Re: Clok Mud
If I knew myself I would. Sorry.
URL: http://forum.audiogames.net/viewtopic.php?pid=206425#p206425
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Re: Anyone know what's up with Draconis?
Fair point, though I specifically meant using the .net framework instead of the VB6 runtime components. In either case it would require work but so does making a program designed to use the VB6 runtimes run happily on modern versions of Windows, in t
Re: Clok Mud
There's no rule that says someone who isn't officially able to access the DB can't write an entry and submit it, just bear in mind that the DB entries are written in HTML not in BB code. I'm sure if you wrote an entry for a mud which qualified for a DB entry the DB maintainers
Re: Clok Mud
My characters are Hidrin, Kharda and Nalsa. They're not especially advanced but it's nice having a little variety.
URL: http://forum.audiogames.net/viewtopic.php?pid=204786#p204786
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Re: GMA Games, What's coming up in 2015
Orin, I think that would qualify for its own topic. That would both get more attention for this new client, while at the same time avoiding going off topic in here. Just a friendly suggestion, remember I'm not a mod any more, I just think a new client
Re: Clok Mud
First up remember the container has to be inhe your right hand, no lefties in Clok apparently.Secondly don't bother surveying and typing forage item, just type forage and you'll automatically forage everything. The key to foraging is either forage everything or nothing, if you
Re: Clok Mud
First up remember the container has to be inhe your right hand, no lefties in Clok apparently.Secondly don't bother surveying and typing forage item, just type forage and you'll automatically forage everything. The key to foraging is either forage everything or nothing, if you
Re: Anyone know what's up with Draconis?
Pretty much I meant GMA yes, it shouldn't be that hard to upgrade from VB6 to VB .net and use the .net frameworks in place which have already proved themselves in at least a couple of audio games.I don't recall whether Josh may have been writing a se
Re: Would you play this game?
Gae book? Uranus? Sold!Seriously though, yes I probably would.Defender, look up someone called Dael Kingsmill, note the spelling carefully, on youtube. She's a completely adorable young Australian woman who does the most amazing mythology video blogs, she's cov
Re: Anyone know what's up with Draconis?
I don't think it's busy people so much as one busy person. Like most audio game "companies" Draconis is pretty much one guy, Josh de Lioncourt, in his spare time. That's why the output of so many audio game devs has such an inconsistent release rate.
Re: I Really Need A Gaming Headset
I just realised, I have one of the Turtle Beach DSS2 units and it can be used with pretty much any console and any standard 3.5mm headphones. It connects via optical toslink so it should work with pretty much any modern console out there whether it be the
Re: Screenreader accessible games on steam
It's a fighting game using characters from the DC comics like batman and superman, made by the same people as Mortal Kombat. I believe the accessibility mode just beeps when there's an interactible object in the background to let you know it's ther
Re: Screenreader accessible games on steam
I believe some of the smugglers games were put on steam as well via their green light system.
URL: http://forum.audiogames.net/viewtopic.php?pid=203831#p203831
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Re: PlayStation 4 Newb Questions
I thought I heard through Brandon Cole's site that there are what he calls audio thumbnails, where it plays a piece of music which changes depending on what you have selected?
URL: http://forum.audiogames.net/viewtopic.php?pid=203720#p203720
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Re: I Really Need A Gaming Headset
Depends what you want it for and what your standards are. My X12s worked pretty well as a general purpose headset, and at £40 I couldn't complain. The ability to throw in the DSS2 surround sound emulation box in later on was just a bonus, though it probabl
Re: I Really Need A Gaming Headset
Well Turtle Beach are actually pretty well known, and they made headsets specifically for consoles you just need to make sure you get the PS3 version and it'll have all the adapters you need in all likelihood.
URL: http://forum.audiogames.net/viewtopic.ph
Re: muds: tips, reviews and some questions
Dark, a very few muds do indeed not save your equipment. That was part of the reason I gave up on SWMud, the other part being that it was essentially just a grind fest. To compensate the games usually have equipment readily available but it isn't
Re: Clok Mud
It happens from time to time. If you actually roleplay the whole secretive aspect of the tse gaiyan it's something you'll be glad you have on occasion, it might sound picky but I feel a lot of tse gaiyan information is too well known to outsiders such as the location of chapter
Re: I Really Need A Gaming Headset
Turtle Beach make some decent and reasonably priced headsets as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=203493#p203493
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Re: Clok Mud
If you mean Terueka environs and the like then yes they do go away when it's cold, on the other hand in areas like Terueka farm or Terueka town they just cluster in the indoor areas.Infested are fairly standard enemies, much easier to deal with than nethrim. Joining a guild wil
Re: Clok Mud
If you mean Terueka environs and the like then yes they do go away when it's cold, on the other hand in areas like Terueka farm or Terueka town they just cluster in the indoor areas.Infested are fairly standard enemies, much easier to deal with than nethrim. Joining a guild wil
Re: Clok Mud
I'm Hidrin, Kharda or Nalsa. Just a note though, wave bending has been removed and is being replaced with non magical versions of the same abilities.The best way to join the Udemi is probably to get to chapter house, see my previous directions. Once out the pass head southwest
Re: Clok Mud
You can check out most abilities on wiki.contrarium.net to see what each of the guilds do. Mercenaries get tasks to either kill X number of enemies in a set area, kill a particularly powerful enemy of a given type in a set area, or chase off a highwayman in a given area which i
Re: Clok Mud
Don't rush into joining a guild, you don't need to join to fight, but if you wanted a pure fighter using both weapons and heavy armour the mercenaries in Haiban are a good bet. You can join by going to the barracks in the northwest of Haiban. That said the need for bandages, he
Re: Any games where i can just kill kill kill all day?
If you have a PC capable of running it or a console Mortal Kombat 2011 is pretty good for this.
URL: http://forum.audiogames.net/viewtopic.php?pid=203321#p203321
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Re: Clok Mud
It can be, though this seems to ease a little with the armour use skill, unless that's just from my mercenary having armour mastery. In any event soft leather will give you a little encumbrance and hard leather a fair amount, though I'd be tempted to leave the logging axe behin
Re: Clok Mud
Backpacks can hold larger items than your sack, there's a limit on the size of item each container can hold. I believe backpacks can go up to large while sacks or satchels only go up to medium. I mostly just use the sack for keeping the herbs seperated, because I want to keep t
Re: Clok Mud
Backpacks are shoulder, though you can keep your sack in it like I do, I use my sack specifically for foraging. You can also store items in banks, hold the item and appraise it and it'll tell you how much the storage cost is, then type store item. It's a one time fee and you ca
Re: Clok Mud
Don't bother with infested meat unless you want to become infested yourself, and thus be unable to enter towns without being attacked and likely have other players attack you. Whoever put the meat there was either new or trolling. That said the infested animals in and near Teru
Re: Clok Mud
Don't bother with infested meat unless you want to become infested yourself, and thus be unable to enter towns without being attacked and likely have other players attack you. Whoever put the meat there was either new or trolling. That said the infested animals in and near Teru
Re: Clok Mud
There are painted arrows? I guess it's probably just for style.I've had a look in the shadgarde graveyard at the nethrim and it's quite a bit harder than before the reshuffle they did recently. There used to be infested squirrels and rats, now there are skeletons and phantoms a
Re: Clok Mud
The size doesn't make a difference for sale in a market. It's just there for smithing larger items or convenience in that you don't need to keep track of so many small bars. It's the overall amount of metal, not the form it's in.
URL: http://forum.audiogames.net/viewtopic.php?
Re: Clok Mud
The wagon in Keth, I think it was a wagon, is in the centre of the village, it could have been a cart or something similar.Dark, while you can use arrow heads you can also sharpen the arrow to just put a sharpened point on the end of the shaft instead of using an arrowhead. Als
Re: Clok Mud
The catch with crafting is the quality of the resulting item is dependent on how much grinding you've done. The iron bound staffs are available in Mistral and Haiban I believe but sadly not Shadgarde.I wasn't going to mention the route to chapter house since it's supposedly sec
Re: "World war Toy"
If you want examples of how even a grid based map can be made accessible please look at the iOS games Zombies Run (base view) and Stem Stumper which are both perfectly playable by blind people with the included "Voice Over" tool, I see no reason why Android's Talkback co
Re: Clok Mud
General rule, if in doubt follow the roads, and maps can be helpful in a limited fashion since you need to be at a landmark to use them.Weapons shops tend to come in a couple of varieties. In Shadgarde you have the bowier just east from the room where you enter the gatehouse, t
Re: The top games of all time
Maybe this should be moved to the general game discussion rather than being in the off topic room?
URL: http://forum.audiogames.net/viewtopic.php?pid=202914#p202914
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Re: Clok Mud
I can't remember where I read it but I seem to think you're only allowed one character connected at a time and you're not allowed to transfer anything between characters.Spiders are indeed difficult, but I find it's the webbing that gets me more than the venom. I think making t
Re: Clok Mud
There's also a stash command, seperate from the stow command but works exactly the same way, so you fcan have a stow container and a different stash container set.70 herbalism isn't that bad, training in herbalism is covered by the money you get for selling the stuff you get wi
Re: Clok Mud
Also worth noting is you can only wear belt worn items if you're wearing a belt, well duh, and you can wear four of them. You can also get utility belts which can store tiny items, this includes herbs, fire stones and so on, and a lot of cloaks can store items as well. Keeping
Re: Clok Mud
First up typing armor, note the american spelling, lets you see what armour slots you have and gives you a quick way to check on the condition of it all.I'll also add that you can wear up to three items on your shoulders, and that staffs can go into a pole harness which is worn
Re: Clok Mud
The staff is available in both Haiban and Mistral I believe, and the iron does alchemical damage to nethrim which are basically undead. A lot of the ghost like nethrim are almost immune to physical attacks so the alchemical damage becomes really important.The mining doesn't pay
Re: Clok Mud
The battle command should automatically attack when the timer hits, attack is used for a single attack like you describe and there is the barrage command which autofires ranged weapons or trance for autofiring spells. I agree about hand carts and mines being a pest, though you
Re: Clok Mud
I'm not sure about the riln mercenaries pay, I seem to end up spending a lot of it back out on bandages and so on at least where kill X enemies tasks are concerned, but the ability to earn guild points by fighting means I've been gaining ranks surprisingly fast. The basic train
Re: Clok Mud
The RP very much depends on the individuals, some people are quite good while there are times someone tells me to chill and I die a little inside. As for skills and training they can be rather slow especially for crafting, how it works is when you buy training you receive one e
Re: Some tips for people trying to start out with game design
Aaron, to be honest one of the issues is people have sometimes seemed to think they have to release anything they produce. Sometimes it's worth just throwing something small together like a guess the number game to see how the co
Re: Looking for a free fantasy adventure game that I can play on my PC
Two steps from hell, that's from instead of to, are composers who make music which was originally designed for recutting to use in movie trailers but they've since released them to the public, you can buy them on iTunes
Re: Looking for a free fantasy adventure game that I can play on my PC
Well if you haven't tried two steps from hell I highly recommend them regardless of whether you intend to use it for games or not, they're orchestral epic fantasy music. I can see your point about shifting environments b
Re: is world of tanks playable?
Driving round doing nothing but shooting at other tanks? Having to deal with random groups where people may or may not have a clue about how to play, what tactics work for a particular objective or map, or simply not care and either drive round just shooting
Re: Looking for a free fantasy adventure game that I can play on my PC
If you're paying by the megabyte maybe you'll want to consider if you can spare a few for mudding, if your allowance is in the gigabyte range mudding will struggle to make a dent though as Dentin mentioned the client and
Re: VIPMud Help, SlothMud in Particular
All else fails you can go to the menus, edit, triggers and add it in there. Like said above check for an additional space at the end since that can be a real pain, copying and pasting the line is good too. VIP has a habit of cutting off trailing space
Re: GMA Games, What's coming up in 2015
I agree regarding the CHM files, ever since I first saw them which I think was Office 2000 I loved them. They're compiled HTML, so they're effectively a web site compressed into a single file with the addition of a contents list, an index and a search
Re: GMA Games, What's coming up in 2015
As someone who studied C++ I took one look at the scripting in MushClient and thought, oh crap. Yes VIP is relatively expensive for what it is but it lets me concentrate on the game rather than the scripting which I value, and learning to script in VI
Re: GMA Games, What's coming up in 2015
As someone who studied C++ I took one look at the scripting in MushClient and thought, oh crap. Yes VIP is relatively expensive for what it is but it lets me concentrate on the game rather than the scripting which I value, and learning to script in VI
Re: need list of joystick supported games
Lone Wolf also has game controller support, as well of course as Jim Kitchen's Puppy One game and his X-rated and rather disturbing Triple J Shooter. I'm sure there are others but I can't think of them off hand.
URL: http://forum.audiogames.net/vie
Re: Clok Mud
Well lead shot only costs 1 riln each and the powder horns give you 35 shots each which I seem to think comes to about 2 shots per riln, compared to the cost of arrows it's not that bad. I did once manage to hit a turkey in the abdomen for 80 pierce damage, not bad given it die
Re: Clok Mud
Oh my Utasa has already visited chapter house There's some very useful gear there.WP85, you can type trance to start automatically casting spells at a target just like battle in melee and barrage at range with a bow or similar. The chance of damage from your channeled magic is
Re: Clok Mud
The Rook Parlour's main building is in Mistral, they focus on cryomancy and sorcery which includes some element of utilising nethrim a little like necromancy in other settings. There's also the Elemancy University which teaches more traditional mage abilities like control over
Re: Clok Mud
I'm happy to report that a couple of days ago I killed my first spider, those things are a real pain. I was playing my Rook hovering around Terueka and there was a spider hanging around outside the entrance to the thoroughfare, so I pulled out all the stops using both cryomancy
Re: help! time of conflict
Edited:Doh, misheard Time of Conflict as Final Conflict. Silly brain and its Star Trek obsession.
URL: http://forum.audiogames.net/viewtopic.php?pid=196003#p196003
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Re: help! time of conflict
Have you installed the .net framework?
URL: http://forum.audiogames.net/viewtopic.php?pid=196003#p196003
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Re: Clok Mud
That's probably something you need to ask IC.
URL: http://forum.audiogames.net/viewtopic.php?pid=195943#p195943
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Re: Interest in mud soundpack repository/mirror?
True, though look at how long GMA commercially sold a Star Trek based game. I know I could ask authors to remove copyrighted music at the very least but how many would be willing to go along with this?The other alternative would be to make so
Re: Clok Mud
Just in case the person who plays Coanid is here I'd like to apologise. My character Nalsa was asking about woodwind lessons but my connection to the mud dropped and I couldn't reconnect.
URL: http://forum.audiogames.net/viewtopic.php?pid=195854#p195854
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Re: Interest in mud soundpack repository/mirror?
Fair point there Dentin, that was something I was concerned about. That said I don't see it progressing beyond visually impaired players so I don't think it'd get all that big.
URL: http://forum.audiogames.net/viewtopic.php?pid=195850#p19585
Interest in mud soundpack repository/mirror?
I've noticed for a long time a lot of the soundpacks out there are only available through dropbox or similar services so I thought I'd ask, how much interest would there be in a site that acts as a central location for the hosting of soundpacks?
Re: My life of gaming: A closing chapter
Dark, it seems we got some crossed wires. I was simply stating that as one of the few major problems I have with the way people's beliefs manifest.Bladestorm, excellent! It sounds very much like you're the kind of Christian I can respect for their co
Re: My life of gaming: A closing chapter
The kind of "religious addiction" you're talking about seems closer to cults than mainstream faith based practice. In general I'd say the moment you start telling other people what they should be believing you have a problem, short of that the only p
Re: My life of gaming: A closing chapter
I applaud you for overcoming your addiction, I'm sorry games caused you such problems but I'm glad you have found a way out of them. As with alcohol addiction and smoking I understand that you need to avoid games in order to prevent a relapse. I just
Re: Why do we have no propper exploration and colonization games?
I agree we're lacking a good 4X game. I've experienced some of these games before my sight loss and it really is surprising what they can achieve with a turn based game when compared to the ubiquitous RTS games, at least in t
Re: Clok Mud
You mean Shadgarde I assume? There are a lot of trainers in Mistral still. The thing to do is to buy a lost lands map from the general store for 20 riln then use it to help you find your way, staying on the roads at all times. From Mistral the only road leading out should eithe
Re: Clok Mud
You mean Shadgarde I assume? There are a lot of trainers in Mistral still. The thing to do is to buy a lost lands map from the general store for 20 riln then use it to help you find your way, staying on the roads at all times. From Mistral the only road leading out should eithe
Re: a game of star wars affordable?
I played SWMud for a while, that's the star wars mud. It's rather a grind fest, skills take a long time to level, but there are some good people on there. Only downside is you're not allowed to ask for help with quests or provide guides to quests since th
Re: help with game sounds
I don't know if this will help in your situation but I usually find it necessary to turn off exclusive mode on your sound device, this helps in any case with a few bits of software potentially including media players like Foobar 2000 so it's good practice to set re
Re: Clok Mud
I don't get much lag despite being in the UK, though I've noticed others mentioning it. Strange that. Of course if you mean the round time then there's nothing to be done about that, it represents the time it takes your character to perform the actions.Lag or latency is just a
Re: Clok Mud
Just type map nearby and it'll provide both your present coordinates and nearby points of interest with their coordinates, just remember the map only works when you're currently at one of the points of interest so your character has a landmark to judge from.Here's what I've bee
Re: Clok Mud
I usually go southwest from Haiban to forage, then keep going one square west and go south a ways then one square west and north a ways so I'm sweeping north and south moving one square west at a time and foraging every square. Then when I'm done I can just keep heading northea
Re: Clok Mud
I don't think pick axes can cut trees but any normal two handed axe can do that. You should be able to find a weapons shop somewhere that will sell swords and axes, but don't expect to be able to fight the canim in the ruins near mistral any time soon. That's what the sentries
Re: Clok Mud
Maps are available in most general stores. You can type map to see where you are or map nearby to see what areas are close by, but remember you must be holding the map to use it.
URL: http://forum.audiogames.net/viewtopic.php?pid=194761#p194761
Re: Clok Mud
Most general stores seem to sell satchels and backpacks and may also sell belt pouches. Depending on where you are either a weapon shop or tanner will likely sell a variety of sheaths you can store weapons in, daggers need a dagger sheath while an axe will need a haft frog.You
Re: Clok Mud
Vinz, I love you and I want to have your babies. Ahem, not that I'm equipped for such.
URL: http://forum.audiogames.net/viewtopic.php?pid=194612#p194612
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Re: audiogamers: it's writing time, NaNoWriMo!
I believe it's a US thing thus national and as the US tends to do it has managed to export it to the interwebs.
URL: http://forum.audiogames.net/viewtopic.php?pid=194495#p194495
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Re: Clok Mud
The Shadgarde graveyard is good. Before you set off make sure you have enough rations and bandages though, the bandages will help heal any scrapes you get.To get there head out of the town into the wilderness, in case you don't know go to the entrance area and go arch then wand
Re: Clok Mud
Hmm, perhaps. All I know is that both Shadgarde and Haiban seemed to be offering me about 30 riln per oak log and close to 400 for 16 flitches. Pine by contrast only got me about 6 riln per log.
URL: http://forum.audiogames.net/viewtopic.php?pid=194472#p194472
Re: Clok Mud
Very strange. Are you sure you converted all 8 logs into flitches? You should have ended up with 32 flitches from that many trees.
URL: http://forum.audiogames.net/viewtopic.php?pid=194429#p194429
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Re: a problem with VIP mud
The default hotkeys on the numpad are rather... strange. You can go into the start.set file in your VipMud directory, if you're worried about breaking things make a backup copy, and remove the lines that include #key numpad at the beginning.
URL: http://forum.aud
Re: Clok Mud
Vinz just ran a digger hole and whew. Fun as hell, spammy as hell, and we were dropping like flies. Still if nothing else I think I took a few hits on behalf of one of our healers. Overall it was a rather amazing experience, not something I'd care to do every day but there's a
Re: Clok Mud
You should be able to fit all four logs from a tree in a handcart, but the mud puts branches in there for some reason as well which can clog it up. You can typetransfer branch from hand to groundTo ditch them. You can alsotransfer log from ground to handandtransfer flitch from
Re: Clok Mud
What kind of tree was it? Like I said pine trees are worth peanuts, many tree types such as spruce, oak and birch will get you around 120 riln just for the logs and closer to 400 for the flitches.And yeah, trees landing on you's always a risk. You may find armour helpful, at le
Re: Clok Mud
Axes including logging axes can fit in a haft frog used as a sheath. As for logs, don't chop the logs up keep them as large logs and either sell them in a market like with foraging or buy a permit for the local mill, use the mill to turn them first into cants then flitches and
Re: Clok Mud
Thanks, that looks better than the 2.5 soundpack for various reasons.As for skill gain multiplier weekend, wooh! I thought my skill gains had suddenly jumped up a bit.
URL: http://forum.audiogames.net/viewtopic.php?pid=194205#p194205
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Re: Clok Mud
You don't keep the hand cart, when you're done with it take it back to the shop you got it from and type return hand. You'll get 180 out of the 200 riln cost back so it really only costs 20 riln to rent plus a 180 riln deposit.
URL: http://forum.audiogames.net/viewtopic.php?pi
Re: Clok Mud
Sounds like you're in Haiban, not quite Haven but an easy mistake. I'd also suggest you find a general store and make sure you have at least 5 or so travel rations with you, then you can pretty much do whatever you like. There isn't a starting quest.A good way to start out is t
Re: Clok Mud
Ah, thanks. I could swear I've had bandages on worse wounds than that but maybe all they did was stop the bleeding.
URL: http://forum.audiogames.net/viewtopic.php?pid=193477#p193477
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Re: Clok Mud
Ah, I'd been going by the wiki. Presumably it could use a couple updates. Being able to heal up to moderate wounds is pretty good, though presumably it takes a fair amount of work to get to that ability. Especially for wounds caused by crush damage which don't seem to be bandag
Re: Clok Mud
Whew 2700 is a lot for foraging, you must go through quite a lot of rooms to fill that up.Grryf, it all depends whether you want pure combat or some magical abilities as well. The mercs get hands down the best weapon bonuses while the knights Templar seem to get some decent mag
Re: Clok Mud
Wagons require horses though. If I had a horse and a wagon I could probably make a small fortune chopping trees and sawing them into flitches.Grryf, I'll have to look out for you in game and see if we can't contrive an IC meeting some time so we can go poke some infested. Thank
Re: Clok Mud
I really don't know about flintlocks, I'm not any more experienced than you are in the game I just have a knack for figuring out new games.Infested are tricky without some skills. I've just started being able to do some good against them but not in great numbers, and only becau
Re: Clok Mud
Ah, so that was you.I've tried hunting but without decent skinning skill you just don't get much pay, plus you tend to get a lot of minor injuries from it and a lot of the time your prey escapes before you can kill them.Logging can work quite well if you have a saw mill nearby.
Re: Clok Mud
Ehh, sometimes you're just passing through especially in a town or hamlet and you don't care what shops are there so much as how to get past it. It can indeed be a pain sometimes though, and at least a couple of shops in Haiban don't even show up in exits so you have to look at
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