Re: The End of Dreamcard?

2006-03-05 Thread Dom
Martin Blackman <[EMAIL PROTECTED]> wrote:

> 'Then use Transcript, Revolution's built-in scripting language, to add
> in-depth functionality and connectivity.'
> 
> 'Revolution uses an English like command language also called... Revolution'

That's the biggest "unknown factor"...
How about compatibility questions between the Revolution duet?

Is it the same scripting language, or not?
Is it only a subset?

Will stacks written in the "full" version run in the "Media" version?
And will "Media" stacks run in the full version?

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Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Hi,

I have installed Revolution Media and I am trying to find Revolution  
Adventure Game template.
Does anyone know where this template is and how to start building a  
game from it?


Thanks,

Willem
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Re: Is style a kind of font ?

2006-03-05 Thread André . Bisseret


Le Saturday, 4 Mar 2006, à 21:25 Europe/Paris, Jerry Muelver a écrit :



Klaus Major wrote:

I, personally, consider this a bug!

From the docs about "textfont":
If the chunk contains more than one font, the chunk's textFont 
property reports "mixed".


But even if the textfont is identical and only the styles are "mixed" 
I get

put the textfont of line 1 of fld 1 -> "mixed

Or am I missing something obvious?


Thank you Klaus for your attention and your kind answer.

Technically, every size, style, and weight of a typeface is different 
"font". Arial Bold is a different font from just plain Arial. In CSS, 
note that the font selection is for font-family (like, all the the 
Arials), font-size, font-stretch, font-style, font-variant, and 
font-weight. So, if you have the same family (Arial), but several 
styles (bold for a few characters, bold-italic for the rest), you will 
have a "mixed" property report.


 Jerry Muelver
Thanks a lot Jerry for this clear explanation. Like Klaus, I better 
understand now.


Anyway, I’m not sure that Rev takes this precise definition fullly into 
account. I keep needing to be able in REV to get the name of the « font 
family » for some such part of text, regardless of styles, size, 
stretch etc.


In Rev, assume that I have a text, say, « My taylor is rich » in « 
courier », with « My » and « is » in plain, « taylor » in  italic and 
rich underlined :
I can set the textFont of this text to « Times », the differents words  
keeping their differents styles. So with « set » the textFont exists 
independently of the styles.
But, then, with « get the textFont » it reports « mixed ». So with « 
get » the textFont does not exist independently of the styles.
I am not a linguist, but would it not seem to be somehow a bit 
inconsistent ;-)))


POSSIBLE SOLUTION :
In the current state of Rev (2.6.1), to get the textFont (family) of a 
line,  I understand that we have to get the textFont of one single word 
in this line, or, may be better, of one single char in the line (in 
case the choosen word would have several things like « styles » in it).


Best regards from Grenoble
André


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Cursor not showing up in standalone

2006-03-05 Thread Stgoldberg
I've tried photocopying the magGlass cursor (black and white 16x16 pixel) and 
then setting the cursor to the ID of the image, but on my computer (OS X 
Revolution Studio version 2.7) I still only get a white outline, rather than 
the   
graphic. If you are right, Jacquie, that this may be a bug to be fixed in the 
next update, I'll wait.   In the meantime I'm using a workaround.   I'm 
trying to have the user do a mousedown over a small round graphic that 
indicates 
the spot to listen to the patient's heart.   Once the mouse is down, I wanted 
the cursor to change to a small stethescope (which looks like the magnifying 
glass) and then hear the heart sound.   Since I can't get the cursor to change 
to 
the magnifying glass (Perhaps I've misunderstood Chipp) I can at least issue 
the command to set the showname of the graphic to true, the name now being "X" 
(as in "X" marks the spot) letting the user know s/he has correctly clicked 
at the right spot. The "X" appears with mousedown and disappears (showname   
false) on mouseUp. Thanks.
Steve Goldberg

In a message dated 3/4/06 1:19:23 AM, [EMAIL PROTECTED] 
writes:


> Hi Steve,
> 
> I manually copy the cursor to my stacks and assign it an ID I know won't
> conflict.
> 
> Then I do:
> 
> set cursor to the id of img "magGlass"
> 
> hth, chipp
> 
> This sounds like the same bug in the standalone builder that prevented
copying externals to a standalone. It's been fixed for the next update.

--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
> [EMAIL PROTECTED] wrote:
> 
> >I hope this is a simple matter and I'm just overlooking the obvious: I'd 
> like
> >the cursor to change to a magnifying glass when the mouse is down, so I've
> >written:
> >
> >on mouseDown
> >set cursor to 378
> >set lockcursor true
> >end mouseDown
> >
> >This works fine before the standalone.   But after the standalone, the 
> cursor
> >does not show up either on the Mac or Windows version (I'm developing on a
> >Mac OS X).   I've also checked off "Select inclusions for the standalone
> >application" and "Cursors"   in the General Standalone Application 
> Settings.   Am I
> >missing something?   Thanks very much.
> >Steve Goldberg
> 

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Re: The End of Dreamcard?

2006-03-05 Thread Charles Hartman


On Mar 5, 2006, at 12:06 AM, Judy Perry wrote:


--For the price -- roughly half of what Hypercard last sold for --  it
seems fair enough.


Which price? $60? yes. $200? no.


Can you do mySQL and CGIs in PowerPoint? (not being
nasty: I really don't know but doubt it as I don't think it has a
scripting language).


No. That's exactly my point. In Dreamcard you can. In Media you  
can't. In this way, at least, Media resembles PowerPoint more than  
Dreamcard.


Charles

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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Richard Gaskin

Willem van Heemstra wrote:

Hi,

I have installed Revolution Media and I am trying to find Revolution 
Adventure Game template.
Does anyone know where this template is and how to start building a game 
from it?


The RunRev site says Revolution Media is not yet available.

What exactly do you have?

--
 Richard Gaskin
 Managing Editor, revJournal
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Hi Richard,

I've looked it up.. Revolution Enterprise for Mac OS X (Tiger).

Would that help to answer my question?

Thanks,

Willem

Op 5 Mar 2006, om 16:08 heeft Richard Gaskin het volgende geschreven:


Willem van Heemstra wrote:

Hi,
I have installed Revolution Media and I am trying to find  
Revolution Adventure Game template.
Does anyone know where this template is and how to start building  
a game from it?


The RunRev site says Revolution Media is not yet available.

What exactly do you have?

--
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 Managing Editor, revJournal
 ___
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Richard Gaskin

Willem van Heemstra wrote:
>>> I have installed Revolution Media and I am trying to find Revolution
>>> Adventure Game template.
>>> Does anyone know where this template is and how to start building a
>>> game from it?
>>
>> The RunRev site says Revolution Media is not yet available.
>>
>> What exactly do you have?
>
> I've looked it up.. Revolution Enterprise for Mac OS X (Tiger).
>
> Would that help to answer my question?

The templates are only available with Media:


According to that feature comparison if you pay much more for Studio or 
Enterprise you actually get less in terms of the templates.


--
 Richard Gaskin
 Managing Editor, revJournal
 ___
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Oops, so only with Revolution Media the templates are included.

Are there examples of how to build an adventure game with Revolution  
other than the aforementioned templates?


I'd like to start of with the basics, haven't build games before...

Thanks,

Willem

Op 5 Mar 2006, om 16:28 heeft Richard Gaskin het volgende geschreven:


Willem van Heemstra wrote:
>>> I have installed Revolution Media and I am trying to find  
Revolution

>>> Adventure Game template.
>>> Does anyone know where this template is and how to start  
building a

>>> game from it?
>>
>> The RunRev site says Revolution Media is not yet available.
>>
>> What exactly do you have?
>
> I've looked it up.. Revolution Enterprise for Mac OS X (Tiger).
>
> Would that help to answer my question?

The templates are only available with Media:


According to that feature comparison if you pay much more for  
Studio or Enterprise you actually get less in terms of the templates.


--
 Richard Gaskin
 Managing Editor, revJournal
 ___
 Rev tips, tutorials and more: http://www.revJournal.com

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Re: No OpenStack ..... ! continued

2006-03-05 Thread Rob Cozens


Hi Francis,


You wanted my "openStack" script, so here it is.
But I can't see anything in there that can cause
a problem. I hope it is easy to read with the folding.
It works perfectly well when I type "OpenStack" in the
message box (on my Mac).



Does your stack have a preOpenStack or preOpenCard (for card 1) handler?

If it does, try running it/them from the Message Window.

Both handlers run before openStack, and it has been my experience that 
errors in preOpenStack handlers may _not_ generate an error message.



Rob Cozens
CCW, Serendipity Software Company

"And I, which was two fooles, do so grow three;
Who are a little wise, the best fooles bee."

from "The Triple Foole" by John Donne (1572-1631)




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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Malte Brill

Hi Willem,

>I'd like to start of with the basics, haven't build games before...

I have a few questions if you don´t mind.

Are you familiar with Transcript already?
What kind of adventures do you want to build?
What should the minimal feature set of your adventure offer?
Do you want to build adventures only, or games in general?

All the best,

Malte


--
ArcadeEngine - prepare to WOW your audience within minutes
http://www.runrev.com/section/revselect/arcadeengine
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Mikey
You could also do something REALLY crazy and port netHack to RR. 
NetHack is, IMHO, the best adventure game ever.

Try it out at nethack.org

NetHack is part of a group of games that descend from a game called
Rogue.  NetHack is the most popular.  There is also a version called
Moria.  Each one has advantages/disadvantages.  All are open source.




--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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Re: Locking Messages

2006-03-05 Thread Rob Cozens


Bridger,


The thing is a
card may have a handler in it that is triggered, that refers to an 
object on
another card.  Because it has been seperated from the rest of the 
stack, it
can't find that object and it causes errors.  Once it is inserted into 
the
new stack it should stop causing errors, but until then I need to lock 
the
messages to the stack holding the card so it doesn't trigger anything. 
 I
can't really predict what handlers will be triggered, or what the 
errors are

going to be so I can't just intercept them beforehand.  Any ideas


1. Isn't it possible to isolate the line in Stack 1's handler where 
this occurs and lock/unlock messages before/after that line?


Eg:

on createStackForNetwork stack3CardId
   
   
   lock messages
   copy card id stack3CardId of stack "Stack 3" to stack "Stack 2"
   unlock messages
   ...
   ...
end createStackForNetwork

2.  I'm still having trouble understanding why you can't predict when 
and what will happen if Stacks 1, 2, & 3 are your creations.   Only a 
limited number of messages might trigger Stack 3 card handlers when the 
card is copied to Stack 2: newCard, preOpenCard, openCard, and 
closeCard.   If you step through the handler in the debugger with the 
Message Watcher open, you should be able to determine the line(s) that 
trigger the problem.


Rob Cozens
CCW, Serendipity Software Company

"And I, which was two fooles, do so grow three;
Who are a little wise, the best fooles bee."

from "The Triple Foole" by John Donne (1572-1631)

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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Thanks Malte,

Tio answer your questions:


Are you familiar with Transcript already?

No, but I have been a programmer for eight years


What kind of adventures do you want to build?
i am thinking of an adventure game where the player is to walk around  
and solve problems to continue



What should the minimal feature set of your adventure offer?
It should offer different environments and dialogue between the  
player and 'helpers' in the game, also score keeping.



Do you want to build adventures only, or games in general?
To set out with an adventure game is what I prefer, no shooting or  
flying required.

No-multiplayer or online gaming either.

Cheers,

Willem

P.S. have you got experience or hints as to how to make such games  
with Revolution.
I had a look at Arcadia, but it doesn't tell me HOW they used  
Revolution...


Op 5 Mar 2006, om 16:55 heeft Malte Brill het volgende geschreven:


Hi Willem,

>I'd like to start of with the basics, haven't build games before...

I have a few questions if you don´t mind.

Are you familiar with Transcript already?
What kind of adventures do you want to build?
What should the minimal feature set of your adventure offer?
Do you want to build adventures only, or games in general?

All the best,

Malte


--
ArcadeEngine - prepare to WOW your audience within minutes
http://www.runrev.com/section/revselect/arcadeengine
http://www.derbrill.com/arcadeengine/forum  
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Re: The End of Dreamcard?

2006-03-05 Thread Judy Perry


On Sun, 5 Mar 2006, Charles Hartman wrote:
> On Mar 5, 2006, at 12:06 AM, Judy Perry wrote:
>
> > --For the price -- roughly half of what Hypercard last sold for --  it
> > seems fair enough.
>
> Which price? $60? yes. $200? no.

Maybe  I'm just too bleary-eyed, but isn't Media's price US$49?  And
Hypercard last sold at US$99?

> > Can you do mySQL and CGIs in PowerPoint? (not being
> > nasty: I really don't know but doubt it as I don't think it has a
> > scripting language).
>
> No. That's exactly my point. In Dreamcard you can. In Media you
> can't. In this way, at least, Media resembles PowerPoint more than
> Dreamcard.

--Except that Media still has a scripting language.  At least, I _think_
it does...  I just ordered it for my students, so it had _better_!

Judy

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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Judy Perry
Willem,

Do you mean Myst-like games?  If so, you're in the right place!  Recently,
a Myst-esque game was made in Rev called "Alida":

http://www.alidagame.com/aboutAlida.html

And Myst, of course, was done in Hypercard (with some xtra xcmd help).

Judy

On Sun, 5 Mar 2006, Willem van Heemstra wrote:


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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Cool, I will try that as well..

Thank you

Willem

Op 5 Mar 2006, om 17:12 heeft Mikey het volgende geschreven:


You could also do something REALLY crazy and port netHack to RR.
NetHack is, IMHO, the best adventure game ever.

Try it out at nethack.org

NetHack is part of a group of games that descend from a game called
Rogue.  NetHack is the most popular.  There is also a version called
Moria.  Each one has advantages/disadvantages.  All are open source.




--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Thanks Judy,

But I cannot seem to find HOW they have used Revolution.
As in, what steps to take to build scenes and actions, you see..

That's the kind of information I am looking for.

Still, very much appreciated!

Cheers,

Willem



Op 5 Mar 2006, om 17:58 heeft Judy Perry het volgende geschreven:


Willem,

Do you mean Myst-like games?  If so, you're in the right place!   
Recently,

a Myst-esque game was made in Rev called "Alida":

http://www.alidagame.com/aboutAlida.html

And Myst, of course, was done in Hypercard (with some xtra xcmd help).

Judy

On Sun, 5 Mar 2006, Willem van Heemstra wrote:


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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Marian Petrides
Does anyone know if the templates for Media will work in Enterprise?  
Also, will they work with earlier versions of Rev or only with 2.7 (I  
suspect the latter)?  Will the templates be available for sale  
separate form Media itself.


 I haven't been programming much lately, so haven't renewed my Rev  
subscription. If the templates work with pre-2.7 Rev it might be  
worth my while to buy them just to play around with until I have free  
time to get back into serious programming (and to justify buying 2.7  
license).


Thanks.
On Mar 5, 2006, at 10:28 AM, Richard Gaskin wrote:



The templates are only available with Media:


According to that feature comparison if you pay much more for  
Studio or Enterprise you actually get less in terms of the templates.

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revolution engine for 2.7 and cgi deployment.

2006-03-05 Thread Andre Garzia

Hi there folks,

Since I moved on to Rev 2.7, I decided to move my cgi stack to the  
new stack format of 2.7. Before doing that, I tried to install the  
engine on my Apache installation on my MacOS X 10.4. The engine is  
playing dead A simple console hello world works in 2.6.1 and  
fails on 2.7, it's not like an error is triggered, the engine simply  
exits without any output or caring for the stack. I even tried a  
simple script that would wait for a key press to finish and the 2.7  
engine simply exits!


Is this the license issue explained in whats_new.txt? How am I  
supposed to deploy CGIs using 2.7? I need a license.rev there, if so,  
how, its a faceless server!! Can someone shed a clue?


thanks in advance

confused
andre
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Re: revolution engine for 2.7 and cgi deployment.

2006-03-05 Thread J. Landman Gay

Andre Garzia wrote:

Hi there folks,

Since I moved on to Rev 2.7, I decided to move my cgi stack to the  new 
stack format of 2.7. Before doing that, I tried to install the  engine 
on my Apache installation on my MacOS X 10.4. The engine is  playing 
dead 


I'm not sure how cgi will be handled in 2.7, but don't you need the 
Darwin engine to run on OS X anyway? We don't have a Darwin engine yet 
for 2.7.


--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Re: revolution engine for 2.7 and cgi deployment.

2006-03-05 Thread Andre Garzia

Jacque,

for the 2.6 release, I just went inside the revolution.app bundle and  
picked the executable, it works fine as CGI (launch with -ui )


Cheers
andre

On Mar 5, 2006, at 4:14 PM, J. Landman Gay wrote:


Andre Garzia wrote:

Hi there folks,
Since I moved on to Rev 2.7, I decided to move my cgi stack to  
the  new stack format of 2.7. Before doing that, I tried to  
install the  engine on my Apache installation on my MacOS X 10.4.  
The engine is  playing dead


I'm not sure how cgi will be handled in 2.7, but don't you need the  
Darwin engine to run on OS X anyway? We don't have a Darwin engine  
yet for 2.7.


--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Malte Brill

Hi Willem,

This mail is just a starter and doesn´t dive too much into technical 
details and I don´t want it to get too long.



Setting up an adventure game like the one you are after in Rev requires 
some thinking beforehand, that doesn´t deal too much with the 
development environment, or the scripting language, but mostly with 
artwork and game logic. You will need some catchy images of the 
locations you like to present. Once you have rendered your artwork in 
an image editor or 3d program you can start using Rev to glue it all 
together and add your game logic. It is a good idea to render the 
images as close to desired output resolution as possible, as you can 
save a lot of execution time if you don´t need to resize the images 
within Rev.


Each game location can be on a different card. You need to write a bit 
of scipt that allows the user to Navigate through your game and a 
method to store a map of your game. Coming up with a method for map 
storage will be one of the hardest parts in the creation and I am 
afraid there is no really good out of the box recipe for it. It could 
be done in a custom property or an array or simply by using a clever 
naming convention for your cards. The method you prefer is a matter of 
taste I think and all have advantages and disadvantages. Usually you 
might want to allow users using the mouse or arrowkeys to navigate 
through your game. (see mouseMove, mouseDown, mouseUp, mouseRelease, 
mouseLoc and arrowkey in the dictionary)  You can navigate between that 
locations fairly easy with not too much script (see go in the 
dictionary) if you are sure of the method to store your game map and 
retrieve he next location from it, depending on user action.


Once you have the Navigation set up you might want to add interactivity 
to your game. On each card you can place objects that work as hotSpot 
areas. If you click on one of these areas a script will be executed. 
For example  you can show a text message or start playing a Quicktime 
movie. Those areas could be almost any control you find in Rev. You 
might either have visible Hotspots, e.g. an image of a sword, or 
invisible objects. To make an invisible object respond to mouseClicks, 
I suggest setting it´s ink property to noop. Such an object can be 
layered on top of any area of your background image and if you choose 
to use a graphic it can be shaped irregulary. On the other hand if you 
use visible controls layered on top it is easier to move them around. I 
recommend doing a few test stacks to get warm with the language first. 
There is quite a lot stuff to read around. A very good place to start 
are the scripting conferences stacks found on Runrevs homepage.



[blow my own horn mode]

You might be interested in looking at a free little eBook I wrote, that 
deals with some of the basics of the language and an in dephs tutorial 
of ArcadeEngine that might interest you later, but weighting is almost 
50% for the basics  to 50% for ArcadeEngine.


you find links to it here:

http://www.derbrill.de/tutorials_e.html

[/blow my own horn mode]

Hope that helps,

malte


--
ArcadeEngine - prepare to WOW your audience within minutes
http://www.runrev.com/section/revselect/arcadeengine
http://www.derbrill.com/arcadeengine/forum 
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Richard Gaskin

Malte Brill wrote:
Setting up an adventure game like the one you are after in Rev requires 
some thinking beforehand, that doesn´t deal too much with the 
development environment, or the scripting language, but mostly with 
artwork and game logic.


Some of the goodies here may be of interest:



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 Fourth World Media Corporation
 ___
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Thomas McGrath III

Willem,

You first have to know which type of games you want to build. If you  
are interested in Arcade type games or games with a lot of action  
then you 'must' get Arcadia Engine for use with Rev. If you are  
interested in other games there are a lot of examples in the various  
user web sites of some of the great users on this list and listed on  
the Rev website. I'm sure you could also wait for the release of  
Media and try that template out.


Tom

On Mar 5, 2006, at 11:33 AM, Willem van Heemstra wrote:


Oops, so only with Revolution Media the templates are included.

Are there examples of how to build an adventure game with  
Revolution other than the aforementioned templates?


I'd like to start of with the basics, haven't build games before...

Thanks,

Willem

Op 5 Mar 2006, om 16:28 heeft Richard Gaskin het volgende geschreven:


Willem van Heemstra wrote:
>>> I have installed Revolution Media and I am trying to find  
Revolution

>>> Adventure Game template.
>>> Does anyone know where this template is and how to start  
building a

>>> game from it?
>>
>> The RunRev site says Revolution Media is not yet available.
>>
>> What exactly do you have?
>
> I've looked it up.. Revolution Enterprise for Mac OS X (Tiger).
>
> Would that help to answer my question?

The templates are only available with Media:


According to that feature comparison if you pay much more for  
Studio or Enterprise you actually get less in terms of the templates.


--
 Richard Gaskin
 Managing Editor, revJournal
 ___
 Rev tips, tutorials and more: http://www.revJournal.com

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Thomas J McGrath III
[EMAIL PROTECTED]

Lazy River Software™ - http://www.lazyriversoftware.com

Lazy River Metal Art™ - http://www.lazyriversoftware.com/metal.html

Meeting Wear™ - http://www.cafepress.com/meetingwear

Semantic Compaction Systems - http://www.minspeak.com

SCIconics, LLC - http://www.sciconics.com/sciindex.html







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Re: revolution engine for 2.7 and cgi deployment.

2006-03-05 Thread Pierre Sahores

Hi Andre,

I don't know if this can realy help in your precise case but Rev 2.7  
entreprise is well running there in launching my web applications  
servers stacks as expected. Have an eye at my DSL home server   
 to see if you can  
find some usables infos (downloadable example app avaiaible at the  
top right corner of the first page).


Best Regards,

Le 5 mars 06 à 19:43, Andre Garzia a écrit :


Hi there folks,

Since I moved on to Rev 2.7, I decided to move my cgi stack to the  
new stack format of 2.7. Before doing that, I tried to install the  
engine on my Apache installation on my MacOS X 10.4. The engine is  
playing dead A simple console hello world works in 2.6.1 and  
fails on 2.7, it's not like an error is triggered, the engine  
simply exits without any output or caring for the stack. I even  
tried a simple script that would wait for a key press to finish and  
the 2.7 engine simply exits!


Is this the license issue explained in whats_new.txt? How am I  
supposed to deploy CGIs using 2.7? I need a license.rev there, if  
so, how, its a faceless server!! Can someone shed a clue?


thanks in advance

confused
andre
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--
Pierre Sahores
www.sahores-conseil.com


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spit out on change

2006-03-05 Thread Christian Langers

Hello all,

I have a project where the standalone spits all important components  
(here images) out to the disk every time it starts up.


Now I wanted to speed up the startup of my app. So I think that the  
important components will only be spitted out at the first run.


The problem is that I want the app to be safe (I do not want that an  
important and necessary component will be inadvertently deleted or  
changed), as children and non computer geeks will work with it. So,  
for the moment the app spits out the components at startup and  
deletes them when quitting.


But I want to change this procedure : the app should only spit out  
components if there had been changes in the component folders...


What methods should I use : checking timestamp of the folders on  
disk ?(how does one do that ?) Checking the number of files in  
folders ? ...


If anyone had an idea about this, I would be thankful to read about  
it ;-)



Thanks,

Christian
from Luxembourg
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Regular Expression Pattern Collection

2006-03-05 Thread Dan Shafer
Just stumbled across this site and thought I'd share it. It has over 1,000
regular expression strings for matching a whole slew of common things you
need these ugly beasties to do for you.

http://regexlib.com/

--
~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
Get my book, "Revolution: Software at the Speed of Thought"
>From http://www.shafermediastore.com/tech_main.html
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Re: Regular Expression Pattern Collection

2006-03-05 Thread Jim Ault

On 3/5/06 2:38 PM, "Dan Shafer" <[EMAIL PROTECTED]> wrote:

> Just stumbled across this site and thought I'd share it. It has over 1,000
> regular expression strings for matching a whole slew of common things you
> need these ugly beasties to do for you.
> 
> http://regexlib.com/
> 

Great site!
Thanks Dan.

Jim Ault
Las Vegas


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FW: Way to do RegEx substring replacements? Solution (looks good)

2006-03-05 Thread Jim Ault
Done off list, but I thought this might be helpful to someone out there.
Jim Ault

-- Forwarded Message
From: Jim Ault <[EMAIL PROTECTED]>
Date: Sun, 05 Mar 2006 14:56:21 -0800
To: Jim Witte <[EMAIL PROTECTED]>
Conversation: Way to do RegEx substring replacements?
Subject: Re: Way to do RegEx substring replacements?

On 3/5/06 1:06 PM, "Jim Witte" <[EMAIL PROTECTED]> wrote:

> 
> The blocks that I have are lines of assembly in the form of
> 0025FE2F mov r1, [r2, lsl #2]   | FE32FDB - ..D.
> 
> I want to get rid of everything after the last bit of the assembly
> code, and isolate the address of the line.  In TextWrangler, I could
> use a RegEx/replace similar to the I listed above to get rid of the
> 'end part' after the '|' character, and then use a search for \s*\r
> and replace with \r to get rid of the trailing spaces.  I've got
> everything working now in RunRev, except getting rid of the trailing
> spaces, while I'll do in TextWrangler.
Hey, Jim (nice name)

Test my solution quickly by doing two things:

Make a new mainstack, then set the script to the following => dbl click

- start copy -
on mouseDoubleUp
  put "0025FE2F mov r1, [r2, lsl #2]| FE32FDB - ..D" into tempp
  put the ticks into startt
  put 5000 into lineCnt
  repeat lineCnt
put tempp & cr after block
  end repeat
  put the ticks - startt into elapsed
  answer "Done building " &lineCnt & " lines  " && elapsed && "ticks"
  
  put the ticks into startt
  
  get replaceText( block,"\|","")
  get replaceText(it,"].* .*","]")
  put the ticks - startt into elapsed

  put it -- result is in the msg box

  answer "Done replace 2x in " &lineCnt & " lines  " && elapsed && "ticks"

--my answer = 44 ticks
end mouseDoubleUp

 end copy -

My result on a Mac G5 dual 2.0 was 0 ticks to create 5000 lines, and 44
ticks to do the replaceText.

All I was able to figure out is that something about the line of text
confuses the RegEx routine so that selection of the correct text is
thwarted.  The double replace

Hope this works for you.
Of course, you could use anything in place of the "" string to remain
unique.  It is just a place holder.

Jim Ault
Las Vegas

-- End of Forwarded Message


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Re: Regular Expression Pattern Collection

2006-03-05 Thread Ken Ray
On 3/5/06 4:38 PM, "Dan Shafer" <[EMAIL PROTECTED]> wrote:

> Just stumbled across this site and thought I'd share it. It has over 1,000
> regular expression strings for matching a whole slew of common things you
> need these ugly beasties to do for you.
> 
> http://regexlib.com/

Great site! I'd also recomment:

  http://www.regular-expressions.info/

Which has a very deep tutorial on RegEx and how to build patterns correctly.
It's a must read, IMHO!

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Thanks Richard,

I will read the Myst proposal [see underneath link] to get a feel as  
to how to make my game developers enthusiastic about my ideas!


http://tinselman.typepad.com/tinselman/2005/06/myst_game_desig.html

Thanks a lot for pointing me to this site!

Willem

Op 5 Mar 2006, om 20:43 heeft Richard Gaskin het volgende geschreven:


Malte Brill wrote:
Setting up an adventure game like the one you are after in Rev  
requires some thinking beforehand, that doesn´t deal too much with  
the development environment, or the scripting language, but mostly  
with artwork and game logic.


Some of the goodies here may be of interest:



--
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 Fourth World Media Corporation
 ___
 [EMAIL PROTECTED]   http://www.FourthWorld.com
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

Thank you Tom,

Do you know how the template is going to cover all different kinds of  
games?
I have decided on an adventure game, which is mostly about solving  
problems and moving ahead.


Cheers,

Willem

P.S. See my recent reply to Judy for full coverage of my game plan.

Op 5 Mar 2006, om 20:53 heeft Thomas McGrath III het volgende  
geschreven:



Willem,

You first have to know which type of games you want to build. If  
you are interested in Arcade type games or games with a lot of  
action then you 'must' get Arcadia Engine for use with Rev. If you  
are interested in other games there are a lot of examples in the  
various user web sites of some of the great users on this list and  
listed on the Rev website. I'm sure you could also wait for the  
release of Media and try that template out.


Tom

On Mar 5, 2006, at 11:33 AM, Willem van Heemstra wrote:


Oops, so only with Revolution Media the templates are included.

Are there examples of how to build an adventure game with  
Revolution other than the aforementioned templates?


I'd like to start of with the basics, haven't build games before...

Thanks,

Willem

Op 5 Mar 2006, om 16:28 heeft Richard Gaskin het volgende geschreven:


Willem van Heemstra wrote:
>>> I have installed Revolution Media and I am trying to find  
Revolution

>>> Adventure Game template.
>>> Does anyone know where this template is and how to start  
building a

>>> game from it?
>>
>> The RunRev site says Revolution Media is not yet available.
>>
>> What exactly do you have?
>
> I've looked it up.. Revolution Enterprise for Mac OS X (Tiger).
>
> Would that help to answer my question?

The templates are only available with Media:


According to that feature comparison if you pay much more for  
Studio or Enterprise you actually get less in terms of the  
templates.


--
 Richard Gaskin
 Managing Editor, revJournal
 ___
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Thomas J McGrath III
[EMAIL PROTECTED]

Lazy River Software™ - http://www.lazyriversoftware.com

Lazy River Metal Art™ - http://www.lazyriversoftware.com/metal.html

Meeting Wear™ - http://www.cafepress.com/meetingwear

Semantic Compaction Systems - http://www.minspeak.com

SCIconics, LLC - http://www.sciconics.com/sciindex.html







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Fwd: Trying to find Revolution Adventure Game template

2006-03-05 Thread Willem van Heemstra

OK Judy,

Here we go...  are you ready?

The game is called 'Appearance' and its goal is to find clothes  
that make you, as a player, the most appealing/fashionable/ 
handsome/you name it.
So YOU are the player, you tell the game what are the colors of  
your eyes, hair and skin. Taken these pieces of information  
together the game will do a color analysis and find colors that  
would suit you best. For example, I have brown hair and a light  
skin + blue eyes. Color analysis says I shouldn't wear orange,  
because that will make me look pale...


Get the idea?

So in the game YOU are helped by a 'tailor' who will help you  
select the right (color of) clothes.


But to answer your question the very first window of the game will  
show 2 doors; one for girls to enter the other one for boys to enter.
Each door leads to a (girl/boy) room, accompanied by (girl/boy)  
things like music, posters and a wardrobe. Also a mirror in which  
YOU can build up the 'figure' that matches YOU figure, such as  
tall, short, wide hips, long arms etc. All these facts are taken  
into account as to determine the clothes that would make YOU look  
the most handsome. A tall woman for example shouldn't wear long  
dresses of which the top is equal in color and texture as the  
robe; because it will over exaggerate her length.


Each object in the room discloses aspects of 'clothing  
guidelines', and after having gone through all of them, YOU are  
walking the catwalk and be assessed by a jury (a funny one of  
course). They (that is, the game) will give points, the more  
handsome, the more points. Finally, YOU can make a print out of  
all the clothing advice that addresses YOU and use it when going  
out to shop for YOUR clothes. That is the benefit to the player,  
ultimately, besides having lots of fun.


Quite a long story... see enclosed pictures [AWAITING APPROVAL BY  
MODERATOR] to give you a clue as to what it might look like...


Thank Judy, for thinking along the lines with me!

Willem


Op 5 Mar 2006, om 18:13 heeft Judy Perry het volgende geschreven:


Willem,

Can you explain a sample  one or two scene scenario, complete  
with options
(what they user can do, what you would like to happen as a  
result, etc.)?


I'll try to throw together a little Rev stack for you based upon  
that (if

I can!) and we can dialogue further!

Judy

On Sun, 5 Mar 2006, Willem van Heemstra wrote:


Thanks Judy,

But I cannot seem to find HOW they have used Revolution.
As in, what steps to take to build scenes and actions, you see..

That's the kind of information I am looking for.

Still, very much appreciated!

Cheers,

Willem



Op 5 Mar 2006, om 17:58 heeft Judy Perry het volgende geschreven:


Willem,

Do you mean Myst-like games?  If so, you're in the right place!
Recently,
a Myst-esque game was made in Rev called "Alida":

http://www.alidagame.com/aboutAlida.html

And Myst, of course, was done in Hypercard (with some xtra xcmd  
help).


Judy

On Sun, 5 Mar 2006, Willem van Heemstra wrote:


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Re: Regular Expression Pattern Collection

2006-03-05 Thread simplsol

Ken,
Indeed an excellent site. A "must visit" for non-pros, as well. 
Propably a "multiple must visit".

Paul Looney

-Original Message-
From: Ken Ray <[EMAIL PROTECTED]>
To: Use Revolution List 
Sent: Sun, 05 Mar 2006 17:35:07 -0600
Subject: Re: Regular Expression Pattern Collection

  On 3/5/06 4:38 PM, "Dan Shafer" <[EMAIL PROTECTED]> wrote:

Just stumbled across this site and thought I'd share it. It has over 

1,000
regular expression strings for matching a whole slew of common things 

you

need these ugly beasties to do for you.

http://regexlib.com/


Great site! I'd also recomment:

 http://www.regular-expressions.info/

Which has a very deep tutorial on RegEx and how to build patterns 
correctly.

It's a must read, IMHO!

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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Re: Locking Messages

2006-03-05 Thread Bridger Maxwell
Thanks, I think that might work.  I need to try it out.  The reason I can't
know what is triggering the problem is because my stack is made to work with
any card, and every time I use it I am sending a different card with
different handlers in it accross the network.  Most of the errors are from
the openCard, preOpenCard and such, but because I am working with a lot of
different cards from any stack a mouseover handler might be in there, or
maybe an idle.  My stack has to be able to deal with anything.

On 3/5/06, Rob Cozens <[EMAIL PROTECTED]> wrote:
>
>
> Bridger,
>
> > The thing is a
> > card may have a handler in it that is triggered, that refers to an
> > object on
> > another card.  Because it has been seperated from the rest of the
> > stack, it
> > can't find that object and it causes errors.  Once it is inserted into
> > the
> > new stack it should stop causing errors, but until then I need to lock
> > the
> > messages to the stack holding the card so it doesn't trigger anything.
> >  I
> > can't really predict what handlers will be triggered, or what the
> > errors are
> > going to be so I can't just intercept them beforehand.  Any ideas
>
> 1. Isn't it possible to isolate the line in Stack 1's handler where
> this occurs and lock/unlock messages before/after that line?
>
> Eg:
>
> on createStackForNetwork stack3CardId
> 
> 
> lock messages
> copy card id stack3CardId of stack "Stack 3" to stack "Stack 2"
> unlock messages
> ...
> ...
> end createStackForNetwork
>
> 2.  I'm still having trouble understanding why you can't predict when
> and what will happen if Stacks 1, 2, & 3 are your creations.   Only a
> limited number of messages might trigger Stack 3 card handlers when the
> card is copied to Stack 2: newCard, preOpenCard, openCard, and
> closeCard.   If you step through the handler in the debugger with the
> Message Watcher open, you should be able to determine the line(s) that
> trigger the problem.
>
> Rob Cozens
> CCW, Serendipity Software Company
>
> "And I, which was two fooles, do so grow three;
> Who are a little wise, the best fooles bee."
>
> from "The Triple Foole" by John Donne (1572-1631)
>
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Re: Trying to find Revolution Adventure Game template

2006-03-05 Thread Thomas McGrath III

I think you might be on the right track with an adventure game.

tom

On Mar 5, 2006, at 7:27 PM, Willem van Heemstra wrote:


Thank you Tom,

Do you know how the template is going to cover all different kinds  
of games?
I have decided on an adventure game, which is mostly about solving  
problems and moving ahead.


Cheers,

Willem

P.S. See my recent reply to Judy for full coverage of my game plan.

Op 5 Mar 2006, om 20:53 heeft Thomas McGrath III het volgende  
geschreven:



Willem,

You first have to know which type of games you want to build. If  
you are interested in Arcade type games or games with a lot of  
action then you 'must' get Arcadia Engine for use with Rev. If you  
are interested in other games there are a lot of examples in the  
various user web sites of some of the great users on this list and  
listed on the Rev website. I'm sure you could also wait for the  
release of Media and try that template out.


Tom

On Mar 5, 2006, at 11:33 AM, Willem van Heemstra wrote:


Oops, so only with Revolution Media the templates are included.

Are there examples of how to build an adventure game with  
Revolution other than the aforementioned templates?


I'd like to start of with the basics, haven't build games before...

Thanks,

Willem

Op 5 Mar 2006, om 16:28 heeft Richard Gaskin het volgende  
geschreven:



Willem van Heemstra wrote:
>>> I have installed Revolution Media and I am trying to find  
Revolution

>>> Adventure Game template.
>>> Does anyone know where this template is and how to start  
building a

>>> game from it?
>>
>> The RunRev site says Revolution Media is not yet available.
>>
>> What exactly do you have?
>
> I've looked it up.. Revolution Enterprise for Mac OS X (Tiger).
>
> Would that help to answer my question?

The templates are only available with Media:


According to that feature comparison if you pay much more for  
Studio or Enterprise you actually get less in terms of the  
templates.


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 Managing Editor, revJournal
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Thomas J McGrath III
[EMAIL PROTECTED]

Lazy River Software™ - http://www.lazyriversoftware.com

Lazy River Metal Art™ - http://www.lazyriversoftware.com/metal.html

Meeting Wear™ - http://www.cafepress.com/meetingwear

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Thomas J McGrath III
[EMAIL PROTECTED]

Lazy River Software™ - http://www.lazyriversoftware.com

Lazy River Metal Art™ - http://www.lazyriversoftware.com/metal.html

Meeting Wear™ - http://www.cafepress.com/meetingwear

Semantic Compaction Systems - http://www.minspeak.com

SCIconics, LLC - http://www.sciconics.com/sciindex.html







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Re: The End of Dreamcard?

2006-03-05 Thread Timothy Miller

--snip about 50 messages--

I shoulda asked a simpler question!

I read this whole thread the best I could. Maybe I overlooked it, but 
I still don't know the answer to my main question, which should have 
been:


I have a bunch of stacks that began in Hypercard, then got modified 
and extended in Dreamcard. They don't use every command and function 
in the catalog, but they are fairly complex. When Dreamcard is no 
more, what will I have to buy so that I can continue entering and 
changing data, and modifying and extending the stacks?


It looks like the answer is Studio, but I'm not sure.

I hope someone will clarify that.

If the answer is "Studio," then an editorial follows. Otherwise, 
ignore subsequent lines.


If I have to buy Studio, I will buy it. I have no choice, really. If 
so, the cost is annoyingly high, but not the main problem. The main 
problem is that I will be driving a V-12 Jaguar down the block to the 
convenience store. This couldn't be a good thing for me, or users 
like me.


I can't spend the rest of my life chasing ever new and more complex 
technology, just so I can run a fairly simple sole-proprietor 
business. I can't anxiously scan a list like this every day for the 
rest of my life, just to keep up with the technology, so I can 
continue running simple stacks.


But I can't allow my stacks to become obsolete, either. Starting over 
with paper and pencil, or hand-entering all my data into some shabby 
one-size-fits-all commercial product is not very attractive. That's 
why I switched from hyperCard to Dreamcard.


What ever happened to "a computer as easy to use as a toaster" ?  :-( 
Sad to say, I kinda thought Dreamcard would be resurrecting that 
quaint idea.


I guess I might be a compared to a guy who built his first few 
automobiles by hand in his spare time, out in the barn. At some 
point, that just isn't feasible anymore, unless it becomes a 
profession, or full-time hobby, or you become an old coot with 
nothing better to do.



Tim
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Re: revolution engine for 2.7 and cgi deployment.

2006-03-05 Thread kee nethery

does this mean the RunRev KRM is out for testing?
Kee
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Re: The End of Dreamcard?

2006-03-05 Thread Thomas McGrath III

Tim,

If you just want to maintain your existing stacks why not just keep  
using the version of Dreamcard that you have? Why upgrade at all? If  
you're looking to keep upgrading to newer and better technology,  
features and bug fixes than just upgrade to Studio? The price is not  
really that high. To use your analogy it would not cost more than a  
good set of wrenches or even new tires.


Tom

On Mar 5, 2006, at 8:23 PM, Timothy Miller wrote:


--snip about 50 messages--

I shoulda asked a simpler question!

I read this whole thread the best I could. Maybe I overlooked it,  
but I still don't know the answer to my main question, which should  
have been:


I have a bunch of stacks that began in Hypercard, then got modified  
and extended in Dreamcard. They don't use every command and  
function in the catalog, but they are fairly complex. When  
Dreamcard is no more, what will I have to buy so that I can  
continue entering and changing data, and modifying and extending  
the stacks?


It looks like the answer is Studio, but I'm not sure.

I hope someone will clarify that.

If the answer is "Studio," then an editorial follows. Otherwise,  
ignore subsequent lines.


If I have to buy Studio, I will buy it. I have no choice, really.  
If so, the cost is annoyingly high, but not the main problem. The  
main problem is that I will be driving a V-12 Jaguar down the block  
to the convenience store. This couldn't be a good thing for me, or  
users like me.


I can't spend the rest of my life chasing ever new and more complex  
technology, just so I can run a fairly simple sole-proprietor  
business. I can't anxiously scan a list like this every day for the  
rest of my life, just to keep up with the technology, so I can  
continue running simple stacks.


But I can't allow my stacks to become obsolete, either. Starting  
over with paper and pencil, or hand-entering all my data into some  
shabby one-size-fits-all commercial product is not very attractive.  
That's why I switched from hyperCard to Dreamcard.


What ever happened to "a computer as easy to use as a toaster" ?  :- 
( Sad to say, I kinda thought Dreamcard would be resurrecting that  
quaint idea.


I guess I might be a compared to a guy who built his first few  
automobiles by hand in his spare time, out in the barn. At some  
point, that just isn't feasible anymore, unless it becomes a  
profession, or full-time hobby, or you become an old coot with  
nothing better to do.



Tim
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Thomas J McGrath III
[EMAIL PROTECTED]

Lazy River Software™ - http://www.lazyriversoftware.com

Lazy River Metal Art™ - http://www.lazyriversoftware.com/metal.html

Meeting Wear™ - http://www.cafepress.com/meetingwear

Semantic Compaction Systems - http://www.minspeak.com

SCIconics, LLC - http://www.sciconics.com/sciindex.html







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formatted width

2006-03-05 Thread Preston Shea
Is there a trick to using the formatted width property? On longer text fields 
this command doesn't seem to work the way I want, cutting the text into two 
lines. Must be something I'm doing, but I can't figure out what.
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Re: formatted width

2006-03-05 Thread Martin Blackman
Is the card with the field of interest at toplevel when you're getting
the formattedwidth?

On 06/03/06, Preston Shea <[EMAIL PROTECTED]> wrote:
> Is there a trick to using the formatted width property? On longer text fields 
> this command doesn't seem to work the way I want, cutting the text into two 
> lines. Must be something I'm doing, but I can't figure out what.
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Storing preferences data on Windows PCs

2006-03-05 Thread Terry Judd
I've got the Mac side of things covered but where do people usually 
store user preferences on Window's PCs?


Is (from the Microsoft Library)...

CSIDL_APPDATA (0x001a)
Version 4.71. The file system directory that serves as a common 
repository for application-specific data. A typical path is 
C:\Documents and Settings\username\Application Data.


...the most appropriate location or are there better spots?

TIA,

Terry...

Dr Terry Judd
Lecturer in Educational Technology (Design)
Biomedical Multimedia Unit
Faculty of Medicine, Dentistry & Health Sciences
The University of Melbourne
Parkville VIC 3052
AUSTRALIA

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Re: The End of Dreamcard?

2006-03-05 Thread Rishi Viner
Hi Timothy,

> I have a bunch of stacks that began in Hypercard, then got modified
> and extended in Dreamcard. They don't use every command and function
> in the catalog, but they are fairly complex. When Dreamcard is no
> more, what will I have to buy so that I can continue entering and
> changing data, and modifying and extending the stacks?
>
> It looks like the answer is Studio, but I'm not sure.

I'm in the same boat too. I could use Media, except for the lack of database 
support... If you need database support, you had better go Studio.

> If the answer is "Studio," then an editorial follows. Otherwise,
> ignore subsequent lines.
>
> If I have to buy Studio, I will buy it. I have no choice, really. If
> so, the cost is annoyingly high, but not the main problem. The main
> problem is that I will be driving a V-12 Jaguar down the block to the
> convenience store. This couldn't be a good thing for me, or users
> like me.

Here here! I'm in Australia and 199UK Pounds is a LOT of money for me and my 
small business. Especially when you consider Dreamcard met my needs 
perfectly. I don't doubt that Studio is worth 199UK. I'm just complaining 
that I need to buy Studio when Dreamcard is doing me just fine!

> I can't spend the rest of my life chasing ever new and more complex
> technology, just so I can run a fairly simple sole-proprietor
> business. I can't anxiously scan a list like this every day for the
> rest of my life, just to keep up with the technology, so I can
> continue running simple stacks.
>
> But I can't allow my stacks to become obsolete, either. Starting over
> with paper and pencil, or hand-entering all my data into some shabby
> one-size-fits-all commercial product is not very attractive. That's
> why I switched from hyperCard to Dreamcard.

Yep. We must be the demographic that just got overlooked. 


-- 
Rishi Viner
--
Australia
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Field Building Tool

2006-03-05 Thread Scott Kane
Hi folks,

I downloaded, a while back, a really cool tool (stack)
that allowed you to name and then create the fields on
a card.  I've misplaced this little gem and wondered if
anybody could point me in the right direction for it -
I can't recall what it was called.

TIA

Scott

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Re: formatted width

2006-03-05 Thread Sarah Reichelt
On 3/6/06, Preston Shea <[EMAIL PROTECTED]> wrote:
> Is there a trick to using the formatted width property? On longer text fields 
> this command doesn't seem to work the way I want, cutting the text into two 
> lines. Must be something I'm doing, but I can't figure out what.


I think you must have dontWrap set to true for the field, otherwise it
doesn't give meaningful answers.

HTH,
Sarah
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Re: Storing preferences data on Windows PCs

2006-03-05 Thread Sarah Reichelt
On 3/6/06, Terry Judd <[EMAIL PROTECTED]> wrote:
> I've got the Mac side of things covered but where do people usually
> store user preferences on Window's PCs?
>
> Is (from the Microsoft Library)...
>
> CSIDL_APPDATA(0x001a)
> Version 4.71. The file system directory that serves as a common
> repository for application-specific data. A typical path is
> C:\Documents and Settings\username\Application Data.
>

You can get it using: specialFolderPath(26)

This gives you the Application Data folder for the current user (I
think). Don't use specialFolderPath("Preferences") because on Windows,
this just gives you the root directory.

Cheers,
Sarah
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Re: revolution engine for 2.7 and cgi deployment.

2006-03-05 Thread Andre Garzia

Kee,

I am more than 8 hours fixing the krm for testing. I have a little  
krm server cgi here that I sometimes use for testing for I don't want  
to clog the real krm server with bogus data. I tried debugging my cgi  
stacks in 2.7 and they stopped working...


I am stopping for today. I'll send you an alpha tomorrow... it's not  
optmized for speed though.


thanks for waiting

cheers
andre


On Mar 6, 2006, at 12:19 AM, kee nethery wrote:


does this mean the RunRev KRM is out for testing?
Kee
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Re: revolution engine for 2.7 and cgi deployment.

2006-03-05 Thread Andre Garzia
Sorry list, this was meant for Kee eyes only... I am just too  
tired... sorry for the inconvenience.




On Mar 6, 2006, at 2:40 AM, Andre Garzia wrote:


Kee,

I am more than 8 hours fixing the krm for testing. I have a little  
krm server cgi here that I sometimes use for testing for I don't  
want to clog the real krm server with bogus data. I tried debugging  
my cgi stacks in 2.7 and they stopped working...


I am stopping for today. I'll send you an alpha tomorrow... it's  
not optmized for speed though.


thanks for waiting

cheers
andre


On Mar 6, 2006, at 12:19 AM, kee nethery wrote:


does this mean the RunRev KRM is out for testing?
Kee
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Re: The End of Dreamcard?

2006-03-05 Thread Timothy Miller

At 10:27 PM -0500 3/5/06, Thomas McGrath III wrote:

Tim,

If you just want to maintain your existing stacks why not just keep 
using the version of Dreamcard that you have? Why upgrade at all? If 
you're looking to keep upgrading to newer and better technology, 
features and bug fixes than just upgrade to Studio? The price is not 
really that high. To use your analogy it would not cost more than a 
good set of wrenches or even new tires.


Tom


Hi Tom,

I appreciate your concern. In the short run, that strategy would 
work, of course. I tried to keep going with hyperCard for as long as 
possible. 18 months ago, or so, it became apparent that OS 9 was 
becoming obsolete, and now classic mode is obsolete as well. Some 
die-hards buy old machines so they can keep using hypercard 
indefinitely. I considered that, but decided against it.


If hypercard would run on OS X, and I could expect it to be 
compatible with future hardware and operating systems, I'd still be 
using it, very happily.


In the long run, one's hardware, operating system and software 
eventually become obsolete. The longer you put off the upgrades, the 
more painful and expensive the transition when the upgrades can no 
longer be postponed.


OS 9 --> OS 10.3, and hyperCard --> Dreamcard was a difficult and 
expensive jump for me. Dreamcard was a bargain, but I had to upgrade 
a lot of other stuff. The time I had to spend on the transition to 
Dreamcard was expensive. Nine to Five Reports stopped working, and I 
couldn't fix it. It was obsolete, too. That was a serious nightmare.


It seems easier to upgrade incrementally as I go along.

This is not a catastrophe. It does stimulate me to rethink the 
details my relationship with the computer world. I guess things had 
to change eventually.


Cheers,


Tim
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Re: Field Building Tool

2006-03-05 Thread Richard Gaskin

Scott Kane wrote:

I downloaded, a while back, a really cool tool (stack)
that allowed you to name and then create the fields on
a card.  I've misplaced this little gem and wondered if
anybody could point me in the right direction for it -
I can't recall what it was called.


Was it perhaps 4W FormMaker in RevNet?

--
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 Fourth World Media Corporation
 __
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RE: Field Building Tool

2006-03-05 Thread Scott Kane
> Was it perhaps 4W FormMaker in RevNet?

That's the one!!  Thanks Richard you are a star!  :-)

By RevNet do you mean RevOnline?

Scott

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Re: Storing preferences data on Windows PCs

2006-03-05 Thread Ken Ray
On 3/5/06 11:39 PM, "Sarah Reichelt" <[EMAIL PROTECTED]> wrote:

>> CSIDL_APPDATA(0x001a)
>> Version 4.71. The file system directory that serves as a common
>> repository for application-specific data. A typical path is
>> C:\Documents and Settings\username\Application Data.
>> 
> 
> You can get it using: specialFolderPath(26)
> 
> This gives you the Application Data folder for the current user (I
> think).

Correct. If you want the Application Data folder for "All Users", you can
use specialFolderPath (35).

For a complete listing of the specialFolderPath codes and where they go,
take a look at this tip:

  http://www.sonsothunder.com/devres/revolution/tips/file010.htm


Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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Re: Field Building Tool

2006-03-05 Thread Richard Gaskin

Scott Kane wrote:

Was it perhaps 4W FormMaker in RevNet?


That's the one!!  Thanks Richard you are a star!  :-)

By RevNet do you mean RevOnline?

Scott


No, I mean RevOnline's older brother: choose "GoRevNet" from the Plugins 
menu in Rev.


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RE: Field Building Tool

2006-03-05 Thread Scott Kane
Thanks Richard!

Scott

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Richard Gaskin
> Sent: Monday, 6 March 2006 5:14 PM
> To: How to use Revolution
> Subject: Re: Field Building Tool
> 
> 
> Scott Kane wrote:
> >> Was it perhaps 4W FormMaker in RevNet?
> > 
> > That's the one!!  Thanks Richard you are a star!  :-)
> > 
> > By RevNet do you mean RevOnline?
> > 
> > Scott
> 
> No, I mean RevOnline's older brother: choose "GoRevNet" from 
> the Plugins 
> menu in Rev.
> 
> -- 
>   Richard Gaskin
>   Fourth World Media Corporation
>   ___
>   [EMAIL PROTECTED]   http://www.FourthWorld.com
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> your subscription preferences: 
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> -- 
> 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.375 / Virus Database: 268.1.2/274 - Release 
> Date: 3/03/2006
>  
> 

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A Stripped Down Manual Reordering of Lines for a Field

2006-03-05 Thread Michael Mandaville
I have been studying Jan Schenkel's excellent stack on Manual Reordering.
I'm taking it apart to learn.  Also another stack called "Get in Line".

But I wanted to know if there's a stripped down version of Manual Reordering
for a field.  The user would select certain controls, buttons, A category
and input text into a field.  Then this A [tab] Category [tab] User Input
would go into a field.

I'm trying to find some simple code for Manual Reordering by the User.

Thanks for your help.  I'll keep studying the other material, but just need
a jumpstart.

Michael 


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Re: Type a text from a palette stack to an external window

2006-03-05 Thread Paul Claude
Hi Sarah,

But I would need a palette the floats in front of all windows on the
screen, not just the windows of my main application, to be available from
any other app (a text editor, an email client, etc.).

It seems that Rev has some difficulty to work with mixed external apps (no
system menus, dock menus, etc.), so the systemWindow palette could be the
only way to do this. But how?


on 3-03-2006 21:52, Sarah Reichelt at [EMAIL PROTECTED] wrote:

> This is the correct behavior for a window set to systemWindow style -
> it will always stay at the front. Try making it a normal palette but
> not setting it to systemWindow.
> 
> HTH,
> Sarah


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