Re: Mia architectural highlights, bug?

2013-02-14 Thread olivier jeannel

I use this Architectural, and so far problems are gone.
http://felixgeremus.com/?p=108

Le 15/02/2013 08:42, Amaan Akram a écrit :

do you have any point or distant lights?

On 15 February 2013 07:30, Stefan Andersson > wrote:


So it's been years since I had to use mental ray in production... Now
two weeks into the production we are seeing a lot of highlight
artifacts in the renders, which doesn't appear if you use some other
shader than Mia.
A quick google search and it seems that other have this problem too.

So, any mental ray ninja tips for someone that is about to throw the
computer out of the window?

Regards
Stefan




--
3D Artist/TD @ The Mill, London
http://www.amaanakram.com




Re: Mia architectural highlights, bug?

2013-02-14 Thread Amaan Akram
do you have any point or distant lights?

On 15 February 2013 07:30, Stefan Andersson  wrote:

> So it's been years since I had to use mental ray in production... Now
> two weeks into the production we are seeing a lot of highlight
> artifacts in the renders, which doesn't appear if you use some other
> shader than Mia.
> A quick google search and it seems that other have this problem too.
>
> So, any mental ray ninja tips for someone that is about to throw the
> computer out of the window?
>
> Regards
> Stefan
>



-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com


Mia architectural highlights, bug?

2013-02-14 Thread Stefan Andersson
So it's been years since I had to use mental ray in production... Now
two weeks into the production we are seeing a lot of highlight
artifacts in the renders, which doesn't appear if you use some other
shader than Mia.
A quick google search and it seems that other have this problem too.

So, any mental ray ninja tips for someone that is about to throw the
computer out of the window?

Regards
Stefan


RE: Difference between a force and a velocity ?

2013-02-14 Thread Sandy Sutherland
Ah - this is where you can tell the difference between a force and a velocity - 
as if you took your parrot with a volocity of [0,0,0] and gave it a force of 
your foot in it's butt > [Len100] then not only would you find 
out if the velocity of [0,0,0] meant it was dead, but you would also change the 
velocity to [100,0,0]

S.


Sandy Sutherland | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 

[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 


[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 15 February 2013 00:22
To: XSI Mailing List
Subject: Re: Difference between a force and a velocity ?

If a parrot's velocity is [0,0,0], is it dead?

:p



On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
mailto:andymoo...@gmail.com>> wrote:
This is one of the most intelligently absurd threads I've ever followed. :)



Re: Octane render

2013-02-14 Thread Massimo Galluzzo
So, i decided to pause Mental Ray (so damn frustrating) a bit and give iRay a 
go. with xsi 2013
I’m using a crappy nvidia geforce 570 with 1.3gb ram.

First render 8 minutes 
http://img844.imageshack.us/img844/1455/iray8min.jpg

Second render 19 minutes
http://img837.imageshack.us/img837/2981/iray19min.jpg

Third render with dof let it go for 26 minutes
http://img163.imageshack.us/img163/1103/26min2ksamples.jpg

Too bad we dont have this engine with a proper integration by AD, still cant 
believe they didnt implement it.
Not like people arent asking, maybe there are too few asking 

Anyway keep in mind my gfx card is quite bad, i might be able to test maxwell 
but i have to go to a friend studio since i dont have it.

Max

From: Steve Pratt 
Sent: Friday, February 15, 2013 4:07 AM
To: XSi Mail List 
Subject: Re: Octane render

Octane - 3hrs on a GTX580 
I used the inbuilt daylight system and portal nodes on the windows. Never used 
the portal nodes before and something doesn't feel quite right. I think there 
should be more intensity coming from the windows, but I ran out of tweak-time.

http://img152.imageshack.us/img152/6837/octaneclassroom3hrs.png





On 14 February 2013 01:00, Emilio Hernandez  wrote:

  Anyone here has used octane render within Softimage?


  If so I will appreciate your comments and your point of view of Octane vs 
other renders you have used.


  And if you have used Arnold and Octane, which one you prefer.



  I have the Octane experience only from the videos and the demo.  It seems to 
me that it is like Maxwell but a lot faster.


  Cheers! 



  -- 






-- 
"Twenty years from now you will be more disappointed with the things that you 
didn't do than by the ones you did do. So throw off the bowlines. Sail away 
from the safe harbour. Catch the trade winds in your sails. Explore. Dream. 
Discover." - Mark Twain
<>

Re: Difference between a force and a velocity ?

2013-02-14 Thread Raffaele Fragapane
[image: Inline image 1]
<>

RE: Difference between a force and a velocity ?

2013-02-14 Thread Matt Lind
Thanks for the validation, Brad.

Each instructor has their own methods because this was indeed the first example 
presented to me when I took physics years ago to make the distinction between 
speed and velocity.  The professor said straight up it would be the very first 
question on the exam (it was) and anybody who got the question wrong would fail 
the exam.  Nobody failed, to my knowledge.  It wasn't treated as a trick 
question, it was fundamental material.

He often reused examples across different topics so we could focus on the 
relevant new information and cut down the noise/relearning.  For example, the 
running track was reused (with slight modifications) as an introduction to 
'work' illustrating no work is performed if there is no displacement.  Since he 
already proved the theory with velocity, he didn't have to waste time 
re-explaining it for work.  While tough at first due to the abstract nature, I 
found his approach very refreshing as it allowed me to tackle tougher problems 
because I was exposed to the edge cases upfront and conditioned to not think of 
them as edge cases.  Edge cases are a product of our tools (math) to explain 
observed behavior.  The universe doesn't have a concept of edge case.

I think my professor chose this approach because he once mentioned students had 
problems progressing from newton's laws to quantum mechanics because as they 
entered more advanced levels, they tended to forget previously learned material 
still applied (or they didn't see the connection).  He conditioned students to 
think more about the problem rather than merely choose a formula and plug in 
numbers.  Often his toughest problems required the least amount of math to 
solve.  Some of his lectures could be really dry, as he was a dry guy himself, 
but he was probably the best physics professor I had of many.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Thursday, February 14, 2013 1:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: Difference between a force and a velocity ?

In the past 2 years, I attended college courses in Physics 101 and 201 at UT 
Dallas, as well as a Princeton Review course for the MCAT's which include heavy 
study in basic physics, especially about the definitions of fundamental units 
and concepts.

As it turns out, Matt is correct in that the example of displacement returning 
to origin will result in an average velocity of 0. Both my physics professor as 
well as the Princeton Review instructor took special care to mention this 
specific example more than once because it is a common trick question on the 
MCATs.

HOWEVER, and this is important. It is absolutely NOT the first and only example 
provided to explain the difference between velocity and speed. Nor did it come 
up during the first lecture about velocity. It was brought up long after we had 
repeatedly reviewed the concept, in an attempt to trip us up in order to 
demonstrate the exception.

Defining velocity and then using zero displacement to explain it is similar to 
introducing the letter 'p' and using the word 'pneumonia' as your very first 
example. If you have a problem with that, take it up with the lexicographers 
and wordsmiths?

-B


Re: Octane render

2013-02-14 Thread Leoung O'Young

Would the gtx be twice as fast than?
Is there a sweet spot for these cards?

I am think of adding another gtx 560 to my existing 560 to do some testing

On 2/14/2013 2:52 PM, Toonafish wrote:

oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.

- Ronald


On 2/14/2013 20:39, Steven Caron wrote:

thats a nice machine!

you said you had a geoforce GTX 960. do you mean 690?

http://www.nvidia.com/object/graphics_cards_buy_now.html
http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked

if so, that is over 3000 cores!


On Thu, Feb 14, 2013 at 11:26 AM, Toonafish > wrote:


scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar

I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold
is using 12 threads. With AA set lower the DOF is very noisy. But
you're right, maybe I could lower the diffuse samples a little.

- Ronald


On 2/14/2013 19:11, Steven Caron wrote:

mind sharing that scene ronald? did you set the AA to 10 because
of DOF? cause on a still image i wouldn't use that high of AA
with that high of diffuse samples.

as you knew, with more optimizing you probably can get better
result. but octane is pretty awesome to be able to do what its
doing for you, and with the graphics card having sooo many
little gpu processors i think it will always outperform arnold
in a scene like this.

so, how many threads did arnold use? cause if you only have 2
core proc then i dont see that being entirely fair. i see the
value of octane and a graphics card purchase over an arnold
license and a machine with the same number of processors as in
your graphics card.

s


On Thu, Feb 14, 2013 at 9:34 AM, Toonafish mailto:ron...@toonafish.nl>> wrote:

Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces
and AA set to 10. Setting the diffuse bounces to 16 as in
Octane was just slowing Arnold down too much.


https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing
artifacts in the high contrast areas around the windows and
the lights.

- Ronald






-- 
Ronald van Vemden

---
3D Graphics & Animation
Cyberfish Laboratories |www.cyberfish.nl  
Toonafish |www.toonafish.nl  
tel.+31(0)20 5289291  
fax+31(0)20 5289292  
email:ron...@toonafish.nl    






--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories |www.cyberfish.nl
Toonafish |www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email:ron...@toonafish.nl  




Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Enrique Caballero
id be keen for the ICE and math part


On Fri, Feb 15, 2013 at 10:21 AM, Upinder Dhaliwal wrote:

> Sounds interesting Raff, I'll be keen as well.
>
>
>
> On Thursday, February 14, 2013, Daniel Jahnel wrote:
>
>>  yep, would be interested as well, keep us posted...
>>
>> -D
>>
>> On 13/02/2013 15:57, Ciaran Moloney wrote:
>>
>> Yes, very!
>> I've always looked with deep suspicion upon the dark arts of rigging.
>> Would be nice to   have an insight to that world.
>>
>>
>>
>> On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> Heya all,
>>>
>>> I'm currently fishing around for interest and feedback on a potential
>>> rigging (for animation) workshop.
>>>
>>> The format and venue would be the same of my technical direction one,
>>> CGSociety, Videos+Literature+Forums Feedback for eight weeks. The costs,
>>> media access, infrastructure etc. are the usual they provide these days.
>>>
>>> I'm basically interested in knowing how many people would be genuinely
>>> interested, and to get a rough idea of what level would be the most popular.
>>>
>>> Currently I have a couple curriculum sketched out, and am inclined to do
>>> something that ranges from basics (familiarity with the software the
>>> pre-req but not aimed to veteran character TDs) to intermediate techniques
>>> for the animation end of things, so deformation, other than the basics, and
>>> layered proceduralism absent, but definitely touch on design, dev,
>>> modularity and maths/tech fundamentals on building user facing rigs.
>>>
>>> If interest seems to be skewed away from that though, I could consider
>>> offsetting towards something of a more advanced level, but I have a hunch
>>> it'd get a lot of lip service but less pull.
>>>
>>> Timeframe would be a start some time between May and August, depending
>>> on several factors.
>>>
>>> Anyway, any expressions of interest, public or private, and feedback
>>> would be sincerely appreciated.
>>>
>>> Cheers,
>>> Raff
>>>
>>
>>
>>
>
> --
> *--
> Upinder Dhaliwal*
> www.upinderdhaliwal.com
>
>
>


Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Upinder Dhaliwal
Sounds interesting Raff, I'll be keen as well.



On Thursday, February 14, 2013, Daniel Jahnel wrote:

>  yep, would be interested as well, keep us posted...
>
> -D
>
> On 13/02/2013 15:57, Ciaran Moloney wrote:
>
> Yes, very!
> I've always looked with deep suspicion upon the dark arts of rigging.
> Would be nice to   have an insight to that world.
>
>
>
> On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com  'raffsxsil...@googlemail.com');>> wrote:
>
>> Heya all,
>>
>> I'm currently fishing around for interest and feedback on a potential
>> rigging (for animation) workshop.
>>
>> The format and venue would be the same of my technical direction one,
>> CGSociety, Videos+Literature+Forums Feedback for eight weeks. The costs,
>> media access, infrastructure etc. are the usual they provide these days.
>>
>> I'm basically interested in knowing how many people would be genuinely
>> interested, and to get a rough idea of what level would be the most popular.
>>
>> Currently I have a couple curriculum sketched out, and am inclined to do
>> something that ranges from basics (familiarity with the software the
>> pre-req but not aimed to veteran character TDs) to intermediate techniques
>> for the animation end of things, so deformation, other than the basics, and
>> layered proceduralism absent, but definitely touch on design, dev,
>> modularity and maths/tech fundamentals on building user facing rigs.
>>
>> If interest seems to be skewed away from that though, I could consider
>> offsetting towards something of a more advanced level, but I have a hunch
>> it'd get a lot of lip service but less pull.
>>
>> Timeframe would be a start some time between May and August, depending on
>> several factors.
>>
>> Anyway, any expressions of interest, public or private, and feedback
>> would be sincerely appreciated.
>>
>> Cheers,
>> Raff
>>
>
>
>

-- 
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com


Re: Difference between a force and a velocity ?

2013-02-14 Thread Steven Caron
https://i.chzbgr.com/maxW500/7055969792/h07769A83/


On Thu, Feb 14, 2013 at 4:53 PM, Eric Lampi  wrote:

> Albatross!
>
>
> On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning  wrote:
>
>> NI! NI! NI! NINININ
>>
>> On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson <
>> simonbenandersonl...@gmail.com> wrote:
>>
>>> Bring me a shrubbery
>>>
>>>
>>> On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer wrote:
>>>
 African or European?

 Hey, Alan started the Monty python references, that made the question
 mandatory.

 On Feb 14, 2013, at 6:24 PM, Ed Manning  wrote:

 laden or un-laden?

 On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi >>> > wrote:

> Schrödinger parrots ?
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/2/15 Eric Thivierge :
> > Is the parrot sitting on a leopard?
> >
> > 
> > Eric Thivierge
> > http://www.ethivierge.com
> >
> >
> > On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
> >  wrote:
> >>
> >> Is it in a forest? And is anybody watching?
> >>
> >>
> >> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman <
> alan.fregt...@gmail.com>
> >> wrote:
> >>>
> >>> If a parrot's velocity is [0,0,0], is it dead?
> >>>
> >>> :p
> >>>
> >>>
> >>>
> >>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer  >
> >>> wrote:
> 
>  This is one of the most intelligently absurd threads I've ever
> followed.
>  :)
> >>>
> >>>
> >>
> >>
> >>
> >> --
> >> Our users will know fear and cower before our software! Ship it!
> Ship it
> >> and let them flee like the dogs they are!
> >
> >
>
>

>>>
>>>
>>> --
>>> ---
>>> Simon Ben Anderson
>>> blog: http://vinyldevelopment.wordpress.com/
>>>
>>
>>
>
>
> --
> Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>


Re: Octane render

2013-02-14 Thread Steven Caron
gawd i dislike mental ray


On Thu, Feb 14, 2013 at 5:25 PM, Rob Chapman  wrote:

> ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually
> because tried to go down the importons irradience route but did not have
> much luck in the fiddle allocation so had to resort to GI. its
> architectural materials just trying to get it to work with one big portal
> light out of the window.
>
> http://tekano-bob.tumblr.com/image/43113666499
>
> oh and yeah 10 minutes to render on an i7.. cpu.
>
>
>
>
>
>
> On 15 February 2013 00:50, Leonard Koch  wrote:
>
>> This might not be 100% correct, but octane is I think simply optimized
>> for cuda, and NVidia optimizes all their cards at least partly for cuda.
>>  On Feb 15, 2013 1:42 AM, "Leoung O'Young"  wrote:
>>
>>>  Interesting thread, is Octane optimized for the GTX 600's series of
>>> card?
>>>
>>> On 2/14/2013 2:52 PM, Toonafish wrote:
>>>
>>> oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
>>>
>>> - Ronald
>>>
>>>
>>> On 2/14/2013 20:39, Steven Caron wrote:
>>>
>>> thats a nice machine!
>>>
>>>  you said you had a geoforce GTX 960. do you mean 690?
>>>
>>>  http://www.nvidia.com/object/graphics_cards_buy_now.html
>>>
>>> http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked
>>>
>>>  if so, that is over 3000 cores!
>>>
>>>
>>> On Thu, Feb 14, 2013 at 11:26 AM, Toonafish  wrote:
>>>
  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar

 I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is
 using 12 threads. With AA set lower the DOF is very noisy. But you're
 right, maybe I could lower the diffuse samples a little.

 - Ronald


 On 2/14/2013 19:11, Steven Caron wrote:

 mind sharing that scene ronald? did you set the AA to 10 because of
 DOF? cause on a still image i wouldn't use that high of AA with that high
 of diffuse samples.

  as you knew, with more optimizing you probably can get better result.
 but octane is pretty awesome to be able to do what its doing for you, and
 with the graphics card having sooo many little gpu processors i think it
 will always outperform arnold in a scene like this.

  so, how many threads did arnold use? cause if you only have 2 core
 proc then i dont see that being entirely fair. i see the value of octane
 and a graphics card purchase over an arnold license and a machine with the
 same number of processors as in your graphics card.

  s


 On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:

> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set
> to 10. Setting the diffuse bounces to 16 as in Octane was just slowing
> Arnold down too much.
>
>
> https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
>
> Still some fine noise in the DOF, and weird aliasing artifacts in the
> high contrast areas around the windows and the lights.
>
> - Ronald
>
>
>


   --
 Ronald van Vemden
 ---
 3D Graphics & Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl


>>>
>>>
>>> --
>>> Ronald van Vemden
>>> ---
>>> 3D Graphics & Animation
>>> Cyberfish Laboratories | www.cyberfish.nl
>>> Toonafish | www.toonafish.nl
>>> tel. +31(0)20 5289291
>>> fax  +31(0)20 5289292
>>> email: ron...@toonafish.nl
>>>
>>>
>>>
>


Re: Octane render

2013-02-14 Thread Rob Chapman
ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually
because tried to go down the importons irradience route but did not have
much luck in the fiddle allocation so had to resort to GI. its
architectural materials just trying to get it to work with one big portal
light out of the window.

http://tekano-bob.tumblr.com/image/43113666499

oh and yeah 10 minutes to render on an i7.. cpu.






On 15 February 2013 00:50, Leonard Koch  wrote:

> This might not be 100% correct, but octane is I think simply optimized for
> cuda, and NVidia optimizes all their cards at least partly for cuda.
>  On Feb 15, 2013 1:42 AM, "Leoung O'Young"  wrote:
>
>>  Interesting thread, is Octane optimized for the GTX 600's series of
>> card?
>>
>> On 2/14/2013 2:52 PM, Toonafish wrote:
>>
>> oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
>>
>> - Ronald
>>
>>
>> On 2/14/2013 20:39, Steven Caron wrote:
>>
>> thats a nice machine!
>>
>>  you said you had a geoforce GTX 960. do you mean 690?
>>
>>  http://www.nvidia.com/object/graphics_cards_buy_now.html
>>
>> http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked
>>
>>  if so, that is over 3000 cores!
>>
>>
>> On Thu, Feb 14, 2013 at 11:26 AM, Toonafish  wrote:
>>
>>>  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
>>>
>>> I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is
>>> using 12 threads. With AA set lower the DOF is very noisy. But you're
>>> right, maybe I could lower the diffuse samples a little.
>>>
>>> - Ronald
>>>
>>>
>>> On 2/14/2013 19:11, Steven Caron wrote:
>>>
>>> mind sharing that scene ronald? did you set the AA to 10 because of DOF?
>>> cause on a still image i wouldn't use that high of AA with that high of
>>> diffuse samples.
>>>
>>>  as you knew, with more optimizing you probably can get better result.
>>> but octane is pretty awesome to be able to do what its doing for you, and
>>> with the graphics card having sooo many little gpu processors i think it
>>> will always outperform arnold in a scene like this.
>>>
>>>  so, how many threads did arnold use? cause if you only have 2 core
>>> proc then i dont see that being entirely fair. i see the value of octane
>>> and a graphics card purchase over an arnold license and a machine with the
>>> same number of processors as in your graphics card.
>>>
>>>  s
>>>
>>>
>>> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:
>>>
 Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
 down too much.


 https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

 Still some fine noise in the DOF, and weird aliasing artifacts in the
 high contrast areas around the windows and the lights.

 - Ronald



>>>
>>>
>>>   --
>>> Ronald van Vemden
>>> ---
>>> 3D Graphics & Animation
>>> Cyberfish Laboratories | www.cyberfish.nl
>>> Toonafish | www.toonafish.nl
>>> tel. +31(0)20 5289291
>>> fax  +31(0)20 5289292
>>> email: ron...@toonafish.nl
>>>
>>>
>>
>>
>> --
>> Ronald van Vemden
>> ---
>> 3D Graphics & Animation
>> Cyberfish Laboratories | www.cyberfish.nl
>> Toonafish | www.toonafish.nl
>> tel. +31(0)20 5289291
>> fax  +31(0)20 5289292
>> email: ron...@toonafish.nl
>>
>>
>>


Re: Difference between a force and a velocity ?

2013-02-14 Thread Eric Lampi
Albatross!

On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning  wrote:

> NI! NI! NI! NINININ
>
> On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson <
> simonbenandersonl...@gmail.com> wrote:
>
>> Bring me a shrubbery
>>
>>
>> On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer wrote:
>>
>>> African or European?
>>>
>>> Hey, Alan started the Monty python references, that made the question
>>> mandatory.
>>>
>>> On Feb 14, 2013, at 6:24 PM, Ed Manning  wrote:
>>>
>>> laden or un-laden?
>>>
>>> On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi 
>>> wrote:
>>>
 Schrödinger parrots ?
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/2/15 Eric Thivierge :
 > Is the parrot sitting on a leopard?
 >
 > 
 > Eric Thivierge
 > http://www.ethivierge.com
 >
 >
 > On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
 >  wrote:
 >>
 >> Is it in a forest? And is anybody watching?
 >>
 >>
 >> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman <
 alan.fregt...@gmail.com>
 >> wrote:
 >>>
 >>> If a parrot's velocity is [0,0,0], is it dead?
 >>>
 >>> :p
 >>>
 >>>
 >>>
 >>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
 >>> wrote:
 
  This is one of the most intelligently absurd threads I've ever
 followed.
  :)
 >>>
 >>>
 >>
 >>
 >>
 >> --
 >> Our users will know fear and cower before our software! Ship it!
 Ship it
 >> and let them flee like the dogs they are!
 >
 >


>>>
>>
>>
>> --
>> ---
>> Simon Ben Anderson
>> blog: http://vinyldevelopment.wordpress.com/
>>
>
>


-- 
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


Re: Octane render

2013-02-14 Thread Leonard Koch
This might not be 100% correct, but octane is I think simply optimized for
cuda, and NVidia optimizes all their cards at least partly for cuda.
On Feb 15, 2013 1:42 AM, "Leoung O'Young"  wrote:

>  Interesting thread, is Octane optimized for the GTX 600's series of card?
>
> On 2/14/2013 2:52 PM, Toonafish wrote:
>
> oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
>
> - Ronald
>
>
> On 2/14/2013 20:39, Steven Caron wrote:
>
> thats a nice machine!
>
>  you said you had a geoforce GTX 960. do you mean 690?
>
>  http://www.nvidia.com/object/graphics_cards_buy_now.html
>
> http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked
>
>  if so, that is over 3000 cores!
>
>
> On Thu, Feb 14, 2013 at 11:26 AM, Toonafish  wrote:
>
>>  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
>>
>> I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is
>> using 12 threads. With AA set lower the DOF is very noisy. But you're
>> right, maybe I could lower the diffuse samples a little.
>>
>> - Ronald
>>
>>
>> On 2/14/2013 19:11, Steven Caron wrote:
>>
>> mind sharing that scene ronald? did you set the AA to 10 because of DOF?
>> cause on a still image i wouldn't use that high of AA with that high of
>> diffuse samples.
>>
>>  as you knew, with more optimizing you probably can get better result.
>> but octane is pretty awesome to be able to do what its doing for you, and
>> with the graphics card having sooo many little gpu processors i think it
>> will always outperform arnold in a scene like this.
>>
>>  so, how many threads did arnold use? cause if you only have 2 core proc
>> then i dont see that being entirely fair. i see the value of octane and a
>> graphics card purchase over an arnold license and a machine with the same
>> number of processors as in your graphics card.
>>
>>  s
>>
>>
>> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:
>>
>>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
>>> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
>>> down too much.
>>>
>>>
>>> https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
>>>
>>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>>> high contrast areas around the windows and the lights.
>>>
>>> - Ronald
>>>
>>>
>>>
>>
>>
>>   --
>> Ronald van Vemden
>> ---
>> 3D Graphics & Animation
>> Cyberfish Laboratories | www.cyberfish.nl
>> Toonafish | www.toonafish.nl
>> tel. +31(0)20 5289291
>> fax  +31(0)20 5289292
>> email: ron...@toonafish.nl
>>
>>
>
>
> --
> Ronald van Vemden
> ---
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
>
>


Re: Difference between a force and a velocity ?

2013-02-14 Thread Bradley Gabe
Oh, what sad times are these when passing ruffians can say Ni at will to
old ladies.

On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning  wrote:

> NI! NI! NI! NINININ
>
>
> On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson <
> simonbenandersonl...@gmail.com> wrote:
>
>> Bring me a shrubbery
>>
>>
>> On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer wrote:
>>
>>> African or European?
>>>
>>> Hey, Alan started the Monty python references, that made the question
>>> mandatory.
>>>
>>> On Feb 14, 2013, at 6:24 PM, Ed Manning  wrote:
>>>
>>> laden or un-laden?
>>>
>>> On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi 
>>> wrote:
>>>
 Schrödinger parrots ?
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/2/15 Eric Thivierge :
 > Is the parrot sitting on a leopard?
 >
 > 
 > Eric Thivierge
 > http://www.ethivierge.com
 >
 >
 > On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
 >  wrote:
 >>
 >> Is it in a forest? And is anybody watching?
 >>
 >>
 >> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman <
 alan.fregt...@gmail.com>
 >> wrote:
 >>>
 >>> If a parrot's velocity is [0,0,0], is it dead?
 >>>
 >>> :p
 >>>
 >>>
 >>>
 >>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
 >>> wrote:
 
  This is one of the most intelligently absurd threads I've ever
 followed.
  :)
 >>>
 >>>
 >>
 >>
 >>
 >> --
 >> Our users will know fear and cower before our software! Ship it!
 Ship it
 >> and let them flee like the dogs they are!
 >
 >


>>>
>>
>>
>> --
>> ---
>> Simon Ben Anderson
>> blog: http://vinyldevelopment.wordpress.com/
>>
>
>


Re: Octane render

2013-02-14 Thread Leoung O'Young

Interesting thread, is Octane optimized for the GTX 600's series of card?

On 2/14/2013 2:52 PM, Toonafish wrote:

oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.

- Ronald


On 2/14/2013 20:39, Steven Caron wrote:

thats a nice machine!

you said you had a geoforce GTX 960. do you mean 690?

http://www.nvidia.com/object/graphics_cards_buy_now.html
http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked

if so, that is over 3000 cores!


On Thu, Feb 14, 2013 at 11:26 AM, Toonafish > wrote:


scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar

I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold
is using 12 threads. With AA set lower the DOF is very noisy. But
you're right, maybe I could lower the diffuse samples a little.

- Ronald


On 2/14/2013 19:11, Steven Caron wrote:

mind sharing that scene ronald? did you set the AA to 10 because
of DOF? cause on a still image i wouldn't use that high of AA
with that high of diffuse samples.

as you knew, with more optimizing you probably can get better
result. but octane is pretty awesome to be able to do what its
doing for you, and with the graphics card having sooo many
little gpu processors i think it will always outperform arnold
in a scene like this.

so, how many threads did arnold use? cause if you only have 2
core proc then i dont see that being entirely fair. i see the
value of octane and a graphics card purchase over an arnold
license and a machine with the same number of processors as in
your graphics card.

s


On Thu, Feb 14, 2013 at 9:34 AM, Toonafish mailto:ron...@toonafish.nl>> wrote:

Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces
and AA set to 10. Setting the diffuse bounces to 16 as in
Octane was just slowing Arnold down too much.


https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing
artifacts in the high contrast areas around the windows and
the lights.

- Ronald






-- 
Ronald van Vemden

---
3D Graphics & Animation
Cyberfish Laboratories |www.cyberfish.nl  
Toonafish |www.toonafish.nl  
tel.+31(0)20 5289291  
fax+31(0)20 5289292  
email:ron...@toonafish.nl    






--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories |www.cyberfish.nl
Toonafish |www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email:ron...@toonafish.nl  




Re: Difference between a force and a velocity ?

2013-02-14 Thread Ed Manning
NI! NI! NI! NINININ

On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson <
simonbenandersonl...@gmail.com> wrote:

> Bring me a shrubbery
>
>
> On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer wrote:
>
>> African or European?
>>
>> Hey, Alan started the Monty python references, that made the question
>> mandatory.
>>
>> On Feb 14, 2013, at 6:24 PM, Ed Manning  wrote:
>>
>> laden or un-laden?
>>
>> On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi 
>> wrote:
>>
>>> Schrödinger parrots ?
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>>
>>>
>>> 2013/2/15 Eric Thivierge :
>>> > Is the parrot sitting on a leopard?
>>> >
>>> > 
>>> > Eric Thivierge
>>> > http://www.ethivierge.com
>>> >
>>> >
>>> > On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
>>> >  wrote:
>>> >>
>>> >> Is it in a forest? And is anybody watching?
>>> >>
>>> >>
>>> >> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman <
>>> alan.fregt...@gmail.com>
>>> >> wrote:
>>> >>>
>>> >>> If a parrot's velocity is [0,0,0], is it dead?
>>> >>>
>>> >>> :p
>>> >>>
>>> >>>
>>> >>>
>>> >>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
>>> >>> wrote:
>>> 
>>>  This is one of the most intelligently absurd threads I've ever
>>> followed.
>>>  :)
>>> >>>
>>> >>>
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> Our users will know fear and cower before our software! Ship it! Ship
>>> it
>>> >> and let them flee like the dogs they are!
>>> >
>>> >
>>>
>>>
>>
>
>
> --
> ---
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>


Re: Difference between a force and a velocity ?

2013-02-14 Thread Simon Anderson
Bring me a shrubbery

On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer  wrote:

> African or European?
>
> Hey, Alan started the Monty python references, that made the question
> mandatory.
>
> On Feb 14, 2013, at 6:24 PM, Ed Manning  wrote:
>
> laden or un-laden?
>
> On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi wrote:
>
>> Schrödinger parrots ?
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>> 2013/2/15 Eric Thivierge :
>> > Is the parrot sitting on a leopard?
>> >
>> > 
>> > Eric Thivierge
>> > http://www.ethivierge.com
>> >
>> >
>> > On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
>> >  wrote:
>> >>
>> >> Is it in a forest? And is anybody watching?
>> >>
>> >>
>> >> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman <
>> alan.fregt...@gmail.com>
>> >> wrote:
>> >>>
>> >>> If a parrot's velocity is [0,0,0], is it dead?
>> >>>
>> >>> :p
>> >>>
>> >>>
>> >>>
>> >>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
>> >>> wrote:
>> 
>>  This is one of the most intelligently absurd threads I've ever
>> followed.
>>  :)
>> >>>
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >> Our users will know fear and cower before our software! Ship it! Ship
>> it
>> >> and let them flee like the dogs they are!
>> >
>> >
>>
>>
>


-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Difference between a force and a velocity ?

2013-02-14 Thread Andy Moorer
African or European? 

Hey, Alan started the Monty python references, that made the question mandatory.

On Feb 14, 2013, at 6:24 PM, Ed Manning  wrote:

> laden or un-laden?
> 
> On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi  
> wrote:
>> Schrödinger parrots ?
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> 
>> 
>> 2013/2/15 Eric Thivierge :
>> > Is the parrot sitting on a leopard?
>> >
>> > 
>> > Eric Thivierge
>> > http://www.ethivierge.com
>> >
>> >
>> > On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
>> >  wrote:
>> >>
>> >> Is it in a forest? And is anybody watching?
>> >>
>> >>
>> >> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman 
>> >> wrote:
>> >>>
>> >>> If a parrot's velocity is [0,0,0], is it dead?
>> >>>
>> >>> :p
>> >>>
>> >>>
>> >>>
>> >>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
>> >>> wrote:
>> 
>>  This is one of the most intelligently absurd threads I've ever followed.
>>  :)
>> >>>
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >> Our users will know fear and cower before our software! Ship it! Ship it
>> >> and let them flee like the dogs they are!
>> >
>> >
> 


Re: Difference between a force and a velocity ?

2013-02-14 Thread Ed Manning
laden or un-laden?

On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi wrote:

> Schrödinger parrots ?
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/2/15 Eric Thivierge :
> > Is the parrot sitting on a leopard?
> >
> > 
> > Eric Thivierge
> > http://www.ethivierge.com
> >
> >
> > On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
> >  wrote:
> >>
> >> Is it in a forest? And is anybody watching?
> >>
> >>
> >> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman  >
> >> wrote:
> >>>
> >>> If a parrot's velocity is [0,0,0], is it dead?
> >>>
> >>> :p
> >>>
> >>>
> >>>
> >>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
> >>> wrote:
> 
>  This is one of the most intelligently absurd threads I've ever
> followed.
>  :)
> >>>
> >>>
> >>
> >>
> >>
> >> --
> >> Our users will know fear and cower before our software! Ship it! Ship it
> >> and let them flee like the dogs they are!
> >
> >
>
>


Re: Octane render

2013-02-14 Thread Steven Caron
i think we all knew that comparing straight ray tracing speed, without
textures, displacement, subdivisions, and deformation motion blur... octane
was going to win. i mean thousands of processors that are great at doing
this type of work compared to ~12 more generalized processors, octane takes
advantage of the gpu and arnold doesn't... winner octane!

On Thu, Feb 14, 2013 at 2:50 PM, Toonafish  wrote:

>
> It's very quiet all of a sudden,  Maxwell, Vray anyone ?!
>


Re: Difference between a force and a velocity ?

2013-02-14 Thread Ahmidou Lyazidi
Schrödinger parrots ?
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/2/15 Eric Thivierge :
> Is the parrot sitting on a leopard?
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane
>  wrote:
>>
>> Is it in a forest? And is anybody watching?
>>
>>
>> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman 
>> wrote:
>>>
>>> If a parrot's velocity is [0,0,0], is it dead?
>>>
>>> :p
>>>
>>>
>>>
>>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer 
>>> wrote:

 This is one of the most intelligently absurd threads I've ever followed.
 :)
>>>
>>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>
>



Re: Octane render

2013-02-14 Thread Toonafish
That was some good advice, thanks. I Reduced the diffuse samples to 4, 
diffuse rays to 3 but had to increase AA to 20 to get an acceptable 
amount of noise. The quality is about the same as before but the render 
time was reduced to 1h:33minutes. Also got rid of the sampling errors by 
clamping the sampling values.


But still much more fine noise overall then the Octane render, so I'm 
rendering one with a diffuse sample setting of 6.


https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA20_DiffSamples-4_DiffRays-3_1h-33min.png

So far Octane is still the winner by a landslide. It's very quiet all of 
a sudden,  Maxwell, Vray anyone ?!


- Ronald

On 2/14/2013 20:47, Christian Gotzinger wrote:
When using high AA samples (which is necessary for DOF or motion blur) 
I believe you can pretty much keep diffuse samples down to 1 or 2. You 
have to oversample a lot for the DOF, and this AA oversampling takes 
care of diffuse areas as well. Also, for this scene with the large 
windows you may get away with 2 or 3 bounces.



On Thu, Feb 14, 2013 at 8:26 PM, Toonafish > wrote:


scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar

I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold
is using 12 threads. With AA set lower the DOF is very noisy. But
you're right, maybe I could lower the diffuse samples a little.

- Ronald





--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: Difference between a force and a velocity ?

2013-02-14 Thread Eric Thivierge
Is the parrot sitting on a leopard?


Eric Thivierge
http://www.ethivierge.com


On Thu, Feb 14, 2013 at 5:25 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> Is it in a forest? And is anybody watching?
>
>
> On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman wrote:
>
>> If a parrot's velocity is [0,0,0], is it *dead*?
>>
>> :p
>>
>>
>>
>> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer wrote:
>>
>>> This is one of the most intelligently absurd threads I've ever followed.
>>> :)
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>


Re: Difference between a force and a velocity ?

2013-02-14 Thread Raffaele Fragapane
Is it in a forest? And is anybody watching?

On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman wrote:

> If a parrot's velocity is [0,0,0], is it *dead*?
>
> :p
>
>
>
> On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer  wrote:
>
>> This is one of the most intelligently absurd threads I've ever followed.
>> :)
>>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Difference between a force and a velocity ?

2013-02-14 Thread Alan Fregtman
If a parrot's velocity is [0,0,0], is it *dead*?

:p



On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer  wrote:

> This is one of the most intelligently absurd threads I've ever followed. :)
>


RE: Difference between a force and a velocity ?

2013-02-14 Thread Grahame Fuller
You waterski while twirling a web strand behind you?

Pictures or it never happened!

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, February 14, 2013 04:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: Difference between a force and a velocity ?

It's fascinating the way a car crash between two vehicles driven by physicists 
arguing with each other as they are flung out of their seats and through their 
windscreens would be.
Can't take my eyes away, horror and awe together.

Ultimately, I'm with Spiderman on this.
On Fri, Feb 15, 2013 at 8:49 AM, Andy Moorer 
mailto:andymoo...@gmail.com>> wrote:
This is one of the most intelligently absurd threads I've ever followed. :)


<>

Re: Difference between a force and a velocity ?

2013-02-14 Thread Raffaele Fragapane
It's fascinating the way a car crash between two vehicles driven by
physicists arguing with each other as they are flung out of their seats and
through their windscreens would be.
Can't take my eyes away, horror and awe together.

Ultimately, I'm with Spiderman on this.

On Fri, Feb 15, 2013 at 8:49 AM, Andy Moorer  wrote:

> This is one of the most intelligently absurd threads I've ever followed. :)
>


Re: Difference between a force and a velocity ?

2013-02-14 Thread Andy Moorer
This is one of the most intelligently absurd threads I've ever followed. :)


Re: Difference between a force and a velocity ?

2013-02-14 Thread Bradley Gabe
In the past 2 years, I attended college courses in Physics 101 and 201 at
UT Dallas, as well as a Princeton Review course for the MCAT's which
include heavy study in basic physics, especially about the definitions of
fundamental units and concepts.

As it turns out, Matt is correct in that the example of displacement
returning to origin will result in an average velocity of 0. Both my
physics professor as well as the Princeton Review instructor took special
care to mention this specific example more than once because it is a common
trick question on the MCATs.

HOWEVER, and this is important. It is absolutely NOT the first and only
example provided to explain the difference between velocity and speed. Nor
did it come up during the first lecture about velocity. It was brought up
long after we had repeatedly reviewed the concept, in an attempt to trip us
up in order to demonstrate the exception.

Defining velocity and then using zero displacement to explain it is similar
to introducing the letter 'p' and using the word 'pneumonia' as your very
first example. If you have a problem with that, take it up with the
lexicographers and wordsmiths?

-B


Re: Time to update Softimage's built in Thickness?

2013-02-14 Thread Alan Fregtman
My favourite thickness addon is by this Japanese fellow:
http://artifacts.sakura.ne.jp/sakanaya/2008/03/softimagexsi_interactive_thick.htm

addon download link:
http://artifacts.sakura.ne.jp/sakanaya/file/Interactive_Thickness.xsiaddon

Select faces, rightclick, Interactive_Thickness. The rest is
self-explanatory.




On Thu, Feb 14, 2013 at 7:56 AM, Dan Yargici  wrote:

> I've been meaning to post this for a while now...
>
> Attached is a model (saved with 2013sp1) with an ICE Tree that pretty much
> explains itself.
>
> The Softimage Thickness node is embarrassingly slow.  Replacing just one
> node speeds it up immensely; and by substituting it with Ai_Apply
> Thickness, a little more still.
>
> A word of warning - when you attach the default Softimage Thickness node,
> it hasn't crashed - it really is taking that long!
>
> DAN
>


RE: Octane render

2013-02-14 Thread Sven Constable
Thank you.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish
Sent: Thursday, February 14, 2013 21:42
To: softimage@listproc.autodesk.com
Subject: Re: Octane render

 

sure, here it is: https://dl.dropbox.com/u/4271217/classroom_dotXSI.rar

- Ronald


On 2/14/2013 21:20, Sven Constable wrote:

I use 2011… so can anyone share a dotxsi version of the scene? 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Thursday, February 14, 2013 21:09
To: ron...@toonafish.nl; softimage@listproc.autodesk.com
Subject: Re: Octane render

 

ok these are good conditions of entry for this renderer battle arena one must 
not spend more than 30 minutes on combined material config / lighting / render 
knob tweaking.

 

but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 
minutes :) but its a good proof that more time = better quality..?

 

 

On 14 February 2013 09:38, Toonafish  wrote:

That would be swell. But I think we'd also might have to include setup time 
then. I'm sure a with a lot of hours tweaking, testing and some smart trickery 
you can get faster render speeds in a lot of renderers, but the whole point 
with these unbiased renderers is that you hardly have to send any time tweaking 
to get a realistic looking render.

I think I spent about 30 minutes on the classroom scene adding and adjusting 
materials and tweaking the lighting and camera before hitting the render 
button. The only render optimization I did was switch from direct lighting to 
path tracing.

- Ronald

 






-- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 


Re: Difference between a force and a velocity ?

2013-02-14 Thread Alok

  
  
Totally agree with you Graham, and that
  is why is my earlier post I had clearly mentioned the distinction
  between average and instantaneous velocities. Moreover, in case of
  CG we never talk of average velocities, it is always
  instantaneous. So the example of average velocity was not
  relevant.
  

  On 14/02/2013 2:57 PM, Grahame Fuller wrote:


  The formula
[Inline image 1]
is valid for instaneous velocity and speed, but not average velocity and speed over an interval. I think that maybe that was the point of the example in the textbook.

Suppose we take 4 samples around the track. The average velocity is given by:

Vavg = AVG([ 6.66, 0], [0, 6.66], [-6.66, 0], [0, -6.66]) = ([ 6.66, 0] + [0, 6.66] + [-6.66, 0] + [0, -6.66])/4 = [0, 0]/4 = [0, 0]

However because speed has no direction (you cannot travel at -10km/h for example), the average speed is given by:

Savg = AVG (6.66, 6.66, 6.66, 6.66) = 6.66

Of course, this distinction is secondary to the more important distinction that velocity is a vector (length and direction) while speed is a scalar (magnitude only).

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, February 14, 2013 01:42 PM
To: softimage@listproc.autodesk.com
Subject: RE: Difference between a force and a velocity ?

Like I said multiple times already.  Take it up with the physicists and mathematicians.  The example given is from a physics text book.  You got a problem, take it up with the author.

Sheesh!




From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi
Sent: Thursday, February 14, 2013 5:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Difference between a force and a velocity ?

"If you have a problem with that, take it up with the physicists and mathematicians."

Sorry Matt but I think you're wrong, and you can consider me a mathematician (I have a Masters in Mathematics and a Bachelor in Physics, Chemistry and Mathematics).

Just taking a pure math approach now to set things right.

Velocity is a vector as we know with a magnitude as Speed and a direction.

So we can write:

[Inline image 1]

Where 's' is speed and 'v' is velocity and  [Inline image 2]  is the magnitude of the velocity.

Now in the above equation, we cannot have 's' as non-zero and 'v' as zero. Because if 's' is zero , 'v' will be zero and if 's' is non-zero so will be 'v'.

Here is a reference:
http://bit.ly/XOAM50

Cheers !

Alok Gandhi
Lead TD
Modusfx


  
  
  
  -
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2238 / Virus Database: 2639/5601 - Release Date: 02/13/13



  



Re: Octane render

2013-02-14 Thread Toonafish
Or, maybe we could use a different scene then the classroom that becomes 
available for download at the moment the contest starts, and see how 
fast the results come in with the various renderers. That would be fun :-)


- Ronald


On 2/14/2013 21:09, Rob Chapman wrote:
ok these are good conditions of entry for this renderer battle arena 
one must not spend more than 30 minutes on combined material config / 
lighting / render knob tweaking.


but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 
5 minutes :) but its a good proof that more time = better quality..?



On 14 February 2013 09:38, Toonafish > wrote:


That would be swell. But I think we'd also might have to include
setup time then. I'm sure a with a lot of hours tweaking, testing
and some smart trickery you can get faster render speeds in a lot
of renderers, but the whole point with these unbiased renderers is
that you hardly have to send any time tweaking to get a realistic
looking render.

I think I spent about 30 minutes on the classroom scene adding and
adjusting materials and tweaking the lighting and camera before
hitting the render button. The only render optimization I did was
switch from direct lighting to path tracing.

- Ronald




--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: How to Unlock Face Robot

2013-02-14 Thread Stephen Blair

Do you need to unhide the groups that are hiding most of these things?

si = Application
hidden = [
'Face.__Curves',
'Face.__EyeComponent',
'Face.__FineControls',
'Face.__Hidden',
'Face.__HiddenDeformers',
'Face.__SkullGroup',
'Face.__TargetCurves' ]

for g in hidden:
x = si.Dictionary.GetObject( g )
print x.Capabilities
x.SetCapabilityFlag(8, 0)




On 14/02/2013 12:18 PM, Bradley Gabe wrote:
For those who may not yet have discovered it, below is the secret 
recipe for unlocking all the hidden Face Robot rig nodes (Python).
It should be run after completing each stage of the face setup so that 
you can:


  * Verify and modify the facial regions.
  * Verify and modify the alignment of the underlying rig nodes.
  * Verify and modify the collision geometry generated for the skull
interior.
  * Verify and modify the placement and direction of the facial muscle
reference curves.

Once you run the script, you may need to refresh your schematic and 
explorer views to reveal the hierarchies of hidden nodes.


In my experience with Face Robot I found the failure rate for 
auto-placement for facial landmarks to be very high. When all the 
nodes are hidden away, there's typically no way for you to tell until 
you've already spent time attempting to tune the performance without 
success.


The ability to see your landmark placement and often repair it before 
committing to the next step of the rigging process is extremely important!




#Unlock Face Robot
obj = Application.Selection(0)
import win32com.client
coll = win32com.client.Dispatch( "XSI.Collection" )
coll.Items = "*"
for obj in coll:
if obj.Capabilities == 32780:
Application.LogMessage(obj)
obj.SetCapabilityFlag(8, 0)






Re: Octane render

2013-02-14 Thread Toonafish

sure, here it is: https://dl.dropbox.com/u/4271217/classroom_dotXSI.rar

- Ronald


On 2/14/2013 21:20, Sven Constable wrote:


I use 2011… so can anyone share a dotxsi version of the scene?

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob 
Chapman

*Sent:* Thursday, February 14, 2013 21:09
*To:* ron...@toonafish.nl; softimage@listproc.autodesk.com
*Subject:* Re: Octane render

ok these are good conditions of entry for this renderer battle arena 
one must not spend more than 30 minutes on combined material config / 
lighting / render knob tweaking.


but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 
5 minutes :) but its a good proof that more time = better quality..?


On 14 February 2013 09:38, Toonafish > wrote:


That would be swell. But I think we'd also might have to include setup 
time then. I'm sure a with a lot of hours tweaking, testing and some 
smart trickery you can get faster render speeds in a lot of renderers, 
but the whole point with these unbiased renderers is that you hardly 
have to send any time tweaking to get a realistic looking render.


I think I spent about 30 minutes on the classroom scene adding and 
adjusting materials and tweaking the lighting and camera before 
hitting the render button. The only render optimization I did was 
switch from direct lighting to path tracing.


- Ronald




--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



RE: Octane render

2013-02-14 Thread Sven Constable
I use 2011… so can anyone share a dotxsi version of the scene? 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Thursday, February 14, 2013 21:09
To: ron...@toonafish.nl; softimage@listproc.autodesk.com
Subject: Re: Octane render

 

ok these are good conditions of entry for this renderer battle arena one must 
not spend more than 30 minutes on combined material config / lighting / render 
knob tweaking.

 

but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 
minutes :) but its a good proof that more time = better quality..?

 

 

On 14 February 2013 09:38, Toonafish  wrote:

That would be swell. But I think we'd also might have to include setup time 
then. I'm sure a with a lot of hours tweaking, testing and some smart trickery 
you can get faster render speeds in a lot of renderers, but the whole point 
with these unbiased renderers is that you hardly have to send any time tweaking 
to get a realistic looking render.

I think I spent about 30 minutes on the classroom scene adding and adjusting 
materials and tweaking the lighting and camera before hitting the render 
button. The only render optimization I did was switch from direct lighting to 
path tracing.

- Ronald

 



Re: Octane render

2013-02-14 Thread Massimo Galluzzo
Damn! then i’m disqualified with MR... 

From: Rob Chapman 
Sent: Thursday, February 14, 2013 9:09 PM
To: ron...@toonafish.nl ; softimage@listproc.autodesk.com 
Subject: Re: Octane render

ok these are good conditions of entry for this renderer battle arena one must 
not spend more than 30 minutes on combined material config / lighting / render 
knob tweaking. 

but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 
minutes :) but its a good proof that more time = better quality..?



On 14 February 2013 09:38, Toonafish  wrote:

  That would be swell. But I think we'd also might have to include setup time 
then. I'm sure a with a lot of hours tweaking, testing and some smart trickery 
you can get faster render speeds in a lot of renderers, but the whole point 
with these unbiased renderers is that you hardly have to send any time tweaking 
to get a realistic looking render.

  I think I spent about 30 minutes on the classroom scene adding and adjusting 
materials and tweaking the lighting and camera before hitting the render 
button. The only render optimization I did was switch from direct lighting to 
path tracing.

  - Ronald 
<>

Re: Octane render

2013-02-14 Thread Rob Chapman
ok these are good conditions of entry for this renderer battle arena one
must not spend more than 30 minutes on combined material config / lighting
/ render knob tweaking.

but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5
minutes :) but its a good proof that more time = better quality..?


On 14 February 2013 09:38, Toonafish  wrote:

>  That would be swell. But I think we'd also might have to include setup
> time then. I'm sure a with a lot of hours tweaking, testing and some smart
> trickery you can get faster render speeds in a lot of renderers, but the
> whole point with these unbiased renderers is that you hardly have to send
> any time tweaking to get a realistic looking render.
>
> I think I spent about 30 minutes on the classroom scene adding and
> adjusting materials and tweaking the lighting and camera before hitting the
> render button. The only render optimization I did was switch from direct
> lighting to path tracing.
>
> - Ronald
>
>


RE: Difference between a force and a velocity ?

2013-02-14 Thread Grahame Fuller
The formula
[Inline image 1]
is valid for instaneous velocity and speed, but not average velocity and speed 
over an interval. I think that maybe that was the point of the example in the 
textbook.

Suppose we take 4 samples around the track. The average velocity is given by:

Vavg = AVG([ 6.66, 0], [0, 6.66], [-6.66, 0], [0, -6.66]) = ([ 6.66, 0] + [0, 
6.66] + [-6.66, 0] + [0, -6.66])/4 = [0, 0]/4 = [0, 0]

However because speed has no direction (you cannot travel at -10km/h for 
example), the average speed is given by:

Savg = AVG (6.66, 6.66, 6.66, 6.66) = 6.66

Of course, this distinction is secondary to the more important distinction that 
velocity is a vector (length and direction) while speed is a scalar (magnitude 
only).

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, February 14, 2013 01:42 PM
To: softimage@listproc.autodesk.com
Subject: RE: Difference between a force and a velocity ?

Like I said multiple times already.  Take it up with the physicists and 
mathematicians.  The example given is from a physics text book.  You got a 
problem, take it up with the author.

Sheesh!




From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi
Sent: Thursday, February 14, 2013 5:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Difference between a force and a velocity ?

"If you have a problem with that, take it up with the physicists and 
mathematicians."

Sorry Matt but I think you're wrong, and you can consider me a mathematician (I 
have a Masters in Mathematics and a Bachelor in Physics, Chemistry and 
Mathematics).

Just taking a pure math approach now to set things right.

Velocity is a vector as we know with a magnitude as Speed and a direction.

So we can write:

[Inline image 1]

Where 's' is speed and 'v' is velocity and  [Inline image 2]  is the magnitude 
of the velocity.

Now in the above equation, we cannot have 's' as non-zero and 'v' as zero. 
Because if 's' is zero , 'v' will be zero and if 's' is non-zero so will be 'v'.

Here is a reference:
http://bit.ly/XOAM50

Cheers !

Alok Gandhi
Lead TD
Modusfx

<>

Re: Octane render

2013-02-14 Thread Christian Gotzinger
When using high AA samples (which is necessary for DOF or motion blur) I
believe you can pretty much keep diffuse samples down to 1 or 2. You have
to oversample a lot for the DOF, and this AA oversampling takes care of
diffuse areas as well. Also, for this scene with the large windows you may
get away with 2 or 3 bounces.


On Thu, Feb 14, 2013 at 8:26 PM, Toonafish  wrote:

>  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
>
> I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using
> 12 threads. With AA set lower the DOF is very noisy. But you're right,
> maybe I could lower the diffuse samples a little.
>
> - Ronald
>
>


Re: Octane render

2013-02-14 Thread Toonafish

oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.

- Ronald


On 2/14/2013 20:39, Steven Caron wrote:

thats a nice machine!

you said you had a geoforce GTX 960. do you mean 690?

http://www.nvidia.com/object/graphics_cards_buy_now.html
http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked

if so, that is over 3000 cores!


On Thu, Feb 14, 2013 at 11:26 AM, Toonafish > wrote:


scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar

I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold
is using 12 threads. With AA set lower the DOF is very noisy. But
you're right, maybe I could lower the diffuse samples a little.

- Ronald


On 2/14/2013 19:11, Steven Caron wrote:

mind sharing that scene ronald? did you set the AA to 10 because
of DOF? cause on a still image i wouldn't use that high of AA
with that high of diffuse samples.

as you knew, with more optimizing you probably can get better
result. but octane is pretty awesome to be able to do what its
doing for you, and with the graphics card having sooo many little
gpu processors i think it will always outperform arnold in a
scene like this.

so, how many threads did arnold use? cause if you only have 2
core proc then i dont see that being entirely fair. i see the
value of octane and a graphics card purchase over an arnold
license and a machine with the same number of processors as in
your graphics card.

s


On Thu, Feb 14, 2013 at 9:34 AM, Toonafish mailto:ron...@toonafish.nl>> wrote:

Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and
AA set to 10. Setting the diffuse bounces to 16 as in Octane
was just slowing Arnold down too much.


https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing
artifacts in the high contrast areas around the windows and
the lights.

- Ronald






-- 
Ronald van Vemden

---
3D Graphics & Animation
Cyberfish Laboratories |www.cyberfish.nl  
Toonafish |www.toonafish.nl  
tel.+31(0)20 5289291  
fax+31(0)20 5289292  
email:ron...@toonafish.nl    






--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: Octane render

2013-02-14 Thread Steven Caron
thats a nice machine!

you said you had a geoforce GTX 960. do you mean 690?

http://www.nvidia.com/object/graphics_cards_buy_now.html
http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked

if so, that is over 3000 cores!


On Thu, Feb 14, 2013 at 11:26 AM, Toonafish  wrote:

>  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
>
> I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using
> 12 threads. With AA set lower the DOF is very noisy. But you're right,
> maybe I could lower the diffuse samples a little.
>
> - Ronald
>
>
> On 2/14/2013 19:11, Steven Caron wrote:
>
> mind sharing that scene ronald? did you set the AA to 10 because of DOF?
> cause on a still image i wouldn't use that high of AA with that high of
> diffuse samples.
>
>  as you knew, with more optimizing you probably can get better result.
> but octane is pretty awesome to be able to do what its doing for you, and
> with the graphics card having sooo many little gpu processors i think it
> will always outperform arnold in a scene like this.
>
>  so, how many threads did arnold use? cause if you only have 2 core proc
> then i dont see that being entirely fair. i see the value of octane and a
> graphics card purchase over an arnold license and a machine with the same
> number of processors as in your graphics card.
>
>  s
>
>
> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:
>
>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
>> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
>> down too much.
>>
>>
>> https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
>>
>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>> high contrast areas around the windows and the lights.
>>
>> - Ronald
>>
>>
>>
>
>
> --
> Ronald van Vemden
> ---
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
>


Re: Octane render

2013-02-14 Thread Emilio Hernandez
Any Maxwell attempts?


2013/2/14 Toonafish 

>  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
>
> I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using
> 12 threads. With AA set lower the DOF is very noisy. But you're right,
> maybe I could lower the diffuse samples a little.
>
> - Ronald
>
>
> On 2/14/2013 19:11, Steven Caron wrote:
>
> mind sharing that scene ronald? did you set the AA to 10 because of DOF?
> cause on a still image i wouldn't use that high of AA with that high of
> diffuse samples.
>
>  as you knew, with more optimizing you probably can get better result.
> but octane is pretty awesome to be able to do what its doing for you, and
> with the graphics card having sooo many little gpu processors i think it
> will always outperform arnold in a scene like this.
>
>  so, how many threads did arnold use? cause if you only have 2 core proc
> then i dont see that being entirely fair. i see the value of octane and a
> graphics card purchase over an arnold license and a machine with the same
> number of processors as in your graphics card.
>
>  s
>
>
> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:
>
>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
>> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
>> down too much.
>>
>>
>> https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
>>
>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>> high contrast areas around the windows and the lights.
>>
>> - Ronald
>>
>>
>>
>
>
> --
> Ronald van Vemden
> ---
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
>


--


Re: Octane render

2013-02-14 Thread Toonafish

  
  
Nice, but FG is very blurry still.
  Maybe play some more to get a little closer to the Octane quality
  if you have the time ?
  I'm really curious to see how long MR takes to get that kind of
  quality, and how long it takes to get there.
  
  - Ronald
  
  On 2/14/2013 17:44, Massimo Galluzzo wrote:


  

  Didnt have much time to play with FG 
  Here is Mental
   
  9 mins and 30 seconds
  4 mins fg precalc
   
  http://img812.imageshack.us/img812/3408/classmr.jpg
  

   
  
From: Eric Lampi 
Sent: Thursday, February 14, 2013 5:29 PM
To: softimage@listproc.autodesk.com

Subject: Re: Octane render
  

 
  
  That's priceless.

You can't slip anything by Ed.



On Thu, Feb 14, 2013 at 10:03 AM,
  Ed Manning 
  wrote:
  Will someone PLEASE put some
edgeloops or hard edges on those blackboards so they
don't shade like domes? ;-)

On Thu, Feb 14, 2013 at 7:28
  AM, Toonafish 
  wrote:
  This time I let the classroom
bake for 45 minutes, still a tiny bit of noise in
the unsharp dark areas because of the DOF.  But I
don't mind.

https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png

So..where's all them 5 minute high quality Prman
and MentalRay renders. I suppose you guys are still
fiddling with knobs and sliders ;-)

- Ronald
  


  




-- 
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work
  

  



-- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 
  



Re: Octane render

2013-02-14 Thread Toonafish

scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar

I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is 
using 12 threads. With AA set lower the DOF is very noisy. But you're 
right, maybe I could lower the diffuse samples a little.


- Ronald

On 2/14/2013 19:11, Steven Caron wrote:
mind sharing that scene ronald? did you set the AA to 10 because of 
DOF? cause on a still image i wouldn't use that high of AA with that 
high of diffuse samples.


as you knew, with more optimizing you probably can get better result. 
but octane is pretty awesome to be able to do what its doing for you, 
and with the graphics card having sooo many little gpu processors i 
think it will always outperform arnold in a scene like this.


so, how many threads did arnold use? cause if you only have 2 core 
proc then i dont see that being entirely fair. i see the value of 
octane and a graphics card purchase over an arnold license and a 
machine with the same number of processors as in your graphics card.


s


On Thu, Feb 14, 2013 at 9:34 AM, Toonafish > wrote:


Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA
set to 10. Setting the diffuse bounces to 16 as in Octane was just
slowing Arnold down too much.


https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing artifacts in
the high contrast areas around the windows and the lights.

- Ronald






--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: Octane render

2013-02-14 Thread Toonafish
sure, you can download it here: 
https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar


- Ronald

On 2/14/2013 19:01, Gene Crucean wrote:
Will you send me that scene so I can look at the settings? I'm curious 
how you set it up. The sampling can make a huge difference.



On Thu, Feb 14, 2013 at 9:34 AM, Toonafish > wrote:


Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA
set to 10. Setting the diffuse bounces to 16 as in Octane was just
slowing Arnold down too much.


https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing artifacts in
the high contrast areas around the windows and the lights.

- Ronald





--
Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer

** *Freelance for hire* **
www.genecrucean.com 

~~ Please use my website's contact form on www.genecrucean.com 
 for any personal emails. Thanks. I may 
not get them at this address. ~~



--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: Octane render

2013-02-14 Thread Toonafish
I used Mitchell filtering, I like the sharpness. But it could be that's 
causing some problems with the high contrast areas in this render.


- Ronald


On 2/14/2013 19:01, Christian Keller wrote:

looks like a filtering issue. lanzcos ?
you might get away with less bounces, without noticabel quality loss.
with some tricks you could get a better and faster result

cheers,
chris
--
christian keller
visual effects|direction

+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149

Am 14. Februar 2013 um 18:34 schrieb Toonafish :


Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
10. Setting the diffuse bounces to 16 as in Octane was just slowing
Arnold down too much.

https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing artifacts in the
high contrast areas around the windows and the lights.

- Ronald





--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: Octane render

2013-02-14 Thread Christian Gotzinger
Nice job there! I find that it doesn't match the Octane version in terms of
quality (not your fault):
a) It looks "floaty". That's just the problem with FG. You'd need insane
settings to get the flawless contact shadows of an unbiased renderer.
People like to combat that by using ambient occlusion, but usually the
result looks terrible to me, with dark corners everywhere.
b) Sampling noise of a biased renderer looks unnatural (see the reflection
on the table at the very left). Unbiased renderers otoh have very organic
noise, so often it's fine for there to be some.

I've used Octane many times for still shots and even for animations. Setup
times are short, render speed is good and the quality is great. Plenty of
features are still missing (such as motion blur), but once the Softimage
integration is ready it should become a real option for those who don't
like to use an external renderer.


On Thu, Feb 14, 2013 at 5:44 PM, Massimo Galluzzo <
mass...@massimogalluzzo.it> wrote:

>   Didnt have much time to play with FG [image: Occhiolino]
> Here is Mental
>
> 9 mins and 30 seconds
> 4 mins fg precalc
>
> http://img812.imageshack.us/img812/3408/classmr.jpg
>
>
<>

RE: Difference between a force and a velocity ?

2013-02-14 Thread Matt Lind
Like I said multiple times already.  Take it up with the physicists and 
mathematicians.  The example given is from a physics text book.  You got a 
problem, take it up with the author.

Sheesh!




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi
Sent: Thursday, February 14, 2013 5:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Difference between a force and a velocity ?

"If you have a problem with that, take it up with the physicists and 
mathematicians."

Sorry Matt but I think you're wrong, and you can consider me a mathematician (I 
have a Masters in Mathematics and a Bachelor in Physics, Chemistry and 
Mathematics).

Just taking a pure math approach now to set things right.

Velocity is a vector as we know with a magnitude as Speed and a direction.

So we can write:

[cid:image001.gif@01CE0A9F.DCEA1810]

Where 's' is speed and 'v' is velocity and  
[cid:image002.gif@01CE0A9F.DCEA1810]  is the magnitude of the velocity.

Now in the above equation, we cannot have 's' as non-zero and 'v' as zero. 
Because if 's' is zero , 'v' will be zero and if 's' is non-zero so will be 'v'.

Here is a reference:
http://bit.ly/XOAM50

Cheers !

Alok Gandhi
Lead TD
Modusfx

<><>

Re: Octane render

2013-02-14 Thread Paul Griswold
It'd be interesting to add a 2nd comparison scene that wasn't an arch-vis
interior type shot.

Arnold always struggles with interiors with lots of bounces.

-Paul



On Thu, Feb 14, 2013 at 1:11 PM, Steven Caron  wrote:

> mind sharing that scene ronald? did you set the AA to 10 because of DOF?
> cause on a still image i wouldn't use that high of AA with that high of
> diffuse samples.
>
> as you knew, with more optimizing you probably can get better result. but
> octane is pretty awesome to be able to do what its doing for you, and with
> the graphics card having sooo many little gpu processors i think it will
> always outperform arnold in a scene like this.
>
> so, how many threads did arnold use? cause if you only have 2 core proc
> then i dont see that being entirely fair. i see the value of octane and a
> graphics card purchase over an arnold license and a machine with the same
> number of processors as in your graphics card.
>
> s
>
>
> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:
>
>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
>> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
>> down too much.
>>
>> https://dl.dropbox.com/u/**4271217/Arnold_Classroom_AA10_**
>> DiffSamples-7_DiffRays-5_2h-**10min.png
>>
>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>> high contrast areas around the windows and the lights.
>>
>> - Ronald
>>
>>
>>
>


Re: Octane render

2013-02-14 Thread Steven Caron
mind sharing that scene ronald? did you set the AA to 10 because of DOF?
cause on a still image i wouldn't use that high of AA with that high of
diffuse samples.

as you knew, with more optimizing you probably can get better result. but
octane is pretty awesome to be able to do what its doing for you, and with
the graphics card having sooo many little gpu processors i think it will
always outperform arnold in a scene like this.

so, how many threads did arnold use? cause if you only have 2 core proc
then i dont see that being entirely fair. i see the value of octane and a
graphics card purchase over an arnold license and a machine with the same
number of processors as in your graphics card.

s


On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:

> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
> down too much.
>
> https://dl.dropbox.com/u/**4271217/Arnold_Classroom_AA10_**
> DiffSamples-7_DiffRays-5_2h-**10min.png
>
> Still some fine noise in the DOF, and weird aliasing artifacts in the high
> contrast areas around the windows and the lights.
>
> - Ronald
>
>
>


Re: Octane render

2013-02-14 Thread Christian Keller
looks like a filtering issue. lanzcos ?you might get away with less bounces, without noticabel quality loss.with some tricks you could get a better and faster resultcheers,chris-- 
christian keller
visual effects|direction

+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149Am 14. Februar 2013 um 18:34 schrieb Toonafish :Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to  10. Setting the diffuse bounces to 16 as in Octane was just slowing  Arnold down too much.  https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png  Still some fine noise in the DOF, and weird aliasing artifacts in the  high contrast areas around the windows and the lights.  - Ronald  


Re: Octane render

2013-02-14 Thread Gene Crucean
Will you send me that scene so I can look at the settings? I'm curious how
you set it up. The sampling can make a huge difference.


On Thu, Feb 14, 2013 at 9:34 AM, Toonafish  wrote:

> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
> down too much.
>
> https://dl.dropbox.com/u/**4271217/Arnold_Classroom_AA10_**
> DiffSamples-7_DiffRays-5_2h-**10min.png
>
> Still some fine noise in the DOF, and weird aliasing artifacts in the high
> contrast areas around the windows and the lights.
>
> - Ronald
>
>
>


-- 
Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~


Re: Octane render

2013-02-14 Thread Toonafish
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 
10. Setting the diffuse bounces to 16 as in Octane was just slowing 
Arnold down too much.


https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing artifacts in the 
high contrast areas around the windows and the lights.


- Ronald




RE: Face Robot sculpting lips problem

2013-02-14 Thread Manny Papamanos
Hi, Nothing related in our db under this.

I checked with a Rock Falcon scene an this works well in 2013.

Some things to check:
In the schematic..
On the instance that appears when you hit "mouth", check that there is E,C,I in 
schematic associated with the node.
Check that there is E,V for the Face and that "facial soft tissue" operator is 
below the envelope op.
Perhaps there are  move components in the Modeling stack that interfere, delete 
them as a test.
Move the teeth back and forth, it may reveal something...
Send the scene to us, I can take a look or log something.



Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Thursday, February 14, 2013 11:30 AM
To: softimage@listproc.autodesk.com
Subject: Re: Face Robot sculpting lips problem

Check the map for the soft tissue operator for the mouth, and see if you can 
reduce the effect by painting it out.


On Thu, Feb 14, 2013 at 8:19 AM, Sandy Sutherland 
mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:
Hi all,

We are trying to do some sculpting around the corners of the Lips on our 
character and we are getting a funny effect, you select tune > sculpt lips - do 
the sculpting and it looks great - BUT when you hit apply, the sculpt changes a 
bit, it no longer looks quite how you sculpted it.

Any ideas how to get round this?

Thanks

S.


Sandy Sutherland | Technical 
Supervisor






 
<>

Re: Octane render

2013-02-14 Thread Massimo Galluzzo
Didnt have much time to play with FG 
Here is Mental

9 mins and 30 seconds
4 mins fg precalc

http://img812.imageshack.us/img812/3408/classmr.jpg

From: Eric Lampi 
Sent: Thursday, February 14, 2013 5:29 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Octane render

That's priceless.

You can't slip anything by Ed.




On Thu, Feb 14, 2013 at 10:03 AM, Ed Manning  wrote:

  Will someone PLEASE put some edgeloops or hard edges on those blackboards so 
they don't shade like domes? ;-)


  On Thu, Feb 14, 2013 at 7:28 AM, Toonafish  wrote:

This time I let the classroom bake for 45 minutes, still a tiny bit of 
noise in the unsharp dark areas because of the DOF.  But I don't mind.


https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png

So..where's all them 5 minute high quality Prman and MentalRay renders. 
I suppose you guys are still fiddling with knobs and sliders ;-)

- Ronald






-- 
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work
<>

Re: Softimage keeps locking up when changing point values in the AE

2013-02-14 Thread Stephen Blair

Are you using a third-party renderer? Then yes, this has been seen before.

On 14/02/2013 10:05 AM, Rob Wuijster wrote:

Hi all,

All of a sudden SI2013SP1 locks up when changing numerical values on a 
point in the AE.

Moving points on a curve manually, and changing handles isn't an issue.

Anyone seen this before?

--



Rob

\/-\/\/




Re: Octane render

2013-02-14 Thread Toonafish

...that's not a blackboard, it's a workout bench hanging from the wall :-)

- Ronald


On 2/14/2013 16:03, Ed Manning wrote:
Will someone PLEASE put some edgeloops or hard edges on those 
blackboards so they don't shade like domes? ;-)


On Thu, Feb 14, 2013 at 7:28 AM, Toonafish > wrote:


This time I let the classroom bake for 45 minutes, still a tiny
bit of noise in the unsharp dark areas because of the DOF.  But I
don't mind.


https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png

So..where's all them 5 minute high quality Prman and MentalRay
renders. I suppose you guys are still fiddling with knobs and
sliders ;-)

- Ronald






Re: Octane render

2013-02-14 Thread Stefan Kubicek

LOL, I thought so too this very second :-)
Still love the overall lighting though.



Will someone PLEASE put some edgeloops or hard edges on those blackboards
so they don't shade like domes? ;-)

On Thu, Feb 14, 2013 at 7:28 AM, Toonafish  wrote:


This time I let the classroom bake for 45 minutes, still a tiny bit of
noise in the unsharp dark areas because of the DOF.  But I don't mind.

https://dl.dropbox.com/u/**4271217/octane_classroom_**
pathtracing-16bounces-45min.**png

So..where's all them 5 minute high quality Prman and MentalRay
renders. I suppose you guys are still fiddling with knobs and sliders ;-)

- Ronald






--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: Octane render

2013-02-14 Thread Steffen Dünner
2013/2/14 Ed Manning 

> Will someone PLEASE put some edgeloops or hard edges on those blackboards
> so they don't shade like domes?


+1 ;)

My first thought as well.


Softimage keeps locking up when changing point values in the AE

2013-02-14 Thread Rob Wuijster

Hi all,

All of a sudden SI2013SP1 locks up when changing numerical values on a 
point in the AE.

Moving points on a curve manually, and changing handles isn't an issue.

Anyone seen this before?

--



Rob

\/-\/\/



Re: Octane render

2013-02-14 Thread Ed Manning
Will someone PLEASE put some edgeloops or hard edges on those blackboards
so they don't shade like domes? ;-)

On Thu, Feb 14, 2013 at 7:28 AM, Toonafish  wrote:

> This time I let the classroom bake for 45 minutes, still a tiny bit of
> noise in the unsharp dark areas because of the DOF.  But I don't mind.
>
> https://dl.dropbox.com/u/**4271217/octane_classroom_**
> pathtracing-16bounces-45min.**png
>
> So..where's all them 5 minute high quality Prman and MentalRay
> renders. I suppose you guys are still fiddling with knobs and sliders ;-)
>
> - Ronald
>


Re: Octane render

2013-02-14 Thread Toonafish
This time I let the classroom bake for 45 minutes, still a tiny bit of 
noise in the unsharp dark areas because of the DOF.  But I don't mind.


https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png

So..where's all them 5 minute high quality Prman and MentalRay 
renders. I suppose you guys are still fiddling with knobs and sliders ;-)


- Ronald


Re: Octane render

2013-02-14 Thread Toonafish

show me the pudding !

- Ronald


On 2/14/2013 03:10, Andreas Bystrom wrote:

prman can render that classroom in 7.5 minutes with better quality

On Thu, Feb 14, 2013 at 7:37 AM, Toonafish > wrote:


just to show off the speed ;-)

stopped after 10 minutes rendering:




On 2/13/2013 17:37, Emilio Hernandez wrote:

Thanks Ronald.  Too bad developers are only aiming at Maya and
Max from AD "suite".   I admire the job that independent
developers are putting into this.  I think I'll pass until the
viewport is integrated in Softimage.  Hope it will not take as
long as V-ray...

Even that Maxwell for rendering uses it's own.  The workflow
beween Softimage and Maxwell is great with Fire. No fooling
around or tweaking things outside the software.  I hope that Next
Limit will add the GPU processing and perhaps it will be as fast
as Octane.


2013/2/13 Toonafish mailto:ron...@toonafish.nl>>

Nope, this is the best there is for SI at the moment as far
as I know.

- Ronald


On 2/13/2013 17:14, Emilio Hernandez wrote:

Is the interactive window in softimage plugin available yet?
Personally I don't like switching between apps to see how
the render is coming.


2013/2/13 Toonafish mailto:ron...@toonafish.nl>>

Just watch the video in this thread and install the
addon:
http://render.otoy.com/forum/viewtopic.php?f=29&t=24365

Make sure you also download and replace the dll that is
mentioned later on in the thread, and if your SI camera
does not export correctly, try changing the default
units in the Octane prefs to meters.

- Ronald



On 2/13/2013 16:27, Jimmy Marrero wrote:

If you have the time, can you explain the workflow with
using both octane and softimage without an interactive
viewport in soft??


Thanks


On Wed, Feb 13, 2013 at 10:24 AM, Toonafish
mailto:ron...@toonafish.nl>> wrote:

an I7 3930 with a Geforce GTX 960 with 2048 MB, but
I'd go for more memory on the card if possible.



On 2/13/2013 16:08, Ed Manning wrote:

mind sharing your system config?  I'm debating
what card to put in a box for Octane

On Wed, Feb 13, 2013 at 9:57 AM, Toonafish
mailto:ron...@toonafish.nl>>
wrote:

yep, been playing with it the last few days
and I'm really impressed by the speed and
quality of Octane.

But comparing both Arnold and Octane, all I
can say is for most stuff Arnold is still
better suited and production proven, but
Octane is a nice addition. Some scenes I
tested that took forever to render in Arnold
render in just a few minutes in Octane.

Can't wait for the interactive viewport plugin
for Softimage though.

- Ronald


On 2/13/2013 15:00, Emilio Hernandez wrote:

Anyone here has used octane render within
Softimage?

If so I will appreciate your comments and
your point of view of Octane vs other renders
you have used.

And if you have used Arnold and Octane, which
one you prefer.


I have the Octane experience only from the
videos and the demo.  It seems to me that it
is like Maxwell but a lot faster.

Cheers!


-- 












-- 






-- 






--
Andreas Byström
Weta Digital




RE: mr doesn't respond

2013-02-14 Thread Sandy Sutherland
Or rename it so then you can copy and paste sections out of it into the new one 
- easier than reconnecting a whole bunch of stuff!

S.


Sandy Sutherland | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 

[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 


[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stephen Blair 
[stephenrbl...@gmail.com]
Sent: 14 February 2013 12:59
To: softimage@listproc.autodesk.com
Subject: Re: mr doesn't respond


Next time, delete just the prefs and see if that changes anything:
C:\Users\\Autodesk\Softimage_2013_SP1\Data\Preferences\default.xsipref

On 14/02/2013 12:19 AM, ivan t wrote:
Hi Kris,

Without the plugins and addon , do you have this refresh issue  in 2013 SP1?

Thanks
Ivan

Email : ivan@nospam.autodesk.com
Please remove nospam from the email

On Thu, Feb 14, 2013 at 12:37 PM, Kris Rivel 
mailto:krisri...@gmail.com>> wrote:
Update...seems to have a lot to do with setting the refresh for the region to 
manual.  Going back to interactive seems to kick it back into gear.  This a bug?


On Wed, Feb 13, 2013 at 10:52 PM, Kris Rivel 
mailto:krisri...@gmail.com>> wrote:
I'm using 2013 SP1 and noticed that MR often just doesn't respond.  I can draw 
a region, close it, etc. but nothing renders.  The fix is to delete the user 
folder but I can't keep doing that.  I have addons and plugins in there and its 
a pain to keep moving them into a new user pref folder.  What gives?  Anyone 
know the permanent fix for this?  QFE?

Kris





Re: Octane render

2013-02-14 Thread Stefan Kubicek

Define "quality"!


prman can render that classroom in 7.5 minutes with better quality

On Thu, Feb 14, 2013 at 7:37 AM, Toonafish  wrote:


 just to show off the speed ;-)

stopped after 10 minutes rendering:



On 2/13/2013 17:37, Emilio Hernandez wrote:

 Thanks Ronald.  Too bad developers are only aiming at Maya and Max from
AD "suite".   I admire the job that independent developers are putting into
this.  I think I'll pass until the viewport is integrated in Softimage.
Hope it will not take as long as V-ray...

 Even that Maxwell for rendering uses it's own.  The workflow beween
Softimage and Maxwell is great with Fire. No fooling around or tweaking
things outside the software.  I hope that Next Limit will add the GPU
processing and perhaps it will be as fast as Octane.


2013/2/13 Toonafish 


 Nope, this is the best there is for SI at the moment as far as I know.

- Ronald


On 2/13/2013 17:14, Emilio Hernandez wrote:

Is the interactive window in softimage plugin available yet?  Personally
I don't like switching between apps to see how the render is coming.


 2013/2/13 Toonafish 


 Just watch the video in this thread and install the addon:
http://render.otoy.com/forum/viewtopic.php?f=29&t=24365

Make sure you also download and replace the dll that is mentioned later
on in the thread, and if your SI camera does not export correctly, try
changing the default units in the Octane prefs to meters.

- Ronald



On 2/13/2013 16:27, Jimmy Marrero wrote:

If you have the time, can you explain the workflow with using both
octane and softimage without an interactive viewport in soft??


Thanks


On Wed, Feb 13, 2013 at 10:24 AM, Toonafish  wrote:


 an I7 3930 with a Geforce GTX 960 with 2048 MB, but I'd go for more
memory on the card if possible.



On 2/13/2013 16:08, Ed Manning wrote:

mind sharing your system config?  I'm debating what card to put in a
box for Octane

On Wed, Feb 13, 2013 at 9:57 AM, Toonafish  wrote:


 yep, been playing with it the last few days and I'm really impressed
by the speed and quality of Octane.

But comparing both Arnold and Octane, all I can say is for most stuff
Arnold is still better suited and production proven, but Octane is a nice
addition. Some scenes I tested that took forever to render in Arnold render
in just a few minutes in Octane.

Can't wait for the interactive viewport plugin for Softimage though.

- Ronald


On 2/13/2013 15:00, Emilio Hernandez wrote:

  Anyone here has used octane render within Softimage?

 If so I will appreciate your comments and your point of view of
Octane vs other renders you have used.

 And if you have used Arnold and Octane, which one you prefer.


 I have the Octane experience only from the videos and the demo.  It
seems to me that it is like Maxwell but a lot faster.

 Cheers!


--












--






--









--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: Octane render

2013-02-14 Thread Toonafish
That were my thoughts as well, but I it looks worse after 10 minutes 
then with pathtracing.


https://dl.dropbox.com/u/4271217/octane_classroom_pmc-10min.png

- Ronald


On 2/14/2013 11:34, Stephan Woermann wrote:
Try to use the PMC kernel. You should get better results in lesser 
time, especially on interior scenes...


Stephan


2013/2/14 Toonafish mailto:ron...@toonafish.nl>>

That would be swell. But I think we'd also might have to include
setup time then. I'm sure a with a lot of hours tweaking, testing
and some smart trickery you can get faster render speeds in a lot
of renderers, but the whole point with these unbiased renderers is
that you hardly have to send any time tweaking to get a realistic
looking render.

I think I spent about 30 minutes on the classroom scene adding and
adjusting materials and tweaking the lighting and camera before
hitting the render button. The only render optimization I did was
switch from direct lighting to path tracing.

- Ronald


On 2/14/2013 2:00, Rob Chapman wrote:

excellent...think we are missing Monsieurs Vray and 3delight..
and I do believe Mitsuba san is due to arrive into the fray very
soon.. or is this a GPU versus CPU duel only.. clearly some
conditions have to be met. the classroom scene, is this to be the
Field of honour?

On 14 February 2013 00:49, Massimo Galluzzo
mailto:mass...@massimogalluzzo.it>>
wrote:

Time to smoke you all with Mental Ray









Re: mr doesn't respond

2013-02-14 Thread Stephen Blair


Next time, delete just the prefs and see if that changes anything:
C:\Users\\Autodesk\Softimage_2013_SP1\Data\Preferences\default.xsipref

On 14/02/2013 12:19 AM, ivan t wrote:

Hi Kris,

Without the plugins and addon , do you have this refresh issue  in 
2013 SP1?


Thanks
Ivan

Email : ivan@nospam.autodesk.com 
Please remove nospam from the email

On Thu, Feb 14, 2013 at 12:37 PM, Kris Rivel > wrote:


Update...seems to have a lot to do with setting the refresh for
the region to manual.  Going back to interactive seems to kick it
back into gear.  This a bug?


On Wed, Feb 13, 2013 at 10:52 PM, Kris Rivel mailto:krisri...@gmail.com>> wrote:

I'm using 2013 SP1 and noticed that MR often just doesn't
respond.  I can draw a region, close it, etc. but nothing
renders.  The fix is to delete the user folder but I can't
keep doing that.  I have addons and plugins in there and its a
pain to keep moving them into a new user pref folder.  What
gives?  Anyone know the permanent fix for this?  QFE?

Kris







Re: Octane render

2013-02-14 Thread Ciaran Moloney
You know the rules, Andreas. Renders or it didn't happen.

On Thu, Feb 14, 2013 at 2:10 AM, Andreas Bystrom
wrote:

> prman can render that classroom in 7.5 minutes with better quality


Re: Octane render

2013-02-14 Thread Stephan Woermann
Try to use the PMC kernel. You should get better results in lesser time,
especially on interior scenes...

Stephan


2013/2/14 Toonafish 

>  That would be swell. But I think we'd also might have to include setup
> time then. I'm sure a with a lot of hours tweaking, testing and some smart
> trickery you can get faster render speeds in a lot of renderers, but the
> whole point with these unbiased renderers is that you hardly have to send
> any time tweaking to get a realistic looking render.
>
> I think I spent about 30 minutes on the classroom scene adding and
> adjusting materials and tweaking the lighting and camera before hitting the
> render button. The only render optimization I did was switch from direct
> lighting to path tracing.
>
> - Ronald
>
>
> On 2/14/2013 2:00, Rob Chapman wrote:
>
> excellent...think we are missing Monsieurs Vray and 3delight.. and I do
> believe Mitsuba san is due to arrive into the fray very soon.. or is this a
> GPU versus CPU duel only.. clearly some conditions have to be met. the
> classroom scene, is this to be the Field of honour?
>
> On 14 February 2013 00:49, Massimo Galluzzo wrote:
>
>>   Time to smoke you all with Mental Ray
>>
>>
>
>


Re: Changing Upvector axis on an IK Chain

2013-02-14 Thread Peter Agg
Jeremie wins the virtual beer. I knew there was going to be some random
slider I was missing. :)

Cheers!

On 13 February 2013 22:26, Jeremie Passerin  wrote:

> Nope Manny,
> this is not what I suggested and I don't think that's what Peter is
> looking for :D
>
> Bone Axis Offset is right under the length of the bone
>


Re: Octane render

2013-02-14 Thread Toonafish
That would be swell. But I think we'd also might have to include setup 
time then. I'm sure a with a lot of hours tweaking, testing and some 
smart trickery you can get faster render speeds in a lot of renderers, 
but the whole point with these unbiased renderers is that you hardly 
have to send any time tweaking to get a realistic looking render.


I think I spent about 30 minutes on the classroom scene adding and 
adjusting materials and tweaking the lighting and camera before hitting 
the render button. The only render optimization I did was switch from 
direct lighting to path tracing.


- Ronald

On 2/14/2013 2:00, Rob Chapman wrote:
excellent...think we are missing Monsieurs Vray and 3delight.. and I 
do believe Mitsuba san is due to arrive into the fray very soon.. or 
is this a GPU versus CPU duel only.. clearly some conditions have to 
be met. the classroom scene, is this to be the Field of honour?


On 14 February 2013 00:49, Massimo Galluzzo 
mailto:mass...@massimogalluzzo.it>> wrote:


Time to smoke you all with Mental Ray






Re: Difference between a force and a velocity ?

2013-02-14 Thread Andreas Böinghoff
Interesting thread - I never really thought about the technical aspects 
of that.


On 2/13/2013 12:37 PM, Leonard Koch wrote:

Apologies, there are a couple of number typos in the first one.

Here is the corrected version:

Velocity is the speed and direction at which an object moves.
Force is something with a strength and a direction that causes 
acceleration on the object and has an effect on its velocity.



Think about it like this:
You have some object, that is flying through space with a VELOCITY.

Maybe it is flying upwards, so the DIRECTION it is flying in would be 
[0, 1, 0].

And let's say that it is flying with a SPEED of 6 units per second.

Those are the two components our velocity is made of: In what 
direction is it flying and how fast is it flying there?


In ICE these two values are one vector [0, 6, 0] which you get by 
multiplying the SPEED (6) with the DIRECTION ([0, 1, 0]).
When you multiply a vector(a row of numbers) with a scalar(a single 
number) you simply multiply each element of the vector with the scalar.

[6*0, 6*1, 6*0] = [0, 6, 0] = the VELOCITY of the object

Now there is also the FORCE and this could be for example gravity or a 
wind blowing, just anything that will move the object.

What properties does a force have?
It pushes things in a certain DIRECTION.
It pushes things with a certain STRENGTH.

Let's say our force pushes to the left, so in Softimage it's DIRECTION 
would be [1, 0, 0].

And let's say that the STRENGTH of the forces push is 8.

Once again these two properties of the force are represented in one 
vector [8, 0, 0] which you get by multiplying the STRENGTH(8) with the 
DIRECTION ([1, 0, 0]).

[8*1, 8*0, 8*0] = [8, 0, 0] = the FORCE.


So now that we have a good idea of what a force and a velocity are 
let's see what happens when the force acts upon our little object.


The object is moving through space with the VELOCITY [0, 6, 0] and 
suddenly there is the FORCE [8, 0, 0] acting on it. Maybe an 
interstellar wind started blowing...
The FORCE is acting on the object and wants to push it in another 
direction/speed, which would give it a new VELOCITY since velocity = 
speed*direction.
But the object also has MASS, that is a measure of how resistant to 
changing velocity an object is. Let's say it has the MASS 4.


Now the force is still going to change the velocity of the object, but 
the effect will be reduced by the mass.
The formula for how it is going to be reduced by the mass, comes from 
the famous formula F=m*a ( force = mass * acceleration )

If we divide both sides of that equation by mass we get:
F/m = a ( force / mass = acceleration)
This tells us that we must divide our FORCE (F) by the MASS (m) to get 
the acceleration.

Force: [8, 0, 0]
Mass: 4
[8, 0, 0] / 4 = [8/4, 0/4, 0/4 = [2, 0, 0] = acceleration

Now all you have to do once you have computed your acceleration is to 
add it your velocity, to see what new velocity the force pushed it in.

So: PreForceVelocity + acceleration = PostForceVelocity
Velocity = [0, 6, 0]
Acceleration = [2, 0, 0]
[0, 6, 0] + [2, 0, 0] = [0+2, 6+0, 0+0] = [2, 6, 0] = PostForceVelocity


After our Object travelling with a mass of 4 and a velocity of [0, 6, 
0] interacted with a force of [8, 0, 0] its new velocity is [2, 6, 0]


A bit elaborate, but I hope it helps you gain some intuition.


On Wed, Feb 13, 2013 at 12:24 PM, Leonard Koch 
mailto:leonardkoch...@gmail.com>> wrote:


Velocity is the speed and direction at which an object moves.
Force is something with a strength and a direction that causes
acceleration on the object and has an effect on its velocity.


Think about it like this:
You have some object, that is flying through space with a VELOCITY.

Maybe it is flying upwards, so the DIRECTION it is flying in would
be [0, 1, 0].
And let's say that it is flying with a SPEED of 6 units per second.

Those are the two components our velocity is made of: In what
direction is it flying and how fast is it flying there?

In ICE these two values are one vector [0, 6, 0] which you get by
multiplying the SPEED (5) with the DIRECTION ([0, 1, 0]).
When you multiply a vector(a row of numbers) with a scalar(a
single number) you simply multiply each element of the vector with
the scalar.
[6*0, 6*1, 6*0] = [0, 6, 0] = the VELOCITY of the object

Now there is also the FORCE and this could be for example gravity
or a wind blowing, just anything that will move the object.
What properties does a force have?
It pushes things in a certain DIRECTION.
It pushes things with a certain STRENGTH.

Let's say our force pushes to the left, so in Softimage it's
DIRECTION would be [1, 0, 0].
And let's say that the STRENGTH of the forces push is 8.

Once again these two properties of the force are represented in
one vector [2, 0, 0] which you get by multiplying the STRENGTH(8)
with the DIRECTION ([1, 0, 0]).
[8*1, 8*0, 8*0] = [8, 

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Daniel Jahnel

yep, would be interested as well, keep us posted...

-D

On 13/02/2013 15:57, Ciaran Moloney wrote:

Yes, very!
I've always looked with deep suspicion upon the dark arts of rigging. 
Would be nice to   have an insight to that world.




On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane 
mailto:raffsxsil...@googlemail.com>> wrote:


Heya all,

I'm currently fishing around for interest and feedback on a
potential rigging (for animation) workshop.

The format and venue would be the same of my technical direction
one, CGSociety, Videos+Literature+Forums Feedback for eight weeks.
The costs, media access, infrastructure etc. are the usual they
provide these days.

I'm basically interested in knowing how many people would be
genuinely interested, and to get a rough idea of what level would
be the most popular.

Currently I have a couple curriculum sketched out, and am inclined
to do something that ranges from basics (familiarity with the
software the pre-req but not aimed to veteran character TDs) to
intermediate techniques for the animation end of things, so
deformation, other than the basics, and layered proceduralism
absent, but definitely touch on design, dev, modularity and
maths/tech fundamentals on building user facing rigs.

If interest seems to be skewed away from that though, I could
consider offsetting towards something of a more advanced level,
but I have a hunch it'd get a lot of lip service but less pull.

Timeframe would be a start some time between May and August,
depending on several factors.

Anyway, any expressions of interest, public or private, and
feedback would be sincerely appreciated.

Cheers,
Raff






Re: UNSUBSCRIBE

2013-02-14 Thread Alexander Rofaila
Thanks again!

On 14 Feb 2013, at 08:09, Sandy Sutherland wrote:

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> S.
> 
>
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>   
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> Sent: 14 February 2013 10:00
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> Subject: UNSUBSCRIBE
> 
> 
> Alex Rofaila
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> 
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RE: UNSUBSCRIBE

2013-02-14 Thread Sandy Sutherland
Alex - you need to do the following to unsubscribe from this list -

Send an email to 
softimage-requ...@listproc.autodesk.com
 with the subject "unsubscribe" then follow instructions.

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Sandy Sutherland | Technical 
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Subject: UNSUBSCRIBE


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producer

lower ground floor 43 eagle street london wc1r 4at
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UNSUBSCRIBE

2013-02-14 Thread Alexander Rofaila

Alex Rofaila
producer

lower ground floor 43 eagle street london wc1r 4at
t: 0203 056 4742 m: 07815 811 760
www.dsanim.com
 
Please Note: Any prices quoted via email are subject to our standard trading 
"Terms & Conditions"
(Copy available at: www.dsanim.com)
 
The content of this e-mail (including any attachments) is strictly confidential 
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please advise the sender
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