Re: Maya feature request from Softimage users
Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would really be boss is if I could drag and drop animation from one objects channel to anothers the way we drag the green divot of one parameter to another objects parameter in XSI. On Sat, Mar 8, 2014 at 4:36 AM, Rob Wuijster r...@casema.nl wrote: those screenshots are making my eyes bleed ;-) Rob \/-\/\/ On 7-3-2014 21:23, Halim Negadi wrote: As for shapes, I've never felt good with soft workflow. A few years ago we asked stargrav to develop us a soft version of BCS. It now works on both platforms and I can't live without it: http://www.stargrav.com/bcs.php On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: while a lot of those things can be worked around or simply written, the lack of a property and parameter entity in Maya will have you up walls. Attributes can only be owned by nodes, and the sort-of-quasi-workaround of character set will cuase early baldness in any person trying to use it. BTW, if you plan to use Maya go on the small annoying things site RIGHT NOW and start up-voting the Softimage sensitive issues (proxy params is there, as is the lack of some fundamental nodes etc.). On Sat, Mar 8, 2014 at 7:05 AM, Eric Turman i.anima...@gmail.com wrote: **Workgroups *(Maya's plugin manager..ugh what a mess) **GATOR *(I've had Maya users nearly go into a seizure of disbelief when I've shown them GATOR in the past) **Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be able to partition operations for freezing etc.) **non-destructive adaption of modeling work through shapes weights etc.* (when a client wans a changeman this has been a lifesaver in Soft all these years) **non-layer approach to dealing with hierarchical inheritance of visibility etc* (hide parent in Maya, the whole branch get hidden...wait, whut? dumb dumb dumb dumb dumb...yes I know layers...not clean when temporarily hiding things while working) **Delta referencing with internal and external aspects *(the ability to spit aspects of internal and external referencing is amazingly powerful) **Constraint Comp *(Maya, why you hide your offset after initial constraint?!?!) **Neutral pose *(I know that I'm going to get some flak for this one and that buffer nulls...erm locators...work but Neutral pose when used correctly is wonderful) **Proxy Parameters* (so nice for the animators not to have to hunt and peck like on Maya rigs) **Pass partition* (instead of the ridiculous render layers) I know that I'm missing a bunch, but that's a quick fire off the top of my head. I am not looking forward to using it again. I spent 5 years trying to embrace it and it was like cuddling with a porcupine back in the stone ages. But I will have to deal with it once more. On Fri, Mar 7, 2014 at 1:59 PM, Meng-Yang Lu ntmon...@gmail.com wrote: This is a possibility with Fabric Engine in the mix for super speed. Here's hoping. On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado malcriad...@gmail.com wrote: Why not to rename xsi.exe to maya.exe and change the starting screen? that could be very easy implemented, and voila! all softimage tools and ui in maya :) 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane raffsxsil...@googlemail.com: I think the core issue here isn't as much whether Maya can be patched or not, it surely can, the core is still functional and respectably open, if not without issues (and stability has been degrading compared to the past IME). The problem for a lot of people used to Soft is how much scavenging and patching they will HAVE TO do before they are even remotely close to having previous functionality. For the small scale Maya user, so leave us engineers and big shops out, having to scavenge for scripts and tools and hacking together horrible copy'n'paste MEL macros is part of the day to day routine, even for things such as opening more than one outliner. That's why it's perceived as inferior by a lot of Soft users. We can discuss potential all day, and there are certainly things I can do in Maya that Soft will simply not allow me to do, but in terms of OOTB experience it is pretty F'in disgraceful with all the missing bits. Rabbit's Shapes plugin and ngSkinTools are bare minimum additions to even be able to use it, along side a handful of shelves (Maya's layout is another disgrace that requires a lot of old school hacking) that you'll have to scavenge from all over the place. You also have to toe the line between what you can rely on and what you can't. Maya has a binary lock on versions, so any new major release, and in two recorded cases even the .5s, it breaks binary compatibility. Soft users take for granted that
Re: Maya feature request from Softimage users
On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez youngupstar...@gmail.com wrote: Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would really be boss is if I could drag and drop animation from one objects channel to anothers the way we drag the green divot of one parameter to another objects parameter in XSI. Hello, to lock the Attribute Editor (AE) in Maya, turn off List-Autoload Selected Attributes, or directly click Copy Tab at the bottom of the AE to create a new locked floating window with that tab. You should be able to copy paste animation between parameters with the context menu of a channel in the channel box
Re: Maya feature request from Softimage users
Great. Thanks. Though when I turn of list I cant have more than one AE open. When I select another object and hit Cntrl A I don't get a new AE. Using 2014 SP2 On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez youngupstar...@gmail.com wrote: Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would really be boss is if I could drag and drop animation from one objects channel to anothers the way we drag the green divot of one parameter to another objects parameter in XSI. Hello, to lock the Attribute Editor (AE) in Maya, turn off List-Autoload Selected Attributes, or directly click Copy Tab at the bottom of the AE to create a new locked floating window with that tab. You should be able to copy paste animation between parameters with the context menu of a channel in the channel box -- www.johnrichardsanchez.com
Re: Maya feature request from Softimage users
Lock attribute is two clicks. Small inefficiencies add up to wasted time. The lock icon is one click. On Thu, Mar 20, 2014 at 2:22 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: You'll need to use the copy that button On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com wrote: Great. Thanks. Though when I turn of list I cant have more than one AE open. When I select another object and hit Cntrl A I don't get a new AE. Using 2014 SP2 On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez youngupstar...@gmail.com wrote: Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would really be boss is if I could drag and drop animation from one objects channel to anothers the way we drag the green divot of one parameter to another objects parameter in XSI. Hello, to lock the Attribute Editor (AE) in Maya, turn off List-Autoload Selected Attributes, or directly click Copy Tab at the bottom of the AE to create a new locked floating window with that tab. You should be able to copy paste animation between parameters with the context menu of a channel in the channel box -- www.johnrichardsanchez.com
Re: Maya feature request from Softimage users
You'll need to use the copy that button On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com wrote: Great. Thanks. Though when I turn of list I cant have more than one AE open. When I select another object and hit Cntrl A I don't get a new AE. Using 2014 SP2 On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez youngupstar...@gmail.com wrote: Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would really be boss is if I could drag and drop animation from one objects channel to anothers the way we drag the green divot of one parameter to another objects parameter in XSI. Hello, to lock the Attribute Editor (AE) in Maya, turn off List-Autoload Selected Attributes, or directly click Copy Tab at the bottom of the AE to create a new locked floating window with that tab. You should be able to copy paste animation between parameters with the context menu of a channel in the channel box -- www.johnrichardsanchez.com
Re: Maya feature request from Softimage users
Hi, Don't think we will be transitioning to Maya, but just saw a pretty impressive reel from a TD for maya, https://vimeo.com/88619343. Looks far too technical for me, but don't know if he has open sourced his tools that he shows in the video. ta,
Re: Maya feature request from Softimage users
I would love to see a kind of Case study similar to what Emilio Hernandez did for the Dorrito technique, but applied to various areas, from modeling/advanced modeling, material setup, UVs, simple rigging, rendering and so on... Lots of posts and articles I've found on Maya vs Softimage are mostly related to just rigging, but it would be great to see some specific comparison 2014-03-09 21:40 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: That too... especially for small shops and freelancers but honestly those cases will be holding Softimage for years to come. Really even with current version there is not much you can't do having in mind projects that small shops and solo freelancers usually get. It is hardly possible that they will need some super new fancy future tech to do daily bred making work. So they will stick to Softimage. Another thing that Ad probably hasn't even thought about is that a lot of those solo freelancers working from their room will just go: the hell and AD why should I pay them anything they already abandoned us completely.. is it stealing to take from garbage? is it piracy to take program that is discontinued and not sold anymore? and then go get pirated version of Softimage and spend more on 3rd party guys, new render engine.. computers.. or for summer vacation :) On Sun, Mar 9, 2014 at 9:27 PM, Jason S jasonsta...@gmail.com wrote: Perhaps, but apart the transitional part, what has everyone worried, is on the long term, even well after adoption, productivity would seemingly be at around 50-75%.. for the smaller places, more towards the 50%. On 03/09/14 15:57, Mirko Jankovic wrote: Realistically... this puts all Softimage users to level of junior proficiency with Maya as it will be needed some time to get to same level of expertise.. not talking about small things like UI and basic stuff but to deeper knowledge of software and task solving skills with tools at hand.
Re: Maya feature request from Softimage users
Hmm, must be a huge task... Morten Den 7. marts 2014 kl. 19:41 skrev Luc-Eric Rousseau luceri...@gmail.com: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile.
Re: Maya feature request from Softimage users
Seriously, this whole renderlayer/passes/attrubition map/override thing in Maya is enough to kill yourself. Slowly, with a blunt knife... Rob \/-\/\/ On 8-3-2014 22:20, Cristobal Infante wrote: Also render passes do exist they are just a bit different (though I've never worked with them) http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/ On 8 March 2014 21:17, Greg Punchatz g...@janimation.com mailto:g...@janimation.com wrote: And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywherethey already cant edit in multi mode why would I do that?? I would just write a script to do it said the maya user...sigh No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date: 03/09/14
Re: Maya feature request from Softimage users
would it be silly to add that those passes everyone is raving about were there from XSI v1.0 way back in 2000, and have remained mostly untouched ever since? those who say: oh but software X (or M) has passes too? often think of AOVs which are XSI’s render channels. So if you will, XSI’s passes/channels system is multidimensional . From: Greg Punchatz Sent: Saturday, March 08, 2014 11:02 PM To: softimage@listproc.autodesk.com Subject: Re: Maya feature request from Softimage users Not even close that's all pre canned stuff from what I have seen... nothing like the power of passes in xsi.. I can override ANYTHING in soft... a material to an objects position in space.. I have had overides that change characters into entire new ones with out referring to a single new piece of geo... I simply have the pass drive shapes and map choices...the list goes on.. and on and on wlEmoticon-smile[1].png
Re: Maya feature request from Softimage users
The problem I see is not only is not better, it will take so long to get to where we are already with Softimage that it is preposterous they insist in putting make up on the pig. Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 22:29, Emilio Hernandez emi...@e-roja.com wrote: Yes we need something better. And Maya is not better. --- Emilio Hernández VFX 3D animation.
Re: Maya feature request from Softimage users
Realistically... this puts all Softimage users to level of junior proficiency with Maya as it will be needed some time to get to same level of expertise.. not talking about small things like UI and basic stuff but to deeper knowledge of software and task solving skills with tools at hand.
Re: Maya feature request from Softimage users
Perhaps, but apart the transitional part, what has everyone worried, is on the long term, even well after adoption, productivity would seemingly be at around 50-75%.. for the smaller places, more towards the 50%. On 03/09/14 15:57, Mirko Jankovic wrote: Realistically... this puts all Softimage users to level of junior proficiency with Maya as it will be needed some time to get to same level of expertise.. not talking about small things like UI and basic stuff but to deeper knowledge of software and task solving skills with tools at hand.
Re: Maya feature request from Softimage users
That too... especially for small shops and freelancers but honestly those cases will be holding Softimage for years to come. Really even with current version there is not much you can't do having in mind projects that small shops and solo freelancers usually get. It is hardly possible that they will need some super new fancy future tech to do daily bred making work. So they will stick to Softimage. Another thing that Ad probably hasn't even thought about is that a lot of those solo freelancers working from their room will just go: the hell and AD why should I pay them anything they already abandoned us completely.. is it stealing to take from garbage? is it piracy to take program that is discontinued and not sold anymore? and then go get pirated version of Softimage and spend more on 3rd party guys, new render engine.. computers.. or for summer vacation :) On Sun, Mar 9, 2014 at 9:27 PM, Jason S jasonsta...@gmail.com wrote: Perhaps, but apart the transitional part, what has everyone worried, is on the long term, even well after adoption, productivity would seemingly be at around 50-75%.. for the smaller places, more towards the 50%. On 03/09/14 15:57, Mirko Jankovic wrote: Realistically... this puts all Softimage users to level of junior proficiency with Maya as it will be needed some time to get to same level of expertise.. not talking about small things like UI and basic stuff but to deeper knowledge of software and task solving skills with tools at hand.
Re: Maya feature request from Softimage users
those screenshots are making my eyes bleed ;-) Rob \/-\/\/ On 7-3-2014 21:23, Halim Negadi wrote: As for shapes, I've never felt good with soft workflow. A few years ago we asked stargrav to develop us a soft version of BCS. It now works on both platforms and I can't live without it: http://www.stargrav.com/bcs.php On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: while a lot of those things can be worked around or simply written, the lack of a property and parameter entity in Maya will have you up walls. Attributes can only be owned by nodes, and the sort-of-quasi-workaround of character set will cuase early baldness in any person trying to use it. BTW, if you plan to use Maya go on the small annoying things site RIGHT NOW and start up-voting the Softimage sensitive issues (proxy params is there, as is the lack of some fundamental nodes etc.). On Sat, Mar 8, 2014 at 7:05 AM, Eric Turman i.anima...@gmail.com mailto:i.anima...@gmail.com wrote: **Workgroups *(Maya's plugin manager..ugh what a mess) **GATOR *(I've had Maya users nearly go into a seizure of disbelief when I've shown them GATOR in the past) **Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be able to partition operations for freezing etc.) **non-destructive adaption of modeling work through shapes weights etc.* (when a client wans a changeman this has been a lifesaver in Soft all these years) **non-layer approach to dealing with hierarchical inheritance of visibility etc* (hide parent in Maya, the whole branch get hidden...wait, whut? dumb dumb dumb dumb dumb...yes I know layers...not clean when temporarily hiding things while working) **Delta referencing with internal and external aspects *(the ability to spit aspects of internal and external referencing is amazingly powerful) **Constraint Comp *(Maya, why you hide your offset after initial constraint?!?!) **Neutral pose *(I know that I'm going to get some flak for this one and that buffer nulls...erm locators...work but Neutral pose when used correctly is wonderful) **Proxy Parameters* (so nice for the animators not to have to hunt and peck like on Maya rigs) **Pass partition* (instead of the ridiculous render layers) I know that I'm missing a bunch, but that's a quick fire off the top of my head. I am not looking forward to using it again. I spent 5 years trying to embrace it and it was like cuddling with a porcupine back in the stone ages. But I will have to deal with it once more. On Fri, Mar 7, 2014 at 1:59 PM, Meng-Yang Lu ntmon...@gmail.com mailto:ntmon...@gmail.com wrote: This is a possibility with Fabric Engine in the mix for super speed. Here's hoping. On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado malcriad...@gmail.com mailto:malcriad...@gmail.com wrote: Why not to rename xsi.exe to maya.exe and change the starting screen? that could be very easy implemented, and voila! all softimage tools and ui in maya :) 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com: I think the core issue here isn't as much whether Maya can be patched or not, it surely can, the core is still functional and respectably open, if not without issues (and stability has been degrading compared to the past IME). The problem for a lot of people used to Soft is how much scavenging and patching they will HAVE TO do before they are even remotely close to having previous functionality. For the small scale Maya user, so leave us engineers and big shops out, having to scavenge for scripts and tools and hacking together horrible copy'n'paste MEL macros is part of the day to day routine, even for things such as opening more than one outliner. That's why it's perceived as inferior by a lot of Soft users. We can discuss potential all day, and there are certainly things I can do in Maya that Soft will simply not allow me to do, but in terms of OOTB experience it is pretty F'in disgraceful with all the missing bits. Rabbit's Shapes plugin and
Re: Maya feature request from Softimage users
I would go the opposite direction: Get Softimage core,reskin everything so it'll look like Maya,with UI improvement,add Maya best tools and you're done Il 07/mar/2014 19:29 Siew Yi Liang soni...@gmail.com ha scritto: Hello Jeremie! Missing GATOR and ICE the most, and clusters riding with the mesh by default, and the procedural workflow throughout. :D Also having a proper shapes manager, although there is one little script by Daniel S. Lima which mimics XSI's shape manager and is really nice to work with for getting pose space deformation in Maya working. Also there is no in-built way in Maya to handle PSD unless you write your own angle/cone reader...really silly oversight I feel. Even if it is possible to build my own with nodes. (And nodes in Maya really need the equivalent of the Compounds in ICE...) Off-topic though, sorry: a little while ago I think I remember you mentioning that at Blur you were working on something more powerful than GEAR and were planning to release it eventually? Are those plans canned now? :X (BTW are you going to do any more cmivfx tutorials? :D ) Yours sincerely, Siew Yi Liang On 3/7/2014 10:22 AM, Emilio Hernandez wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Too much things Maya is missing actually. *GATOR, ICE, Gear, Unfold, Pass render* and so many. And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- On Sun, Mar 9, 2014 at 1:58 AM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: I hear there is little or no implementation of a non-linear workflow in Maya - particularly in Animation and rigging. Trax editor is poorly implemented, and making changes to rig and envelope is problematic. I hear adding additional deformers to an envelope means you are required to re-weight the entire character - is that true? How does Maya deal with production based changes to assets mid flow? Important, as students tend to make a number of mistakes whilst learning - the freedom that Softimage and Houdini affords students is fantastic from an educators perspective. No Gator - transferring envelope Weight, weight maps, shapes and UV's from lores to Hires meshes - is this possible in Maya? Cheers Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition and Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation [cid:2B0EDAED-9913-41E3-A368-B68A42C12FB1]http://ncca.bournemouth.ac.uk/ [cid:1824EE91-6B3B-4E3C-8317-08F02CB7EE56] http://www.bfxfestival.com/ [cid:B348D44D-AA6E-47AC-9041-848D9C191EBD] Awarded for world-class computer animation teaching with wide scientific and creative applications From: Nicolas Esposito 3dv...@gmail.commailto:3dv...@gmail.com Reply-To: Autodesk softimage softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Date: Saturday, 8 March 2014 12:48 To: Autodesk softimage softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: Re: Maya feature request from Softimage users I would go the opposite direction: Get Softimage core,reskin everything so it'll look like Maya,with UI improvement,add Maya best tools and you're done Il 07/mar/2014 19:29 Siew Yi Liang soni...@gmail.commailto: soni...@gmail.com ha scritto: Hello Jeremie! Missing GATOR and ICE the most, and clusters riding with the mesh by default, and the procedural workflow throughout. :D Also having a proper shapes manager, although there is one little script by Daniel S. Lima which mimics XSI's shape manager and is really nice to work with for getting pose space deformation in Maya working. Also there is no in-built way in Maya to handle PSD unless you write your own angle/cone reader...really silly oversight I feel. Even if it is possible to build my own with nodes. (And nodes in Maya really need the equivalent of the Compounds in ICE...) Off-topic though, sorry: a little while ago I think I remember you mentioning that at Blur you were working on something more powerful than GEAR and were planning to release it eventually? Are those plans canned now? :X (BTW are you going to do any more cmivfx tutorials? :D ) Yours sincerely, Siew Yi Liang On 3/7/2014 10:22 AM, Emilio Hernandez wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.commailto: jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.commailto: tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Ability to change the same parameters in a multi selection objects
Re: Maya feature request from Softimage users
And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywherethey already cant edit in multi mode why would I do that?? I would just write a script to do it said the maya user...sigh
Re: Maya feature request from Softimage users
Also render passes do exist they are just a bit different (though I've never worked with them) http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/ On 8 March 2014 21:17, Greg Punchatz g...@janimation.com wrote: And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywherethey already cant edit in multi mode why would I do that?? I would just write a script to do it said the maya user...sigh
Re: Maya feature request from Softimage users
Sadly true. And it causes endless problems with clusters and materials. However, if you use other renderers (not Maya renderer) you don't have to subdivide polys/smooth though. You just use the smooth preview (3 button) for viewport purposes. There are so many things that are absurdly substandard compared with Softimage. Their subD modeling was bizarre. You had to convert the object to it. Then if you wanted to change topology, you had to convert back. It was crazy, so no one really used it (They did a few times at Blue Sky) . So it sounds like they dropped it. On 3/8/2014 2:17 PM, Greg Punchatz wrote: And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywherethey already cant edit in multi mode why would I do that?? I would just write a script to do it said the maya user...sigh
Re: Maya feature request from Softimage users
How does the OpenSubDiv fit in there then? Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Sadly true. And it causes endless problems with clusters and materials. However, if you use other renderers (not Maya renderer) you don't have to subdivide polys/smooth though. You just use the smooth preview (3 button) for viewport purposes. There are so many things that are absurdly substandard compared with Softimage. Their subD modeling was bizarre. You had to convert the object to it. Then if you wanted to change topology, you had to convert back. It was crazy, so no one really used it (They did a few times at Blue Sky) . So it sounds like they dropped it.
Re: Maya feature request from Softimage users
You can't compare maya and soft reder pass system, maya's one don't have the partitions and override propagation system, which make almost useless. Le 8 mars 2014 22:20, Cristobal Infante cgc...@gmail.com a écrit : Also render passes do exist they are just a bit different (though I've never worked with them) http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/ On 8 March 2014 21:17, Greg Punchatz g...@janimation.com wrote: And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywherethey already cant edit in multi mode why would I do that?? I would just write a script to do it said the maya user...sigh
Re: Maya feature request from Softimage users
On Sat, Mar 8, 2014 at 4:28 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: You can't compare maya and soft reder pass system, maya's one don't have the partitions and override propagation system, which make almost useless. Exactly correct. Maya doesn't really look like a solution for lighting / rendering unless they scrap their system and implement something more modern. Eric Thivierge http://www.ethivierge.com
Re: Maya feature request from Softimage users
Also modeling in subd mode is prone to crashing a lot. Le 8 mars 2014 22:25, David Gallagher davegsoftimagel...@gmail.com a écrit : Sadly true. And it causes endless problems with clusters and materials. However, if you use other renderers (not Maya renderer) you don't have to subdivide polys/smooth though. You just use the smooth preview (3 button) for viewport purposes. There are so many things that are absurdly substandard compared with Softimage. Their subD modeling was bizarre. You had to convert the object to it. Then if you wanted to change topology, you had to convert back. It was crazy, so no one really used it (They did a few times at Blue Sky) . So it sounds like they dropped it. On 3/8/2014 2:17 PM, Greg Punchatz wrote: And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywherethey already cant edit in multi mode why would I do that?? I would just write a script to do it said the maya user...sigh
Re: Maya feature request from Softimage users
For now it's just an opengl shader plugin for realtime viewing. If your renderer is also suporting it, then it's just interpreted like that. Le 8 mars 2014 22:27, Eric Thivierge ethivie...@gmail.com a écrit : How does the OpenSubDiv fit in there then? Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Sadly true. And it causes endless problems with clusters and materials. However, if you use other renderers (not Maya renderer) you don't have to subdivide polys/smooth though. You just use the smooth preview (3 button) for viewport purposes. There are so many things that are absurdly substandard compared with Softimage. Their subD modeling was bizarre. You had to convert the object to it. Then if you wanted to change topology, you had to convert back. It was crazy, so no one really used it (They did a few times at Blue Sky) . So it sounds like they dropped it.
Re: Maya feature request from Softimage users
Not even close that's all pre canned stuff from what I have seen... nothing like the power of passes in xsi.. I can override ANYTHING in soft... a material to an objects position in space.. I have had overides that change characters into entire new ones with out referring to a single new piece of geo... I simply have the pass drive shapes and map choices...the list goes on.. and on and on
Re: Maya feature request from Softimage users
I can’t count the many many times overrides have cost me overtime and rerendering because of not working properly. Andy On Mar 08, 2014, at 23:02, Greg Punchatz g...@janimation.com wrote: I can override ANYTHING in soft... a material to an objects position in space..
Re: Maya feature request from Softimage users
Not if you can script, I'm told. -Tim On 3/8/2014 4:20 PM, Cristobal Infante wrote: are trimmed emails a Maya problem as well? ;) On 8 March 2014 22:14, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: See the problem with trimmed emails is that you can't really tell what someone is responding to. I'm definitely in favor of at least quoting the statements to which you're responding. :-D On 3/8/2014 4:02 PM, Greg Punchatz wrote: Not even close that's all pre canned stuff from what I have seen... nothing like the power of passes in xsi.. I can override ANYTHING in soft... a material to an objects position in space.. I have had overides that change characters into entire new ones with out referring to a single new piece of geo... I simply have the pass drive shapes and map choices...the list goes on.. and on and on -- -- Signature
Re: Maya feature request from Softimage users
We have a rule based way of sorting partitions called the Sort Controller, originally conceived by Andy Jones. It's been extremely powerful. You write your passes in a simple markup language in a PPG on the pass, like this. Copy pasting from a real production scene I have open right now- Background_Objects_Partition = * characters = sg_character set = sg_set lighting_geo = sg_lighting_geo l: Background_Lights_Partition = * l: env = sg_lEnv l: key = sg_lKey l: rim = sg_lRim What that does is puts objects in a group called sg_character into a partition called characters. So each pass has a sort controller on it, and the scene can stay sorted by managing the sort groups, called SG by convention. It's been extremely good to us. Other than that, passes and partitions do their work exactly the way soft is supposed to, except that the partitions are sorted by the Sort Controller. Even our least technical lighters got used to it no problem, and it's universally loved. On Sat, Mar 8, 2014 at 5:30 PM, Andy Goehler lists.andy.goeh...@gmail.comwrote: Thank you for saying that Eric. While Softs Passes/Partitions are still great and better than others out there, I feel the same way. Having to add yet another object to a partition in x amount of passes is something I've become to hate. Referencing of partitions/groups in passes would help, expression/rule based assignment, or yet a node based approach to passes. Wait what? :-) Andy On Mar 08, 2014, at 23:21, Eric Thivierge ethivie...@gmail.com wrote: I think we all need to be honest, there were concepts that were great about passes / partitions but there were some things that needed fixing (still do). We need something that isn't exactly like the pass / partition system. We need something better.
Re: Maya feature request from Softimage users
Thank you for saying that Eric. While Softs Passes/Partitions are still great and better than others out there, I feel the same way. Having to add yet another object to a partition in x amount of passes is something I’ve become to hate. Referencing of partitions/groups in passes would help, expression/rule based assignment, or yet a node based approach to passes. Wait what? :-) Andy On Mar 08, 2014, at 23:21, Eric Thivierge ethivie...@gmail.com wrote: I think we all need to be honest, there were concepts that were great about passes / partitions but there were some things that needed fixing (still do). We need something that isn't exactly like the pass / partition system. We need something better.
Re: Maya feature request from Softimage users
Yes we need something better. And Maya is not better. --- Emilio Hernández VFX 3D animation.
Re: Maya feature request from Softimage users
Sounds great. How does the “Sort Controller” update the pass? By callback upon switching to that pass or manually? Andy On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote: We have a rule based way of sorting partitions called the Sort Controller, originally conceived by Andy Jones. It's been extremely powerful. You write your passes in a simple markup language in a PPG on the pass, like this. Copy pasting from a real production scene I have open right now- Background_Objects_Partition = * characters = sg_character set = sg_set lighting_geo = sg_lighting_geo l: Background_Lights_Partition = * l: env = sg_lEnv l: key = sg_lKey l: rim = sg_lRim What that does is puts objects in a group called sg_character into a partition called characters. So each pass has a sort controller on it, and the scene can stay sorted by managing the sort groups, called SG by convention. It's been extremely good to us. Other than that, passes and partitions do their work exactly the way soft is supposed to, except that the partitions are sorted by the Sort Controller. Even our least technical lighters got used to it no problem, and it's universally loved.
Re: Maya feature request from Softimage users
On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.com wrote: You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. Sounds like something I’ll start implementing on Monday. Thanks for the inspiration. Andy
Re: Maya feature request from Softimage users
On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman jon...@gmail.com wrote: Agreed, but that better thing is not what we find in Maya render layers. Render layers are clearly worse. I have no faith in AD's judgement about what is better though. I hope you didn't take it as me being pro-maya render layers. They suck, no way around it. Eric Thivierge http://www.ethivierge.com
Re: Maya feature request from Softimage users
On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler lists.andy.goeh...@gmail.comwrote: I can't count the many many times overrides have cost me overtime and rerendering because of not working properly. I think we all need to be honest, there were concepts that were great about passes / partitions but there were some things that needed fixing (still do). We need something that isn't exactly like the pass / partition system. We need something better. Eric Thivierge http://www.ethivierge.com
Re: Maya feature request from Softimage users
Agreed, but that better thing is not what we find in Maya render layers. Render layers are clearly worse. I have no faith in AD's judgement about what is better though. On Sat, Mar 8, 2014 at 5:21 PM, Eric Thivierge ethivie...@gmail.com wrote: On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler lists.andy.goeh...@gmail.com wrote: I can't count the many many times overrides have cost me overtime and rerendering because of not working properly. I think we all need to be honest, there were concepts that were great about passes / partitions but there were some things that needed fixing (still do). We need something that isn't exactly like the pass / partition system. We need something better. Eric Thivierge http://www.ethivierge.com
Re: Maya feature request from Softimage users
What? Eric, don't lie to people! We had to listen to you saying how you wished Soft's passes were more like Maya Render Layers for all your time here in AL, to the point our ears were bleeding! On Sun, Mar 9, 2014 at 10:03 AM, Eric Thivierge ethivie...@gmail.comwrote: On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman jon...@gmail.com wrote: Agreed, but that better thing is not what we find in Maya render layers. Render layers are clearly worse. I have no faith in AD's judgement about what is better though. I hope you didn't take it as me being pro-maya render layers. They suck, no way around it. Eric Thivierge http://www.ethivierge.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya feature request from Softimage users
And another ridiculous thing is, Maya added 'Modeling Took Kit'. It is like a simplified way to model, but it's working like a module. If someone else have done modeling in Maya, it is too slow process. There are no simple and easy ways to change manipulate to local, global, normal mode like SI. Maya 2014 has it now, but it's added as a module... That's sick. It's containing like a plugin... I see Maya looks like somehow 3DMax... --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- On Sun, Mar 9, 2014 at 11:51 AM, Daniel Kim danielki...@gmail.com wrote: Maya has pass render and partition of course, but because of its complex system, it's kinda useless. It's not easy like Softimage. And you guys will find that announcement of Subdivision is not on menu anymore on Maya 2014. So, basically, you have to use that 15 years old method 'Smooth' when you render like subdivision. --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- On Sun, Mar 9, 2014 at 11:47 AM, Jonah Friedman jon...@gmail.com wrote: You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. This workflow only works because passes and partitions are so solid and useful, not to mention groups. Maya has no foundation to build this sort of thing on, only sets which are near useless. On Mar 8, 2014 5:39 PM, Andy Goehler lists.andy.goeh...@gmail.com wrote: Sounds great. How does the Sort Controller update the pass? By callback upon switching to that pass or manually? Andy On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote: We have a rule based way of sorting partitions called the Sort Controller, originally conceived by Andy Jones. It's been extremely powerful. You write your passes in a simple markup language in a PPG on the pass, like this. Copy pasting from a real production scene I have open right now- Background_Objects_Partition = * characters = sg_character set = sg_set lighting_geo = sg_lighting_geo l: Background_Lights_Partition = * l: env = sg_lEnv l: key = sg_lKey l: rim = sg_lRim What that does is puts objects in a group called sg_character into a partition called characters. So each pass has a sort controller on it, and the scene can stay sorted by managing the sort groups, called SG by convention. It's been extremely good to us. Other than that, passes and partitions do their work exactly the way soft is supposed to, except that the partitions are sorted by the Sort Controller. Even our least technical lighters got used to it no problem, and it's universally loved.
Re: Maya feature request from Softimage users
We should really just release ours. We'd just have to get it cleared with our CTO. But since I built the original version back in the mid 2000s when I was at PLF, it's probably something we can make happen pretty easily. I think we'll also likely want it out there as reference material for a Fabric based scene assembler. We also have an event-based script property thing we made recently, which people might find cool. Not earthshattering, but kinda fun, and would let you do the sorting automatically if you want. Re: contribution maps, let's keep in mind that the special sauce that makes that work in Maya is also a big reason Mental Ray became unusable in Maya. They put so much garbage in the MR version of the Maya shading engine that scenes would sometimes render faster in Soft by an order of magnitude. I spent some time at one point trying to get rid of it, but it was so complicated I eventually realized that even if I found a solution there was no way I could enforce it. I even looked into stripping it via a geometry shader at one point. I think they designed contribution maps without raytracing in mind or something. It's not just contribution maps, but the whole magic maya BS that they tried to cram in there. MayaGlow and whatnot. Also, as mentioned, they're not the same thing as partitions anyway. I could say people should save some time and not bother learning Maya, but the truth is, it's really valuable for learning what not to do in 3D software. Kind of like how it's important to study history so as not to repeat it. On Saturday, March 8, 2014, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.comjavascript:_e(%7B%7D,'cvml','jon...@gmail.com'); wrote: You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. Sounds like something I'll start implementing on Monday. Thanks for the inspiration. Andy
Re: Maya feature request from Softimage users
Looks like MRay burried its hands deep in all programs and don;t wanna let go... honestly... it would be waaay better fif they would arive wihtouth any render engine at all, ofc cut base price of 3d software as well and then you have bduget to choose render engine. Or even better Buy app this or that and pick render engine to choose app - $ xxx render engine 1 - $xx render engine n -$xx and voala. those who don;t even need render engine at all can get it for better price... but then they wanna sell it more expensive so you WILL pay for MRay even if you are nevver gonna use it :) On Sun, Mar 9, 2014 at 12:13 AM, Andy Jones andy.jo...@gmail.com wrote: We should really just release ours. We'd just have to get it cleared with our CTO. But since I built the original version back in the mid 2000s when I was at PLF, it's probably something we can make happen pretty easily. I think we'll also likely want it out there as reference material for a Fabric based scene assembler. We also have an event-based script property thing we made recently, which people might find cool. Not earthshattering, but kinda fun, and would let you do the sorting automatically if you want. Re: contribution maps, let's keep in mind that the special sauce that makes that work in Maya is also a big reason Mental Ray became unusable in Maya. They put so much garbage in the MR version of the Maya shading engine that scenes would sometimes render faster in Soft by an order of magnitude. I spent some time at one point trying to get rid of it, but it was so complicated I eventually realized that even if I found a solution there was no way I could enforce it. I even looked into stripping it via a geometry shader at one point. I think they designed contribution maps without raytracing in mind or something. It's not just contribution maps, but the whole magic maya BS that they tried to cram in there. MayaGlow and whatnot. Also, as mentioned, they're not the same thing as partitions anyway. I could say people should save some time and not bother learning Maya, but the truth is, it's really valuable for learning what not to do in 3D software. Kind of like how it's important to study history so as not to repeat it. On Saturday, March 8, 2014, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.com wrote: You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. Sounds like something I'll start implementing on Monday. Thanks for the inspiration. Andy
Re: Maya feature request from Softimage users
You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. This workflow only works because passes and partitions are so solid and useful, not to mention groups. Maya has no foundation to build this sort of thing on, only sets which are near useless. On Mar 8, 2014 5:39 PM, Andy Goehler lists.andy.goeh...@gmail.com wrote: Sounds great. How does the Sort Controller update the pass? By callback upon switching to that pass or manually? Andy On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote: We have a rule based way of sorting partitions called the Sort Controller, originally conceived by Andy Jones. It's been extremely powerful. You write your passes in a simple markup language in a PPG on the pass, like this. Copy pasting from a real production scene I have open right now- Background_Objects_Partition = * characters = sg_character set = sg_set lighting_geo = sg_lighting_geo l: Background_Lights_Partition = * l: env = sg_lEnv l: key = sg_lKey l: rim = sg_lRim What that does is puts objects in a group called sg_character into a partition called characters. So each pass has a sort controller on it, and the scene can stay sorted by managing the sort groups, called SG by convention. It's been extremely good to us. Other than that, passes and partitions do their work exactly the way soft is supposed to, except that the partitions are sorted by the Sort Controller. Even our least technical lighters got used to it no problem, and it's universally loved.
Re: Maya feature request from Softimage users
I made a script which I should really share called assign partition which works exactly like Assign material. New object in the scene that need partitioning, just selecting any object that's already in the correct partition. On 8 March 2014 22:30, Andy Goehler lists.andy.goeh...@gmail.com wrote: Thank you for saying that Eric. While Softs Passes/Partitions are still great and better than others out there, I feel the same way. Having to add yet another object to a partition in x amount of passes is something I've become to hate. Referencing of partitions/groups in passes would help, expression/rule based assignment, or yet a node based approach to passes. Wait what? :-) Andy On Mar 08, 2014, at 23:21, Eric Thivierge ethivie...@gmail.com wrote: I think we all need to be honest, there were concepts that were great about passes / partitions but there were some things that needed fixing (still do). We need something that isn't exactly like the pass / partition system. We need something better.
Re: Maya feature request from Softimage users
You said it all gator, SI shape system, change modeling.. well really what we need is Softimage :) Can't imagine daily work without any of those tools, most importantly stable non destructive workflow. On Fri, Mar 7, 2014 at 5:59 PM, Jeremie Passerin gerem@gmail.comwrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/
Re: Maya feature request from Softimage users
All that, Jeremie, and - GEAR ;-) - The Tweak tool, with all its bells and whistles - Reproject shape when smoothing (aka Relax) - Smooth by Convexity/Concavity - ICE-based instancing for populating enviros -Tim On 3/7/2014 10:59 AM, Jeremie Passerin wrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/ -- Signature
Re: Maya feature request from Softimage users
Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
That's what worries me Jeremie - I use all those daily, and can't see them being integrated easily at all, if ever. On 7 March 2014 17:11, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- www.matinai.com
Re: Maya feature request from Softimage users
When I had to move over to Maya, Gator, ICE, the weights painting tool and the Weights Editor were definitely the most missed. So missed that I would prototype deformers in ICE and convert them in code for Maya. I also wrote a small workflow to allow me to paint the weights and to model corrective shapes in Softimage, to then import them back in Maya. But for the operator stack, I don't think you'll be able to get a such thing. There's actually one UI that shows an operator stack in Maya with the possibility to reorder deformers but it is more a failed attempt than a proper working tool. And I'm not even sure if it would work out with the nodal structure that Maya relies on. As for changing the model in a rig, it is just a node to update. So theorically it's simple but of course it breaks all the deformers applied to it. Hence the need like in every software that I know of to have a clean workflow to easily export/import/convert mesh attributes. Or maybe have I already forgot how Softimage works? :) On 7 March 2014 11:59, Jeremie Passerin gerem@gmail.com wrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/ -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
1. A totally new and coherent interfase. 2. The same selection object component behavior. 3. That if you select an item it will stay selected until you deselected. 4. An M tool 5. The same shape system of Softimage. 6. Stacks 7. Ability to have the same Softimage keyboard shortcuts layout. 8. Hide all the connections in the Channels/Layers Editor 9. Redisgn the graph editor behavior. 10. Ability to lock the propoerties of the object you are editing no matter what other object you selected. 11. Active mouse over window 12. Render region 13. Pass phylosofphy as the one in Softimage 14. If you make a connection, ability to write expressions there instead of build an intrincated node laberynth. 15. Object to have only one node, not the object and shape node. 16. Ability to use any object to envelope 17. Implicit objects 18. Operators Well just for a start. and the rest others mentioned. The easiest thing maybe will be to call Softiamge, Maya and there you go. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:07 GMT-06:00 Tim Crowson tim.crow...@magneticdreams.com: All that, Jeremie, and - GEAR ;-) - The Tweak tool, with all its bells and whistles - Reproject shape when smoothing (aka Relax) - Smooth by Convexity/Concavity - ICE-based instancing for populating enviros -Tim On 3/7/2014 10:59 AM, Jeremie Passerin wrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/ --
Re: Maya feature request from Softimage users
I know none of us are happy, but I feel like I ought to point out that Max has a lot of these things. The operator stack in Max works quite well. Sure, Soft had a lot of things that Max lacked, but Max has a lot that Soft lacked. Ephere's Lab provides at least some of the ICE functionality as well: https://www.ephere.com/plugins/autodesk/max/lab/ On Fri, 7 Mar 2014, Christopher Crouzet wrote: When I had to move over to Maya, Gator, ICE, the weights painting tool and the Weights Editor were definitely the most missed. So missed that I would prototype deformers in ICE and convert them in code for Maya. I also wrote a small workflow to allow me to paint the weights and to model corrective shapes in Softimage, to then import them back in Maya. But for the operator stack, I don't think you'll be able to get a such thing. There's actually one UI that shows an operator stack in Maya with the possibility to reorder deformers but it is more a failed attempt than a proper working tool. And I'm not even sure if it would work out with the nodal structure that Maya relies on. As for changing the model in a rig, it is just a node to update. So theorically it's simple but of course it breaks all the deformers applied to it. Hence the need like in every software that I know of to have a clean workflow to easily export/import/convert mesh attributes. Or maybe have I already forgot how Softimage works? :) On 7 March 2014 11:59, Jeremie Passerin gerem@gmail.com wrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/ -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- Joe Laffey The Stable Visual Effects http://TheStable.tv/?e34039M/
RE: Maya feature request from Softimage users
uv unfold please!! ...really dont like maya uv's tools! IMDB | Portfolio | Vimeo | Linkedin Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
Max.. heh.. please.. when it comes to rigging and character animation well animation at all Max is nightmare.. I know a LOT of animators, my self included that hates animating in Max more then even working in Maya. I even turned down a lot of work because it is Max based.. character animation and Max no thank you... In Maya you can at least animate... once you get to working rig that is... but in Max.. ugh! On Fri, Mar 7, 2014 at 6:37 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
My advice to Autodesk, as we all know they are not selling their patents, intellectual property, etc, bla, bla. Although they could sell Softimage to another company and still charge them for exploting all this patents, etc. and enjoy of the earnings without putting a dime in Softimage, will be: Leave Softimage 2015 as it is with fixing minor bugs, or not even that. Just leave it as it is. And at a devs pace start integrating all of these features into a new redisigned DCC tool, that will bring the gap of the artists using Maya and the artists using Softimage. Give it a new name, and then put to rest Maya and Softimage. My 2 cents. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:30 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com : the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com mailto:tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com mailto:adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com mailto:siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com mailto:christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com mailto:siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com mailto:lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena | Linkedin http://www.linkedin.com/in/manuelhuertas Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: You nailed right there Jeremie
Re: Maya feature request from Softimage users
Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com mailto:tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com mailto:adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com mailto:siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com mailto:christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com mailto:siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com mailto:lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena | Linkedin http://www.linkedin.com/in/manuelhuertas Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: You nailed right there Jeremie
Re: Maya feature request from Softimage users
Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
The more I read the more futile the effort seems… there is absolutely no way Autodesk is going to understand it… :-P Sorry for ruining the party.. Jordi Bares jordiba...@gmail.com On 7 Mar 2014, at 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB | Portfolio | Vimeo | Linkedin Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet http://christophercrouzet.com
Re: Maya feature request from Softimage users
Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Guys, guys, let's be reasonable, I only want four things. 1. Rethink the everything is a node floating at the root level thing and redo it to have nested nodes. It was a noble idea 20 years ago, but experience has taught us it's a bad idea. Make the node graphs the menu commands generate actually be readable and editable by humans in all cases, such as creating a skinning operator. 2. Redo referencing- namespaces are a stupid solution to this problem and terribly implemented. Make sure it supports nested references. 3. Everything rendering related is based either on the long defunct maya software renderer, or the world's dodgiest implementation of mental ray. Or in the case of render layers, make them not be a haphazard and bizzarely-planned pile of mel that once again creates incomprehensible spider web graphs. That's not ideal, I'd like these things to not be that. 4. Something to replace ICE. This one is a long shot because I'm not actually sure they know what ICE is. On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
/| Portfolio http://envmanu.comhttp://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com mailto:jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet /http://christophercrouzet.com/
Re: Maya feature request from Softimage users
+1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Well I just tried to use the middle mouse button in the outliner and it does not work. Yes, then you need to get the connection editor to remove things --- Emilio Hernández VFX 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com: Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.comwrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.comwrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. remember that drag and drop in Maya is on the Middle Mouse button, then check again if you can't do it. Drag and drop an object onto an other to make it child Ability to have non transformation groups sorry, what's the difference between this and Sets? Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff.
Re: Maya feature request from Softimage users
To get into the connection editor to remove things? And I am sorry but the middle mouse button is not working. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:30 GMT-06:00 Luc-Eric Rousseau luceri...@gmail.com: On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. remember that drag and drop in Maya is on the Middle Mouse button, then check again if you can't do it. Drag and drop an object onto an other to make it child Ability to have non transformation groups sorry, what's the difference between this and Sets? Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff.
Re: Maya feature request from Softimage users
Who's looking for Autodesk understanding? Expecting AutoBorg to have understanding is indeed futile. On 03/07/14 13:25, Jordi Bares wrote: The more I read the more futile the effort seems… there is absolutely no way Autodesk is going to understand it… :-P Sorry for ruining the party.. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com
Re: Maya feature request from Softimage users
Well I just tried to use the middle mouse button in the outliner and it does not work. Well, it certainly should! http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote: Well I just tried to use the middle mouse button in the outliner and it does not work. Yes, then you need to get the connection editor to remove things --- Emilio Hernández VFX 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com: Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Middle mouse button does work. Been using it for 6 months or so. It's most likely user error or maybe your mouse doesn't have a middle mouse button? :P On Friday, March 07, 2014 1:33:22 PM, Jason S wrote: Who's looking for Autodesk understanding? Expecting AutoBorg to have understanding is indeed futile. On 03/07/14 13:25, Jordi Bares wrote: The more I read the more futile the effort seems… there is absolutely no way Autodesk is going to understand it… :-P Sorry for ruining the party.. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com
RE: Maya feature request from Softimage users
Unfortunately that is an issue that preceded AD. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Friday, March 07, 2014 1:25 PM To: softimage@listproc.autodesk.com Subject: Re: Maya feature request from Softimage users The more I read the more futile the effort seems... there is absolutely no way Autodesk is going to understand it... :-P Sorry for ruining the party.. Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 7 Mar 2014, at 18:22, Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.commailto:jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.commailto:tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.commailto:adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.commailto:siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.commailto:christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.commailto:siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.commailto:lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDBhttp://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com/ | Vimeohttp://vimeo.com/manuelhuertasmarchena | Linkedinhttp://www.linkedin.com/in/manuelhuertas Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.commailto:tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.commailto:jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet http://christophercrouzet.comhttp://christophercrouzet.com/
Re: Maya feature request from Softimage users
Oh that is a new feature in 2014? If that is so I am in 2013. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com: Well I just tried to use the middle mouse button in the outliner and it does not work. Well, it certainly should! http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote: Well I just tried to use the middle mouse button in the outliner and it does not work. Yes, then you need to get the connection editor to remove things --- Emilio Hernández VFX 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com: Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http
Re: Maya feature request from Softimage users
Well Eric it is not working for me in 2013. I don't if has something to do with preferences. I have no need to lie. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:35 GMT-06:00 Eric Thivierge ethivie...@hybride.com: Middle mouse button does work. Been using it for 6 months or so. It's most likely user error or maybe your mouse doesn't have a middle mouse button? :P On Friday, March 07, 2014 1:33:22 PM, Jason S wrote: Who's looking for Autodesk understanding? Expecting AutoBorg to have understanding is indeed futile. On 03/07/14 13:25, Jordi Bares wrote: The more I read the more futile the effort seems... there is absolutely no way Autodesk is going to understand it... :-P Sorry for ruining the party.. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com
Re: Maya feature request from Softimage users
Nope, it's been the default behaviour for ages. Certainly in 2013. On 7 March 2014 18:36, Emilio Hernandez emi...@e-roja.com wrote: Oh that is a new feature in 2014? If that is so I am in 2013. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com: Well I just tried to use the middle mouse button in the outliner and it does not work. Well, it certainly should! http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote: Well I just tried to use the middle mouse button in the outliner and it does not work. Yes, then you need to get the connection editor to remove things --- Emilio Hernández VFX 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com: Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03
Re: Maya feature request from Softimage users
from what i understand, keep in mind i am no maya expert, some of those things are available already... gator = attribute transfer http://goo.gl/zFQ0Py operator stack reordering = deformation order http://goo.gl/nHzWJF On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/
Re: Maya feature request from Softimage users
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile.
Re: Maya feature request from Softimage users
Yeah, but they're kind of like painting a pinto red and slapping a horse sticker on it and calling it a Ferrari. The attribute transfer will usually give people cancer, and the stack reordering will garble your scene into oblivion every other day due to the fact the graph underneath is just not very friendly to re-ordering most of the time. On Sat, Mar 8, 2014 at 5:39 AM, Steven Caron car...@gmail.com wrote: from what i understand, keep in mind i am no maya expert, some of those things are available already... gator = attribute transfer http://goo.gl/zFQ0Py operator stack reordering = deformation order http://goo.gl/nHzWJF On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya feature request from Softimage users
Thanks Siew. Now it is working. Didn't realize that swithing a display mode will make things work different in the outliner. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:37 GMT-06:00 Siew Yi Liang soni...@gmail.com: Hello Emilio: Make sure that in the Outliner, you have the scene organized by Scene Hierarchy, not Alphabetical (Display Sort order Scene hierarchy). You should be able to re-order objects in the outliner using MMB then! Yours sincerely, Siew Yi Liang On 3/7/2014 10:28 AM, Emilio Hernandez wrote: Well I just tried to use the middle mouse button in the outliner and it does not work. Yes, then you need to get the connection editor to remove things --- Emilio Hernández VFX 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com: Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet
Re: Maya feature request from Softimage users
That's good to hear. I never heard of that nor was asked anything, nor know of any of my connections having been feedbacked much, but I'm glad to hear you've been furiously asking whoever. On Sat, Mar 8, 2014 at 5:41 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya feature request from Softimage users
Ability to open more than one outliner? On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile. -- Dave Thomlison
Re: Maya feature request from Softimage users
Ability to open more than one outliner? If you want a quick workaround then you can go to 'Panels' and click on 'Tear off Copy'. I didn't realise that about the MMB parenting either! That's... not a good feature. On 7 March 2014 18:44, Dave Thomlison dthomli...@gmail.com wrote: Ability to open more than one outliner? On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile. -- Dave Thomlison
Re: Maya feature request from Softimage users
This is the kind of things... So if I need to sort thing alphabetically, the MMB to rearrange the hierarchy not works. Then I need to switch back the display mode for it to work Way to go! --- Emilio Hernández VFX 3D animation. 2014-03-07 12:46 GMT-06:00 Siew Yi Liang soni...@gmail.com: No problem, glad I could help! (Only because I did it the first time too since that was what I was used to in XSI as well :P Everything must be ordered alphabetically/strict naming conventions!!!) Yours sincerely, Siew Yi Liang On 3/7/2014 10:43 AM, Emilio Hernandez wrote: Thanks Siew. Now it is working. Didn't realize that swithing a display mode will make things work different in the outliner. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:37 GMT-06:00 Siew Yi Liang soni...@gmail.com: Hello Emilio: Make sure that in the Outliner, you have the scene organized by Scene Hierarchy, not Alphabetical (Display Sort order Scene hierarchy). You should be able to re-order objects in the outliner using MMB then! Yours sincerely, Siew Yi Liang On 3/7/2014 10:28 AM, Emilio Hernandez wrote: Well I just tried to use the middle mouse button in the outliner and it does not work. Yes, then you need to get the connection editor to remove things --- Emilio Hernández VFX 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com: Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23
Re: Maya feature request from Softimage users
Can't live wihout middle mouse button menus behaviour, I got this implemented in relight the first two weeks I spent at the Bakery. On Fri, Mar 7, 2014 at 7:38 PM, Peter Agg peter@googlemail.com wrote: Nope, it's been the default behaviour for ages. Certainly in 2013. On 7 March 2014 18:36, Emilio Hernandez emi...@e-roja.com wrote: Oh that is a new feature in 2014? If that is so I am in 2013. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com: Well I just tried to use the middle mouse button in the outliner and it does not work. Well, it certainly should! http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote: Well I just tried to use the middle mouse button in the outliner and it does not work. Yes, then you need to get the connection editor to remove things --- Emilio Hernández VFX 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com: Ability to drag and drop objects in the outliner under other objects like the explorer. Use the middle mouse button. Ability to have non transformation groups You mean like XSI's groups? They're called sets - you can drag things in but you need to use a Connection Editor to take things out. . On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 --- Emilio Hernández VFX 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com: No icons..? :D On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Ability to change the same parameters in a multi selection objects --- Emilio Hernández VFX 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com wrote: Oh I thought it was mentioned officialy by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there We just need like 6 years so it will become true. --- Emilio Hernández VFX 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena | Linkedinhttp://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see
Re: Maya feature request from Softimage users
On Fri, Mar 7, 2014 at 1:49 PM, Emilio Hernandez emi...@e-roja.com wrote: This is the kind of things... So if I need to sort thing alphabetically, the MMB to rearrange the hierarchy not works. Then I need to switch back the display mode for it to work Way to go! well you can't reorder items in the XSI Scene Explorer when it's in Alphabetical mode, but you can still reparent. So it's probably an unintended behavior to disable completely drag and in outliner. I'll make a node of it.
Re: Maya feature request from Softimage users
+1 I think there a way to do so using a mel command. On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com wrote: Ability to open more than one outliner? On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile. -- Dave Thomlison
Re: Maya feature request from Softimage users
/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com*http://christophercrouzet.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya feature request from Softimage users
Indeed there is: As MEL: tearOffPanel Outliner2 outlinerPanel false; This is because UI windows in Maya afaik are given specific names and you cannot have two open 'viewports' which share the same name, so just create a new one! And tear that off instead. And I agree, this should be part of the default GUI, though right now I just save this to my shelf as a script and increment the counter when I need a new one. :) Yours sincerely, Siew Yi Liang On 3/7/2014 10:52 AM, Halim Negadi wrote: +1 I think there a way to do so using a mel command. On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com mailto:dthomli...@gmail.com wrote: Ability to open more than one outliner? On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com mailto:gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile. -- Dave Thomlison
Re: Maya feature request from Softimage users
And implemented poorly. Largely because of the lack of an operator stack. If you apply transfer attributes further down the line, you're gonna have a bad time freezing it to improve performance. Stack reordering is fine. Again, the ability to edit that stack is what's missing. -Lu On Fri, Mar 7, 2014 at 10:39 AM, Steven Caron car...@gmail.com wrote: from what i understand, keep in mind i am no maya expert, some of those things are available already... gator = attribute transfer http://goo.gl/zFQ0Py operator stack reordering = deformation order http://goo.gl/nHzWJF On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote: Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor ! - The Operator Stack, reorder, delete operator... - Being able to change modeling whith Envelope, Shapes already applied to the mesh - Blend shape workflow I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. J/
Re: Maya feature request from Softimage users
Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena | Linkedinhttp://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com*http://christophercrouzet.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya feature request from Softimage users
no UI way to open two outliners, however there is a splitter bar at the bottom of the outliner that you can drag to get two outliner panes. On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote: Indeed there is: As MEL: tearOffPanel Outliner2 outlinerPanel false; This is because UI windows in Maya afaik are given specific names and you cannot have two open 'viewports' which share the same name, so just create a new one! And tear that off instead. And I agree, this should be part of the default GUI, though right now I just save this to my shelf as a script and increment the counter when I need a new one. :) Yours sincerely,
Re: Maya feature request from Softimage users
A handful, though they can be collapsed. You can create a panel, dump an outliner in it, then show that window. Looks something like this: window; frameLayout -labelVisible false; string $panel = `outlinerPanel`; string $outliner = `outlinerPanel -query -outlinerEditor $panel`; outlinerEditor -edit $outliner; showWindow; On Sat, Mar 8, 2014 at 5:52 AM, Halim Negadi hneg...@gmail.com wrote: +1 I think there a way to do so using a mel command. On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.comwrote: Ability to open more than one outliner? On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users. we have been furiously collecting feedback about what's missing in Maya from a Softimage point of view. Can't talk about the action plans, but we welcome the feedback, it is not futile. -- Dave Thomlison -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya feature request from Softimage users
I would be very happy to see Maya make their hypershade more like the XSI rendertree. The hypershade feels like its trying to be node based, but not quite getting it. In XSI ou can see the ports and know instantly how everything is connected, whereas the hypershade just has boxes with lines between them. Not very helpful if you ask me. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: no UI way to open two outliners, however there is a splitter bar at the bottom of the outliner that you can drag to get two outliner panes. On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote: Indeed there is: As MEL: tearOffPanel Outliner2 outlinerPanel false; This is because UI windows in Maya afaik are given specific names and you cannot have two open 'viewports' which share the same name, so just create a new one! And tear that off instead. And I agree, this should be part of the default GUI, though right now I just save this to my shelf as a script and increment the counter when I need a new one. :) Yours sincerely,
Re: Maya feature request from Softimage users
That's what the Node Editor is trying to do. It still misses more than a handful of things to replace the (badly) aging HS, but it's certainly better, at least at showing ports, than the HS. The connection editor has, historically, been a blight on the face of software design, but the old windows will still force you to suffer it. The NE is alright, but it completely misses a bunch of things, particularly library management of any sort. On Sat, Mar 8, 2014 at 6:07 AM, Chris Covelli ch...@polygonpusherinc.comwrote: I would be very happy to see Maya make their hypershade more like the XSI rendertree. The hypershade feels like its trying to be node based, but not quite getting it. In XSI ou can see the ports and know instantly how everything is connected, whereas the hypershade just has boxes with lines between them. Not very helpful if you ask me. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: no UI way to open two outliners, however there is a splitter bar at the bottom of the outliner that you can drag to get two outliner panes. On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote: Indeed there is: As MEL: tearOffPanel Outliner2 outlinerPanel false; This is because UI windows in Maya afaik are given specific names and you cannot have two open 'viewports' which share the same name, so just create a new one! And tear that off instead. And I agree, this should be part of the default GUI, though right now I just save this to my shelf as a script and increment the counter when I need a new one. :) Yours sincerely, -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya feature request from Softimage users
The new node editor facilitates this in a similar fashion. You don't have to use the Hypershade. On Fri, Mar 7, 2014 at 11:07 AM, Chris Covelli ch...@polygonpusherinc.comwrote: I would be very happy to see Maya make their hypershade more like the XSI rendertree. The hypershade feels like its trying to be node based, but not quite getting it. In XSI ou can see the ports and know instantly how everything is connected, whereas the hypershade just has boxes with lines between them. Not very helpful if you ask me. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: no UI way to open two outliners, however there is a splitter bar at the bottom of the outliner that you can drag to get two outliner panes. On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote: Indeed there is: As MEL: tearOffPanel Outliner2 outlinerPanel false; This is because UI windows in Maya afaik are given specific names and you cannot have two open 'viewports' which share the same name, so just create a new one! And tear that off instead. And I agree, this should be part of the default GUI, though right now I just save this to my shelf as a script and increment the counter when I need a new one. :) Yours sincerely,