
luckily, I also found out that it is possible to participate as a 
student even if you graduate in summer (or even may...), the critical 
day is april 14, when you must be enrolled as a student.

are the suggested topics on the wiki already suggested projects, or are 
these overall topics?
I think the most important work would be documentation, but 
documentation-only work is not accepted as a code project.

I would like to step into gem development; multitextures, uv mapping, 
animated meshes, maybe skeleton animation support, pix2jitter bridge, 
opencv externals, tesselation external for polygons, probably 
implementing point in shape algorithm. chris or iohannes do you have 
some advice for a beginner project...

marius.



Hans-Christoph Steiner wrote:
 I just submitted it with 10 mentors, we should be able to add more  
 mentors if we get accepted as an organization, so it is not too late  
 to join.
 
 http://puredata.info/dev/summer-of-code/GSoCOrganizationApp2008
 
 I think the app is looking good, fingers crossed!
 
 .hc
 
 
 
  
 
 
 'You people have such restrictive dress for women,’ she said,  
 hobbling away in three inch heels and panty hose to finish out  
 another pink-collar temp pool day.  - “Hijab Scene #2, by Mohja Kahf
 
 
 
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Re: [PD] UV map - was : Google Summer of Code application is in!

2008-03-12 Thread marius schebella
hi,
I don't think you're doing anything wrong. from what I read in the 
recent conversation uv mapping is not supported yet. only linear and 
spherical mapping. I also don't know whether multiple materials are 
supported or if you can draw groups individually, and how the material 
is attached to different groups.
I worked with blender during the last weeks to get skeleton animated 
meshes with textures and animation exporting to ogre (and jitter), and 
of course I would like to see that working for gem, too. from my 
experience with gem, there are some features that are still missing/not 
supported in gem yet. only sometimes things are not well documented.
marius.


olme wrote:
 thanks ;)
 
 nice tool ! But actually I work on linux, and I must say that blender 
 has nowadays most of these capabilities (it's developped at a fast pace 
 these years, orange, peach and apricot projects are realy effective at 
 speeding the all things up )
 
 the problem I have is that I can't get the [model] object to load a mesh 
 with the uv map into GEM to display video as texture with right 
 coordinates... (I will post a patch with .obj file illustrating this soon).
 As I said in previous mails, I think it's something that was left aside 
 unfinished in the code but not so dificult to fix ... or it's something 
 that I do completely wrong ...
 when I'll post the test patch/file, I hope someone could tell me what's 
 wrong ...
 
 Olm-e
 
  
 
 Andy Farnell wrote:
 Hey Olm, quite offtopic to your GSOC thread but on the subject
 of UV wrapping did you see an open source tool called Roadkill?

 http://www.pullin-shapes.co.uk/page8.htm

 best,

 Andy

 On Wed, 12 Mar 2008 22:16:52 +0100
 
 
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Re: [PD] NRCI - Networked Resources for Collaborative Improvisation

2008-03-11 Thread marius schebella
hi greg,
that looks very promising, but can you give an example of how to use it, 
the page you posted says NRCI documentation: [link to be added]...
thnks,
marius.


Greg Surges wrote:
 Hey all,
 
 Just wanted to post a link to a project I've been co-developing for a while
 now. NRCI is a set of PD abstractions to allow for sharing control data over
 a standard TCP/IP network. It's been designed for MiLO, the Milwaukee Laptop
 Orchestra.
 
 Thought people might be interested, and I'm anxious for any suggestions or
 comments!
 
 Here's the link http://ccrma.stanford.edu/%7Ecburns/NRCI/.
 
 Thanks!
 
 -Greg Surges
 
 
 
 
 
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Re: [PD] ARToolkit and libqrencode for Gem

2008-03-11 Thread marius schebella
thanks hans for posting this :)
I also want to add that there are two very cool objects pix_jit2gem and 
pix_gem2jit on that site. the only missing link right now to (hopefully) 
connect pd/gem and jitter is pix_share_write, which is not available in 
the max version of gem.
or are there any other ways to share gpu textures between jitter and 
gem? maybe using glsl?
marius.

Hans-Christoph Steiner wrote:
 I just found these download on the page of Shigeyuki Hirai, who does  
 the Max/MSP port of Gem.  He has two interesting objects that  
 shouldn't be to hard to get working in Pd, since they are already Gem  
 objects.
 
 http://www.cc.kyoto-su.ac.jp/~hirai/softwares/index-j.html
 
 One is pix_qrencode which is based on libqrencode, which lets you  
 read those 2D barcodes.
 
 The other is pix_artoolkit, which is based on ARToolkit, which is a  
 type of code to stick on things that you can then track in 3D space  
 using Gem.
 
 Just throwing that out there in case anyone is interested.
 
 .hc
 
 
  
 
 
 Mistrust authority - promote decentralization.  - the hacker ethic
 
 
 
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Re: [PD] A broken guitar flanger effect recreated in pd

2008-03-10 Thread marius schebella
do you have a recording of that effect? what did it exactly do? how did 
it sound?
there is no empty battery function in Pd ... yet.
marius.

Andrzej Piontek wrote:
 
 Hi there, i have a flanger guitar effect and I remember that when the battery 
 was almost empty it started making, for a few moments (till the battery 
 died), very interesting and unpredictable noises responding to what i was 
 playing on my guitar. I was wandering if it would be possible to write such 
 an effect in pd and simulate that lack of voltage.
 
 yendrrek
 
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Re: [PD] Listen and tag some music :)

2008-03-10 Thread marius schebella
hi antonio,
I am not sure, what you want to prove with this test, but for me the 
biggest issue is that these are all very cheap crappy midi files.
I doubt you will get any reliable results with that test, sorry.
marius.

António Pedro Oliveira wrote:
 Apologies if this is not an appropriate mailing list. Just in case you
 would like to listen (and tag) some music go to the following
 address :) You'll need more or less 10 minutes for that.
 http://student.dei.uc.pt/~apsimoes/PhD/Music/ismir08/index.html
 
 Thanks for your attention,
 


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[PD] [PD-announce] inside the wave

2008-03-09 Thread marius schebella
hi,
I did some Pd programming for an exhibition in the San Diego Museum of 
Art. http://www.sdmart.org/exhibition-future.html#inside-the-wave.
I worked with Nina Waisman from the particle group and the sound 
installation is part of a bigger concept about nanotechnology.
It is based on work we did last year for Berlin and will be up until 
June 22.
more information at nina's site http://www.ninawaisman.net including a 
demo video http://www.ninawaisman.net/nano/nanoEmbed.html.
marius.

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Re: [PD] [PD-announce] inside the wave

2008-03-09 Thread marius schebella
no, I haven't been there at all! we met in NYC, and then I did the 
programming in new york, and nina set it up in san diego.
m.

Jaime Oliver wrote:
 Are you still in san diego?
 
 On Sun, Mar 9, 2008 at 11:51 AM, marius schebella 
 [EMAIL PROTECTED] wrote:
 
 hi,
 I did some Pd programming for an exhibition in the San Diego Museum of
 Art. http://www.sdmart.org/exhibition-future.html#inside-the-wave.
 I worked with Nina Waisman from the particle group and the sound
 installation is part of a bigger concept about nanotechnology.
 It is based on work we did last year for Berlin and will be up until
 June 22.
 more information at nina's site http://www.ninawaisman.net including a
 demo video http://www.ninawaisman.net/nano/nanoEmbed.html.
 marius.

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Re: [PD] Pd sounds better than Max?

2008-03-08 Thread marius schebella
Frank Barknecht wrote:
 Hallo,
 Andy Farnell hat gesagt: // Andy Farnell wrote:
 
 Both use the same patch (the undulating diffraction effect). It's 
 comparable because I translated the Csound version directly to Pd, both 
 are 64 oscillator banks and it's clear that the Csound one sparkles while
 the Pd one sounds a bit muddy.
 
 Csound also is known as CleanSound in some circles.

so why is then pure data not equally clean?
marius.

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Re: [PD] Pd sounds better than Max?

2008-03-07 Thread marius schebella
hmm, sine waves are one kind of sound, but musical pieces use more than 
sinewave generators. if there are really technical and software related 
dsp differences in max and pd then you would find them more in other 
objects. the wavetable readers could be different (type of 
interpolation...) the oversampling techniques could be different, noise 
generators could be different, internal float precision could make a big 
difference.
on the hardware side: da converters can make a difference. (is it 
overall true that pd runs on cheaper hardware, using cheaper 
digital-analog converters creating a richer, more distorted sound?).
max could use additional filter magic that we don't know of (no source 
code available...).
marius.


Libero Mureddu wrote:
 Hi all,
 I remember some months ago I did the suggested test using oscs from:
 Max/MSP,
 Pd,
 PWGL,
 Csound and maybe (not sure anymore),
 SuperCollider.
 
 Well, they produces the same results.
 Anyway it was interesting to experience it!
 
 Here attached is the audacity project file with only max and pd; max
 cycle~ output is shorter so one can hear pd osc~  output starting to
 play only when the other one is finished.
 I reversed the phase using Audacity, to be honest, but I don't think
 this makes the test irregular :-)
 ciao
 
 libero
 
 
  Message: 6
  Date: Fri, 07 Mar 2008 10:57:49 +
  From: Damian Stewart [EMAIL PROTECTED]
  Subject: Re: [PD] Pd sounds better than Max?
  To: [EMAIL PROTECTED]
  Cc: PD-List pd-list@iem.at
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=ISO-8859-1; format=flowed

  Roman Haefeli wrote:

   hey funny... i also heard people saying something similar the other way
   around.
  
   since the same digital algorithm produces the same results on two
   different machines or in two different softwares, i think there are only
   very esoteric reasons to believe, that one sounds 'fuller' (what does it
   mean technically?) or 'richer' (more harmonics?) than the other. for me
   this goes to a similar direction as the discussion, if oxygen free,
   golden plated 8mm-diammeter speaker cables sound better than others (i
   would rather suspect a difference there than between max and pd).

  well, he also said that it was because the [osc~] had a larger table size
  in Pd than in Max, which would make sense.

  my initial assumption was that it was to do bit-depth. i used to scoff at
  people who claimed 24 bit was better; but then i spent some time in a
  studio working with 24 bit audio, and, well, you notice. (but both Pd and
  Max are 32 bit float, right?)

  i hear you about the speaker cables; there are differences even amongst
  digital stuff though. for example when Ableton Live clips, to my ears it
  clips a lot nicer than ProTools does. (actually ProTools in general sounds
  very dead - its precision means that you have to work your ass off to get
  colour into your sound.) and back when i was composing in a multitrack
  sequencer environment, i remember choosing to use Cubase SX because its
  audio engine just sounded nicer than any of the other apps of the time
  (Cakewalk and Logic being the main competitors).

   hm.. thinking more about that, i wonder whether this guy thinks, that pd
   people do just different, probably subjectively better sounding stuff.
   or does he really think, that [phasor~] in pd sounds nicer than the
   [phasor~] in max? this would be actually quite easy to test, if there is
   any difference at all. create a wav with same frequency and phase of a
   [phasor~], once in pd, once in max, and then subtract the one from the
   other and if you do not get a completely silent file,
   then...  *i shut up*  ;-)

  nice idea, but i'd try it with an [osc~]. anyone want to volunteer?

  --
  damian stewart | +351 967 797 263 | [EMAIL PROTECTED]
  frey | live art with machines | http://www.frey.co.nz
 
 
 
 
 
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[PD] pd-extended application osx

2008-03-07 Thread marius schebella
hi (hans),
would it be possible to have an enclosing folder for the pd app and take 
all externals, help files, tutorials and manuals inside that folder, but 
not in the pd-application itself. in that case osx finder would be able 
to search for stuff without first selecting the app manually and click 
show contents before I can search for something.
I am still struggling with the problem, that every time I am missing an 
object I have to figure out in which folder it is (in which library), to 
be able to rename it...
marius.

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Re: [PD] Pd sounds better than Max?

2008-03-07 Thread marius schebella
Hans-Christoph Steiner wrote:

 I think it is unlikely that there is a noticeable difference in  
 double-blind testing.  I am sure that people hear differences between  
 them, but I am guessing that those differences are inside the brain,  
 rather than outside :).

yes, that seems obvious to me too, but this discussion is about the 
small chance, that there might be a difference in some small details 
that effectively make a difference..

 Also, consider that MSP started from Pd code.

I thought pd came out later (1997) and was completely rewritten with 
fundamental differences (esp. when it comes to fft and stuff like that).

marius.

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Re: [PD] Pd sounds better than Max?

2008-03-07 Thread marius schebella
Hans-Christoph Steiner wrote:
 
 On Mar 7, 2008, at 7:33 PM, marius schebella wrote:
 
 Hans-Christoph Steiner wrote:

 I think it is unlikely that there is a noticeable difference in  
 double-blind testing.  I am sure that people hear differences 
 between  them, but I am guessing that those differences are inside 
 the brain,  rather than outside :).

 yes, that seems obvious to me too, but this discussion is about the 
 small chance, that there might be a difference in some small details 
 that effectively make a difference..

 Also, consider that MSP started from Pd code.

 I thought pd came out later (1997) and was completely rewritten with 
 fundamental differences (esp. when it comes to fft and stuff like that).
 
 Max didn't have MSP until Pd came along, it was all about manipulating 
 MIDI.  Check out the copyright splash screen, it says portions based on 
 Pd 1997-2005.

no, it says Pd and MSP are based on ideas in Max/FTS, an advanced DSP 
platform (C) IRCAM.

I learned in school (but that was lng ago in 1997) that miller wrote 
max and max/fts at IRCAM in the mid 80s, max already had signal 
processing in 1990. then he jumped off, david zicarelli sticked with the 
existing code and developed msp and miller rewrote pd from scratch in 
1996/97.

I think max/msp took also code from pd, but that was later.
marius.

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Re: [PD] Pd sounds better than Max?

2008-03-07 Thread marius schebella
ok, so you are right. my reading capabilities get worse from day to day...
one more question. I read
Pd (c) 1997-2005 The Regents of the University of California?
which means the regents of the UC own the rights on Pd???
marius.



Hans-Christoph Steiner wrote:
 
 On Mar 7, 2008, at 9:14 PM, marius schebella wrote:
 
 Hans-Christoph Steiner wrote:
 On Mar 7, 2008, at 7:33 PM, marius schebella wrote:
 Hans-Christoph Steiner wrote:

 I think it is unlikely that there is a noticeable difference in  
 double-blind testing.  I am sure that people hear differences 
 between  them, but I am guessing that those differences are inside 
 the brain,  rather than outside :).

 yes, that seems obvious to me too, but this discussion is about the 
 small chance, that there might be a difference in some small details 
 that effectively make a difference..

 Also, consider that MSP started from Pd code.

 I thought pd came out later (1997) and was completely rewritten with 
 fundamental differences (esp. when it comes to fft and stuff like 
 that).
 Max didn't have MSP until Pd came along, it was all about 
 manipulating MIDI.  Check out the copyright splash screen, it says 
 portions based on Pd 1997-2005.

 no, it says Pd and MSP are based on ideas in Max/FTS, an advanced DSP 
 platform (C) IRCAM.
 
 Look at the line above that one.  Max/FTS did have synthesis, but it was 
 on a separate DSP CPU.
 
 http://en.wikipedia.org/wiki/Max/MSP
 
 Max has a number of extensions and incarnations; most notably, a set of 
 audio extensions to the software appeared in 1997, ported from Pure 
 Data. Called MSP (short for either Max Signal Processing or the initials 
 of Miller S. Puckette, the author of both Max and Pd), this add-on 
 package for Max allowed for the manipulation of digital audio signals in 
 real-time
 
 .hc
 

 I learned in school (but that was lng ago in 1997) that miller 
 wrote max and max/fts at IRCAM in the mid 80s, max already had signal 
 processing in 1990. then he jumped off, david zicarelli sticked with 
 the existing code and developed msp and miller rewrote pd from scratch 
 in 1996/97.

 I think max/msp took also code from pd, but that was later.
 marius.
 
 
 
  
 
 
 Using ReBirth is like trying to play an 808 with a long stick.-David 
 Zicarelli
 
 
 


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Re: [PD] Linux sounds better than Windows!

2008-03-07 Thread marius schebella
nobody will deny that.
m.


sven wrote:
 i have speaker cables made of pure gold.
 i know what i'm talking about.
 
 cheers,
 sven.
 
 
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Re: [PD] understanding vline~

2008-03-06 Thread marius schebella
sorry, I was blind and now I see. I should not post mails so late.
marius.

IOhannes m zmoelnig wrote:
 marius schebella wrote:
 yea, there is no explanation of the syntax.
 
 apart from the following quote taken from the vline~-help (updated for 
 version 0.33):
 The messages consist of a target value, a time interval (zero if not 
 supplied), and an initial delay (also zero if not supplied.)
 
 fgmasdr.
 IOhannes
 


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Re: [PD] [OT] For Hans, question on Arduino

2008-03-06 Thread marius schebella
Which kind of controller are you thinking about?
there is a good resource about sensors on
http://itp.nyu.edu/physcomp/sensors/Reports/Reports, the arduino forum 
will answer questions http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl and if 
you want to start reading then check out phsysical computing book by tom 
igoe http://itp.nyu.edu/~dbo3/physical/physical.html.
physical computing is the term under which microcontroller/electronic 
hacking runs in new york (I heard that these words don't mean much to 
anybody else).
and you can also ask on the pd list (but be a little bit more specific...
marius.

Mike McGonagle wrote:
 Hello Hans,
 I am sending this to the list as others might be interested.
 
 I am curious about where to start in designing and building a controller. I
 have an idea for what I would like to do, but there doesn't seem to be any
 similar boards on the Arduino cite.
 
 Could you recommend a mailing list or some other group that might provide
 some info for a newbie?
 
 
 Thanks,
 
 Mike
 
 
 
 
 
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Re: [PD] vbap on Pd-extended (osx)

2008-03-06 Thread marius schebella
what does it do? how does it work? I get only error messages here (osx)
error: vbap: no method for 'float'
marius.

Hans-Christoph Steiner wrote:
 
 [vbap/vbap] works.
 
 .hc
 
 On Mar 6, 2008, at 7:18 PM, potax flan wrote:
 
 any ideas on this?
 been away from pd for some days, but still havent got it working
 thankyou!



 On Thu, Feb 28, 2008 at 4:55 PM, potax flan [EMAIL PROTECTED] wrote:
 ok i'm starting to feel dumb
 i tried with [import vbap] + [import iemmatrix]
 and [declare -sdtpath extra/iemmatrix] + [declare -sdtpath extra/vbap]
 the result is still the same.

 even thou i guess import/declare should work the same as adding vbap 
 and iemmatrix to the startup flags, how do i do that? there is no 
 space left :)

 sorry if this is very obvious
 p



 On Wed, Feb 27, 2008 at 11:12 AM, Roman Haefeli [EMAIL PROTECTED] 
 wrote:

 On Wed, 2008-02-27 at 10:05 +0100, Georg Holzmann wrote:
  Hallo!
 
   i imported both libraries (see log below) but still no luck
   define speakers and mtx_*~ are still m.i.a.
   ideas?
 
  because you probably imported the libs after the other objects.
  Try to load the libraries at pd startup (e.g. in your pd settings or
  with a startup flag).

 since you are using pd-extended version 0.40.x you could alternatively
 use [declare -sdtpath extra/iemmatrix] and [declare -sdtpath
 extra/vbap]. [declare] makes sure to add pathes / load libraries at
 patch start before any other object is instantiated. if you want to
 stick with [import], cut and paste your whole patch except the [import]
 objects and save it. on next patchload [import] should be instantiated
 before other objects. while we are at it, i would like to note, that
 [declare] is part of pd itself and will work on any installation of pd.

 personally and for portability reasons, i think it is in any case
 preferable to let a patch load its dependencies itself (a.k.a using
 [import] or [declare]) instead of adding the pathes to the global search
 pathes (a.k.a pd settings / startup flags). this will make your patch
 work on any system independently from the configuration of the current
 system. and it makes it easier for other users to guess what libraries
 are missing.

 roman


  
define_loudspeakers 3 -45 0 45 0 0 45 180 45
   ... couldn't create
define_loudspeakers 2 -45 45 135 -135
   ... couldn't create
mtx 8 3
   ... couldn't create
mtx_*~ 8 3 20
   ... couldn't create
rvbap 0 0
   ... couldn't create
rvbap 0 0
   ... couldn't create
rvbap 0 0
   ... couldn't create
   libdir_loader: added iemmatrix to the canvas-local path
   [import] loaded library: iemmatrix
   vbap: already loaded
   [import] loaded library: vbap




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Re: [PD] Pd sounds better than Max?

2008-03-06 Thread marius schebella
what I experience sometimes when I do very basic stuff like using 
phasors, is that I hear weird comb filtering of my environment after I 
put down my headphones. similar as if you look into bright light and 
then close the eyes, and you still see a review-image.
regarding the difference between pd and max: are you talking about the 
music that people produce or are you talking about the digital signal 
process?
m.

Damian Stewart wrote:
 hey,
 
 i was talking to a Portuguese musician tonight (Miguel Cardoso is his name) 
 and he was saying that he thought that Pd sounded much better than Max - a 
 fuller sound with the oscillators, he said.
 
 i hadn't really thought about this before, but i do know that to my ears my 
 Pd patches sound a lot richer than most Max/MSP stuff that I've heard - not 
 sure whether that's my source material or patches or whether it's at a 
 deeper architectural level than that.
 
 anyone have any evidence, anecdotal or otherwise, to confirm this? reasons 
 why this might be the case?
 


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Re: [PD] pd-ext paths, libs and help

2008-03-05 Thread marius schebella
Roman Haefeli wrote:
 On Tue, 2008-03-04 at 12:09 -0500, marius schebella wrote:
 
 declare -path oscx is also doing nothing. oh, wait!
 
 as written in the declare-help.pd, -path is relative to pd, so you have
 to use:
 
 [declare -path oscx] (assuming the folder is pd-path/extra/oscx)
 
 roman

but that is exaclty what I used! (see 2 lines above...) something is 
broken with declare. (see mails before).
hans, would it be a problem to add all the missing paths to the 
configuration file of pdxt? adding all these external libraries but not 
supporting them seems weird.
marius.

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Re: [PD] Lua and PD

2008-03-05 Thread marius schebella
me too, really excited to see lua signal processing in pd. since graham 
wakefield is involved I guess it will be similar to the max version?
are you planning a native texteditor support from within pd.
I saw texteditors that pop up when you double cklick an object for 
example for the cyclone coll object. something like this (... syntax 
highlighting???).
auto updating of scripts when they are changed and saved would be nice, too.
marius.


Chris McCormick wrote:
 On Wed, Mar 05, 2008 at 09:45:47AM +0100, Frank Barknecht wrote:
 Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote:
 Vast amounts of number crunching, for performance reasons.  This 
 includes DSP at the moment, although hopefully Frank's port of 
 Lua~/Vessel~ is a viable alternative (not sure what the current status 
 of that is).
 It is working fairly well and now that LAC is almost over I intend to
 work more on it as I want to use it in a project. Vessel is quite
 fast: All synthesis and number crunching happens in a C-library, while
 Lua just serves as a kind of text based patching environment for
 dynamically generating the dsp graphs. This is very handy for granular
 synthesis or any other tasks that require lots of polyphony. So Vessel
 can do things that are nearly impossible with Pd patching alone.
 
 Really excited to try this out!
 
 Chris.
 
 ---
 http://mccormick.cx
 
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Re: [PD] understanding vline~

2008-03-05 Thread marius schebella
yea, there is no explanation of the syntax.
the first number is the value that you want to go to.
the second value is the duration it takes to go to that value and the 
third nmber is the time when to start with the action.

99 1000 5000 means go to 99 in 1000ms but wait for 5000 ms before you start.
the problem is, if you send another message
0 500 1000 before the 5 seconds of the first message passed then it 
overwrites the first message and goes to 0 after 1 second. (and if you 
were at 0 nothing happens.)

the message in the help patch should go to 1 over a duration of one 
second, then jump to zero after one second and then ramp up again 
starting after 1 second (counting from the time when you clicked).

marius.



naysayer wrote:
 hi all.
 
 just wondering if i am the only one who has missed the point when it comes
 to vline~. i know this has been around for quite some time now but i am
 confused as to how the object actually works. in the documentation there is
 an explanation that i feel is a little hard to understand.
 
 the message box says
 ramp up, jump down, then ramp up again
 
 | 1 1000, 0 0 1000, 1 1000 1000 (
 
 yet when i press it
 only ramps upto 1 and thats it. now i'm trying how to use it and make
 it work but i can't figure out the syntax.
 
 could someone point me in the right direction. perhaps i'm being completely
 stupid and i've missed something simple.
 
 thanks
 
 
 
 
 
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Re: [PD] invisible py/pyext objects in windows XP (again)

2008-03-04 Thread marius schebella
hi matteo,
there are even newer versions at
http://g.org/ext/beta
marius.

matteo sisti sette wrote:
 Hi,
 
 I downloaded the latest version of pyext precompiled for windows XP
 from http://g.org/ext/py/ and python 2.4.4 from its official site.
 
 Installed everything, and when I open any of the example patches, py
 objects are invisible, just as in the screenshot from an old post in
 the archives: http://132.205.142.12/screenshot.PNG
 
 If I don't set the -path option correctly so he cannot find the
 scripts, then the objects are visible (but obviously won't work).
 
 I found many threads about this in the archives, but no solution
 (apart maybe recompiling something).
 
 Windows XP, PD Vanilla 0.41.2
 
 Is there any fix?
 
 Thanks
 m.
 


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[PD] parallel processing

2008-03-04 Thread marius schebella
hi,
I am reading an old interview with james moorer (with curtis roads in 
CMJ/6 1982). one funny thing is that he says, 'software synthesis is 
either dead or dying[...] I am hoping it's demise will be quick and 
relatively painless.'
in return he predicted all computation being done on special dsp chips. 
in part he was right, but on the other hand the main cpu got more than 
fast enough to survive (gfx is slightly different), but - and I am 
coming to my point - he also was thinking about hundreds or thousands of 
parallel processing elements. right now, we are going to have several 
and in the future many many parallel CPUs, and the need for parallel 
processing is back. miller was talking about that in montreal.
so I wonder how pd will survive that evolution? afaik the current 
situation is poor in this regard. can anyone give an outview for the 
future? would it be a jump from pd (I) 0.43 to pd II 0.1?
marius.

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Re: [PD] parallel processing

2008-03-04 Thread marius schebella
No, I missed LAC, but it is not surprising that people research in that 
direction. I was looking through some papers yesterday, but not the one 
from jürgen, will catch up on that.
marius.

Andrée Préfontaine wrote:
 
 Le 08-03-04 à 11:14, marius schebella a écrit :
 
 hi,
 I am reading an old interview with james moorer (with curtis roads in
 CMJ/6 1982). one funny thing is that he says, 'software synthesis is
 either dead or dying[...] I am hoping it's demise will be quick and
 relatively painless.'
 in return he predicted all computation being done on special dsp chips.
 in part he was right, but on the other hand the main cpu got more than
 fast enough to survive (gfx is slightly different), but - and I am
 coming to my point - he also was thinking about hundreds or thousands of
 parallel processing elements. right now, we are going to have several
 and in the future many many parallel CPUs, and the need for parallel
 processing is back. miller was talking about that in montreal.
 so I wonder how pd will survive that evolution? afaik the current
 situation is poor in this regard. can anyone give an outview for the
 future? would it be a jump from pd (I) 0.43 to pd II 0.1?
 marius.
 
 Where you at Lac 2008? because Jürgen Reuter gave a lecture on the topic 
 with who you are interested.
 I do wonder too in this regard and where very interested in his 
 presentation : exploiting multi-core architectures for fast modular 
 synthesis
 
 Andrée
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Re: [PD] parallel processing

2008-03-04 Thread marius schebella
pd is only using one of 2, 4 or 8. is that what your question was?
marius.

bsoisoi wrote:
 Along with the question posed by Marius, how does PD currently scale on 
 SMP systems with 2, 4, or 8 cores?
 
 Cheers,
 ~Brandon
 
 
 On Mar 4, 2008, at 11:39 AM, marius schebella wrote:
 
 No, I missed LAC, but it is not surprising that people research in that
 direction. I was looking through some papers yesterday, but not the one
 from jürgen, will catch up on that.
 marius.

 Andrée Préfontaine wrote:

 Le 08-03-04 à 11:14, marius schebella a écrit :

 hi,
 I am reading an old interview with james moorer (with curtis roads in
 CMJ/6 1982). one funny thing is that he says, 'software synthesis is
 either dead or dying[...] I am hoping it's demise will be quick and
 relatively painless.'
 in return he predicted all computation being done on special dsp chips.
 in part he was right, but on the other hand the main cpu got more than
 fast enough to survive (gfx is slightly different), but - and I am
 coming to my point - he also was thinking about hundreds or 
 thousands of
 parallel processing elements. right now, we are going to have several
 and in the future many many parallel CPUs, and the need for parallel
 processing is back. miller was talking about that in montreal.
 so I wonder how pd will survive that evolution? afaik the current
 situation is poor in this regard. can anyone give an outview for the
 future? would it be a jump from pd (I) 0.43 to pd II 0.1?
 marius.

 Where you at Lac 2008? because Jürgen Reuter gave a lecture on the topic
 with who you are interested.
 I do wonder too in this regard and where very interested in his
 presentation : exploiting multi-core architectures for fast modular
 synthesis

 Andrée
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Re: [PD] parallel processing

2008-03-04 Thread marius schebella
yes, you're right. sorry, I was not thinking of the gui when I posted my 
reply, but of course that is an important aspect.
marius.

Phil Stone wrote:
 It is my impression, at least, that on my MacBookPro, the audio engine 
 is running on one core, while the graphics run on the other.  I could be 
 wrong about this, but I've never noticed a degradation of audio due to 
 graphics in my setup, and assumed that this was the reason.
 
 Obviously, this is not really parallel processing in the sense we're 
 discussing, but every little bit helps.
 
 
 Phil Stone
 pkstonemusic.com
 
 
 marius schebella wrote:
 pd is only using one of 2, 4 or 8. is that what your question was?
 marius.

 bsoisoi wrote:
  
 Along with the question posed by Marius, how does PD currently scale 
 on SMP systems with 2, 4, or 8 cores?

 Cheers,
 ~Brandon


 On Mar 4, 2008, at 11:39 AM, marius schebella wrote:


 No, I missed LAC, but it is not surprising that people research in that
 direction. I was looking through some papers yesterday, but not the one
 from jürgen, will catch up on that.
 marius.

 Andrée Préfontaine wrote:
  
 Le 08-03-04 à 11:14, marius schebella a écrit :


 hi,
 I am reading an old interview with james moorer (with curtis roads in
 CMJ/6 1982). one funny thing is that he says, 'software synthesis is
 either dead or dying[...] I am hoping it's demise will be quick and
 relatively painless.'
 in return he predicted all computation being done on special dsp 
 chips.
 in part he was right, but on the other hand the main cpu got more 
 than
 fast enough to survive (gfx is slightly different), but - and I am
 coming to my point - he also was thinking about hundreds or 
 thousands of
 parallel processing elements. right now, we are going to have several
 and in the future many many parallel CPUs, and the need for parallel
 processing is back. miller was talking about that in montreal.
 so I wonder how pd will survive that evolution? afaik the current
 situation is poor in this regard. can anyone give an outview for the
 future? would it be a jump from pd (I) 0.43 to pd II 0.1?
 marius.
   
 Where you at Lac 2008? because Jürgen Reuter gave a lecture on the 
 topic
 with who you are interested.
 I do wonder too in this regard and where very interested in his
 presentation : exploiting multi-core architectures for fast modular
 synthesis

 Andrée

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Re: [PD] parallel processing

2008-03-04 Thread marius schebella
isn't the problem of pd right now, that the audio chain can't be chopped 
into different threads?
if the pd audio chain would support threads for every object, would it 
be as easy as to add a (or some) line(s) of code for every dsp object?
is it correct that some soundcards compute part of the audio chain on 
the soundchip? which parts?
I only ask out of interest, I would not be able to implement any of the 
solutions :(, so feel free to ignore the questions, if you think this is 
more a developer discussion and to much theoretical right now...
marius.

Martin Peach wrote:
 sched_setaffinity
 pthread_setaffinity_np (NPTL-pthreads)

 and i just found a linux-journal article:
 http://www.linuxjournal.com/article/6799

 
 OK, thanks. Here's one about the MS version:
 http://msdn2.microsoft.com/en-us/library/ms684251(VS.85).aspx
 
 It mentions the function SetThreadAffinityMask().
 
 
 
 Martin
 
 
 


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[PD] jö [OT] (was: Re: parallel proce ssing

2008-03-04 Thread marius schebella
  fgmadsrö
  IOhannes

typo, or what, going creative? ö



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Re: [PD] pyext and pd on mac os x

2008-03-03 Thread marius schebella
Is it possible to compile 10.4-compatible packages on a 10.5 machine? 
Does the problem appear on intel or on ppc machines? I only know that 
the same error appears with the max version. Maybe tere are old versions 
around, that would run?
marius.

Thomas Grill wrote:
 Hi David,
 i'm sure the problem comes from the fact that i compiled the object 
 under 10.5.
 I'll if i can make compilation compatible with also 10.4 in the future.
 However, since it's impossible (for me) to cover all combinations of OS 
 version and Python version, please try to compile the object yourself 
 with flext and py from the PD CVS.
 gr~~~
 
 Am 03.03.2008 um 05:19 schrieb David Golightly:
 
 Yeah, thanks, I've already tried downloading the latest pyext and get 
 this error now when opening Pd:

 /Applications/Pd-extended.app/Contents/Resources/Scripts/..
 /extra/py.pd_darwin: 
 dlopen(/Applications/Pd-extended.app/Contents/Resources/Scripts/../extra/py.pd_darwin,
  
 10): Symbol not found: _LSGetApplicationForItem
   Referenced from: 
 /Applications/Pd-extended.app/Contents/Resources/Scripts/../extra/py.pd_darwin
  

   Expected in: 
 /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices

 py: can't load library


 Of course, I've backed up the old copy, but the new version of pyext 
 seems to bring its own set of problems.

 I'm running Mac OS X 10.4.

 Thanks,
 David


 On Sun, Mar 2, 2008 at 8:00 PM, marius schebella 
 [EMAIL PROTECTED] wrote:
 which version of py/pyext are you using? which OS?
 maybe try the latest beta from http://g.org/ext/beta/pd/
 marius.

 David Golightly wrote:
  Hey all,
 
  Just getting re-acquainted with Pd after a year-long hiatus; I'd 
 like to use
  more Python through Pyext but can't seem to get it to recognize the 
 latest
  version of Python (I've got 2.5.1 and would like to keep it that way)
  without rebuilding pyext, which requires a rebuild of flext, which 
 requires
  a rebuild of pd.  Is there an easier way to get pyext to recognize 
 my python
  2.5.1 install?  It's the current version under
  /Library/Frameworks/Python.framework/Versions/Current/bin.  It seems 
 like
  pyext should just open the default system python without looking 
 for a
  specific version, but that's apparently what it's doing.
 
  Thanks,
 
  David
 
 
 
  
 
 
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Re: [PD] pyext and pd on mac os x

2008-03-03 Thread marius schebella
I think it is quite easy to upgrade python on a 10.4 system, at least 
much easier than to get pd sources, max sdk, flext, python source, 
compile everything... the problem right now is, that even with python 
upgrade to 2.5.5 you get error messages with py/pyext.
marius.

Thomas Grill wrote:
 It is possible to build 10.4-compatible packages on 10.5, but under 10.4 
 Python 2.3 is the built-in standard, therefore it's not a complete 
 solution.
 gr~~~
 
 Am 03.03.2008 um 18:32 schrieb marius schebella:
 
 Is it possible to compile 10.4-compatible packages on a 10.5 machine? 
 Does the problem appear on intel or on ppc machines? I only know that 
 the same error appears with the max version. Maybe tere are old 
 versions around, that would run?
 marius.

 Thomas Grill wrote:
 Hi David,
 i'm sure the problem comes from the fact that i compiled the object 
 under 10.5.
 I'll if i can make compilation compatible with also 10.4 in the future.
 However, since it's impossible (for me) to cover all combinations of 
 OS version and Python version, please try to compile the object 
 yourself with flext and py from the PD CVS.
 gr~~~
 Am 03.03.2008 um 05:19 schrieb David Golightly:
 Yeah, thanks, I've already tried downloading the latest pyext and 
 get this error now when opening Pd:

 /Applications/Pd-extended.app/Contents/Resources/Scripts/..
 /extra/py.pd_darwin: 
 dlopen(/Applications/Pd-extended.app/Contents/Resources/Scripts/../extra/py.pd_darwin,
  
 10): Symbol not found: _LSGetApplicationForItem
  Referenced from: 
 /Applications/Pd-extended.app/Contents/Resources/Scripts/../extra/py.pd_darwin
  

  Expected in: 
 /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 


 py: can't load library


 Of course, I've backed up the old copy, but the new version of pyext 
 seems to bring its own set of problems.

 I'm running Mac OS X 10.4.

 Thanks,
 David


 On Sun, Mar 2, 2008 at 8:00 PM, marius schebella 
 [EMAIL PROTECTED] wrote:
 which version of py/pyext are you using? which OS?
 maybe try the latest beta from http://g.org/ext/beta/pd/
 marius.

 David Golightly wrote:
  Hey all,
 
  Just getting re-acquainted with Pd after a year-long hiatus; I'd 
 like to use
  more Python through Pyext but can't seem to get it to recognize 
 the latest
  version of Python (I've got 2.5.1 and would like to keep it that way)
  without rebuilding pyext, which requires a rebuild of flext, which 
 requires
  a rebuild of pd.  Is there an easier way to get pyext to recognize 
 my python
  2.5.1 install?  It's the current version under
  /Library/Frameworks/Python.framework/Versions/Current/bin.  It 
 seems like
  pyext should just open the default system python without looking 
 for a
  specific version, but that's apparently what it's doing.
 
  Thanks,
 
  David
 
 
 
  
  

 
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 Thomas Grill
 http://g.org
 
 


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Re: [PD] pyext and pd on mac os x

2008-03-03 Thread marius schebella
Thomas Grill wrote:
 
 Am 03.03.2008 um 19:29 schrieb marius schebella:
 
 Thomas Grill wrote:
 It is possible to build 10.4-compatible packages on 10.5,
 
 It _should_ be possible but i see now why it isn't. There are problems 
 linking with the 10.4 SDK and i don't have enough time to look into how 
 to work around the problem.
 It would be great if someone on a 10.4 system could provide a binary.

does it make a difference whether the 10.4 system is intel or ppc?
marius.

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[PD] pd-ext paths, libs and help

2008-03-03 Thread marius schebella
hi hans,
there are a lot of objects in pdxt that will not load by default, 
because the libraries are not loaded in the beginning and there is no 
path. I thought the idea of pdxt is that all objects are loadable. I 
understand that there are some name conflicts, but right now, I would 
say 50% of the externals are not loading. neither do many help-files.
I wonder if you want to fix this, and if yes, if you need help with it. 
or does it use to much memory, if all externals are loaded?
and also, where should I post changes to help files, or new help files? 
to the list? to you?
marius.

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Re: [PD] pyext and pd on mac os x

2008-03-02 Thread marius schebella
which version of py/pyext are you using? which OS?
maybe try the latest beta from http://g.org/ext/beta/pd/
marius.

David Golightly wrote:
 Hey all,
 
 Just getting re-acquainted with Pd after a year-long hiatus; I'd like to use
 more Python through Pyext but can't seem to get it to recognize the latest
 version of Python (I've got 2.5.1 and would like to keep it that way)
 without rebuilding pyext, which requires a rebuild of flext, which requires
 a rebuild of pd.  Is there an easier way to get pyext to recognize my python
 2.5.1 install?  It's the current version under
 /Library/Frameworks/Python.framework/Versions/Current/bin.  It seems like
 pyext should just open the default system python without looking for a
 specific version, but that's apparently what it's doing.
 
 Thanks,
 
 David
 
 
 
 
 
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Re: [PD] pyext and pd on mac os x

2008-03-02 Thread marius schebella
yea, I saw this before, no solution. see if you can get thomas grill to 
look at the problem.
marius.

David Golightly wrote:
 Yeah, thanks, I've already tried downloading the latest pyext and get this
 error now when opening Pd:
 
 /Applications/Pd-extended.app/Contents/Resources/Scripts/../extra/py.pd_darwin:
 dlopen(/Applications/Pd-extended.app/Contents/Resources/Scripts/../extra/py.pd_darwin,
 10): Symbol not found: _LSGetApplicationForItem
   Referenced from: /Applications/Pd-extended.app
 /Contents/Resources/Scripts/../extra/py.pd_darwin
   Expected in:
 /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
 
 py: can't load library
 
 
 Of course, I've backed up the old copy, but the new version of pyext seems
 to bring its own set of problems.
 
 I'm running Mac OS X 10.4.
 
 Thanks,
 David
 
 
 On Sun, Mar 2, 2008 at 8:00 PM, marius schebella [EMAIL PROTECTED]
 wrote:
 
 which version of py/pyext are you using? which OS?
 maybe try the latest beta from http://g.org/ext/beta/pd/
 marius.

 David Golightly wrote:
 Hey all,

 Just getting re-acquainted with Pd after a year-long hiatus; I'd like to
 use
 more Python through Pyext but can't seem to get it to recognize the
 latest
 version of Python (I've got 2.5.1 and would like to keep it that way)
 without rebuilding pyext, which requires a rebuild of flext, which
 requires
 a rebuild of pd.  Is there an easier way to get pyext to recognize my
 python
 2.5.1 install?  It's the current version under
 /Library/Frameworks/Python.framework/Versions/Current/bin.  It seems
 like
 pyext should just open the default system python without looking for a
 specific version, but that's apparently what it's doing.

 Thanks,

 David



 

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Re: [PD] flv sound

2008-03-01 Thread marius schebella
hey,
ok, the codec is common, but does that mean I can load it directly into 
a table? or play it with pdp_qt~ or mp3play~, because none of them is 
working (Layer not supported/not a quicktime file). Or do I have to 
extract/convert audio with mplayer or vlc before I can use it with pd?
marius.

cdr wrote:
 On Sat Mar 01, 2008 at 12:40:53AM -0500, marius schebella wrote:
 Hi,

 I rad the thread about flv movies, did not know that pix_film can play 
 them. there are some flv files on youtube..., but what about the sound? 
 do I have to convert the files to get the sound?
 
 just checked some youtube downloads:
 
  DECAUDIO: Opening audio decoder: [mp3lib] MPEG layer-2, layer-3
  DECAUDIO: AUDIO: 22050 Hz, 2 ch, s16le, 8.0 kbit/1.13% (ratio: 1000-88200)
  DECAUDIO: Selected audio codec: [mp3] afm: mp3lib (mp3lib MPEG layer-2, 
 layer-3)
 
 is there a more ubiquitous codec?
 
 marius.

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread marius schebella
hey dudley,
I think at this point it would help to see your patch...
marius.

Dudley Brooks wrote:
 chris clepper wrote:

 On Fri, Feb 29, 2008 at 12:56 PM, Dudley Brooks 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:


 In short:  How do you use snap/pix_snap/pix_record (or maybe something
 else and pix_snap?) to capture the output of a *complicated* patch?


 [gemhead 99]
 |
 |
 [pix_snap]

  

 Of course!  Ingenious!
 
 However ... I tried it, and, even though the frame count output of 
 pix_record churned out frame numbers, the resulting file was only one 
 frame long and that frame only showed one of the geos.  I even made the 
 priorities of the various geos' gemheads explicitly lower and it still 
 didn't work.
 
 I can't figure out why that particular geo registered -- none of the 
 geo's were connected to pix_snap.  That's the intention, right?  I also 
 tried connecting several of the geos to pix_snap and the results were 
 still the same: the movie had only one frame, which contained only one 
 geo -- even when that particular geo was the only one which was *not* 
 connected to pix_snap.  So the connections were irrelevant.
 
 I assume it has something to do with rendering/buffering, but I don't 
 know enough about those.
 
 -- Dudley
 
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread marius schebella
Dudley Brooks wrote:

 Absolutely!  Thanks Roman, Chris, and Marius, for the help!  And it's 
 still in time to make my DVD and send it in by the deadline tonight!

just curious, where are you applying? and do you know a method to 
convert the file from whatever color format to a useful one, maybe only 
the correct color information needs to be written into the header...
marius.

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[PD] flv sound

2008-02-29 Thread marius schebella
Hi,

I rad the thread about flv movies, did not know that pix_film can play 
them. there are some flv files on youtube..., but what about the sound? 
do I have to convert the files to get the sound?

marius.

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Re: [PD] Ultrasonic sensors PD

2008-02-28 Thread marius schebella
the arduino object in pd only works with pduino, but it is based on the 
comport object, and you can use the comport object to send whatever 
format or information you want. you can also use wireless or midi.
this is a paper from last year with a general overview:
http://artengine.ca/~catalogue-pd/44-Schebella.pdf
saludos!
marius.


raul diaz wrote:
 Hi list!
 
 I'm working on a project with ultrasonic sensors SRF05 
 (http://www.robot-electronics.co.uk/htm/srf05tech.htm) and Pd to process 
 audio.
 Because of the very short time the sensor needs to work (tens of 
 microseconds), I have discarded to use Pduino (and programing the sensor 
 with Pd) and I have programed the sensor with Arduino and sended data to 
 Pd with MIDI protocol.
 Anyway I'm curious about the different solutions that could be for this 
 implementation. Would be possible to use the arduino object in Pd to 
 receive value from Arduino (with USB and without using Pduino) instead 
 of use MIDI protocol? Or even with comport object?
 Any suggestion would be welcome!
 
 Saludos!
 
 -- 
 Raul Diaz Poblete
 *
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 Barcelona [Spain]
 
 
 
 
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[PD] pix_resize

2008-02-28 Thread marius schebella
hi,
I am getting an error with pix_resize on osx, anybody knows where that 
is coming from?
[pix_resize]: gluError 100900: unable to resize image
pdX latest autobuild.
marius.

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-28 Thread marius schebella
pix_snap
you have to set a size (the size of your gemwin for example and send a 
snap message for every frame you want to snap. (use [t b a])

In theory this works, in practice not, because pix_record gives me wrong 
colors (something like red and green swapped). Do your colors look 
correct???

marius.


Dudley Brooks wrote:
 Still a newbie after several weeks!  :^(
 
 I didn't specify one part of my original question -- which I still can't 
 figure out:
 
 I can get [pix_record] to work in a patch like this:
 
 [gemhead]
  |
  | input a movie, etc.
  |/
 [pix_draw]
  |
  | open a save file; record and auto messages; etc.
  |/
 [pix_record]
 
 
 But how do I do something like this:
 
 [gemhead]
  |
 various manipulations
  |
 [cube]
  |
 ???
  |
 [pix_record]
 
 What do I have put in ??? to feed geos, lights, etc., to 
 [pix_record]?  I tried connecting them directly to [pix_record], which 
 didn't work, and I tried connecting them to [pix_draw], which connects 
 to [pix_record].  Is it that geos don't produce pixes?
 
 Thanks.
 


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Re: [PD] Pduino and the AD5206 digital potentiometer

2008-02-26 Thread marius schebella
nick burge wrote:
 Dear PD list.  I would like to be able to control the AD5206 chip (a 6 
 channel digital potentiometer) from within the Pduino object written by 
 Hans-Christoph Steiner. 

I don't think this is possible.

 The idea comes from one of the tutorial 
 exercises in the C++ arduino program.
 http://www.arduino.cc/en/Tutorial/SPIDigitalPot

this tutorial says Instructions are sent as 11 bit operational codes 
(opcodes) with the three most significant bits (11-9) defining the 
address of which potentiometer to adjust and the eight least significant 
bits (8-1) defining what value to set that potentiometer to from 0-255.
and that is a format different to how pduino works.
you can however still use pd to control the chip, but need your own 
arduino code. on the arduino side you can use something similar to the 
example code on the page, but add serial connection.
build the pd patch around the comport object.

 Is this relatively simple to do, or simply impossible? The aim in the 
 long run is to be able to be able to calibrate  6 force sensors remotely 
 using the digital potentiometers for an art installation project.
 I have got the above mentioned tutorial project up and running 
 succesfully using the arduino program, and I am also able to get Pduino 
 communicating with the arduino quite happily on my Windows Vista system, 
 but I would imagine to have control over the the digital potentiometer 
 device from within PD would require a revision to the Firmata firmware 
 would it not? I would be most grateful for a clue.

otoh, with the arduino diecimila you have 6 analog (pwm) outs. you could 
use these to control your installation (motors, or whatever you have) 
directly from the arduino.

marius.

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[PD] pix_crop arguments

2008-02-26 Thread marius schebella
hi,
the pix_crop help file says pix_crop does not take arguments, but 
actually it does, the only problem is that the order is switched.
the four inlets are size_x, size_y, x_off, y_off
but the arguments have to be given as x_off, y_off, size_x, size_y
I guess it is not possible to change that because of backwards 
compatibility issues, although it is not documented, so people maybe 
don't know at all??
marius.

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Re: [PD] synchronised video outputs

2008-02-25 Thread marius schebella
I am also working on a project like this (with thomas grill, who solved 
many problems before I even thought of them...). in principle 
synchronisation works fine.
now your may ask why do other people pay so much money for expensive 
hardware?
the problem lies in details: first resolution: for some cases you want 
to go with the highest available resolution 1080p (and in the future 
even more), and suddenly you will see small appearance of jitter, mostly 
because quicktime is different inside a quicktime player and outside 
quicktime, also because in most cases you have to convert color formats.
then, compensating a drift without losing frames is very tricky.
from my experience so far, Pd solutions only work up to 720p and only if 
you use a drift compensating algorithm - sending a bang for every frame 
over the network always causes jitter (although you may not notice).
It is no big effort to try a pd version and see if you are happy with it.
marius.

altern wrote:
 hi
 
 I need to have several video outputs that run in sync. A friend who 
 works in a art exhibition space told me there would be couple of 
 solutions for this but both involve buying pretty expensive equipment 
 like special DVD players.
 
 I thought then that a solution for this issue could be to have several 
 computers on a local network playing video (with GEM) and synchronise 
 them via OSC. But I dont have any experience doing such a thing, never 
 used OSC for anything similar. Also I dont have a clue about how to 
 synchronise together videos.
 
 Has anyone done anything similar? any experiences to share?
 
 thanks!
 
 enrike
 
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[PD] load abbreviated objects

2008-02-24 Thread marius schebella
hi,
what is the problem that (in pd-extended) abbreviated object classes 
like mtx_+ cannot be instantiated, I have to create mtx_add before.
I think this is a known problem, but is there a solution to fix this?
also, some of the objects can't be created, but I am not sure why for 
example mtx_add is one of these. is there a nameclash so that iemmatrix 
is not loaded by default?
mtx_div seems to be an extra problem (can't be loaded).
dumpOSC xx is another object that will not be created only with 
oscx/dumpOSC xx.
what's the rule behind that? hans, do you want bugreports for that kind 
of stuff? are you planning to fix this at all or wait for 0.41?
marius.

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Re: [PD] Fwd: using PD to access URL based images and video

2008-02-23 Thread marius schebella
yes, that was me. I used python and the flickr api to do this. there is 
an unofficial release at 
http://www.parasitaere-kapazitaeten.net/Pd/pd_flickr. (I will have to 
look into it again and have to clean up the code and give better 
documentation.
I use python to talk to flickr, search for tags and then download the 
images to a local folder, and parse the local address to pd, so that pd 
can open the image. there is no way to do all that with native pd 
objects yet.
youtube videos are more tricky, because you would have to convert them 
from flash to some readable file format.
feel free to download and test, (I am not sure, if it still works, but 
you will get the concept) and I did not include my flickr-api key, (so 
you have to get one). I will look into it again and can help you with 
questions...
marius.

Joseph Barrows wrote:
 hi,
 i thought i had seen (few months ago) mention of someone using Pd to 
 display images from Flickr, but can not find any mention of it anywhere now
 
 is anyone doing this and if so, how?  i'd also like to access youtube 
 videos, but images will do for now.
 
 oh, i also need mysql and email access within puredata/gem; i can't find 
 a good database of externals/patches
 
 -- 
 Joseph Barrows
 live video performance; web site design; new media artist
 jjbarrows.artwww.net http://jjbarrows.artwww.net
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 
 
 
 
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Re: [PD] GLSL (Gem) examples

2008-02-23 Thread marius schebella
get one of the latest pd-autobuilds (autobuild.puredata.info) and then 
look in help-browser-examples-Gem-glsl.
marius.

Vadim Smahtin wrote:
 Hi list. Can any1 give me some good pd/gem GLSL  examples or manuals?
 In Pd-Extended i have only one and cant understand, how it works, but
 i need use shaders, to get some dynamic meshes. Big thx.
 
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Re: [PD] Pd-0.40.3-extended-20080221-macosx104-i386.dmg

2008-02-22 Thread marius schebella
thanks a lot!
Is there a recent windows autobuild? people asked me for pdlua for 
windows, but I guess that is not included yet on windows?
marius.


Hans-Christoph Steiner wrote:
 I manually built on Mac OS X/Intel if anyone is interested:
 
 http://autobuild.puredata.info/auto-build/2008-02-21/Pd-0.40.3- 
 extended-20080221-macosx104-i386.dmg
 
 .hc
 
 
 
  
 
 
http://at.or.at/hans/
 
 
 
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Re: [PD] pd/gem per-pixel image manipulation

2008-02-19 Thread marius schebella
hi martin,
not sure where you want to go with that, but if you want to create 
visuals stuff, you should dive into glsl programming and do your 
manipulations in shader language. this is extremely efficient and fast.
there are examples by cyrille and the pd montreal community (alexandre 
etc). there is also a mailing list ([EMAIL PROTECTED]).
for your patch it could be a triggerproblem, but difficult to say 
without seeing it.
marius.

Martin Leopold Grödl wrote:
 hi everybody, i want to do per pixel image manipulation in gem (running 
 pd.extended 0.39-3).
 so far i've been trying pix_dump with a lister and then until with 
 packel to access individual rgba values in a loop. after i do the 
 manipulations i accumulate them back into a list using repack and send 
 it to pix_set.
 
 it all works out pretty smooth. only problem is the list that gets sent 
 to pix_set somehow seems to get one float prepended, which effectively 
 shifts all the rgba-values one step and messes up the colors.
 
 any advice/examples on a correct pix_dump / pix_set setup? ...any other 
 solutions?
 
 thx,
 martin
 
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[PD] s pd-$0subpatch

2008-02-19 Thread marius schebella
hi,
I am working on dynamically created patches and just figured out (by 
accident) a nice thing. it seems the $0 in pd-$0subpatch gets 
substituted correctly by $0 even if it is not at the beginning of a symbol.
that means you can have a subpatch [pd $0subpatch] and use
[send pd-$0subpatch] to talk to it.
makes life a little easier.
marius.

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Re: [PD] Send startup flag on osx

2008-02-18 Thread marius schebella
I have never used this startup flag, maybe it is not supported under osx?
I can only suggest to use another method to pass startup arguments for 
patches. I usually do this with textfiles. I find this useful especially 
when I develop patches for other people or if I want to use the patch in 
several locations, then people can have their own settings for the 
patch, and nothing is destroyed when I do more development on the patch 
inbetween.
I use textfile to read the file and spit it out on startup. and then do 
the settings from within the patch.
marius.

Nicolas Montgermont wrote:
 Hi list,
 
 I have a problem with the -send msg ... startup flag on osx.
 On linux the flag -send receive_name message works perfect to have 
 the object [r receive_name] receive message at startup.
 On osx with the same syntax I got this in the console:
 error: receive_name: no such object
 I've tried with some other combinations
 -send receive_name message
 -send ;receive_name message
 without success.
 
 Anyone has an idea to make that flag works?
 I'm using
 Pd-0.40-3-extended-20080117 on osx 10.4.11
 Thanks
 
 Nicolas


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Re: [PD] [PD-announce] Pd 0.41-2 released

2008-02-16 Thread marius schebella
Miller Puckette wrote:
 Hi all,
 
 three more bug fixes, including one I forgot to throw in the release notes:
 I figured out why cutting/pasting text into boxes didn't work on
 MACOS or Windows.  

thanks!!

I could think about other interface related changes:
for example when only one object is selected and you start typing (any 
other than arrows) it should be possible to write into the object 
without an additional click into the object. I often use ctrl+d to 
duplicate an object and then arrow keys to place it on the canvas, and 
then I would like to just start typing into the object.
or when there is more than one object selected and I click into one 
object, but do not drag, then that object could switch to type-entry 
mode. right now I have to unselect all objects by clicking into the 
canvas and then click into the box to start text entry.
and also exiting entry mode with enter would actually be nice, too. (for 
  messages cr could be shift+enter (the cr is overwritten anyway).
btw are there any hooks so that more actions could be triggered by 
keyboard shortcuts? (i think pd.tk holds some keyboard shortcuts..)
oh, and one other thing I find useful in max is the alt click and drag 
function. you click on an object and as soon as you start draging that 
object is duplicated, but at the same time you already have the new 
object at the cursor position and can place it fast at a new spot.

cheers,
marius.


The others: a crash bug on windows when restarting DSP
 repeatedly, and netsend/netreceive sometimes dropping data.
 
 cheers
 Miller
 
 
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Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-14 Thread marius schebella
Hans-Christoph Steiner wrote:

 The part of this whole equation that is the problem is the name  
 clash.  That's how this thread started.  Frank said that if he had a  
 support lib with the same name as another Pd objectclass, then there  
 was a name clash.
 
 Loading a file that is not meant to be an objectclass is not really  
 problem, AFAIK, it just won't create an object.  Oftentimes people  
 use this as a hack to load libraries.
 
 Since the core of this problem is name clashes, then why not use the  
 existing techniques for dealing with that?  I think this discussion  
 is getting too abstract... I just this there already are far too many  
 file extensions in Pd, I have had to do extra work because of them,  
 and have yet to see the benefit.  That's my two bits...
 
 .hc


what I found out from reading franks emails is, that to run one lua 
script in pd, he sometimes also has lua scripts that are maybe included 
or referenced or needed to run that one script.
and when he gives away a bundle which includes these scripts, then these 
additional scripts pollute the pd naming scheme.
this is not so different to images that are shipped with a patch, you 
just don't expect that pd would try to open them.
and according to franks mail, it obviously *is* a problem that externals 
don't open correctly anymore, but instead lua spits out an error that it 
can't load the object correctly (and does not try to look for another 
file with a *.pd extension instead).
there are several suggested solutions right now:
* restrict the lua loader to certain directories only (different than 
the pd searchpatchs)
* conventions for search order: first libs, then pd patches, then lua 
files. but then you search the tree 3 times.
* change file extension so that pdlua will never try to open *.lua 
scripts, just as pd does not try to load *.jpg files
I think the pdlua programmer has to look at the pdlua specs anyway if 
she wants to write her own scripts, so the learning curve is not much 
steeper if the user has to learn name the script in the following way 
so that it is accepted by pdlua.
or you tell every user that in order to run a patch, she has to drag the 
lua files to a special lua-directory.
marius.

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Re: [PD] autobuilds using svn

2008-02-14 Thread marius schebella
great, did you set up the intel mac, too?
marius.

Hans-Christoph Steiner wrote:
 I switching the autobuilds to slurp from SVN.  Let's hope things run  
 smoothly tonight, then we'll have up-to-date nightly builds again.
 
 Also, I ran updates on all of the GNU/Linux boxes.
 
 .hc
 
 
 
  
 
 
 [W]e have invented the technology to eliminate scarcity, but we are  
 deliberately throwing it away to benefit those who profit from  
 scarcity.-John Gilmore
 
 
 
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread marius schebella
Dudley Brooks wrote:
 marius schebella wrote:
 
 have a look at pix_record.
 
 Thanks for telling me about it.
 
 it is a little bit challenging to use...
 
 Do you mean that it's hard to figure out how to use it, or that it might 
 overload the computer's processing power?

yes, hard to figure out, offers some sources where you could run into 
problems (memory space, finding good resolution settings/a balance of 
available space and image quality, so that you can use it for your dvd), 
it also crashed in the past. but that should not keep you from trying, 
just don't give up if it does not work in the first time. it is still 
easier than using pix_write.
marius.

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Re: [PD] open with on os x

2008-02-13 Thread marius schebella
but the registration is system intern and I cannot access it and change 
it and therefore have problems when I want to use a different release 
version as default.
after googleing information on how Info.plist works, I came across this 
link 
http://www.dribin.org/dave/blog/archives/2006/08/02/versioning_os_x_apps/
and thought maybe changing the CfBundleVersion entry to a correct format 
(nn.n.nxnnn) could solve this problem, but I am not sure (I will 
try...). what do you think?
marius.


Hans-Christoph Steiner wrote:
 
 It's not a secret, it's decently documented on Apple's site.  The 
 registration happens when you start the app.  The OS reads the 
 Contents/Info.plist that's inside the app when you launch it.
 
 .hc
 
 On Feb 12, 2008, at 6:46 PM, marius schebella wrote:
 
 true. it is apple's big secret where exactly this gets registered...
 marius.

 Hans-Christoph Steiner wrote:
 Yup, fun fun fun.  I have found that it'll only register a given copy 
 of Pd if you run it.
 .hc
 On Feb 12, 2008, at 5:27 PM, marius schebella wrote:
 the latest on this topic. I finally figured out, why osx associates 
 so many Pd versions with the *.pd file extension. osx indexes also 
 applications that are not in the /Applications folder at all, but 
 somewhere on the harddrive (for example in build folders or 
 downloaded files folders).
 I only got rid of these versions in the open with entries by 
 deleting the unwanted apps themselves. both open with and also the 
 drop down menu in the get info dialog are working again.
 I also think different release versions which use the same pref 
 file, like org.puredata.plist (in ~/Library/Preferences) will always 
 switch to the newest version by default, therefore you cannot chose 
 version 40-2 if there is also a version 40-3, 41.0. since some pd 
 versions use a different name for the prefs file, it is sometimes 
 possible to set another pd version as the default app for *.pd files.
 marius.

 marius schebella wrote:
 Yes, that is true, but it was the only possibility to get rid of 
 the double entries. at least the only one that I found.
 marius.
 Hans-Christoph Steiner wrote:

 Watch out, I am pretty sure that it deletes all your associations 
 as well, and will prompt you again with the this App hasn't been 
 run before, run it? dialog.

 .hc

 On Oct 31, 2007, at 12:44 PM, Dafydd Hughes wrote:

 boy. i'm gonna bookmark this one!

 On 31-Oct-07, at 12:39 PM, marius schebella wrote:

 I finally found the solution to this annoying problem.
 you have to rebuild the launch service database (see 
 http://www.macosxhints.com/article.php?story=20031215144430486 )
 I ran the following command, and that fixed it.

 /System/Library/Frameworks/ApplicationServices.framework/Frameworks/LaunchServices.framework/Support/lsregister
  
 -kill -r -domain local -domain system -domain user

 marius.

 Hans-Christoph Steiner wrote:
 This is a bug I run into a lot.  Basically, if you have a lot 
 of versions of Pd, it confused the assocations system.  Try 
 removing random ones.  I have found that I have to clean out 
 the associations system from time to time because I am always 
 trying many different versions.
 I forgot how to do it now... I think it's done by deleting some 
 file in /Library/Caches and rebooting.
 .hc
 On Oct 2, 2007, at 11:45 AM, marius schebella wrote:
 yes, that should do it, but not here. when I select 
 Pd-extended it
 immediately get reset. there must be some hidden mechanism 
 that always
 choses the newer version or a file where that is stored...
 I have no clue what I have to search for to get this fixed.
 marius.

 Dafydd Hughes wrote:
 Hi Marius

 This worked for me:

 In Finder, Get Info on any Pd file, Open With - choose your 
 version
 - Change All...

 Hope this helps

 cheers
 dafydd

 On 10/2/07, marius schebella [EMAIL PROTECTED] wrote:
 Hi,
 I have two versions of pd-extended on my mac: pd-extended 
 (0.39) and
 pd-0.40.3-extended. I want all pd files to be opened with 
 0.39 by default.
 Instead os x tries to open all Pd files with a version 
 (0.40.3) which I
 deleted some time ago.
 oh, how I hate stupid MACOS X!
 anyway, how can I change that. I tried to use applications 
 like xray,
 but whenever I change the settings to the older version it gets
 overwritten by that fascist OS that thinks it is cleverer 
 than me.
 marius.

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread marius schebella
another way to record your performances is to mirror your display and 
feed the output with a dv camera or some other device.
recording your actions is brilliant but a lot of effort during patching.
marius.


Claude Heiland-Allen wrote:
 Dudley Brooks wrote:
 Meanwhile, what recommendations does anyone have for other methods of 
 making a DVD of Gem output,
 
 I record my actions during performance, then later play them back into 
 my patch with pix_write and writesf~ activated.  Pd uses 1000% CPU load, 
 and stutters during rendering, but audio and video remain in sync.
 
 I have the [gemwin] at 720x576 25fps, for PAL DVD rendering.
 
 Then simply encode the TIFF files with your video software - I have a 
 longwinded process that works with the following free tools:
 
 for video:
 
 convert
 manypngtoppm [1]
 ppmtoy4m
 y4mscaler (because ppmtoy4m is crap at chroma subsampling)
 mpeg2enc
 
 for audio:
 
 audacity (to trim to exact length, normalize volume, etc)
 twolame
 
 then:
 
 mplex
 
 and finally:
 
 dvdauthor
 mkisofs
 growisofs
 
 *not* necessarily involving having Gem 
 itself create a file?
 
 maybe recordmydesktop - but I seem to recall it supports only Ogg codecs...
 
 
 BTW, I'm on Linux, but the above tools might work on OS X too.
 
 
 Claude
 
 [1] converts multiple pngs into one ppm stream
 
 https://devel.goto10.org/filedetails.php?repname=maximuspath=%2Fmanypngtoppm%2Fmanypngtoppm.crev=0sc=0
 


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Re: [PD] open with on os x

2008-02-13 Thread marius schebella
ok.
since steffen got different behaviour on his computer, I did some more 
testing, and indeed with the current format given in plist for the key 
CfBundleVersion this information is useless, because osx cannot 
interpret it correctly. that means the default app is the one that you 
installed first. also, Info.plist is only read the very first time you 
start the application, so in order for the version number to take 
effect, you have to delete the app and reinstall it.
I tested two different autobuild versions, one from 20071117 and one 
from 20080117.
the one that I installed first became the default version and could not 
be changed later.
then I used a different format for CfBundleVersion (0403.71.117 vs. 
4003.80.117 [osx will only read 9 numbers!]) and then always the latest 
release became the default, no matter which version was installed first.
I don't know what a good version naming scheme would be, and also 
pd-extended does not conflict with pd vanilla or for example netpd (I 
guess because these use different preference files for plist).
so - the advantage of using CfBundleVersion would be that always the 
latest (of several) autobuild versions would be selected as the default 
app to open *.pd (and *.pat) files. I think this would be helpful
marius.



Hans-Christoph Steiner wrote:
 
 Can't hurt.  Let us know what happens.
 
 .hc
 
 On Feb 13, 2008, at 2:08 PM, marius schebella wrote:
 
 but the registration is system intern and I cannot access it and 
 change it and therefore have problems when I want to use a different 
 release version as default.
 after googleing information on how Info.plist works, I came across 
 this link 
 http://www.dribin.org/dave/blog/archives/2006/08/02/versioning_os_x_apps/
 and thought maybe changing the CfBundleVersion entry to a correct 
 format (nn.n.nxnnn) could solve this problem, but I am not sure (I 
 will try...). what do you think?
 marius.


 Hans-Christoph Steiner wrote:
 It's not a secret, it's decently documented on Apple's site.  The 
 registration happens when you start the app.  The OS reads the 
 Contents/Info.plist that's inside the app when you launch it.
 .hc
 On Feb 12, 2008, at 6:46 PM, marius schebella wrote:
 true. it is apple's big secret where exactly this gets registered...
 marius.

 Hans-Christoph Steiner wrote:
 Yup, fun fun fun.  I have found that it'll only register a given 
 copy of Pd if you run it.
 .hc
 On Feb 12, 2008, at 5:27 PM, marius schebella wrote:
 the latest on this topic. I finally figured out, why osx 
 associates so many Pd versions with the *.pd file extension. osx 
 indexes also applications that are not in the /Applications folder 
 at all, but somewhere on the harddrive (for example in build 
 folders or downloaded files folders).
 I only got rid of these versions in the open with entries by 
 deleting the unwanted apps themselves. both open with and also 
 the drop down menu in the get info dialog are working again.
 I also think different release versions which use the same pref 
 file, like org.puredata.plist (in ~/Library/Preferences) will 
 always switch to the newest version by default, therefore you 
 cannot chose version 40-2 if there is also a version 40-3, 41.0. 
 since some pd versions use a different name for the prefs file, it 
 is sometimes possible to set another pd version as the default app 
 for *.pd files.
 marius.

 marius schebella wrote:
 Yes, that is true, but it was the only possibility to get rid of 
 the double entries. at least the only one that I found.
 marius.
 Hans-Christoph Steiner wrote:

 Watch out, I am pretty sure that it deletes all your 
 associations as well, and will prompt you again with the this 
 App hasn't been run before, run it? dialog.

 .hc

 On Oct 31, 2007, at 12:44 PM, Dafydd Hughes wrote:

 boy. i'm gonna bookmark this one!

 On 31-Oct-07, at 12:39 PM, marius schebella wrote:

 I finally found the solution to this annoying problem.
 you have to rebuild the launch service database (see 
 http://www.macosxhints.com/article.php?story=20031215144430486 )
 I ran the following command, and that fixed it.

 /System/Library/Frameworks/ApplicationServices.framework/Frameworks/LaunchServices.framework/Support/lsregister
  
 -kill -r -domain local -domain system -domain user

 marius.

 Hans-Christoph Steiner wrote:
 This is a bug I run into a lot.  Basically, if you have a lot 
 of versions of Pd, it confused the assocations system.  Try 
 removing random ones.  I have found that I have to clean out 
 the associations system from time to time because I am always 
 trying many different versions.
 I forgot how to do it now... I think it's done by deleting 
 some file in /Library/Caches and rebooting.
 .hc
 On Oct 2, 2007, at 11:45 AM, marius schebella wrote:
 yes, that should do it, but not here. when I select 
 Pd-extended it
 immediately get reset. there must be some hidden mechanism 
 that always
 choses the newer version or a file where that is stored...
 I have

Re: [PD] audio prefs messaging?

2008-02-13 Thread marius schebella
the latest version is
Pd-0.40.3-extended-20080117-macosx104-i386.dmg
or Pd-0.40.3-extended-20080117-macosx104-powerpc.dmg
from http://autobuild.puredata.info/auto-build/2008-01-17
depending on whether you have a ppc or an intel machine.
the download section on puredata.info is not helpful with that.
I don't know what the latest *stable* release is, but with the latest 
autobuild you get some important fixes, but will also lack some 
helpfiles (which probably were included in the last stable release??).
marius.


potax flan wrote:
 hi list
 is there a way to send a semicolon message to pd that tells the system 
 to use a specific sound output device and number of output channels? 
 it's not too hard to go to the menu and select it from there, but it'd 
 be so handy this way.
 
 and while we're at it, whats the best bet for downloading pd extended 
 for leopard? didnt find a specific link.
 
 tak
 pf
 
 
 
 
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Re: [PD] open with on os x

2008-02-12 Thread marius schebella
true. it is apple's big secret where exactly this gets registered...
marius.

Hans-Christoph Steiner wrote:
 
 Yup, fun fun fun.  I have found that it'll only register a given copy of 
 Pd if you run it.
 
 .hc
 
 On Feb 12, 2008, at 5:27 PM, marius schebella wrote:
 
 the latest on this topic. I finally figured out, why osx associates so 
 many Pd versions with the *.pd file extension. osx indexes also 
 applications that are not in the /Applications folder at all, but 
 somewhere on the harddrive (for example in build folders or 
 downloaded files folders).
 I only got rid of these versions in the open with entries by 
 deleting the unwanted apps themselves. both open with and also the 
 drop down menu in the get info dialog are working again.
 I also think different release versions which use the same pref file, 
 like org.puredata.plist (in ~/Library/Preferences) will always switch 
 to the newest version by default, therefore you cannot chose version 
 40-2 if there is also a version 40-3, 41.0. since some pd versions use 
 a different name for the prefs file, it is sometimes possible to set 
 another pd version as the default app for *.pd files.
 marius.

 marius schebella wrote:
 Yes, that is true, but it was the only possibility to get rid of the 
 double entries. at least the only one that I found.
 marius.
 Hans-Christoph Steiner wrote:

 Watch out, I am pretty sure that it deletes all your associations as 
 well, and will prompt you again with the this App hasn't been run 
 before, run it? dialog.

 .hc

 On Oct 31, 2007, at 12:44 PM, Dafydd Hughes wrote:

 boy. i'm gonna bookmark this one!

 On 31-Oct-07, at 12:39 PM, marius schebella wrote:

 I finally found the solution to this annoying problem.
 you have to rebuild the launch service database (see 
 http://www.macosxhints.com/article.php?story=20031215144430486 )
 I ran the following command, and that fixed it.

 /System/Library/Frameworks/ApplicationServices.framework/Frameworks/LaunchServices.framework/Support/lsregister
  
 -kill -r -domain local -domain system -domain user

 marius.

 Hans-Christoph Steiner wrote:
 This is a bug I run into a lot.  Basically, if you have a lot of 
 versions of Pd, it confused the assocations system.  Try removing 
 random ones.  I have found that I have to clean out the 
 associations system from time to time because I am always trying 
 many different versions.
 I forgot how to do it now... I think it's done by deleting some 
 file in /Library/Caches and rebooting.
 .hc
 On Oct 2, 2007, at 11:45 AM, marius schebella wrote:
 yes, that should do it, but not here. when I select Pd-extended it
 immediately get reset. there must be some hidden mechanism that 
 always
 choses the newer version or a file where that is stored...
 I have no clue what I have to search for to get this fixed.
 marius.

 Dafydd Hughes wrote:
 Hi Marius

 This worked for me:

 In Finder, Get Info on any Pd file, Open With - choose your 
 version
 - Change All...

 Hope this helps

 cheers
 dafydd

 On 10/2/07, marius schebella [EMAIL PROTECTED] wrote:
 Hi,
 I have two versions of pd-extended on my mac: pd-extended 
 (0.39) and
 pd-0.40.3-extended. I want all pd files to be opened with 0.39 
 by default.
 Instead os x tries to open all Pd files with a version 
 (0.40.3) which I
 deleted some time ago.
 oh, how I hate stupid MACOS X!
 anyway, how can I change that. I tried to use applications 
 like xray,
 but whenever I change the settings to the older version it gets
 overwritten by that fascist OS that thinks it is cleverer than 
 me.
 marius.

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 Man has survived hitherto because he was too ignorant to know how 
 to realize his wishes.  Now that he can realize them, he must 
 either change them, or perish.-William Carlos Williams



 -- 
 www.sideshowmedia.ca
 skype: chickeninthegrass



 
  


 Access to computers should be unlimited and total.  - the hacker ethic



 
 
 
  
 
 
   http://at.or.at/hans/
 
 
 


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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-12 Thread marius schebella
have a look at pix_record. it is a little bit challenging to use...
marius.


Dudley Brooks wrote:
 I just recently started working with Pd/Gem.  I'm applying for a grant 
 to combine it with my main art form (choreography).  I need to send a 
 DVD of my experiments.  Is there a way to have Gem (or some accessory) 
 save a Gem patch's output in some video file format?  This would be 
 preferable to outputting it from the computer to external video (which I 
 also don't know how to do) because at the moment the only external video 
 I can output to anyway is VHS.
 
 If there's no such thing in Gem/Pd, is there a way to do it in OSX 10.4? 
   (I also only just started working with a Mac, so I have a lot to learn 
 there, too.)
 
 Thanks.
 
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[PD] libdir_loader pd-extended

2008-02-12 Thread marius schebella
hey hans,
can you explain the new concept behind the libdir_loader. is this only 
for osx? and does this conflict with plists files in 
~/Library/Preferences? how can I add stuff to the libdir_loader? or use 
declare? which pdX versions have this loader?
thnks,
marius.

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Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-12 Thread marius schebella
what about a special pdlua_path variable? (don't know how easy this 
would be to implement).
pdlua would then only search in the exlicitely given folders.
that would speed up loading process, too.
marius.


Frank Barknecht wrote:
 Hallo,
 Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
 
 I think this kind of thing should be caused by a real world problem  
 rather than a hypothetical.  mxj uses .java and it has been used a  
 lot.  People could also write java classes that are not intended to  
 be loaded by Max and stick them in the same folder.  So far, it  
 doesn't seem to be a problem, AFAIK.
 
 It's *not* a hypothetical problem at all. Please test it first before
 jumping to wrong conclusions, see below for how. Claude and I are
 already running Lua a lot and at least I have run into the problem of
 nameclashes.
 
 First: mxj for Pd (pdj) is not a loader, so it doesn't have the
 problem, as you specify the filename in the object name. If you don't
 specify a certain filename because it's a module, pdj won't load it.
 Similar things are possible with luax, also [pyext ...] works that
 way. We aren't talking about this kind of external here.
 
 However for the pdlua loader, lua scripts shadow e.g. abstractions.
 Here's how to test it: Make a lua file with this content only: 
  
  print(Hey, I shouldn't load at all)
 
 This is not a valid Pd class written in Lua. Then make it nameclash
 with any abstraction in your path by naming it e.g. list-drip.lua
 and putting it before the abstraction into your path. Then try to
 create a [list-drip]. pdlua will run the lua file instead of
 list-drip.pd and print Hey, I shouldn't load at all.  The wrong
 [list-drip] will remain dashed.
 
 All of this is *trivial* to fix with a special file ending, whereas
 every other solution suggested so far is either completely impractical
 (move modules outside of Pd's search path), doesn't fix anything
 (keep the status quo) or is overcomplicated and a possible
 performance drain (add code which tries to load every *.lua file but
 goes on, if the file doesn't register a class properly).
 
 Ciao


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Re: [PD] open with on os x

2008-02-12 Thread marius schebella
the latest on this topic. I finally figured out, why osx associates so 
many Pd versions with the *.pd file extension. osx indexes also 
applications that are not in the /Applications folder at all, but 
somewhere on the harddrive (for example in build folders or downloaded 
files folders).
I only got rid of these versions in the open with entries by deleting 
the unwanted apps themselves. both open with and also the drop down 
menu in the get info dialog are working again.
I also think different release versions which use the same pref file, 
like org.puredata.plist (in ~/Library/Preferences) will always switch to 
the newest version by default, therefore you cannot chose version 40-2 
if there is also a version 40-3, 41.0. since some pd versions use a 
different name for the prefs file, it is sometimes possible to set 
another pd version as the default app for *.pd files.
marius.

marius schebella wrote:
 Yes, that is true, but it was the only possibility to get rid of the 
 double entries. at least the only one that I found.
 marius.
 
 Hans-Christoph Steiner wrote:

 Watch out, I am pretty sure that it deletes all your associations as 
 well, and will prompt you again with the this App hasn't been run 
 before, run it? dialog.

 .hc

 On Oct 31, 2007, at 12:44 PM, Dafydd Hughes wrote:

 boy. i'm gonna bookmark this one!

 On 31-Oct-07, at 12:39 PM, marius schebella wrote:

 I finally found the solution to this annoying problem.
 you have to rebuild the launch service database (see 
 http://www.macosxhints.com/article.php?story=20031215144430486 )
 I ran the following command, and that fixed it.

 /System/Library/Frameworks/ApplicationServices.framework/Frameworks/LaunchServices.framework/Support/lsregister
  
 -kill -r -domain local -domain system -domain user

 marius.

 Hans-Christoph Steiner wrote:
 This is a bug I run into a lot.  Basically, if you have a lot of 
 versions of Pd, it confused the assocations system.  Try removing 
 random ones.  I have found that I have to clean out the 
 associations system from time to time because I am always trying 
 many different versions.
 I forgot how to do it now... I think it's done by deleting some 
 file in /Library/Caches and rebooting.
 .hc
 On Oct 2, 2007, at 11:45 AM, marius schebella wrote:
 yes, that should do it, but not here. when I select Pd-extended it
 immediately get reset. there must be some hidden mechanism that 
 always
 choses the newer version or a file where that is stored...
 I have no clue what I have to search for to get this fixed.
 marius.

 Dafydd Hughes wrote:
 Hi Marius

 This worked for me:

 In Finder, Get Info on any Pd file, Open With - choose your version
 - Change All...

 Hope this helps

 cheers
 dafydd

 On 10/2/07, marius schebella [EMAIL PROTECTED] wrote:
 Hi,
 I have two versions of pd-extended on my mac: pd-extended (0.39) 
 and
 pd-0.40.3-extended. I want all pd files to be opened with 0.39 
 by default.
 Instead os x tries to open all Pd files with a version (0.40.3) 
 which I
 deleted some time ago.
 oh, how I hate stupid MACOS X!
 anyway, how can I change that. I tried to use applications like 
 xray,
 but whenever I change the settings to the older version it gets
 overwritten by that fascist OS that thinks it is cleverer than me.
 marius.

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 to realize his wishes.  Now that he can realize them, he must 
 either change them, or perish.-William Carlos Williams



 -- 
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 skype: chickeninthegrass



  


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Re: [PD] Comments on pd as a library to be used in game

2008-02-12 Thread marius schebella
Patrice Colet wrote:
 marius schebella a écrit :
 hi,... I am not sure how easy the whole thing is. you for example will 
 want to do all the sound/driver settings from within the game, which 
 means pd has to be able to change this by sending commands. as far as 
 I know this is not possible with current core pd.
 
 It has always been possible to restart pd with new settings regarding 
 sound drivers, buffer, etc...

yes, but that takes longer than just changing settings...


 but all the overall work on sound/patches could be started 
 immediately, and network connection to send game parameters is also 
 existing already (and can still be changed later).
 marius.
 
  It would be great to have python modules that ease the communication 
 between Blender and PureData, with FUDI or OSCx!

why do you want to run all communication through python? or do you mean 
on the blender side? there are libraries (mrpeach and oscx, maybe even 
others) that do osc communication.
marius.

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Re: [PD] Comments on pd as a library to be used in game

2008-02-12 Thread marius schebella
that sounds promising!
maybe still a little too ambitious for someone who does not know the pd 
source at all (aka me). is there an overall introductory explanation of 
how the various source codes components work together besides the source 
code and in code documentation itself?
marius.


Miller Puckette wrote:
 Pdvst, by Joe Sarlo, does something related (embeds Pd as a VST plug-in;
 windows only).  It uses the Pd executable, plugging in a user-supplied
 scheduler that manages audio and control I/O to the calling program.
 Since there might be several Pdvst plug-ins active at a time, each gets
 its own address space, which is probably more work than you need to
 do for the game.
 
 It should be possible simply to compile Pd without including s_main.c
 or s_entry.c, call the setup routines that sys_main does and then just
 write your own main loop to replace m_callbackscheduler() or 
 m_pollingscheduler() depending on which side of that religious divide
 you want to occupy :)
 
 M
 
 On Tue, Feb 12, 2008 at 12:41:30PM -0500, marius schebella wrote:
 hi,
 I want to help with that project. I would have spend time on research 
 and development into that direction also without the apricot game (for 
 school), and was looking for a possibility like this. so the combination 
 with blender and working on a real project is perfect. who is 
 coordinating the efforts?
 regarding feasibility, I am not sure how easy the whole thing is. you 
 for example will want to do all the sound/driver settings from within 
 the game, which means pd has to be able to change this by sending 
 commands. as far as I know this is not possible with current core pd.
 but all the overall work on sound/patches could be started immediately, 
 and network connection to send game parameters is also existing already 
 (and can still be changed later).
 marius.

 Pablo Martin wrote:
 Hi!

 Blender foundation together with crystalspace community just started
 making a kickass game http://apricot.blender.org.

 We are thinking about using puredata to handle the music system (and
 maybe also some more cool stuff), but I think it'd be important to be
 able to have puredata as a library to link and control it easier from
 the game (instead of running a separate process and handling all
 communication with osc socket). I think there was some work in progress
 in this direction with desiredata but i cant be so sure... can anybody
 confirm on the status of this or if its feasible at all? My general idea
 on the subject is we should be able to run pd as a game engine plugin
 (instead of our own sound system for example), and handle opening the
 different patches for different stuff, as well of communicating with
 each of them.

 Another thing, i'd like to hear from people who have used pd in games to
 know exactly what you did with it.

 I am one of main devs for the project, and i have great puredata
 experience, so i think it'd be very interesting to work on this, still,
 we are very time pressed so integrating pd should not pose too much
 runtime or distribution basic problems, specially the lib thing
 distresses me (and handling of patches from there). Just so everyone
 knows, we do have osc receiver in the game engine, so we could basically
 plug pd stuff to anywhere from object positions to shader variables to
 do funky stuff, sending osc messages to pd as part of logic also is not
 a problem.

 Cheers!

  Pablo

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Re: [PD] Comments on pd as a library to be used in game

2008-02-12 Thread marius schebella
hi,
I want to help with that project. I would have spend time on research 
and development into that direction also without the apricot game (for 
school), and was looking for a possibility like this. so the combination 
with blender and working on a real project is perfect. who is 
coordinating the efforts?
regarding feasibility, I am not sure how easy the whole thing is. you 
for example will want to do all the sound/driver settings from within 
the game, which means pd has to be able to change this by sending 
commands. as far as I know this is not possible with current core pd.
but all the overall work on sound/patches could be started immediately, 
and network connection to send game parameters is also existing already 
(and can still be changed later).
marius.

Pablo Martin wrote:
 Hi!
 
 Blender foundation together with crystalspace community just started
 making a kickass game http://apricot.blender.org.
 
 We are thinking about using puredata to handle the music system (and
 maybe also some more cool stuff), but I think it'd be important to be
 able to have puredata as a library to link and control it easier from
 the game (instead of running a separate process and handling all
 communication with osc socket). I think there was some work in progress
 in this direction with desiredata but i cant be so sure... can anybody
 confirm on the status of this or if its feasible at all? My general idea
 on the subject is we should be able to run pd as a game engine plugin
 (instead of our own sound system for example), and handle opening the
 different patches for different stuff, as well of communicating with
 each of them.
 
 Another thing, i'd like to hear from people who have used pd in games to
 know exactly what you did with it.
 
 I am one of main devs for the project, and i have great puredata
 experience, so i think it'd be very interesting to work on this, still,
 we are very time pressed so integrating pd should not pose too much
 runtime or distribution basic problems, specially the lib thing
 distresses me (and handling of patches from there). Just so everyone
 knows, we do have osc receiver in the game engine, so we could basically
 plug pd stuff to anywhere from object positions to shader variables to
 do funky stuff, sending osc messages to pd as part of logic also is not
 a problem.
 
 Cheers!
 
  Pablo
 
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Re: [PD] gemmouse wish

2008-02-12 Thread marius schebella
thanks!
marius.

IOhannes m zmoelnig wrote:
 marius schebella wrote:
 Hi IOhannes,
 is this still on your todo list? it would make interface building in 
 gem a lot easier.
 
 in theory it was still on my todo list, in practice i have forgotten it...
 i have changed the behaviour in CVS now.
 
 if this breaks somebodies patches, we might have to reconsider and 
 introduce yet another syntax (otoh, i guess the [gemmouse scale] (with 
 only one argument) was so unknown/unusable that chances are high that 
 the current behaviour will not be challenged
 
 
 fgasdrm.
 IOhannes
 


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Re: [PD] Letter - Number

2008-02-12 Thread marius schebella
you could use msgfile from zexy and write your transaltions into a textfile
a 1;
b 2;
c 3;
...
and then
[r letter]
  |
[rewind, find $1(
  |
[msgfile]
  |
[$2(
  |
[s number]

pool (thomas grill) also has dictionary lookup features. but I am not 
sure if any of these solutions is more elegant then select, and select 
is quite fast. how many letters do you have?
marius.

David F. Place wrote:
 Dear Pd Friends:
 
 I need to create a mapping from letters into numbers:
 
 (A-1,a-1,B-2,b-2,...)
 
 I want to be able to enter a letter into a symbol box and translate  
 it to the number.   This will allow me to enter rehearsal letters  
 from parts that cue up a sequence to the right spot.   I can think of  
 very unattractive ways to do this in Pd using select.   Is there an  
 elegant way?
 
 Best Wishes,
 David
 
___
 (---o---o-o-o---o-o-o(
 David F. Place
 mailto:[EMAIL PROTECTED]
 
 
 
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Re: [PD] no focus for gemwin on os x 10.5

2008-02-11 Thread marius schebella
solved!!
sorry for the late reply, but something happened between 12/07 and 01/08 
that solved that problem. I don't know, why I did not notice earlier. (I 
am using pd-extended 0.40.3 autobuild from 20080117.
gemmouse working again and focus too, and everything, thanks to whoever 
fixed it!
marius.

marius schebella wrote:
 I was trying to google for other programs that have similar bugs, and 
 most of them are talking about rez.
 maybe it is also related to fltk? does pd or gem use fltk?
 http://www.mail-archive.com/[EMAIL PROTECTED]/msg02489.html
 again, would it make a difference if I try to compile gem on 10.5? my 
 last attempt failed...
 marius.
 
 Hans-Christoph Steiner wrote:

 On Nov 7, 2007, at 8:31 AM, IOhannes m zmoelnig wrote:

 marius schebella wrote:
 hi IOhannes,
 ok, you're right, I am sorry. Is there anybody else working on GEM
 besides you and chris?

 well, hans has write access.

 i think chris is your man.

 I think Marius could fix it too, if he wants to :)

 Patches welcome!

 .hc



 fgmadsr
 IOhannes

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Re: [PD] gemmouse wish

2008-02-11 Thread marius schebella
Hi IOhannes,
is this still on your todo list? it would make interface building in gem 
a lot easier.
marius.

IOhannes m zmoelnig wrote:
 B. Bogart wrote:
 Why not do [gemmouse 8 4] for 2:1 window?
 
 but then the window must have an aspect ratio of in 2:1 (which is ok if
 you do know it beforehand)
 
 generally i agree with marius, that it makes more sense if giving only
 one arg to [gemmouse] it should normalize to y.
 
 
 Of course you have to keep track of your own window size and alter the
 coords in responce, but that is largely the PD way anyhow, to keep track
 of what your doing yourself.

 You could just normalize from 0 to 1 and rescale based on your window size?

 As far as I know most platforms don't even allow mouse resizing of
 gemwindows...
 
 at least there is one...
 
 
 mfga.sdr
 IOhannes
 
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[PD] pd-extended box colors semi transparent

2008-02-11 Thread marius schebella
hi hans,
does tcl/tk support transperency? is it possible to make the 
backgroundcolor of the objectboxes semitransparent?
esp. in a case like this:

[bang]
  |
[bang]
  |
[bang]

you cannot tell if the middle bang is connected or not. also sometimes 
you could hide parts of objects, and I would rather like to have a 
transparent behaviour.
marius.

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Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread marius schebella
I don't know how short file extension and bittorrent relate, because I 
really do not use bt often. but I think I got your point.
btw, in max/msp when you add new files to the max-search path you have 
to restart max to make the changes effective. I think max caches the 
files somehow, and that probably makes the loading process of new 
objects faster. but I like the pd way more (although I think at some 
point (with thousands of folders to search this might slow down the 
system...)
marius.

Frank Barknecht wrote:
 Hallo,
 marius schebella hat gesagt: // marius schebella wrote:
 
 I am not sure if I agree with your (frank's) point. wouldn't it be 
 easier keep your pd searchpaths clean of non-pd related lua scripts than 
 to put a fancy file extension on every script?
 
 Not really: As soon as you start distributing things, you'd have to
 bundle your helper modules anway and explain everyone to not put them
 in their Pd paths. This would be even worse for Pd-extended: Where
 should the non-pdlua Lua files go? How to add and manage Lua search
 paths? It's a can of worms.
 
 anyway, I think 3 letters of file extension should be enough, *.pdl
 is shorter.
 
 You need to use bittorrent more often. ;)
 
 or add an obligatory description statement somewhere in the first lines 
 of the script so that pdlua recognizes it as a pd loadable lua script.
 
 See my other mail why I don't think this is a good solution. And
 actually it's already in effect: When a Lua file doesn't register
 itself with Pd, it's not loaded. But Pd still tries to do so, which is
 one thing I'm trying to avoid.
 
 Ciao


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Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread marius schebella
I am not sure if I agree with your (frank's) point. wouldn't it be 
easier keep your pd searchpaths clean of non-pd related lua scripts than 
to put a fancy file extension on every script?
anyway, I think 3 letters of file extension should be enough, *.pdl is 
shorter.
or add an obligatory description statement somewhere in the first lines 
of the script so that pdlua recognizes it as a pd loadable lua script.
marius.

Frank Barknecht wrote:
 Hi Claude and list,
 
 I'm thinking if a custom file extension for pdlua classes would make
 sense? Currently pdlua loads all *.lua files, which complicates
 working with *.lua modules not intended to be used as pd classes:
 Those would have to be in a directory outside of Pd's search path to
 not pollute Pd's namespace. 
 
 So my suggestion would be to use something like *.pd_lua, *.pdlua or
 *.l_lua as extension. What do you think? The same question may become
 an issue for other loaders as well, so a standard solution would be
 nice.
 
 Ciao


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Re: [PD] sound for blender apricot opensource game

2008-02-11 Thread marius schebella
afaik, xmlrpc is a little bit slower, because it uses a pull mechanism. 
you send a request from a client to the server and that responds with 
data. i think just sending osc over udp is faster. don't know about 
securityissues...
marius.


Hans-Christoph Steiner wrote:
 On Feb 11, 2008, at 9:43 AM, Pablo Martin wrote:
 
 Hi!

 Sorry guys i didnt see this thread before...

 Hans-Christoph Steiner escribió:
 By the way, is the Pablo Martin on the Apricot team caedes (who has
 done some work with PDP)?


 Yeah :). Thats why there is so much interest in using pd (also we got
 some emails already about people )... as i'm talking about it with
 people. Of course there is a lot of concern about some stuff, as we  
 have
 huge todolist already, which is why i started a thread this morning to
 try get some feedback. My main concern is i have some experience in
 controlling  pd from some other programs (both games and vj tools)  
 and i
 always wished to be able to control pd from program itself instead of
 its command line interface (which sucks :D), ie, use it as a real
 library. If people can answer my question and maybe even step  
 forward to
 help (with the library thing), all the better. This is a great
 opportunity to do some cross publicizing of different tools.
 
 You might be interested in IEM's xmlrpc library for Pd.  That will  
 give you an interface closer to a library.  We could use this project  
 as an impetus to get iemxmlrpc into Pd-extended, if it isn't  
 already.  Other options are OSC, and just using Pd messages over a  
 network socket (they are very simple format, anything ASCII ending  
 with a semi-colon and a carraige return).
 
 It would also be a useful test case for steering the build system  
 towards making custom distros.  This would mean that Apricot could  
 easily use any Pd library that is included in Pd-extended, but we  
 could then strip out anything that isn't actually used.
 
 I'll be in Amsterdam from April 30th until May 7th ish, I could meet  
 up with you guys for some face time, if that's not too late. :)
 
 .hc
 
 
  
 
 
 There is no way to peace, peace is the way.   -A.J. Muste
 
 
 
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Re: [PD] pdlua + luagl for OSX extended build 0.40.3

2008-02-08 Thread marius schebella
hi,
ew ended up using this compiled version instead of getting wesleys 
opengl.so to run, which looked more recent?
also, a lot of new questions came up; jit.gl.lua for example benefits 
from the fact to mix opengl calls with jitter objects. is this possible 
with pdlua too (to instantiate gem objects from within the lua script?), 
I also have to figure out most basic stuff like how to bind textures... 
  marius.

(())_n wrote:
 Hi everyone,
 
 Marius and I got pdlua and luagl working on ppc and intel in OSX at  
 Polytech today.
 
 pdlua is included in the latest extended builds since 0.40.3 made by  
 hans-christoph steiner.
 
 Then you need some libraries from this site:
 
 http://www.algonet.se/~afb/lua/
 
 Specifically luaglut 0.5 which is downloadable here:
 
 http://www.algonet.se/~afb/lua/luaglut-0.5.sit
 
 Put the following files from the luaglut-0.5.sit in the following  
 location:
 
 Files:
 
 luagl
 luagl.bundle
 luagl.lua
 
 Put into:
 
 /sw/lib/lua/5.1/
 
 have fun!
 
 (())_n - http://eyescratch.tk
 
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[PD] lua questions

2008-02-08 Thread marius schebella
hi,
maybe this is related to the luagl version I am using, or this is some 
other problem, but glTranslatef(0.0, 0.0, 1.0) or glScalef(2.0, 2.0, 
2.0) give me an error
attempt to call global 'glTranslatef' (a nil value).
I call it a day,
marius.

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[PD] ~ signal greater than

2008-02-04 Thread marius schebella
hey,
with the latest autobuild of pd-extended for macosx intel (20080117) and 
also with previous versions the signal comparators of zexy can't be 
created. I also don't see them in the zexy external folder.
what is the trick to get them running?
marius.

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Re: [PD] pd thunder

2008-02-04 Thread marius schebella
hi andy,
the samples sound very complex already, how did you create them? I had 
more the impression of explosions, though, than thunder.
regarding books, do you know if any of these books are available as pdfs 
at all? otherwise do you want paper copies???
at least the second article is available online at
http://www.nap.edu/openbook.php?record_id=898page=46
marius.

Andy Farnell wrote:
 Any feedback appreciated (aesthetic criticism most welcome) on
 some designs done in Pd.
 
 http://www.obiwannabe.co.uk/sounds/effect-synthetic-thunder-21.mp3
 http://www.obiwannabe.co.uk/sounds/effect-synthetic-thunder-34.mp3
 http://www.obiwannabe.co.uk/sounds/effect-synthetic-thunder-57.mp3
 
 If anyone has a copy of these papers I would be very grateful.
 I can't afford to pay the gatekeepers of knowledge.
 
 H. E Bass, Propagation of Thunder Through the Atmosphere
 Acoust.soc. Am. 67, 1959-1966 (1980)
 
 A.A. Few, Acoustic Radiations from Lightning CRC Handbook of
 Atmospherics, pp. 257-290. Vol. 2, edited by H. Volland (1982) 

 H.L. Brode, The Blast Wave in Air Resulting from a High Temperature
 High Pressure Sphere of Air Res. Mem. RM-1825-AEC, The Rand
 Corporation, SantaMonica, CA {1956).
 
 
 I am working with Ribner and Roy and Angelo Farinas papers right now,
 kindly given to me by another researcher.
 
 
 cheers,
 Andy
 
 
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Re: [PD] sound for blender apricot opensource game

2008-02-03 Thread marius schebella
there is not much information in that posting, but I would like to 
participate, no question.
what they look for is a *composer*. so no explicit need for soundFX or 
foley sound art.
as olme already wrote in his original mail, the game will use the 
CrystalSpace sound engine. the specs are:
Sound system:
* 2D and 3D sound rendering via DirectSound, Alsa, OSS and CoreAudio.
* Provides both one*time playing of effects and streaming playing in the 
background for music.
so, not much space (yet) for pd, but probably space for music composed 
with pd.
still, there could be a lot of space for pd in the future. a modular 
game-pd could replace the sound module of the game engine or work 
closely together onetime playing or looping is not a great challenge. 
the 2d/3d sound FX could also be rendered by a modular pd patch in real 
time (used like a vst-plugin) or many other fx (reverbs...)
plus, pd could also provide realtime rendering for sounds like footsteps 
ambient sounds (rain, wind) and stuff like that. again, this would only 
be possible if pd is included in the game engine or is modular and 
flexible enough to get packed together with the game engine. and it 
would need some good people who are able to create these sounds 
synthetically.
once this is done, it probably will be a lot of fun and even provide 
some paid jobs (hopefully!?).

marius.


Hans-Christoph Steiner wrote:
 This sounds like a great opportunity for Pd, especially considering  
 that Pd is the sound engine in the game Spore.
 
 .hc
 
 On Feb 1, 2008, at 7:09 PM, olme wrote:
 
 seeing this: http://apricot.blender.org/?p=59 , I had the idea that
 somebody could do it efficiently with generated sound dezign (like
 brilliantly discussed earlier here by andy - obiwannabe.co.uk )

 In short : Blender Instituut search for a sound designer for the
 upcoming opensource game codenamed apricot.

 I'm in no way related to this instituut or project, just that I  
 thought
 it could interrest someone that is developping on pd for games, as  
 this
 one is already promised some exposure in the opensource/free software
 world, in the CGI world (with the short film produced right now : see
 peach.blender.org ) and in the game world (it will surely make some
 lines in game magasines) ...

 I think those working for this project in the front line are  
 payed, so
 it could be a good incentive to have some kind of opensource  
 exemple of
 a current game made with pd.

 Blender Game Engine has already been used with pd through py-OSC, but
 this project use the CrystalSpace Game Engine... I don't know about  
 the
 connectivity, but as CS use python, it's maybe just some lines  
 away

 I would be interrested to see the result anyway ... as I'm not able to
 do it myself ...

 Ol.me
 http://www.ogeem.be

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Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread marius schebella
Roman Haefeli wrote:

  yo, those are just a few reasons why the makers of Elephants Dream may
  didn't want to go for FOSS for the sound part. i hope it's only a
  question of waiting some years, until the audio world gets to similar
  level as blender reached in the 3d world.
 
  roman

Hmm, one more reason:
elephant's dream was a blender project. some of the grant money went 
into core development of blender itself to adjust it to production 
features. one of the goals of the film was, to see whether blender would 
pass the ready for a real film exam.
blender people just did not have the budget (and goal) to develop on the 
sound side, too.
btw, blender forum has about 30.000 registered users. pd maybe 1000-3000???
marius.

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