Re: Thread safety in Softimage

2013-07-24 Thread Raffaele Fragapane
Thanks for responding Chris.

Well, for most of the old school ones (apps) it'd be an impossible amount
of work to make it truly pervasive, but to be honest given the domain of
cheap-shot parallelism in apps like Soft or Maya just making thread safe
(or offering mechanisms to find thread safe implementation boundaries) a
small portion of some accessors and various update functions would be a
huge leap forward. Documentation too.

It's not a huge deal for the CUDA side of work since most of the time I one
works in the interval between host2device copy and device2host copyback,
the boundaries tend to be forced anyway, but the moment you don't have CUDA
and Titan speed memory in the picture (anything that needs to run on a farm
in example :) ), copying entire chunks of the geo data is rather wasteful,
not to mention slow, and the lack of native facilities for pooling of any
kind makes it hard to scale the threading meaningfully.

Maya doesn't exactly do well across the board in those regards, but at
least with openMP, and this is a few years ago now, they added a mainthread
safe way to maintain a pool, and then slowly inched from there to sucking a
fair bit less . In Soft I still haven't quite found a way to not have a
crippling overhead.
Even a simple addition ala openMP, just to have a live pool, a couple lock
options, and basic wake-from-lazy to use raw references to geo would go a
very long way.

It'd be nice if you guys would consider at least that much in the roadmap,
even if only as a use at your own risk and basic implementation.

ICE is great and all, but it's not ALWAYS a viable option, and it tends to
cut off a good chunk of libraries and facilities that simply don't play
well in context.
Supporting compilers younger than a decade (and this holds true for Maya
too) would also be nice :)



On Wed, Jul 24, 2013 at 3:56 PM, Chris Chia chris.c...@autodesk.com wrote:

 I have yet heard any update on this.
 And I believe this would involve a lot of work for many DCCs.







-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-24 Thread Morten Bartholdy
Got it thanks! It seems it was the Texture Projection/ICE Tree order that
threw me off :)

Nice tool - thanks for sharing!

MB




Den 23. juli 2013 kl. 15:35 skrev Vincent Ullmann
vincent.ullm...@googlemail.com:

 so is there anything in particular I should pay attention to when creating
 or selecting the texture projection?
 
 Nothing to special i think.
 Just make sure that your Settings in the compound are right. This is
 sometimes a bit tricky with cluster-properties in ICE.
 Also it might be a issue if you create your ICE-Tree bevore applying the
 Texture projection
 
 
 Am 23.07.2013 15:07, schrieb Morten Bartholdy:
  Sorry for mailing you directly - my web mail client does that when using
  the reply button.
  
  
  Here it goes listwise:
  
  
  
  - Thanks Vincent
  
  I realize I did not have the version 2.0 of the compound with the normalize
  button - I got the version from rray.de/xsi which is apparently 1.0. Logged
  in to Google and got V 2.0 now :)
  
  Your demo scene works fine, but if I create a new object from scratch it
  seems the compound does not read the texture projection, showing red . I am
  sure this is just user error, so is there anything in particular I should
  pay attention to when creating or selecting the texture projection?
  
  
  
  Thanks - Morten
  
  
  
  
  
  Den 23. juli 2013 kl. 14:21 skrev Vincent Ullmann
  vincent.ullm...@googlemail.com mailto:vincent.ullm...@googlemail.com :
  
   1) Create your Texture Projection
   2) Create a ICE-Tree on your Object
   3) Drop the Compound in
   4) Conncect the exectute and the in-Port (se ScreenShot)
   5) Check the Normalize-Button
   
   Am 23.07.2013 14:05, schrieb Morten Bartholdy:
Thanks Vincent,

That looks like what I need. Please forgive me - maybe my brain is
working
a bit slow here in the summerheat - how do I use it?

MB




Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann
vincent.ullm...@googlemail.com mailto:vincent.ullm...@googlemail.com
:

 You could try the compound i made some time ago:
 
 Link:
 https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
 https://groups.google.com/forum/#%21msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
 
 Link2:
 http://rray.de/xsi/ http://rray.de/xsi/ - Search for Scale UV
 
 
 Am 23.07.2013 13:06, schrieb Morten Bartholdy:
  
  I now and then run in to wanting to fit my unwrapped UV set inside
  the 0-1
  UV space after doing the basic UV layout, but have yet to find an
  automatic
  way, so eyeballing and hands caling has been my method so far. Does
  someone
  here know - is there indeed a tool (in the Soft TE) that does this
  or
  should I just go on doing it by hand and eye...?
  
  Morten
  
  


  
  


Re: OT: ChronoSculpt

2013-07-24 Thread Bk
It's interesting alright, especially for Newtek, but I have an enormously 
sensitive bullshit alert when it comes to their output,having started with 
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have 
something different available, but I've been cried wolf to so many times by 
them I can't help but be cynical.
It's a shame they are pre-selling it without a demo to try - Core style, and 
the teaser is pretty vague on what it's actually doing.
I still bet it's underneath all the fast geom handling etc it pretty much 
providing a world-space shape offset. 

On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com 
wrote:

 Sure, they have to prove themselves, doesn't mean what they're showing isn't 
 interesting or is trivial.
 
 Just what's shown in the demo is something that, outside of some propietary 
 solutions which are unlikely to be as polished, is not available to anyone.
 Just delivering a stable version of what they show and nothing else with a 
 decent stability and at the right price point would be interesting enough to 
 at least try the demo for.
 
 On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:
 From my experiences Newtek products never live up to the hype and sometimes 
 never materialize even after selling licenses to customers. I gave up on 
 anything Newtek has to offer long ago. From anyone else might get excited 
 about something like this, but Newtek has failed to deliver on so many times 
 I would be a fool to get sucked into their hype machine again. Did they ever 
 add an undo to their Dope sheet editor? I fondly remember having to reload my 
 last save whenever I would accidentally change or delete the wrong thing in 
 the editor….
 
  
 
 


Re: OT: ChronoSculpt

2013-07-24 Thread Angus Davidson
If nothing else it pushes the boundaries and get other 3d apps thinking about 
different ways of doing things. Personally I feel the main players have become 
a little stale when it comes to major leaps forward.  For the moment the only 
fresh development ideas are coming from the 3rd party folks . e.g. Creation 
Engine etc.



From: Bk p...@bustykelp.commailto:p...@bustykelp.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday 24 July 2013 9:49 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt

It's interesting alright, especially for Newtek, but I have an enormously 
sensitive bullshit alert when it comes to their output,having started with 
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have 
something different available, but I've been cried wolf to so many times by 
them I can't help but be cynical.
It's a shame they are pre-selling it without a demo to try - Core style, and 
the teaser is pretty vague on what it's actually doing.
I still bet it's underneath all the fast geom handling etc it pretty much 
providing a world-space shape offset.

On 24 Jul 2013, at 04:40, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:

Sure, they have to prove themselves, doesn't mean what they're showing isn't 
interesting or is trivial.

Just what's shown in the demo is something that, outside of some propietary 
solutions which are unlikely to be as polished, is not available to anyone.
Just delivering a stable version of what they show and nothing else with a 
decent stability and at the right price point would be interesting enough to at 
least try the demo for.

On Wed, Jul 24, 2013 at 1:28 PM, Sam 
sbowl...@cox.netmailto:sbowl...@cox.net wrote:
From my experiences Newtek products never live up to the hype and sometimes 
never materialize even after selling licenses to customers. I gave up on 
anything Newtek has to offer long ago. From anyone else might get excited 
about something like this, but Newtek has failed to deliver on so many times I 
would be a fool to get sucked into their hype machine again. Did they ever add 
an undo to their Dope sheet editor? I fondly remember having to reload my last 
save whenever I would accidentally change or delete the wrong thing in the 
editor….



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Re: Thread safety in Softimage

2013-07-24 Thread Serguei Kalentchouk
It's worth mentioning that Maya has been using Intel's Threading Building
Blocks library internally in addition to OpenMP.
Although it's not directly exposed through their API you could use the
library directly to write threaded code.
Unfortunately the vast majority of Maya API methods are still not
thread-safe and thread safety is not documented.

So yeah I would definitely second the need for improved threading support
across both applications.

P.S. at least Maya has finally moved away from VS v90 platform, now it's
only a couple of years behind...



On Tue, Jul 23, 2013 at 11:49 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Thanks for responding Chris.

 Well, for most of the old school ones (apps) it'd be an impossible amount
 of work to make it truly pervasive, but to be honest given the domain of
 cheap-shot parallelism in apps like Soft or Maya just making thread safe
 (or offering mechanisms to find thread safe implementation boundaries) a
 small portion of some accessors and various update functions would be a
 huge leap forward. Documentation too.

 It's not a huge deal for the CUDA side of work since most of the time I
 one works in the interval between host2device copy and device2host
 copyback, the boundaries tend to be forced anyway, but the moment you don't
 have CUDA and Titan speed memory in the picture (anything that needs to run
 on a farm in example :) ), copying entire chunks of the geo data is rather
 wasteful, not to mention slow, and the lack of native facilities for
 pooling of any kind makes it hard to scale the threading meaningfully.

 Maya doesn't exactly do well across the board in those regards, but at
 least with openMP, and this is a few years ago now, they added a mainthread
 safe way to maintain a pool, and then slowly inched from there to sucking a
 fair bit less . In Soft I still haven't quite found a way to not have a
 crippling overhead.
 Even a simple addition ala openMP, just to have a live pool, a couple lock
 options, and basic wake-from-lazy to use raw references to geo would go a
 very long way.

 It'd be nice if you guys would consider at least that much in the roadmap,
 even if only as a use at your own risk and basic implementation.

 ICE is great and all, but it's not ALWAYS a viable option, and it tends to
 cut off a good chunk of libraries and facilities that simply don't play
 well in context.
 Supporting compilers younger than a decade (and this holds true for Maya
 too) would also be nice :)



 On Wed, Jul 24, 2013 at 3:56 PM, Chris Chia chris.c...@autodesk.comwrote:

 I have yet heard any update on this.
 And I believe this would involve a lot of work for many DCCs.







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Technical Director @ DreamWorks Animation


Re: Thread safety in Softimage

2013-07-24 Thread Raffaele Fragapane
Yeah, but I can't say I thought of that as much of a bonus since, if
anything, for a while it meant you had to use TBB too to avoid some issues
or a complete flattening of the threading, and the intel suit of tools
isn't exactly cheap for home work :)

My point for mentioning Maya though isn't that it's the shining beacon of
progress, but that while limited it was available early enough (2008?
2009?) that at least you could have some implementation done without
catastrophic results and start future proofing, and it was progressed from
there to actually better than minimal over the following releases, to the
point now it's enough to at least provide infrastructure if you decide to
roll your own.
It's also enough that if you're patient and adventurous you can sort of
trick some allegedly non thread-safe parts of it to be usable, at least to
the point of speeding up copies (IE: wake up rawP and rawN for a copy
instead of having to copy once and then copy to device again).

I'd expect it to be reasonable enough to go down the same path for Soft,
starting from a minimum of safety for the main thread, and moving on to
offering basic facilities (persistent pool and lock monitors) before it
bothers with all the fancier things that, once you're safe, you can always
patiently enough squeeze out of boost or C++11 threads (assuming the world
wakes up to it).

After all it's the kind of improvements normally facing users who'd
understand the need and constraints of a slow trickle kind of
implementation, it's not the kind of thing you have to do all or nothing
before you can offer them.


On Wed, Jul 24, 2013 at 6:04 PM, Serguei Kalentchouk 
serguei.kalentch...@gmail.com wrote:

 It's worth mentioning that Maya has been using Intel's Threading Building
 Blocks library internally in addition to OpenMP.
 Although it's not directly exposed through their API you could use the
 library directly to write threaded code.
 Unfortunately the vast majority of Maya API methods are still not
 thread-safe and thread safety is not documented.

 So yeah I would definitely second the need for improved threading support
 across both applications.

 P.S. at least Maya has finally moved away from VS v90 platform, now it's
 only a couple of years behind...



 On Tue, Jul 23, 2013 at 11:49 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Thanks for responding Chris.

 Well, for most of the old school ones (apps) it'd be an impossible amount
 of work to make it truly pervasive, but to be honest given the domain of
 cheap-shot parallelism in apps like Soft or Maya just making thread safe
 (or offering mechanisms to find thread safe implementation boundaries) a
 small portion of some accessors and various update functions would be a
 huge leap forward. Documentation too.

 It's not a huge deal for the CUDA side of work since most of the time I
 one works in the interval between host2device copy and device2host
 copyback, the boundaries tend to be forced anyway, but the moment you don't
 have CUDA and Titan speed memory in the picture (anything that needs to run
 on a farm in example :) ), copying entire chunks of the geo data is rather
 wasteful, not to mention slow, and the lack of native facilities for
 pooling of any kind makes it hard to scale the threading meaningfully.

 Maya doesn't exactly do well across the board in those regards, but at
 least with openMP, and this is a few years ago now, they added a mainthread
 safe way to maintain a pool, and then slowly inched from there to sucking a
 fair bit less . In Soft I still haven't quite found a way to not have a
 crippling overhead.
 Even a simple addition ala openMP, just to have a live pool, a couple
 lock options, and basic wake-from-lazy to use raw references to geo would
 go a very long way.

 It'd be nice if you guys would consider at least that much in the
 roadmap, even if only as a use at your own risk and basic implementation.

 ICE is great and all, but it's not ALWAYS a viable option, and it tends
 to cut off a good chunk of libraries and facilities that simply don't play
 well in context.
 Supporting compilers younger than a decade (and this holds true for Maya
 too) would also be nice :)



 On Wed, Jul 24, 2013 at 3:56 PM, Chris Chia chris.c...@autodesk.comwrote:

 I have yet heard any update on this.
 And I believe this would involve a lot of work for many DCCs.







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




 --
 Technical Director @ DreamWorks Animation




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: OT: ChronoSculpt

2013-07-24 Thread Raffaele Fragapane
Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
about.
I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
credit on a promise. Not after core and the 180.
The software though has potential, and seems fresh enough.


On Wed, Jul 24, 2013 at 5:49 PM, Bk p...@bustykelp.com wrote:

 It's interesting alright, especially for Newtek, but I have an enormously
 sensitive bullshit alert when it comes to their output,having started with
 lightwave in 1999 and had far too many years of utter disappointment.
 Hopefully it's doing something valuable and new. It's always good to have
 something different available, but I've been cried wolf to so many times by
 them I can't help but be cynical.
 It's a shame they are pre-selling it without a demo to try - Core style,
 and the teaser is pretty vague on what it's actually doing.
 I still bet it's underneath all the fast geom handling etc it pretty much
 providing a world-space shape offset.

 On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Sure, they have to prove themselves, doesn't mean what they're showing
 isn't interesting or is trivial.

 Just what's shown in the demo is something that, outside of some
 propietary solutions which are unlikely to be as polished, is not available
 to anyone.
 Just delivering a stable version of what they show and nothing else with a
 decent stability and at the right price point would be interesting enough
 to at least try the demo for.

 On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:

 From my experiences Newtek products never live up to the hype and
 sometimes never materialize even after selling licenses to customers. I
 gave up on anything Newtek has to offer long ago. From anyone else might
 get excited about something like this, but Newtek has failed to deliver on
 so many times I would be a fool to get sucked into their hype machine
 again. Did they ever add an undo to their Dope sheet editor? I fondly
 remember having to reload my last save whenever I would accidentally change
 or delete the wrong thing in the editor…. 







-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: OT: ChronoSculpt

2013-07-24 Thread Serguei Kalentchouk
Very interesting.
I've definitely seen some of these ideas like sculpt over time done before
with proprietary tools but nowhere as slick and effortless as it appears in
the demo at least.

I could definitely see this used in a CFX/Tech Anim pipeline with some
success!


On Wed, Jul 24, 2013 at 1:32 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
 about.
 I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
 credit on a promise. Not after core and the 180.
 The software though has potential, and seems fresh enough.


 On Wed, Jul 24, 2013 at 5:49 PM, Bk p...@bustykelp.com wrote:

 It's interesting alright, especially for Newtek, but I have an enormously
 sensitive bullshit alert when it comes to their output,having started with
 lightwave in 1999 and had far too many years of utter disappointment.
 Hopefully it's doing something valuable and new. It's always good to have
 something different available, but I've been cried wolf to so many times by
 them I can't help but be cynical.
 It's a shame they are pre-selling it without a demo to try - Core style,
 and the teaser is pretty vague on what it's actually doing.
 I still bet it's underneath all the fast geom handling etc it pretty much
 providing a world-space shape offset.

 On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Sure, they have to prove themselves, doesn't mean what they're showing
 isn't interesting or is trivial.

 Just what's shown in the demo is something that, outside of some
 propietary solutions which are unlikely to be as polished, is not available
 to anyone.
 Just delivering a stable version of what they show and nothing else with
 a decent stability and at the right price point would be interesting enough
 to at least try the demo for.

 On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:

 From my experiences Newtek products never live up to the hype and
 sometimes never materialize even after selling licenses to customers. I
 gave up on anything Newtek has to offer long ago. From anyone else might
 get excited about something like this, but Newtek has failed to deliver on
 so many times I would be a fool to get sucked into their hype machine
 again. Did they ever add an undo to their Dope sheet editor? I fondly
 remember having to reload my last save whenever I would accidentally change
 or delete the wrong thing in the editor…. 







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Technical Director @ DreamWorks Animation


RE: OT: ChronoSculpt

2013-07-24 Thread adrian wyer
i for one welcome our new(Tek) overlords

 

bottom line, how many wasted hours have you spent trying to get simulation
'just right'  this is a great toolset for that finishing, 3am tweak before
delivery

 

lets hope it performs like the canned demo, or that the Fabric guys copy
(and improve on) the functionality and sell us a module ;o)

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Serguei
Kalentchouk
Sent: 24 July 2013 09:45
To: softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt

 

Very interesting.

I've definitely seen some of these ideas like sculpt over time done before
with proprietary tools but nowhere as slick and effortless as it appears in
the demo at least.

 

I could definitely see this used in a CFX/Tech Anim pipeline with some
success!

 

On Wed, Jul 24, 2013 at 1:32 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:

Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
about.
I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
credit on a promise. Not after core and the 180.

The software though has potential, and seems fresh enough.

 

On Wed, Jul 24, 2013 at 5:49 PM, Bk p...@bustykelp.com wrote:

It's interesting alright, especially for Newtek, but I have an enormously
sensitive bullshit alert when it comes to their output,having started with
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have
something different available, but I've been cried wolf to so many times by
them I can't help but be cynical.

It's a shame they are pre-selling it without a demo to try - Core style, and
the teaser is pretty vague on what it's actually doing.
I still bet it's underneath all the fast geom handling etc it pretty much
providing a world-space shape offset. 


On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

Sure, they have to prove themselves, doesn't mean what they're showing isn't
interesting or is trivial.

Just what's shown in the demo is something that, outside of some propietary
solutions which are unlikely to be as polished, is not available to anyone.
Just delivering a stable version of what they show and nothing else with a
decent stability and at the right price point would be interesting enough to
at least try the demo for.

 

On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:

From my experiences Newtek products never live up to the hype and sometimes
never materialize even after selling licenses to customers. I gave up on
anything Newtek has to offer long ago. From anyone else might get excited
about something like this, but Newtek has failed to deliver on so many times
I would be a fool to get sucked into their hype machine again. Did they ever
add an undo to their Dope sheet editor? I fondly remember having to reload
my last save whenever I would accidentally change or delete the wrong thing
in the editor.. 

 

 





-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!





 

-- 
Technical Director @ DreamWorks Animation 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3349 / Virus Database: 3204/6515 - Release Date: 07/23/13



Set Angular velocity

2013-07-24 Thread olivier jeannel

  
  
Hi List !

I was looking at Angular Velocity, is it possibleto set it ?
(nothing wants to happen if I set it...)
What I was thinking is something similar to goal (with velocity)
with some damp effect.

So the idea is :
a particle has to reach a rotation angle, 
spins to get the correct angle
Goes beyond and ty to stabilize around the goaled rotation angle.

Exactly what Helge was doing with velocity in his early tutorials (Tutorials
that should be append to the holly bible, if you ask me)


  



RE: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-24 Thread Grahame Fuller
lictools still makes me smile. I'm curious -- what did FART stand for?

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, July 23, 2013 8:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: Arnold Scene Viewer integrated in Softimage using Creation Platform

I have heard comments of just stuff it in the ass, meant seriously, before. 
You have to admire Marcos for sticking to his guns with that file format :)
AL also had Panes added to AnimShotSetup (referred to as ASS) frequently. I 
was saddened when our SS suite got renamed and acronyms like ASS and FARTs 
disappeared.

On Wed, Jul 24, 2013 at 12:34 AM, Guillaume Laforge 
guillaume.laforge...@gmail.commailto:guillaume.laforge...@gmail.com wrote:

Yeah I should add a parental advisory to this video :)
On Jul 23, 2013 1:50 AM, Brent McPherson 
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote:
Viewing tip.

Make sure you are not taking a drink of your coffee around 03:15 when Guillaume 
starts talking about ass files! ;-)
--
Brent

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Guillaume Laforge
Sent: 20 July 2013 04:00
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com; 
The Softimage-to-Arnold plugin
Subject: Arnold Scene Viewer integrated in Softimage using Creation Platform

Hi guys,

As I think this tool developed at Hybride Technologies could get some interest 
from Softimage users, here is a teaser that I will show at the Fabric Engine 
user group this Siggraph: https://vimeo.com/70671257

Cheers,

Guillaume Laforge
RD engineer at Hybride Technologies



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!
attachment: winmail.dat

Future of Naiad

2013-07-24 Thread Stefan Kubicek
According to a post on Max Underground, Naiad will be completely  
integrated into Maya:


http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html
No Max port planned, making it even more unlikely it will ever be  
integrated into ICE either :-(




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---
   Stefan Kubicek
---
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
 Phone:+43/699/12614231
  www.keyvis.at  ste...@keyvis.at
--  This email and its attachments are   --
--confidential and for the recipient only--



Re: Future of Naiad

2013-07-24 Thread Steven Caron

they, you, need a better PR department.

it is simple, don't give us reason to speculate so wildly.

*written with my thumbs

On Jul 24, 2013, at 5:00 PM, Graham Bell graham.b...@autodesk.com  
wrote:


I'm saying nothing more, though if anyone wants to pvt me, then feel  
free.




Re: Future of Naiad

2013-07-24 Thread Raffaele Fragapane
No PR department has, in history, ever been able to prevent a cluster of
twats from speculating wildly and working themselves into nerd-rage. If one
was ever invented it would have to be either an armed force with right to
extreme prejudice in applying force, or an act of God, or possibly both.

Mind, AD is often cryptic and confused in comm beyond what the usual
within the quarter corporate rule would excuse, that we can all agree on,
but no matter the amount of information that gets rolled out, people will
always speculate and work things into re-inforcing whatever scenario they
want to believe.


On Thu, Jul 25, 2013 at 10:19 AM, Steven Caron car...@gmail.com wrote:

 they, you, need a better PR department.

 it is simple, don't give us reason to speculate so wildly.

 *written with my thumbs

 On Jul 24, 2013, at 5:00 PM, Graham Bell graham.b...@autodesk.com wrote:


 I'm saying nothing more, though if anyone wants to pvt me, then feel free.





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Future of Naiad

2013-07-24 Thread Steven Caron
agreed, the masses speculate. but what i was trying to say was stop with
the 'cryptic and confused' communication... don't show up at an 'autodesk'
usergroup meeting and only show one of your five softwares. if you are
going to kill the others and put all the money into maya, just effing say
so... that's right, corporate rules don't allow, rather you love our money
and would hate to see us stop paying you subscription.

s

On Wed, Jul 24, 2013 at 5:40 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:


 Mind, AD is often cryptic and confused in comm beyond what the usual
 within the quarter corporate rule would excuse, that we can all agree on,
 but no matter the amount of information that gets rolled out, people will
 always speculate and work things into re-inforcing whatever scenario they
 want to believe.




Re: Future of Naiad

2013-07-24 Thread Greg Punchatz
Frankly ME AD needs new TOP down leadership

It's so beyond broken that no matter how hard the people below them try to show 
them the light they refuse to look.

 They still think Flame is still a valid product.. Single threaded piece of poo 
IMO.  I am so surprised they can still sell the product at all, especially for 
the outrageous prices. There are just a lot of people who have not realized yet 
that the emperor has no clothes.

And Maya is the future of 3d ... A code base nearing or past its 15 year 
mark... Really? 

Sorry but I am just not a happy AD customer. 


Sent from my iPhone

On Jul 24, 2013, at 7:19 PM, Steven Caron car...@gmail.com wrote:

 they, you, need a better PR department.
 
 it is simple, don't give us reason to speculate so wildly.
 
 *written with my thumbs
 
 On Jul 24, 2013, at 5:00 PM, Graham Bell graham.b...@autodesk.com wrote:
 
 I'm saying nothing more, though if anyone wants to pvt me, then feel free.
 


Re: OT: ChronoSculpt

2013-07-24 Thread Andy Moorer
Gotta say it looks like Sparta,  at least at a glance. 

A worthy addition but manipulating pointclouds with additional offsets keyed 
over time is very much what sparta does, and it's free ATM give it a whirl :)

Sent from my iPhone

On Jul 23, 2013, at 13:44, Ben Davis benjamincliffordda...@gmail.com wrote:

 Hey guys,
 
 I keep a curious eye on Newtek as I started off on Lightwave 6 (no mocking, I 
 don't have time to use it but I still like their product), and this really 
 caught my attention:
 
 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87
 
 More info on the website:
 https://www.lightwave3d.com/chronosculpt/
 
 Anyone using it already?
 
 --
 Ben Davis
 www.moondog-animation.com
 
 +1 (423) 313 9304


Re: OT: ChronoSculpt

2013-07-24 Thread Raffaele Fragapane
I was under the impression Sparta only deals with a single point cloud
element.
No Alembic support, no scene description, no island recognition, no concept
of normals affecting sculpts and so on.

Has that changed? If not the difference is pretty significant.


On Thu, Jul 25, 2013 at 11:18 AM, Andy Moorer andymoo...@gmail.com wrote:

 Gotta say it looks like Sparta,  at least at a glance.

 A worthy addition but manipulating pointclouds with additional offsets
 keyed over time is very much what sparta does, and it's free ATM give it a
 whirl :)

 Sent from my iPhone

 On Jul 23, 2013, at 13:44, Ben Davis benjamincliffordda...@gmail.com
 wrote:

 Hey guys,

 I keep a curious eye on Newtek as I started off on Lightwave 6 (no
 mocking, I don't have time to use it but I still like their product), and
 this really caught my attention:

 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87
 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87

 More info on the website:
 https://www.lightwave3d.com/chronosculpt/
 https://www.lightwave3d.com/chronosculpt/

 Anyone using it already?

 --
 *Ben Davis*
 http://www.moondog-animation.comwww.moondog-animation.com

 +1 (423) 313 9304




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Future of Naiad

2013-07-24 Thread Raffaele Fragapane
So they have a scarcely maintained aging PoS they are still managing to
sell for gazillions as a high prestige product, and have insofar managed to
distract the audience from the fact the emperor is freeballing it, and
you'd go to the board asking for the management who's pulling that hat
trick off to be replaced? :)

They do feel increasingly dysfunctional in their communication and user
base management, but so does nearly any large enough media oriented large
house these days. Only the Foundry seems to be closer in touch with the top
tiers of the VFX industry.
It's very possible AD is simply more Adobe than Alias/Soft, and we just
can't (nor should we be supposed to) be served by a company with that kind
of mentality.

All that said, Foundry is doing better than ok and they seem to care a lot
for the VFX business at many levels, unlike AD as a larger entity (which
you have to remember is NOT Soft or Alias), and pipelines are going atomic
with OSS glue, so the days of Maya/Soft/MAX not being required across the
whole pipe are upon us already.

When you think about it already entire chunks of the pipe in the top end
reflect that, and a lot of that is trickling down to the middle, and will
soon enough trickle further down again.
With Katana + PRMan + Alembic Surfacing and lighting is likely the next bit
breaking off the AD continent, much like modelling did already with ZB +
Topogun.
If Fabric manages to wedge in with splice and slowly abstract things away
from Maya and convert it from host to client of platform, that's another
big chunk going.
There is less every day in an A to B scenario I open Soft or Maya for
really.

Whether that'll be viable for the small user, given the small user needs
the whole stretch of software for himself and doesn't get to divide the
expense across departments only needing parts of it like the bigger pipes
do, well, that remains to be seen. The monopoly feels less and less like
it's going to stay every day though.

If you're a small unit or work in a small shop, maybe it's time to stop
thinking like they want you to, that you NEED the all in one, and start
figuring out how you can re-engineer a staged process into your needs and
workflow.
I'm succeeding pretty well at home these days, better than I ever expected
to. Even as an individual I'm finding the big-arse DCC apps are more and
more expensive OGL and graph eval hosts than anything else.
This was simply impossible five years ago, We could barely do it at the
300+ staff project scale, now... not so much.


On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz g...@janimation.com wrote:

 Frankly ME AD needs new TOP down leadership

 It's so beyond broken that no matter how hard the people below them try to
 show them the light they refuse to look.

  They still think Flame is still a valid product.. Single threaded piece
 of poo IMO.  I am so surprised they can still sell the product at all,
 especially for the outrageous prices. There are just a lot of people who
 have not realized yet that the emperor has no clothes.

 And Maya is the future of 3d ... A code base nearing or past its 15 year
 mark... Really?

 Sorry but I am just not a happy AD customer.


 Sent from my iPhone

 On Jul 24, 2013, at 7:19 PM, Steven Caron car...@gmail.com wrote:

 they, you, need a better PR department.

 it is simple, don't give us reason to speculate so wildly.

 *written with my thumbs

 On Jul 24, 2013, at 5:00 PM, Graham Bell graham.b...@autodesk.com wrote:


 I'm saying nothing more, though if anyone wants to pvt me, then feel free.





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Future of Naiad

2013-07-24 Thread Greg Punchatz
Ha! Good point on the flame .. I still maintain the emperor has no clothes;) 

I am a complete believer in atomic software. I think it would allow for greater 
innovation in each key area. Zbrush proved that to me.

I am looking for someone to step up to the plate In the areas of rigging and 
animation. I'm hoping the guys over at fabric engine might do something for us 
in that regard. I know much higher frame rates are possible at this point if 
all a program had to do was to spend it cycles on those two areas, it is 
absolutely ridiculous that people have to play blast there animations to view 
to see it at full frame rate IMO. There is no app that focuses squarely on that 
subject right now. There are countless modeling, painting programs.

For myself and and Janimation I want us to move away from the single beast 
program mentality. I plan to keep soft the glue that keeps it all together for 
now and the foreseeable near future.. 

Right now I'm really enjoying learning Mari, I bought that for home because I 
really don't see any other competition in that area. Because it squarely 
focused on 3-D paint, it got so many things right.  Granted it took till 2.0 
before I thought it was good enough to jump on board. Now that I'm there I 
could not be happier.

Clairese looks very interesting to me, it almost seems too good to be true.

Arnold keeps me happy when I can use it, as we have a limited license pool for 
the time being.

I love Nuke as well, but I don't know it well enough for my taste yet.

Modo has me interested as well, curious how the foundry leverages its render 
engine. I tried it once and found clunky, but did not give it enough of a 
chance.

I also want us to move to an Alembic pipeline ASAP ... That's the next big 
thing that I need to get pushed thru at the office.

I'm just a bit grumpy on where we sit, I just wish things would've turned out 
differently. C'est la vie.

Sent from someone using his thumbs , Siri, and a healthy dose of dyslexia ... 

On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane raffsxsil...@googlemail.com 
wrote:

 So they have a scarcely maintained aging PoS they are still managing to sell 
 for gazillions as a high prestige product, and have insofar managed to 
 distract the audience from the fact the emperor is freeballing it, and you'd 
 go to the board asking for the management who's pulling that hat trick off to 
 be replaced? :)
 
 They do feel increasingly dysfunctional in their communication and user base 
 management, but so does nearly any large enough media oriented large house 
 these days. Only the Foundry seems to be closer in touch with the top tiers 
 of the VFX industry.
 It's very possible AD is simply more Adobe than Alias/Soft, and we just can't 
 (nor should we be supposed to) be served by a company with that kind of 
 mentality.
 
 All that said, Foundry is doing better than ok and they seem to care a lot 
 for the VFX business at many levels, unlike AD as a larger entity (which you 
 have to remember is NOT Soft or Alias), and pipelines are going atomic with 
 OSS glue, so the days of Maya/Soft/MAX not being required across the whole 
 pipe are upon us already.
 
 When you think about it already entire chunks of the pipe in the top end 
 reflect that, and a lot of that is trickling down to the middle, and will 
 soon enough trickle further down again.
 With Katana + PRMan + Alembic Surfacing and lighting is likely the next bit 
 breaking off the AD continent, much like modelling did already with ZB + 
 Topogun.
 If Fabric manages to wedge in with splice and slowly abstract things away 
 from Maya and convert it from host to client of platform, that's another big 
 chunk going.
 There is less every day in an A to B scenario I open Soft or Maya for really.
 
 Whether that'll be viable for the small user, given the small user needs the 
 whole stretch of software for himself and doesn't get to divide the expense 
 across departments only needing parts of it like the bigger pipes do, well, 
 that remains to be seen. The monopoly feels less and less like it's going to 
 stay every day though.
 
 If you're a small unit or work in a small shop, maybe it's time to stop 
 thinking like they want you to, that you NEED the all in one, and start 
 figuring out how you can re-engineer a staged process into your needs and 
 workflow.
 I'm succeeding pretty well at home these days, better than I ever expected 
 to. Even as an individual I'm finding the big-arse DCC apps are more and more 
 expensive OGL and graph eval hosts than anything else.
 This was simply impossible five years ago, We could barely do it at the 300+ 
 staff project scale, now... not so much.
 
 
 On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz g...@janimation.com wrote:
 Frankly ME AD needs new TOP down leadership
 
 It's so beyond broken that no matter how hard the people below them try to 
 show them the light they refuse to look.
 
  They still think Flame is still a valid 

Re: Future of Naiad

2013-07-24 Thread Raffaele Fragapane
I'm not quite sure I can fault them for not having their own floor space.
They were present at some partners', but Siggraph having shifted crowd and
attitude a fair bit I'm not sure they would have got a ton of mileage out
of their own, not to mention their big news came out months ago with the
2014 releases, and if they have nothing for this quarter they can't
basically show anything else.

I can see why a big user event and floor presence scattered at other stands
would have been a better use of money for them.


On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Speculating from Siggraph not having attended the Autodesk user event
 knowing they would have nothing of interest to show me, it's apparent they
 will be discontinuing all DCCs and focusing their efforts selling their new
 product Autodesk Blender.

 Frankly i find the absence of Autodesk at the Siggraph floor either
 arrogant or just plain stupid.

 Very apparent from all the talks this year that no one is really taking
 Maya seriously for effects work aside from some bits of naiad. SideFx is
 taking charge in a big way and have some big stuff coming not including
 Houdini Engine.

 Sincerely,
 Your embedded Siggraph journalist
 On Jul 24, 2013 8:03 PM, Greg Punchatz g...@janimation.com wrote:

 Ha! Good point on the flame .. I still maintain the emperor has no
 clothes;)

 I am a complete believer in atomic software. I think it would allow for
 greater innovation in each key area. Zbrush proved that to me.

 I am looking for someone to step up to the plate In the areas of rigging
 and animation. I'm hoping the guys over at fabric engine might do something
 for us in that regard. I know much higher frame rates are possible at this
 point if all a program had to do was to spend it cycles on those two areas,
 it is absolutely ridiculous that people have to play blast there animations
 to view to see it at full frame rate IMO. There is no app that focuses
 squarely on that subject right now. There are countless modeling, painting
 programs.

 For myself and and Janimation I want us to move away from the single
 beast program mentality. I plan to keep soft the glue that keeps it all
 together for now and the foreseeable near future..

 Right now I'm really enjoying learning Mari, I bought that for home
 because I really don't see any other competition in that area. Because it
 squarely focused on 3-D paint, it got so many things right.  Granted it
 took till 2.0 before I thought it was good enough to jump on board. Now
 that I'm there I could not be happier.

 Clairese looks very interesting to me, it almost seems too good to be
 true.

 Arnold keeps me happy when I can use it, as we have a limited license
 pool for the time being.

 I love Nuke as well, but I don't know it well enough for my taste yet.

 Modo has me interested as well, curious how the foundry leverages its
 render engine. I tried it once and found clunky, but did not give it enough
 of a chance.

 I also want us to move to an Alembic pipeline ASAP ... That's the next
 big thing that I need to get pushed thru at the office.

 I'm just a bit grumpy on where we sit, I just wish things would've turned
 out differently. C'est la vie.

 Sent from someone using his thumbs , Siri, and a healthy dose of dyslexia
 ...

 On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 So they have a scarcely maintained aging PoS they are still managing to
 sell for gazillions as a high prestige product, and have insofar managed to
 distract the audience from the fact the emperor is freeballing it, and
 you'd go to the board asking for the management who's pulling that hat
 trick off to be replaced? :)

 They do feel increasingly dysfunctional in their communication and user
 base management, but so does nearly any large enough media oriented large
 house these days. Only the Foundry seems to be closer in touch with the top
 tiers of the VFX industry.
 It's very possible AD is simply more Adobe than Alias/Soft, and we just
 can't (nor should we be supposed to) be served by a company with that kind
 of mentality.

 All that said, Foundry is doing better than ok and they seem to care a
 lot for the VFX business at many levels, unlike AD as a larger entity
 (which you have to remember is NOT Soft or Alias), and pipelines are going
 atomic with OSS glue, so the days of Maya/Soft/MAX not being required
 across the whole pipe are upon us already.

 When you think about it already entire chunks of the pipe in the top end
 reflect that, and a lot of that is trickling down to the middle, and will
 soon enough trickle further down again.
 With Katana + PRMan + Alembic Surfacing and lighting is likely the next
 bit breaking off the AD continent, much like modelling did already with ZB
 + Topogun.
 If Fabric manages to wedge in with splice and slowly abstract things away
 from Maya and convert it from host to client of platform, that's another
 big chunk