Re: Advice requested
You need a special Scart cable. The wiring is in the manual. Alternative is the Composite Video and Audio signal from the Power socket. On Mon, Jan 15, 2018 at 9:19 PM, Jason Thackerwrote: > All the electronics have arrived, but when I connect it all up, there is > no video signal. > > > > My disk light flashes on power up and when I push the f9 key, but no video > signal. > > > > Is it possible I need a special SCART cable (I have seen one on eBay)? > > > > I am running out of ideas as to what could be wrong. > > > > Thanks, > > > > Jason > > > > *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On > Behalf Of *Simone Voltolini > *Sent:* Tuesday, December 26, 2017 10:43 AM > *To:* sam-users@nvg.ntnu.no > *Subject:* R: Advice requested > > > > That HDMI upscaler is PERFECT for Sam/Speccy/ZX81/QL > > > > I use it for all 4 machines > > > > > > > > > > > > Kora Sistemi Informatici > > Via Cavour 1, 46030 San Giorgio di Mantova MN > Tel/Fax +39 0376 371059 > P. IVA: 02048930206 > > > > > > > > > > > > *Da:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no > ] *Per conto di *Jason Thacker > *Inviato:* martedì 26 dicembre 2017 16:34 > *A:* sam-users@nvg.ntnu.no > *Oggetto:* Advice requested > > > > Thanks to some generous relatives, I have had my Sam shipped over from the > UK to the USA (where I now live). > > > > Voltage is not a concern, step up converters are cheap on Amazon. But I > would like to be able to display the image from the Sam on my TV and > unfortunately SCART sockets were never put on American TVs. > > > > What would be the best option for converting the SCART to an HDMI > connector? Would something like this be OK? > > > > https://www.amazon.com/CiBest-Converter-Adapter-Support-Set- > top/dp/B06Y43RVLH/ref=sr_1_3?ie=UTF8=1514302351=8-3& > keywords=scart+to+hdmi+converter > > > > Any help/advice gratefully accepted. > > > > Thanks, > > > > Jason >
Re: Prototype of case for planed new computer SAM COUPE 2
regards, Aley -Původní zpráva- From: VELESOFT Sent: Wednesday, April 22, 2015 11:10 PM To: sam-users@nvg.ntnu.no Subject: Re: Prototype of case for planed new computer SAM COUPE 2 New computer compatible with sam coupe and ZX128. Contain real CPU Zilog Z80, and CPLD chip instead old ASIC. Real SAA1099 and AY chip,... Don't contain any modern PIC,ARM. Price is unknown, all is in development. VELESOFT - Original Message - From: Thomas Harte tomh.retros...@gmail.com To: sam-users@nvg.ntnu.no Sent: Wednesday, April 22, 2015 11:01 PM Subject: Re: Prototype of case for planed new computer SAM COUPE 2 It reflects poorly on me but Spanish isn't one of my languages. What sort of machine is it? A genuine hardware compatible or just a Pi-or-whatever in a suitable case? How much? When? In what form? Very exciting. On 22 Apr 2015, at 14:59, Andrew Park alp...@ntlworld.com wrote: Interested to see some more information on this, will it be a DIY sam or produced? Andy From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Kurt K Sent: 22 April 2015 17:34 To: sam-users@nvg.ntnu.no Subject: Re: Prototype of case for planed new computer SAM COUPE 2 Where do we find more information? I'd love to get one. I'll have to look closer on Velesoft's website. On Apr 22, 2015, at 10:50 AM, Leszek Chmielewski retr...@gmail.com wrote: How much will it cost? On Wed, Apr 22, 2015 at 5:29 PM, VELESOFT veles...@seznam.cz wrote: It's first version of case for planed new computer SAM COUPE 2: http://velesoft.speccy.cz/other/SAMCASE_6E.JPG http://velesoft.speccy.cz/other/SAMCASE_6A.JPG http://velesoft.speccy.cz/other/SAMCASE_6D.JPG http://velesoft.speccy.cz/other/SAMCASE_6B.JPG http://velesoft.speccy.cz/other/SAMCASE_6C.JPG http://velesoft.speccy.cz/other/SAMCASE_6G.JPG http://velesoft.speccy.cz/other/SAMCASE_6H.JPG VELESOFT --- Tato zpráva byla zkontrolována na viry programem Avast Antiviru --- Tato zpráva byla zkontrolována na viry programem Avast Antivirus. http://www.avast.com - Mgr. Aleš Keprt, Ph.D. private: a...@keprt.cz, www.keprt.cz office: Moravian University College / Moravská vysoká škola Olomouc, ales.ke...@mvso.cz --- Tato zpráva byla zkontrolována na viry programem Avast Antivirus. http://www.avast.com --- Tato zpráva byla zkontrolována na viry programem Avast Antivirus. http://www.avast.com -- [image: Avast logo] http://www.avast.com/ Tato zpráva byla zkontrolována na viry programem Avast Antivirus. www.avast.com - Mgr. Aleš Keprt, Ph.D. private: a...@keprt.cz, www.keprt.cz office: Moravian University College / Moravská vysoká škola Olomouc, ales.ke...@mvso.cz
Re: Raising the price benchmark??
I will take mine to Foreve demo party in Trencin. Shoul I fear street robbers? ;) Am 11.03.2014 15:38, schrieb Chris Pile: On 11/03/2014 14:23, Balor Price wrote: Would you sell though? Well if that eBay listing is a indication of future prices then I don't think I'd sell mine! Once it's gone I'd never be able to afford another!! I think I'll follow Adrian and get mine insured!! ;) . attachment: Retrozx.vcf
Re: Windows Tools for Sam
How about Retro-X? And no, I'm not Roger Jowett... LCD Design: Support for old platforms. Am 20.10.2013 um 11:35 schrieb Andrew Park alp...@ntlworld.com: Hi Does anyone know of any windows based tools to create graphics for the sam? What i mean is you can draw the graphics in a windows based environment then export the data to be used in assembly such as JAM etc? Andy
Re: Game Hot Pursuit
Hi, It was on a Review magazine and I displayed it on the last Commodore meeting in Vienna last May. Its here on one of my SAM game compilation discs, but download both Review magazines and you will find it. LCD 2013/5/26, Solaris104 solaris...@post.cz: Hi. I can't find the game Hot Pursuit by Ron Stirling anywhere. This game is on youtube. http://www.youtube.com/watch?v=wzrgUMNf8cs Solaris104
Re: Sam Coupe project..making a real SAM in hardware ??
Sounds good. Yes! I would give two or three of the babies a new home. 2013/3/24, Leslie Anderson lezander...@gmail.com: Hi. I'm new to the SAM COUPE group and wondered would anyone be interested in making a homebrew SAM-COUPE ?? It would have an improved spec. on the original: Z84C0020 20MHz Z80 512K SRAM ( KM68400,K6T4008 etc) 64K or so EEPROM W27C512 CPLDs as glue logic for video, memory and I/O decoding, serial and parallel input,output RS232, LPT1 etc SAA1099 sound chip V9958 +128K RAM as second VDP for sprites etc possible using a micro-controller for PS/2 mouse / keyboard and joystick input. Should cost about £30 for ICs and stuff plus another £50 for a one-of prototype PCB. Anyone interested ?? Best Regards
Re: Assistance required
Am 28.02.2013 18:09, schrieb da...@properbastard.co.uk: So I guess this is a no then? Quoting da...@properbastard.co.uk: I was wondering if anyone with PAWS (Professional Adventure Writing System) knowledge could help me try and transfer a game from SimCoupe DSK format to one that would work on the Spectrum? I've a game which was originally written for the Spectrum around 1988 (if I remember right) which I had managed to convert for the unreleased Blitz 9 - but I'm not sure how to go about getting it to work on the Spectrum again. It's something I'm thinking could be worth adding to the WOS archives... or perhaps at least dusting off for the crap game compo :) I'm not familar with PAWS, but I just want to suggest to change the subject because many of us got mails from Doctor Ugandunga with same subject assistance required, asking us to help him to bring the sum of 55 Million US$ out of the national bank of Uganda, and offering us 40% of this sum for our Assistance. Nobody reads mails with the subject Assistance required/needed/requestet... LCD
Re: Convert an Atari Neochrome to SAM with KEdisk
Am 25.12.2012 18:27, schrieb Marcos Cruz: En/Je/On 2012-12-25 15:57, Colin Piggot escribió / skribis / wrote : If you are after an easy way to convert images to the SAM, Yes, I'm seeking and trying different alternatives in order to make the conversion as automate as possible. (http://members.inode.at/838331/index.html) Thank you Colin. I already knew LCD's website, but didn't remember BMP2SCR. It seems it converts only to ZX Spectrum screen, SAM mode 1. It could be useful in some cases, but I need to convert also to mode 4. Anyway, I would need to convert the code from those BASIC dialects (they are commercial or non-Linux or Linux x86) to X11-Basic or other free dialect that can run on Linux ARM. I'll think about it. It would not be difficult. Marcos Maybe you have a old version... BMP2SCR can do mode 4 and Retro-X can do it too, even better! LCD
Re: Accessing Sam formatted disks through a USB floppy drive
No, but, read here: http://www.softpres.org/news:2010-02-18 Looks like it supports SAM Coupé. I only do not know if it saves in MGT format. Am 23.07.2012 18:04, schrieb Thomas Harte: Being back in the UK for maybe three weeks and having uncovered some old floppies, and having no access to a PC with a floppy drive controller, did anyone try the Kyroflux route? On Thursday, 28 July 2011, Leszek Chmielewski wrote: You're welcome, glad to hear you got your data back. Most of my Sam disks are unreadable; whether my original Sam was close to the edge of spec or whether the disks have just degraded over time I'm unsure. And congrats on the new arrival! Sell the Sam and invest in some heavy-duty earplugs :) Geoff It depends much on the disc drive. I had here some SAM discs which were unreadable on PC or SAM, but a very good Drive I have for my +D was still able to copy it to new formated disc, and I was able to copy almost all files on my PC. The fail rate is very low. If the files are valuable for you, I can try to recover them. Leszek
Re: Cross-development tools
Am 14.06.2012 10:23, schrieb Chris Cowley: What I really could do with is a utility (preferably with a palette editor) for drawing graphics (tiles, sprites) that runs on Windows and spits out either DEFBs or binary files that I can INCBIN. Does such a thing exist? Failing that, something that has a reasonable stab at converting PNGs or GIFs into a form I can use in asm would be useful. Retro-X and BMP2SCR EXP can both convert to SAM and spits out a ss* file which then can be loaded directly as screen. DEFB export is at moment only available for Spectrum screens. Palette editor is build in in the included Painter, where you can paint from scratch.
Re: Good resources for learning about the ASIC?
I have a faulty ASIC, which displays no BRIGHT signal, so only 64 colours available. But I need a working ASIC first, before I can donate mine. LCD Am 10.06.2012 22:52, schrieb Thomas Harte: Maybe we should get some samples sent into the guys at visual6502.org who, despite the name, are attempting to image large swathes of old 8 bit ICs. See http://visual6502.org/donate_hw.html — they seem fine with broken hardware so does anybody have any faulty ASICs? Or spares? Possibly even just for sale rather than donation? On 10 June 2012 08:02, Adrian Brownadr...@apbcomputerservices.co.uk wrote: A nice pdf of the logic gate layout would be nice ... ;) -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Tommo H Sent: 10 June 2012 04:31 To: sam-users@nvg.ntnu.no Subject: Good resources for learning about the ASIC? I'm currently partway through The ZX Spectrum ULA: How To Design a Microcomputer, which is the book partly researched by photographing and reconstructing the exact IC layout of the Spectrum's ULA. So it goes into a lot of detail about how ICs were produced in general, the nature of ULAs, the Spectrum's design constraints, how they therefore ended up laying things out and all that sort of stuff. As someone who has previously looked no lower than product data sheets it's fascinating. Does anyone know of any similar sort of details about the Sam's ASIC? Presumably it's a similar process - application-specific interconnects added to a generic, previously manufactured base - but benefitting from seven years of advances in density? Though the Sam's design process seems to have been quite extended, so maybe they used some other process? I guess nobody has the resources to have photographed one but what documentation do we have? Google's not turning much up.
Re: Sam Hardware
Am 09.06.2012 22:11, schrieb nev young: Hi every one, I had a phone call this evening from a friend who has a shed (actually I think it's a shipping container) containing a large amount of Sam spares. This all has to go. Rather than take it down to the tip or re-cycling centre he would rather give it to someone who can make use of it. I know he has NO keyboards and NO power supplies but various small parts resistors, caps, coils, chips, connectors, bare boards etc. Most of it he will give away for the cost of postage. There are some high value parts (sound chips, disk controllers and the like) that you can haggle over. If any one here has a wish list let us know and I'll put you in touch. Nev Young. I need urgently a ASIC and maybe a few MC1377P video chips. Any complete internal disc drives too? So 2-3 pieces or one citizen w/o housing would be fine. LCD
Re: Junk mail
Am 12.04.2012 12:04, schrieb Geoff Winkless: On 12 April 2012 10:55, Wayne Weedonwa...@fdos-design.com wrote: On 12/04/2012 10:23, Geoff Winkless wrote: On 12 April 2012 10:08, Wayne Weedonwa...@fdos-design.comwrote: [snip valid points] Please, can we just drop this? Not while he's deliberately and probably maliciously targeting members of this list I wont. I didn't ask you to stop doing whatever you might plan on doing to him, I asked (politely, I might add) if we can please stop posting to the list about it. Whatever... your attitude has tipped the balance. The noise:signal ratio has got too high for me, and I guess I haven't contributed anything useful to the scene for a decade or so, so I won't be missed. When it gets to the point that people are this aggressive I'm just happier walking away. The sense of community and humour just isn't the same as it was; I suppose people grow up, get lives, jobs etc. Good luck with your fight against the evil spamtator, I guess just hitting delete is too hard for some people. Geoff My Jowettish is not good enough to recognise what does Roger mean with this personal mail to me: the day i spam you you'll r a dint the bak u yar id! Can anyone translate it for me to english? I live in Austria, so I do not have the abilitys of a native english speaker. LCD
Re: Junk mail
Am 14.04.2012 13:08, schrieb Balor Price: On 14/04/2012 11:43, Leszek Chmielewski wrote: My Jowettish is not good enough to recognise what does Roger mean with this personal mail to me: the day i spam you you'll r a dint the bak u yar id! Can anyone translate it for me to english? I live in Austria, so I do not have the abilitys of a native english speaker. LCD It's a bit Northern, this. The day I spam you, you'll have a dent in the back of your head. (It's not meant as a threat, he's joking) Howard Thanks! I was wondering what he doess want again. He NEVER made jokes before. I'm scared ;). LCD
Re: Junk mail
Am 11.04.2012 23:18, schrieb Wayne Weedon: On 05/04/2012 06:57, nev young wrote: On 04/04/12 23:39, da...@properbastard.co.uk wrote: Was it just me who was sent a huge number of un-requested files? I've added the sender to my email blacklist. * WOOT * My R* J* spam filter works! Two attempts at indirect contact via 3rd party sites to me today. Might have to rework my filters. Yes, RJ did it again. Citation: I use Boxbe to fight email overload. Boxbe prioritizes messages from people on my contact lists. SIGNUP Don't he got it? He did the eMail overload! I do not want to prioritize HIS mails. Oh, and he said: christ almight what a bunch of gaylords. ;) LCD
Re: Junk mail
Am 07.04.2012 15:30, schrieb Colin Piggot: It certainly kills most of the fun of what used to be a great hobby and a certainly one of the major contributing factors as to why I've been so quiet in recent times, all it takes is one idiot to take all the enjoyment out of it. Same here. He is the cause why I lost my joy in developing Retro-X further, and stopped to develop any image conversion software. He is just one idiot who successed in make many authors in 8 bit scene sick of developing anything, with his cryptic mails and hammering. I just want travel back in time and do something to stop him. Cutting off his arms or somerthing like this... ;) LCD
Re: Junk mail
And he wonders if his internet provider caps his speed??? I got 2 e-mails with links and attachments and 35 exactly same mails with recommendation of a f*g godd**n speedup software to my private mail adress with a requst to click a link to let them know that he recommendet it. This is enough! I ignored him just until now, but next time I will report him to the public prosecutor for spaming me. Maybe the admin can make a incoming Roger Jowett Filter for sam-users@nvg.ntnu.no to save us from him? I will add a Filter to my mail. LCD 2012/4/5 Andrew Gillen a...@joua.net No, second time I've been mail bombed by him in as many weeks. The first was a mail of 21MB, then tonight 40 odd individual mails plus one of 8MB. Every single one forwarded to ab...@gmail.com. I know they'll do nothing, but we can dream, right? --** From: da...@properbastard.co.uk Sent: Wednesday, April 04, 2012 11:39 PM To: sam-users@nvg.ntnu.no Subject: Junk mail Was it just me who was sent a huge number of un-requested files? I've added the sender to my email blacklist.
Re: Dave Infuriators
The saving from Basic is a good idea because it will make possible to use different Media for saving, but then you should also Load from Basic too. Nice looking game btw. LCD 2012/3/14 Andrew Gillen a...@joua.net Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does anyone have any tips? It was a miracle I managed to get this and Dave Invaders loading stuff during runtime ! I suppose I could drop back out to basic and have the basic listing deal with saving the block of level data out on exit from the editor maybe, but that seems a bit ham-fisted for want of a better term. -- From: the wub the...@gmail.com Sent: Thursday, March 08, 2012 8:29 PM To: sam-users@nvg.ntnu.no Subject: Re: Dave Infuriators This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
Re: New Game - Dave Invaders
I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler to support SAM Coupé in future too: http://www.boriel.com/wiki/en/index.php/Other_architectures But he will surely need help to finish it. His ZX BASIC is already great for coding games on Spectrum because he expanded the Spectrum syntax a lot and allow to use InLine Assembly, and I miss a good BASIC Compiler for SAM Coupé, with support of Strings and similar stuff. This would surely allow more people to write new Software for this machine. Anyone of assembly wizards willing to help him in this task? LCD Am 29.01.2012 19:45, schrieb Chris Pile: I'm not really sure exactly where the age divide falls on this issue and I'm willing to bet none of us is classically young, but yeah! I can categorically state that I fall into Old Git territory! I keep meaning to do some Sam work again, but getting started always feels like a huge effort... Me too. Finding both the time and, more importantly, the enthusiasm to do anything on the SAM is pretty much impossible. Which is why it's refreshing to see new games and new developers such as Andrew and Rob still willing to put the effort in. Starting and (crucially) finishing any project on the SAM can be nothing more than a labour of love these days. Chris...
Re: Drive/SCART fault?
Okay, thats strange. I Overreaded the good RF signals... Video signal for RF is made from RGB signals by MC 1377P chip, but Scart has some additional signals and supplies ölike +12V for switching to RGB. Maybe the +12V are too weak. Please check the voltage of +12Volt. Check also the condensators in PSU and SAM. LCD Am 24.01.2012 19:13, schrieb Aleš Keprt: If you use the original floppy drive and have got power problems, you can simply call an electrician to repair your original power supply. You don’t need to replace it. Every normally skilled repair man will repair it. I just wonder how it is possible to see problems on scart caused by power supply problems, and have RF image good at the same time. *From:* Andrew Gillen mailto:a...@joua.net *Sent:* Tuesday, January 24, 2012 6:44 PM *To:* sam-users@nvg.ntnu.no mailto:sam-users@nvg.ntnu.no *Subject:* Re: Drive/SCART fault? Hi LCD Thanks, that's good to know it is just a PSU fault. The drive is the original drive that shipped with the SAM back in '91. Is this something I should approach Quazar with, or is it something that can be resolved easily by someone as inept as me with electronics? I'd like to keep the original SAM supply really for aesthetic value. Cheers Andrew *From:* Leszek Chmielewski mailto:retr...@gmail.com *Sent:* Tuesday, January 24, 2012 12:21 AM *To:* sam-users@nvg.ntnu.no mailto:sam-users@nvg.ntnu.no *Subject:* Re: Drive/SCART fault? Am 24.01.2012 01:01, schrieb Andrew Gillen: Anyone experienced any issues whereby accessing the floppy drive causes the display to corrupt? It starts off with the left hand side phasing off in jagged lines, then eventually the entire screen goes blank. When the drive has been shut off the display returns. This only effects the video signal from the scart socket - RF works absolutely fine. Cheers Andrew Sure, the PSU supples not enough ampere or the drive (replaced?) consumes too much. I had similar issue with replacement drive, and after building new PSU all works fine. Cheers LCD
Re: Power supply circuit diagram
I'm selling now one of them on eBay: http://cgi.ebay.at/ws/eBayISAPI.dll?ViewItemitem=110814185854 LCD Am 14.01.2012 18:48, schrieb Thomas Harte: You should sell those; some of us are pathologically incapable of soldering but would love a quiet power supply. On 14 January 2012 09:39, Leszek Chmielewskiretr...@gmail.com wrote: No, but my PSU was very loud after few minutes, so I adopted a normal +5V/2A +12V/2A PSU by soldering the SAM PSU connector to it. Works excellent! In the manual they state which pins are GND, +5V and +12V, so it is very easy and modern PSU are smaller and stronger. LCD 2012/1/14 Aley Keprta...@atlas.cz Hi guys, does anybody have the original Sam Coupe power supply unit circuit diagram? My power supply was damaged years ago and somebody repaired it by replacing something inside with an old big zener diode. I just remember that 12V line was dead and that diode is just a random one which we were able to get. Then in 90's it was not easy to buy good new diodes here, but it is easy to buy anything on internet now. So I just need to know what was the original piece in the PSU and I am going to replace it back. Thanks in advance. Aley Keprt
Re: Drive/SCART fault?
Am 24.01.2012 01:01, schrieb Andrew Gillen: Anyone experienced any issues whereby accessing the floppy drive causes the display to corrupt? It starts off with the left hand side phasing off in jagged lines, then eventually the entire screen goes blank. When the drive has been shut off the display returns. This only effects the video signal from the scart socket - RF works absolutely fine. Cheers Andrew Sure, the PSU supples not enough ampere or the drive (replaced?) consumes too much. I had similar issue with replacement drive, and after building new PSU all works fine. Cheers LCD
Re: Power supply circuit diagram
No, but my PSU was very loud after few minutes, so I adopted a normal +5V/2A +12V/2A PSU by soldering the SAM PSU connector to it. Works excellent! In the manual they state which pins are GND, +5V and +12V, so it is very easy and modern PSU are smaller and stronger. LCD 2012/1/14 Aley Keprt a...@atlas.cz Hi guys, does anybody have the original Sam Coupe power supply unit circuit diagram? My power supply was damaged years ago and somebody repaired it by replacing something inside with an old big zener diode. I just remember that 12V line was dead and that diode is just a random one which we were able to get. Then in 90's it was not easy to buy good new diodes here, but it is easy to buy anything on internet now. So I just need to know what was the original piece in the PSU and I am going to replace it back. Thanks in advance. Aley Keprt
Re: Power supply circuit diagram
Okay, I will build and sell some of them. It was easier to make than repairing a 1230/28 Turbo-Card for my Amiga 1200... Am 14.01.2012 18:48, schrieb Thomas Harte: You should sell those; some of us are pathologically incapable of soldering but would love a quiet power supply. On 14 January 2012 09:39, Leszek Chmielewskiretr...@gmail.com wrote: No, but my PSU was very loud after few minutes, so I adopted a normal +5V/2A +12V/2A PSU by soldering the SAM PSU connector to it. Works excellent! In the manual they state which pins are GND, +5V and +12V, so it is very easy and modern PSU are smaller and stronger. LCD 2012/1/14 Aley Keprta...@atlas.cz Hi guys, does anybody have the original Sam Coupe power supply unit circuit diagram? My power supply was damaged years ago and somebody repaired it by replacing something inside with an old big zener diode. I just remember that 12V line was dead and that diode is just a random one which we were able to get. Then in 90's it was not easy to buy good new diodes here, but it is easy to buy anything on internet now. So I just need to know what was the original piece in the PSU and I am going to replace it back. Thanks in advance. Aley Keprt
Re: full motion video
My AMD X2 4850e is history, this means, something bad happen. The mainboard was fu**ed up. It freezes after hours to minutes. Currently replaced that with ASRock 990FX Extreme 4 (because it has a floppy connector), AMD FX 6100 and 8 GB DDR3 RAM. Just need reinstallation of Windows and restore my development enviroment. Also my grandmother died 3th januar 2012, so at moment I have other problems. Also my Spectrum game Quest for Witchcraft need some bugfixing. Please stop pesting me about BMP2SCR. It will be ready when finished. LCD 2012/1/12 Roger Jowett rogerjow...@gmail.com help i have tried every older version of bmp2scr please are you working on it? it asks for a file input at the start i cant enter simple 512x384 avi files into it i have modified them with virtual dub i would have a shed load up on toob by now if it worked the more the merrier etc? anyone contact lcd to get it to work please:- Leszek Chmielewski retr...@gmail.com i just want to see one mode 3 interlaced animation working even if we never have an dma hi density mb-02+ style interface for sam or a ula+ On 30/05/2011, wrote: That is how delta compression (in Retro-X) works. It stores the difference between two screens in s interleaved sequence of unchanged and changed byte sequences (omniting 1 and 2 unchanged bytes so save more space and gain speed, so copy them to screen even if unchanged). You can store e.g.: 50 bytes are unchanged, so skip these 50 bytes by increase pointer of current screen adress by 50 14 bytes are changed, so copy these 15 bytes from memory to screen 96 bytes are unchanfged, skip! 67 bytes are changed, copy... You can see, it is primitive, but allows to store many frames if there are only small differences. You even do not need a flag byte becaues it is always the same sequence: Skips with size data and blits with size data and bytes data. I wrote a decoder for Spectrum only (allowing ca 50 fps if the frame size is below 2 kb), but I cannot code that good on SAM in Assembler, with all the bank management. I think, the SAM can display 50 FPS Delta animations with frame size of 3 KB (166 Frames stored on SAM 512=3.25 seconds animation at 50 FPS) or 6.5 Seconds at 25 FPS. At 10 FPS (still fluid, 16,5) Seconds can be stored) Best regards LCD 2011/5/30 Stefan Drissen stefan.dris...@gmail.com All you need are the differences (without compressing anything). Instead of saving raw screen$ data, you generate the difference between two frames as optimized machine code that only updates the screen addresses that need updating. There is a tipping point at which it would be quicker to simply refresh the entire screen. You may also want to insert entire screen refreshes every X frames to allow a fast forward. This cannot be that difficult. Regards, Stefan -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Roger Jowett Sent: zaterdag 28 mei 2011 01:56 To: sam-users@nvg.ntnu.no Subject: Re: Loading stuff from machine code with the ROM functions ok this is it my last daft email to the gang of 4! please as i dont have a clu if masterbasic compresses a screen when it saves it what would happen if you take two screens from my animation if you compress them both and look at teh two compressed screen fils surely the difference between teh two comrepssed screens is teh tiny onscreen difference between one screen$ and teh next - no i didnt think so either but still clutching at straws is fun surely once you have decompresed teh first screen the rest only really need to be the tiny differences that are made to that first image though i realise ol z80b is sturgling to get 4kb into video ram and that is jsut with copying not reading from a port whichshe has to do to read teh atom is there no other way of ziping things up a bit please?
Re: Resistor R55
2011/10/4 nev young pasiphae1...@yahoo.co.uk On 03/10/11 23:40, Andrew Collier wrote: On 3 Oct 2011, at 16:22, Thomas Harte wrote: It looks like a previous owner of my current SAM has had occasion to replace resistor R55, or at least, to solder an additional copy of R55 on top of the existing one. See http://postimage.org/image/1g4kbz490/ Immediate follow-on questions, mostly resulting from me being an electrical dunce, are: what does R55 do, what would be the likely effect if it was a bit dodgy and is it really okay just to solder an extra resistor on top of an existing one? According to the schematics in the tech manual, R55 is doing something to do with the MIC tape interface, and should be a 100kΩ resistor - which if I'm reading the photo correctly (the colour bands look {brown, black, yellow, gold}) is exactly what it is. Two of them wired in parallel are equivalent to a single resistor of 50kΩ (assuming they both work) though I'm not certain what the implication of that is for the rest of the circuit. R55 and C28 form a feedback circuit that should square up the audio signal coming from the tape cassette. Reducing R55 from 100K to 50K, by putting two in parallel, will increase the amount of feedback. The Bright signal is generated by the ASIC and appears on pin 18 (If I read my diagram correctly). It then goes to R65, R69 and R73 (all 36K [orange, blue, orange stripes]) to drive each of the colour driver transistors M3(green), M4(red) and M5(blue) (3x BC547). If you have lost bright on one colour look at the corresponding resistor and PCB connections. If the transistor has blown you would lose that colour completely. If you have no bright on any colour then check the output of the ASIC and the PCB connections from there to the 3 resistors for cracks, dry joints, broken through plating etc. If there is no signal coming out of the ASIC then get used to a dull life. :-( Nev My SAM has no BRIGHT too. There was a shortcut between Composite and +12V, so the MC1377P was burned out (Just got a replacement by desoldering a Atari Mega STE), I lost BRIGHT too as the ASIC was toasted a little too. After replacing it with ASIC from my spare SAM the BRIGHT is back again. It is time to design a replacement ASIC. Velesoft is working on one since years, but he is too ambitious: 4096 Colours, Hardware sprites and scrolling... LCD
Re: Accessing Sam formatted disks through a USB floppy drive
You're welcome, glad to hear you got your data back. Most of my Sam disks are unreadable; whether my original Sam was close to the edge of spec or whether the disks have just degraded over time I'm unsure. And congrats on the new arrival! Sell the Sam and invest in some heavy-duty earplugs :) Geoff It depends much on the disc drive. I had here some SAM discs which were unreadable on PC or SAM, but a very good Drive I have for my +D was still able to copy it to new formated disc, and I was able to copy almost all files on my PC. The fail rate is very low. If the files are valuable for you, I can try to recover them. Leszek
Re: Accessing Sam formatted disks through a USB floppy drive
I had only success using a slim line Parallel port floppy with my olt Travelmate TM 312T Subnotebook. 2011/7/22 toberm...@waitrose.com Hi Dicky I remember this question from a few months back, especially because I've run out of space in my half height PC case too. The USB floppy drives simply aren't sophisticated enough to read non-standard disks, and never will be able to either. In order to run SamDisk you need to install an extra dll (I think?) to converse with the floppy drive controller, and that isn't connected with a USB port. Sorry about that! Howard Sent from my BlackBerry® wireless device -- *From: * Dicky Moore dickymo...@gmail.com *Sender: * owner-sam-us...@nvg.ntnu.no *Date: *Fri, 22 Jul 2011 15:38:26 +0100 *To: *sam-users@nvg.ntnu.no *ReplyTo: * sam-users@nvg.ntnu.no *Subject: *Accessing Sam formatted disks through a USB floppy drive Hey all ** ** Has anyone had any luck in copying Sam-formatted floppy disks to .dsk or .mgt images using a USB floppy drive? ** ** Samdisk doesn’t support USB floppy drives and I’m not sure of any other software that can do this. ** ** I’m trying to recover all the E-tracker music I created back in the day. * *** ** ** I’m trying to find an app that will make an image of the floppy disk, which then I maybe could mount that as a virtual floppy drive and samdisk could then work. No luck so far. Anyone have any ideas? ** ** Cheers ** ** Dicky ** ** -- Dicky Moore | Bearcraft 07702 100 180 http://dickymoore.co.uk | http://bearcraftmusic.com ** **
Re: ST Mice
Where did Velesoft say it will not work? Velesoft only said, the mouse wheel will not work, which is correct. I said USB (PS/2 Protocol) mouse will work with this converter. This is correct too. USB mouse with PS/2 support will work, The wheel status reading will not work. Check the pinouts of Mouse connector on SAM. It has up, down, left, right annd status of two buttons. No additional data lines for readind wheel status. You are mixing up two problems, so both answers are correct. There is only one solution: construction of a Mouse interface with direction and button reading to the mouse input port, and SAM expansion bus interface for non-standard reading of additional buttons and wheels. 2011/6/10 Roger Jowett rogerjow...@gmail.com you say it will velesoft says it wont? im getting a bit spammed misself here?! On 06/06/2011, Leszek Chmielewski retr...@gmail.com wrote: 2011/6/6 war...@wdlee.co.uk Here's something interesting... An Atari ST mouse to usb mouse connector. In theory, this should also work with the SAM mouse interface, should it not? So we could use a modern usb mouse with the old MGT mouse interface? http://cgi.ebay.co.uk/Atari-ST-USB-Mouse-Adapter-Brand-New-/120732726502?pt=UK_VideoGames_VideoGameAccessories_VideoGameAccessories_JNhash=item1c1c3b34e6#ht_2467wt_1139 I suppose the other questions, which others will know better, are whether or not it would support a)optical mice and b)perhaps even wireless? Though I would presume there are other issues regarding power from the USB port, etc, for wireless and optical that might make it incompatible with the SAM. The item listing seems to imply that it would work with optical and wireless mice on the ST, so who knows? An interesting possibility! :-) It will work with SAM mouse interface and optical / RF mices without problems, but only if the mice supports PS/2 protocol (sold with a PS/2 adapter). Pure USB mices are not supported.
Re: ST Mice
2011/6/10 Roger Jowett rogerjow...@gmail.com i know leszek the darn thing crashes so often i get utterly sick of it Your computer crashes too. Check your computer memory with Memtest usually my pleading would have started when my monthly usage total was just about up and i was desperate to get a message thru to you in the hop ethat you would understand what i was asking ½the people im trying to communicate with dont seem to understand english not that my typing makes it much easier for them and then theres the irritating forums i had no idea where to look when i got to yours and everything i tried to look at didnt seem to answer what i was trying to find out 29mb is the tap file size limit yes tzx too? No, 29Mb is not the TAP limit. I guess, it is the limit of your emulator. I made TAP and TZX that are much larger, over 100 MB. The limit is Filesystem limit. i need to use an audio tap tzx player to play teh audio file from teh audio output of my soundcard into a real sam in order to get a 29mb hdf file from virtual sim koop land into a real sam aotm lite cant use parallel serial midi or even use sim koop to read/write to a real compact flash - which would make life much MUCH easier Maybe the Trinity will do the job? I'm thinking about ordering it gues simon cooke or someone in developer land receveived a shed load of invites everytime my comuter crasshed and i had to reinstall messenger programs that automatically ask me to invite frineds without actually keeping track of the invites already sent out which is kind of dimm a bit like not puttin ghte ocnneciton speed onscreen at all times so we can get an automatic refund at teh end of the month - unless your all in work getting free internet - in your lunch breaks of course! So your computer must be replaced asap, there is something wrong. It can be the PSU, the caps on Mainboard or faulty memory On 06/06/2011, Leszek Chmielewski retr...@gmail.com wrote: 2011/6/6 war...@wdlee.co.uk Here's something interesting... An Atari ST mouse to usb mouse connector. In theory, this should also work with the SAM mouse interface, should it not? So we could use a modern usb mouse with the old MGT mouse interface? http://cgi.ebay.co.uk/Atari-ST-USB-Mouse-Adapter-Brand-New-/120732726502?pt=UK_VideoGames_VideoGameAccessories_VideoGameAccessories_JNhash=item1c1c3b34e6#ht_2467wt_1139 I suppose the other questions, which others will know better, are whether or not it would support a)optical mice and b)perhaps even wireless? Though I would presume there are other issues regarding power from the USB port, etc, for wireless and optical that might make it incompatible with the SAM. The item listing seems to imply that it would work with optical and wireless mice on the ST, so who knows? An interesting possibility! :-) It will work with SAM mouse interface and optical / RF mices without problems, but only if the mice supports PS/2 protocol (sold with a PS/2 adapter). Pure USB mices are not supported.
Re: who wants some then ?
2011/6/7 Roger Jowett rogerjow...@gmail.com oh shit im sorry i didnt realise i was talking to LCD Orly? your wonderful bmp2scr program has crashed like a thousand times Then do not use my program, write one yourself! Your computer crash very often, reading from your other mails about your internet connection problems. and the output from it the 29mb tap and tzx files were finally converted to the sam coupe atom lite interface as i asked you maybe a year ago or more thanks to andrew colliers fantastic python script though im sure as heck it wont work on my machine so spamming is asking you to do something Sorry, but for me it sounds not like asking, but more like demanding. or asking you why the hell your own software program which you wrote crashes so many times Your computer seems to crash very often even with a active internet connection. Sure, my program has some bugs too (it was alpha version), but your hammering was the reason to freeze the development for unnamed amount of time. The bugs were on the todo list. look at the whatsnew.txt. All reported bugs are fixed until you came and started to annoy me repeatly with the problems we both know about and I was working to find the reasons, but the other reported 1x and not hammered like 1000x after I said, I will fix them later. I have a real life too! But you keept hammering without even to try correct spelling. i see of course a s a pc progrmamer you dont have to answer questions aboutyour program Lies! I answered all question until you started to repeat them over and over like the movie player for ATOM. How much times I told you, I have NO ATOM??? Coding a movie player on a emulated atom is not very good idea as you do not know how fast it will work on a real machine. Hammering about it made me unwilling to answer more [not questions but] demands from you. Until this I was answering all your question, even repeated ones. If your further answers were not answered, this, and maybe puting a ban (spam filter) on you was the reason. its a bit like nemesis from konami on the speccy so what if it was so bad that it wasnt worth the money dont buy it I purchased Nemesis from Konami on Spectrum back in the 80's and I think, it is not that bad game after all. There are others I wasted money on, like Knight Rider but dont compalin to us we couldnt care les once we ahve got your money it slike the internet connection speed no one actually gets what ethy pay for and they are all dead chuffed about it Why not you ask wodafone about the slow speed? Is the slow speed only at your home and in some other places the speed is much higher? They can surely effort to put a 100,000 pound relay station near your home to improve your connection. If the next relay station is too far away, you can surely give your 3G stick back and go out from the contract for free, then ask other providers where the relay stations (senders) in the area you live are. Okay, you was not spaming, but pesting.
Re: who wants some then ?
2011/6/7 Roger Jowett rogerjow...@gmail.com humble apols spam is asking for something as well as sending invites from social networks is it? Not if this will happen ONCE (one time, without repeats). Spaming is hammering thousands of times to multiple people (I got three invitations for Facebook). Spaming is finding hundreds mails from same sender when returning from holidays, asking the same question in different styles, and using teh instead if the, which is not the only reason why it is very hard to read. Spaming makes people dull and stop them from working on their projects due to time needed to read the spam/hammering and find out, what the sender exactly wants, or due to get bored after hammering about a small bug or asking for same feature over and over and over and over... Spaming is asking people to write software, they did not want to write. It would be okay asking this once, but not for every piece of software he want.
Re: keyboard membrane replacement
Warren, you are speaking for everyone here, I think. At least for me. Maybe Roger will ask next time about tips how to fix his car? @Roger: You got a hardware cheaper or gratis for your contract, which is running for a defined time period, so if you cancel the (no one cares about it) contract, you must pay cancelation bill, no matter how slow your fg wodafone connection is. The contract just said how much (up to) the fg speed can be, not how much you will really get. So if you cancel the contract, face the reality and pay the 200 Pound. And read your contract next time before you sign. Or ask a lawyer in a lawyer newsgroup. No, I'm not working for teh fg wodafone, but I read my contracts. I will put your mail address into my spam blocker. 2011/6/7 war...@wdlee.co.uk I can't speak for anyone else, but if you are going to send replies, please make them at least vaguely relevant. This is a place for discussing SAM related items, NOT vodaphone contracts, especially when they have absolutely nothing to do with the conversation at hand. Quoting Roger Jowett rogerjow...@gmail.com: are you sure if you work for voda phone you can send a letter asking for £200 for cancellation of contract after all 85kbps is exactly the same as the advertised 28.8mbps connection refund anyone? On 06/06/2011, Rich Mellor r...@rwapservices.co.uk wrote: Hi Warren, If we can sort out the problem, then yes, I intend sending out replacements free of charge to those who have bought them and not returned them for a refund. I will of course keep people updated Rich On 06/06/2011 11:32, war...@wdlee.co.uk wrote: Hi Rich, Thanks for taking the time to reply here. I bought one of the membranes, but must admit that I hadn't had the time to test it and discover the problems myself, till after Colin discovered and mentioned them, and I haven't had a chance to return mine yet. If you sort the problem, are you planning to send out replacements free off charge, to those who bought one and haven't sent it back for a refund? If you are, then I'm happy to hang on to mine without a refund for now, but it would be great if you could keep us up-to-date one way or the other. If you manage to fix the problem, I've no doubt that you could be on to a winner, as many people have had problems with their original keyboard membranes and eventually more will, no doubt. A successful solution would be very welcome!! Please keep us updated, and thanks for the heads-up! Warren Quoting Rich Mellor r...@rwapservices.co.uk: Colin Piggot quazar@... writes: Spent a bit more time on this today, and a few emails to Rwap... Warren wrote: No worries! I'd have probably seen them on ebay anyway, and tried one, given the problems I've had in the past with my membrane. Pity the guy making them, didn't produce a test one first and at least contact somebody with a SAM to try it. I've done more testing, the new membrane does seem to have some issues with regards to the actuation force - take it out the SAM keyboard assembly and it works, but when fitted in the keyboard unless you batter the keys it doesn't register. Also, I have also noticed holding the new membrane against an old one is that when I line up the circular contact pads at one edge I can then see at the far end of the new membrane the contacts are out by about 2mm horizontally, that will also add further problems to the actuation of them. The membrane I have is now packaged up to get sent off for a refund.
Re: ST Mice
2011/6/6 war...@wdlee.co.uk Here's something interesting... An Atari ST mouse to usb mouse connector. In theory, this should also work with the SAM mouse interface, should it not? So we could use a modern usb mouse with the old MGT mouse interface? http://cgi.ebay.co.uk/Atari-ST-USB-Mouse-Adapter-Brand-New-/120732726502?pt=UK_VideoGames_VideoGameAccessories_VideoGameAccessories_JNhash=item1c1c3b34e6#ht_2467wt_1139 I suppose the other questions, which others will know better, are whether or not it would support a)optical mice and b)perhaps even wireless? Though I would presume there are other issues regarding power from the USB port, etc, for wireless and optical that might make it incompatible with the SAM. The item listing seems to imply that it would work with optical and wireless mice on the ST, so who knows? An interesting possibility! :-) It will work with SAM mouse interface and optical / RF mices without problems, but only if the mice supports PS/2 protocol (sold with a PS/2 adapter). Pure USB mices are not supported.
Re: full motion video
Yes, but it will produce jumps between Frames and interlacing will also stop when loading (loading will switch the interrupts off) unless you code own loading routines. And again: Delta method will decompress on the fly, unless you are talking about decompression of additionaly compressed delta chunk. 2011/5/31 Roger Jowett rogerjow...@gmail.com so interlaced video could just display the same two frame for any number of frames until it had loaded or decompressed another tow frames... On 30/05/2011, Leszek Chmielewski retr...@gmail.com wrote: That is how delta compression (in Retro-X) works. It stores the difference between two screens in s interleaved sequence of unchanged and changed byte sequences (omniting 1 and 2 unchanged bytes so save more space and gain speed, so copy them to screen even if unchanged). You can store e.g.: 50 bytes are unchanged, so skip these 50 bytes by increase pointer of current screen adress by 50 14 bytes are changed, so copy these 15 bytes from memory to screen 96 bytes are unchanfged, skip! 67 bytes are changed, copy... You can see, it is primitive, but allows to store many frames if there are only small differences. You even do not need a flag byte becaues it is always the same sequence: Skips with size data and blits with size data and bytes data. I wrote a decoder for Spectrum only (allowing ca 50 fps if the frame size is below 2 kb), but I cannot code that good on SAM in Assembler, with all the bank management. I think, the SAM can display 50 FPS Delta animations with frame size of 3 KB (166 Frames stored on SAM 512=3.25 seconds animation at 50 FPS) or 6.5 Seconds at 25 FPS. At 10 FPS (still fluid, 16,5) Seconds can be stored) Best regards LCD 2011/5/30 Stefan Drissen stefan.dris...@gmail.com All you need are the differences (without compressing anything). Instead of saving raw screen$ data, you generate the difference between two frames as optimized machine code that only updates the screen addresses that need updating. There is a tipping point at which it would be quicker to simply refresh the entire screen. You may also want to insert entire screen refreshes every X frames to allow a fast forward. This cannot be that difficult. Regards, Stefan -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Roger Jowett Sent: zaterdag 28 mei 2011 01:56 To: sam-users@nvg.ntnu.no Subject: Re: Loading stuff from machine code with the ROM functions ok this is it my last daft email to the gang of 4! please as i dont have a clu if masterbasic compresses a screen when it saves it what would happen if you take two screens from my animation if you compress them both and look at teh two compressed screen fils surely the difference between teh two comrepssed screens is teh tiny onscreen difference between one screen$ and teh next - no i didnt think so either but still clutching at straws is fun surely once you have decompresed teh first screen the rest only really need to be the tiny differences that are made to that first image though i realise ol z80b is sturgling to get 4kb into video ram and that is jsut with copying not reading from a port whichshe has to do to read teh atom is there no other way of ziping things up a bit please?
Re: full motion video
That is how delta compression (in Retro-X) works. It stores the difference between two screens in s interleaved sequence of unchanged and changed byte sequences (omniting 1 and 2 unchanged bytes so save more space and gain speed, so copy them to screen even if unchanged). You can store e.g.: 50 bytes are unchanged, so skip these 50 bytes by increase pointer of current screen adress by 50 14 bytes are changed, so copy these 15 bytes from memory to screen 96 bytes are unchanfged, skip! 67 bytes are changed, copy... You can see, it is primitive, but allows to store many frames if there are only small differences. You even do not need a flag byte becaues it is always the same sequence: Skips with size data and blits with size data and bytes data. I wrote a decoder for Spectrum only (allowing ca 50 fps if the frame size is below 2 kb), but I cannot code that good on SAM in Assembler, with all the bank management. I think, the SAM can display 50 FPS Delta animations with frame size of 3 KB (166 Frames stored on SAM 512=3.25 seconds animation at 50 FPS) or 6.5 Seconds at 25 FPS. At 10 FPS (still fluid, 16,5) Seconds can be stored) Best regards LCD 2011/5/30 Stefan Drissen stefan.dris...@gmail.com All you need are the differences (without compressing anything). Instead of saving raw screen$ data, you generate the difference between two frames as optimized machine code that only updates the screen addresses that need updating. There is a tipping point at which it would be quicker to simply refresh the entire screen. You may also want to insert entire screen refreshes every X frames to allow a fast forward. This cannot be that difficult. Regards, Stefan -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Roger Jowett Sent: zaterdag 28 mei 2011 01:56 To: sam-users@nvg.ntnu.no Subject: Re: Loading stuff from machine code with the ROM functions ok this is it my last daft email to the gang of 4! please as i dont have a clu if masterbasic compresses a screen when it saves it what would happen if you take two screens from my animation if you compress them both and look at teh two compressed screen fils surely the difference between teh two comrepssed screens is teh tiny onscreen difference between one screen$ and teh next - no i didnt think so either but still clutching at straws is fun surely once you have decompresed teh first screen the rest only really need to be the tiny differences that are made to that first image though i realise ol z80b is sturgling to get 4kb into video ram and that is jsut with copying not reading from a port whichshe has to do to read teh atom is there no other way of ziping things up a bit please?
Re: Floppy Disks
The USB Floppys have a extremly cut down controller which is missing ability for low level access. So the answer is no. My Acer TM312T has a external parallel port Disc drive, and it can read and write Coupé Discs, only because the BIOS. It would be possible to make a USB Floppy which can use SAM discs, but not in a standard way. And it would also need new drivers. 2011/4/5 war...@wdlee.co.uk Just as a side issue, with regards to Sim Coupe... (sorry for the quick change of topic!) This is probably a daft question, as I think I've read about the issue elsewhere, so forgive me... but is there no way to read/write to external USB floppy drives? Just thinking of my own case, and others are probably similar, where I use my laptop 99.9% of the time these days (and of course modern laptops don't have a built-in floppy drive. Not to mention, there are increasingly fewer desktop systems that include floppy drives these days anyway, so even people using desktops are increasingly likely to find it easier using external plug-in drives. Is it a complete impossibility? ;-) Quoting Simon Owen simon.o...@simcoupe.org: On 4 Apr 2011, at 16:02, Simon Cooke wrote: If SimCoupe uses rdtsc without setting the CPU thread affinity, there are issues on some systems where it loses track when the thread is scheduled onto another CPU core. Usually a bios update can fix this, or switching to use QueryPerformanceCounter. It did use QPC, but only for sub-system profiling within the emulator. That was becoming increasingly meaningless with multi-core systems, so I stripped it out a couple of months back! Knowing the running speed and the framerate should be more than enough for most users. I remember taking special care of the issue in my floppy driver, where even kernel QPC could use up using different timestamps on some systems. There were fix utilities available to forcibly sync them, and I believe modern systems should use more reliable time sources. Nasty stuff though! Si
Re: Random Sam BASIC question.
Sorry, I was very busy improving my Retro-X in the last time. I found more and more messages from Sam-users in my gmail spam directory... Thomas Harte schrieb: Aha. I never stop learning. That was completly new for me... For Acorn emulation I currently use Beeb. Just requested from the authors to have a binary PC file import and export-function for one of the next versions, like Sim Coupé. I have never heard about your emulator. Is there a Acorn Electron screen interpreter/viewer available? I should test the export of my screen converter, how it works on a emulator, but without binary import it is a bit hard. Oh, my emulator is ElectrEm, at http://electrem.acornelectron.co.uk, though it doesn't import or export binary files at present. That's probably a more startling revelation if I also reveal that it does import and export ASCII text format BASIC programs. I've been doing some work to it in the last few days anyway, to improve printer emulation (I catch and interpret Epson FX80 typographic codes but so far haven't been doing graphics) and to fix up some bugs that have crept in while I was adding various other improvements, so I'll look into that. Even if it does not import binary files, your link helped me to get some important documents about Acorn. Now my Retro-X is also able to convert images to all Acorn graphical modes (0,1,2,4,5). I requested the binary import/export feature for Beeb Emulator and the latest release got these features now. Your Tokeniser is a great idea... In the meantime, I can provide a little assembly sourcefile compatible with BeebAsm (roughly analogous to JAM or pyz80 in that it assembles code directly to an emulator-friendly media image — see http://www.retrosoftware.co.uk/wiki/index.php/BeebAsm) that will use the contents of a binary file to assemble such that when you run the resulting DFS it just puts the contents on screen. So you'd just have to put the binary output of RetroX with the asm, run the assembler, then launch the emulator to test. This would be a nice feature if I can build it into my program, to generate fully executable files, eventually wuith compressor. At moment I do not know the TAP format of Acorn and also no details about disc image formats, but because there is much to do with other stuff, this is something for future. Anyway I'm happy that Beeb's import works fine. I generate my files and can import them in debugger with fr 3000 command (xxx=filename, 3000 replaced by 5800 in modes with 10240 bytes screen size) I'm clueless about the BBC hardware (apart from the CPU, the Electron shares nothing with the BBC on a component level), but hopefully there's a BBC emulator that does the binary loading/saving you want. Now yes! BTW. Do you use API calls in your emulator? I'm looking for a reference of Linux and Mac API calls online. There are a lot of Windows API calls documented, but no Linux and Mac calls. I looking for example for the eqivalent of GetAsyncKeyState(). There is a demand for Retro-X on Mac and Linux... I think SDL itself might still be using some of the libraries that OS X inherited from all the OSs before it, which are all deprecated now and generally not a good idea. http://developer.apple.com/documentation/Cocoa/ is probably the best reference resource, but I wouldn't describe myself as an unadulterated fan. Cocoa looks like it would be a nice library, but because I do not use C or C++ but PureBasic, so I should write a wrapper first. Anyway this is a good starting point for the conversion to other OSes. Thats right... I also use ithe Internet to do some research about graphics formats and image preprocessing. Asking people to help, helping other people... In the 80 my programs are just simple and small games, and Utilitys, in the 90 I learned to code better games and used first time my own graphics converter that I wrote on Amiga. And now with PC I'm stick to internet having not much free time to finish coding my projects. I don't know if I even had a computer in the 80s... I think probably not. I was only born in 1980, so I guess my parents wanted me running around outside instead, which I did and seem to remember very much enjoying. I had a secondhand Electron for about a year before my Sam, then skipped the 16 bits entirely to go PC and then Mac. The internet, which I think we first got a link to in 1996 or 1997, was a revelation. I was born in 1971, so my Home computer experience begann 1985 with a Spectrum 48+, then I moved to Spectrum 128, In late 80's I had a Amiga 500, then I moved again to Spectrum and 1990 I purchased my SAM Coupé, then 1995 my first PC. I do never like to play outside, so I prefered to play with my computers. I think, I got Internet in 1998. I think the only thing of any length I ever wrote on my real Sam was an Outwrite clone in BASIC. It was very slow indeed, and couldn't print. That sounds cool! I wrote some SAM games like
Re: Random Sam BASIC question.
Sorry for the missunderstanding. Anyway, I'm sure that all memory paging ports are read and write ports, bacause there is no other way to determine which bank is currenly paged in. LCD Thomas Harte schrieb: I meant are they read/write, or write only? However in the interim, I've found a copy of the Technical Manual online and discovered that they are read/write, which I wasn't expecting. On 28 Aug 2008, at 21:06, Leszek Chmielewski wrote: 251 = High Memory Page Register 250= Low Memory Page Register Greetings, LCD Thomas Harte schrieb: Port 252 is read/write? Anybody got any idea about ports 250 251? On 28 Aug 2008, at 20:22, Leszek Chmielewski wrote: James R Curry schrieb: Okay, utterly random question... How does one determine the start address of the screen in Sam BASIC? I forget. It has been years. -- James R Curry [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] SAM adv. technical manual says: 10 LET A=IN 252 BAND 31 20 LET BASE=(A+1)*16384 BASE=Start of Screen greetings LCD P.S. But the structure of Information in Screen$ for Palette interrupt changes is unknown to me yet. |-D.
Re: Random Sam BASIC question.
Thomas Harte schrieb: Oh, it was probably my fault for being unclear, since the original question was how do I find out where the screen is and the answer was read port 252, then I guess that raises the presumption that other vague questions are about the function of ports, not whether they're write-only. Yes, but I should read next time more carefully |-D. There are machines with write-only paging registers though. The Acorn Electron is definitely one. But it has a generally painful paging mechanism overall — per the documentation, to get to an arbitrary page, you have to request a page of one of the few ROMs that the keyboard and BASIC ROM can recognise to be not themselves so that they'll release the bus, then do your actual page; it took me ages to find a scheme for my Electron emulator that matched that documented behaviour and the expectations of all the software that just does whatever it feels like. To be honest, I houugh Acorn Electron has the same processor as C64 and Atari XL, and I was sure, they hawe no Ports and anything is memory-mapped (By the way, I currently extending my Retro-X to Acorn Electron and Amiga screen conversion, is your Electron Emulator probably for SAM???). The OS ROM on that machine just keeps a record of the last thing it paged, and juggles as it feels correct when interrupts go. But it also steals about 3.5 kb of a 32 kb machine for various other things, so its help isn't always appreciated. If you substract 10 to 20 Kb for the screen, there is not much left to code... Anyway, the games I have on Beeb suffer from this. Most games use monochrome hires or 4-Colour Fatpix mode. Anyway, blah blah blah, 250/251 being read/write makes some things I was mulling over much easier. I'm hoping to release my 3d wireframe code as a sort of engine for others to use. You just supply an 'update' function and the code builds around it and calls it to do logic and drawing. There's a function call for drawing objects and that's about it. Obviously I'm going to need to be much more careful and open about paging. Releasing your 3D engine for others is a great idea, I saw the Videos on YouTube, I think, you can improve the speed of line drawing by optionaly draw every second pixel of the line on screen (like Mercenary on Speccy). I'm also giving serious consideration to knocking up a quick BASIC dialect to try to increase the code's reach to non-ASM people and make it more likely that some actual titles will be released. But if I manage that then it'll be through a PC/Mac-side compiler rather than any sort of Sam-based interactive environment. Excellent idea (that is something I was planing for Retro-X, but as Cross-Suite, with supply for multiple Machines, with modern BASIC dialect and comfortable Scintilla-Based editor. Unfortunally I was never very good at coding in Z80 assembly, and using ROM Routines), I'm looking forward to see your work, as you are much more gifted coder than I'm. Most importantly, I'm really, really keen to get what I have bundled up so that you don't have to understand it to be able to use it. I understand |-D. LCD On 28 Aug 2008, at 21:23, Leszek Chmielewski wrote: Sorry for the missunderstanding. Anyway, I'm sure that all memory paging ports are read and write ports, bacause there is no other way to determine which bank is currenly paged in. LCD Thomas Harte schrieb: I meant are they read/write, or write only? However in the interim, I've found a copy of the Technical Manual online and discovered that they are read/write, which I wasn't expecting. On 28 Aug 2008, at 21:06, Leszek Chmielewski wrote: 251 = High Memory Page Register 250= Low Memory Page Register Greetings, LCD Thomas Harte schrieb: Port 252 is read/write? Anybody got any idea about ports 250 251? On 28 Aug 2008, at 20:22, Leszek Chmielewski wrote: James R Curry schrieb: Okay, utterly random question... How does one determine the start address of the screen in Sam BASIC? I forget. It has been years. -- James R Curry [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] SAM adv. technical manual says: 10 LET A=IN 252 BAND 31 20 LET BASE=(A+1)*16384 BASE=Start of Screen greetings LCD P.S. But the structure of Information in Screen$ for Palette interrupt changes is unknown to me yet. |-D.
SAM Games and Retro-X
Hi there! There are some Perfect condition SAM Coupé games available on austrian eBay: http://cgi.ebay.at/ws/eBayISAPI.dll?ViewItemitem=250273008908 http://cgi.ebay.at/ws/eBayISAPI.dll?ViewItemitem=250273010072 http://cgi.ebay.at/ws/eBayISAPI.dll?ViewItemitem=250273011162 And now: Did someone of you download my Retro-X from World of Spectrum homepage? Does anyone use the SAM ordered dither conversion modes for writing new SAM software? I never got a feedback from SAM Users (except Wolfgang Haller) about the usage of BMP2SCR EXP and Retro-X SAM Conversion modes. Greetings... LCD
Re: Grabbing floppy images
Simon Owen schrieb: Leszek Chmielewski wrote: You coded the fdrawcmd.sys? It should work with onboard floppy connector under Win2K. Yes, and yes :-) I changed the code from example HANDLE h = CreateFile(.\\fdraw0, GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL) to PureBasic syntax: Handle.l=CreateFile_(.\\fdraw0,#GENERIC_READ|#GENERIC_WRITE,0,#Null,#OPEN_EXISTING,0,#Null) but Handle returns always -1. I guess, that's not correct. The actual path being opened is \\.\fdraw0, but the backslash characters need to be escaped in C by adding additional backslashes before each. Try changing .\\fdraw0 to \\.\fdraw0 and see if that works. If it doesn't, check GetLastError() to see what it returns. If you're still having trouble, e-mail me off the list and I'll look into it. Thanks, it now seems to work, the handle is now every time 892. I never used C before, so I did not knew that trick :-[ . Btw.: you wrote, RealSpectrum Emulator use Fdrawcmd to read discs. I tried to read +D discs under Win2K, but Sector 10 is bad on every disc (Directory sector 10 is corrupted), SimCoupe reads all directory entries correctly. I guess RealSpectrum use a older version of Fdrawcmd, because it works fine only under Windows 98SE or older. The newer RS32 has no ability to read real discs. maybe it could be easier to use a standard SAM Disc, and create a dummy file, which has a Sector bitmap that reserves all sectors nr 10 on the whole disc. That's pretty much what I had in mind, but with additional dummy entries to reserve sector 10 on the directory tracks. 2 hidden entries can be added to each, to prevent the listing stopping so the remaining entries will be searched. I though, you want to modify SimCoupe to format and write discs with 9 sectors, that means, need to change the ROM, File Bitmap layout, etc. When the image is used in the emulator, saving will not use sector 10 in the directory since it has hidden files in it. The dummy file prevents sector 10 being used across the rest of the disk. Thats what I mean too. To write to a USB floppy drive would just need the 10th sector to be dropped, and the remaining 720K written to the raw device. When opening the USB drive in SimCoupe, the emulator will need to provide suitable dummy details for every sector 10. So you automaticaly can recognise USB Drives, I guess. I never used USB drives and have no Apple here, but Mac users have no other chance to connect a floppy drive, if they got no internal floppy connector. A Image of 256 Bytes of the last directory entry, which is precalculated and could be written on any disc, reserving sectors that are not accessable from PC. Any files saved after that on this disc, would be avoid writing these sectors, so no need to change SimCoupe. If there are more than 17 files on the disk, getting a directory listing would attempt to read track 0 sector 10. A SimCoupe change is still needed to return something for that read attempt. It would also be wise to block attempts to write to sector 10, since it can't be saved. Oh, I forgot about writting dummy sectors to directory sectors 10. So 8+1 Entrys needed, so this will reduce the number of saveable files to 71. But for data transfer needs it does not matter very much. The dummy entrys did not need to have a bitmap. Si Cheers! LCD
Re: New SAM!
That's a bit bad, unfortunally it is not possible to edit (at least one day before auctions end), a eBay fault! There will be no second time for you to try, unless you stop the auction, but I would write something like SAM Coupé (SAM Coupe). I myself have two SAM Coupé so no need for it at moment, I just need a new drive, but this SAM does not have one, right? The current price is okay for a new SAM, so if I didn't had purchased a car this month, it would be a nice buy, even for a higher price and without drive. The TV Screenshoot looks a bit strange (cannot zoom it), maybe bacause it was the first ROM version? LCD Gavin Smith schrieb: Erm, in my infinite intelligence and perfectionism, I listed the new SAM as a SAM Coupé. This means that if you search for SAM Coupe you won't find it. DOH! It ends today (Weds) at lunchtime for anyone interested - I say this just in case someone searched for SAM Coupe and couldn't find it. No more spam, promise ;) http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItemitem=220245979532 On 13 Jun 2008, at 2:17 PM, Thomas Harte wrote: That's quite a find. But one thing, the auction says: One of my pics shows the power supply without the plug and if you look closely you can see that the wires are tied up and completely unused., and: I have uploaded pictures of the test that I carried out. But the listing only seems to have one picture (the Sam in blue wrapping) and no obvious links to other photos. But maybe I'm being a dunce? On Fri, Jun 13, 2008 at 1:49 PM, Gavin Smith [EMAIL PROTECTED] wrote: I've a brand new SAM on eBay at the moment! It was won in a CVG magazine competition many years ago and stored in a cupboard all these years. Check it out if you're interested: http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItemitem=220245979532 Gavin
PC - SAM Picture conversion
Hi there! After giving up my old BMP2SCR I'm working currently on Retro-X, which can convert PC images to SAM Coupé Modes 1-4, and save them in MGT container. This is a unfinished work in Progress version: http://rapidshare.com/files/106078373/Retro-X_WIP6.zip.html It is very different from BMP2SCR, better and faster, but instruction is in german only, for the moment. There are different conversion modes like midtone, error diffusion and ordered dither. I hope you don't mind that there are also some other computers supported: Spectrum, QL, Amstrad CPC, MSX, C64... If you have comments, please note that I'm currently moving, so tommorow I will be for two weeks away from internet. LCD