RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
Hi Greg, I'm still focused on the game. The Softimage capture projects are going to have to be on hold for a while. Sorry, just not enough time in the day. Or month, apparently ;) If you were asking about the game progress, I recently announced it - www.boundingboxgames.com/thunder-moon . It's coming along and I'm thinking it might just be a few weeks before I can start making alpha builds available (just finished the installer and initial publish-pipeline testing today). Of possible interest to Softimage people is that the game is very mod-friendly and I'll be including a Softimage exporter addin that works with the pipeline used to create content for the game. It should be possible for someone with moderate skill to create new assets that can be used by the game engine with a minimum of fuss (and equally possible for a C# programmer to plug in new game logic ranging from trivial to full conversions). Maybe, just maybe, a few people will discover Softimage in the process who might not have bothered trying otherwise. I created the exporter out of frustration with trying to get FBX & Collada to bend to my will - just seemed like there were too many hoops to jump through and too many errors that were only caught later in the pipeline. I'm pretty happy with the results. One goal I've been pretty good at sticking to is not having to 'cook' the source art too much to make it work with the exporter - things like ngons, subd and instancing just work, there is no need to freeze operator stacks, etc. I'm hoping the budget will eventually allow me to contract out for some art and I want to make sure the pipeline is easy to use and the learning curve is as flat as possible when that happens. Anyway, this is a bit of a ramble post so I'll stop now, but if anyone is interested in what I'm doing please feel free to contact me off list and I'll talk your ear off J -Eric Cosky From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Maguire Sent: Friday, October 05, 2012 3:06 AM To: softimage@listproc.autodesk.com Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) Eric, Just checking in to see if any progress was made on either of these projects. -Greg On Thu, Aug 23, 2012 at 7:38 PM, Eric Cosky wrote: While it goes against the seemingly common practices of indie game dev, I really don't want to spill the beans on it until I get a little closer to alpha. I just can't bring myself to talk it up while it's still essentially vaporware ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau Sent: Thursday, August 23, 2012 10:31 AM To: softimage@listproc.autodesk.com Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) Allright now you got us curious about your game. What is it. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Thursday, August 23, 2012 12:13 PM To: softimage@listproc.autodesk.com Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) I apologize for not communicating this earlier, but I was very close to committing to this project but after much thought and discussion I decided I need to stay focused on finishing up the game I am working on right now. The game has been over a year in the works and despite the appeal of turning the mocap connector into a proper product, I really can't let myself switch gears right now - I just have too much invested in the game and I need to get it done. I won't release the mocap connector unless I can take the time finish it up properly and provide the necessary support for both the project itself and the people who would be using it, and I just can't do that right now. Hopefully I can revisit this project in the future because it isn't really that far from where it needs to be, but I just can't afford the time right now. I simply must to get this game done ASAP, really don't have any choice in the matter. Sorry! I'll review the state of similar products when my workload will afford it, and if it looks like it still makes sense to do I'll bring it up again and see if anyone is still interested. Thanks,
Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
Eric, Just checking in to see if any progress was made on either of these projects. -Greg On Thu, Aug 23, 2012 at 7:38 PM, Eric Cosky wrote: > While it goes against the seemingly common practices of indie game dev, I > really don’t want to spill the beans on it until I get a little closer to > alpha. I just can’t bring myself to talk it up while it’s still essentially > vaporware ;) > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc-Andre > Carbonneau > *Sent:* Thursday, August 23, 2012 10:31 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for > Windows and/or XBox controller capture driver?) > > ** ** > > Allright now you got us curious about your game. What is it. ;) > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com] > *On Behalf Of *Eric Cosky > *Sent:* Thursday, August 23, 2012 12:13 PM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for > Windows and/or XBox controller capture driver?) > > ** ** > > I apologize for not communicating this earlier, but I was very close to > committing to this project but after much thought and discussion I decided > I need to stay focused on finishing up the game I am working on right now. > The game has been over a year in the works and despite the appeal of > turning the mocap connector into a proper product, I really can't let > myself switch gears right now - I just have too much invested in the game > and I need to get it done. I won’t release the mocap connector unless I can > take the time finish it up properly and provide the necessary support for > both the project itself and the people who would be using it, and I just > can't do that right now. Hopefully I can revisit this project in the future > because it isn’t really that far from where it needs to be, but I just > can’t afford the time right now. I simply *must* to get this game done > ASAP, really don’t have any choice in the matter. Sorry! I’ll review the > state of similar products when my workload will afford it, and if it looks > like it still makes sense to do I’ll bring it up again and see if anyone is > still interested. > > Thanks, > > ** >
RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
While it goes against the seemingly common practices of indie game dev, I really dont want to spill the beans on it until I get a little closer to alpha. I just cant bring myself to talk it up while its still essentially vaporware ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau Sent: Thursday, August 23, 2012 10:31 AM To: softimage@listproc.autodesk.com Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) Allright now you got us curious about your game. What is it. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Thursday, August 23, 2012 12:13 PM To: softimage@listproc.autodesk.com Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) I apologize for not communicating this earlier, but I was very close to committing to this project but after much thought and discussion I decided I need to stay focused on finishing up the game I am working on right now. The game has been over a year in the works and despite the appeal of turning the mocap connector into a proper product, I really can't let myself switch gears right now - I just have too much invested in the game and I need to get it done. I wont release the mocap connector unless I can take the time finish it up properly and provide the necessary support for both the project itself and the people who would be using it, and I just can't do that right now. Hopefully I can revisit this project in the future because it isnt really that far from where it needs to be, but I just cant afford the time right now. I simply must to get this game done ASAP, really dont have any choice in the matter. Sorry! Ill review the state of similar products when my workload will afford it, and if it looks like it still makes sense to do Ill bring it up again and see if anyone is still interested. Thanks, From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: Thursday, August 23, 2012 8:48 AM To: softimage@listproc.autodesk.com Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) Has this launched yet? Every time I go there it only states "draft" On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky wrote: Yes, thats normal. I already wrote up the campaign page, but until IndieGoGo validates the bank information it will show as draft mode to other people. The validation process requires PayPal to validate my business info, which takes a few days. The YouTube links are unlisted at the moment, so in theory people should only see them when reading this thread. Im guessing it will be visible on Wednesday. Thanks, -Eric Cosky From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Muhamad Faizol Abd. Halim Sent: Saturday, July 28, 2012 3:09 AM To: softimage@listproc.autodesk.com Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) I got this message "The page you are looking for is currently in "DRAFT" mode and hidden from the public. Please contact the campaign owner if you feel this is in error!" when tried to access the page. Is that normal? Cheers, On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky wrote: Thanks for the suggestion; I've set up an Indigogo campaign but it won't be visible until the bank stuff is validated next week. I'm calling it "Mocap Connector". In the meantime here are some videos for anyone interested. Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg Kinect: http://www.youtube.com/watch?v=Jxd90LLULds Xbox: http://www.youtube.com/watch?v=aVRE1da89zw I wish I had decent video gear and a radio voice, but I think the videos serve their purpose well enough. Happy Friday, Eric Cosky -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Thursday, July 26, 2012 7:42 AM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty much US-only. Indiegogo is the same deal, works in USD, but it accepts most/all countries, such as Canada (where I'm at.) On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning wrote: > One for me, please! > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky wrote: >> >> Hi, thanks for the responses. >> >> >> >> Heres a very short & rough capture of Softimage being fed Kinect >> data through the driver:
RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
Allright now you got us curious about your game. What is it. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Thursday, August 23, 2012 12:13 PM To: softimage@listproc.autodesk.com Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) I apologize for not communicating this earlier, but I was very close to committing to this project but after much thought and discussion I decided I need to stay focused on finishing up the game I am working on right now. The game has been over a year in the works and despite the appeal of turning the mocap connector into a proper product, I really can't let myself switch gears right now - I just have too much invested in the game and I need to get it done. I won't release the mocap connector unless I can take the time finish it up properly and provide the necessary support for both the project itself and the people who would be using it, and I just can't do that right now. Hopefully I can revisit this project in the future because it isn't really that far from where it needs to be, but I just can't afford the time right now. I simply must to get this game done ASAP, really don't have any choice in the matter. Sorry! I'll review the state of similar products when my workload will afford it, and if it looks like it still makes sense to do I'll bring it up again and see if anyone is still interested. Thanks, From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]> On Behalf Of Eric Turman Sent: Thursday, August 23, 2012 8:48 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) Has this launched yet? Every time I go there it only states "draft" On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky mailto:e...@cosky.com>> wrote: Yes, that's normal. I already wrote up the campaign page, but until IndieGoGo validates the bank information it will show as "draft" mode to other people. The validation process requires PayPal to validate my business info, which takes a few days. The YouTube links are unlisted at the moment, so in theory people should only see them when reading this thread. I'm guessing it will be visible on Wednesday. Thanks, -Eric Cosky From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Muhamad Faizol Abd. Halim Sent: Saturday, July 28, 2012 3:09 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) I got this message "The page you are looking for is currently in "DRAFT" mode and hidden from the public. Please contact the campaign owner if you feel this is in error!" when tried to access the page. Is that normal? Cheers, On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky mailto:e...@cosky.com>> wrote: Thanks for the suggestion; I've set up an Indigogo campaign but it won't be visible until the bank stuff is validated next week. I'm calling it "Mocap Connector". In the meantime here are some videos for anyone interested. Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg Kinect: http://www.youtube.com/watch?v=Jxd90LLULds Xbox: http://www.youtube.com/watch?v=aVRE1da89zw I wish I had decent video gear and a radio voice, but I think the videos serve their purpose well enough. Happy Friday, Eric Cosky -Original Message- From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Alan Fregtman Sent: Thursday, July 26, 2012 7:42 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty much US-only. Indiegogo is the same deal, works in USD, but it accepts most/all countries, such as Canada (where I'm at.) On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning mailto:etmth...@gmail.com>> wrote: > One for me, please! > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky > mailto:e...@cosky.com>> wrote: >> >> Hi, thanks for the responses. >> >> >> >> Here's a ve
RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
I apologize for not communicating this earlier, but I was very close to committing to this project but after much thought and discussion I decided I need to stay focused on finishing up the game I am working on right now. The game has been over a year in the works and despite the appeal of turning the mocap connector into a proper product, I really can't let myself switch gears right now - I just have too much invested in the game and I need to get it done. I wont release the mocap connector unless I can take the time finish it up properly and provide the necessary support for both the project itself and the people who would be using it, and I just can't do that right now. Hopefully I can revisit this project in the future because it isnt really that far from where it needs to be, but I just cant afford the time right now. I simply must to get this game done ASAP, really dont have any choice in the matter. Sorry! Ill review the state of similar products when my workload will afford it, and if it looks like it still makes sense to do Ill bring it up again and see if anyone is still interested. Thanks, From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: Thursday, August 23, 2012 8:48 AM To: softimage@listproc.autodesk.com Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) Has this launched yet? Every time I go there it only states "draft" On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky wrote: Yes, thats normal. I already wrote up the campaign page, but until IndieGoGo validates the bank information it will show as draft mode to other people. The validation process requires PayPal to validate my business info, which takes a few days. The YouTube links are unlisted at the moment, so in theory people should only see them when reading this thread. Im guessing it will be visible on Wednesday. Thanks, -Eric Cosky From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Muhamad Faizol Abd. Halim Sent: Saturday, July 28, 2012 3:09 AM To: softimage@listproc.autodesk.com Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) I got this message "The page you are looking for is currently in "DRAFT" mode and hidden from the public. Please contact the campaign owner if you feel this is in error!" when tried to access the page. Is that normal? Cheers, On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky wrote: Thanks for the suggestion; I've set up an Indigogo campaign but it won't be visible until the bank stuff is validated next week. I'm calling it "Mocap Connector". In the meantime here are some videos for anyone interested. Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg Kinect: http://www.youtube.com/watch?v=Jxd90LLULds Xbox: http://www.youtube.com/watch?v=aVRE1da89zw I wish I had decent video gear and a radio voice, but I think the videos serve their purpose well enough. Happy Friday, Eric Cosky -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Thursday, July 26, 2012 7:42 AM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty much US-only. Indiegogo is the same deal, works in USD, but it accepts most/all countries, such as Canada (where I'm at.) On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning wrote: > One for me, please! > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky wrote: >> >> Hi, thanks for the responses. >> >> >> >> Heres a very short & rough capture of Softimage being fed Kinect >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I >> didnt make any effort to get a clean capture or anything, just >> turned it on and moved around a bit. That start/end show me leaning >> down to hit the keyboard. You see the driver window with some of the >> driver inputs mapped to a custom parameter set, and the custom >> parameter set controls updating in real time while I move around. >> What isnt shown is the companion app which shows the video stream >> and skeleton as provided by the Kinect SDK. If it turns out that I >> get time add features Id like to add support for face tracking; the >> Kinect API makes this look pretty doable. Another thing I could see >> adding is a simple plug-in API to allow people (probably just me) to >> make DLLs that would process the skeleton data prior to sending it to >> Softimage. While I dont personally have the need, the s
Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
Has this launched yet? Every time I go there it only states "draft" On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky wrote: > Yes, that’s normal. I already wrote up the campaign page, but until > IndieGoGo validates the bank information it will show as “draft” mode to > other people. The validation process requires PayPal to validate my > business info, which takes a few days. The YouTube links are unlisted at > the moment, so in theory people should only see them when reading this > thread. I’m guessing it will be visible on Wednesday. > > ** ** > > Thanks, > > -Eric Cosky > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Muhamad Faizol > Abd. Halim > *Sent:* Saturday, July 28, 2012 3:09 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Mocap Connector (was: RE: Any interest in a Kinect for > Windows and/or XBox controller capture driver?) > > ** ** > > I got this message "The page you are looking for is currently in "DRAFT" > mode and hidden from the public. Please contact the campaign owner if you > feel this is in error!" when tried to access the page. Is that normal? > > Cheers, > > On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky wrote: > > Thanks for the suggestion; I've set up an Indigogo campaign but it won't be > visible until the bank stuff is validated next week. I'm calling it "Mocap > Connector". > > In the meantime here are some videos for anyone interested. > > Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg > Kinect: http://www.youtube.com/watch?v=Jxd90LLULds > Xbox: http://www.youtube.com/watch?v=aVRE1da89zw > > I wish I had decent video gear and a radio voice, but I think the videos > serve their purpose well enough. > > Happy Friday, > > Eric Cosky > > > > -Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan > Fregtman > Sent: Thursday, July 26, 2012 7:42 AM > To: softimage@listproc.autodesk.com > Subject: Re: Any interest in a Kinect for Windows and/or XBox controller > capture driver? > > May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is > pretty > much US-only. > > Indiegogo is the same deal, works in USD, but it accepts most/all > countries, > such as Canada (where I'm at.) > > > On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning wrote: > > One for me, please! > > > > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky wrote: > >> > >> Hi, thanks for the responses. > >> > >> > >> > >> Here’s a very short & rough capture of Softimage being fed Kinect > >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I > >> didn’t make any effort to get a clean capture or anything, just > >> turned it on and moved around a bit. That start/end show me leaning > >> down to hit the keyboard. You see the driver window with some of the > >> driver inputs mapped to a custom parameter set, and the custom > >> parameter set controls updating in real time while I move around. > >> What isn’t shown is the companion app which shows the video stream > >> and skeleton as provided by the Kinect SDK. If it turns out that I > >> get time add features I’d like to add support for face tracking; the > >> Kinect API makes this look pretty doable. Another thing I could see > >> adding is a simple plug-in API to allow people (probably just me) to > >> make DLLs that would process the skeleton data prior to sending it to > >> Softimage. While I don’t personally have the need, the system could > >> be extended to send data to Softimage running on another PC or even > >> multiple skeleton streams from multiple Kinects. There really are a lot > of interesting ways this tool could evolve if there were enough people to > support the effort. > >> > >> > >> > >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox > >> controller an ideal input device for two hand control of all kinds of > >> things. The main thing I like about this setup is that the driver > >> channel names map to the controller, no generalized joystick labels > >> that I have to remember what is what (== what axis is the left > >> trigger?) and it uses positional data so there is no need to set up a > >> proxy to accumulate data like with the Mojoke driver. Another nice > >> feature is that it supports 4 controller
RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
Yes, thats normal. I already wrote up the campaign page, but until IndieGoGo validates the bank information it will show as draft mode to other people. The validation process requires PayPal to validate my business info, which takes a few days. The YouTube links are unlisted at the moment, so in theory people should only see them when reading this thread. Im guessing it will be visible on Wednesday. Thanks, -Eric Cosky From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Muhamad Faizol Abd. Halim Sent: Saturday, July 28, 2012 3:09 AM To: softimage@listproc.autodesk.com Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?) I got this message "The page you are looking for is currently in "DRAFT" mode and hidden from the public. Please contact the campaign owner if you feel this is in error!" when tried to access the page. Is that normal? Cheers, On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky wrote: Thanks for the suggestion; I've set up an Indigogo campaign but it won't be visible until the bank stuff is validated next week. I'm calling it "Mocap Connector". In the meantime here are some videos for anyone interested. Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg Kinect: http://www.youtube.com/watch?v=Jxd90LLULds Xbox: http://www.youtube.com/watch?v=aVRE1da89zw I wish I had decent video gear and a radio voice, but I think the videos serve their purpose well enough. Happy Friday, Eric Cosky -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Thursday, July 26, 2012 7:42 AM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty much US-only. Indiegogo is the same deal, works in USD, but it accepts most/all countries, such as Canada (where I'm at.) On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning wrote: > One for me, please! > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky wrote: >> >> Hi, thanks for the responses. >> >> >> >> Heres a very short & rough capture of Softimage being fed Kinect >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I >> didnt make any effort to get a clean capture or anything, just >> turned it on and moved around a bit. That start/end show me leaning >> down to hit the keyboard. You see the driver window with some of the >> driver inputs mapped to a custom parameter set, and the custom >> parameter set controls updating in real time while I move around. >> What isnt shown is the companion app which shows the video stream >> and skeleton as provided by the Kinect SDK. If it turns out that I >> get time add features Id like to add support for face tracking; the >> Kinect API makes this look pretty doable. Another thing I could see >> adding is a simple plug-in API to allow people (probably just me) to >> make DLLs that would process the skeleton data prior to sending it to >> Softimage. While I dont personally have the need, the system could >> be extended to send data to Softimage running on another PC or even >> multiple skeleton streams from multiple Kinects. There really are a lot of interesting ways this tool could evolve if there were enough people to support the effort. >> >> >> >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox >> controller an ideal input device for two hand control of all kinds of >> things. The main thing I like about this setup is that the driver >> channel names map to the controller, no generalized joystick labels >> that I have to remember what is what (== what axis is the left >> trigger?) and it uses positional data so there is no need to set up a >> proxy to accumulate data like with the Mojoke driver. Another nice >> feature is that it supports 4 controllers for collaborative control >> of a rig. The xbox controllers are fairly inexpensive and I use a >> Xbox 360 Wireless Gaming Receiver for Windows which allows me to >> repurpose by xbox controllers if/when I need more inputs. Here is a >> short video of a character (please forgive the crude >> model) being manipulated by a single controller: >> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in >> the neck/jaw hooked up to the parameter set which is being controlled >> by the two thumb sticks and triggers. >> >> >> >> With Softimage there is of course any number of ways to process data, >> and I am still learn
Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
I got this message "The page you are looking for is currently in "DRAFT" mode and hidden from the public. Please contact the campaign owner if you feel this is in error!" when tried to access the page. Is that normal? Cheers, On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky wrote: > Thanks for the suggestion; I've set up an Indigogo campaign but it won't be > visible until the bank stuff is validated next week. I'm calling it "Mocap > Connector". > > In the meantime here are some videos for anyone interested. > > Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg > Kinect: http://www.youtube.com/watch?v=Jxd90LLULds > Xbox: http://www.youtube.com/watch?v=aVRE1da89zw > > I wish I had decent video gear and a radio voice, but I think the videos > serve their purpose well enough. > > Happy Friday, > > Eric Cosky > > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan > Fregtman > Sent: Thursday, July 26, 2012 7:42 AM > To: softimage@listproc.autodesk.com > Subject: Re: Any interest in a Kinect for Windows and/or XBox controller > capture driver? > > May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is > pretty > much US-only. > > Indiegogo is the same deal, works in USD, but it accepts most/all > countries, > such as Canada (where I'm at.) > > > On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning wrote: > > One for me, please! > > > > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky wrote: > >> > >> Hi, thanks for the responses. > >> > >> > >> > >> Here’s a very short & rough capture of Softimage being fed Kinect > >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I > >> didn’t make any effort to get a clean capture or anything, just > >> turned it on and moved around a bit. That start/end show me leaning > >> down to hit the keyboard. You see the driver window with some of the > >> driver inputs mapped to a custom parameter set, and the custom > >> parameter set controls updating in real time while I move around. > >> What isn’t shown is the companion app which shows the video stream > >> and skeleton as provided by the Kinect SDK. If it turns out that I > >> get time add features I’d like to add support for face tracking; the > >> Kinect API makes this look pretty doable. Another thing I could see > >> adding is a simple plug-in API to allow people (probably just me) to > >> make DLLs that would process the skeleton data prior to sending it to > >> Softimage. While I don’t personally have the need, the system could > >> be extended to send data to Softimage running on another PC or even > >> multiple skeleton streams from multiple Kinects. There really are a lot > of interesting ways this tool could evolve if there were enough people to > support the effort. > >> > >> > >> > >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox > >> controller an ideal input device for two hand control of all kinds of > >> things. The main thing I like about this setup is that the driver > >> channel names map to the controller, no generalized joystick labels > >> that I have to remember what is what (== what axis is the left > >> trigger?) and it uses positional data so there is no need to set up a > >> proxy to accumulate data like with the Mojoke driver. Another nice > >> feature is that it supports 4 controllers for collaborative control > >> of a rig. The xbox controllers are fairly inexpensive and I use a > >> “Xbox 360 Wireless Gaming Receiver for Windows” which allows me to > >> repurpose by xbox controllers if/when I need more inputs. Here is a > >> short video of a character (please forgive the crude > >> model) being manipulated by a single controller: > >> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in > >> the neck/jaw hooked up to the parameter set which is being controlled > >> by the two thumb sticks and triggers. > >> > >> > >> > >> With Softimage there is of course any number of ways to process data, > >> and I am still learning what kind of setup is the best workflow for > >> me but at the moment I think the easiest way to go is to use the > >> “load preset” command for the driver (the folder icon in the toolbar) > >> to point the targets at different custom parameter sets, which are > >> then referenced by expressio
Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)
Thanks for the suggestion; I've set up an Indigogo campaign but it won't be visible until the bank stuff is validated next week. I'm calling it "Mocap Connector". In the meantime here are some videos for anyone interested. Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg Kinect: http://www.youtube.com/watch?v=Jxd90LLULds Xbox: http://www.youtube.com/watch?v=aVRE1da89zw I wish I had decent video gear and a radio voice, but I think the videos serve their purpose well enough. Happy Friday, Eric Cosky -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Thursday, July 26, 2012 7:42 AM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty much US-only. Indiegogo is the same deal, works in USD, but it accepts most/all countries, such as Canada (where I'm at.) On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning wrote: > One for me, please! > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky wrote: >> >> Hi, thanks for the responses. >> >> >> >> Heres a very short & rough capture of Softimage being fed Kinect >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I >> didnt make any effort to get a clean capture or anything, just >> turned it on and moved around a bit. That start/end show me leaning >> down to hit the keyboard. You see the driver window with some of the >> driver inputs mapped to a custom parameter set, and the custom >> parameter set controls updating in real time while I move around. >> What isnt shown is the companion app which shows the video stream >> and skeleton as provided by the Kinect SDK. If it turns out that I >> get time add features Id like to add support for face tracking; the >> Kinect API makes this look pretty doable. Another thing I could see >> adding is a simple plug-in API to allow people (probably just me) to >> make DLLs that would process the skeleton data prior to sending it to >> Softimage. While I dont personally have the need, the system could >> be extended to send data to Softimage running on another PC or even >> multiple skeleton streams from multiple Kinects. There really are a lot of interesting ways this tool could evolve if there were enough people to support the effort. >> >> >> >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox >> controller an ideal input device for two hand control of all kinds of >> things. The main thing I like about this setup is that the driver >> channel names map to the controller, no generalized joystick labels >> that I have to remember what is what (== what axis is the left >> trigger?) and it uses positional data so there is no need to set up a >> proxy to accumulate data like with the Mojoke driver. Another nice >> feature is that it supports 4 controllers for collaborative control >> of a rig. The xbox controllers are fairly inexpensive and I use a >> Xbox 360 Wireless Gaming Receiver for Windows which allows me to >> repurpose by xbox controllers if/when I need more inputs. Here is a >> short video of a character (please forgive the crude >> model) being manipulated by a single controller: >> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in >> the neck/jaw hooked up to the parameter set which is being controlled >> by the two thumb sticks and triggers. >> >> >> >> With Softimage there is of course any number of ways to process data, >> and I am still learning what kind of setup is the best workflow for >> me but at the moment I think the easiest way to go is to use the >> load preset command for the driver (the folder icon in the toolbar) >> to point the targets at different custom parameter sets, which are >> then referenced by expressions on deformers in the model being >> animated. This has allowed me to switch what I am recording motion >> for within a scene pretty easily. An alternative is a synoptic with scripts to load specific presets. >> >> >> >> As an aside, I did a rough experiment with making custom ICE nodes to >> read device data (essentially ICE input devices) and I might have >> been doing something wrong but I found that it was less responsive >> than drivers & expressions. I also didnt care for the need to run >> the scene to see the inputs change; I think perhaps this is because >> the drivers use a push model whereas ICE uses a pull model for ho
RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?
Thanks, good to know. I think I probably will do one of these crowd funding things because as much as I'd like to work on this some more (it's pretty fun) I have to convince someone else it's something enough people would want before I can do that. Not enough time in the day for all the stuff I'd like to do thats for sure! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Thursday, July 26, 2012 7:42 AM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty much US-only. Indiegogo is the same deal, works in USD, but it accepts most/all countries, such as Canada (where I'm at.) On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning wrote: > One for me, please! > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky wrote: >> >> Hi, thanks for the responses. >> >> >> >> Heres a very short & rough capture of Softimage being fed Kinect >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I >> didnt make any effort to get a clean capture or anything, just >> turned it on and moved around a bit. That start/end show me leaning >> down to hit the keyboard. You see the driver window with some of the >> driver inputs mapped to a custom parameter set, and the custom >> parameter set controls updating in real time while I move around. >> What isnt shown is the companion app which shows the video stream >> and skeleton as provided by the Kinect SDK. If it turns out that I >> get time add features Id like to add support for face tracking; the >> Kinect API makes this look pretty doable. Another thing I could see >> adding is a simple plug-in API to allow people (probably just me) to >> make DLLs that would process the skeleton data prior to sending it to >> Softimage. While I dont personally have the need, the system could >> be extended to send data to Softimage running on another PC or even >> multiple skeleton streams from multiple Kinects. There really are a lot of interesting ways this tool could evolve if there were enough people to support the effort. >> >> >> >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox >> controller an ideal input device for two hand control of all kinds of >> things. The main thing I like about this setup is that the driver >> channel names map to the controller, no generalized joystick labels >> that I have to remember what is what (== what axis is the left >> trigger?) and it uses positional data so there is no need to set up a >> proxy to accumulate data like with the Mojoke driver. Another nice >> feature is that it supports 4 controllers for collaborative control >> of a rig. The xbox controllers are fairly inexpensive and I use a >> Xbox 360 Wireless Gaming Receiver for Windows which allows me to >> repurpose by xbox controllers if/when I need more inputs. Here is a >> short video of a character (please forgive the crude >> model) being manipulated by a single controller: >> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in >> the neck/jaw hooked up to the parameter set which is being controlled >> by the two thumb sticks and triggers. >> >> >> >> With Softimage there is of course any number of ways to process data, >> and I am still learning what kind of setup is the best workflow for >> me but at the moment I think the easiest way to go is to use the >> load preset command for the driver (the folder icon in the toolbar) >> to point the targets at different custom parameter sets, which are >> then referenced by expressions on deformers in the model being >> animated. This has allowed me to switch what I am recording motion >> for within a scene pretty easily. An alternative is a synoptic with scripts to load specific presets. >> >> >> >> As an aside, I did a rough experiment with making custom ICE nodes to >> read device data (essentially ICE input devices) and I might have >> been doing something wrong but I found that it was less responsive >> than drivers & expressions. I also didnt care for the need to run >> the scene to see the inputs change; I think perhaps this is because >> the drivers use a push model whereas ICE uses a pull model for how >> data is propagated. Also, the need for quite a few nodes to just do >> a simple make the right trigger rotate something led me away from >> using ICE nodes as the sourc
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
mentioned in the first email I have to be very careful >> about how I spend my time on projects right now and it would be a much >> larger investment for me to get a rig built and rewrite everything. >> >> >> >> I have considered a Kickstarter, and I might still do that but I just >> wanted to test the waters a bit to see what people might think before I took >> the next step (whatever that may be). If you think you would be interested, >> please let me know. >> >> >> >> Thanks for your feedback, >> >> >> >> Eric Cosky >> >> >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier >> gonzalez >> Sent: Monday, July 23, 2012 7:38 AM >> >> >> To: softimage@listproc.autodesk.com >> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller >> capture driver? >> >> >> >> Make a video or something just to show the posibilities. Good luck. >> >> 2012/7/23 Williams, Wayne >> >> Set up a kickstarter possibly? >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of >> activemotionpictu...@yahoo.com >> Sent: Sunday, July 22, 2012 9:40 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller >> capture driver? >> >> >> >> Yes please. Oh so much, this will be so helpful to drive things like >> puppeteering!! A dream come true! >> >> Conectado por DROID en Verizon Wireless >> >> >> >> -Mensaje original- >> >> De: Halim Negadi >> Para: softimage@listproc.autodesk.com >> Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00 >> Asunto: Re: Any interest in a Kinect for Windows and/or XBox controller >> capture driver? >> >> Highly interested as well ! >> >> On Sun, Jul 22, 2012 at 6:28 PM, Gmail wrote: >> >> I'm also interested. >> >> >> >> >> On Jul 22, 2012, at 10:21 AM, michael johansson wrote: >> >> > I would be interested. >> > >> > /michael Johanson >> > >> > 2012/7/22 Muhamad Faizol Abd. Halim : >> >> I'm interested in what you're offering at that price point, but it >> >> would >> >> much more helpful if we can have more information about it (like a blog >> >> or >> >> something detailing the tools you're promoting, some how tos etc). >> >> >> >> Having said that, there's an article on phoronix.com about using kinect >> >> devices with Qt toolkit on Linux (Maemo); >> >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY >> >> >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library >> >> and >> >> OpenCV. Code for Qt Air Cursor can be found here; >> >> https://github.com/nemein/Qt_AirCursor >> >> >> >> I imagine that if you can develop that using Qt toolkit, it would be >> >> cross >> >> platform and can be maintained using just a single source, if done >> >> properly. >> >> >> >> Cheers, >> >> Faizol >> >> >> >> >> >> >> >> >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: >> >>> >> >>> Hi, >> >>> >> >>> >> >>> >> >>> #1, I recently wrote an application that captures bone data from a >> >>> Kinect >> >>> for Windows devices (Important: this is not the XBox Kinect) and sends >> >>> it to >> >>> a device driver running in Softimage. It is a functional solution for >> >>> getting the raw skeletal motion data into Softimage using the device >> >>> driver >> >>> interface. I know there is already an ICE-based Kinect solution out >> >>> there, >> >>> but this takes a different approach by using a device driver which I >> >>> find a >> >>> little more to my liking. I can observe values in a custom parameter >> >>> set and >> >>> pull the values from there to do whatever I need with them such as >> >>> binding >> >>> in ICE or more basic expressions. Plus I don’t have to run the >> >>> simulation to >> &g
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
; > Thanks for your feedback, > > ** ** > > Eric Cosky**** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *javier gonzalez > *Sent:* Monday, July 23, 2012 7:38 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Any interest in a Kinect for Windows and/or XBox > controller capture driver? > > ** ** > > Make a video or something just to show the posibilities. Good luck. > > 2012/7/23 Williams, Wayne > > Set up a kickstarter possibly? > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of * > activemotionpictu...@yahoo.com > *Sent:* Sunday, July 22, 2012 9:40 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Any interest in a Kinect for Windows and/or XBox > controller capture driver?**** > > **** > > Yes please. Oh so much, this will be so helpful to drive things like > puppeteering!! A dream come true! > > *Conectado por DROID en Verizon Wireless* > > > > -Mensaje original- > > *De: *Halim Negadi * > Para: *softimage@listproc.autodesk.com* > Enviado: *dom, jul 22, 2012 18:41:25 GMT+00:00* > Asunto: *Re: Any interest in a Kinect for Windows and/or XBox controller > capture driver? > > Highly interested as well ! > > On Sun, Jul 22, 2012 at 6:28 PM, Gmail wrote: > > I'm also interested. > > > > > On Jul 22, 2012, at 10:21 AM, michael johansson wrote: > > > I would be interested. > > > > /michael Johanson > > > > 2012/7/22 Muhamad Faizol Abd. Halim : > >> I'm interested in what you're offering at that price point, but it would > >> much more helpful if we can have more information about it (like a blog > or > >> something detailing the tools you're promoting, some how tos etc). > >> > >> Having said that, there's an article on phoronix.com about using kinect > >> devices with Qt toolkit on Linux (Maemo); > >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY > >> > >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and > >> OpenCV. Code for Qt Air Cursor can be found here; > >> https://github.com/nemein/Qt_AirCursor > >> > >> I imagine that if you can develop that using Qt toolkit, it would be > cross > >> platform and can be maintained using just a single source, if done > properly. > >> > >> Cheers, > >> Faizol > >> > >> > >> > >> > >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: > >>> > >>> Hi, > >>> > >>> > >>> > >>> #1, I recently wrote an application that captures bone data from a > Kinect > >>> for Windows devices (Important: this is not the XBox Kinect) and sends > it to > >>> a device driver running in Softimage. It is a functional solution for > >>> getting the raw skeletal motion data into Softimage using the device > driver > >>> interface. I know there is already an ICE-based Kinect solution out > there, > >>> but this takes a different approach by using a device driver which I > find a > >>> little more to my liking. I can observe values in a custom parameter > set and > >>> pull the values from there to do whatever I need with them such as > binding > >>> in ICE or more basic expressions. Plus I don’t have to run the > simulation to > >>> see what is going on, you just activate the driver and it works even > while > >>> Softimage is sitting in pause mode. > >>> > >>> > >>> > >>> #2, I also wrote a driver that is designed to work with Xbox-style > >>> controllers. The input data is provided as positional data and all > driver > >>> item names are mapped to Xbox controller names. > >>> > >>> > >>> > >>> I’m wondering if there would be any interest in a bundle of these two > >>> drivers & the support application for something around $50. I am really > >>> under the gun to get my next game out (I’m a solo indie game dev) and > I just > >>> can’t spend any more time on it unless I have some hope it can pay for > the > >>> time it would take me to make a proper release out of it. > >>> > >>> > >>> > >>> I don’t want to assume anyone has any inte
RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?
Hi, thanks for the responses. Heres a very short & rough capture of Softimage being fed Kinect data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I didnt make any effort to get a clean capture or anything, just turned it on and moved around a bit. That start/end show me leaning down to hit the keyboard. You see the driver window with some of the driver inputs mapped to a custom parameter set, and the custom parameter set controls updating in real time while I move around. What isnt shown is the companion app which shows the video stream and skeleton as provided by the Kinect SDK. If it turns out that I get time add features Id like to add support for face tracking; the Kinect API makes this look pretty doable. Another thing I could see adding is a simple plug-in API to allow people (probably just me) to make DLLs that would process the skeleton data prior to sending it to Softimage. While I dont personally have the need, the system could be extended to send data to Softimage running on another PC or even multiple skeleton streams from multiple Kinects. There really are a lot of interesting ways this tool could evolve if there were enough people to support the effort. Regarding the Xbox controller, as a gamer/gamedev I find the xbox controller an ideal input device for two hand control of all kinds of things. The main thing I like about this setup is that the driver channel names map to the controller, no generalized joystick labels that I have to remember what is what (== what axis is the left trigger?) and it uses positional data so there is no need to set up a proxy to accumulate data like with the Mojoke driver. Another nice feature is that it supports 4 controllers for collaborative control of a rig. The xbox controllers are fairly inexpensive and I use a Xbox 360 Wireless Gaming Receiver for Windows which allows me to repurpose by xbox controllers if/when I need more inputs. Here is a short video of a character (please forgive the crude model) being manipulated by a single controller: http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in the neck/jaw hooked up to the parameter set which is being controlled by the two thumb sticks and triggers. With Softimage there is of course any number of ways to process data, and I am still learning what kind of setup is the best workflow for me but at the moment I think the easiest way to go is to use the load preset command for the driver (the folder icon in the toolbar) to point the targets at different custom parameter sets, which are then referenced by expressions on deformers in the model being animated. This has allowed me to switch what I am recording motion for within a scene pretty easily. An alternative is a synoptic with scripts to load specific presets. As an aside, I did a rough experiment with making custom ICE nodes to read device data (essentially ICE input devices) and I might have been doing something wrong but I found that it was less responsive than drivers & expressions. I also didnt care for the need to run the scene to see the inputs change; I think perhaps this is because the drivers use a push model whereas ICE uses a pull model for how data is propagated. Also, the need for quite a few nodes to just do a simple make the right trigger rotate something led me away from using ICE nodes as the source of input data. If necessary or useful I can always make ICE trees get data from the custom parameter set data targeted by the driver. Currently the companion software is written in .NET for Windows. Its not a terribly complicated app, but it does use the Kinect SDK and XAML which means it would take a complete rewrite to get something on Linux. The driver itself is fairly portable but does use a few Win32 APIs to communicate with the companion app. While I have adequate Linux dev experience, I dont currently have a Linux rig to develop on. Im open to the idea of a Linux version but as I mentioned in the first email I have to be very careful about how I spend my time on projects right now and it would be a much larger investment for me to get a rig built and rewrite everything. I have considered a Kickstarter, and I might still do that but I just wanted to test the waters a bit to see what people might think before I took the next step (whatever that may be). If you think you would be interested, please let me know. Thanks for your feedback, Eric Cosky From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier gonzalez Sent: Monday, July 23, 2012 7:38 AM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? Make a video or something just to show the posibilities. Good luck. 2012/7/23 Williams, Wayne Set up a kickstarter possibly? From: softimage-boun...@listproc.autodesk.com [mailto:softim
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
Make a video or something just to show the posibilities. Good luck. 2012/7/23 Williams, Wayne > Set up a kickstarter possibly? > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of * > activemotionpictu...@yahoo.com > *Sent:* Sunday, July 22, 2012 9:40 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Any interest in a Kinect for Windows and/or XBox > controller capture driver? > > ** ** > > Yes please. Oh so much, this will be so helpful to drive things like > puppeteering!! A dream come true! > > *Conectado por DROID en Verizon Wireless* > > > > -Mensaje original- > > *De: *Halim Negadi * > Para: *softimage@listproc.autodesk.com* > Enviado: *dom, jul 22, 2012 18:41:25 GMT+00:00* > Asunto: *Re: Any interest in a Kinect for Windows and/or XBox controller > capture driver? > > Highly interested as well ! > > On Sun, Jul 22, 2012 at 6:28 PM, Gmail wrote: > > I'm also interested. > > > > > On Jul 22, 2012, at 10:21 AM, michael johansson wrote: > > > I would be interested. > > > > /michael Johanson > > > > 2012/7/22 Muhamad Faizol Abd. Halim : > >> I'm interested in what you're offering at that price point, but it would > >> much more helpful if we can have more information about it (like a blog > or > >> something detailing the tools you're promoting, some how tos etc). > >> > >> Having said that, there's an article on phoronix.com about using kinect > >> devices with Qt toolkit on Linux (Maemo); > >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY > >> > >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and > >> OpenCV. Code for Qt Air Cursor can be found here; > >> https://github.com/nemein/Qt_AirCursor > >> > >> I imagine that if you can develop that using Qt toolkit, it would be > cross > >> platform and can be maintained using just a single source, if done > properly. > >> > >> Cheers, > >> Faizol > >> > >> > >> > >> > >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: > >>> > >>> Hi, > >>> > >>> > >>> > >>> #1, I recently wrote an application that captures bone data from a > Kinect > >>> for Windows devices (Important: this is not the XBox Kinect) and sends > it to > >>> a device driver running in Softimage. It is a functional solution for > >>> getting the raw skeletal motion data into Softimage using the device > driver > >>> interface. I know there is already an ICE-based Kinect solution out > there, > >>> but this takes a different approach by using a device driver which I > find a > >>> little more to my liking. I can observe values in a custom parameter > set and > >>> pull the values from there to do whatever I need with them such as > binding > >>> in ICE or more basic expressions. Plus I don’t have to run the > simulation to > >>> see what is going on, you just activate the driver and it works even > while > >>> Softimage is sitting in pause mode. > >>> > >>> > >>> > >>> #2, I also wrote a driver that is designed to work with Xbox-style > >>> controllers. The input data is provided as positional data and all > driver > >>> item names are mapped to Xbox controller names. > >>> > >>> > >>> > >>> I’m wondering if there would be any interest in a bundle of these two > >>> drivers & the support application for something around $50. I am really > >>> under the gun to get my next game out (I’m a solo indie game dev) and > I just > >>> can’t spend any more time on it unless I have some hope it can pay for > the > >>> time it would take me to make a proper release out of it. > >>> > >>> > >>> > >>> I don’t want to assume anyone has any interest at all, and won’t be > >>> surprised if there isn’t. I wrote these for my own needs and find them > >>> useful so I am happy with that. However, if these sound like tools you > would > >>> like, please let me know. If enough people want access to them then I > can > >>> wrap up a few loose ends, do some more testing and do the various > things I’d > >>> have to do. If a lot of people expressed interest I would be keen to > add > >>> support for Kinect face tracking data as well as a plug-in mechanism to > >>> allow people to easily filter the skeleton data with a .NET DLL prior > to > >>> handing the data to Softimage. It’s all doable but I can only take the > time > >>> if it makes business sense which I can only hope everyone understands. > >>> > >>> > >>> > >>> Here are some screenshots: http://imgur.com/a/7ayDJ > >>> > >>> > >>> > >>> Thanks > >>> > >>> > >>> > >>> Eric Cosky > >>> > >>> > >> > >> > > > > > > > > -- > > Michael Johansson > > Artist/Senior Lecturer/Researcher > > Kristianstad University > > Digital Design > > 29188 Kristianstad > > Email michael.johans...@hkr.se > > > > Infobloom > > Grönegatan 4a > > 222 24 Lund > > Email: mich...@lowend.se > > > > www.lowend.se > > www.abadyl.com > > > > ** ** >
RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?
Set up a kickstarter possibly? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of activemotionpictu...@yahoo.com Sent: Sunday, July 22, 2012 9:40 PM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? Yes please. Oh so much, this will be so helpful to drive things like puppeteering!! A dream come true! Conectado por DROID en Verizon Wireless -Mensaje original- De: Halim Negadi Para: softimage@listproc.autodesk.com Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00 Asunto: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? Highly interested as well ! On Sun, Jul 22, 2012 at 6:28 PM, Gmail mailto:arma...@gmail.com>> wrote: I'm also interested. On Jul 22, 2012, at 10:21 AM, michael johansson mailto:mich...@lowend.se>> wrote: > I would be interested. > > /michael Johanson > > 2012/7/22 Muhamad Faizol Abd. Halim > mailto:faizol@gmail.com>>: >> I'm interested in what you're offering at that price point, but it would >> much more helpful if we can have more information about it (like a blog or >> something detailing the tools you're promoting, some how tos etc). >> >> Having said that, there's an article on phoronix.com<http://phoronix.com> >> about using kinect >> devices with Qt toolkit on Linux (Maemo); >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and >> OpenCV. Code for Qt Air Cursor can be found here; >> https://github.com/nemein/Qt_AirCursor >> >> I imagine that if you can develop that using Qt toolkit, it would be cross >> platform and can be maintained using just a single source, if done properly. >> >> Cheers, >> Faizol >> >> >> >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky >> mailto:e...@cosky.com>> wrote: >>> >>> Hi, >>> >>> >>> >>> #1, I recently wrote an application that captures bone data from a Kinect >>> for Windows devices (Important: this is not the XBox Kinect) and sends it to >>> a device driver running in Softimage. It is a functional solution for >>> getting the raw skeletal motion data into Softimage using the device driver >>> interface. I know there is already an ICE-based Kinect solution out there, >>> but this takes a different approach by using a device driver which I find a >>> little more to my liking. I can observe values in a custom parameter set and >>> pull the values from there to do whatever I need with them such as binding >>> in ICE or more basic expressions. Plus I don’t have to run the simulation to >>> see what is going on, you just activate the driver and it works even while >>> Softimage is sitting in pause mode. >>> >>> >>> >>> #2, I also wrote a driver that is designed to work with Xbox-style >>> controllers. The input data is provided as positional data and all driver >>> item names are mapped to Xbox controller names. >>> >>> >>> >>> I’m wondering if there would be any interest in a bundle of these two >>> drivers & the support application for something around $50. I am really >>> under the gun to get my next game out (I’m a solo indie game dev) and I just >>> can’t spend any more time on it unless I have some hope it can pay for the >>> time it would take me to make a proper release out of it. >>> >>> >>> >>> I don’t want to assume anyone has any interest at all, and won’t be >>> surprised if there isn’t. I wrote these for my own needs and find them >>> useful so I am happy with that. However, if these sound like tools you would >>> like, please let me know. If enough people want access to them then I can >>> wrap up a few loose ends, do some more testing and do the various things I’d >>> have to do. If a lot of people expressed interest I would be keen to add >>> support for Kinect face tracking data as well as a plug-in mechanism to >>> allow people to easily filter the skeleton data with a .NET DLL prior to >>> handing the data to Softimage. It’s all doable but I can only take the time >>> if it makes business sense which I can only hope everyone understands. >>> >>> >>> >>> Here are some screenshots: http://imgur.com/a/7ayDJ >>> >>> >>> >>> Thanks >>> >>> >>> >>> Eric Cosky >>> >>> >> >> > > > > -- > Michael Johansson > Artist/Senior Lecturer/Researcher > Kristianstad University > Digital Design > 29188 Kristianstad > Email michael.johans...@hkr.se<mailto:michael.johans...@hkr.se> > > Infobloom > Grönegatan 4a > 222 24 Lund > Email: mich...@lowend.se<mailto:mich...@lowend.se> > > www.lowend.se<http://www.lowend.se> > www.abadyl.com<http://www.abadyl.com> >
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
Yes please. Oh so much, this will be so helpful to drive things like puppeteering!! A dream come true! Conectado por DROID en Verizon Wireless -Mensaje original- De: Halim Negadi Para: softimage@listproc.autodesk.com Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00 Asunto: Re: Any interest in a Kinect for Windows and/or XBox controller capture driver? Highly interested as well ! On Sun, Jul 22, 2012 at 6:28 PM, Gmail wrote: I'm also interested. On Jul 22, 2012, at 10:21 AM, michael johansson wrote: > I would be interested. > > /michael Johanson > > 2012/7/22 Muhamad Faizol Abd. Halim : >> I'm interested in what you're offering at that price point, but it would >> much more helpful if we can have more information about it (like a blog or >> something detailing the tools you're promoting, some how tos etc). >> >> Having said that, there's an article on phoronix.com about using kinect >> devices with Qt toolkit on Linux (Maemo); >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and >> OpenCV. Code for Qt Air Cursor can be found here; >> https://github.com/nemein/Qt_AirCursor >> >> I imagine that if you can develop that using Qt toolkit, it would be cross >> platform and can be maintained using just a single source, if done properly. >> >> Cheers, >> Faizol >> >> >> >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: >>> >>> Hi, >>> >>> >>> >>> #1, I recently wrote an application that captures bone data from a Kinect >>> for Windows devices (Important: this is not the XBox Kinect) and sends it to >>> a device driver running in Softi
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
Highly interested as well ! On Sun, Jul 22, 2012 at 6:28 PM, Gmail wrote: > I'm also interested. > > > > On Jul 22, 2012, at 10:21 AM, michael johansson wrote: > > > I would be interested. > > > > /michael Johanson > > > > 2012/7/22 Muhamad Faizol Abd. Halim : > >> I'm interested in what you're offering at that price point, but it would > >> much more helpful if we can have more information about it (like a blog > or > >> something detailing the tools you're promoting, some how tos etc). > >> > >> Having said that, there's an article on phoronix.com about using kinect > >> devices with Qt toolkit on Linux (Maemo); > >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY > >> > >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and > >> OpenCV. Code for Qt Air Cursor can be found here; > >> https://github.com/nemein/Qt_AirCursor > >> > >> I imagine that if you can develop that using Qt toolkit, it would be > cross > >> platform and can be maintained using just a single source, if done > properly. > >> > >> Cheers, > >> Faizol > >> > >> > >> > >> > >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: > >>> > >>> Hi, > >>> > >>> > >>> > >>> #1, I recently wrote an application that captures bone data from a > Kinect > >>> for Windows devices (Important: this is not the XBox Kinect) and sends > it to > >>> a device driver running in Softimage. It is a functional solution for > >>> getting the raw skeletal motion data into Softimage using the device > driver > >>> interface. I know there is already an ICE-based Kinect solution out > there, > >>> but this takes a different approach by using a device driver which I > find a > >>> little more to my liking. I can observe values in a custom parameter > set and > >>> pull the values from there to do whatever I need with them such as > binding > >>> in ICE or more basic expressions. Plus I don’t have to run the > simulation to > >>> see what is going on, you just activate the driver and it works even > while > >>> Softimage is sitting in pause mode. > >>> > >>> > >>> > >>> #2, I also wrote a driver that is designed to work with Xbox-style > >>> controllers. The input data is provided as positional data and all > driver > >>> item names are mapped to Xbox controller names. > >>> > >>> > >>> > >>> I’m wondering if there would be any interest in a bundle of these two > >>> drivers & the support application for something around $50. I am really > >>> under the gun to get my next game out (I’m a solo indie game dev) and > I just > >>> can’t spend any more time on it unless I have some hope it can pay for > the > >>> time it would take me to make a proper release out of it. > >>> > >>> > >>> > >>> I don’t want to assume anyone has any interest at all, and won’t be > >>> surprised if there isn’t. I wrote these for my own needs and find them > >>> useful so I am happy with that. However, if these sound like tools you > would > >>> like, please let me know. If enough people want access to them then I > can > >>> wrap up a few loose ends, do some more testing and do the various > things I’d > >>> have to do. If a lot of people expressed interest I would be keen to > add > >>> support for Kinect face tracking data as well as a plug-in mechanism to > >>> allow people to easily filter the skeleton data with a .NET DLL prior > to > >>> handing the data to Softimage. It’s all doable but I can only take the > time > >>> if it makes business sense which I can only hope everyone understands. > >>> > >>> > >>> > >>> Here are some screenshots: http://imgur.com/a/7ayDJ > >>> > >>> > >>> > >>> Thanks > >>> > >>> > >>> > >>> Eric Cosky > >>> > >>> > >> > >> > > > > > > > > -- > > Michael Johansson > > Artist/Senior Lecturer/Researcher > > Kristianstad University > > Digital Design > > 29188 Kristianstad > > Email michael.johans...@hkr.se > > > > Infobloom > > Grönegatan 4a > > 222 24 Lund > > Email: mich...@lowend.se > > > > www.lowend.se > > www.abadyl.com > > > >
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
I'm also interested. On Jul 22, 2012, at 10:21 AM, michael johansson wrote: > I would be interested. > > /michael Johanson > > 2012/7/22 Muhamad Faizol Abd. Halim : >> I'm interested in what you're offering at that price point, but it would >> much more helpful if we can have more information about it (like a blog or >> something detailing the tools you're promoting, some how tos etc). >> >> Having said that, there's an article on phoronix.com about using kinect >> devices with Qt toolkit on Linux (Maemo); >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and >> OpenCV. Code for Qt Air Cursor can be found here; >> https://github.com/nemein/Qt_AirCursor >> >> I imagine that if you can develop that using Qt toolkit, it would be cross >> platform and can be maintained using just a single source, if done properly. >> >> Cheers, >> Faizol >> >> >> >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: >>> >>> Hi, >>> >>> >>> >>> #1, I recently wrote an application that captures bone data from a Kinect >>> for Windows devices (Important: this is not the XBox Kinect) and sends it to >>> a device driver running in Softimage. It is a functional solution for >>> getting the raw skeletal motion data into Softimage using the device driver >>> interface. I know there is already an ICE-based Kinect solution out there, >>> but this takes a different approach by using a device driver which I find a >>> little more to my liking. I can observe values in a custom parameter set and >>> pull the values from there to do whatever I need with them such as binding >>> in ICE or more basic expressions. Plus I don’t have to run the simulation to >>> see what is going on, you just activate the driver and it works even while >>> Softimage is sitting in pause mode. >>> >>> >>> >>> #2, I also wrote a driver that is designed to work with Xbox-style >>> controllers. The input data is provided as positional data and all driver >>> item names are mapped to Xbox controller names. >>> >>> >>> >>> I’m wondering if there would be any interest in a bundle of these two >>> drivers & the support application for something around $50. I am really >>> under the gun to get my next game out (I’m a solo indie game dev) and I just >>> can’t spend any more time on it unless I have some hope it can pay for the >>> time it would take me to make a proper release out of it. >>> >>> >>> >>> I don’t want to assume anyone has any interest at all, and won’t be >>> surprised if there isn’t. I wrote these for my own needs and find them >>> useful so I am happy with that. However, if these sound like tools you would >>> like, please let me know. If enough people want access to them then I can >>> wrap up a few loose ends, do some more testing and do the various things I’d >>> have to do. If a lot of people expressed interest I would be keen to add >>> support for Kinect face tracking data as well as a plug-in mechanism to >>> allow people to easily filter the skeleton data with a .NET DLL prior to >>> handing the data to Softimage. It’s all doable but I can only take the time >>> if it makes business sense which I can only hope everyone understands. >>> >>> >>> >>> Here are some screenshots: http://imgur.com/a/7ayDJ >>> >>> >>> >>> Thanks >>> >>> >>> >>> Eric Cosky >>> >>> >> >> > > > > -- > Michael Johansson > Artist/Senior Lecturer/Researcher > Kristianstad University > Digital Design > 29188 Kristianstad > Email michael.johans...@hkr.se > > Infobloom > Grönegatan 4a > 222 24 Lund > Email: mich...@lowend.se > > www.lowend.se > www.abadyl.com >
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
I would be interested. /michael Johanson 2012/7/22 Muhamad Faizol Abd. Halim : > I'm interested in what you're offering at that price point, but it would > much more helpful if we can have more information about it (like a blog or > something detailing the tools you're promoting, some how tos etc). > > Having said that, there's an article on phoronix.com about using kinect > devices with Qt toolkit on Linux (Maemo); > http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY > > The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and > OpenCV. Code for Qt Air Cursor can be found here; > https://github.com/nemein/Qt_AirCursor > > I imagine that if you can develop that using Qt toolkit, it would be cross > platform and can be maintained using just a single source, if done properly. > > Cheers, > Faizol > > > > > On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: >> >> Hi, >> >> >> >> #1, I recently wrote an application that captures bone data from a Kinect >> for Windows devices (Important: this is not the XBox Kinect) and sends it to >> a device driver running in Softimage. It is a functional solution for >> getting the raw skeletal motion data into Softimage using the device driver >> interface. I know there is already an ICE-based Kinect solution out there, >> but this takes a different approach by using a device driver which I find a >> little more to my liking. I can observe values in a custom parameter set and >> pull the values from there to do whatever I need with them such as binding >> in ICE or more basic expressions. Plus I don’t have to run the simulation to >> see what is going on, you just activate the driver and it works even while >> Softimage is sitting in pause mode. >> >> >> >> #2, I also wrote a driver that is designed to work with Xbox-style >> controllers. The input data is provided as positional data and all driver >> item names are mapped to Xbox controller names. >> >> >> >> I’m wondering if there would be any interest in a bundle of these two >> drivers & the support application for something around $50. I am really >> under the gun to get my next game out (I’m a solo indie game dev) and I just >> can’t spend any more time on it unless I have some hope it can pay for the >> time it would take me to make a proper release out of it. >> >> >> >> I don’t want to assume anyone has any interest at all, and won’t be >> surprised if there isn’t. I wrote these for my own needs and find them >> useful so I am happy with that. However, if these sound like tools you would >> like, please let me know. If enough people want access to them then I can >> wrap up a few loose ends, do some more testing and do the various things I’d >> have to do. If a lot of people expressed interest I would be keen to add >> support for Kinect face tracking data as well as a plug-in mechanism to >> allow people to easily filter the skeleton data with a .NET DLL prior to >> handing the data to Softimage. It’s all doable but I can only take the time >> if it makes business sense which I can only hope everyone understands. >> >> >> >> Here are some screenshots: http://imgur.com/a/7ayDJ >> >> >> >> Thanks >> >> >> >> Eric Cosky >> >> > > -- Michael Johansson Artist/Senior Lecturer/Researcher Kristianstad University Digital Design 29188 Kristianstad Email michael.johans...@hkr.se Infobloom Grönegatan 4a 222 24 Lund Email: mich...@lowend.se www.lowend.se www.abadyl.com
Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?
I'm interested in what you're offering at that price point, but it would much more helpful if we can have more information about it (like a blog or something detailing the tools you're promoting, some how tos etc). Having said that, there's an article on phoronix.com about using kinect devices with Qt toolkit on Linux (Maemo); http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and OpenCV. Code for Qt Air Cursor can be found here; https://github.com/nemein/Qt_AirCursor I imagine that if you can develop that using Qt toolkit, it would be cross platform and can be maintained using just a single source, if done properly. Cheers, Faizol On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky wrote: > Hi, > > ** ** > > #1, I recently wrote an application that captures bone data from a Kinect > for Windows devices (Important: this is not the XBox Kinect) and sends it > to a device driver running in Softimage. It is a functional solution for > getting the raw skeletal motion data into Softimage using the device driver > interface. I know there is already an ICE-based Kinect solution out there, > but this takes a different approach by using a device driver which I find a > little more to my liking. I can observe values in a custom parameter set > and pull the values from there to do whatever I need with them such as > binding in ICE or more basic expressions. Plus I don’t have to run the > simulation to see what is going on, you just activate the driver and it > works even while Softimage is sitting in pause mode. > > ** ** > > #2, I also wrote a driver that is designed to work with Xbox-style > controllers. The input data is provided as positional data and all driver > item names are mapped to Xbox controller names. > > ** ** > > I’m wondering if there would be any interest in a bundle of these two > drivers & the support application for something around $50. I am really > under the gun to get my next game out (I’m a solo indie game dev) and I > just can’t spend any more time on it unless I have some hope it can pay for > the time it would take me to make a proper release out of it. > > ** ** > > I don’t want to assume anyone has any interest at all, and won’t be > surprised if there isn’t. I wrote these for my own needs and find them > useful so I am happy with that. However, if these sound like tools you > would like, please let me know. If enough people want access to them then I > can wrap up a few loose ends, do some more testing and do the various > things I’d have to do. If a lot of people expressed interest I would be > keen to add support for Kinect face tracking data as well as a plug-in > mechanism to allow people to easily filter the skeleton data with a .NET > DLL prior to handing the data to Softimage. It’s all doable but I can only > take the time if it makes business sense which I can only hope everyone > understands. > > ** ** > > Here are some screenshots: http://imgur.com/a/7ayDJ > > ** ** > > Thanks > > ** ** > > Eric Cosky > > ** ** >