Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.
On 8/31/06, Stoddard, Kamal [EMAIL PROTECTED] wrote: I think all the dudes who know the technicals and still suck, should just become engineers and bring in a producer with creative ideas who didn't have to be concerned at all with the technicalities. That would sort all this out and then

Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.
On 8/31/06, chthonic [EMAIL PROTECTED] wrote: so let's extend this argument one further - if people don't care as much about spoils that are not hard-won, why should anyone truly care about music? some people work very hard to discover and purchase and listen to music. i know i do. tom

Re: (313) re: production

2006-09-01 Thread chthonic
many ifs in that sentence. while i agree that some of the motown output was classic, it also had a formulaic quality to it that's plagued the pop industry ever since. e.g. had a hit? next single will be a rehash of that hit. also, this is probably the wrong list to mention this name, but

Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.
On 8/31/06, skept [EMAIL PROTECTED] wrote: seems like some of you are blaming the bad computer generated music on producers having ridiculous amounts of vst effects and instruments which causes them to over use them and not even take the time to learn them and use them to their fullest

Re: (313) re: production

2006-09-01 Thread skept
i completely agree on the 16 track comment. i'll add it to my previously mentioned thoughts about vsts which have already drastically affected the way i work... with software. i disagree about music being better off had software not existed. it is too absolute. a mix of hardware along with a

(313) re: production

2006-09-01 Thread Martin Dust
also, this is probably the wrong list to mention this name, but stephen stapleton (nurse with wound) is almost more a knob-twiddler than anything else, but he's also a great artist in my opinion, pushing the boundaries of music and experimentation. Both Stapleton and Tibet have done some

Re: (313) re: production

2006-09-01 Thread fab.
soon people are going to have to apologise for using software. *goes in the cellar to fetch his analog equipment* - Original Message - From: Martin Dust [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: 313@hyperreal.org Sent: Friday, September 01, 2006 10:23 AM Subject: (313) re

Re: (313) re: production

2006-09-01 Thread Martin Dust
On 1 Sep 2006, at 09:26, fab. wrote: soon people are going to have to apologise for using software. *goes in the cellar to fetch his analog equipment* Most people wouldn't notice the difference and I'm sure the other 99.9% don't actually care m

Re: (313) re: production

2006-09-01 Thread Jason Brunton
Ss- you'll get Tom going again- remember he's one of the all important 0.1% minority aka The Underground :) Jason On 1 Sep 2006, at 09:29, Martin Dust wrote: On 1 Sep 2006, at 09:26, fab. wrote: soon people are going to have to apologise for using software. *goes in the cellar to

Re: (313) re: production

2006-09-01 Thread Martin Dust
On 1 Sep 2006, at 09:35, Jason Brunton wrote: Ss- you'll get Tom going again- remember he's one of the all important 0.1% minority aka The Underground :) Jason I don't think there's anything wrong with it Jason, Ken endlessly bangs on about the difference between digital and analogue

Re: (313) re: production

2006-09-01 Thread fab.
313 313@hyperreal.org Sent: Friday, September 01, 2006 10:53 AM Subject: Re: (313) re: production On 1 Sep 2006, at 09:35, Jason Brunton wrote: Ss- you'll get Tom going again- remember he's one of the all important 0.1% minority aka The Underground :) Jason I don't think there's anything

Re: (313) re: production

2006-09-01 Thread Martin Dust
On 1 Sep 2006, at 10:08, fab. wrote: before the advent of (cheap) digital photography we would write down all the parameters and make little sketches of the settings. now we just take snapshots with our cam phones :P True, true but this makes no difference as it's more difficult to

Re: (313) re: production

2006-09-01 Thread Jason Brunton
You're preaching to the converted here- I use 50% old school hardware and 50% Digital Software stuff- the joyous thing about the software is that it's the same in the morning as the night before- the joyous thing about the hardware is the interface- ie dedicated sliders for functions that

Re: (313) re: production

2006-09-01 Thread /0
of boobies - Original Message - From: fab. [EMAIL PROTECTED] To: list 313 313@hyperreal.org Sent: Friday, September 01, 2006 5:08 AM Subject: Re: (313) re: production before the advent of (cheap) digital photography we would write down all the parameters and make little sketches

Re: (313) re: production

2006-09-01 Thread fab.
no, that's what you should be doing slacker. - Original Message - From: /0 [EMAIL PROTECTED] To: fab. [EMAIL PROTECTED]; list 313 313@hyperreal.org Sent: Friday, September 01, 2006 1:24 PM Subject: Re: (313) re: production of boobies - Original Message - From: fab. [EMAIL

Re: (313) re: production

2006-09-01 Thread 86
on about the difference between digital and analogue okay now you are all just winding me up .. to me it's all about the system .. aka . the sound system at the end of the day ' dance music is about the PA . the actual speakers that the sound is coming out of. Techno is about dance

Re: (313) re: production

2006-09-01 Thread Martin Dust
on about the difference between digital and analogue okay now you are all just winding me up .. to me it's all about the system .. aka . the sound system So that's why all records are cut in mono these daysjessshhh m

Re: (313) re: production

2006-09-01 Thread John Coleman
But, couldn't you also just keep taking that arguement back against practically ANY new musical technology that was invented? Do people REALLY need more than 2 tracks to make ANY music? Humans only have 2 ears, and most consumer playback hardware only has 2 tracks, left and right. Anything else

Re: (313) re: production

2006-09-01 Thread Michael Lees
John Coleman wrote: But, couldn't you also just keep taking that arguement back against practically ANY new musical technology that was invented? Do people REALLY need more than 2 tracks to make ANY music? Humans only have 2 ears, and most consumer playback hardware only has 2 tracks, 2

(313) re: production

2006-09-01 Thread v12
Techno is about dance floor reinforcement, so if you are not thinking about the final product. ie: the sound system on the floor .,. then just forget it .. ^95% of techno i've heard had nothing to do with dancefloor..what sort of a sleeve you've pulled out this joke from? unless you meant

Re: (313) re: production

2006-09-01 Thread /0
Subject: Re: (313) re: production of boobies - Original Message - From: fab. [EMAIL PROTECTED] To: list 313 313@hyperreal.org Sent: Friday, September 01, 2006 5:08 AM Subject: Re: (313) re: production before the advent of (cheap) digital photography we would write

(313) re: production/minimal xp guide

2006-09-01 Thread skept
here is the guide regarding tweaking xp some of you are interested in: http://majorgeeks.com/page.php?id=12 hopefully you guys can minimize your unnecessary services and maximize your performance... sorry... i couldn't help myself. i can't really answer any questions regarding this process but

Re: (313) re: production

2006-09-01 Thread Martin Dust
i completely agree on the 16 track comment. etc etc Bit late to this one but I kinda figure that what Tom is taking about is the point of entry, and while it is a lot easier to get into doing electronic music now than it was say 20 years ago, the process of making music hasn't really

(313) re: production

2006-08-31 Thread skept
seems like some of you are blaming the bad computer generated music on producers having ridiculous amounts of vst effects and instruments which causes them to over use them and not even take the time to learn them and use them to their fullest capabilities. as opposed to a studio where one

RE: (313) re: production

2006-08-31 Thread Stoddard, Kamal
:[EMAIL PROTECTED] Sent: Thursday, August 31, 2006 5:18 PM To: 313@hyperreal.org Subject: (313) re: production seems like some of you are blaming the bad computer generated music on producers having ridiculous amounts of vst effects and instruments which causes them to over use them and not even

Re: (313) re: production

2006-08-31 Thread chthonic
VERY good point. when i drop $1k on a piece of gear, i get into it. plugins are like oh, this doesn't work, i'm bored with it, let's try the next one. plugins are wonderful things, capable of huge transformations barely available to even the most high-end gear a few years ago. but there's