Re: Maya feature request from Softimage users

2014-03-20 Thread John Richard Sanchez
Not sure if this has been touched upon but I would love to lock the
property page um I mean attribute editor.  And I would love to have
different attribute editors open for different objects.   But what would
really be boss is if I could drag and drop animation from one objects
channel to anothers the way we drag the green divot of one parameter to
another objects parameter in XSI.


On Sat, Mar 8, 2014 at 4:36 AM, Rob Wuijster r...@casema.nl wrote:

  those screenshots are making my eyes bleed ;-)


 Rob

 \/-\/\/

 On 7-3-2014 21:23, Halim Negadi wrote:

 As for shapes, I've never felt good with soft workflow. A few years ago we
 asked stargrav to develop us a soft version of BCS. It now works on both
 platforms and I can't live without it:
 http://www.stargrav.com/bcs.php


 On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 while a lot of those things can be worked around or simply written, the
 lack of a property and parameter entity in Maya will have you up walls.
 Attributes can only be owned by nodes, and the sort-of-quasi-workaround
 of character set will cuase early baldness in any person trying to use it.

  BTW, if you plan to use Maya go on the small annoying things site RIGHT
 NOW and start up-voting the Softimage sensitive issues (proxy params is
 there, as is the lack of some fundamental nodes etc.).


 On Sat, Mar 8, 2014 at 7:05 AM, Eric Turman i.anima...@gmail.com wrote:

 **Workgroups *(Maya's  plugin manager..ugh what a mess)
 **GATOR *(I've had Maya users nearly go into a seizure of disbelief
 when I've shown them GATOR in the past)
 **Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be
 able to partition operations for freezing etc.)
 **non-destructive adaption of modeling work through shapes weights etc.* 
 (when
 a client wans a changeman this has been a lifesaver in Soft all these
 years)
 **non-layer approach to dealing with hierarchical inheritance of
 visibility etc* (hide parent in Maya, the whole branch get
 hidden...wait, whut? dumb dumb dumb dumb dumb...yes I know layers...not
 clean when temporarily hiding things while working)
 **Delta referencing with internal and external aspects *(the ability to
 spit aspects of internal and external referencing is amazingly powerful)
 **Constraint Comp *(Maya, why you hide your offset after initial
 constraint?!?!)
 **Neutral pose *(I know that I'm going to get some flak for this one
 and that buffer nulls...erm locators...work but Neutral pose when used
 correctly is wonderful)
 **Proxy Parameters* (so nice for the animators not to have to hunt and
 peck like on Maya rigs)
 **Pass  partition* (instead of the ridiculous render layers)

  I know that I'm missing a bunch, but that's a quick fire off the
 top of my head. I am not looking forward to using it again. I spent 5 years
 trying to embrace it and it was like cuddling with a porcupine back in the
 stone ages. But I will have to deal with it once more.



 On Fri, Mar 7, 2014 at 1:59 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 This is a possibility with Fabric Engine in the mix for super speed.
  Here's hoping.



 On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado 
 malcriad...@gmail.com wrote:

 Why not to rename xsi.exe to maya.exe and change the starting screen?
 that could be very easy implemented, and voila! all softimage tools and ui
 in maya :)


  2014-03-07 16:50 GMT-03:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

  I think the core issue here isn't as much whether Maya can be
 patched or not, it surely can, the core is still functional and 
 respectably
 open, if not without issues (and stability has been degrading compared to
 the past IME).

  The problem for a lot of people used to Soft is how much scavenging
 and patching they will HAVE TO do before they are even remotely close to
 having previous functionality.

  For the small scale Maya user, so leave us engineers and big shops
 out, having to scavenge for scripts and tools and hacking together 
 horrible
 copy'n'paste MEL macros is part of the day to day routine, even for 
 things
 such as opening more than one outliner. That's why it's perceived as
 inferior by a lot of Soft users.
 We can discuss potential all day, and there are certainly things I
 can do in Maya that Soft will simply not allow me to do, but in terms of
 OOTB experience it is pretty F'in disgraceful with all the missing bits.

  Rabbit's Shapes plugin and ngSkinTools are bare minimum additions
 to even be able to use it, along side a handful of shelves (Maya's layout
 is another disgrace that requires a lot of old school hacking) that 
 you'll
 have to scavenge from all over the place.

  You also have to toe the line between what you can rely on and what
 you can't.
 Maya has a binary lock on versions, so any new major release, and in
 two recorded cases even the .5s, it breaks binary compatibility.
 Soft users take for granted that 

Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez
youngupstar...@gmail.com wrote:
 Not sure if this has been touched upon but I would love to lock the property
 page um I mean attribute editor.  And I would love to have different
 attribute editors open for different objects.   But what would really be
 boss is if I could drag and drop animation from one objects channel to
 anothers the way we drag the green divot of one parameter to another objects
 parameter in XSI.

Hello,

to lock the Attribute Editor (AE) in Maya, turn off List-Autoload
Selected Attributes, or directly click Copy Tab at the bottom of the
AE to create a new locked floating window with that tab.

You should be able to copy paste animation between parameters with the
context menu of a channel in the channel box


Re: Maya feature request from Softimage users

2014-03-20 Thread John Richard Sanchez
Great. Thanks. Though when I turn of list I cant have more than one AE
open. When I select another object and hit Cntrl A I don't get a new AE.
Using 2014 SP2


On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez
 youngupstar...@gmail.com wrote:
  Not sure if this has been touched upon but I would love to lock the
 property
  page um I mean attribute editor.  And I would love to have different
  attribute editors open for different objects.   But what would really be
  boss is if I could drag and drop animation from one objects channel to
  anothers the way we drag the green divot of one parameter to another
 objects
  parameter in XSI.

 Hello,

 to lock the Attribute Editor (AE) in Maya, turn off List-Autoload
 Selected Attributes, or directly click Copy Tab at the bottom of the
 AE to create a new locked floating window with that tab.

 You should be able to copy paste animation between parameters with the
 context menu of a channel in the channel box




-- 
www.johnrichardsanchez.com


Re: Maya feature request from Softimage users

2014-03-20 Thread Adam Sale
Lock attribute is two clicks. Small inefficiencies add up to wasted time.
The lock icon is one click.


On Thu, Mar 20, 2014 at 2:22 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 You'll need to use the copy that button
 On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com
 wrote:

 Great. Thanks. Though when I turn of list I cant have more than one AE
 open. When I select another object and hit Cntrl A I don't get a new AE.
 Using 2014 SP2


  On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau 
 luceri...@gmail.comwrote:

 On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez
 youngupstar...@gmail.com wrote:
  Not sure if this has been touched upon but I would love to lock the
 property
  page um I mean attribute editor.  And I would love to have different
  attribute editors open for different objects.   But what would really
 be
  boss is if I could drag and drop animation from one objects channel to
  anothers the way we drag the green divot of one parameter to another
 objects
  parameter in XSI.

 Hello,

 to lock the Attribute Editor (AE) in Maya, turn off List-Autoload
 Selected Attributes, or directly click Copy Tab at the bottom of the
 AE to create a new locked floating window with that tab.

 You should be able to copy paste animation between parameters with the
 context menu of a channel in the channel box




 --
 www.johnrichardsanchez.com




Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
You'll need to use the copy that button
On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com
wrote:

 Great. Thanks. Though when I turn of list I cant have more than one AE
 open. When I select another object and hit Cntrl A I don't get a new AE.
 Using 2014 SP2


 On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez
 youngupstar...@gmail.com wrote:
  Not sure if this has been touched upon but I would love to lock the
 property
  page um I mean attribute editor.  And I would love to have different
  attribute editors open for different objects.   But what would really be
  boss is if I could drag and drop animation from one objects channel to
  anothers the way we drag the green divot of one parameter to another
 objects
  parameter in XSI.

 Hello,

 to lock the Attribute Editor (AE) in Maya, turn off List-Autoload
 Selected Attributes, or directly click Copy Tab at the bottom of the
 AE to create a new locked floating window with that tab.

 You should be able to copy paste animation between parameters with the
 context menu of a channel in the channel box




 --
 www.johnrichardsanchez.com



Re: Maya feature request from Softimage users

2014-03-11 Thread Daniel Sweeney
Hi,

Don't think we will be transitioning to Maya, but just saw a pretty
impressive reel from a TD for maya, https://vimeo.com/88619343.

Looks far too technical for me, but don't know if he has open sourced his
tools that he shows in the video.

ta,


Re: Maya feature request from Softimage users

2014-03-10 Thread Nicolas Esposito
I would love to see a kind of Case study similar to what Emilio Hernandez
did for the Dorrito technique, but applied to various areas, from
modeling/advanced modeling, material setup, UVs, simple rigging, rendering
and so on...
Lots of posts and articles I've found on Maya vs Softimage are mostly
related to just rigging, but it would be great to see some specific
comparison


2014-03-09 21:40 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 That too... especially for small shops and freelancers but honestly those
 cases will be holding Softimage for years to come. Really even with current
 version there is not much you can't do having in mind projects that small
 shops and solo freelancers usually get.
 It is hardly possible that they will need some super new fancy future tech
 to do daily bred making work. So they will stick to Softimage.
 Another thing that Ad probably hasn't even thought about is that a lot of
 those solo freelancers working from their room will just go:
 the hell and AD why should I pay them anything they already abandoned us
 completely..
 is it stealing to take from garbage?
 is it piracy to take program that is discontinued and not sold anymore?
 and then go get pirated version of Softimage and spend more on 3rd party
 guys, new render engine.. computers.. or for summer vacation :)


 On Sun, Mar 9, 2014 at 9:27 PM, Jason S jasonsta...@gmail.com wrote:

 Perhaps, but apart the transitional part, what has everyone worried, is
 on the long term, even well after adoption, productivity would seemingly be
 at around 50-75%..  for the smaller places, more towards the 50%.

 On 03/09/14 15:57, Mirko Jankovic wrote:

 Realistically... this puts all Softimage users to level of junior
 proficiency with Maya as it will be needed some time to get to same level
 of expertise.. not talking about
 small things like UI and basic stuff but to deeper knowledge of software
 and task solving skills with tools at hand.






Re: Maya feature request from Softimage users

2014-03-10 Thread Morten Bartholdy
Hmm, must be a huge task...

Morten



Den 7. marts 2014 kl. 19:41 skrev Luc-Eric Rousseau luceri...@gmail.com:

 On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
wrote:
  I would really like to hear Autodesk plan to incorporate some of those
  features in Maya.
  I'm guessing there not all super easy to merge, but some of them would
be
  considered as amazing new feature by the Maya users.

 we have been furiously collecting feedback about what's missing in
 Maya from a Softimage point of view.
 Can't talk about the action plans, but we welcome the feedback, it is
 not futile.

Re: Maya feature request from Softimage users

2014-03-09 Thread Rob Wuijster
Seriously, this whole renderlayer/passes/attrubition map/override thing 
in Maya is enough to kill yourself.


Slowly, with a blunt knife...

Rob

\/-\/\/

On 8-3-2014 22:20, Cristobal Infante wrote:
Also render passes do exist they are just a bit different (though I've 
never worked with them)


http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/






On 8 March 2014 21:17, Greg Punchatz g...@janimation.com 
mailto:g...@janimation.com wrote:


And, one of most important thing is, there is no *Subdivision*
modeling in Maya. There used to be, but it's gone. They normally
use *Smooth* to render... how ridiculous software is that...

I have heard some crap about maya that blows my mind but I am
pretty sure you are missing something.. otherwise there would be
Maya users jumping off bridges everywherethey already cant
edit in multi mode why would I do that?? I would just write a
script to do it said the maya user...sigh




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date: 03/09/14





Re: Maya feature request from Softimage users

2014-03-09 Thread peter_b
would it be silly to add that those passes everyone is raving about were there 
from XSI v1.0 way back in 2000, and have remained mostly untouched ever since?
those who say: oh but software X (or M) has passes too? often think of AOVs 
which are XSI’s render channels.
So if you will, XSI’s passes/channels system is multidimensional .


From: Greg Punchatz 
Sent: Saturday, March 08, 2014 11:02 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Maya feature request from Softimage users

Not even close that's all pre canned stuff from what I have seen... nothing 
like the power of passes in xsi.. I can override ANYTHING in soft... a material 
to an objects position in space.. I have had overides that change characters 
into entire new ones with out referring to a single new piece of geo... I 
simply have the pass drive shapes and map choices...the list goes on.. and on 
and on



wlEmoticon-smile[1].png

Re: Maya feature request from Softimage users

2014-03-09 Thread Jordi Bares
The problem I see is not only is not better, it will take so long to get to 
where we are already with Softimage that it is preposterous they insist in 
putting make up on the pig.

Jordi Bares
jordiba...@gmail.com

On 8 Mar 2014, at 22:29, Emilio Hernandez emi...@e-roja.com wrote:

 Yes we need something better.  And Maya is not better.
 
 ---
 Emilio Hernández   VFX  3D animation.
 



Re: Maya feature request from Softimage users

2014-03-09 Thread Mirko Jankovic
Realistically... this puts all Softimage users to level of junior
proficiency with Maya as it will be needed some time to get to same level
of expertise.. not talking about
small things like UI and basic stuff but to deeper knowledge of software
and task solving skills with tools at hand.


Re: Maya feature request from Softimage users

2014-03-09 Thread Jason S
Perhaps, but apart the transitional part, what has everyone worried, is 
on the long term, even well after adoption, productivity would seemingly 
be at around 50-75%..  for the smaller places, more towards the 50%.


On 03/09/14 15:57, Mirko Jankovic wrote:
Realistically... this puts all Softimage users to level of junior 
proficiency with Maya as it will be needed some time to get to same 
level of expertise.. not talking about
small things like UI and basic stuff but to deeper knowledge of 
software and task solving skills with tools at hand.






Re: Maya feature request from Softimage users

2014-03-09 Thread Mirko Jankovic
That too... especially for small shops and freelancers but honestly those
cases will be holding Softimage for years to come. Really even with current
version there is not much you can't do having in mind projects that small
shops and solo freelancers usually get.
It is hardly possible that they will need some super new fancy future tech
to do daily bred making work. So they will stick to Softimage.
Another thing that Ad probably hasn't even thought about is that a lot of
those solo freelancers working from their room will just go:
the hell and AD why should I pay them anything they already abandoned us
completely..
is it stealing to take from garbage?
is it piracy to take program that is discontinued and not sold anymore?
and then go get pirated version of Softimage and spend more on 3rd party
guys, new render engine.. computers.. or for summer vacation :)


On Sun, Mar 9, 2014 at 9:27 PM, Jason S jasonsta...@gmail.com wrote:

 Perhaps, but apart the transitional part, what has everyone worried, is on
 the long term, even well after adoption, productivity would seemingly be at
 around 50-75%..  for the smaller places, more towards the 50%.

 On 03/09/14 15:57, Mirko Jankovic wrote:

 Realistically... this puts all Softimage users to level of junior
 proficiency with Maya as it will be needed some time to get to same level
 of expertise.. not talking about
 small things like UI and basic stuff but to deeper knowledge of software
 and task solving skills with tools at hand.





Re: Maya feature request from Softimage users

2014-03-08 Thread Rob Wuijster

those screenshots are making my eyes bleed ;-)


Rob

\/-\/\/

On 7-3-2014 21:23, Halim Negadi wrote:
As for shapes, I've never felt good with soft workflow. A few years 
ago we asked stargrav to develop us a soft version of BCS. It now 
works on both platforms and I can't live without it:

http://www.stargrav.com/bcs.php


On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:


while a lot of those things can be worked around or simply
written, the lack of a property and parameter entity in Maya will
have you up walls.
Attributes can only be owned by nodes, and the
sort-of-quasi-workaround of character set will cuase early
baldness in any person trying to use it.

BTW, if you plan to use Maya go on the small annoying things site
RIGHT NOW and start up-voting the Softimage sensitive issues
(proxy params is there, as is the lack of some fundamental nodes
etc.).


On Sat, Mar 8, 2014 at 7:05 AM, Eric Turman i.anima...@gmail.com
mailto:i.anima...@gmail.com wrote:

**Workgroups *(Maya's  plugin manager..ugh what a mess)
**GATOR *(I've had Maya users nearly go into a seizure of
disbelief when I've shown them GATOR in the past)
**Stacks: Model, Shape, Animate, Secondary shape etc *(so
useful to be able to partition operations for freezing etc.)
**non-destructive adaption of modeling work through shapes
weights etc.* (when a client wans a changeman this has
been a lifesaver in Soft all these years)
**non-layer approach to dealing with hierarchical inheritance
of visibility etc* (hide parent in Maya, the whole branch get
hidden...wait, whut? dumb dumb dumb dumb dumb...yes I know
layers...not clean when temporarily hiding things while working)
**Delta referencing with internal and external aspects *(the
ability to spit aspects of internal and external referencing
is amazingly powerful)
**Constraint Comp *(Maya, why you hide your offset after
initial constraint?!?!)
**Neutral pose *(I know that I'm going to get some flak for
this one and that buffer nulls...erm locators...work but
Neutral pose when used correctly is wonderful)
**Proxy Parameters* (so nice for the animators not to have to
hunt and peck like on Maya rigs)
**Pass  partition* (instead of the ridiculous render layers)

I know that I'm missing a bunch, but that's a quick fire
off the top of my head. I am not looking forward to using it
again. I spent 5 years trying to embrace it and it was like
cuddling with a porcupine back in the stone ages. But I will
have to deal with it once more.



On Fri, Mar 7, 2014 at 1:59 PM, Meng-Yang Lu
ntmon...@gmail.com mailto:ntmon...@gmail.com wrote:

This is a possibility with Fabric Engine in the mix for
super speed.  Here's hoping.



On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado
malcriad...@gmail.com mailto:malcriad...@gmail.com wrote:

Why not to rename xsi.exe to maya.exe and change the
starting screen? that could be very easy implemented,
and voila! all softimage tools and ui in maya :)


2014-03-07 16:50 GMT-03:00 Raffaele Fragapane
raffsxsil...@googlemail.com
mailto:raffsxsil...@googlemail.com:

I think the core issue here isn't as much whether
Maya can be patched or not, it surely can, the
core is still functional and respectably open, if
not without issues (and stability has been
degrading compared to the past IME).

The problem for a lot of people used to Soft is
how much scavenging and patching they will HAVE TO
do before they are even remotely close to having
previous functionality.

For the small scale Maya user, so leave us
engineers and big shops out, having to scavenge
for scripts and tools and hacking together
horrible copy'n'paste MEL macros is part of the
day to day routine, even for things such as
opening more than one outliner. That's why it's
perceived as inferior by a lot of Soft users.
We can discuss potential all day, and there are
certainly things I can do in Maya that Soft will
simply not allow me to do, but in terms of OOTB
experience it is pretty F'in disgraceful with all
the missing bits.

Rabbit's Shapes plugin and 

Re: Maya feature request from Softimage users

2014-03-08 Thread Nicolas Esposito
I would go the opposite direction:
Get Softimage core,reskin everything so it'll look like Maya,with UI
improvement,add Maya best tools and you're done
Il 07/mar/2014 19:29 Siew Yi Liang soni...@gmail.com ha scritto:

 Hello Jeremie!

Missing GATOR and ICE the most, and clusters riding with the mesh by
default, and the procedural workflow throughout. :D Also having a proper
shapes manager, although there is one little script by Daniel S. Lima which
mimics XSI's shape manager and is really nice to work with for getting pose
space deformation in Maya working.

Also there is no in-built way in Maya to handle PSD unless you write your
own angle/cone reader...really silly oversight I feel. Even if it is
possible to build my own with nodes. (And nodes in Maya really need the
equivalent of the Compounds in ICE...)

Off-topic though, sorry: a little while ago I think I remember you
mentioning that at Blur you were working on something more powerful than
GEAR and were planning to release it eventually? Are those plans canned
now? :X

(BTW are you going to do any more cmivfx tutorials? :D )

Yours sincerely,
Siew Yi Liang

On 3/7/2014 10:22 AM, Emilio Hernandez wrote:

 Ability to drag and drop objects in the outliner under other objects like
the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the list
is so long as I continue to do stuff.

 ---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for example
 if you want to hide the parent and leave the child visible, and not spread
 all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was
 the case probably will be the opposite.  But if it is a rumor then it 
 might
 be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its a
 rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other DCC
 ever made.

  the ability to relax selections of polygons edges and vertexes.

  neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, 
 there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com










Re: Maya feature request from Softimage users

2014-03-08 Thread Daniel Kim
Too much things Maya is missing actually.

*GATOR, ICE, Gear, Unfold, Pass render* and so many.
And, one of most important thing is, there is no *Subdivision* modeling in
Maya. There used to be, but it's gone. They normally use *Smooth* to
render... how ridiculous software is that...


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Sun, Mar 9, 2014 at 1:58 AM, Sofronis Efstathiou 
sefstath...@bournemouth.ac.uk wrote:


 I hear there is little or no implementation of a non-linear workflow in
 Maya - particularly in Animation and rigging. Trax editor is poorly
 implemented, and making changes to rig and envelope is problematic. I hear
 adding additional deformers to an envelope means you are required to
 re-weight the entire character - is that true? How does Maya deal with
 production based changes to assets mid flow? Important, as students tend to
 make a number of mistakes whilst learning - the freedom that Softimage and
 Houdini affords students is fantastic from an educators perspective.

 No Gator - transferring envelope Weight, weight maps, shapes and UV's from
 lores to Hires  meshes - is this possible in Maya?

 Cheers

 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition and Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation

 Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk

 Tel: +44 (0) 1202 965805

 Profile: http://uk.linkedin.com/in/sofronisefstathiou

 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation

 [cid:2B0EDAED-9913-41E3-A368-B68A42C12FB1]http://ncca.bournemouth.ac.uk/
  [cid:1824EE91-6B3B-4E3C-8317-08F02CB7EE56] http://www.bfxfestival.com/


 [cid:B348D44D-AA6E-47AC-9041-848D9C191EBD]

 Awarded for world-class computer animation teaching
 with wide scientific and creative applications


 From: Nicolas Esposito 3dv...@gmail.commailto:3dv...@gmail.com
 Reply-To: Autodesk softimage softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Date: Saturday, 8 March 2014 12:48
 To: Autodesk softimage softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: Re: Maya feature request from Softimage users


 I would go the opposite direction:
 Get Softimage core,reskin everything so it'll look like Maya,with UI
 improvement,add Maya best tools and you're done

 Il 07/mar/2014 19:29 Siew Yi Liang soni...@gmail.commailto:
 soni...@gmail.com ha scritto:
 Hello Jeremie!

 Missing GATOR and ICE the most, and clusters riding with the mesh by
 default, and the procedural workflow throughout. :D Also having a proper
 shapes manager, although there is one little script by Daniel S. Lima which
 mimics XSI's shape manager and is really nice to work with for getting pose
 space deformation in Maya working.

 Also there is no in-built way in Maya to handle PSD unless you write your
 own angle/cone reader...really silly oversight I feel. Even if it is
 possible to build my own with nodes. (And nodes in Maya really need the
 equivalent of the Compounds in ICE...)

 Off-topic though, sorry: a little while ago I think I remember you
 mentioning that at Blur you were working on something more powerful than
 GEAR and were planning to release it eventually? Are those plans canned
 now? :X

 (BTW are you going to do any more cmivfx tutorials? :D )

 Yours sincerely,
 Siew Yi Liang

 On 3/7/2014 10:22 AM, Emilio Hernandez wrote:
 Ability to drag and drop objects in the outliner under other objects like
 the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the list
 is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.commailto:
 jasonsta...@gmail.com:
 Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:
 +1

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.commailto:
 tekano@gmail.com:

 No icons..?  :D

 On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com wrote:
 Independency of child parameters from parent objects.  LIke for example if
 you want to hide the parent and leave the child visible, and not spread all
 of this throught the hierarchy.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Ability to change the same parameters in a multi selection objects

Re: Maya feature request from Softimage users

2014-03-08 Thread Greg Punchatz
And, one of most important thing is, there is no *Subdivision* modeling in
Maya. There used to be, but it's gone. They normally use *Smooth* to
render... how ridiculous software is that...

I have heard some crap about maya that blows my mind but I am pretty
sure you are missing something.. otherwise there would be Maya users
jumping off bridges everywherethey already cant edit in multi mode why
would I do that?? I would just write a script to do it said the maya
user...sigh


Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
Also render passes do exist they are just a bit different (though I've
never worked with them)

http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/






On 8 March 2014 21:17, Greg Punchatz g...@janimation.com wrote:

 And, one of most important thing is, there is no *Subdivision* modeling
 in Maya. There used to be, but it's gone. They normally use *Smooth* to
 render... how ridiculous software is that...

 I have heard some crap about maya that blows my mind but I am pretty
 sure you are missing something.. otherwise there would be Maya users
 jumping off bridges everywherethey already cant edit in multi mode why
 would I do that?? I would just write a script to do it said the maya
 user...sigh






Re: Maya feature request from Softimage users

2014-03-08 Thread David Gallagher


Sadly true. And it causes endless problems with clusters and materials.

However, if you use other renderers (not Maya renderer) you don't have 
to subdivide polys/smooth though. You just use the smooth preview (3 
button) for viewport purposes.


There are so many things that are absurdly substandard  compared with 
Softimage.


Their subD modeling was bizarre. You had to convert the object to it. 
Then if you wanted to change topology, you had to convert back. It was 
crazy, so no one really used it (They did a few times at Blue Sky) . So 
it sounds like they dropped it.


On 3/8/2014 2:17 PM, Greg Punchatz wrote:
And, one of most important thing is, there is no *Subdivision* 
modeling in Maya. There used to be, but it's gone. They normally use 
*Smooth* to render... how ridiculous software is that...


I have heard some crap about maya that blows my mind but I am 
pretty sure you are missing something.. otherwise there would be Maya 
users jumping off bridges everywherethey already cant edit in 
multi mode why would I do that?? I would just write a script to do 
it said the maya user...sigh








Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
How does the OpenSubDiv fit in there then?


Eric Thivierge
http://www.ethivierge.com


On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher 
davegsoftimagel...@gmail.com wrote:


 Sadly true. And it causes endless problems with clusters and materials.

 However, if you use other renderers (not Maya renderer) you don't have to
 subdivide polys/smooth though. You just use the smooth preview (3 button)
 for viewport purposes.

 There are so many things that are absurdly substandard  compared with
 Softimage.

 Their subD modeling was bizarre. You had to convert the object to it. Then
 if you wanted to change topology, you had to convert back. It was crazy, so
 no one really used it (They did a few times at Blue Sky) . So it sounds
 like they dropped it.



Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
You can't compare maya and soft reder pass system, maya's one don't have
the partitions and override propagation system, which make almost useless.
Le 8 mars 2014 22:20, Cristobal Infante cgc...@gmail.com a écrit :

 Also render passes do exist they are just a bit different (though I've
 never worked with them)

 http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/






 On 8 March 2014 21:17, Greg Punchatz g...@janimation.com wrote:

 And, one of most important thing is, there is no *Subdivision* modeling
 in Maya. There used to be, but it's gone. They normally use *Smooth* to
 render... how ridiculous software is that...

 I have heard some crap about maya that blows my mind but I am pretty
 sure you are missing something.. otherwise there would be Maya users
 jumping off bridges everywherethey already cant edit in multi mode why
 would I do that?? I would just write a script to do it said the maya
 user...sigh







Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 4:28 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 You can't compare maya and soft reder pass system, maya's one don't have
 the partitions and override propagation system, which make almost useless.


Exactly correct. Maya doesn't really look like a solution for lighting /
rendering unless they scrap their system and implement something more
modern.


Eric Thivierge
http://www.ethivierge.com


Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
Also modeling in subd mode is prone to crashing a lot.
Le 8 mars 2014 22:25, David Gallagher davegsoftimagel...@gmail.com a
écrit :


 Sadly true. And it causes endless problems with clusters and materials.

 However, if you use other renderers (not Maya renderer) you don't have to
 subdivide polys/smooth though. You just use the smooth preview (3 button)
 for viewport purposes.

 There are so many things that are absurdly substandard  compared with
 Softimage.

 Their subD modeling was bizarre. You had to convert the object to it. Then
 if you wanted to change topology, you had to convert back. It was crazy, so
 no one really used it (They did a few times at Blue Sky) . So it sounds
 like they dropped it.

 On 3/8/2014 2:17 PM, Greg Punchatz wrote:

  And, one of most important thing is, there is no *Subdivision* modeling
 in Maya. There used to be, but it's gone. They normally use *Smooth* to
 render... how ridiculous software is that...

  I have heard some crap about maya that blows my mind but I am pretty
 sure you are missing something.. otherwise there would be Maya users
 jumping off bridges everywherethey already cant edit in multi mode why
 would I do that?? I would just write a script to do it said the maya
 user...sigh







Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
For now it's just an opengl shader plugin for realtime viewing. If your
renderer is also suporting it, then it's just interpreted like that.
Le 8 mars 2014 22:27, Eric Thivierge ethivie...@gmail.com a écrit :

 How does the OpenSubDiv fit in there then?

 
 Eric Thivierge
 http://www.ethivierge.com


 On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:


 Sadly true. And it causes endless problems with clusters and materials.

 However, if you use other renderers (not Maya renderer) you don't have to
 subdivide polys/smooth though. You just use the smooth preview (3 button)
 for viewport purposes.

 There are so many things that are absurdly substandard  compared with
 Softimage.

 Their subD modeling was bizarre. You had to convert the object to it.
 Then if you wanted to change topology, you had to convert back. It was
 crazy, so no one really used it (They did a few times at Blue Sky) . So it
 sounds like they dropped it.




Re: Maya feature request from Softimage users

2014-03-08 Thread Greg Punchatz
Not even close that's all pre canned stuff from what I have seen...
nothing like the power of passes in xsi.. I can override ANYTHING in
soft... a material to an objects position in space.. I have had overides
that change characters into entire new ones with out referring to a single
new piece of geo... I simply have the pass drive shapes and map
choices...the list goes on.. and on and on


Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
I can’t count the many many times overrides have cost me overtime and 
rerendering because of not working properly.

Andy

On Mar 08, 2014, at 23:02, Greg Punchatz g...@janimation.com wrote:

 I can override ANYTHING in soft... a material to an objects position in 
 space..



Re: Maya feature request from Softimage users

2014-03-08 Thread Tim Crowson

Not if you can script, I'm told.
-Tim

On 3/8/2014 4:20 PM, Cristobal Infante wrote:

are trimmed emails a Maya problem as well? ;)


On 8 March 2014 22:14, Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


See the problem with trimmed emails is that you can't really tell
what someone is responding to.  I'm definitely in favor of at
least quoting the statements to which you're responding.

:-D




On 3/8/2014 4:02 PM, Greg Punchatz wrote:

Not even close that's all pre canned stuff from what I have
seen... nothing like the power of passes in xsi.. I can override
ANYTHING in soft... a material to an objects position in space..
I have had overides that change characters into entire new ones
with out referring to a single new piece of geo... I simply have
the pass drive shapes and map choices...the list goes on.. and on
and on




-- 






--
Signature




Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
We have a rule based way of sorting partitions called the Sort
Controller, originally conceived by Andy Jones. It's been extremely
powerful.

You write your passes in a simple markup language in a PPG on the pass,
like this. Copy pasting from a real production scene I have open right now-

Background_Objects_Partition = *
characters = sg_character
set = sg_set
lighting_geo = sg_lighting_geo

l: Background_Lights_Partition = *
l: env = sg_lEnv
l: key = sg_lKey
l: rim = sg_lRim


What that does is puts objects in a group called sg_character into a
partition called characters. So each pass has a sort controller on it,
and the scene can stay sorted by managing the sort groups, called SG by
convention.

It's been extremely good to us. Other than that, passes and partitions do
their work exactly the way soft is supposed to, except that the partitions
are sorted by the Sort Controller.

Even our least technical lighters got used to it no problem, and it's
universally loved.




On Sat, Mar 8, 2014 at 5:30 PM, Andy Goehler
lists.andy.goeh...@gmail.comwrote:

 Thank you for saying that Eric. While Softs Passes/Partitions are still
 great and better than others out there, I feel the same way. Having to add
 yet another object to a partition in x amount of passes is something I've
 become to hate. Referencing of partitions/groups in passes would help,
 expression/rule based assignment, or yet a node based approach to passes.
 Wait what? :-)

 Andy



 On Mar 08, 2014, at 23:21, Eric Thivierge ethivie...@gmail.com wrote:

 I think we all need to be honest, there were concepts that were great
 about passes / partitions but there were some things that needed fixing
 (still do). We need something that isn't exactly like the pass / partition
 system. We need something better.





Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Thank you for saying that Eric. While Softs Passes/Partitions are still great 
and better than others out there, I feel the same way. Having to add yet 
another object to a partition in x amount of passes is something I’ve become to 
hate. Referencing of partitions/groups in passes would help, expression/rule 
based assignment, or yet a node based approach to passes. Wait what? :-)

Andy


On Mar 08, 2014, at 23:21, Eric Thivierge ethivie...@gmail.com wrote:

 I think we all need to be honest, there were concepts that were great about 
 passes / partitions but there were some things that needed fixing (still do). 
 We need something that isn't exactly like the pass / partition system. We 
 need something better.



Re: Maya feature request from Softimage users

2014-03-08 Thread Emilio Hernandez
Yes we need something better.  And Maya is not better.

---
Emilio Hernández   VFX  3D animation.


Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Sounds great. How does the “Sort Controller” update the pass? By callback upon 
switching to that pass or manually?

Andy

On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote:

 We have a rule based way of sorting partitions called the Sort Controller, 
 originally conceived by Andy Jones. It's been extremely powerful.
 
 You write your passes in a simple markup language in a PPG on the pass, like 
 this. Copy pasting from a real production scene I have open right now-
 
 Background_Objects_Partition = *
 characters = sg_character
 set = sg_set
 lighting_geo = sg_lighting_geo
 
 l: Background_Lights_Partition = *
 l: env = sg_lEnv
 l: key = sg_lKey
 l: rim = sg_lRim
 
 
 What that does is puts objects in a group called sg_character into a 
 partition called characters. So each pass has a sort controller on it, and 
 the scene can stay sorted by managing the sort groups, called SG by 
 convention. 
 
 It's been extremely good to us. Other than that, passes and partitions do 
 their work exactly the way soft is supposed to, except that the partitions 
 are sorted by the Sort Controller. 
 
 Even our least technical lighters got used to it no problem, and it's 
 universally loved. 



Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.com wrote:
 You manually update them by hitting sort or sort all. Also have a check 
 function that checks to see if anything is unsorted and report what.
 
Sounds like something I’ll start implementing on Monday.

Thanks for the inspiration.

Andy

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman jon...@gmail.com wrote:

 Agreed, but that better thing is not what we find in Maya render layers.
 Render layers are clearly worse. I have no faith in AD's judgement about
 what is better though.


I hope you didn't take it as me being pro-maya render layers. They suck, no
way around it.


Eric Thivierge
http://www.ethivierge.com


Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler
lists.andy.goeh...@gmail.comwrote:

 I can't count the many many times overrides have cost me overtime and
 rerendering because of not working properly.


I think we all need to be honest, there were concepts that were great about
passes / partitions but there were some things that needed fixing (still
do). We need something that isn't exactly like the pass / partition system.
We need something better.


Eric Thivierge
http://www.ethivierge.com


Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
Agreed, but that better thing is not what we find in Maya render layers.
Render layers are clearly worse. I have no faith in AD's judgement about
what is better though.


On Sat, Mar 8, 2014 at 5:21 PM, Eric Thivierge ethivie...@gmail.com wrote:


 On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler lists.andy.goeh...@gmail.com
  wrote:

 I can't count the many many times overrides have cost me overtime and
 rerendering because of not working properly.


 I think we all need to be honest, there were concepts that were great
 about passes / partitions but there were some things that needed fixing
 (still do). We need something that isn't exactly like the pass / partition
 system. We need something better.


 
 Eric Thivierge
 http://www.ethivierge.com



Re: Maya feature request from Softimage users

2014-03-08 Thread Raffaele Fragapane
What? Eric, don't lie to people!
We had to listen to you saying how you wished Soft's passes were more like
Maya Render Layers for all your time here in AL, to the point our ears were
bleeding!


On Sun, Mar 9, 2014 at 10:03 AM, Eric Thivierge ethivie...@gmail.comwrote:


 On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman jon...@gmail.com wrote:

 Agreed, but that better thing is not what we find in Maya render layers.
 Render layers are clearly worse. I have no faith in AD's judgement about
 what is better though.


 I hope you didn't take it as me being pro-maya render layers. They suck,
 no way around it.


 
 Eric Thivierge
 http://www.ethivierge.com




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Maya feature request from Softimage users

2014-03-08 Thread Daniel Kim
And another ridiculous thing is, Maya added 'Modeling Took Kit'.
It is like a simplified way to model, but it's working like a module. If
someone else have done modeling in Maya, it is too slow process. There are
no simple and easy ways to change manipulate to local, global, normal mode
like SI. Maya 2014 has it now, but it's added as a module...
That's sick. It's containing like a plugin... I see Maya looks like somehow
3DMax...


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Sun, Mar 9, 2014 at 11:51 AM, Daniel Kim danielki...@gmail.com wrote:

 Maya has pass render and partition of course, but because of its complex
 system, it's kinda useless. It's not easy like Softimage. And you guys will
 find that announcement of Subdivision is not on menu anymore on Maya 2014.
 So, basically, you have to use that 15 years old method 'Smooth' when you
 render like subdivision.


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 On Sun, Mar 9, 2014 at 11:47 AM, Jonah Friedman jon...@gmail.com wrote:

 You manually update them by hitting sort or sort all. Also have a check
 function that checks to see if anything is unsorted and report what.

 This workflow only works because passes and partitions are so solid and
 useful, not to mention groups. Maya has no foundation to build this sort of
 thing on, only sets which are near useless.
  On Mar 8, 2014 5:39 PM, Andy Goehler lists.andy.goeh...@gmail.com
 wrote:

 Sounds great. How does the Sort Controller update the pass? By
 callback upon switching to that pass or manually?

 Andy

 On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote:

 We have a rule based way of sorting partitions called the Sort
 Controller, originally conceived by Andy Jones. It's been extremely
 powerful.

 You write your passes in a simple markup language in a PPG on the pass,
 like this. Copy pasting from a real production scene I have open right now-

 Background_Objects_Partition = *
 characters = sg_character
 set = sg_set
 lighting_geo = sg_lighting_geo

 l: Background_Lights_Partition = *
 l: env = sg_lEnv
 l: key = sg_lKey
 l: rim = sg_lRim


 What that does is puts objects in a group called sg_character into a
 partition called characters. So each pass has a sort controller on it,
 and the scene can stay sorted by managing the sort groups, called SG by
 convention.

 It's been extremely good to us. Other than that, passes and partitions
 do their work exactly the way soft is supposed to, except that the
 partitions are sorted by the Sort Controller.

 Even our least technical lighters got used to it no problem, and it's
 universally loved.






Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Jones
We should really just release ours.  We'd just have to get it cleared with
our CTO.  But since I built the original version back in the mid 2000s when
I was at PLF, it's probably something we can make happen pretty easily. I
think we'll also likely want it out there as reference material for a
Fabric based scene assembler.

We also have an event-based script property thing we made recently, which
people might find cool.  Not earthshattering, but kinda fun, and would let
you do the sorting automatically if you want.

Re: contribution maps, let's keep in mind that the special sauce that makes
that work in Maya is also a big reason Mental Ray became unusable in Maya.
They put so much garbage in the MR version of the Maya shading engine that
scenes would sometimes render faster in Soft by an order of magnitude.  I
spent some time at one point trying to get rid of it, but it was so
complicated I eventually realized that even if I found a solution there was
no way I could enforce it.  I even looked into stripping it via a geometry
shader at one point.  I think they designed contribution maps without
raytracing in mind or something.  It's not just contribution maps, but the
whole magic maya BS that they tried to cram in there.  MayaGlow and
whatnot.

Also, as mentioned, they're not the same thing as partitions anyway.

I could say people should save some time and not bother learning Maya, but
the truth is, it's really valuable for learning what not to do in 3D
software.  Kind of like how it's important to study history so as not to
repeat it.

On Saturday, March 8, 2014, Andy Goehler lists.andy.goeh...@gmail.com
wrote:

 On Mar 08, 2014, at 23:47, Jonah Friedman 
 jon...@gmail.comjavascript:_e(%7B%7D,'cvml','jon...@gmail.com');
 wrote:

 You manually update them by hitting sort or sort all. Also have a check
 function that checks to see if anything is unsorted and report what.

 Sounds like something I'll start implementing on Monday.

 Thanks for the inspiration.

 Andy



Re: Maya feature request from Softimage users

2014-03-08 Thread Mirko Jankovic
Looks like MRay burried its hands deep in all programs and don;t wanna let
go... honestly... it would be waaay better fif they would arive wihtouth
any render engine at all, ofc cut base price of 3d software as well and
then you have bduget to choose render engine. Or even better
Buy app this or that and pick render engine to choose
app - $ xxx
render engine 1 - $xx

render engine n -$xx

and voala.
those who don;t even need render engine at all can get it for better
price...

but then they wanna sell it more expensive so you WILL pay for MRay even if
you are nevver gonna use it :)


On Sun, Mar 9, 2014 at 12:13 AM, Andy Jones andy.jo...@gmail.com wrote:

 We should really just release ours.  We'd just have to get it cleared with
 our CTO.  But since I built the original version back in the mid 2000s when
 I was at PLF, it's probably something we can make happen pretty easily. I
 think we'll also likely want it out there as reference material for a
 Fabric based scene assembler.

 We also have an event-based script property thing we made recently, which
 people might find cool.  Not earthshattering, but kinda fun, and would let
 you do the sorting automatically if you want.

 Re: contribution maps, let's keep in mind that the special sauce that
 makes that work in Maya is also a big reason Mental Ray became unusable in
 Maya. They put so much garbage in the MR version of the Maya shading engine
 that scenes would sometimes render faster in Soft by an order of magnitude.
  I spent some time at one point trying to get rid of it, but it was so
 complicated I eventually realized that even if I found a solution there was
 no way I could enforce it.  I even looked into stripping it via a geometry
 shader at one point.  I think they designed contribution maps without
 raytracing in mind or something.  It's not just contribution maps, but the
 whole magic maya BS that they tried to cram in there.  MayaGlow and
 whatnot.

 Also, as mentioned, they're not the same thing as partitions anyway.

 I could say people should save some time and not bother learning Maya, but
 the truth is, it's really valuable for learning what not to do in 3D
 software.  Kind of like how it's important to study history so as not to
 repeat it.


 On Saturday, March 8, 2014, Andy Goehler lists.andy.goeh...@gmail.com
 wrote:

 On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.com wrote:

  You manually update them by hitting sort or sort all. Also have a check
 function that checks to see if anything is unsorted and report what.

 Sounds like something I'll start implementing on Monday.

 Thanks for the inspiration.

 Andy




Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
You manually update them by hitting sort or sort all. Also have a check
function that checks to see if anything is unsorted and report what.

This workflow only works because passes and partitions are so solid and
useful, not to mention groups. Maya has no foundation to build this sort of
thing on, only sets which are near useless.
 On Mar 8, 2014 5:39 PM, Andy Goehler lists.andy.goeh...@gmail.com
wrote:

 Sounds great. How does the Sort Controller update the pass? By callback
 upon switching to that pass or manually?

 Andy

 On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote:

 We have a rule based way of sorting partitions called the Sort
 Controller, originally conceived by Andy Jones. It's been extremely
 powerful.

 You write your passes in a simple markup language in a PPG on the pass,
 like this. Copy pasting from a real production scene I have open right now-

 Background_Objects_Partition = *
 characters = sg_character
 set = sg_set
 lighting_geo = sg_lighting_geo

 l: Background_Lights_Partition = *
 l: env = sg_lEnv
 l: key = sg_lKey
 l: rim = sg_lRim


 What that does is puts objects in a group called sg_character into a
 partition called characters. So each pass has a sort controller on it,
 and the scene can stay sorted by managing the sort groups, called SG by
 convention.

 It's been extremely good to us. Other than that, passes and partitions do
 their work exactly the way soft is supposed to, except that the partitions
 are sorted by the Sort Controller.

 Even our least technical lighters got used to it no problem, and it's
 universally loved.





Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
I made a script which I should really share called assign partition which
works exactly like Assign material.

New object in the scene that need partitioning, just selecting any object
that's already in the correct partition.


On 8 March 2014 22:30, Andy Goehler lists.andy.goeh...@gmail.com wrote:

 Thank you for saying that Eric. While Softs Passes/Partitions are still
 great and better than others out there, I feel the same way. Having to add
 yet another object to a partition in x amount of passes is something I've
 become to hate. Referencing of partitions/groups in passes would help,
 expression/rule based assignment, or yet a node based approach to passes.
 Wait what? :-)

 Andy



 On Mar 08, 2014, at 23:21, Eric Thivierge ethivie...@gmail.com wrote:

 I think we all need to be honest, there were concepts that were great
 about passes / partitions but there were some things that needed fixing
 (still do). We need something that isn't exactly like the pass / partition
 system. We need something better.





Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
You said it all 
gator, SI shape system, change modeling.. well really what we need is
Softimage :)
Can't imagine daily work without any of those tools, most importantly
stable non destructive workflow.


On Fri, Mar 7, 2014 at 5:59 PM, Jeremie Passerin gerem@gmail.comwrote:

 Hey guys...

 What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

 As a Rigger, here is what I will miss the most

 - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

 J/



Re: Maya feature request from Softimage users

2014-03-07 Thread Tim Crowson

All that, Jeremie, and

- GEAR  ;-)
- The Tweak tool, with all its bells and whistles
- Reproject shape when smoothing (aka Relax)
- Smooth by Convexity/Concavity
- ICE-based instancing for populating enviros

-Tim

On 3/7/2014 10:59 AM, Jeremie Passerin wrote:

Hey guys...

What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other 
packages... What is that ?


As a Rigger, here is what I will miss the most

- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
- The Operator Stack, reorder, delete operator...
- Being able to change modeling whith Envelope, Shapes already applied 
to the mesh

- Blend shape workflow

I would really like to hear Autodesk plan to incorporate some of those 
features in Maya.
I'm guessing there not all super easy to merge, but some of them would 
be considered as amazing new feature by the Maya users.


J/


--
Signature


Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S

Maya 2039 (rewritten)

On 03/07/14 12:06, Mirko Jankovic wrote:

stable non destructive workflow




Re: Maya feature request from Softimage users

2014-03-07 Thread Matt Morris
That's what worries me Jeremie - I use all those daily, and can't see them
being integrated easily at all, if ever.




On 7 March 2014 17:11, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow





-- 
www.matinai.com


Re: Maya feature request from Softimage users

2014-03-07 Thread Christopher Crouzet
When I had to move over to Maya, Gator, ICE, the weights painting tool and
the Weights Editor were definitely the most missed.
So missed that I would prototype deformers in ICE and convert them in code
for Maya. I also wrote a small workflow to allow me to paint the weights
and to model corrective shapes in Softimage, to then import them back in
Maya.

But for the operator stack, I don't think you'll be able to get a such
thing. There's actually one UI that shows an operator stack in Maya with
the possibility to reorder deformers but it is more a failed attempt than a
proper working tool. And I'm not even sure if it would work out with the
nodal structure that Maya relies on.

As for changing the model in a rig, it is just a node to update. So
theorically it's simple but of course it breaks all the deformers applied
to it. Hence the need like in every software that I know of to have a clean
workflow to easily export/import/convert mesh attributes. Or maybe have I
already forgot how Softimage works? :)



On 7 March 2014 11:59, Jeremie Passerin gerem@gmail.com wrote:

 Hey guys...

 What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

 As a Rigger, here is what I will miss the most

 - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

 J/




-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: Maya feature request from Softimage users

2014-03-07 Thread Oscar Juarez
You nailed right there Jeremie, basically being flexible when rigging,
every day I go splitting geometry, regatoring meshes, and merging again,
transfering everything seamlessly.

Multi attribute editor, it's really stupid that when you select multiple
things you only see one at a time in the attribute editor, there is the
spreadsheet editor but that sucks in comparison.


On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow





Re: Maya feature request from Softimage users

2014-03-07 Thread Sebastien Sterling
the ability to show/hide components, like in every other DCC ever made.

the ability to relax selections of polygons edges and vertexes.

neither of these should prove to be too difficult... baby steps


On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow






Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
   1. A totally new and coherent interfase.
   2. The same selection object component behavior.
   3. That if you select an item it will stay selected until you deselected.
   4. An M tool
   5. The same shape system of Softimage.
   6. Stacks
   7. Ability to have the same Softimage keyboard shortcuts layout.
   8. Hide all the connections in the Channels/Layers Editor
   9. Redisgn the graph editor behavior.
   10. Ability to lock the propoerties of the object you are editing no
   matter what other object you selected.
   11. Active mouse over window
   12. Render region
   13. Pass phylosofphy as the one in Softimage
   14. If you make a connection, ability to write expressions there instead
   of build an intrincated node laberynth.
   15. Object to have only one node, not the object and shape node.
   16. Ability to use any object to envelope
   17. Implicit objects
   18. Operators

Well just for a start. and the rest others mentioned.

The easiest thing maybe will be to call Softiamge, Maya and there you go.




---
Emilio Hernández   VFX  3D animation.


2014-03-07 11:07 GMT-06:00 Tim Crowson tim.crow...@magneticdreams.com:

  All that, Jeremie, and

 - GEAR  ;-)
 - The Tweak tool, with all its bells and whistles
 - Reproject shape when smoothing (aka Relax)
 - Smooth by Convexity/Concavity
 - ICE-based instancing for populating enviros

 -Tim


 On 3/7/2014 10:59 AM, Jeremie Passerin wrote:

 Hey guys...

  What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

  As a Rigger, here is what I will miss the most

  - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

  I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

  J/


 --



Re: Maya feature request from Softimage users

2014-03-07 Thread Joe Laffey
I know none of us are happy, but I feel like I ought to point out that Max 
has a lot of these things. The operator stack in Max works quite well.


Sure, Soft had a lot of things that Max lacked, but Max has a lot that 
Soft lacked.


Ephere's Lab provides at least some of the ICE functionality as well:

https://www.ephere.com/plugins/autodesk/max/lab/






On Fri, 7 Mar 2014, Christopher Crouzet wrote:


When I had to move over to Maya, Gator, ICE, the weights painting tool and
the Weights Editor were definitely the most missed.
So missed that I would prototype deformers in ICE and convert them in code
for Maya. I also wrote a small workflow to allow me to paint the weights
and to model corrective shapes in Softimage, to then import them back in
Maya.

But for the operator stack, I don't think you'll be able to get a such
thing. There's actually one UI that shows an operator stack in Maya with
the possibility to reorder deformers but it is more a failed attempt than a
proper working tool. And I'm not even sure if it would work out with the
nodal structure that Maya relies on.

As for changing the model in a rig, it is just a node to update. So
theorically it's simple but of course it breaks all the deformers applied
to it. Hence the need like in every software that I know of to have a clean
workflow to easily export/import/convert mesh attributes. Or maybe have I
already forgot how Softimage works? :)



On 7 March 2014 11:59, Jeremie Passerin gerem@gmail.com wrote:


Hey guys...

What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other
packages... What is that ?

As a Rigger, here is what I will miss the most

- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
- The Operator Stack, reorder, delete operator...
- Being able to change modeling whith Envelope, Shapes already applied to
the mesh
- Blend shape workflow

I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing there not all super easy to merge, but some of them would be
considered as amazing new feature by the Maya users.

J/





--
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com



--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e34039M/


RE: Maya feature request from Softimage users

2014-03-07 Thread Manuel Huertas Marchena
uv unfold please!!
...really dont like maya uv's tools!


IMDB | Portfolio | Vimeo
| Linkedin


Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com

the ability to show/hide components, like in every other DCC ever made.

the ability to relax selections of polygons edges and vertexes.

neither of these should prove to be too difficult... baby steps



On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

You nailed right there Jeremie, basically being flexible when rigging, every 
day I go splitting geometry, regatoring meshes, and merging again, transfering 
everything seamlessly.

Multi attribute editor, it's really stupid that when you select multiple things 
you only see one at a time in the attribute editor, there is the spreadsheet 
editor but that sucks in comparison.


On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:





  
  


Maya 2039 (rewritten)



On 03/07/14 12:06, Mirko Jankovic wrote:



stable non destructive workflow










  

Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
Max.. heh.. please.. when it comes to rigging and character animation well
animation at all Max is nightmare.. I know a LOT of animators, my self
included that hates animating in Max more then even working in Maya.
I even turned down a lot of work because it is Max based.. character
animation and Max no thank you...
In Maya you can at least animate... once you get to working rig that is...
but in Max.. ugh!


On Fri, Mar 7, 2014 at 6:37 PM, Manuel Huertas Marchena lito...@hotmail.com
 wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow







Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
My advice to Autodesk, as we all know they are not selling their patents,
intellectual property, etc, bla, bla.  Although they could sell Softimage
to another company and still charge them for exploting all this patents,
etc. and enjoy of the earnings without putting a dime in Softimage, will be:

Leave Softimage 2015 as it is with fixing minor bugs, or not even that.
Just leave it as it is.  And at a devs pace start integrating all of these
features into a new redisigned DCC tool, that will bring the gap of the
artists using Maya and the artists using Softimage.

Give it a new name, and then put to rest Maya and Softimage.

My 2 cents.




---
Emilio Hernández   VFX  3D animation.


2014-03-07 11:30 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow







Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
I believe Maya 2015 adds a new unfold3D tool...


On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com
 wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow







Re: Maya feature request from Softimage users

2014-03-07 Thread Christopher Crouzet
And I believe you're breaking the NDA here?



On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
nope, I haven't used it.   I should have specifically said its a rumor,
instead of I believe.


On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Oh I thought it was mentioned officialy by Autodesk.  If that was the
case probably will be the opposite.  But if it is a rumor then it might be
there  We just need like 6 years so it will become true.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

 nope, I haven't used it.   I should have specifically said its a rumor,
 instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





Re: Maya feature request from Softimage users

2014-03-07 Thread Adam Sale
Gator
Decent set of shatter and sim tools ala implosia and momentum
Face robot type functionality
 On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was the
 case probably will be the opposite.  But if it is a rumor then it might be
 there  We just need like 6 years so it will become true.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

 nope, I haven't used it.   I should have specifically said its a rumor,
 instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com






Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Ability to change the same parameters in a multi selection objects

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

 Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
  On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was the
 case probably will be the opposite.  But if it is a rumor then it might be
 there  We just need like 6 years so it will become true.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

 nope, I haven't used it.   I should have specifically said its a rumor,
 instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever
 made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com






Re: Maya feature request from Softimage users

2014-03-07 Thread Rob Chapman
No icons..?  :D
On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for example if
 you want to hide the parent and leave the child visible, and not spread all
 of this throught the hierarchy.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

 Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
  On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was the
 case probably will be the opposite.  But if it is a rumor then it might be
 there  We just need like 6 years so it will become true.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

 nope, I haven't used it.   I should have specifically said its a
 rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever
 made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, 
 there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com








Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S

Problem-solving  without  problem-solving-code-departments

On 03/07/14 13:15, Emilio Hernandez wrote:

+1

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com 
mailto:tekano@gmail.com:


No icons..?  :D

On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com wrote:

Independency of child parameters from parent objects.  LIke
for example if you want to hide the parent and leave the child
visible, and not spread all of this throught the hierarchy.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com:

Ability to change the same parameters in a multi selection
objects

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com
mailto:adamfs...@gmail.com:

Gator
Decent set of shatter and sim tools ala implosia and
momentum
Face robot type functionality

On Mar 7, 2014 10:00 AM, Emilio Hernandez
emi...@e-roja.com mailto:emi...@e-roja.com wrote:

Oh I thought it was mentioned officialy by
Autodesk.  If that was the case probably will be
the opposite.  But if it is a rumor then it might
be there  We just need like 6 years so it will
become true.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 11:54 GMT-06:00 Nic Sievers
siev...@gmail.com mailto:siev...@gmail.com:

nope, I haven't used it.   I should have
specifically said its a rumor, instead of I
believe.


On Fri, Mar 7, 2014 at 9:50 AM, Christopher
Crouzet christopher.crou...@gmail.com
mailto:christopher.crou...@gmail.com wrote:

And I believe you're breaking the NDA here?



On 7 March 2014 12:47, Nic Sievers
siev...@gmail.com
mailto:siev...@gmail.com wrote:

I believe Maya 2015 adds a new
unfold3D tool...


On Fri, Mar 7, 2014 at 9:37 AM, Manuel
Huertas Marchena lito...@hotmail.com
mailto:lito...@hotmail.com wrote:

uv unfold please!!

...really dont like maya uv's tools!



IMDB
http://www.imdb.com/name/nm4755969/
| Portfolio http://envmanu.com
http://envmanu.carbonmade.com/|
Vimeo
http://vimeo.com/manuelhuertasmarchena
| Linkedin
http://www.linkedin.com/in/manuelhuertas




Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request
from Softimage users
From: sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com
To:
softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com



the ability to show/hide
components, like in every other
DCC ever made.

the ability to relax selections of
polygons edges and vertexes.

neither of these should prove to
be too difficult... baby steps


On 7 March 2014 17:23, Oscar
Juarez tridi.animei...@gmail.com
mailto:tridi.animei...@gmail.com wrote:

You nailed right there
Jeremie

Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S

Problem-solving  without  problem-solving-code-departments

On 03/07/14 13:15, Emilio Hernandez wrote:

+1

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com 
mailto:tekano@gmail.com:


No icons..?  :D

On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com wrote:

Independency of child parameters from parent objects.  LIke
for example if you want to hide the parent and leave the child
visible, and not spread all of this throught the hierarchy.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com:

Ability to change the same parameters in a multi selection
objects

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com
mailto:adamfs...@gmail.com:

Gator
Decent set of shatter and sim tools ala implosia and
momentum
Face robot type functionality

On Mar 7, 2014 10:00 AM, Emilio Hernandez
emi...@e-roja.com mailto:emi...@e-roja.com wrote:

Oh I thought it was mentioned officialy by
Autodesk.  If that was the case probably will be
the opposite.  But if it is a rumor then it might
be there  We just need like 6 years so it will
become true.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 11:54 GMT-06:00 Nic Sievers
siev...@gmail.com mailto:siev...@gmail.com:

nope, I haven't used it.   I should have
specifically said its a rumor, instead of I
believe.


On Fri, Mar 7, 2014 at 9:50 AM, Christopher
Crouzet christopher.crou...@gmail.com
mailto:christopher.crou...@gmail.com wrote:

And I believe you're breaking the NDA here?



On 7 March 2014 12:47, Nic Sievers
siev...@gmail.com
mailto:siev...@gmail.com wrote:

I believe Maya 2015 adds a new
unfold3D tool...


On Fri, Mar 7, 2014 at 9:37 AM, Manuel
Huertas Marchena lito...@hotmail.com
mailto:lito...@hotmail.com wrote:

uv unfold please!!

...really dont like maya uv's tools!



IMDB
http://www.imdb.com/name/nm4755969/
| Portfolio http://envmanu.com
http://envmanu.carbonmade.com/|
Vimeo
http://vimeo.com/manuelhuertasmarchena
| Linkedin
http://www.linkedin.com/in/manuelhuertas




Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request
from Softimage users
From: sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com
To:
softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com



the ability to show/hide
components, like in every other
DCC ever made.

the ability to relax selections of
polygons edges and vertexes.

neither of these should prove to
be too difficult... baby steps


On 7 March 2014 17:23, Oscar
Juarez tridi.animei...@gmail.com
mailto:tridi.animei...@gmail.com wrote:

You nailed right there
Jeremie

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Independency of child parameters from parent objects.  LIke for example if
you want to hide the parent and leave the child visible, and not spread all
of this throught the hierarchy.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

 Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
  On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was the
 case probably will be the opposite.  But if it is a rumor then it might be
 there  We just need like 6 years so it will become true.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

 nope, I haven't used it.   I should have specifically said its a rumor,
 instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever
 made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, 
 there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com







Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Ability to drag and drop objects in the outliner under other objects like
the explorer.
Ability to have non transformation groups

Pfff I am working in Maya right now, as I am required to do so, the list is
so long as I continue to do stuff.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for example
 if you want to hide the parent and leave the child visible, and not spread
 all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was
 the case probably will be the opposite.  But if it is a rumor then it 
 might
 be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its a
 rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other DCC
 ever made.

  the ability to relax selections of polygons edges and vertexes.

  neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, 
 there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com










Re: Maya feature request from Softimage users

2014-03-07 Thread Jordi Bares
The more I read the more futile the effort seems… there is absolutely no way 
Autodesk is going to understand it…

:-P

Sorry for ruining the party..

Jordi Bares
jordiba...@gmail.com

On 7 Mar 2014, at 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects like the 
 explorer.
 Ability to have non transformation groups
 
 Pfff I am working in Maya right now, as I am required to do so, the list is 
 so long as I continue to do stuff.
 
 ---
 Emilio Hernández   VFX  3D animation.
 
 
 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:
 Problem-solving  without  problem-solving-code-departments
 
 On 03/07/14 13:15, Emilio Hernandez wrote:
 +1
 
 ---
 Emilio Hernández   VFX  3D animation.
 
 
 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:
 No icons..?  :D
 
 On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:
 Independency of child parameters from parent objects.  LIke for example if 
 you want to hide the parent and leave the child visible, and not spread all 
 of this throught the hierarchy.
 
 ---
 Emilio Hernández   VFX  3D animation.
 
 
 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:
 Ability to change the same parameters in a multi selection objects
 
 ---
 Emilio Hernández   VFX  3D animation.
 
 
 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:
 
 Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
 On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote:
 Oh I thought it was mentioned officialy by Autodesk.  If that was the case 
 probably will be the opposite.  But if it is a rumor then it might be 
 there  We just need like 6 years so it will become true.
 
 ---
 Emilio Hernández   VFX  3D animation.
 
 
 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:
 nope, I haven't used it.   I should have specifically said its a rumor, 
 instead of I believe.  
 
 
 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:
 And I believe you're breaking the NDA here?
 
 
 
 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:
 I believe Maya 2015 adds a new unfold3D tool...
 
 
 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:
 uv unfold please!!
 
 ...really dont like maya uv's tools!
 
 
 
 IMDB | Portfolio | Vimeo | Linkedin
 
 
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com
 
 
 the ability to show/hide components, like in every other DCC ever made.
 
 the ability to relax selections of polygons edges and vertexes.
 
 neither of these should prove to be too difficult... baby steps
 
 
 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:
 You nailed right there Jeremie, basically being flexible when rigging, every 
 day I go splitting geometry, regatoring meshes, and merging again, 
 transfering everything seamlessly.
 
 Multi attribute editor, it's really stupid that when you select multiple 
 things you only see one at a time in the attribute editor, there is the 
 spreadsheet editor but that sucks in comparison.
 
 
 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:
 Maya 2039 (rewritten)
 
 On 03/07/14 12:06, Mirko Jankovic wrote:
 
 stable non destructive workflow
 
 
 
 
 
 
 
 
 -- 
 Christopher Crouzet
 http://christophercrouzet.com
 
 
 
 
 
 
 
 



Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
Ability to drag and drop objects in the outliner under other objects like
the explorer.

Use the middle mouse button.

Ability to have non transformation groups

You mean like XSI's groups? They're called sets - you can drag things in
but you need to use a Connection Editor to take things out. .


On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects like
 the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the list
 is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for example
 if you want to hide the parent and leave the child visible, and not spread
 all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was
 the case probably will be the opposite.  But if it is a rumor then it 
 might
 be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its a
 rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other DCC
 ever made.

  the ability to relax selections of polygons edges and vertexes.

  neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the attribute 
 editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
 jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com











Re: Maya feature request from Softimage users

2014-03-07 Thread Jonah Friedman
Guys, guys, let's be reasonable, I only want four things.


1. Rethink the everything is a node floating at the root level thing and
redo it to have nested nodes. It was a noble idea 20 years ago, but
experience has taught us it's a bad idea. Make the node graphs the menu
commands generate actually be readable and editable by humans in all cases,
such as creating a skinning operator.

2. Redo referencing- namespaces are a stupid solution to this problem and
terribly implemented. Make sure it supports nested references.

3. Everything rendering related is based either on the long defunct maya
software renderer, or the world's dodgiest implementation of mental ray. Or
in the case of render layers, make them not be a haphazard and
bizzarely-planned pile of mel that once again creates incomprehensible
spider web graphs. That's not ideal, I'd like these things to not be that.

4. Something to replace ICE. This one is a long shot because I'm not
actually sure they know what ICE is.





On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects like
 the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the list
 is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for example
 if you want to hide the parent and leave the child visible, and not spread
 all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was
 the case probably will be the opposite.  But if it is a rumor then it 
 might
 be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its a
 rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other DCC
 ever made.

  the ability to relax selections of polygons edges and vertexes.

  neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the attribute 
 editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
 jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com











Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
/|
Portfolio

http://envmanu.comhttp://envmanu.carbonmade.com/|
Vimeo

http://vimeo.com/manuelhuertasmarchena|
Linkedin

http://www.linkedin.com/in/manuelhuertas




Date: Fri, 7 Mar 2014
17:30:22 +
Subject: Re: Maya feature
request from Softimage users
From:
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com
To:
softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com



the ability to show/hide
components, like in every
other DCC ever made.

the ability to relax
selections of polygons edges
and vertexes.

neither of these should prove
to be too difficult... baby steps


On 7 March 2014 17:23, Oscar
Juarez
tridi.animei...@gmail.com
mailto:tridi.animei...@gmail.com
wrote:

You nailed right there
Jeremie, basically being
flexible when rigging,
every day I go splitting
geometry, regatoring
meshes, and merging
again, transfering
everything seamlessly.

Multi attribute editor,
it's really stupid that
when you select multiple
things you only see one
at a time in the
attribute editor, there
is the spreadsheet editor
but that sucks in comparison.


On Fri, Mar 7, 2014 at
6:11 PM, Jason S
jasonsta...@gmail.com
mailto:jasonsta...@gmail.com
wrote:

Maya 2039 (rewritten)

On 03/07/14 12:06,
Mirko Jankovic wrote:

stable non
destructive workflow








-- 
Christopher Crouzet

/http://christophercrouzet.com/













Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
+1

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
 On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for example
 if you want to hide the parent and leave the child visible, and not spread
 all of this throught the hierarchy.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

 Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
  On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was
 the case probably will be the opposite.  But if it is a rumor then it 
 might
 be there  We just need like 6 years so it will become true.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

 nope, I haven't used it.   I should have specifically said its a
 rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever
 made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select
 multiple things you only see one at a time in the attribute editor, 
 there
 is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com








Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Well I just tried to use the middle mouse button in the outliner and it
does not work.

Yes, then you need to get the connection editor to remove things

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

 Ability to drag and drop objects in the outliner under other objects like
 the explorer.

 Use the middle mouse button.


 Ability to have non transformation groups

 You mean like XSI's groups? They're called sets - you can drag things in
 but you need to use a Connection Editor to take things out. .


 On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects like
 the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the list
 is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, and 
 not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that was
 the case probably will be the opposite.  But if it is a rumor then it 
 might
 be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its a
 rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other DCC
 ever made.

  the ability to relax selections of polygons edges and vertexes.

  neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, and 
 merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the attribute 
 editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
 jasonsta...@gmail.comwrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com












Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote:
 Ability to drag and drop objects in the outliner under other objects like
 the explorer.

remember that drag and drop in Maya is on the Middle Mouse button,
then check again if you can't do it.  Drag and drop an object onto an
other to make it child

 Ability to have non transformation groups

sorry, what's the difference between this and Sets?

 Pfff I am working in Maya right now, as I am required to do so, the list is
 so long as I continue to do stuff.


Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
To get into the connection editor to remove things?

And I am sorry but the middle mouse button is not working.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:30 GMT-06:00 Luc-Eric Rousseau luceri...@gmail.com:

 On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com
 wrote:
  Ability to drag and drop objects in the outliner under other objects like
  the explorer.

 remember that drag and drop in Maya is on the Middle Mouse button,
 then check again if you can't do it.  Drag and drop an object onto an
 other to make it child

  Ability to have non transformation groups

 sorry, what's the difference between this and Sets?

  Pfff I am working in Maya right now, as I am required to do so, the list
 is
  so long as I continue to do stuff.



Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S

Who's looking for Autodesk understanding?

Expecting AutoBorg to have understanding is indeed futile.


On 03/07/14 13:25, Jordi Bares wrote:
The more I read the more futile the effort seems… there is absolutely 
no way Autodesk is going to understand it…


:-P

Sorry for ruining the party..

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com





Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
Well I just tried to use the middle mouse button in the outliner and it
does not work.

Well, it certainly should!

http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645




On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Yes, then you need to get the connection editor to remove things

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

 Ability to drag and drop objects in the outliner under other objects like
 the explorer.

 Use the middle mouse button.


 Ability to have non transformation groups

 You mean like XSI's groups? They're called sets - you can drag things in
 but you need to use a Connection Editor to take things out. .


 On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the list
 is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, and 
 not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that
 was the case probably will be the opposite.  But if it is a rumor 
 then it
 might be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its
 a rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other DCC
 ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com
  wrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, 
 and merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the 
 attribute editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com
  wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com













Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
Middle mouse button does work. Been using it for 6 months or so. It's 
most likely user error or maybe your mouse doesn't have a middle mouse 
button? :P


On Friday, March 07, 2014 1:33:22 PM, Jason S wrote:

Who's looking for Autodesk understanding?

Expecting AutoBorg to have understanding is indeed futile.


On 03/07/14 13:25, Jordi Bares wrote:

The more I read the more futile the effort seems… there is absolutely
no way Autodesk is going to understand it…

:-P

Sorry for ruining the party..

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com







RE: Maya feature request from Softimage users

2014-03-07 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Unfortunately that is an issue that preceded AD.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Friday, March 07, 2014 1:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya feature request from Softimage users

The more I read the more futile the effort seems... there is absolutely no way 
Autodesk is going to understand it...

:-P

Sorry for ruining the party..

Jordi Bares
jordiba...@gmail.commailto:jordiba...@gmail.com

On 7 Mar 2014, at 18:22, Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com wrote:


Ability to drag and drop objects in the outliner under other objects like the 
explorer.
Ability to have non transformation groups
Pfff I am working in Maya right now, as I am required to do so, the list is so 
long as I continue to do stuff.

---
Emilio Hernández   VFX  3D animation.

2014-03-07 12:18 GMT-06:00 Jason S 
jasonsta...@gmail.commailto:jasonsta...@gmail.com:
Problem-solving  without  problem-solving-code-departments

On 03/07/14 13:15, Emilio Hernandez wrote:
+1

---
Emilio Hernández   VFX  3D animation.

2014-03-07 12:14 GMT-06:00 Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com:

No icons..?  :D
On 7 Mar 2014 18:10, Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com wrote:
Independency of child parameters from parent objects.  LIke for example if you 
want to hide the parent and leave the child visible, and not spread all of this 
throught the hierarchy.

---
Emilio Hernández   VFX  3D animation.

2014-03-07 12:05 GMT-06:00 Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com:
Ability to change the same parameters in a multi selection objects

---
Emilio Hernández   VFX  3D animation.

2014-03-07 12:03 GMT-06:00 Adam Sale 
adamfs...@gmail.commailto:adamfs...@gmail.com:


Gator
Decent set of shatter and sim tools ala implosia and momentum
Face robot type functionality
On Mar 7, 2014 10:00 AM, Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com wrote:
Oh I thought it was mentioned officialy by Autodesk.  If that was the case 
probably will be the opposite.  But if it is a rumor then it might be there 
 We just need like 6 years so it will become true.

---
Emilio Hernández   VFX  3D animation.

2014-03-07 11:54 GMT-06:00 Nic Sievers 
siev...@gmail.commailto:siev...@gmail.com:
nope, I haven't used it.   I should have specifically said its a rumor, instead 
of I believe.

On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
christopher.crou...@gmail.commailto:christopher.crou...@gmail.com wrote:
And I believe you're breaking the NDA here?


On 7 March 2014 12:47, Nic Sievers 
siev...@gmail.commailto:siev...@gmail.com wrote:
I believe Maya 2015 adds a new unfold3D tool...

On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
lito...@hotmail.commailto:lito...@hotmail.com wrote:
uv unfold please!!

...really dont like maya uv's tools!



IMDBhttp://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com/ | 
Vimeohttp://vimeo.com/manuelhuertasmarchena | 
Linkedinhttp://www.linkedin.com/in/manuelhuertas


Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

the ability to show/hide components, like in every other DCC ever made.
the ability to relax selections of polygons edges and vertexes.
neither of these should prove to be too difficult... baby steps

On 7 March 2014 17:23, Oscar Juarez 
tridi.animei...@gmail.commailto:tridi.animei...@gmail.com wrote:
You nailed right there Jeremie, basically being flexible when rigging, every 
day I go splitting geometry, regatoring meshes, and merging again, transfering 
everything seamlessly.

Multi attribute editor, it's really stupid that when you select multiple things 
you only see one at a time in the attribute editor, there is the spreadsheet 
editor but that sucks in comparison.

On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
jasonsta...@gmail.commailto:jasonsta...@gmail.com wrote:
Maya 2039 (rewritten)

On 03/07/14 12:06, Mirko Jankovic wrote:

stable non destructive workflow







--
Christopher Crouzet
http://christophercrouzet.comhttp://christophercrouzet.com/











Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Oh that is a new feature in 2014?

If that is so I am in 2013.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Well, it certainly should!


 http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645




 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Yes, then you need to get the connection editor to remove things

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.

 Use the middle mouse button.


 Ability to have non transformation groups

 You mean like XSI's groups? They're called sets - you can drag things in
 but you need to use a Connection Editor to take things out. .


 On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the
 list is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, and 
 not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that
 was the case probably will be the opposite.  But if it is a rumor 
 then it
 might be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its
 a rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other
 DCC ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, 
 and merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the 
 attribute editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
 jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com* http

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Well Eric it is not working for me in 2013.  I don't if has something to do
with preferences.  I have no need to lie.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:35 GMT-06:00 Eric Thivierge ethivie...@hybride.com:

 Middle mouse button does work. Been using it for 6 months or so. It's most
 likely user error or maybe your mouse doesn't have a middle mouse button? :P


 On Friday, March 07, 2014 1:33:22 PM, Jason S wrote:

 Who's looking for Autodesk understanding?

 Expecting AutoBorg to have understanding is indeed futile.


 On 03/07/14 13:25, Jordi Bares wrote:

 The more I read the more futile the effort seems... there is absolutely
 no way Autodesk is going to understand it...

 :-P

 Sorry for ruining the party..

 Jordi Bares
 jordiba...@gmail.com mailto:jordiba...@gmail.com






Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
Nope, it's been the default behaviour for ages. Certainly in 2013.


On 7 March 2014 18:36, Emilio Hernandez emi...@e-roja.com wrote:

 Oh that is a new feature in 2014?

 If that is so I am in 2013.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Well, it certainly should!


 http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645




 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Yes, then you need to get the connection editor to remove things

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.

 Use the middle mouse button.


 Ability to have non transformation groups

 You mean like XSI's groups? They're called sets - you can drag things
 in but you need to use a Connection Editor to take things out. .


 On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the
 list is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, 
 and not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that
 was the case probably will be the opposite.  But if it is a rumor 
 then it
 might be there  We just need like 6 years so it will become 
 true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said
 its a rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other
 DCC ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible
 when rigging, every day I go splitting geometry, regatoring 
 meshes, and
 merging again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the 
 attribute editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
 jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03

Re: Maya feature request from Softimage users

2014-03-07 Thread Steven Caron
from what i understand, keep in mind i am no maya expert, some of those
things are available already...

gator = attribute transfer http://goo.gl/zFQ0Py
operator stack reordering = deformation order http://goo.gl/nHzWJF


On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote:

 Hey guys...

 What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

 As a Rigger, here is what I will miss the most

 - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

 J/



Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote:
 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

we have been furiously collecting feedback about what's missing in
Maya from a Softimage point of view.
Can't talk about the action plans, but we welcome the feedback, it is
not futile.


Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
Yeah, but they're kind of like painting a pinto red and slapping a horse
sticker on it and calling it a Ferrari.
The attribute transfer will usually give people cancer, and the stack
reordering will garble your scene into oblivion every other day due to the
fact the graph underneath is just not very friendly to re-ordering most of
the time.


On Sat, Mar 8, 2014 at 5:39 AM, Steven Caron car...@gmail.com wrote:

 from what i understand, keep in mind i am no maya expert, some of those
 things are available already...

 gator = attribute transfer http://goo.gl/zFQ0Py
 operator stack reordering = deformation order http://goo.gl/nHzWJF


 On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote:

 Hey guys...

 What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

 As a Rigger, here is what I will miss the most

 - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

 J/





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Thanks Siew. Now it is working.  Didn't realize that swithing a display
mode will make things work different in the outliner.

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:37 GMT-06:00 Siew Yi Liang soni...@gmail.com:

  Hello Emilio:

 Make sure that in the Outliner, you have the scene organized by Scene
 Hierarchy, not Alphabetical (Display  Sort order  Scene hierarchy). You
 should be able to re-order objects in the outliner using MMB then!

  Yours sincerely,
 Siew Yi Liang

 On 3/7/2014 10:28 AM, Emilio Hernandez wrote:

  Well I just tried to use the middle mouse button in the outliner and it
 does not work.

  Yes, then you need to get the connection editor to remove things

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

   Ability to drag and drop objects in the outliner under other objects
 like the explorer.

  Use the middle mouse button.


 Ability to have non transformation groups

  You mean like XSI's groups? They're called sets - you can drag things
 in but you need to use a Connection Editor to take things out. .


  On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

  Ability to drag and drop objects in the outliner under other objects
 like the explorer.
  Ability to have non transformation groups

  Pfff I am working in Maya right now, as I am required to do so, the
 list is so long as I continue to do stuff.

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

   Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, and 
 not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that
 was the case probably will be the opposite.  But if it is a rumor 
 then it
 might be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its
 a rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other DCC
 ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com
  wrote:

 You nailed right there Jeremie, basically being flexible when
 rigging, every day I go splitting geometry, regatoring meshes, 
 and merging
 again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the 
 attribute editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com
  wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
That's good to hear.
I never heard of that nor was asked anything, nor know of any of my
connections having been feedbacked much, but I'm glad to hear you've been
furiously asking whoever.


On Sat, Mar 8, 2014 at 5:41 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
 wrote:
  I would really like to hear Autodesk plan to incorporate some of those
  features in Maya.
  I'm guessing there not all super easy to merge, but some of them would be
  considered as amazing new feature by the Maya users.

 we have been furiously collecting feedback about what's missing in
 Maya from a Softimage point of view.
 Can't talk about the action plans, but we welcome the feedback, it is
 not futile.




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Maya feature request from Softimage users

2014-03-07 Thread Dave Thomlison
Ability to open more than one outliner?


On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
 wrote:
  I would really like to hear Autodesk plan to incorporate some of those
  features in Maya.
  I'm guessing there not all super easy to merge, but some of them would be
  considered as amazing new feature by the Maya users.

 we have been furiously collecting feedback about what's missing in
 Maya from a Softimage point of view.
 Can't talk about the action plans, but we welcome the feedback, it is
 not futile.




-- 
Dave Thomlison


Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
Ability to open more than one outliner?

If you want a quick workaround then you can go to 'Panels' and click on
'Tear off Copy'.

I didn't realise that about the MMB parenting either! That's... not a good
feature.


On 7 March 2014 18:44, Dave Thomlison dthomli...@gmail.com wrote:

 Ability to open more than one outliner?


 On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
 wrote:
  I would really like to hear Autodesk plan to incorporate some of those
  features in Maya.
  I'm guessing there not all super easy to merge, but some of them would
 be
  considered as amazing new feature by the Maya users.

 we have been furiously collecting feedback about what's missing in
 Maya from a Softimage point of view.
 Can't talk about the action plans, but we welcome the feedback, it is
 not futile.




 --
 Dave Thomlison



Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
This is the kind of things...  So if I need to sort thing alphabetically,
the MMB to rearrange the hierarchy not works.  Then I need to switch back
the display mode for it to work

Way to go!

---
Emilio Hernández   VFX  3D animation.


2014-03-07 12:46 GMT-06:00 Siew Yi Liang soni...@gmail.com:

  No problem, glad I could help! (Only because I did it the first time too
 since that was what I was used to in XSI as well :P Everything must be
 ordered alphabetically/strict naming conventions!!!)

 Yours sincerely,
 Siew Yi Liang

 On 3/7/2014 10:43 AM, Emilio Hernandez wrote:

 Thanks Siew. Now it is working.  Didn't realize that swithing a display
 mode will make things work different in the outliner.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:37 GMT-06:00 Siew Yi Liang soni...@gmail.com:

  Hello Emilio:

 Make sure that in the Outliner, you have the scene organized by Scene
 Hierarchy, not Alphabetical (Display  Sort order  Scene hierarchy). You
 should be able to re-order objects in the outliner using MMB then!

  Yours sincerely,
 Siew Yi Liang

   On 3/7/2014 10:28 AM, Emilio Hernandez wrote:

  Well I just tried to use the middle mouse button in the outliner and it
 does not work.

  Yes, then you need to get the connection editor to remove things

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

   Ability to drag and drop objects in the outliner under other objects
 like the explorer.

  Use the middle mouse button.


 Ability to have non transformation groups

  You mean like XSI's groups? They're called sets - you can drag things
 in but you need to use a Connection Editor to take things out. .


  On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

  Ability to drag and drop objects in the outliner under other objects
 like the explorer.
  Ability to have non transformation groups

  Pfff I am working in Maya right now, as I am required to do so, the
 list is so long as I continue to do stuff.

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

   Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, and 
 not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that
 was the case probably will be the opposite.  But if it is a rumor 
 then it
 might be there  We just need like 6 years so it will become true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said its
 a rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other
 DCC ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23

Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
Can't live wihout middle mouse button menus behaviour, I got this
implemented in relight the first two weeks I spent at the Bakery.


On Fri, Mar 7, 2014 at 7:38 PM, Peter Agg peter@googlemail.com wrote:

 Nope, it's been the default behaviour for ages. Certainly in 2013.


 On 7 March 2014 18:36, Emilio Hernandez emi...@e-roja.com wrote:

 Oh that is a new feature in 2014?

 If that is so I am in 2013.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Well, it certainly should!


 http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645




 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Yes, then you need to get the connection editor to remove things

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.

 Use the middle mouse button.


 Ability to have non transformation groups

 You mean like XSI's groups? They're called sets - you can drag things
 in but you need to use a Connection Editor to take things out. .


 On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the
 list is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, 
 and not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that
 was the case probably will be the opposite.  But if it is a rumor 
 then it
 might be there  We just need like 6 years so it will become 
 true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said
 its a rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/|
 Vimeo http://vimeo.com/manuelhuertasmarchena | 
 Linkedinhttp://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other
 DCC ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible
 when rigging, every day I go splitting geometry, regatoring 
 meshes, and
 merging again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 1:49 PM, Emilio Hernandez emi...@e-roja.com wrote:
 This is the kind of things...  So if I need to sort thing alphabetically,
 the MMB to rearrange the hierarchy not works.  Then I need to switch back
 the display mode for it to work

 Way to go!

well you can't reorder items in the XSI Scene Explorer when it's in
Alphabetical mode, but you can still reparent.  So it's probably an
unintended behavior to disable completely drag and in outliner.  I'll
make a node of it.


Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
+1

I think there a way to do so using a mel command.


On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com wrote:

 Ability to open more than one outliner?


 On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
 wrote:
  I would really like to hear Autodesk plan to incorporate some of those
  features in Maya.
  I'm guessing there not all super easy to merge, but some of them would
 be
  considered as amazing new feature by the Maya users.

 we have been furiously collecting feedback about what's missing in
 Maya from a Softimage point of view.
 Can't talk about the action plans, but we welcome the feedback, it is
 not futile.




 --
 Dave Thomlison



Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other
 DCC ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible
 when rigging, every day I go splitting geometry, regatoring 
 meshes, and
 merging again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the 
 attribute editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
 jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com*http://christophercrouzet.com

















-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang

Indeed there is:

As MEL:

tearOffPanel Outliner2 outlinerPanel false;

This is because UI windows in Maya afaik are given specific names and 
you cannot have two open 'viewports' which share the same name, so just 
create a new one! And tear that off instead. And I agree, this should be 
part of the default GUI, though right now I just save this to my shelf 
as a script and increment the counter when I need a new one. :)


Yours sincerely,
Siew Yi Liang

On 3/7/2014 10:52 AM, Halim Negadi wrote:

+1

I think there a way to do so using a mel command.


On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com 
mailto:dthomli...@gmail.com wrote:


Ability to open more than one outliner?


On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau
luceri...@gmail.com mailto:luceri...@gmail.com wrote:

On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin
gerem@gmail.com mailto:gerem@gmail.com wrote:
 I would really like to hear Autodesk plan to incorporate
some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of
them would be
 considered as amazing new feature by the Maya users.

we have been furiously collecting feedback about what's missing in
Maya from a Softimage point of view.
Can't talk about the action plans, but we welcome the
feedback, it is
not futile.




-- 
Dave Thomlison







Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
And implemented poorly.  Largely because of the lack of an operator stack.
 If you apply transfer attributes further down the line, you're gonna have
a bad time freezing it to improve performance.

Stack reordering is fine.  Again, the ability to edit that stack is what's
missing.

-Lu


On Fri, Mar 7, 2014 at 10:39 AM, Steven Caron car...@gmail.com wrote:

 from what i understand, keep in mind i am no maya expert, some of those
 things are available already...

 gator = attribute transfer http://goo.gl/zFQ0Py
 operator stack reordering = deformation order http://goo.gl/nHzWJF


 On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote:

 Hey guys...

 What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

 As a Rigger, here is what I will miss the most

 - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

 J/





Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
 Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/|
 Vimeo http://vimeo.com/manuelhuertasmarchena | 
 Linkedinhttp://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other
 DCC ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible
 when rigging, every day I go splitting geometry, regatoring 
 meshes, and
 merging again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see one at a time in the 
 attribute editor,
 there is the spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
 jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








   --
 Christopher Crouzet
 *http://christophercrouzet.com*http://christophercrouzet.com

















 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
no UI way to open two outliners, however there is a splitter bar at
the bottom of the outliner that you can drag to get two outliner
panes.

On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote:
 Indeed there is:

 As MEL:

 tearOffPanel Outliner2 outlinerPanel false;

 This is because UI windows in Maya afaik are given specific names and you
 cannot have two open 'viewports' which share the same name, so just create a
 new one! And tear that off instead. And I agree, this should be part of the
 default GUI, though right now I just save this to my shelf as a script and
 increment the counter when I need a new one. :)

 Yours sincerely,


Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
A handful, though they can be collapsed.
You can create a panel, dump an outliner in it, then show that window.
Looks something like this:

window;
frameLayout -labelVisible false;
string $panel = `outlinerPanel`;
string $outliner = `outlinerPanel -query -outlinerEditor $panel`;
outlinerEditor -edit
$outliner;
showWindow;


On Sat, Mar 8, 2014 at 5:52 AM, Halim Negadi hneg...@gmail.com wrote:

 +1

 I think there a way to do so using a mel command.


 On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.comwrote:

 Ability to open more than one outliner?


 On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
 wrote:
  I would really like to hear Autodesk plan to incorporate some of those
  features in Maya.
  I'm guessing there not all super easy to merge, but some of them would
 be
  considered as amazing new feature by the Maya users.

 we have been furiously collecting feedback about what's missing in
 Maya from a Softimage point of view.
 Can't talk about the action plans, but we welcome the feedback, it is
 not futile.




 --
 Dave Thomlison





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Maya feature request from Softimage users

2014-03-07 Thread Chris Covelli
I would be very happy to see Maya make their hypershade more like the XSI
rendertree.  The hypershade  feels like its trying to be node based, but
not quite getting it.  In XSI ou can see the ports and know instantly how
everything is connected, whereas the hypershade just has boxes with lines
between them.  Not very helpful if you ask me.

Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 no UI way to open two outliners, however there is a splitter bar at
 the bottom of the outliner that you can drag to get two outliner
 panes.

 On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote:
  Indeed there is:
 
  As MEL:
 
  tearOffPanel Outliner2 outlinerPanel false;
 
  This is because UI windows in Maya afaik are given specific names and you
  cannot have two open 'viewports' which share the same name, so just
 create a
  new one! And tear that off instead. And I agree, this should be part of
 the
  default GUI, though right now I just save this to my shelf as a script
 and
  increment the counter when I need a new one. :)
 
  Yours sincerely,



Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
That's what the Node Editor is trying to do.
It still misses more than a handful of things to replace the (badly) aging
HS, but it's certainly better, at least at showing ports, than the HS.
The connection editor has, historically, been a blight on the face of
software design, but the old windows will still force you to suffer it.

The NE is alright, but it completely misses a bunch of things, particularly
library management of any sort.


On Sat, Mar 8, 2014 at 6:07 AM, Chris Covelli ch...@polygonpusherinc.comwrote:

 I would be very happy to see Maya make their hypershade more like the XSI
 rendertree.  The hypershade  feels like its trying to be node based, but
 not quite getting it.  In XSI ou can see the ports and know instantly how
 everything is connected, whereas the hypershade just has boxes with lines
 between them.  Not very helpful if you ask me.

 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid 
 Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


 On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 no UI way to open two outliners, however there is a splitter bar at
 the bottom of the outliner that you can drag to get two outliner
 panes.

 On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote:
  Indeed there is:
 
  As MEL:
 
  tearOffPanel Outliner2 outlinerPanel false;
 
  This is because UI windows in Maya afaik are given specific names and
 you
  cannot have two open 'viewports' which share the same name, so just
 create a
  new one! And tear that off instead. And I agree, this should be part of
 the
  default GUI, though right now I just save this to my shelf as a script
 and
  increment the counter when I need a new one. :)
 
  Yours sincerely,





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
The new node editor facilitates this in a similar fashion.  You don't have
to use the Hypershade.


On Fri, Mar 7, 2014 at 11:07 AM, Chris Covelli
ch...@polygonpusherinc.comwrote:

 I would be very happy to see Maya make their hypershade more like the XSI
 rendertree.  The hypershade  feels like its trying to be node based, but
 not quite getting it.  In XSI ou can see the ports and know instantly how
 everything is connected, whereas the hypershade just has boxes with lines
 between them.  Not very helpful if you ask me.

 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid 
 Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


 On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 no UI way to open two outliners, however there is a splitter bar at
 the bottom of the outliner that you can drag to get two outliner
 panes.

 On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote:
  Indeed there is:
 
  As MEL:
 
  tearOffPanel Outliner2 outlinerPanel false;
 
  This is because UI windows in Maya afaik are given specific names and
 you
  cannot have two open 'viewports' which share the same name, so just
 create a
  new one! And tear that off instead. And I agree, this should be part of
 the
  default GUI, though right now I just save this to my shelf as a script
 and
  increment the counter when I need a new one. :)
 
  Yours sincerely,





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