Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-13 Thread Cristobal Infante
Hi Chris,

There is a beach called Mancora just up north of where you are that I can
recommend. It's a surfer spot and I remember some good vibes and waves ;)

On Thursday, 13 March 2014, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:

> Nah, I'm in Pimentel atm, next to Chiclayo, in the North.
> I will soon be heading South to Lima, Abancay and Arequipa before hitting
> Cuzco. Huacachina sounds fun, maybe I'll do a detour, thanks for sharing!
>
> Ok, let's try to not get any more OT... bring on Voodoo!!
>
>
>
> On 12 March 2014 14:34, Ahmidou Lyazidi 
> 
> > wrote:
>
>> Are you in Huacacina? I loved my trip to Peru, it's one of my prefered
>> place in the world !
>>
>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* 
>
>


Re: Get an attribute a specific time.

2014-03-13 Thread Alok Gandhi
Here are two nodes (soft 2013 and up, windows 64bit):

1. getCurveInfo - Gives you all the information like isAnimated, number of
keys, key and frame value.
2. getParamData - Needs a param and array of frames to get values at,
returns array of values at provided array of frames.

download from:
https://www.dropbox.com/s/yxtagv3d2bauw6h/curveDataNodes.7z

and here is a screen cap of usage:

http://imgur.com/K585G7J


On Wed, Mar 12, 2014 at 11:21 PM, pedro santos  wrote:

> Thank you.
> Looking forward to check Alok's node. I guess I should look more and more
> to ICE Simulated trees, no idea how to cache stuff. To the reading machine!!
>
> Cheers
>
>
> On Wed, Mar 12, 2014 at 5:43 PM, Cristobal Infante wrote:
>
>> I've always struggled with this before, would love to see a solution for
>> this ;)
>>
>>
>> On 12 March 2014 17:36, Alok Gandhi  wrote:
>>
>>> Yes I did made that hackey node. Will pull it off the drive and post it
>>> soon.
>>>
>>> Sent from my iPhone
>>>
>>> On Mar 12, 2014, at 22:46, Alan Fregtman 
>>> wrote:
>>>
>>> It's not possible to GetData at a specific frame directly.
>>>
>>> Alok Gandhi (hopefully listening) sort of had a hack with a custom C++
>>> ICE node that could read an animated parameter at a specified moment in
>>> time. Maybe he can share it again. That's the best you can get without
>>> caching.
>>>
>>> If you wanna cache you can very easily read data at a specific frame by
>>> feeding it into the time in the cache reader node.
>>>
>>> To SetData at a specific frame again you can't inject data into the
>>> future, but nothing stops you from having an If node and testing if Current
>>> Frame/Time >= specific frame/seconds and then setting a value.
>>>
>>> Hope that helps.
>>> Cheers,
>>>
>>>   -- Alan
>>>
>>>
>>>
>>> On Wed, Mar 12, 2014 at 11:32 AM, pedro santos wrote:
>>>
 Hello again.
 The recent news kind of cut the will to learn more ICE :( But still
 nothing is completely lost with knowledge :)
 I'm trying to "get data" from a specific time.

 I'm used in LightWave to Denis Pontonnier nodes where I can have the
 data to be relative (with or without offset) or be absolute like in the pic
 above.


 How can I do the same in ICE? Say, get "self.PointPosition" from a
 specific frame?
 If there is a way to "Set" at a specific time it would be neat too :)

 Thanks


>>>
>>
>
>
> --
> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>



--


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Dan Pejril

Thank you Tim, Great news!

On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. /Prefs > Display > 
OpenGL > Trackball Rotation >/ unckeck/'Trackball Rotation'/

-Tim

On 3/12/2014 8:16 PM, Dan Pejril wrote:

Hi David,

This is a great idea, thank you for taking this on. I am seriously 
evaluating it, but haven't had much time recently.


I did find one thing that was driving me crazy. That is how Modo's 
camera navigation works in the viewport (the trackball effect). If 
you click on the gear icon in the upper right corner of the viewport, 
you will get properties, where under Mouse Control: Trackball 
Rotation, switch the option to No. Unfortunately it only works on a 
per viewport basis, not universally for all viewports. I haven't 
found the universal control yet to switch that off.





On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking 
forward for the modo webinar. In the mean time I'm setting up a page 
on my website dedicated
to the subject of transitioning to Modo: 
http://3dcinetv.com/softimage-to-modo/


I know we are still a SI user mailing list. I don't pretend to 
override anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have 
points of reference summarized from a former Softimage user, on how 
to "Work", "Workaround"


and solve
issues on MODO a la Softimage (at least while the learning curve 
increases).


The general idea would be to have a summarized content on how 
Softimage and Modo work-alike and what new concepts should be 
introduced in Modo mentality

for the former SI user.

Postings will be each friday.
*David Rivera*
/3D Compositor/Animator/
LinkedIN 
Behance 
VFX Reel 


On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
 wrote:
I would sure like to take a look at it aabara...@gmail.com 




On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
> wrote:


Yes the lack of non-rigging-related operator stack (not just
history) has been an issue for some people who really do like to
model more procedurally. In rigging, you'll find that deformers
are stacked using Order of Operations, similarly to the operator
stack in Softimage, on a per-deformer basis. But that's not the
same thing as a construction history, or procedural modeling,
which every agrees would be awesome to have.
-Tim


On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

I am evaluating modo now as an alternative, and it looks really
promising, however, I miss the history. But since I worked with
LW before SI for four years, it’s really fun to feel a somehow
familiar feeling :D
*From:*softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*David Rivera
*Sent:* Saturday, March 08, 2014 9:23 PM
*To:* softimage@listproc.autodesk.com

*Subject:* Anyone in the SI list transitioning to MODO? -Please
add your mail here
Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into
consideration.
So, to cut a long story short, I´d like to know if there´s a
thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off
with this post.
I´m going into MODO and here´s my email:
david_rivera...@yahoo.com 
Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN 
Behance 
VFX Reel 


-- 







--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com


--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error 
please inform the sender and delete it from your mailbox or any other 
storage mechanism. Magnetic Dreams, Inc cannot accept liability for 
any statements made which are clearly the sender's own and not 
expressly made on behalf of Magnetic Dreams, Inc or one of its agents./




--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com



Re: A more graceful retirement - my counter offer

2014-03-13 Thread phil harbath
I'll keep it super short.  the troubling thing here is that Softimage does 
many things that are just plain superior to Maya (Rigging, Weighting, Mixer, 
Shape Manager,  Ice, athough that one is a big "if" as from what I 
understand,  Bifrost is supposed to be the next big thing (but how long to 
get there?)).  Now Autodesk wants us to trash those pluses because they 
either believe Maya is far superior in those areas, or just don't care 
because deep down it is about money (it makes more sense financially to 
manage one hugely popular program).
But here's the deal, unless Autodesk is willing to improve those areas 
needed for Softimage users to feel they are making a lateral move, we are 
just screwed.  Let's pretend that they do improve those areas how long would 
that take (and that is a he big fat "if"), 5 years, more.  This more than 
any reason is why I think Mr Punchatz's proposal makes sense,  it is going 
to take time for Autodesk to make Maya, the best of both worlds program. 
But frankly,  I really don't think Autodesk is interested in bring anything 
other than ICE to Maya,  and you know what,  it probably will be superior 
one day (when?),  but those other areas will still be inferior,  and really 
why should you care, you have the users(Maya), there's little incentive to 
appease this small user base. 



Re: [OT] : Automated Scribing for White Board Videos

2014-03-13 Thread Alok Gandhi
testing 1 2 3 ...

did anybody see this post ? Since I did not see any response, I was
wondering . . .


On Wed, Mar 12, 2014 at 1:44 PM, Alok Gandhi wrote:

> Just to update, I was able to get something worthwhile using IFX Read and
> Write Images from Mr. Core.
>
> Will update soon with some videos on how I did it.
>
>
> On Tue, Mar 11, 2014 at 9:23 AM, Alok Gandhi wrote:
>
>> Hi All,
>>
>> A midst all the turmoil going on I have a question.
>>
>> I need to develop an automated system for creating White Board Scribing
>> Videos.
>> Here's an example.
>>
>>
>> This is the intended workflow:
>>
>> 1. Recieve scan of sketches from the sketching artist.
>>
>> 2. Define points on the scanned image to reveal parts of the sketch. For
>> example, assume that the sketch has only one curve drawn on it. The system
>> should have the ability to put 'markers' on the start and end point of the
>> curve.
>>
>> 3. Define the speed at which the curve is revealed between the marker
>> points.
>>
>> 4. Render out the image sequences where the curve is revealed going from
>> point A to point B at the pre-defined speed.
>>
>> I am looking for suggestions how to approach this. Programming in C++ and
>> python and using 3rd party libraries is not an issue for me.
>>
>> I know that After Effects has a 'stroke' effect that can do something
>> similar, but I have not explored its potential yet.
>>
>> I could program and write for any Adobe Application. The same goes for
>> Softimage of course. If it could be done somehow through (which I am
>> considering at the moment) ICE, I would the happiest person.
>>
>> Any ideas ?
>>
>>
>>
>> --
>>
>
>
>
> --
>



--


RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
He beats me I have only been in it since 1995 :)
But I was at Softimage when Sumatra and DS were both COM based applications on 
a shared code base and it was a massive struggle to get those products 
shippable, Using this reasoning you could also argue that capabilities like the 
FX Tree and the warper were neutered copy & pastes of technology from Media 
Illusion and Elastic Reality. No code base is without its pros and cons. The SI 
engineers did amazing work over the years redesigning the product - including 
the addition of ICE which was never part of the original design - so don't 
underestimate the effectiveness of redesign versus building something new. And 
Maya was not 'pasted together' It was just designed with a different design 
philosophy and one that proved very fruitful in enabling it to be extensively 
extended as a pipeline tool. In recent years we have been redesigning many 
areas of the application and will continue to do so. 
maurice


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Thursday, March 13, 2014 2:23 AM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer

Hi Maurice,

Since you brought this up, I thought I would throw in my 2 cents worth and 
below is a quote from a friend of my who has been in the 3D industry for over 
25 years.
The reason I am upset about the killing of XSI is XSI was created from the 
ground up and not pasted together like Maya as the statement below states, so 
it is much superior piece of software and it is the one that AD should built 
their future on. Why would you continue to glue on add to a software that 
doesn't have a good foundation..Maya.
It has to do with numbers and $, the install base of Maya is too great be kill 
off in the short term.

Softimage/XSI took too long to come to market, schools like Sheridan College 
and studios couldn't wait and make the switch to Maya and Softimage/XSI never 
did recover from it.

My 2 cents,
Leoung

> The problem with Maya is that the software was combined together from 
> 3 old UNIX programs (Wavefront's Advanced Visualizer (in California), 
> Thomson Digital Image (TDI) Explore (in France) and Alias' Power 
> Animator (in Toronto Canada). The mergers occurred between 1993 and 
> 1995, with Maya appearing in 1998. Most of the Maya development team 
> left the company around 2002-2004 during the downward spiral of Alias 
> to its final death (as we used to know of Alias). The software really 
> reached its zenith around 2002-2004 when everyone used to buy it as an 
> "alternative" to 3ds Max. It would be considered a fully mature 
> program, just like 3ds Max also reached its full maturity around 2005 
> and after its main developers all sold off their rights to the company 
> (similar to SketchUp reaching its maturity in 2005 when it was sold off by 
> its main developer).



On 13/03/2014 1:46 AM, Maurice Patel wrote:
> I just want to give a bit of context on innovation at Autodesk because I know 
> it is not always easy to understand how the organization works and it would 
> not be fair on the talented and very hardworking engineers (that spend their 
> days (and sometimes nights) trying to innovate and improve their products) if 
> I did not try.
>
> While it is fair to feel frustration with the business decisions of 
> Autodesk, I do believe that the Maya and 3ds Max engineers are as 
> passionate about what they do as the Softimage engineers. They care 
> deeply about innovation and making their products better for users. 
> Before I continue I want to stress that I do not mean to detract from 
> the fact that Softimage was an innovative product - it was. But I want 
> to share my view on innovation in general, in May/3ds Max in 
> particular and its challenges in both
>
> In general most attempts at innovation fail because, almost by definition, 
> innovation means taking high risks with little or no guarantee of return. 
> Does that mean we should stop trying? No, because occasionally you will 
> succeed at that success is worth it. One thing that probably cannot be said 
> about Autodesk is fear of failure.
>
> We have invested significant resources into building new technologies from 
> the ground up: These include Toxik and Skyline and although these projects 
> did not pan out exactly as planned we truly believed they were worth the 
> risk. The whole database aspect of Toxik was a massive innovation attempt. It 
> is easy to look back in hindsight and laugh at these projects, but they all 
> had avant-garde ideas underlying them (collaboration and data management in 
> Toxik - run-time authoring in Skyline); and they were risks that appeared 
> imminently worth taking because we believed they could change the way visual 
> effects and games were created for the better.  And then again, we also had 
> some great success with innovation in such a

RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
BTW I am not saying that Softimage is not elegantly designed I am just trying 
to say that things are not always as clear cut and simple as you would think

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel
Sent: Thursday, March 13, 2014 3:34 AM
To: softimage@listproc.autodesk.com
Subject: RE: A more graceful retirement - my counter offer

He beats me I have only been in it since 1995 :) But I was at Softimage when 
Sumatra and DS were both COM based applications on a shared code base and it 
was a massive struggle to get those products shippable, Using this reasoning 
you could also argue that capabilities like the FX Tree and the warper were 
neutered copy & pastes of technology from Media Illusion and Elastic Reality. 
No code base is without its pros and cons. The SI engineers did amazing work 
over the years redesigning the product - including the addition of ICE which 
was never part of the original design - so don't underestimate the 
effectiveness of redesign versus building something new. And Maya was not 
'pasted together' It was just designed with a different design philosophy and 
one that proved very fruitful in enabling it to be extensively extended as a 
pipeline tool. In recent years we have been redesigning many areas of the 
application and will continue to do so. 
maurice


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Thursday, March 13, 2014 2:23 AM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer

Hi Maurice,

Since you brought this up, I thought I would throw in my 2 cents worth and 
below is a quote from a friend of my who has been in the 3D industry for over 
25 years.
The reason I am upset about the killing of XSI is XSI was created from the 
ground up and not pasted together like Maya as the statement below states, so 
it is much superior piece of software and it is the one that AD should built 
their future on. Why would you continue to glue on add to a software that 
doesn't have a good foundation..Maya.
It has to do with numbers and $, the install base of Maya is too great be kill 
off in the short term.

Softimage/XSI took too long to come to market, schools like Sheridan College 
and studios couldn't wait and make the switch to Maya and Softimage/XSI never 
did recover from it.

My 2 cents,
Leoung

> The problem with Maya is that the software was combined together from
> 3 old UNIX programs (Wavefront's Advanced Visualizer (in California), 
> Thomson Digital Image (TDI) Explore (in France) and Alias' Power 
> Animator (in Toronto Canada). The mergers occurred between 1993 and 
> 1995, with Maya appearing in 1998. Most of the Maya development team 
> left the company around 2002-2004 during the downward spiral of Alias 
> to its final death (as we used to know of Alias). The software really 
> reached its zenith around 2002-2004 when everyone used to buy it as an 
> "alternative" to 3ds Max. It would be considered a fully mature 
> program, just like 3ds Max also reached its full maturity around 2005 
> and after its main developers all sold off their rights to the company 
> (similar to SketchUp reaching its maturity in 2005 when it was sold off by 
> its main developer).



On 13/03/2014 1:46 AM, Maurice Patel wrote:
> I just want to give a bit of context on innovation at Autodesk because I know 
> it is not always easy to understand how the organization works and it would 
> not be fair on the talented and very hardworking engineers (that spend their 
> days (and sometimes nights) trying to innovate and improve their products) if 
> I did not try.
>
> While it is fair to feel frustration with the business decisions of 
> Autodesk, I do believe that the Maya and 3ds Max engineers are as 
> passionate about what they do as the Softimage engineers. They care 
> deeply about innovation and making their products better for users. 
> Before I continue I want to stress that I do not mean to detract from 
> the fact that Softimage was an innovative product - it was. But I want 
> to share my view on innovation in general, in May/3ds Max in 
> particular and its challenges in both
>
> In general most attempts at innovation fail because, almost by definition, 
> innovation means taking high risks with little or no guarantee of return. 
> Does that mean we should stop trying? No, because occasionally you will 
> succeed at that success is worth it. One thing that probably cannot be said 
> about Autodesk is fear of failure.
>
> We have invested significant resources into building new technologies from 
> the ground up: These include Toxik and Skyline and although these projects 
> did not pan out exactly as planned we truly believed they were worth the 
> risk. The whole database aspect

Re: A germ of an idea.

2014-03-13 Thread Thomas Volkmann
+1 to what Rob said!

Maybe we should setup a google document for collecting stuff like:

Artists (maybe already some groups because they are in the same office anyway)
Available Characters (who provides)
Needed Characters (and who does them)

Another maybe: create a google group or g+-community for easier communication
and/or IRC

And at some point we need something like a shotlist/storyboard obviously.

cheers,
Thomas



> Rob Chapman  hat am 13. März 2014 um 00:50 geschrieben:
> 
>  Nika I like your deeply thought out ideas but I'm afraid Pooby's is a winner
> for me because
> 
>  a) its easily understandable message (think about the audience)
>  b) its ability to encompass multiple contributors.
>  c) the correct level of epicness (your last one was too full of epic and
> confused the message)
> 
>  perhaps instead of thinking new plot lines you could come up with interesting
> characters or what the characters could be doing along the way as your scripts
> have been vividly detailed thus far.
> 
>  am already planning my piece for the SI animated character protest, am
> leaning towards some kind of walking cloud with flock of seagulls.
> 
>  also, thinking about this further, not everyone is going to be able to model
> / animate / simulate / render / composite their own segments.. there will have
> to be some way of sharing out some of each characters work between multiple
> contributors.
> 
>  I think for those softimage folk who do want to completely manage most of
> their characters production should, like Paul already has volunteered with his
> viral character, just say so and also perhaps which parts of production they
> may need assist on?
> 
>  eg - for my submission am aiming to do some BG plate filming around London ,
> am good for modeling / simulating / rendering but may need help with animation
>   and possibly compositing if we are to use the FX tree
> 
>  I'm rubbish at character animation (was thinking of using some re targeted
> motion captures) so maybe to use a shared rig with walk cycle.  standing up in
> a chair. etc
> 
>  and am happy to help folks with ICE and simulating, maybe some cloth sim,
> whatever. also general assist :)
> 
>   anyways that list of contributors needs to be added with some more fields in
> for character types and breakdown of tasks per segment.
> 
>  am assuming that not every character will be needed doing the same thing
> throughout the entire sequence of events. for example there could be like 6x
> stand up from desks, 5x walking outside door  10x walking past world landmarks
> etc. just needs a breakdown and which characters are needed doing what.
> 
>  also when the characters come together will need some thoughts on assembly
> and perhaps a dedicated crew for those shots
> 
> 
> 
> 
> 
> 



Re: A germ of an idea.

2014-03-13 Thread Tim Leydecker

Hey Paul,

I´m looking forward to seeing your piece come together.

It´s a really nice team effort and gives a good opportunity
to come together and create something lasting and unique.

I understand that many would prefer to show their artist´s skills instead
of showing themselves in a documetary, so I move on and wish you all the best.

Unfortunately, my workload doesn´t allow me to offer any serious contribution
but I´m looking forward to glancing at what you guys pull off with a bang.

Best,

tim









On 13.03.2014 00:12, Christian Gotzinger wrote:

I think the video has got to be visually stunning. Short (i.e. doable) but very 
epic, and Paul's idea fits the bill.
Also, I completely hate the thought of doing a documentary with interviews. "How do you 
feel about the discontinuation of Softimage?" - "Well, it certainly has affected us 
a lot,
and..." *YWWWN* Seriously, who'd watch that?

I'm willing to put aside time for Paul's idea. If nothing else, at least we go 
out with a bang.
I have been using SI for around 9 years. These days I mostly do modeling, 
texturing, lighting and build lots of ICE tools. But in the past I've also been 
paid to rig, animate,
matchmove and comp. So I qualify for the generalist category.

Hopefully Paul can pull off the coordination of this.

Christian



On Wed, Mar 12, 2014 at 4:37 PM, mailto:p...@bustykelp.com>> wrote:

Wow so that’s 41 people so far!! I never imagined this would happen.
Its also rather intimidating. I certainly can’t lead this on my own, so 
who would like to help coordinate it?
I’d also like to nail the basis for the idea down soon or we’ll be all 
over the place.
This is my idea, cleaned up a bit, with suggestions from Doeke Wartena 
who aptly likened it to Forest Gump’s running sequence.
I thought Greg would be a good start, as he still has a lot of 
followers on you-tube and is kind of known. I had a big response from the VFX 
industry when I made it.
https://www.youtube.com/watch?v=-o9Fod9KigU
We start with Greg Mutt (see above) doing a video blog about Soft being 
killed.. He suddenly jumps up and  says You know what? Screw this!! and stomps 
off screen.
We cut to him walking down a street with purpose.
Then we cut to various other CGI characters or entities, leaving 
buildings, walking, running. making their way somewhere.
The shots get bigger as more and more CGI things join the walking 
groups.
Its starts getting Epic. Godzilla Stomps through times Square as a 
bunch of Lego-like characters run beneath him etc
We see Greg again, riding on a Trex, past Mount Rushmore, as 
helicopters fly past . George Washington’s stone face says ‘Go for it Greg!’
Tokyo and a bunch of Manga characters strut down the neon streets 
looking mean and others looking Cute join them.
Paris and a bunch of Monsters stick out their thumbs to hitch a ride. a 
massive spaceship descends.
etc ( increasingly epic ideas along these lines are up for grabs.)
Eventually an awesome throng of CGI characters, and entities gather at 
the HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing)
They are carrying banners, such as ‘make Softimage not war’. They 
stop.. Greg hesitates, from behind him, a character walks to the door.
It is a little cute Manga girl . she presses the buzzer a reply comes.
‘Hello, this is Autodesk. Press 1 if you want information on Maya. 
Press 2 if you want information on Max, press...’ (this bit needs more thought)
She leans in and whispers ‘Please don’t kill us’
SAVE SOFTIMAGE slams onto screen
I don’t want to force anyone to do this idea, but if the general 
consensus is that its a decent start then its worth building on I think. I 
think the good thing about it is
that its a simple premise, yet allows for great creative freedom.




Re: A more graceful retirement - my counter offer

2014-03-13 Thread Mirko Jankovic
There is a bit of perspective of view issue here.
To developers Maya sounds like god given tol to work on.
On the other hand to artists Softimage is god given tool to work on.

Now at the end what is more important - developers to have smooth day
developing or artists to have smooth workflow? :)
Ideally it would be both bur right now artists are loosing battle.. with
heavy losses :)

Point is, why killing when instead by developing Maya, making it better,
really better, people would naturally move to better tool.
This right now is shoving it to Softimage users in the face saying that we
will like it and it is for our own good.
All this issue could be handled way better with much lesser resistance if
AD actual paid attention to customersand tried to eas in and help with
transition instead of killing years of dedication and experiences and
turning a LOT of Softimage veterans into Maya juniors...
Btw most of those now to be juniors are 30+,40+ ...


On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel
wrote:

> BTW I am not saying that Softimage is not elegantly designed I am just
> trying to say that things are not always as clear cut and simple as you
> would think
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel
> Sent: Thursday, March 13, 2014 3:34 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: A more graceful retirement - my counter offer
>
> He beats me I have only been in it since 1995 :) But I was at Softimage
> when Sumatra and DS were both COM based applications on a shared code base
> and it was a massive struggle to get those products shippable, Using this
> reasoning you could also argue that capabilities like the FX Tree and the
> warper were neutered copy & pastes of technology from Media Illusion and
> Elastic Reality. No code base is without its pros and cons. The SI
> engineers did amazing work over the years redesigning the product -
> including the addition of ICE which was never part of the original design -
> so don't underestimate the effectiveness of redesign versus building
> something new. And Maya was not 'pasted together' It was just designed with
> a different design philosophy and one that proved very fruitful in enabling
> it to be extensively extended as a pipeline tool. In recent years we have
> been redesigning many areas of the application and will continue to do so.
> maurice
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
> Sent: Thursday, March 13, 2014 2:23 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: A more graceful retirement - my counter offer
>
> Hi Maurice,
>
> Since you brought this up, I thought I would throw in my 2 cents worth and
> below is a quote from a friend of my who has been in the 3D industry for
> over 25 years.
> The reason I am upset about the killing of XSI is XSI was created from the
> ground up and not pasted together like Maya as the statement below states,
> so it is much superior piece of software and it is the one that AD should
> built their future on. Why would you continue to glue on add to a software
> that doesn't have a good foundation..Maya.
> It has to do with numbers and $, the install base of Maya is too great be
> kill off in the short term.
>
> Softimage/XSI took too long to come to market, schools like Sheridan
> College and studios couldn't wait and make the switch to Maya and
> Softimage/XSI never did recover from it.
>
> My 2 cents,
> Leoung
>
> > The problem with Maya is that the software was combined together from
> > 3 old UNIX programs (Wavefront's Advanced Visualizer (in California),
> > Thomson Digital Image (TDI) Explore (in France) and Alias' Power
> > Animator (in Toronto Canada). The mergers occurred between 1993 and
> > 1995, with Maya appearing in 1998. Most of the Maya development team
> > left the company around 2002-2004 during the downward spiral of Alias
> > to its final death (as we used to know of Alias). The software really
> > reached its zenith around 2002-2004 when everyone used to buy it as an
> > "alternative" to 3ds Max. It would be considered a fully mature
> > program, just like 3ds Max also reached its full maturity around 2005
> > and after its main developers all sold off their rights to the company
> > (similar to SketchUp reaching its maturity in 2005 when it was sold off
> by its main developer).
>
>
>
> On 13/03/2014 1:46 AM, Maurice Patel wrote:
> > I just want to give a bit of context on innovation at Autodesk because I
> know it is not always easy to understand how the organization works and it
> would not be fair on the talented and very hardworking engineers (that
> spend their days (and sometimes nights) trying to innovate and improve
> their products) if I did not try.
> >
> > While it is fair to feel fru

RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
And I apologize for not trimming my previous posts 
maurice


<>

Re: A germ of an idea.

2014-03-13 Thread Mladen Kevic
i would like to count me in too, my skills are animation, generalist and AFX




On Thu, Mar 13, 2014 at 8:40 AM, Thomas Volkmann
wrote:

>   +1 to what Rob said!
>
>  Maybe we should setup a google document for collecting stuff like:
>
>  Artists (maybe already some groups because they are in the same office
> anyway)
>  Available Characters (who provides)
>  Needed Characters (and who does them)
>
>  Another maybe: create a google group or g+-community for easier
> communication and/or IRC
>
>  And at some point we need something like a shotlist/storyboard obviously.
>
>  cheers,
>  Thomas
>
>
>
> Rob Chapman  hat am 13. März 2014 um 00:50
> geschrieben:
>
>  Nika I like your deeply thought out ideas but I'm afraid Pooby's is a
> winner for me because
>
>  a) its easily understandable message (think about the audience)
>  b) its ability to encompass multiple contributors.
>  c) the correct level of epicness (your last one was too full of epic and
> confused the message)
>
>  perhaps instead of thinking new plot lines you could come up with
> interesting characters or what the characters could be doing along the way
> as your scripts have been vividly detailed thus far.
>
>  am already planning my piece for the SI animated character protest, am
> leaning towards some kind of walking cloud with flock of seagulls.
>
>  also, thinking about this further, not everyone is going to be able to
> model / animate / simulate / render / composite their own segments.. there
> will have to be some way of sharing out some of each characters work
> between multiple contributors.
>
>  I think for those softimage folk who do want to completely manage most of
> their characters production should, like Paul already has volunteered with
> his viral character, just say so and also perhaps which parts of production
> they may need assist on?
>
>  eg - for my submission am aiming to do some BG plate filming around
> London , am good for modeling / simulating / rendering but may need help
> with animation   and possibly compositing if we are to use the FX tree
>
>  I'm rubbish at character animation (was thinking of using some re
> targeted motion captures) so maybe to use a shared rig with walk cycle.
>  standing up in a chair. etc
>
>  and am happy to help folks with ICE and simulating, maybe some cloth sim,
> whatever. also general assist :)
>
>   anyways that list of contributors needs to be added with some more
> fields in for character types and breakdown of tasks per segment.
>
>  am assuming that not every character will be needed doing the same thing
> throughout the entire sequence of events. for example there could be like
> 6x stand up from desks, 5x walking outside door  10x walking past world
> landmarks etc. just needs a breakdown and which characters are needed doing
> what.
>
>  also when the characters come together will need some thoughts on
> assembly and perhaps a dedicated crew for those shots
>
>
>
>
>
>
>
>
>


Re: A germ of an idea.

2014-03-13 Thread Darren Cullis
Hi all,

I would like to offer my services on the project.

I am a generalist with my prefers skills leaning towards the character
animation and rigging side.

I'm not sure how or where I can help but I am willing to donate some time
where possible .

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 12 Mar 2014 15:39,  wrote:

>   Wow so that’s 41 people so far!! I never imagined this would happen.
>
> Its also rather intimidating. I certainly can’t lead this on my own, so
> who would like to help coordinate it?
> I’d also like to nail the basis for the idea down soon or we’ll be all
> over the place.
>
> This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who
> aptly likened it to Forest Gump’s running sequence.
>
> I thought Greg would be a good start, as he still has a lot of followers
> on you-tube and is kind of known. I had a big response from the VFX
> industry when I made it.
>
>  https://www.youtube.com/watch?v=-o9Fod9KigU
>
> We start with Greg Mutt (see above) doing a video blog about Soft being
> killed.. He suddenly jumps up and  says You know what? Screw this!! and
> stomps off screen.
> We cut to him walking down a street with purpose.
> Then we cut to various other CGI characters or entities, leaving
> buildings, walking, running. making their way somewhere.
> The shots get bigger as more and more CGI things join the walking groups.
> Its starts getting Epic. Godzilla Stomps through times Square as a bunch
> of Lego-like characters run beneath him etc
> We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters
> fly past . George Washington’s stone face says ‘Go for it Greg!’
> Tokyo and a bunch of Manga characters strut down the neon streets looking
> mean and others looking Cute join them.
> Paris and a bunch of Monsters stick out their thumbs to hitch a ride.  a
> massive spaceship descends.
> etc ( increasingly epic ideas along these lines are up for grabs.)
> Eventually an awesome throng of CGI characters, and entities gather at the
> HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing)
> They are carrying banners, such as ‘make Softimage not war’. They stop..
> Greg hesitates, from behind him, a character walks to the door.
> It is a little cute Manga girl . she presses the buzzer a reply comes.
> ‘Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2
> if you want information on Max, press...’ (this bit needs more thought)
> She leans in and whispers ‘Please don’t kill us’
> SAVE SOFTIMAGE slams onto screen
>
> I don’t want to force anyone to do this idea, but if the general consensus
> is that its a decent start then its worth building on I think. I think the
> good thing about it is that its a simple premise, yet allows for great
> creative freedom.
>
>
>
>
>
>  *From:* Mirko Jankovic 
> *Sent:* Wednesday, March 12, 2014 2:28 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: A germ of an idea.
>
>  I do have a nice team of people here covering all sort of tasks but
> unfortunately too bussy for the next couple months to take on anything else
> on side...
> But if you need some rendering with Redshift i can help out, got couple
> licences and couple nice GPU render ready comps so can at least free your
> comps to keep making something great :)
>
>
> On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves wrote:
>
>> Hi I like this idea Paul.
>> There seems to be a lot of people already in but I will throw my hat it
>> to. I can do ICE Fx and Problem solving and other such cool stuff.
>> (also thanks Paul for the invaluable tutorial videos)
>>
>> Matt
>>
>>
>> On 12 March 2014 14:01, Ed Manning  wrote:
>>
>>>  Good idea, Paul.
>>>
>>> I'm up for contributing, schedule permitting!
>>>
>>> VFX supervision, middleweight ICE FX-y stuff, and
>>> shading/lighting/rendering, especially if you'd like to see some stuff done
>>> in Redshift.
>>>
>>> http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
>>> older) work.
>>>
>>> Anyone know a producer who'd like to herd this bunch of cats?
>>>
>>
>>
>
>


RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
Hi Mirko,
If only it were that simple. But if I publicly said that Maya users were not 
artists my inbox would swell a few hundred thousand times :). But the reality 
is that most of the Maya users out there are artists not developers.

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, March 13, 2014 3:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer

There is a bit of perspective of view issue here.
To developers Maya sounds like god given tol to work on.
On the other hand to artists Softimage is god given tool to work on.

Now at the end what is more important - developers to have smooth day 
developing or artists to have smooth workflow? :)
Ideally it would be both bur right now artists are loosing battle.. with heavy 
losses :)

Point is, why killing when instead by developing Maya, making it better, really 
better, people would naturally move to better tool.
This right now is shoving it to Softimage users in the face saying that we will 
like it and it is for our own good.
All this issue could be handled way better with much lesser resistance if AD 
actual paid attention to customersand tried to eas in and help with transition 
instead of killing years of dedication and experiences and turning a LOT of 
Softimage veterans into Maya juniors...
Btw most of those now to be juniors are 30+,40+ ...

<>

Re: A germ of an idea.

2014-03-13 Thread peter_b
Hope I’m not late to the party  - sure I’d love to contribute in some way – 
generalist, will do lighting, particles, compositing,... 

Paul,

as far as your “varied CG characters purposely going somewhere” idea – it would 
be cool to really build this from something tiny, intimate to something 
massive. 1 character, then 2 then 3 then 4 to  end with some gigantic crowd 
shots. 
Now, to be honest – with all the smashing stuff that exists already, I think a 
smart edit with some of the coolest work out there could actually tell this 
story. Say: mill’s hummingbird, some Subary car parts thrown in, the end of 
passion pictures’ Beatles rockband,... 
Very much like those old softimage customer reels.
Or come to think of it: why not simply a massive re-edit of the juiciest bits 
of 20 years of Softimage customer reels... those were always fun to watch and 
showcase the diversity and creativity – with every half second filled to the 
rim with the culmination of weeks and months of hard work. 

anyways, whatever you do, would love to do my bit.




From: Christian Gotzinger 
Sent: Thursday, March 13, 2014 12:12 AM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

I think the video has got to be visually stunning. Short (i.e. doable) but very 
epic, and Paul's idea fits the bill.

Also, I completely hate the thought of doing a documentary with interviews. 
"How do you feel about the discontinuation of Softimage?" - "Well, it certainly 
has affected us a lot, and..." *YWWWN* Seriously, who'd watch that?


I'm willing to put aside time for Paul's idea. If nothing else, at least we go 
out with a bang.
I have been using SI for around 9 years. These days I mostly do modeling, 
texturing, lighting and build lots of ICE tools. But in the past I've also been 
paid to rig, animate, matchmove and comp. So I qualify for the generalist 
category.


Hopefully Paul can pull off the coordination of this.


Christian






  On Wed, Mar 12, 2014 at 4:37 PM,  wrote:

Wow so that’s 41 people so far!! I never imagined this would happen.

Its also rather intimidating. I certainly can’t lead this on my own, so who 
would like to help coordinate it?
I’d also like to nail the basis for the idea down soon or we’ll be all over 
the place.

This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who 
aptly likened it to Forest Gump’s running sequence.

I thought Greg would be a good start, as he still has a lot of followers on 
you-tube and is kind of known. I had a big response from the VFX industry when 
I made it.

 https://www.youtube.com/watch?v=-o9Fod9KigU

We start with Greg Mutt (see above) doing a video blog about Soft being 
killed.. He suddenly jumps up and  says You know what? Screw this!! and stomps 
off screen.
We cut to him walking down a street with purpose. 
Then we cut to various other CGI characters or entities, leaving buildings, 
walking, running. making their way somewhere. 
The shots get bigger as more and more CGI things join the walking groups.
Its starts getting Epic. Godzilla Stomps through times Square as a bunch of 
Lego-like characters run beneath him etc
We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters 
fly past . George Washington’s stone face says ‘Go for it Greg!’
Tokyo and a bunch of Manga characters strut down the neon streets looking 
mean and others looking Cute join them. 
Paris and a bunch of Monsters stick out their thumbs to hitch a ride.  a 
massive spaceship descends.
etc ( increasingly epic ideas along these lines are up for grabs.)
Eventually an awesome throng of CGI characters, and entities gather at the 
HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing) 
They are carrying banners, such as ‘make Softimage not war’. They stop.. 
Greg hesitates, from behind him, a character walks to the door.
It is a little cute Manga girl . she presses the buzzer a reply comes.
‘Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2 
if you want information on Max, press...’ (this bit needs more thought)
She leans in and whispers ‘Please don’t kill us’
SAVE SOFTIMAGE slams onto screen

I don’t want to force anyone to do this idea, but if the general consensus 
is that its a decent start then its worth building on I think. I think the good 
thing about it is that its a simple premise, yet allows for great creative 
freedom.

 
<>

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Tim Leydecker

Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 yrs,
I would come to the conclusion that I worked on many "almost vanilla install"
Softimage projects while the Maya projects involved a significantly higher 
amount
of using scripted extensions and plug-in functionality.

That may boil down to the Softimage projects I was involved in being more from
the commercials side of jobs while the Maya projects where often incorporating
bigger teams or bigger promises made in advance.

Currently, I´m on a Maya centric project, myself doing all the modeling in
Softimage, creating assets and handing them off into the Maya pipeline.

The reason I´m modeling in Softimage today is the 3D Love Tour and the home 
access
to XSI Foundation this gave me back then. I will miss modeling in Softimage 
(2014sp2).

Maya is not on par with Softimage in terms of fluidly modeling in my opinion.
A co-worker is biased heavily towards C4D and I´m impressed with it´s potential.

Personally, I haven´t decided where to lean to but am grateful for the heads-up
and license conversion options offered by Autodesk.

As a freelancer, I have learned not to expect being treated as part of the 
family,
moving on is part of the job and am transfering this to the choice of my tools.

I´ll see what´s out there and what comes next.

All the best,

tim





On 13.03.2014 08:56, Mirko Jankovic wrote:

There is a bit of perspective of view issue here.
To developers Maya sounds like god given tol to work on.
On the other hand to artists Softimage is god given tool to work on.

Now at the end what is more important - developers to have smooth day 
developing or artists to have smooth workflow? :)
Ideally it would be both bur right now artists are loosing battle.. with heavy 
losses :)

Point is, why killing when instead by developing Maya, making it better, really 
better, people would naturally move to better tool.
This right now is shoving it to Softimage users in the face saying that we will 
like it and it is for our own good.
All this issue could be handled way better with much lesser resistance if AD 
actual paid attention to customersand tried to eas in and help with transition 
instead of killing years
of dedication and experiences and turning a LOT of Softimage veterans into Maya 
juniors...
Btw most of those now to be juniors are 30+,40+ ...


On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel mailto:maurice.pa...@autodesk.com>> wrote:


Re: [OT] : Automated Scribing for White Board Videos

2014-03-13 Thread Oscar Juarez
Yes, it went through Alok.

Seems like a very useful tool. I don't have many ideas on how to approach
this though, sorry.


On Thu, Mar 13, 2014 at 8:24 AM, Alok Gandhi wrote:

> testing 1 2 3 ...
>
> did anybody see this post ? Since I did not see any response, I was
> wondering . . .
>
>
> On Wed, Mar 12, 2014 at 1:44 PM, Alok Gandhi wrote:
>
>> Just to update, I was able to get something worthwhile using IFX Read and
>> Write Images from Mr. Core.
>>
>> Will update soon with some videos on how I did it.
>>
>>
>> On Tue, Mar 11, 2014 at 9:23 AM, Alok Gandhi 
>> wrote:
>>
>>> Hi All,
>>>
>>> A midst all the turmoil going on I have a question.
>>>
>>> I need to develop an automated system for creating White Board Scribing
>>> Videos.
>>> Here's an example.
>>>
>>>
>>> This is the intended workflow:
>>>
>>> 1. Recieve scan of sketches from the sketching artist.
>>>
>>> 2. Define points on the scanned image to reveal parts of the sketch. For
>>> example, assume that the sketch has only one curve drawn on it. The system
>>> should have the ability to put 'markers' on the start and end point of the
>>> curve.
>>>
>>> 3. Define the speed at which the curve is revealed between the marker
>>> points.
>>>
>>> 4. Render out the image sequences where the curve is revealed going from
>>> point A to point B at the pre-defined speed.
>>>
>>> I am looking for suggestions how to approach this. Programming in C++
>>> and python and using 3rd party libraries is not an issue for me.
>>>
>>> I know that After Effects has a 'stroke' effect that can do something
>>> similar, but I have not explored its potential yet.
>>>
>>> I could program and write for any Adobe Application. The same goes for
>>> Softimage of course. If it could be done somehow through (which I am
>>> considering at the moment) ICE, I would the happiest person.
>>>
>>> Any ideas ?
>>>
>>>
>>>
>>> --
>>>
>>
>>
>>
>> --
>>
>
>
>
> --
>


RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
Hi Tim,
I don't think anyone here at Autodesk would disagree with you there. Softimage 
and 3ds Max were designed very much to be out of the box. Maya was designed 
differently. But Maya users have been asking for more artist friendly workflows 
and tools out of the box and we believe we can do this and do this really well. 
We are looking for input from Softimage users too. 
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Thursday, March 13, 2014 4:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer

Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 yrs, 
I would come to the conclusion that I worked on many "almost vanilla install"
Softimage projects while the Maya projects involved a significantly higher 
amount of using scripted extensions and plug-in functionality.

That may boil down to the Softimage projects I was involved in being more from 
the commercials side of jobs while the Maya projects where often incorporating 
bigger teams or bigger promises made in advance.

Currently, I´m on a Maya centric project, myself doing all the modeling in 
Softimage, creating assets and handing them off into the Maya pipeline.

The reason I´m modeling in Softimage today is the 3D Love Tour and the home 
access to XSI Foundation this gave me back then. I will miss modeling in 
Softimage (2014sp2).

Maya is not on par with Softimage in terms of fluidly modeling in my opinion.
A co-worker is biased heavily towards C4D and I´m impressed with it´s potential.

Personally, I haven´t decided where to lean to but am grateful for the heads-up 
and license conversion options offered by Autodesk.

As a freelancer, I have learned not to expect being treated as part of the 
family, moving on is part of the job and am transfering this to the choice of 
my tools.

I´ll see what´s out there and what comes next.

All the best,

tim



<>

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Emilio Hernandez
Hello again Maurice.

I am sorry to say that killing Softimage is the worst decision ever made by
Autodesk, as Autodesk does not have a true alternative for a better
software than Softimage.  Maybe Maya is stronger than Softimage in other
aspects, but the ones that we care as artists/users Maya is not.

People like me and others that since Autodesk acquired Softimage gave Maya
a chance to prove it is a better tool.  Unfortunatley Maya failed.

People that all his life used Maya and never care to give Softimage a real
try, because they thought it was not worth it, will never know what they
have been missing.  So for them it is easy to stick to an intrincate
workflow as they are used to.

To be honest with you, after carefully analyzing the reasons Autodesk is
telling us of why they decided to terminate Softimage, none of then makes
sense at full.

If I were to end a product line that recently started to be more recognized
and sucessfull, it is only because I have a better product to offer.  And
that is not the case here.  Again, sorry to say so, but Maya or MAX in
anyway are better products than Softimage.

Until now you only have some "experiments" going down the line. Without
something real to offer us.

That is why most of the people are looking for even some combo options from
other manufacturers.

Again,  I will say reconsider this "strategic decision"

Keep fixing the bugs, and open the SDK.

Cheers!

---
Emilio Hernández   VFX & 3D animation.


2014-03-13 2:20 GMT-06:00 Tim Leydecker :

> Comparing Maya and Softimage jobs/projects I worked on for the last 10-15
> yrs,
> I would come to the conclusion that I worked on many "almost vanilla
> install"
> Softimage projects while the Maya projects involved a significantly higher
> amount
> of using scripted extensions and plug-in functionality.
>
> That may boil down to the Softimage projects I was involved in being more
> from
> the commercials side of jobs while the Maya projects where often
> incorporating
> bigger teams or bigger promises made in advance.
>
> Currently, I惴 on a Maya centric project, myself doing all the modeling in
> Softimage, creating assets and handing them off into the Maya pipeline.
>
> The reason I惴 modeling in Softimage today is the 3D Love Tour and the home
> access
> to XSI Foundation this gave me back then. I will miss modeling in
> Softimage (2014sp2).
>
> Maya is not on par with Softimage in terms of fluidly modeling in my
> opinion.
> A co-worker is biased heavily towards C4D and I惴 impressed with it愀
> potential.
>
> Personally, I haven愒 decided where to lean to but am grateful for the
> heads-up
> and license conversion options offered by Autodesk.
>
> As a freelancer, I have learned not to expect being treated as part of the
> family,
> moving on is part of the job and am transfering this to the choice of my
> tools.
>
> I惻l see what愀 out there and what comes next.
>
> All the best,
>
> tim
>
>
>
>
>
>
> On 13.03.2014 08:56, Mirko Jankovic wrote:
>
>> There is a bit of perspective of view issue here.
>> To developers Maya sounds like god given tol to work on.
>> On the other hand to artists Softimage is god given tool to work on.
>>
>> Now at the end what is more important - developers to have smooth day
>> developing or artists to have smooth workflow? :)
>> Ideally it would be both bur right now artists are loosing battle.. with
>> heavy losses :)
>>
>> Point is, why killing when instead by developing Maya, making it better,
>> really better, people would naturally move to better tool.
>> This right now is shoving it to Softimage users in the face saying that
>> we will like it and it is for our own good.
>> All this issue could be handled way better with much lesser resistance if
>> AD actual paid attention to customersand tried to eas in and help with
>> transition instead of killing years
>> of dedication and experiences and turning a LOT of Softimage veterans
>> into Maya juniors...
>> Btw most of those now to be juniors are 30+,40+ ...
>>
>>
>> On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel <
>> maurice.pa...@autodesk.com > wrote:
>>
>


Re: A more graceful retirement - my counter offer

2014-03-13 Thread Jason S


On 03/13/14 4:14, Maurice Patel wrote:

Hi Mirko,
If only it were that simple. But if I publicly said that Maya users were not 
artists my inbox would swell a few hundred thousand times:). But the reality is 
that most of the Maya users out there are artists not developers.


I don't think the argument is that one is "better" than the other..  or 
that Maya is not for Artists.
In many contexts can Maya absolutely be the best choice (being very open 
& customisable for projects with enough technical resources to take 
advantage of that clear advantage and can take enormous scenes)...


Yet for many-many other contexts, (such as for not as big projects, or 
projects that don't necessarily need to have custom tools) the 
difference (in thoughoutput) can only be overwhelming, & very much 
noticeable when having used both (in those contexts)




On 03/13/14 1:46, Maurice Patel wrote:

.. there is nothing wrong with buying production-proven technology ..


I would agree to that for the most part, yet it can also be argued that 
it could mostly depend on the reason(s) for taking ownership in the 
first place, and how much responsibility is fore-after assumed.


Buying, -- even exclusively to extract -- can actually be fine, but the 
potential effects of such actions obviously tends to be rather high, and 
(quote) "have" to be taken into account when making decisions, coming 
with great (non-obligatory) responsibilities (not by any "law") when 
weighing costs, potential return vs. potential relative "casualties" 
(*at least* in terms of production-time among other things) in real 
peoples' lives, while not solely relying on the fact that things & 
people eventually recover or get use to it.






Re: Open letter to Autodesk

2014-03-13 Thread Martin Chatterjee
Exactly.
What Raff said.

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Mar 13, 2014 at 9:35 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> I would honestly think the opposite.
> As an individual if you don't already know several software you made a
> mistake, but you can fix it in relatively little time. As a company you're
> nowhere as agile, you aren't running around barefoot, you are steering a
> ship through considerable amounts of pipeline work even for a small place.
>
> The problem of important functionality in terms of productivity coming to
> miss affects both in more or less the same measure unless you were already
> considerably app agnostic, something most studios below the multi-hundred
> mark usually aren't quite so much (with rare exceptions).
>
>
>


Re: Area lights shadows look like "steps"

2014-03-13 Thread Oscar Juarez
As far as I know, that has always been a problem with the Shadow node, I
think when I've had to use the shadow node, I turn off shadow cast on
visible faces, I basically have used this as a shadow catcher, why you need
the shadow cast on visible faces? that should come out with your shading
and lighting doesn't it?


On Wed, Mar 12, 2014 at 11:16 PM, David Saber  wrote:

> Hello Alexander,
>
> I played again with channels and got a better understanding of it thanks
> to your help and to Ola's great blog http://caffeineabuse.blogspot.
> fr/2012/03/using-render-channels-in-softimage.html .
>
> So here is my last attempt at having both self shadow and drop shadow in
> one single rendered image:
> http://david.saber.free.fr/bazaar/xsi/ShadowNodeProblem.jpg
> Bugger! It's the same situation as with the shadow pass :( So I guess the
> problem lies in the render tree shadow node.
> Isn't there any way to smooth the self shadow? I tried 'simple shadow" but
> it doesn't work.
>
> To answer your question:
> - My shaders are very simple, no architectural. Just image nodes in
> phongs, basically.
> - As for the albedo pass, to get it, I assume you just put a constant
> material on a whole partition ?
>
> Regards,
> Dave
>


RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
The more time I spend with modo, the more I love it. I was a LW user years 
(10+) ago, so it’s a kinda refreshing memories.

The major issue to me now is the lack of direct control over hard-edge and 
soft-edge.

Cheers


Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. Prefs > Display > OpenGL > 
Trackball Rotation > unckeck 'Trackball Rotation'
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously evaluating 
it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera 
navigation works in the viewport (the trackball effect). If you click on the 
gear icon in the upper right corner of the viewport, you will get properties, 
where under Mouse Control: Trackball Rotation, switch the option to No. 
Unfortunately it only works on a per viewport basis, not universally for all 
viewports. I haven't found the universal control yet to switch that off.



On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward for 
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points of 
reference summarized from a former Softimage user, on how to "Work", 
"Workaround"

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.

David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
 wrote:
I would sure like to take a look at it 
aabara...@gmail.com

On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
mailto:tim.crow...@magneticdreams.com>> wrote:
Yes the lack of  non-rigging-related operator stack (not just history) has been 
an issue for some people who really do like to model more procedurally. In 
rigging, you'll find that deformers are stacked using Order of Operations, 
similarly to the operator stack in Softimage, on a per-deformer basis. But 
that's not the same thing as a construction history, or procedural modeling, 
which every agrees would be awesome to have.
-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I worked with LW before SI for four 
years, it’s really fun to feel a somehow familiar feeling :D

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 08, 2014 9:23 PM
To: softimage@listproc.autodesk.com
Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here

Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated their lives (literally) to build a rock-solid pipeline 
for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in the list 
that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.com

Thanks.

David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

--





--

Dan Pejril

Upbeat Unique Entertainment

www.UpbeatUnique.com

--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com
tim.crow...@magneticdreams.com

Confidentiality Notice: This email, including attachments, is confidential and 
should not be used by anyone who is not the original inten

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Jason S
Hi Emilio .. to be (able to be more) fair, you have to put (practice 
putting) your own emotions aside ;)


On 03/13/14 4:38, Emilio Hernandez wrote:

Hello again Maurice.

I am sorry to say that killing Softimage is the worst decision ever 
made by Autodesk, as Autodesk does not have a true alternative for a 
better software than Softimage.  Maybe Maya is stronger than Softimage 
in other aspects, but the ones that we care as artists/users Maya is not.


People like me and others that since Autodesk acquired Softimage gave 
Maya a chance to prove it is a better tool.  Unfortunatley Maya failed.


People that all his life used Maya and never care to give Softimage a 
real try, because they thought it was not worth it, will never know 
what they have been missing.  So for them it is easy to stick to an 
intrincate workflow as they are used to.


To be honest with you, after carefully analyzing the reasons Autodesk 
is telling us of why they decided to terminate Softimage, none of then 
makes sense at full.


If I were to end a product line that recently started to be more 
recognized and sucessfull, it is only because I have a better product 
to offer.  And that is not the case here.  Again, sorry to say so, but 
Maya or MAX in anyway are better products than Softimage.


Until now you only have some "experiments" going down the line. 
Without something real to offer us.


That is why most of the people are looking for even some combo options 
from other manufacturers.


Again,  I will say reconsider this "strategic decision"

Keep fixing the bugs, and open the SDK.

Cheers!

---
Emilio Hernández   VFX & 3D animation.


2014-03-13 2:20 GMT-06:00 Tim Leydecker >:


Comparing Maya and Softimage jobs/projects I worked on for the
last 10-15 yrs,
I would come to the conclusion that I worked on many "almost
vanilla install"
Softimage projects while the Maya projects involved a
significantly higher amount
of using scripted extensions and plug-in functionality.

That may boil down to the Softimage projects I was involved in
being more from
the commercials side of jobs while the Maya projects where often
incorporating
bigger teams or bigger promises made in advance.

Currently, I惴 on a Maya centric project, myself doing all the
modeling in
Softimage, creating assets and handing them off into the Maya
pipeline.

The reason I惴 modeling in Softimage today is the 3D Love Tour and
the home access
to XSI Foundation this gave me back then. I will miss modeling in
Softimage (2014sp2).

Maya is not on par with Softimage in terms of fluidly modeling in
my opinion.
A co-worker is biased heavily towards C4D and I惴 impressed with
it愀 potential.

Personally, I haven愒 decided where to lean to but am grateful for
the heads-up
and license conversion options offered by Autodesk.

As a freelancer, I have learned not to expect being treated as
part of the family,
moving on is part of the job and am transfering this to the choice
of my tools.

I惻l see what愀 out there and what comes next.

All the best,

tim






On 13.03.2014 08:56, Mirko Jankovic wrote:

There is a bit of perspective of view issue here.
To developers Maya sounds like god given tol to work on.
On the other hand to artists Softimage is god given tool to
work on.

Now at the end what is more important - developers to have
smooth day developing or artists to have smooth workflow? :)
Ideally it would be both bur right now artists are loosing
battle.. with heavy losses :)

Point is, why killing when instead by developing Maya, making
it better, really better, people would naturally move to
better tool.
This right now is shoving it to Softimage users in the face
saying that we will like it and it is for our own good.
All this issue could be handled way better with much lesser
resistance if AD actual paid attention to customersand tried
to eas in and help with transition instead of killing years
of dedication and experiences and turning a LOT of Softimage
veterans into Maya juniors...
Btw most of those now to be juniors are 30+,40+ ...


On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel
mailto:maurice.pa...@autodesk.com>
>> wrote:






R&H Voodo

2014-03-13 Thread Tim Bolland
Probably a long shot but you can't argue with the results.
http://rhythm.com/labs/
  

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Angus Davidson
Hi there

You can use the edge weight tool to do just that.

from the inline help

The Edge Weight tool allows you to add creasing to subdivision surfaces without 
adding additional geometry by creating a "weight" on various edges. To use the 
tool simply select an edge or edges and click on the Edge Weight Tool button in 
the Vertex Map menu and then click and drag in the 3D viewport. Setting the 
value to 100% will create a completely hard edge whereas a value of 0% allows 
the default interpolation of the limit surface through the control vertices. It 
is also possible in modo to set edge weights to negative values which will push 
the limit surface away from the control vertices.

[Weight Tool Panel]This tool is actually using the generic "Weight Tool" but 
first selects the Subdivision Vertex Map so that the appropriate vertex map is 
adjusted when using the tool






From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 11:02 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

The more time I spend with modo, the more I love it. I was a LW user years 
(10+) ago, so it’s a kinda refreshing memories.

The major issue to me now is the lack of direct control over hard-edge and 
soft-edge.

Cheers


Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. Prefs > Display > OpenGL > 
Trackball Rotation > unckeck 'Trackball Rotation'
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously evaluating 
it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera 
navigation works in the viewport (the trackball effect). If you click on the 
gear icon in the upper right corner of the viewport, you will get properties, 
where under Mouse Control: Trackball Rotation, switch the option to No. 
Unfortunately it only works on a per viewport basis, not universally for all 
viewports. I haven't found the universal control yet to switch that off.



On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward for 
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points of 
reference summarized from a former Softimage user, on how to "Work", 
"Workaround"

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.

David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
 wrote:
I would sure like to take a look at it 
aabara...@gmail.com

On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
mailto:tim.crow...@magneticdreams.com>> wrote:
Yes the lack of  non-rigging-related operator stack (not just history) has been 
an issue for some people who really do like to model more procedurally. In 
rigging, you'll find that deformers are stacked using Order of Operations, 
similarly to the operator stack in Softimage, on a per-deformer basis. But 
that's not the same thing as a construction history, or procedural modeling, 
which every agrees would be awesome to have.
-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I worked with LW before SI for four 
years, it’s really fun to feel a somehow familiar feeling :D

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 08, 2014 9:23 PM
To: softimage@listproc.autodesk.com
Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here

Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated their lives (literally) to build 

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Emilio Hernandez
Hello Jason.  Even though my emotions play an important role in my job,
when it comes to work I am a lean, clean polished machine, and Maya is not
as lean, as clean, and polished as Softimage, nor I have found another DCC
tool.

Honestly IMHO if you are taking something out of the market is because you
have a better option to offer.  Sorry to sound like:

"The future is bright... click"  but Autodesk is not bringing us a better
offer.  If I was the only guy around here with this feeling, maybe I will
be wrong, and will start considering that I am just a blind stubborn mind
;).



---
Emilio Hernández   VFX & 3D animation.


2014-03-13 3:10 GMT-06:00 Jason S :

>  Hi Emilio .. to be (able to be more) fair, you have to put (practice
> putting) your own emotions aside ;)
>
> On 03/13/14 4:38, Emilio Hernandez wrote:
>
>  Hello again Maurice.
>
>  I am sorry to say that killing Softimage is the worst decision ever made
> by Autodesk, as Autodesk does not have a true alternative for a better
> software than Softimage.  Maybe Maya is stronger than Softimage in other
> aspects, but the ones that we care as artists/users Maya is not.
>
>  People like me and others that since Autodesk acquired Softimage gave
> Maya a chance to prove it is a better tool.  Unfortunatley Maya failed.
>
>  People that all his life used Maya and never care to give Softimage a
> real try, because they thought it was not worth it, will never know what
> they have been missing.  So for them it is easy to stick to an intrincate
> workflow as they are used to.
>
>  To be honest with you, after carefully analyzing the reasons Autodesk is
> telling us of why they decided to terminate Softimage, none of then makes
> sense at full.
>
>  If I were to end a product line that recently started to be more
> recognized and sucessfull, it is only because I have a better product to
> offer.  And that is not the case here.  Again, sorry to say so, but Maya or
> MAX in anyway are better products than Softimage.
>
>  Until now you only have some "experiments" going down the line. Without
> something real to offer us.
>
>  That is why most of the people are looking for even some combo options
> from other manufacturers.
>
>  Again,  I will say reconsider this "strategic decision"
>
>  Keep fixing the bugs, and open the SDK.
>
>  Cheers!
>
>  ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-13 2:20 GMT-06:00 Tim Leydecker :
>
>> Comparing Maya and Softimage jobs/projects I worked on for the last 10-15
>> yrs,
>> I would come to the conclusion that I worked on many "almost vanilla
>> install"
>> Softimage projects while the Maya projects involved a significantly
>> higher amount
>> of using scripted extensions and plug-in functionality.
>>
>> That may boil down to the Softimage projects I was involved in being more
>> from
>> the commercials side of jobs while the Maya projects where often
>> incorporating
>> bigger teams or bigger promises made in advance.
>>
>> Currently, I惴 on a Maya centric project, myself doing all the modeling in
>> Softimage, creating assets and handing them off into the Maya pipeline.
>>
>> The reason I惴 modeling in Softimage today is the 3D Love Tour and the
>> home access
>> to XSI Foundation this gave me back then. I will miss modeling in
>> Softimage (2014sp2).
>>
>> Maya is not on par with Softimage in terms of fluidly modeling in my
>> opinion.
>> A co-worker is biased heavily towards C4D and I惴 impressed with it愀
>> potential.
>>
>> Personally, I haven愒 decided where to lean to but am grateful for the
>> heads-up
>> and license conversion options offered by Autodesk.
>>
>> As a freelancer, I have learned not to expect being treated as part of
>> the family,
>> moving on is part of the job and am transfering this to the choice of my
>> tools.
>>
>> I惻l see what愀 out there and what comes next.
>>
>> All the best,
>>
>> tim
>>
>>
>>
>>
>>
>>
>> On 13.03.2014 08:56, Mirko Jankovic wrote:
>>
>>> There is a bit of perspective of view issue here.
>>> To developers Maya sounds like god given tol to work on.
>>> On the other hand to artists Softimage is god given tool to work on.
>>>
>>> Now at the end what is more important - developers to have smooth day
>>> developing or artists to have smooth workflow? :)
>>> Ideally it would be both bur right now artists are loosing battle.. with
>>> heavy losses :)
>>>
>>> Point is, why killing when instead by developing Maya, making it better,
>>> really better, people would naturally move to better tool.
>>> This right now is shoving it to Softimage users in the face saying that
>>> we will like it and it is for our own good.
>>> All this issue could be handled way better with much lesser resistance
>>> if AD actual paid attention to customersand tried to eas in and help with
>>> transition instead of killing years
>>> of dedication and experiences and turning a LOT of Softimage vete

Re: Area lights shadows look like "steps"

2014-03-13 Thread David Saber

Hello Oscar, thanks for your answer!
Well, if you look at my FX tree:
http://david.saber.free.fr/bazaar/xsi/cups_fxtree.jpg
I also have a final gathering pass that I darken through color correct. 
Then I input it in the shadow areas (self shadow + drop shadow).
In my beauty pass, the shadow on visible faces is simply black. Perhaps 
I'm wrong, but I think it would be better if the shadow on visible face 
(self shadow) should be lit by this darkened FG pass, instead of being 
just black... What do you think ??

David


On 2014-03-13 09:54, Oscar Juarez wrote:
why you need the shadow cast on visible faces? that should come out 
with your shading and lighting doesn't it?


Re: Cinema 4D an option?

2014-03-13 Thread David Saber

Amazing 8)
This exists?

On 2014-03-13 00:43, Cristobal Infante wrote:
A bit OT but octane looking everyday more impressive and the 
integration with Cinema 4D is pretty solid.


But check out this guy rendering with 4 titans from the standalone 
version.


"...and it's rendered"

http://www.youtube.com/watch?v=mhqf1n2xq80



Re: Open letter to Autodesk

2014-03-13 Thread Martin Yara
Agree with Raff.

As an individual you can even keep Softimage in your pipeline at some
degree for years until you find something better to replace that old
Softimage. You only have to train yourself and you can do it while you work
with SI at some degree. Or even try different solutions until you find the
best one. After all you only need to care about 1 person.

As a company, you can't weak short-term solutions. You can't afford to risk
the possibility of not having SI users or licenses available in the market
when needed. The real problem with SI death, from a company pov (IMHO), is
that you can't buy licenses anymore, so you can't increase or decrease your
licenses and artists as needed. And that, plus the eventual and inevitable
decrease of SI artists available is a deal breaker.

Companies need to migrate their entire pipeline to something else as soon
as possible. And that means re-train all your staff, increasing human error
probability and decreasing exponentially efficiency. And most probably, you
need look for a few Maya (or whatever you choose) specialists to help you
in the process, specially if your company is almost entirely SI based.


Martin


Re: Translate handle doesn't work

2014-03-13 Thread Dan Yargici
I've seen this before and it was the viewport camera clipping min value in
that instance.

Hope that helps!

DAN

Sent from my phone...
On 13 Mar 2014 07:52, "Martin Yara"  wrote:

> Today my colleague was working in SI and suddenly he couldn't move
> anything in the scene. I've never seen this problem:
>
> - Can't move points or objects even with new objects.
> - If you move components, it will create a MoveComponent history.
> - You can move with the Transform menu (inserting coordinates), but not
> with the translate handle.
> - Deleting all the objects, layers, passes and sources and creating new
> objects doesn't change anything so I'm quite sure it isn't something object
> related.
> - Rotation and Scale works fine.
>
> New scenes are working OK, the problem is with this scene only.
>
> My workaround was to export as a model and reimport it in a new scene. It
> works fine now but I'd like to know, if possible, what happened with this
> scene.
>
> Thanks
>
> Martin
>


YOUR TOP 5

2014-03-13 Thread Alastair Hearsum

Hello

It seems as if I may have some contact with Autodesk shortly! I want to 
be armed with some points. What I'd like is your top 5 features that 
make Softimage great that we'd miss if we migrated to something else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

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Re: YOUR TOP 5

2014-03-13 Thread Rob Chapman
1, clean elegant interface
3. Artist driven WorkFlow
3. ICE
4. Particle Strands
5. Animation Mixer


On 13 March 2014 09:54, Alastair Hearsum  wrote:

>  Hello
>
> It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
>
> Please don't give me more than 5 and please don't go on too long
> describing them (It takes a while to read all the posts).
>
> Thanks
>
> Alastair
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>


Aw: YOUR TOP 5

2014-03-13 Thread Leo Quensel

1 - ICE:

Extremely flexible system for creating all kinds of FX, deformers, etc...

 

2 - Operator Stack:

True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell).

 

3 - Extremely streamlined UI:

Everything works with everything, fast UI elements like the sticky keys, tweak tool, mini explorer (F3), fast snapping (CTRL)

 

4 - Explorer:

The explorer is an awesome tool for keeping track of your scenes with the ability to dig down to the operators and attributes

 

5 - Selections:

The selection system in Soft is super smart and works like you would expect.

Anyone who has gone through the hell of mixing object based and component based selections of Maya probably knows what I mean.

Also Raycast selections, being able to 'paint' selections, rectangle raycast selections, etc... (Maya is also pure hell in this regard)

 

Gesendet: Donnerstag, 13. März 2014 um 10:54 Uhr
Von: "Alastair Hearsum" 
An: "softimage@listproc.autodesk.com" 
Betreff: YOUR TOP 5


Hello

It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else.

Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts).

Thanks

Alastair
 
--

Alastair Hearsum

Head of 3d

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk

Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk

(Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.

DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.








Re: A more graceful retirement - my counter offer

2014-03-13 Thread Christian Lattuada
Only adding some thoughts at the complaining.
What sadden me is also the loss of something valuable as a piece of art in
human culture.
Like loosing pieces of literature, or paintings.
Software is immaterial, is the product of creative thinking and you
perceive it mostly using it with your mind; like reading or watching a
painting or a movie start something emotionally strong and creative inside
of you, pushing and helping you create with what you are skilled most (
with your brain, hands,...).
Softimage helped me to think and ACT, exit from depression I went into 15
years ago.
It's because of that I think we have to protect what is valuable
achievement of human culture.
And most with software, because when you unplug the computer it's lost
forever.
I repeat myself from anonther post, I don't want be the marketing target of
a corporation anymore.
I want to be able to access to what I think is suitable to me to live
better.

Sorry, just sharing some thinking.

Autodesk reconsider at least the proposal and not end XSI.
CHris



.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 10:37 AM, Emilio Hernandez wrote:

> Hello Jason.  Even though my emotions play an important role in my job,
> when it comes to work I am a lean, clean polished machine, and Maya is not
> as lean, as clean, and polished as Softimage, nor I have found another DCC
> tool.
>
> Honestly IMHO if you are taking something out of the market is because you
> have a better option to offer.  Sorry to sound like:
>
> "The future is bright... click"  but Autodesk is not bringing us a better
> offer.  If I was the only guy around here with this feeling, maybe I will
> be wrong, and will start considering that I am just a blind stubborn mind
> ;).
>
>
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-13 3:10 GMT-06:00 Jason S :
>
>  Hi Emilio .. to be (able to be more) fair, you have to put (practice
>> putting) your own emotions aside ;)
>>
>> On 03/13/14 4:38, Emilio Hernandez wrote:
>>
>>  Hello again Maurice.
>>
>>  I am sorry to say that killing Softimage is the worst decision ever made
>> by Autodesk, as Autodesk does not have a true alternative for a better
>> software than Softimage.  Maybe Maya is stronger than Softimage in other
>> aspects, but the ones that we care as artists/users Maya is not.
>>
>>  People like me and others that since Autodesk acquired Softimage gave
>> Maya a chance to prove it is a better tool.  Unfortunatley Maya failed.
>>
>>  People that all his life used Maya and never care to give Softimage a
>> real try, because they thought it was not worth it, will never know what
>> they have been missing.  So for them it is easy to stick to an intrincate
>> workflow as they are used to.
>>
>>  To be honest with you, after carefully analyzing the reasons Autodesk
>> is telling us of why they decided to terminate Softimage, none of then
>> makes sense at full.
>>
>>  If I were to end a product line that recently started to be more
>> recognized and sucessfull, it is only because I have a better product to
>> offer.  And that is not the case here.  Again, sorry to say so, but Maya or
>> MAX in anyway are better products than Softimage.
>>
>>  Until now you only have some "experiments" going down the line. Without
>> something real to offer us.
>>
>>  That is why most of the people are looking for even some combo options
>> from other manufacturers.
>>
>>  Again,  I will say reconsider this "strategic decision"
>>
>>  Keep fixing the bugs, and open the SDK.
>>
>>  Cheers!
>>
>>  ---
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-13 2:20 GMT-06:00 Tim Leydecker :
>>
>>> Comparing Maya and Softimage jobs/projects I worked on for the last
>>> 10-15 yrs,
>>> I would come to the conclusion that I worked on many "almost vanilla
>>> install"
>>> Softimage projects while the Maya projects involved a significantly
>>> higher amount
>>> of using scripted extensions and plug-in functionality.
>>>
>>> That may boil down to the Softimage projects I was involved in being
>>> more from
>>> the commercials side of jobs while the Maya projects where often
>>> incorporating
>>> bigger teams or bigger promises made in advance.
>>>
>>> Currently, I惴 on a Maya centric project, myself doing all the modeling in
>>> Softimage, creating assets and handing them off into the Maya pipeline.
>>>
>>> The reason I惴 modeling in Softimage today is the 3D Love Tour and the
>>> home access
>>> to XSI Foundation this gave me back then. I will miss modeling in
>>> Softimage (2014sp2).
>>>
>>> Maya is not on par with Softimage in terms of fluidly modeling in my
>>> opinion.
>>> A co-worker is biased heavily towards C4D and I惴 impressed with it愀
>>> potential.
>>>
>>> Personally, I haven愒 decided where to lean to but am grateful for the
>>> heads-up
>>> and license conversion options offered by Autodesk.
>>>
>>> As a freelanc

Re: Cinema 4D an option?

2014-03-13 Thread Rob Wuijster

If it gets any faster, it's like running a game ;-)
Very impressive!!


Rob
E r...@casema.nl

\/-\/\/

On 13-3-2014 10:52, David Saber wrote:

Amazing 8)
This exists?

On 2014-03-13 00:43, Cristobal Infante wrote:
A bit OT but octane looking everyday more impressive and the 
integration with Cinema 4D is pretty solid.


But check out this guy rendering with 4 titans from the standalone 
version.


"...and it's rendered"

http://www.youtube.com/watch?v=mhqf1n2xq80




-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14






Re: YOUR TOP 5

2014-03-13 Thread Rob Wuijster

Hmmm only 5?

1. working renderpass system (don't want to explain the mess that is in 
Maya)

2. ICE (obviously)
3. construction modes & linear workflow (going back without breaking 
stuff, or having to start over)

4. data management & models (also asset management)
5. UI / SRT / fields interaction (e.g. multi PPG's, use of equations, 
ability to build your own UI etc.)


There's more, but. ;-)


Rob
\/-\/\/

On 13-3-2014 10:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.


No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14





Re: YOUR TOP 5

2014-03-13 Thread Thomas Volkmann
+ Instancing with ICE, give each instance custom attributes that can be used in
the rendertree
+ Construction Modes (using right now: have a 'deform by curve' in 2ndmodeling
stack. Modifiyng and using lattices in the first. One viewport showing result
and one only current mode)

There's probably lot's of more arguments, but theses are helpful very often and
I wouldn't know how to do it in another package (which doesn't mean it's not
possible...if it is, please let me know).

Thanks for your effort and good luck with Autodesk!

cheers,
Thomas



> Alastair Hearsum  hat am 13. März 2014 um 10:54
> geschrieben:
> 
>  Hello
> 
>  It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
> 
>  Please don't give me more than 5 and please don't go on too long describing
> them (It takes a while to read all the posts).
> 
>  Thanks
> 
>  Alastair
> 
>  --
>  Alastair Hearsum
>  Head of 3d
> 
> 
>  [GLASSWORKS]
>  33/34 Great Pulteney Street
>  London
>  W1F 9NP
>  +44 (0)20 7434 1182
>  glassworks.co.uk 
> 
> 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> 
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
> 
>  Please consider the environment before you print this email.
> 
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private and
> confidential and are intended solely for the stated recipient(s). Any views or
> opinions presented are solely those of the author and do not necessarily
> represent those of the Company. If you are not the intended recipient, be
> advised that you have received this e-mail in error and that any use,
> dissemination, forwarding, printing, or copying of this e-mail is strictly
> prohibited. If this transmission is received in error please kindly return it
> to the sender and delete this message from your system.
> 



Re: YOUR TOP 5

2014-03-13 Thread Matt Morris
Passes, partitions and overrides. - simplicity of setup and amount of
control per pass.
ICE - not just for particles, use it for mesh deformations, strands,
texture work, all sorts.
GATOR - for a character rigger this has been a godsend.
Non-linear workflow - the ability to go back and remodel a character, after
its been enveloped, UVed, shape animated is huge.
UI. Simple and powerful, with lots of artistically orientated tools.





On 13 March 2014 09:54, Alastair Hearsum  wrote:

>  Hello
>
> It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
>
> Please don't give me more than 5 and please don't go on too long
> describing them (It takes a while to read all the posts).
>
> Thanks
>
> Alastair
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>



-- 
www.matinai.com


Re: YOUR TOP 5

2014-03-13 Thread Peter Agg
1) Passes/Partitions
2) ICE is obvious, but one of the main reasons it's so handy is because
of...
3) The Stack - how easy it is to order and reorder, remove individual
operators etc.
4) Plugins that are easily hooked into the existing GUI
5) GATOR




On 13 March 2014 09:54, Alastair Hearsum  wrote:

>  Hello
>
> It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
>
> Please don't give me more than 5 and please don't go on too long
> describing them (It takes a while to read all the posts).
>
> Thanks
>
> Alastair
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>


Re: Cinema 4D an option?

2014-03-13 Thread Cristobal Infante
You need a machine with 4 titans that's about EURO 5000 euros or more I
believe. So it comes at a price...

On Thursday, 13 March 2014, Rob Wuijster  wrote:

>  If it gets any faster, it's like running a game ;-)
> Very impressive!!
>
>
> Rob
> E r...@casema.nl 
>
> \/-\/\/
>
> On 13-3-2014 10:52, David Saber wrote:
>
> Amazing 8)
> This exists?
>
> On 2014-03-13 00:43, Cristobal Infante wrote:
>
> A bit OT but octane looking everyday more impressive and the integration
> with Cinema 4D is pretty solid.
>
> But check out this guy rendering with 4 titans from the standalone
> version.
>
> "...and it's rendered"
>
> Octane Render with (4) Nvidia GTX 
> Titans
>
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14
>
>
>
>


Re: YOUR TOP 5

2014-03-13 Thread Christian Lattuada
- UI and interaction at a whole
- Operators, construction stack
- Passes, partitions
- Modeling tools
- ICE

.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris  wrote:

> Passes, partitions and overrides. - simplicity of setup and amount of
> control per pass.
> ICE - not just for particles, use it for mesh deformations, strands,
> texture work, all sorts.
> GATOR - for a character rigger this has been a godsend.
> Non-linear workflow - the ability to go back and remodel a character,
> after its been enveloped, UVed, shape animated is huge.
> UI. Simple and powerful, with lots of artistically orientated tools.
>
>
>
>
>
> On 13 March 2014 09:54, Alastair Hearsum  wrote:
>
>>  Hello
>>
>> It seems as if I may have some contact with Autodesk shortly! I want to
>> be armed with some points. What I'd like is your top 5 features that make
>> Softimage great that we'd miss if we migrated to something else.
>>
>> Please don't give me more than 5 and please don't go on too long
>> describing them (It takes a while to read all the posts).
>>
>> Thanks
>>
>> Alastair
>>
>> --
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk 
>>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>  (Company registered in England with number 04759979. Registered office
>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>  Please consider the environment before you print this email.
>>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
>> views or opinions presented are solely those of the author and do not
>> necessarily represent those of the Company. If you are not the intended
>> recipient, be advised that you have received this e-mail in error and that
>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>> strictly prohibited. If this transmission is received in error please
>> kindly return it to the sender and delete this message from your system.
>>
>
>
>
> --
> www.matinai.com
>


RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
OK, but it works for SDS only, and I need shading control on real time objects 
via edge hardening or softening

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, March 13, 2014 10:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Hi there

You can use the edge weight tool to do just that.

from the inline help

The Edge Weight tool allows you to add creasing to subdivision surfaces without 
adding additional geometry by creating a "weight" on various edges. To use the 
tool simply select an edge or edges and click on the Edge Weight Tool button in 
the Vertex Map menu and then click and drag in the 3D viewport. Setting the 
value to 100% will create a completely hard edge whereas a value of 0% allows 
the default interpolation of the limit surface through the control vertices. It 
is also possible in modo to set edge weights to negative values which will push 
the limit surface away from the control vertices.

[file:///C:\Program%20Files\Luxology\modo\701_sp5\help\images\tools\WeightToolPanel.png]This
 tool is actually using the generic "Weight Tool" but first selects the 
Subdivision Vertex Map so that the appropriate vertex map is adjusted when 
using the tool





From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 11:02 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here
The more time I spend with modo, the more I love it. I was a LW user years 
(10+) ago, so it's a kinda refreshing memories.

The major issue to me now is the lack of direct control over hard-edge and 
soft-edge.

Cheers


Szabolcs

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. Prefs > Display > OpenGL > 
Trackball Rotation > unckeck 'Trackball Rotation'
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously evaluating 
it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera 
navigation works in the viewport (the trackball effect). If you click on the 
gear icon in the upper right corner of the viewport, you will get properties, 
where under Mouse Control: Trackball Rotation, switch the option to No. 
Unfortunately it only works on a per viewport basis, not universally for all 
viewports. I haven't found the universal control yet to switch that off.


On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward for 
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points of 
reference summarized from a former Softimage user, on how to "Work", 
"Workaround"

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.

David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
 wrote:
I would sure like to take a look at it 
aabara...@gmail.com

On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
mailto:tim.crow...@magneticdreams.com>> wrote:
Yes the lack of  non-rigging-related operator stack (not just history) has been 
an issue for some people who really do like to model more procedurally. In 
rigging, you'll find that deformers are stacked using Order of Operations, 
similarly to the operator stack in Softimage, on a per-deformer basis. But 
that's not the same thing as a construction history, or procedural modeling, 
which every agrees would be awesome to have.
-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I worked with LW before SI for fou

Re: Cinema 4D an option?

2014-03-13 Thread Mirko Jankovic
That is a price I gladly paid with my 4 titan system, together with
Redshift it makes rendering fnu again and saving a lot of time and earning
back every EUR invested.


On Thu, Mar 13, 2014 at 11:14 AM, Cristobal Infante wrote:

> You need a machine with 4 titans that's about EURO 5000 euros or more I
> believe. So it comes at a price...
>
>
> On Thursday, 13 March 2014, Rob Wuijster  wrote:
>
>>  If it gets any faster, it's like running a game ;-)
>> Very impressive!!
>>
>> Rob
>> E r...@casema.nl
>>
>> \/-\/\/
>>
>> On 13-3-2014 10:52, David Saber wrote:
>>
>> Amazing 8)
>> This exists?
>>
>> On 2014-03-13 00:43, Cristobal Infante wrote:
>>
>> A bit OT but octane looking everyday more impressive and the integration
>> with Cinema 4D is pretty solid.
>>
>> But check out this guy rendering with 4 titans from the standalone
>> version.
>>
>> "...and it's rendered"
>>
>> Octane Render with (4) Nvidia GTX 
>> Titans
>>
>>
>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14
>>
>>
>>
>>


RE: YOUR TOP 5

2014-03-13 Thread gareth bell
 - Passes/Partitions/Groups/Overrides etc
 - ICE
 - Ease of scripting / making tools for even a moron like me
 - Operator Stacks
 - UI


Date: Thu, 13 Mar 2014 11:16:34 +0100
Subject: Re: YOUR TOP 5
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.com


- UI and interaction at a whole
- Operators, construction stack
- Passes, partitions
- Modeling tools
- ICE

.:.
Christian Lattuada



On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris  wrote:

Passes, partitions and overrides. - simplicity of setup and amount of control 
per pass.ICE - not just for particles, use it for mesh deformations, strands, 
texture work, all sorts.GATOR - for a character rigger this has been a godsend.

Non-linear workflow - the ability to go back and remodel a character, after its 
been enveloped, UVed, shape animated is huge.UI. Simple and powerful, with lots 
of artistically orientated tools.






On 13 March 2014 09:54, Alastair Hearsum  wrote:



  


  
  
Hello



It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else. 



Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).



Thanks



Alastair



-- 

  
   Alastair Hearsum
  
   Head of 3d 
  

   33/34 Great
Pulteney Street

London

W1F 9NP

+44 (0)20 7434 1182

glassworks.co.uk 
  
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
  
(Company registered in England with number 04759979. Registered
office 25 Harley Street, London, W1G 9BR. VAT registration
number: 86729) 
  
Please consider the environment before you print this email. 
  
DISCLAIMER: This e-mail and attachments are strictly privileged,
private and confidential and are intended solely for the stated
recipient(s). Any views or opinions presented are solely those
of the author and do not necessarily represent those of the
Company. If you are not the intended recipient, be advised that
you have received this e-mail in error and that any use,
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is strictly prohibited. If this transmission is received in
error please kindly return it to the sender and delete this
message from your system. 

  



-- 
www.matinai.com


  

Re: YOUR TOP 5

2014-03-13 Thread michael johansson
1. Artist driven nonlinear workflow
3. UI and interaction
3. Modelling tools
4. Animation Mixer
5. ICE


2014-03-13 11:16 GMT+01:00 Christian Lattuada 
:

>
> - UI and interaction at a whole
> - Operators, construction stack
> - Passes, partitions
> - Modeling tools
> - ICE
>
> .:.
> Christian Lattuada
>
>
> On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris  wrote:
>
>> Passes, partitions and overrides. - simplicity of setup and amount of
>> control per pass.
>> ICE - not just for particles, use it for mesh deformations, strands,
>> texture work, all sorts.
>> GATOR - for a character rigger this has been a godsend.
>> Non-linear workflow - the ability to go back and remodel a character,
>> after its been enveloped, UVed, shape animated is huge.
>> UI. Simple and powerful, with lots of artistically orientated tools.
>>
>>
>>
>>
>>
>> On 13 March 2014 09:54, Alastair Hearsum wrote:
>>
>>>  Hello
>>>
>>> It seems as if I may have some contact with Autodesk shortly! I want to
>>> be armed with some points. What I'd like is your top 5 features that make
>>> Softimage great that we'd miss if we migrated to something else.
>>>
>>> Please don't give me more than 5 and please don't go on too long
>>> describing them (It takes a while to read all the posts).
>>>
>>> Thanks
>>>
>>> Alastair
>>>
>>> --
>>>  Alastair Hearsum
>>>  Head of 3d
>>> [image: GLASSWORKS]
>>>  33/34 Great Pulteney Street
>>> London
>>> W1F 9NP
>>> +44 (0)20 7434 1182
>>> glassworks.co.uk 
>>>  Glassworks Terms and Conditions of Sale can be found at
>>> glassworks.co.uk
>>>  (Company registered in England with number 04759979. Registered office
>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>>  Please consider the environment before you print this email.
>>>  DISCLAIMER: This e-mail and attachments are strictly privileged,
>>> private and confidential and are intended solely for the stated
>>> recipient(s). Any views or opinions presented are solely those of the
>>> author and do not necessarily represent those of the Company. If you are
>>> not the intended recipient, be advised that you have received this e-mail
>>> in error and that any use, dissemination, forwarding, printing, or copying
>>> of this e-mail is strictly prohibited. If this transmission is received in
>>> error please kindly return it to the sender and delete this message from
>>> your system.
>>>
>>
>>
>>
>> --
>> www.matinai.com
>>
>
>


-- 
Michael Johansson
Artist/Senior Lecturer/Researcher
Kristianstad University
Digital Design
29188 Kristianstad
Email michael.johans...@hkr.se

Infobloom
Grönegatan 4a
222 24 Lund
Email: mich...@lowend.se

www.lowend.se
www.abadyl.com


Re: YOUR TOP 5

2014-03-13 Thread Martin Chatterjee
*RenderPass management *
(has it's flaws - but still is miles ahead of the other alternatives out
there)

*Construction Stack concept*

*ICE*
(not only for any kind of simulation, but also as a "swiss army knife" for
rigging, prototyping, custom deformers, instancing/scattering/ ...)

*unified and (fairly) non-destructive workflow *
(everything sort of works the same way, with the same interaction
philosophy, in any order, ...)

*Multi Explorer/PPG concept *
(you can manipulate many PPGs of the same kind in Multi Mode, they can be
locked or kept live, you can have multiple Explorers open showing the same
dataset but with different filters, ... )

*object oriented SDK shared between Python and C++*
(which makes it possible to "translate" tools prototyped in Python to C++
relatively easy)

*Proxy Parameters*


And yeah I know, that's more than 5... Sorry for rebelling...  :)

Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Mar 13, 2014 at 11:03 AM, Rob Chapman  wrote:

> 1, clean elegant interface
> 3. Artist driven WorkFlow
> 3. ICE
> 4. Particle Strands
> 5. Animation Mixer
>
>
> On 13 March 2014 09:54, Alastair Hearsum  wrote:
>
>>  Hello
>>
>> It seems as if I may have some contact with Autodesk shortly! I want to
>> be armed with some points. What I'd like is your top 5 features that make
>> Softimage great that we'd miss if we migrated to something else.
>>
>> Please don't give me more than 5 and please don't go on too long
>> describing them (It takes a while to read all the posts).
>>
>> Thanks
>>
>> Alastair
>>
>> --
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk 
>>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>  (Company registered in England with number 04759979. Registered office
>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>  Please consider the environment before you print this email.
>>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
>> views or opinions presented are solely those of the author and do not
>> necessarily represent those of the Company. If you are not the intended
>> recipient, be advised that you have received this e-mail in error and that
>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>> strictly prohibited. If this transmission is received in error please
>> kindly return it to the sender and delete this message from your system.
>>
>
>


Re: Translate handle doesn't work

2014-03-13 Thread Martin Yara
Thanks Dan! That was it!

Never though camera clipping would affect the translation handle.

Martin


On Thu, Mar 13, 2014 at 6:53 PM, Dan Yargici  wrote:

> I've seen this before and it was the viewport camera clipping min value in
> that instance.
>
> Hope that helps!
>
> DAN
>
> Sent from my phone...
> On 13 Mar 2014 07:52, "Martin Yara"  wrote:
>
>> Today my colleague was working in SI and suddenly he couldn't move
>> anything in the scene. I've never seen this problem:
>>
>> - Can't move points or objects even with new objects.
>> - If you move components, it will create a MoveComponent history.
>> - You can move with the Transform menu (inserting coordinates), but not
>> with the translate handle.
>> - Deleting all the objects, layers, passes and sources and creating new
>> objects doesn't change anything so I'm quite sure it isn't something object
>> related.
>> - Rotation and Scale works fine.
>>
>> New scenes are working OK, the problem is with this scene only.
>>
>> My workaround was to export as a model and reimport it in a new scene. It
>> works fine now but I'd like to know, if possible, what happened with this
>> scene.
>>
>> Thanks
>>
>> Martin
>>
>


Re: R&H Voodo

2014-03-13 Thread Richard Costin
Looks very interesting indeed.
If they do move it forward as a commercial package and keep the dev team in
a similar mind set it could be fantastic.


On 13 March 2014 09:17, Tim Bolland  wrote:

> Probably a long shot but you can't argue with the results.
>
> http://rhythm.com/labs/   
>


RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Angus Davidson
Ahh okay got you. That one I dont know

From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 12:17 PM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

OK, but it works for SDS only, and I need shading control on real time objects 
via edge hardening or softening





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Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Daniel Sweeney
http://3dcinetv.com/softimage-to-modo/

David your site seems to be down, well at least when i try and see it?

anyone else having this problem?



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy wrote:

> OK, but it works for SDS only, and I need shading control on real time
> objects via edge hardening or softening
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson
> *Sent:* Thursday, March 13, 2014 10:35 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add
> your mail here
>
>
>
> Hi there
>
>
>
> You can use the edge weight tool to do just that.
>
>
>
> from the inline help
>
>
>
> The Edge Weight tool allows you to add creasing to subdivision surfaces
> without adding additional geometry by creating a "weight" on various edges.
> To use the tool simply select an edge or edges and click on the Edge Weight
> Tool button in the Vertex Map menu and then click and drag in the 3D
> viewport. Setting the value to 100% will create a completely hard edge whereas
> a value of 0% allows the default interpolation of the limit surface through
> the control vertices. It is also possible in modo to set edge weights to
> negative values which will push the limit surface away from the control
> vertices.
>
> [image: Weight Tool Panel]This tool is actually using the generic "Weight
> Tool" but first selects the Subdivision Vertex Map so that the appropriate
> vertex map is adjusted when using the tool
>
>
>
>
>
> --
>
> *From:* Szabolcs Matefy [szabol...@crytek.com]
> *Sent:* 13 March 2014 11:02 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add
> your mail here
>
> The more time I spend with modo, the more I love it. I was a LW user years
> (10+) ago, so it's a kinda refreshing memories.
>
>
>
> The major issue to me now is the lack of direct control over hard-edge and
> soft-edge.
>
>
>
> Cheers
>
>
>
>
>
> Szabolcs
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> *On Behalf Of *Dan Pejril
> *Sent:* Thursday, March 13, 2014 8:21 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Anyone in the SI list transitioning to MODO? -Please add
> your mail here
>
>
>
> Thank you Tim, Great news!
>
> On 3/12/2014 11:19 PM, Tim Crowson wrote:
>
> Dan, there is a global Pref to turn this off. *Prefs > Display > OpenGL >
> Trackball Rotation >* unckeck* 'Trackball Rotation'*
> -Tim
>
> On 3/12/2014 8:16 PM, Dan Pejril wrote:
>
> Hi David,
>
> This is a great idea, thank you for taking this on. I am seriously
> evaluating it, but haven't had much time recently.
>
> I did find one thing that was driving me crazy. That is how Modo's camera
> navigation works in the viewport (the trackball effect). If you click on
> the gear icon in the upper right corner of the viewport, you will get
> properties, where under Mouse Control: Trackball Rotation, switch the
> option to No. Unfortunately it only works on a per viewport basis, not
> universally for all viewports. I haven't found the universal control yet to
> switch that off.
>
>
> On 3/12/2014 5:45 PM, David Rivera wrote:
>
> Thank you for adding your emails to this thread. I´m also looking forward
> for the modo webinar. In the mean time I'm setting up a page on my website
> dedicated
> to the subject of transitioning to Modo:
> http://3dcinetv.com/softimage-to-modo/
>
> I know we are still a SI user mailing list. I don't pretend to override
> anything, but for anyone evaluating modo, and getting
> all there's out there on the net about it, will come handy to have points
> of reference summarized from a former Softimage user, on how to "Work",
> "Workaround"
>
> and solve
> issues on MODO a la Softimage (at least while the learning curve
> increases).
>
> The general idea would be to have a summarized content on how Softimage
> and Modo work-alike and what new concepts should be introduced in Modo
> mentality
> for the former SI user.
>
> Postings will be each friday.
>
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN 
> Behance 
> VFX Reel 
>
>
>
> On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
>   wrote:
>
> I would sure like to take a look at it aabara...@gmail.com
>
>
>
> On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
> Yes the lack of  non-rigging-related operator stack (not just history) has
> been an issue for some people who really do like to model more
> procedurally. In rigging, you'll find that deformers are stacked using
> Order of Operations, similarly to the operator stack in Sof

Re: YOUR TOP 5

2014-03-13 Thread paul
+1 on this from Leo Quensel

1 - ICE:
Extremely flexible system for creating all kinds of FX, deformers, etc...

2 - Operator Stack:
True non-destructive workflow and the ability to rearrange operators and inputs 
at any time (directly related to ICE aswell).

3 - Extremely streamlined UI:
Everything works with everything, fast UI elements like the sticky keys, tweak 
tool, mini explorer (F3), fast snapping (CTRL)

4 - Explorer:
The explorer is an awesome tool for keeping track of your scenes with the 
ability to dig down to the operators and attributes

5 - Selections:
The selection system in Soft is super smart and works like you would expect.
Anyone who has gone through the hell of mixing object based and component based 
selections of Maya probably knows what I mean.
Also Raycast selections, being able to 'paint' selections, rectangle raycast 
selections, etc... (Maya is also pure hell in this regard)

Re: YOUR TOP 5

2014-03-13 Thread Tim Borgmann
Passes, Partitions, Overrides,Framebuffer - an good way to organize and 
manipulate your render output
ICE - not only as a particle/sim tool, but as an overall allrounding 
toolset to create/prototype and/or manipulate

Non destructive Workflow/Operator Stack
Clean UI/Workflow
Shadertree (including the connection to ICE)

Thanks
Tim


Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: YOUR TOP 5

2014-03-13 Thread Mirko Jankovic
1. non-destructive workflow
2. Scene explorer and organisation (operator stack, reference models...)
3. rigging and animation (weighting, GATOR...)
4. render passes
5. ICE


On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann  wrote:

>  Passes, Partitions, Overrides,Framebuffer - an good way to organize and
> manipulate your render output
> ICE - not only as a particle/sim tool, but as an overall allrounding
> toolset to create/prototype and/or manipulate
> Non destructive Workflow/Operator Stack
> Clean UI/Workflow
> Shadertree (including the connection to ICE)
>
> Thanks
> Tim
>
>  Hello
>
> It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
>
> Please don't give me more than 5 and please don't go on too long
> describing them (It takes a while to read all the posts).
>
> Thanks
>
> Alastair
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>
>
>


Re: YOUR TOP 5

2014-03-13 Thread Richard Costin
- Render setup system hugely flexible, visual and powerful. Passes,
partitions, overrides and the like. Makes using all other packages seem
like a real ball ache.

- ICE of course. It empowers you to create something hugely complex in a
very time efficient and flexible manner without needing to be a python
guru. Also has created a massive, and amazing ecosystem of ICE resources
for the community to share (and they do).

- It is as close to a one stop shop as you will ever get. I can tweak a
particle setup say and instantly see it rendered with the regions.

- Clean yet powerful interface. You always know where you and what your
scene elements are doing.

- Hugely adaptive to small productions. As you said in your letter
Alastair, allows you to really punch above your weight in terms of results
vs studio size and project time.


On 13 March 2014 09:54, Alastair Hearsum  wrote:

>  Hello
>
> It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
>
> Please don't give me more than 5 and please don't go on too long
> describing them (It takes a while to read all the posts).
>
> Thanks
>
> Alastair
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>


Re: YOUR TOP 5

2014-03-13 Thread Daniel Kim
1. Operator Stack
2. Great Modeling Interface
3. Animation Mixer
4. ICE
5. Totally remapable user interface

On Thursday, March 13, 2014, Mirko Jankovic 
wrote:

> 1. non-destructive workflow
> 2. Scene explorer and organisation (operator stack, reference models...)
> 3. rigging and animation (weighting, GATOR...)
> 4. render passes
> 5. ICE
>
>
> On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann 
> 
> > wrote:
>
>>  Passes, Partitions, Overrides,Framebuffer - an good way to organize and
>> manipulate your render output
>> ICE - not only as a particle/sim tool, but as an overall allrounding
>> toolset to create/prototype and/or manipulate
>> Non destructive Workflow/Operator Stack
>> Clean UI/Workflow
>> Shadertree (including the connection to ICE)
>>
>> Thanks
>> Tim
>>
>>  Hello
>>
>> It seems as if I may have some contact with Autodesk shortly! I want to
>> be armed with some points. What I'd like is your top 5 features that make
>> Softimage great that we'd miss if we migrated to something else.
>>
>> Please don't give me more than 5 and please don't go on too long
>> describing them (It takes a while to read all the posts).
>>
>> Thanks
>>
>> Alastair
>>
>> --
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk 
>>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>  (Company registered in England with number 04759979. Registered office
>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>  Please consider the environment before you print this email.
>>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
>> views or opinions presented are solely those of the author and do not
>> necessarily represent those of the Company. If you are not the intended
>> recipient, be advised that you have received this e-mail in error and that
>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>> strictly prohibited. If this transmission is received in error please
>> kindly return it to the sender and delete this message from your system.
>>
>>
>>
>

-- 

---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---


Re: YOUR TOP 5

2014-03-13 Thread wavo

Ice
Ice
Ice
Ice
modelling tools
operator-stack
community
third-party developers
shape-manager
intuitiv
easy to learn
non-linear-workflow
passes, partition overrides
user-interface easy changeable
Gator


missing fur-tools


--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_


Re: YOUR TOP 5

2014-03-13 Thread Norbert Kiehne

*Operator stack*
being able to reorganize and stack deformers makes rigging a lot easier, 
especially if you add ICE to it


*UI*
especially the consistency of tools throughout the various windows, the 
schematic view and the "middle click"


*Passes and partitions*
all, everybody else mentioned

*ICE*
all, everybody else mentioned

*Data and attribute transfer*
the model system, action clips for transferring animation and poses and 
of course GATOR help a lot to adapt to client changes, when you are 
already animating shots


Thanks,
Norbert



On 13.03.2014 10:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.


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Norbert Kiehne
Senior 3D Artist



RE: YOUR TOP 5

2014-03-13 Thread Andi Farhall
My five as simply put as i can.
workflow - fast an intuitive, enable me to hit ever decreasing deadline.
Ice - a complete game changer, give me the ability to always find a solution to 
a client's requests.
Render setups - Pass, partitions and overides make multi pass rendering very 
easy to do, so little wasted on having to set these things up.
Interface - genuinely customisable to give me the best setup for whichever task 
i'm doing. Unclutered allowing me to see the results of what i'm actually doing.
render region - without this i would spend days just waiting for previews. 
Lookdev is a pleasure using this.




thanks for all you efforts Alastair, very much appreciated.

Andi
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: richard.cos...@gmail.com
Date: Thu, 13 Mar 2014 10:43:22 +
Subject: Re: YOUR TOP 5
To: softimage@listproc.autodesk.com

- Render setup system hugely flexible, visual and powerful. Passes, partitions, 
overrides and the like. Makes using all other packages seem like a real ball 
ache.
- ICE of course. It empowers you to create something hugely complex in a very 
time efficient and flexible manner without needing to be a python guru. Also 
has created a massive, and amazing ecosystem of ICE resources for the community 
to share (and they do).


- It is as close to a one stop shop as you will ever get. I can tweak a 
particle setup say and instantly see it rendered with the regions.
- Clean yet powerful interface. You always know where you and what your scene 
elements are doing.


- Hugely adaptive to small productions. As you said in your letter Alastair, 
allows you to really punch above your weight in terms of results vs studio size 
and project time.



On 13 March 2014 09:54, Alastair Hearsum  wrote:



  


  
  
Hello



It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else. 



Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).



Thanks



Alastair



-- 

  
   Alastair Hearsum
  
   Head of 3d 
  

   33/34 Great
Pulteney Street

London

W1F 9NP

+44 (0)20 7434 1182

glassworks.co.uk 
  
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
  
(Company registered in England with number 04759979. Registered
office 25 Harley Street, London, W1G 9BR. VAT registration
number: 86729) 
  
Please consider the environment before you print this email. 
  
DISCLAIMER: This e-mail and attachments are strictly privileged,
private and confidential and are intended solely for the stated
recipient(s). Any views or opinions presented are solely those
of the author and do not necessarily represent those of the
Company. If you are not the intended recipient, be advised that
you have received this e-mail in error and that any use,
dissemination, forwarding, printing, or copying of this e-mail
is strictly prohibited. If this transmission is received in
error please kindly return it to the sender and delete this
message from your system. 

  


  

Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
1. ICE
2. FX Tree for compositing, migrating to other 3d software would require us
to purchase other compositing software
3. Modeling ease of use and stack
4. Passes
5. Everything about it completely ROCKS!

It's a complete toolkit in one package, basically, and there's nothing else
like it.




On 13 March 2014 10:46, Daniel Kim  wrote:

> 1. Operator Stack
> 2. Great Modeling Interface
> 3. Animation Mixer
> 4. ICE
> 5. Totally remapable user interface
>
>
> On Thursday, March 13, 2014, Mirko Jankovic 
> wrote:
>
>> 1. non-destructive workflow
>> 2. Scene explorer and organisation (operator stack, reference models...)
>> 3. rigging and animation (weighting, GATOR...)
>> 4. render passes
>> 5. ICE
>>
>>
>> On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann  wrote:
>>
>>>  Passes, Partitions, Overrides,Framebuffer - an good way to organize
>>> and manipulate your render output
>>> ICE - not only as a particle/sim tool, but as an overall allrounding
>>> toolset to create/prototype and/or manipulate
>>> Non destructive Workflow/Operator Stack
>>> Clean UI/Workflow
>>> Shadertree (including the connection to ICE)
>>>
>>> Thanks
>>> Tim
>>>
>>>  Hello
>>>
>>> It seems as if I may have some contact with Autodesk shortly! I want to
>>> be armed with some points. What I'd like is your top 5 features that make
>>> Softimage great that we'd miss if we migrated to something else.
>>>
>>> Please don't give me more than 5 and please don't go on too long
>>> describing them (It takes a while to read all the posts).
>>>
>>> Thanks
>>>
>>> Alastair
>>>
>>> --
>>>  Alastair Hearsum
>>>  Head of 3d
>>> [image: GLASSWORKS]
>>>  33/34 Great Pulteney Street
>>> London
>>> W1F 9NP
>>> +44 (0)20 7434 1182
>>> glassworks.co.uk 
>>>  Glassworks Terms and Conditions of Sale can be found at
>>> glassworks.co.uk
>>>  (Company registered in England with number 04759979. Registered office
>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>>  Please consider the environment before you print this email.
>>>  DISCLAIMER: This e-mail and attachments are strictly privileged,
>>> private and confidential and are intended solely for the stated
>>> recipient(s). Any views or opinions presented are solely those of the
>>> author and do not necessarily represent those of the Company. If you are
>>> not the intended recipient, be advised that you have received this e-mail
>>> in error and that any use, dissemination, forwarding, printing, or copying
>>> of this e-mail is strictly prohibited. If this transmission is received in
>>> error please kindly return it to the sender and delete this message from
>>> your system.
>>>
>>>
>>>
>>
>
> --
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Area lights shadows look like "steps"

2014-03-13 Thread Oscar Juarez
Let me see if I understood your rendertree, you are rendering your beauty
without any shadows right? then an FG pass which you add to the beauty pass
two times, one normal and one darkened and masked with the shadow pass.

It's being a while since I've rendered in this kind of components, but
light should be treated as an additive thing. I would render the beauty
with shadows, and add (plus) the final gathering to that pass, if you want
to change the color and intensity only for the shadows I think I would
resort to making a new pass, override the surface port of all the objects
and connect a white lambert. Then you got your shadows and self-shadows
without resorting to the shadow shader.

I mean it's not physically correct but for your purposes might work.


On Thu, Mar 13, 2014 at 10:45 AM, David Saber  wrote:

> Hello Oscar, thanks for your answer!
> Well, if you look at my FX tree:
> http://david.saber.free.fr/bazaar/xsi/cups_fxtree.jpg
> I also have a final gathering pass that I darken through color correct.
> Then I input it in the shadow areas (self shadow + drop shadow).
> In my beauty pass, the shadow on visible faces is simply black. Perhaps
> I'm wrong, but I think it would be better if the shadow on visible face
> (self shadow) should be lit by this darkened FG pass, instead of being just
> black... What do you think ??
> David
>
>
>
> On 2014-03-13 09:54, Oscar Juarez wrote:
>
>> why you need the shadow cast on visible faces? that should come out with
>> your shading and lighting doesn't it?
>>
>


Re: A germ of an idea.

2014-03-13 Thread paul
Now we have 51 people.. I think that’s probably enough to start with 

First up, we’ll need a Central place to organise this from. That bit isn’t my 
forte so if anyone has experience of setting that up and would like to step 
forward I’d be grateful.
 <>

Re: YOUR TOP 5

2014-03-13 Thread Siew Yi Liang

1. ICE
2. Procedural workflow mindset
3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion 
trail , proxy parameters, viewport parameters,

synoptic HTML support, HLE curve editing etc.)
4. render region in viewport and accompanying pass system
5. Modeling toolset and interactivity

Yours sincerely,
Siew Yi Liang

On 3/13/2014 3:58 AM, Chris Marshall wrote:

1. ICE
2. FX Tree for compositing, migrating to other 3d software would 
require us to purchase other compositing software

3. Modeling ease of use and stack
4. Passes
5. Everything about it completely ROCKS!

It's a complete toolkit in one package, basically, and there's nothing 
else like it.





On 13 March 2014 10:46, Daniel Kim > wrote:


1. Operator Stack
2. Great Modeling Interface
3. Animation Mixer
4. ICE
5. Totally remapable user interface


On Thursday, March 13, 2014, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>> wrote:

1. non-destructive workflow
2. Scene explorer and organisation (operator stack, reference
models...)
3. rigging and animation (weighting, GATOR...)
4. render passes
5. ICE


On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann 
wrote:

Passes, Partitions, Overrides,Framebuffer - an good way to
organize and manipulate your render output
ICE - not only as a particle/sim tool, but as an overall
allrounding toolset to create/prototype and/or manipulate
Non destructive Workflow/Operator Stack
Clean UI/Workflow
Shadertree (including the connection to ICE)

Thanks
Tim


Hello

It seems as if I may have some contact with Autodesk
shortly! I want to be armed with some points. What I'd
like is your top 5 features that make Softimage great
that we'd miss if we migrated to something else.

Please don't give me more than 5 and please don't go on
too long describing them (It takes a while to read all
the posts).

Thanks

Alastair

-- 
Alastair Hearsum

Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
(Company registered in England with number 04759979.
Registered office 25 Harley Street, London, W1G 9BR. VAT
registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly
privileged, private and confidential and are intended
solely for the stated recipient(s). Any views or opinions
presented are solely those of the author and do not
necessarily represent those of the Company. If you are
not the intended recipient, be advised that you have
received this e-mail in error and that any use,
dissemination, forwarding, printing, or copying of this
e-mail is strictly prohibited. If this transmission is
received in error please kindly return it to the sender
and delete this message from your system.





-- 


---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---






--

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk 





Re: YOUR TOP 5

2014-03-13 Thread Paul Griswold
1.  It is the only product on the market that allows a small shop or
freelancer produce a project end-to-end without requiring a team of people.
 The smallest shop can still be a competitor.
2.  Pass system.
3.  ICE
4.  Text-based interface that is logical & easy to get up to speed with
(ie. a Maya person can quickly learn & be productive with Softimage, but
not the other way around).
5.  See #1 - Maya is not a tool for the freelancer or small shop.  Without
Softimage, there is NOTHING Autodesk offers that is worth buying unless
you're a mid-large shop.


On Thu, Mar 13, 2014 at 7:06 AM, Siew Yi Liang  wrote:

>  1. ICE
> 2. Procedural workflow mindset
> 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail
> , proxy parameters, viewport parameters,
> synoptic HTML support, HLE curve editing etc.)
> 4. render region in viewport and accompanying pass system
> 5. Modeling toolset and interactivity
>
> Yours sincerely,
> Siew Yi Liang
>
> On 3/13/2014 3:58 AM, Chris Marshall wrote:
>
>1. ICE
>  2. FX Tree for compositing, migrating to other 3d software would require
> us to purchase other compositing software
>  3. Modeling ease of use and stack
>  4. Passes
>  5. Everything about it completely ROCKS!
>
>  It's a complete toolkit in one package, basically, and there's nothing
> else like it.
>
>
>
>
>  On 13 March 2014 10:46, Daniel Kim  wrote:
>
>> 1. Operator Stack
>> 2. Great Modeling Interface
>> 3. Animation Mixer
>> 4. ICE
>> 5. Totally remapable user interface
>>
>>
>> On Thursday, March 13, 2014, Mirko Jankovic 
>> wrote:
>>
>>> 1. non-destructive workflow
>>> 2. Scene explorer and organisation (operator stack, reference models...)
>>> 3. rigging and animation (weighting, GATOR...)
>>> 4. render passes
>>> 5. ICE
>>>
>>>
>>> On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann  wrote:
>>>
  Passes, Partitions, Overrides,Framebuffer - an good way to organize
 and manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

   Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182 <%2B44%20%280%2920%207434%201182>
 glassworks.co.uk 
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.



>>>
>>
>> --
>>
>>  ---
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> ---
>>
>>
>>
>>
>
>
> --
>
>  Chris Marshall
>  Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>


Re: YOUR TOP 5

2014-03-13 Thread Artur Woźniak
1. render passes
2. ICE
3. workflow speed
4. interface setup
5. workflow philosophy (if there is such a thing)

Artur




2014-03-13 12:06 GMT+01:00 Siew Yi Liang :

>  1. ICE
> 2. Procedural workflow mindset
> 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail
> , proxy parameters, viewport parameters,
> synoptic HTML support, HLE curve editing etc.)
> 4. render region in viewport and accompanying pass system
> 5. Modeling toolset and interactivity
>
> Yours sincerely,
> Siew Yi Liang
>
> On 3/13/2014 3:58 AM, Chris Marshall wrote:
>
>1. ICE
>  2. FX Tree for compositing, migrating to other 3d software would require
> us to purchase other compositing software
>  3. Modeling ease of use and stack
>  4. Passes
>  5. Everything about it completely ROCKS!
>
>  It's a complete toolkit in one package, basically, and there's nothing
> else like it.
>
>
>
>
>  On 13 March 2014 10:46, Daniel Kim  wrote:
>
>> 1. Operator Stack
>> 2. Great Modeling Interface
>> 3. Animation Mixer
>> 4. ICE
>> 5. Totally remapable user interface
>>
>>
>> On Thursday, March 13, 2014, Mirko Jankovic 
>> wrote:
>>
>>> 1. non-destructive workflow
>>> 2. Scene explorer and organisation (operator stack, reference models...)
>>> 3. rigging and animation (weighting, GATOR...)
>>> 4. render passes
>>> 5. ICE
>>>
>>>
>>> On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann  wrote:
>>>
  Passes, Partitions, Overrides,Framebuffer - an good way to organize
 and manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

   Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182 <%2B44%20%280%2920%207434%201182>
 glassworks.co.uk 
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.



>>>
>>
>> --
>>
>>  ---
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> ---
>>
>>
>>
>>
>
>
> --
>
>  Chris Marshall
>  Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>


Re: YOUR TOP 5

2014-03-13 Thread joshxsi
1. UI is Intuitive - When you want to do something everything is in one
place, Maya has so many places for UI elements its obscene.. shelves..
dialogs attributes across nodes .. you need 5 windows open to work on
anything.
2. The Deformers are flexible, you can envelope(skin) a mesh using any
object you want, curves, nulls whatever. You can blend a weight map into a
shape in one click, no node editor needed.
3. You can save presets from anything - Want to save your weights? or save
some values in a custom property? Also proxy parameters are amazing, want
the same parameter on two objects in Maya? you need to make two parameters
and connect them to a master.
4. GATOR (and Ice as well) - The mesh you have been working on just got
re-topologised? No problem, all the shapes and weights can be transfered in
two clicks. With ice you can just do a nearest point bind and wrap the new
mesh to the old one.
5. Animation - Deltas, Animation Layers, the FCurve editor, all of them
just dont compare in Maya.





On Thu, Mar 13, 2014 at 9:58 PM, Chris Marshall
wrote:

> 1. ICE
> 2. FX Tree for compositing, migrating to other 3d software would require
> us to purchase other compositing software
> 3. Modeling ease of use and stack
> 4. Passes
> 5. Everything about it completely ROCKS!
>
> It's a complete toolkit in one package, basically, and there's nothing
> else like it.
>
>
>
>
> On 13 March 2014 10:46, Daniel Kim  wrote:
>
>> 1. Operator Stack
>> 2. Great Modeling Interface
>> 3. Animation Mixer
>> 4. ICE
>> 5. Totally remapable user interface
>>
>>
>> On Thursday, March 13, 2014, Mirko Jankovic 
>> wrote:
>>
>>> 1. non-destructive workflow
>>> 2. Scene explorer and organisation (operator stack, reference models...)
>>> 3. rigging and animation (weighting, GATOR...)
>>> 4. render passes
>>> 5. ICE
>>>
>>>
>>> On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann  wrote:
>>>
  Passes, Partitions, Overrides,Framebuffer - an good way to organize
 and manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk 
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.



>>>
>>
>> --
>>
>> ---
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> ---
>>
>>
>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


Re: A germ of an idea.

2014-03-13 Thread Leendert A. Hartog

Hi Paul,
In your possibly "last" act of coordinating this, I'd - if I were you - 
"lock down" your story idea as the way forward, in that a discussion how 
the story will ultimately play out stays on the table,  but new story 
ideas needn't be discussed anymore...


Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: A germ of an idea.

2014-03-13 Thread Doeke Wartena
I'm setting up a teamwork.com as we speak.


2014-03-13 12:22 GMT+01:00 Leendert A. Hartog :

> Hi Paul,
> In your possibly "last" act of coordinating this, I'd - if I were you -
> "lock down" your story idea as the way forward, in that a discussion how
> the story will ultimately play out stays on the table,  but new story ideas
> needn't be discussed anymore...
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>
>


Re: YOUR TOP 5

2014-03-13 Thread Jon Swindells
1. Tool/gfxSequencer API

2. Gator

3. Operators (ICE, scops  - dev and gen usage)

4. Rig and shapes workflow

5. M-tool







--
Jon Swindells
jon_swinde...@fastmail.fm


Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
 aaah, look what i think here, since the discussion is yet open and noone
said the opposie. i`ll start from a far if you`ll allow - why we like the
cartoons - we are escaping from reality with the, we love them because of
the characters - because they are NOT LIKE US. The cartoon characters are
noble, positive, optimistic, NEVER COMPLAINING, NEVER SURRENDER - no matter
how deep they fall, no matter how numerous the enemies are -  they are
idealistic, they are we dream to be like. And look what you are going to
make - you are gonna show that if even the cartoon characters will be
kicked in the butt  hard enough - they will begin to flow - they will begin
like us, humans, begging on knees "please save us", begin standing with
idiotic banners, begin to lie, begin to squirm. UNFORGIVABLE ATTITUDE 
look, again, cartoon world is a fantasy world - where you could do
ANYTHING, i repeat ANYTHING - you can go fishing in the ocean that is
located in the sky  And the horde of the retired fantasy characters -
guess what they do - they go and beg Eddies - "please save us". They have
nothing to do ? They have a whole imaginary world to do the stuff - party,
travel journeys, fight, find the meaning of life and so on and so forth.
And look what they are doing - standing with banners like idiot
humans.Strange that you guys, didn`t have enough of this shit in reality.
Think about the audience? Ok - look what will you show to people - another
idiots demand something?  Cartoonic idiots now. Great. You ruin all the
magic. Characters are gathering and go to journey to the bright future with
adventures.Fat DOT. No complaining, no banners, no begging. Only positive,
only optimistic, only hardcore.


2014-03-13 15:26 GMT+04:00 Doeke Wartena :

> I'm setting up a teamwork.com as we speak.
>
>
> 2014-03-13 12:22 GMT+01:00 Leendert A. Hartog :
>
> Hi Paul,
>> In your possibly "last" act of coordinating this, I'd - if I were you -
>> "lock down" your story idea as the way forward, in that a discussion how
>> the story will ultimately play out stays on the table,  but new story ideas
>> needn't be discussed anymore...
>>
>> Greetz
>> Leendert
>>
>> --
>>
>> Leendert A. Hartog - Softimage hobbyist
>> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>>
>>
>>
>


Re: A germ of an idea.

2014-03-13 Thread paul

Well, I'm happy with it, but I don't want to be a dictator.

It seems to have got a pretty positive response so unless I get complaints 
we'll go with it as a base


-Original Message- 
From: Leendert A. Hartog

Sent: Thursday, March 13, 2014 11:22 AM
To: softimage@listproc.autodesk.com
Subject: Re: A germ of an idea.

Hi Paul,
In your possibly "last" act of coordinating this, I'd - if I were you -
"lock down" your story idea as the way forward, in that a discussion how
the story will ultimately play out stays on the table,  but new story
ideas needn't be discussed anymore...

Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com



Re: A germ of an idea.

2014-03-13 Thread Leendert A. Hartog
Understood, but these kind of projects need decision makers and "final" 
decisions to even remotely get forward.

That's why I mentioned it.

Greetz
Leendert

p...@bustykelp.com schreef op 13-3-2014 12:35:

I don't want to be a dictator


--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
i`m against and told why


2014-03-13 15:35 GMT+04:00 :

> Well, I'm happy with it, but I don't want to be a dictator.
>
> It seems to have got a pretty positive response so unless I get complaints
> we'll go with it as a base
>
> -Original Message- From: Leendert A. Hartog
> Sent: Thursday, March 13, 2014 11:22 AM
>
> To: softimage@listproc.autodesk.com
> Subject: Re: A germ of an idea.
>
> Hi Paul,
> In your possibly "last" act of coordinating this, I'd - if I were you -
> "lock down" your story idea as the way forward, in that a discussion how
> the story will ultimately play out stays on the table,  but new story
> ideas needn't be discussed anymore...
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>


Re: A germ of an idea.

2014-03-13 Thread Christian Lattuada
I'd have liked to do a more abstract but visually strong short ( tim
Borgmann style)
showing the potentiality of XSI, and trying to show some the modelling,
workflow, ICE and other aspects in a surreal way, but Paul idea is a better
understandable more direct way to speak.
I'll stay with it.


.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 12:35 PM,  wrote:

> Well, I'm happy with it, but I don't want to be a dictator.
>
> It seems to have got a pretty positive response so unless I get complaints
> we'll go with it as a base
>
> -Original Message- From: Leendert A. Hartog
> Sent: Thursday, March 13, 2014 11:22 AM
>
> To: softimage@listproc.autodesk.com
> Subject: Re: A germ of an idea.
>
> Hi Paul,
> In your possibly "last" act of coordinating this, I'd - if I were you -
> "lock down" your story idea as the way forward, in that a discussion how
> the story will ultimately play out stays on the table,  but new story
> ideas needn't be discussed anymore...
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>


Re: YOUR TOP 5

2014-03-13 Thread James De Colling
1. Modelling tools - (everything from snapping / m etc...hell, even the
bevel tool is something I cant live without)
2. UI - from the layout to things like multiple instances of the same
windows, locking panels etc (I can live without the viewcube...I know its
autodesk's gold star feature, but...im ok, thanks)
3. Passes - very intuitive and easy to use.
4. ICE - ive only scratched the surface with it, but its been very handy
5. small thingslike the ability to change a texture res displayed in
the viewport, per texture, on the flyvery, very handy for checking game
texture size. or passing a imageclip through fxtree to get a realtime color
correction on it to see what it looks like in the scene next to other
models...extremely handy (that said, if rendertree could display realtime
edits on clips, that would be even better...no renders please, some of us
live in the games world)

meh, choosing 5 best is leaving too much on the table


On Thu, Mar 13, 2014 at 10:29 PM, Jon Swindells
wrote:

>  1. Tool/gfxSequencer API
> 2. Gator
> 3. Operators (ICE, scops  - dev and gen usage)
> 4. Rig and shapes workflow
> 5. M-tool
>
>
>
> --
>  Jon Swindells
>  jon_swinde...@fastmail.fm
>


Re: A germ of an idea.

2014-03-13 Thread paul
I understand that its hard to get 51 people to agree on something. We are all 
different.

What do you propose we do about it?

From: Nika Ragua 
Sent: Thursday, March 13, 2014 11:42 AM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

i`m against and told why




2014-03-13 15:35 GMT+04:00 :

  Well, I'm happy with it, but I don't want to be a dictator.

  It seems to have got a pretty positive response so unless I get complaints 
we'll go with it as a base

  -Original Message- From: Leendert A. Hartog
  Sent: Thursday, March 13, 2014 11:22 AM 

  To: softimage@listproc.autodesk.com
  Subject: Re: A germ of an idea.


  Hi Paul,
  In your possibly "last" act of coordinating this, I'd - if I were you -
  "lock down" your story idea as the way forward, in that a discussion how
  the story will ultimately play out stays on the table,  but new story
  ideas needn't be discussed anymore...

  Greetz
  Leendert

  -- 

  Leendert A. Hartog – Softimage hobbyist
  AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: A germ of an idea.

2014-03-13 Thread Matt Morris
Happy to go with paul's idea, its a clear message, if the characters just
gather and then walk off somewhere else, what is that saying? I don't think
its communicates as clearly.


On 13 March 2014 11:42, Nika Ragua  wrote:

> i`m against and told why
>
>
> 2014-03-13 15:35 GMT+04:00 :
>
> Well, I'm happy with it, but I don't want to be a dictator.
>>
>> It seems to have got a pretty positive response so unless I get
>> complaints we'll go with it as a base
>>
>> -Original Message- From: Leendert A. Hartog
>> Sent: Thursday, March 13, 2014 11:22 AM
>>
>> To: softimage@listproc.autodesk.com
>> Subject: Re: A germ of an idea.
>>
>> Hi Paul,
>> In your possibly "last" act of coordinating this, I'd - if I were you -
>> "lock down" your story idea as the way forward, in that a discussion how
>> the story will ultimately play out stays on the table,  but new story
>> ideas needn't be discussed anymore...
>>
>> Greetz
>> Leendert
>>
>> --
>>
>> Leendert A. Hartog - Softimage hobbyist
>> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>>
>>
>


-- 
www.matinai.com


Re: YOUR TOP 5

2014-03-13 Thread Alastair Hearsum

Hi Maurice

I've started a thread that you might be interested in.

Alastair


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
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from your system.

On 13/03/2014 09:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: A more graceful retirement - my counter offer

2014-03-13 Thread Tenshi Sama
I just want to add, i'm very dissapointed. Not only because Autodesk isn't
hearing the user base; they didn't do anything in the past either to solve
the "Softimage" problem.(marketing/development. That's all).

We are here. People are talking a lot about the subject. There's a lot of
user base around, there are a lot of Customers here. Autodesk needs more to
do things right? To Revert the worst decision they ever made in the VFX
industry? What are you waiting for to give us a real true answer and
solution?

Just stop doing this before is too late.


Israel L.





On Thu, Mar 13, 2014 at 5:05 AM, Christian Lattuada <
christian.lattu...@gmail.com> wrote:

> Only adding some thoughts at the complaining.
> What sadden me is also the loss of something valuable as a piece of art in
> human culture.
> Like loosing pieces of literature, or paintings.
> Software is immaterial, is the product of creative thinking and you
> perceive it mostly using it with your mind; like reading or watching a
> painting or a movie start something emotionally strong and creative inside
> of you, pushing and helping you create with what you are skilled most (
> with your brain, hands,...).
> Softimage helped me to think and ACT, exit from depression I went into 15
> years ago.
> It's because of that I think we have to protect what is valuable
> achievement of human culture.
> And most with software, because when you unplug the computer it's lost
> forever.
> I repeat myself from anonther post, I don't want be the marketing target
> of a corporation anymore.
> I want to be able to access to what I think is suitable to me to live
> better.
>
> Sorry, just sharing some thinking.
>
> Autodesk reconsider at least the proposal and not end XSI.
> CHris
>
>
>
> .:.
> Christian Lattuada
>
>
> On Thu, Mar 13, 2014 at 10:37 AM, Emilio Hernandez wrote:
>
>> Hello Jason.  Even though my emotions play an important role in my job,
>> when it comes to work I am a lean, clean polished machine, and Maya is not
>> as lean, as clean, and polished as Softimage, nor I have found another DCC
>> tool.
>>
>> Honestly IMHO if you are taking something out of the market is because
>> you have a better option to offer.  Sorry to sound like:
>>
>> "The future is bright... click"  but Autodesk is not bringing us a better
>> offer.  If I was the only guy around here with this feeling, maybe I will
>> be wrong, and will start considering that I am just a blind stubborn mind
>> ;).
>>
>>
>>
>> ---
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-13 3:10 GMT-06:00 Jason S :
>>
>>  Hi Emilio .. to be (able to be more) fair, you have to put (practice
>>> putting) your own emotions aside ;)
>>>
>>> On 03/13/14 4:38, Emilio Hernandez wrote:
>>>
>>>  Hello again Maurice.
>>>
>>>  I am sorry to say that killing Softimage is the worst decision ever
>>> made by Autodesk, as Autodesk does not have a true alternative for a better
>>> software than Softimage.  Maybe Maya is stronger than Softimage in other
>>> aspects, but the ones that we care as artists/users Maya is not.
>>>
>>>  People like me and others that since Autodesk acquired Softimage gave
>>> Maya a chance to prove it is a better tool.  Unfortunatley Maya failed.
>>>
>>>  People that all his life used Maya and never care to give Softimage a
>>> real try, because they thought it was not worth it, will never know what
>>> they have been missing.  So for them it is easy to stick to an intrincate
>>> workflow as they are used to.
>>>
>>>  To be honest with you, after carefully analyzing the reasons Autodesk
>>> is telling us of why they decided to terminate Softimage, none of then
>>> makes sense at full.
>>>
>>>  If I were to end a product line that recently started to be more
>>> recognized and sucessfull, it is only because I have a better product to
>>> offer.  And that is not the case here.  Again, sorry to say so, but Maya or
>>> MAX in anyway are better products than Softimage.
>>>
>>>  Until now you only have some "experiments" going down the line.
>>> Without something real to offer us.
>>>
>>>  That is why most of the people are looking for even some combo options
>>> from other manufacturers.
>>>
>>>  Again,  I will say reconsider this "strategic decision"
>>>
>>>  Keep fixing the bugs, and open the SDK.
>>>
>>>  Cheers!
>>>
>>>  ---
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-13 2:20 GMT-06:00 Tim Leydecker :
>>>
 Comparing Maya and Softimage jobs/projects I worked on for the last
 10-15 yrs,
 I would come to the conclusion that I worked on many "almost vanilla
 install"
 Softimage projects while the Maya projects involved a significantly
 higher amount
 of using scripted extensions and plug-in functionality.

 That may boil down to the Softimage projects I was involved in being
 more from
 the commercials side of job

Re: YOUR TOP 5

2014-03-13 Thread Eugen Sares

1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all
the small goodies (MMB etc), ...
2 - scene interaction: almost no viewport clutter, clean snapping,
perfect working pivot, perfect selection engine, ...
3 - modeling tools that simply work the way you would expect, clean and
logic subdivision surfaces
4 - operator stack / non-linear workflow
5 - render passes

(I leave ICE out here, because it's just obvious, and who knows what
Bifröst is going to be)


---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape
Modeling)

2 - GATOR, Ultimapper, Motor

3- World/Local Coordinates always available

4- Shape Manager

5- Constraints/Parent Compensation and Neutral Pose info


On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares  wrote:

>  1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
> icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the
> small goodies (MMB etc), ...
> 2 - scene interaction: almost no viewport clutter, clean snapping, perfect
> working pivot, perfect selection engine, ...
> 3 - modeling tools that simply work the way you would expect, clean and
> logic subdivision surfaces
> 4 - operator stack / non-linear workflow
> 5 - render passes
> ...
> (I leave ICE out here, because it's just obvious, and who knows what
> Bifröst is going to be)
>
>
>
> --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>


Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
   1. full functionality available to a non-scripting, non-technical artist
   (some people are calling this the "out-of-the-box" or "pipeline-in-a-box"
   quality)
   2. ICE, which extends this notion to a granular level
   3. workflow smoothness -- relatively few clicks, multi-ppg mode,
   middle-mouse repeat, etc.
   4. operator stack, especially reordering
   5. this one is hard to describe -- it's mostly in contrast to Maya's
   inability to do a lot of things that seem feasible at first glance -- I
   guess it's due primarily to the operator stack and ordering; essentially
   it's the robustness of combinations of operators and tools in Softimage.
Working lately with some very talented Maya artists, there have been a LOT
   of conversations that start with me asking "can you do X?" and end with
   "no, there's no way to do that," "yes, but I'd have to start over with that
   built-in to the rig first," "yes, there's a script for that but I have to
   modify it," or "yes, but when I apply it, it breaks Y."  This just happens
   a lot less in Soft.


Re: YOUR TOP 5

2014-03-13 Thread Robert Cole

Render Pass management and Overrides.
Render Tree
ICE
Excellent and customizable interface.
Non-linear approach.




Re: A germ of an idea.

2014-03-13 Thread Daniel Sweeney
well maybe its a decision how it ends, I really like the idea.

Could be they are all gathering at one point as been discussed, but it
could be all gathering at one operators desk using softimage?

all the characters gather behind him as he is making a character or some
scene in softimage. he turns around to see maybe greg come up and place his
hand on his shoulder and smiles. the camera tracks back and an end slogan
comes up. maybe "Created in softimage. The possibilities use to be endless?"



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris  wrote:

> Happy to go with paul's idea, its a clear message, if the characters just
> gather and then walk off somewhere else, what is that saying? I don't think
> its communicates as clearly.
>
>
> On 13 March 2014 11:42, Nika Ragua  wrote:
>
>> i`m against and told why
>>
>>
>> 2014-03-13 15:35 GMT+04:00 :
>>
>> Well, I'm happy with it, but I don't want to be a dictator.
>>>
>>> It seems to have got a pretty positive response so unless I get
>>> complaints we'll go with it as a base
>>>
>>> -Original Message- From: Leendert A. Hartog
>>> Sent: Thursday, March 13, 2014 11:22 AM
>>>
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: A germ of an idea.
>>>
>>> Hi Paul,
>>> In your possibly "last" act of coordinating this, I'd - if I were you -
>>> "lock down" your story idea as the way forward, in that a discussion how
>>> the story will ultimately play out stays on the table,  but new story
>>> ideas needn't be discussed anymore...
>>>
>>> Greetz
>>> Leendert
>>>
>>> --
>>>
>>> Leendert A. Hartog - Softimage hobbyist
>>> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>>>
>>>
>>
>
>
> --
> www.matinai.com
>


Re: R&H Voodo

2014-03-13 Thread peter_b
ok it’s a very condensed commercial clip – of course their demo material is 
kick-ass - so it’s bound to look attractive – but it does seem like something 
special.

looks both pipeline and artist friendly, hi-tech at the artist’s fingertips, 
very production minded.
Highlevel control, both coarse and fine on detailed and complex assets - and 
all right there in the viewport, interacting with the content. 

If this makes it to market it’s going to be so expensive, it’ll feel like going 
back to the nineties.


From: Richard Costin 
Sent: Thursday, March 13, 2014 11:29 AM
To: softimage@listproc.autodesk.com 
Subject: Re: R&H Voodo

Looks very interesting indeed. 
If they do move it forward as a commercial package and keep the dev team in a 
similar mind set it could be fantastic.



On 13 March 2014 09:17, Tim Bolland  wrote:

  Probably a long shot but you can't argue with the results. 

  http://rhythm.com/labs/  


Re: YOUR TOP 5

2014-03-13 Thread Jordi Bares
Let's dream...

1 - ICE
2 - Rendering workflow (Passes, etc..)
3 - Animation and Rigging toolset
4 - Modelling and Texturing toolset
5 - Artist driven Non-Linear Workflow

Jordi Bares
jordiba...@gmail.com

On 13 Mar 2014, at 12:11, Robert Cole  wrote:

> Render Pass management and Overrides.
> Render Tree
> ICE
> Excellent and customizable interface.
> Non-linear approach.
> 
> 



Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
(scratching a head) i can suggest  the following as opposite to vinaigrette
of characters - ONE, but cool character, good dramatic plot, 1 min length,
it won`t kick very hard to  your time resources, not directly connected to
softimage particulary, i can do it if you guys not so desperately want to
do brute force "save softimage" message, if not, i would prefer to make it
on my own, and not spreading it before it done.


2014-03-13 16:11 GMT+04:00 Daniel Sweeney :

> well maybe its a decision how it ends, I really like the idea.
>
> Could be they are all gathering at one point as been discussed, but it
> could be all gathering at one operators desk using softimage?
>
> all the characters gather behind him as he is making a character or some
> scene in softimage. he turns around to see maybe greg come up and place his
> hand on his shoulder and smiles. the camera tracks back and an end slogan
> comes up. maybe "Created in softimage. The possibilities use to be endless?"
>
>
>
> Daniel Sweeney
> 3D Creative Director
>
> *Mobile:* +44 (0)7743429771
> *Email:* dan...@northforge.co.uk
>  *Web:* http://northforge.co.uk
>
>
> On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris  wrote:
>
>> Happy to go with paul's idea, its a clear message, if the characters just
>> gather and then walk off somewhere else, what is that saying? I don't think
>> its communicates as clearly.
>>
>>
>> On 13 March 2014 11:42, Nika Ragua  wrote:
>>
>>> i`m against and told why
>>>
>>>
>>> 2014-03-13 15:35 GMT+04:00 :
>>>
>>> Well, I'm happy with it, but I don't want to be a dictator.

 It seems to have got a pretty positive response so unless I get
 complaints we'll go with it as a base

 -Original Message- From: Leendert A. Hartog
 Sent: Thursday, March 13, 2014 11:22 AM

 To: softimage@listproc.autodesk.com
 Subject: Re: A germ of an idea.

 Hi Paul,
 In your possibly "last" act of coordinating this, I'd - if I were you -
 "lock down" your story idea as the way forward, in that a discussion how
 the story will ultimately play out stays on the table,  but new story
 ideas needn't be discussed anymore...

 Greetz
 Leendert

 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com


>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>


RE: wake

2014-03-13 Thread adrian wyer
someone suggested the White Horse on Newburgh street, 6:30 ish.

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves
Sent: 07 March 2014 11:11
To: softimage@listproc.autodesk.com
Subject: Re: wake

 

Will there be sandwiches and sausage rolls like a real wake?

I would like to come by, this week was a bad week for it but next week is
probably good.






Simon Reeves

London, UK

si...@simonreeves.com
www.simonreeves.com

www.analogstudio.co.uk

 

On 7 March 2014 10:53, Mr Alexei Godek  wrote:

I will be there to buy you a drink for old times sake !

 

-- 

ale...@xtfx.co.uk
http://www.xtfx.co.uk/

 

On 6 March 2014 17:10, Jordi Bares  wrote:

SURE THING

 

Jordi Bares

jordiba...@gmail.com

 

On 6 Mar 2014, at 16:30, "adrian wyer" 
wrote:





so following the piss poor turn out on tuesday (you're excused, it was short
notice and a shit day to boot)

 

how about we have a proper drink next week?

 

I'll start the bidding at "Thursday in Soho"

 

any takers, or will you all be busy learning houdini?

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829   


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 





 

  


 



Re: YOUR TOP 5

2014-03-13 Thread Nuno Conceicao
1. Scene Explorer  which is great for scene assembly, more intuitive,
cleaner and fast, also helps setting up passes faster while maya Outliner
is as close as bad as 3dsMax's Object lister, both quite limited compared
to XSI's
2. It has a good and efficient construction stack which works!!! (Maya's is
just a joke or non existent)
3. Easy, complete and reliable pass system ( I did Lighting in Maya's for a
few years and its pass system has many flaws)
4. Good rigging tools like Gator, ShapeManager, EnvelopeWeighting (I'm sure
there are more but I'm not a rigger, I did heard many riggers saying maya's
weight painting is not as good as XSI's and I'm sure there are more
arguments in this field)
5. ICE to rule it all (there are so many things you can do with ICE but I
think the best is the fact ICE is great for fixing any issue quickly that
can come up in your production, thus making it a perfect feature to make
XSI as complete as it is)

To sum it up Softimage is more financial efficient than Maya  because it
does more and faster with less TDs, although this is an argument that I
would be a bit reluctant to bring up to Autodesk since their purpose is to
sell more seats not less.
The thing is, imho, with Softimage, any small to medium shop has more
chances of surviving financially than it has if its using Maya, but I'm
sure you already know that if you have Maya experience.

Good luck with your call or meeting





On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares  wrote:

>  1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
> icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the
> small goodies (MMB etc), ...
> 2 - scene interaction: almost no viewport clutter, clean snapping, perfect
> working pivot, perfect selection engine, ...
> 3 - modeling tools that simply work the way you would expect, clean and
> logic subdivision surfaces
> 4 - operator stack / non-linear workflow
> 5 - render passes
> ...
> (I leave ICE out here, because it's just obvious, and who knows what
> Bifröst is going to be)
>
>
>
> --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>


Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-13 Thread Christopher Crouzet
Haha yeah I know it, thanks. I'm more into less touristic places though,
such as Cajamarca and Chachapoyas :)



On 13 March 2014 02:07, Cristobal Infante  wrote:

> Hi Chris,
>
> There is a beach called Mancora just up north of where you are that I can
> recommend. It's a surfer spot and I remember some good vibes and waves ;)
>
>
> On Thursday, 13 March 2014, Christopher Crouzet <
> christopher.crou...@gmail.com> wrote:
>
>> Nah, I'm in Pimentel atm, next to Chiclayo, in the North.
>> I will soon be heading South to Lima, Abancay and Arequipa before hitting
>> Cuzco. Huacachina sounds fun, maybe I'll do a detour, thanks for sharing!
>>
>> Ok, let's try to not get any more OT... bring on Voodoo!!
>>
>>
>>
>> On 12 March 2014 14:34, Ahmidou Lyazidi  wrote:
>>
>>> Are you in Huacacina? I loved my trip to Peru, it's one of my prefered
>>> place in the world !
>>>
>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* 
>>
>>


-- 
Christopher Crouzet
*http://christophercrouzet.com* 


Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
and how to rule 51 artists ? with a discussion, voting and overwhelming
majority - c`mon, boys, lets be creative - no need to be a small cog in a
machine in this project


2014-03-13 16:19 GMT+04:00 Nika Ragua :

>
> (scratching a head) i can suggest  the following as opposite to
> vinaigrette of characters - ONE, but cool character, good dramatic plot, 1
> min length, it won`t kick very hard to  your time resources, not directly
> connected to softimage particulary, i can do it if you guys not so
> desperately want to do brute force "save softimage" message, if not, i
> would prefer to make it on my own, and not spreading it before it done.
>
>
> 2014-03-13 16:11 GMT+04:00 Daniel Sweeney :
>
> well maybe its a decision how it ends, I really like the idea.
>>
>> Could be they are all gathering at one point as been discussed, but it
>> could be all gathering at one operators desk using softimage?
>>
>> all the characters gather behind him as he is making a character or some
>> scene in softimage. he turns around to see maybe greg come up and place his
>> hand on his shoulder and smiles. the camera tracks back and an end slogan
>> comes up. maybe "Created in softimage. The possibilities use to be endless?"
>>
>>
>>
>> Daniel Sweeney
>> 3D Creative Director
>>
>> *Mobile:* +44 (0)7743429771
>> *Email:* dan...@northforge.co.uk
>>  *Web:* http://northforge.co.uk
>>
>>
>> On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris  wrote:
>>
>>> Happy to go with paul's idea, its a clear message, if the characters
>>> just gather and then walk off somewhere else, what is that saying? I don't
>>> think its communicates as clearly.
>>>
>>>
>>> On 13 March 2014 11:42, Nika Ragua  wrote:
>>>
 i`m against and told why


 2014-03-13 15:35 GMT+04:00 :

 Well, I'm happy with it, but I don't want to be a dictator.
>
> It seems to have got a pretty positive response so unless I get
> complaints we'll go with it as a base
>
> -Original Message- From: Leendert A. Hartog
> Sent: Thursday, March 13, 2014 11:22 AM
>
> To: softimage@listproc.autodesk.com
> Subject: Re: A germ of an idea.
>
> Hi Paul,
> In your possibly "last" act of coordinating this, I'd - if I were you -
> "lock down" your story idea as the way forward, in that a discussion
> how
> the story will ultimately play out stays on the table,  but new story
> ideas needn't be discussed anymore...
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>

>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>


Re: A germ of an idea.

2014-03-13 Thread paul
I’m thinking that, instead of trying to shoot out own footage for the epic 
shots, It would be better to edit together stock shots like this and add CGI 
entities. (the very specific stuff will probably need bespoke Backgrounds of 
course)

http://footage.shutterstock.com/clip-1824536-stock-footage-low-flying-aerial-of-the-hamakua-coast-big-island-hawaii.html?src=search/VVvNxIT1O7_gicmylsrzEA:1:10

This way we can sooner get cracking on the first semblance of an edit to 
inspire others to think of ideas of what CGI can be added.

Paul



Re: A germ of an idea.

2014-03-13 Thread Thomas Volkmann
What do you suggest?

Pauls idea seems pretty straight forward and effective. If "save us" should be
the last words can be a topic for discussion (I'd rather go with FU AD).
But otherwise as stated before:
the story works
it's easy splittable for different teams to work on
the audience doesn't need to know the circumstances to understand and like it
(eventually)


> Nika Ragua  hat am 13. März 2014 um 13:30 geschrieben:
> 
>  and how to rule 51 artists ? with a discussion, voting and overwhelming
> majority - c`mon, boys, lets be creative - no need to be a small cog in a
> machine in this project
> 
> 
>  2014-03-13 16:19 GMT+04:00 Nika Ragua   >:
>> > 
> >(scratching a head) i can suggest  the following as opposite to
> > vinaigrette of characters - ONE, but cool character, good dramatic plot, 1
> > min length, it won`t kick very hard to  your time resources, not directly
> > connected to softimage particulary, i can do it if you guys not so
> > desperately want to do brute force "save softimage" message, if not, i would
> > prefer to make it on my own, and not spreading it before it done.
> > 
> > 
> >2014-03-13 16:11 GMT+04:00 Daniel Sweeney  >  >:
> > 
> >  > > >  well maybe its a decision how it ends, I really like the
> >  > > > idea.
> > > 
> > >  Could be they are all gathering at one point as been discussed, but
> > > it could be all gathering at one operators desk using softimage?
> > > 
> > >  all the characters gather behind him as he is making a character or
> > > some scene in softimage. he turns around to see maybe greg come up and
> > > place his hand on his shoulder and smiles. the camera tracks back and an
> > > end slogan comes up. maybe "Created in softimage. The possibilities use to
> > > be endless?"
> > > 
> > > 
> > > 
> > >  Daniel Sweeney
> > >  3D Creative Director
> > > 
> > >  Mobile: +44 (0)7743429771
> > >  Email: dan...@northforge.co.uk 
> > >  Web: http://northforge.co.uk 
> > > 
> > > 
> > >  On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris  > >  > wrote:
> > >> > > >Happy to go with paul's idea, its a clear message,
> > >> > > > if the characters just gather and then walk off somewhere
> > >> > > > else, what is that saying? I don't think its communicates
> > >> > > > as clearly.
> > > > 
> > > > 
> > > >On 13 March 2014 11:42, Nika Ragua  > > >  > wrote:
> > > >  > > > > >  i`m against and told why
> > > > > 
> > > > > 
> > > > >  2014-03-13 15:35 GMT+04:00  > > > >  >:
> > > > > 
> > > > >> > > > > > Well, I'm happy with it, but I don't want to be
> > > > >> > > > > > a dictator.
> > > > > > 
> > > > > >It seems to have got a pretty positive response so unless
> > > > > > I get complaints we'll go with it as a base
> > > > > > 
> > > > > >-Original Message- From: Leendert A. Hartog
> > > > > >Sent: Thursday, March 13, 2014 11:22 AM
> > > > > > 
> > > > > >To: softimage@listproc.autodesk.com
> > > > > > 
> > > > > >Subject: Re: A germ of an idea.
> > > > > >Hi Paul,
> > > > > >In your possibly "last" act of coordinating this, I'd -
> > > > > > if I were you -
> > > > > >"lock down" your story idea as the way forward, in that a
> > > > > > discussion how
> > > > > >the story will ultimately play out stays on the table,
> > > > > >  but new story
> > > > > >ideas needn't be discussed anymore...
> > > > > > 
> > > > > >Greetz
> > > > > >Leendert
> > > > > > 
> > > > > >--
> > > > > > 
> > > > > >Leendert A. Hartog – Softimage hobbyist
> > > > > >AKA Hirazi Blue – Administrator  @, NOT the owner of
> > > > > >  
> > > > > >  > > > > >> > > > 
> > > > 
> > > > 
> > > >--
> > > >
> > > >  > > >> >  > 



Re: A germ of an idea.

2014-03-13 Thread paul
You are welcome to organise a vote if you like. As I said. I’m not trying to 
force this down anyone’s throat ,but just trying to keep up some momentum. If I 
hear enough negativity toward my  idea, I’ll happily reassess it, but it seems 
that most people either think its worth pursuing or have not said otherwise.

From: Nika Ragua 
Sent: Thursday, March 13, 2014 12:30 PM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

and how to rule 51 artists ? with a discussion, voting and overwhelming 
majority - c`mon, boys, lets be creative - no need to be a small cog in a 
machine in this project




2014-03-13 16:19 GMT+04:00 Nika Ragua :


  (scratching a head) i can suggest  the following as opposite to vinaigrette 
of characters - ONE, but cool character, good dramatic plot, 1 min length, it 
won`t kick very hard to  your time resources, not directly connected to 
softimage particulary, i can do it if you guys not so desperately want to do 
brute force "save softimage" message, if not, i would prefer to make it on my 
own, and not spreading it before it done. 



  2014-03-13 16:11 GMT+04:00 Daniel Sweeney : 


well maybe its a decision how it ends, I really like the idea.

Could be they are all gathering at one point as been discussed, but it 
could be all gathering at one operators desk using softimage?

all the characters gather behind him as he is making a character or some 
scene in softimage. he turns around to see maybe greg come up and place his 
hand on his shoulder and smiles. the camera tracks back and an end slogan comes 
up. maybe "Created in softimage. The possibilities use to be endless?"




Daniel Sweeney
3D Creative Director

Mobile: +44 (0)7743429771
Email: dan...@northforge.co.uk
Web: http://northforge.co.uk



On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris  wrote:

  Happy to go with paul's idea, its a clear message, if the characters just 
gather and then walk off somewhere else, what is that saying? I don't think its 
communicates as clearly.



  On 13 March 2014 11:42, Nika Ragua  wrote:

i`m against and told why




2014-03-13 15:35 GMT+04:00 : 


  Well, I'm happy with it, but I don't want to be a dictator.

  It seems to have got a pretty positive response so unless I get 
complaints we'll go with it as a base

  -Original Message- From: Leendert A. Hartog
  Sent: Thursday, March 13, 2014 11:22 AM 

  To: softimage@listproc.autodesk.com
  Subject: Re: A germ of an idea.


  Hi Paul,
  In your possibly "last" act of coordinating this, I'd - if I were you 
-
  "lock down" your story idea as the way forward, in that a discussion 
how
  the story will ultimately play out stays on the table,  but new story
  ideas needn't be discussed anymore...

  Greetz
  Leendert

  -- 

  Leendert A. Hartog – Softimage hobbyist
  AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com







  -- 
  www.matinai.com 




Re[2]: A more graceful retirement - my counter offer

2014-03-13 Thread Eugen Sares


-- Originalnachricht --
Von: "Maurice Patel" 
An: "softimage@listproc.autodesk.com" 
Gesendet: 13.03.2014 09:34:16
Betreff: RE: A more graceful retirement - my counter offer


Hi Tim,
I don't think anyone here at Autodesk would disagree with you there. 
Softimage and 3ds Max were designed very much to be out of the box. 
Maya was designed differently. But Maya users have been asking for more 
artist friendly workflows and tools out of the box and we believe we 
can do this and do this really well. We are looking for input from 
Softimage users too.

maurice

Maurice Patel
Autodesk : Tél:  514 954-7134



Maurice,
I frown a bit over this wording... shouldn't you say you are already 
looking into the input from Softimage users you already got?
There's plenty of information and suggestions already, and after all, 
you have Luc-Eric Rousseau as Maya UI teamlead now.


What else do you need to hear from us to allow for more educated guesses 
of what Maya needs, to make it "artist-friendly" (please get me right), 
that hasn't been discussed so many times of the last days, months, 
years?


Let me picture this in a comic way: there's this king AD, lazily sitting 
in the throne room with his flock of minions around him, used to decide 
fates with the wink of a finger, and now just after there's riots and 
turmoil and burning villages outside the palace walls, he stirs a bit 
and with acted astonishment starts asking what is the matter with all 
the people, who's emissarys he brusquely sent away so often before...


Respectfully,
Eugen


---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com




RE: YOUR TOP 5

2014-03-13 Thread adrian wyer
As Paul said;

 

+1 on this from Leo Quensel

 

1 - ICE:

Extremely flexible system for creating all kinds of FX, deformers, etc...

 

2 - Operator Stack:

True non-destructive workflow and the ability to rearrange operators and
inputs at any time (directly related to ICE aswell).

 

3 - Extremely streamlined UI:

Everything works with everything, fast UI elements like the sticky keys,
tweak tool, mini explorer (F3), fast snapping (CTRL)

 

4 - Explorer:

The explorer is an awesome tool for keeping track of your scenes with the
ability to dig down to the operators and attributes

 

5 - Selections:

The selection system in Soft is super smart and works like you would expect.

Anyone who has gone through the hell of mixing object based and component
based selections of Maya probably knows what I mean.

Also Raycast selections, being able to 'paint' selections, rectangle raycast
selections, etc... (Maya is also pure hell in this regard)

 

 



Re: YOUR TOP 5

2014-03-13 Thread Juan Brockhaus
Hi,

thanks for all the effort Alastair!!

here are mine

1 - ICE (sim and swiss army knife -> game changer!)
2 - Animation and Rigging toolset
3 - Artist driven Non-Linear Workflow
4 - Rendering workflow (Passes, Partitions, etc..)
5 - scripting and workgroups

much more of course there is, but patient I have to be...

cheers,

Juan





On Thu, Mar 13, 2014 at 12:23 PM, Nuno Conceicao <
nunoalexconcei...@gmail.com> wrote:

> 1. Scene Explorer  which is great for scene assembly, more intuitive,
> cleaner and fast, also helps setting up passes faster while maya Outliner
> is as close as bad as 3dsMax's Object lister, both quite limited compared
> to XSI's
> 2. It has a good and efficient construction stack which works!!! (Maya's
> is just a joke or non existent)
> 3. Easy, complete and reliable pass system ( I did Lighting in Maya's for
> a few years and its pass system has many flaws)
> 4. Good rigging tools like Gator, ShapeManager, EnvelopeWeighting (I'm
> sure there are more but I'm not a rigger, I did heard many riggers saying
> maya's weight painting is not as good as XSI's and I'm sure there are more
> arguments in this field)
> 5. ICE to rule it all (there are so many things you can do with ICE but I
> think the best is the fact ICE is great for fixing any issue quickly that
> can come up in your production, thus making it a perfect feature to make
> XSI as complete as it is)
>
> To sum it up Softimage is more financial efficient than Maya  because it
> does more and faster with less TDs, although this is an argument that I
> would be a bit reluctant to bring up to Autodesk since their purpose is to
> sell more seats not less.
> The thing is, imho, with Softimage, any small to medium shop has more
> chances of surviving financially than it has if its using Maya, but I'm
> sure you already know that if you have Maya experience.
>
> Good luck with your call or meeting
>
>
>
>
>
> On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares wrote:
>
>>  1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
>> icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the
>> small goodies (MMB etc), ...
>> 2 - scene interaction: almost no viewport clutter, clean snapping,
>> perfect working pivot, perfect selection engine, ...
>> 3 - modeling tools that simply work the way you would expect, clean and
>> logic subdivision surfaces
>> 4 - operator stack / non-linear workflow
>> 5 - render passes
>> ...
>> (I leave ICE out here, because it's just obvious, and who knows what
>> Bifröst is going to be)
>>
>>
>>
>> --
>>
>>
>> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
>> AntivirusSchutz ist aktiv.
>>
>>
>


Re: A more graceful retirement - my counter offer

2014-03-13 Thread Alastair Hearsum

Hi Maurice

As I've mentioned I've asked fellow SI users for their top 5 SI features 
and why they are passionate about them. This would be useful reading if 
you want our input.


Alastair

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

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On 13/03/2014 08:34, Maurice Patel wrote:

Hi Tim,
I don't think anyone here at Autodesk would disagree with you there. Softimage 
and 3ds Max were designed very much to be out of the box. Maya was designed 
differently. But Maya users have been asking for more artist friendly workflows 
and tools out of the box and we believe we can do this and do this really well. 
We are looking for input from Softimage users too.
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Thursday, March 13, 2014 4:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer

Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 yrs, I would 
come to the conclusion that I worked on many "almost vanilla install"
Softimage projects while the Maya projects involved a significantly higher 
amount of using scripted extensions and plug-in functionality.

That may boil down to the Softimage projects I was involved in being more from 
the commercials side of jobs while the Maya projects where often incorporating 
bigger teams or bigger promises made in advance.

Currently, I´m on a Maya centric project, myself doing all the modeling in 
Softimage, creating assets and handing them off into the Maya pipeline.

The reason I´m modeling in Softimage today is the 3D Love Tour and the home 
access to XSI Foundation this gave me back then. I will miss modeling in 
Softimage (2014sp2).

Maya is not on par with Softimage in terms of fluidly modeling in my opinion.
A co-worker is biased heavily towards C4D and I´m impressed with it´s potential.

Personally, I haven´t decided where to lean to but am grateful for the heads-up 
and license conversion options offered by Autodesk.

As a freelancer, I have learned not to expect being treated as part of the 
family, moving on is part of the job and am transfering this to the choice of 
my tools.

I´ll see what´s out there and what comes next.

All the best,

tim







Re: Re[2]: A more graceful retirement - my counter offer

2014-03-13 Thread Paul Griswold
Unfortunately it doesn't seem like Autodesk had any idea who Softimage
users even are before making the decision to take away our main tool.
It's been said over and over again.  If we felt Maya or Max were the best
tool for the job, we'd buy it.  But there are dozens and dozens of reasons
why Maya or Max do not fit for many of us, and they never will.

Since the day Autodesk bought Softimage, it's been one cruel joke.  There
has literally never been a single "champion" of Softimage at a
decision-making level, right?  It's been the red-headed step-child since
the moment of the acquisition.

Autodesk's marketing didn't help either.  What sane marketing department
thinks it's a great idea to only market the products that get the most
sales?  How does that make any sense at all?  It creates a self-fulfilling
prophecy.  Softimage doesn't sell well, so we reduce it's marketing budget,
reduce it's visibility, and make no effort to increase sales.  Therefore
sales do not increase and marketing is again reduced, and sales go down.
 Can anyone look at this process and say they think that's a recipe for
success?

Now an entire community is looking at Maya and Max and confirming what we
all knew before - they can't replace Softimage and nothing on the horizon
from Autodesk looks like it will come close for years.

-PG







On Thu, Mar 13, 2014 at 8:43 AM, Eugen Sares  wrote:

>
> -- Originalnachricht --
> Von: "Maurice Patel" 
> An: "softimage@listproc.autodesk.com" 
> Gesendet: 13.03.2014 09:34:16
> Betreff: RE: A more graceful retirement - my counter offer
>
>
>  Hi Tim,
>> I don't think anyone here at Autodesk would disagree with you there.
>> Softimage and 3ds Max were designed very much to be out of the box. Maya
>> was designed differently. But Maya users have been asking for more artist
>> friendly workflows and tools out of the box and we believe we can do this
>> and do this really well. We are looking for input from Softimage users too.
>> maurice
>>
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>>
>>
>>  Maurice,
> I frown a bit over this wording... shouldn't you say you are already
> looking into the input from Softimage users you already got?
> There's plenty of information and suggestions already, and after all, you
> have Luc-Eric Rousseau as Maya UI teamlead now.
>
> What else do you need to hear from us to allow for more educated guesses
> of what Maya needs, to make it "artist-friendly" (please get me right),
> that hasn't been discussed so many times of the last days, months, years?
>
> Let me picture this in a comic way: there's this king AD, lazily sitting
> in the throne room with his flock of minions around him, used to decide
> fates with the wink of a finger, and now just after there's riots and
> turmoil and burning villages outside the palace walls, he stirs a bit and
> with acted astonishment starts asking what is the matter with all the
> people, who's emissarys he brusquely sent away so often before...
>
> Respectfully,
> Eugen
>
>
> ---
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus
> Schutz ist aktiv.
> http://www.avast.com
>
>
>


Re: A germ of an idea.

2014-03-13 Thread Doeke Wartena
I made a spreadsheet with all the users.

https://docs.google.com/spreadsheet/ccc?key=0AqqQMl3Y0K4QdDd4NG5TZGRTYXRoa2s2MElTb1lET0E&usp=sharing

Atm, it's a mess. I need everyone that's on the list to clear his own row.
That is, removing the number in front. Fill in your skills, add your email,
county and city.
After it is more complete i will send you guys invites to the teamwork
project site.

Don't wait to long with filling it in, i will make the document private in
a few days. Also i will make a google docs folder for the project by then.

If your not on the list but you want to help then add yourself.
After a few days you can always drop a mail here if you still want to be
part.

cheers!


2014-03-13 13:38 GMT+01:00 :

>   You are welcome to organise a vote if you like. As I said. I'm not
> trying to force this down anyone's throat ,but just trying to keep up some
> momentum. If I hear enough negativity toward my  idea, I'll happily
> reassess it, but it seems that most people either think its worth pursuing
> or have not said otherwise.
>
>  *From:* Nika Ragua 
> *Sent:* Thursday, March 13, 2014 12:30 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: A germ of an idea.
>
>  and how to rule 51 artists ? with a discussion, voting and overwhelming
> majority - c`mon, boys, lets be creative - no need to be a small cog in a
> machine in this project
>
>
> 2014-03-13 16:19 GMT+04:00 Nika Ragua :
>
>>
>> (scratching a head) i can suggest  the following as opposite to
>> vinaigrette of characters - ONE, but cool character, good dramatic plot, 1
>> min length, it won`t kick very hard to  your time resources, not directly
>> connected to softimage particulary, i can do it if you guys not so
>> desperately want to do brute force "save softimage" message, if not, i
>> would prefer to make it on my own, and not spreading it before it done.
>>
>>
>> 2014-03-13 16:11 GMT+04:00 Daniel Sweeney :
>>
>>  well maybe its a decision how it ends, I really like the idea.
>>>
>>> Could be they are all gathering at one point as been discussed, but it
>>> could be all gathering at one operators desk using softimage?
>>>
>>> all the characters gather behind him as he is making a character or some
>>> scene in softimage. he turns around to see maybe greg come up and place his
>>> hand on his shoulder and smiles. the camera tracks back and an end slogan
>>> comes up. maybe "Created in softimage. The possibilities use to be endless?"
>>>
>>>
>>>
>>> Daniel Sweeney
>>> 3D Creative Director
>>>
>>> *Mobile:* +44 (0)7743429771
>>> *Email:* dan...@northforge.co.uk
>>> *Web:* http://northforge.co.uk
>>>
>>>
>>> On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris  wrote:
>>>
 Happy to go with paul's idea, its a clear message, if the characters
 just gather and then walk off somewhere else, what is that saying? I don't
 think its communicates as clearly.


 On 13 March 2014 11:42, Nika Ragua  wrote:

> i`m against and told why
>
>
> 2014-03-13 15:35 GMT+04:00 :
>
> Well, I'm happy with it, but I don't want to be a dictator.
>>
>> It seems to have got a pretty positive response so unless I get
>> complaints we'll go with it as a base
>>
>> -Original Message- From: Leendert A. Hartog
>> Sent: Thursday, March 13, 2014 11:22 AM
>>
>> To: softimage@listproc.autodesk.com
>> Subject: Re: A germ of an idea.
>>
>>  Hi Paul,
>> In your possibly "last" act of coordinating this, I'd - if I were you
>> -
>> "lock down" your story idea as the way forward, in that a discussion
>> how
>> the story will ultimately play out stays on the table,  but new story
>> ideas needn't be discussed anymore...
>>
>> Greetz
>> Leendert
>>
>> --
>>
>> Leendert A. Hartog - Softimage hobbyist
>> AKA Hirazi Blue - Administrator  @, NOT the owner of
>> si-community.com
>>
>>
>



 --
 www.matinai.com

>>>
>>>
>>
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>
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