Re: Как поймать сомика весной, на что ловить?

2017-04-25 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Как поймать сомика весной, на что ловить? Приветствую! Я не очень люблю рыбалку, но мне кажется, что температура воды играет большую роль. Потепление воды в весеннее время делает их более активными, и они будут довольно голодны после зимы, лучшие весенние времена, похоже, будут в конце

Re: Как поймать сомика весной, на что ловить?

2017-04-25 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Как поймать сомика весной, на что ловить? Pun's aside, feeding it through google translate it seems to be about... Catfish?How to catch a catfish in the spring, what should you catch?Greetings to all!Tell me what you can catch catfish today?What time is better to catch? URL: http://for

Re: A Question About Guide Dogs

2017-04-14 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: A Question About Guide Dogs Using the "friendliness" of the town as an excuse seems absurd. There seems to be a number of organizations that have locations in North Carolina that offer Guide Dog services and training that you can apply for through their websites, such as the previously

Re: Raspberry Pi Set-up

2017-04-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Raspberry Pi Set-up You may find some of the answers your looking for in [this] thread, jack offers some rather informative posts. You could also check out the [Raspberry VI] site which is specifically about Raspi accessibility. URL: http://forum.audiogames.net/viewtopic.php?pid=305025

Re: Raspberry Pi Set-up

2017-04-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Raspberry Pi Set-up You may find some of the answers your looking for in [this] thread, jack offers some rather informative posts. You could also check out the [Rasberry VI] site which is specifically about Raspi accessibility. URL: http://forum.audiogames.net/viewtopic.php?pid=305025#

Re: Needing a grant for a Braile Display

2017-03-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Needing a grant for a Braile Display I'm uncertain about its accessibility, but you could also try gofundme.com or similar crowdfunding sites. URL: http://forum.audiogames.net/viewtopic.php?pid=303573#p303573 ___ Audiogames-reflector mai

Re: System Access to NVDA driver--Where is it?Where

2017-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: System Access to NVDA driver--Where is it?Where I share this confusion, are you referring to the System Access screen reader from Serotek? I'm not sure if there would be any driver between that SA and NVDA, since they are both competing screen readers. Or are you referring to the develo

Re: introduction to our problems

2017-03-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: introduction to our problems What engine are you planning on using specifically? URL: http://forum.audiogames.net/viewtopic.php?pid=301491#p301491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: sounds?

2017-03-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: sounds? Just combed through the links on the Big List, seems the open bundle's gone and disappeared, although i've put up an alternate sound cloud link with the tracks. Also thanks Raid for mentioning the Adobe DLC, added it to the list. URL: http://forum.audiogames.net/viewtopic.php?p

Re: Question about TTS and Screen Reader preferences

2017-02-28 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Question about TTS and Screen Reader preferences Huh, I would have thought better customizability would have been more of a driving factor for screen readers, but its rather interesting that speed and response time issues with SAPI are an issue. Thanks everyone for taking the time to sh

Question about TTS and Screen Reader preferences

2017-02-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Question about TTS and Screen Reader preferences If given the choice between built in TTS or screen reader compatibility for a program, which would be more preferable? I would assume that having the option of built in TTS would be nice if a screen reader is not enabled or the program isn't

Re: sounds?

2017-02-26 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: sounds? Try the [Big List of Free Sounds]. URL: http://forum.audiogames.net/viewtopic.php?pid=299311#p299311 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: BrushTone v1.2.2 Paint Tool

2017-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool I'm glad you like the tool Giovani. I can't really speak others but I usually use a combination of the two, most of the pixel art I make usually involving small dimensions. It seems strange but its been about a year since I officially released BrushTone, I wo

Re: Discussion about Blind Accessibility - the next steps?

2017-02-20 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? Ah well, alright.Hmm, are you handling your area's as static maps/screens that characters move between? Not unlike in Braillemon/Zelda/etc? The image seems to suggest something like that. URL: http://forum.audiogames.net/viewtopic.

Re: Discussion about Blind Accessibility - the next steps?

2017-02-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? So if I understand correctly your taking a top down topographical view centered on the users position, drawing solid collision shapes to it, or is it just outlines? Then scaling it to 32x32 and playing 32 sounds for each element alo

Re: Discussion about Blind Accessibility - the next steps?

2017-02-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? So if I understand correctly your taking a top down topographical view centered on the users position, drawing solid collision shapes to it, or is it just outlines? Then scaling it to 32x32 and playing 32 sounds for each element alo

Re: Discussion about Blind Accessibility - the next steps?

2017-02-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? In a real world setting I may be inclined to agree about practicality, but it also depends on what kind of image data your processing. If you'll recall I had mentioned Depthmap images as being ideal for navigation because in a depth

Re: Discussion about Blind Accessibility - the next steps?

2017-02-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect

Re: Discussion about Blind Accessibility - the next steps?

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect

Re: Discussion about Blind Accessibility - the next steps?

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect

Re: Discussion about Blind Accessibility - the next steps?

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect

Re: Discussion about Blind Accessibility - the next steps?

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? Oops, guess I should have included a link, heh. You can find the relevant details [here], he has some examples written in C and its under a permissive LGPL attribution license. While your there you could also grab a free copy of The

Re: Discussion about Blind Accessibility - the next steps?

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? Oops, guess I should have included a link, heh. You can find the relevant details [here], he has some examples written in C and its under a permissive LGPL attribution license. While your there you could also grab a free copy of The

Re: is it a good idea to have multiple antivirus programs on the same mach

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: is it a good idea to have multiple antivirus programs on the same mach Like Jason SW i've come across articles like [this one] that make the case that antivirus vendors are creating more of an attack surface rather than mitigating it. The article mirrors whats generally being said here

Re: Discussion about Blind Accessibility - the next steps?

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? My own work's mainly been with Peter Meijers image to sound rendering, though mostly with image mapping lately in regards to paint software. My audiocraft prototype utilizes a simulated depthmap of the 3D environment for taking snap

Re: What audio information would help you in the real world?

2017-02-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: What audio information would help you in the real world? As I understand it Peter Meijer is still working on a mobile raspi kit for the vOICe that uses a pair of camera mounted glasses. I think it may also includes other navigation features, the thread [here] may be well worth a read to

BrushTone v1.2.3 Update

2017-01-31 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
BrushTone v1.2.3 Update Well its been awhile, I've been looking over the code recently and fixed a few issues that were stacking up. You can grab the latest version [here]. Changes include:-Fixing it so images won't always save with an alpha channel, even if alpha is disabled.-Adding File A

Re: Attempting to access a site with NVDA

2017-01-16 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Attempting to access a site with NVDA If it helps, near the top of the page is a menu bar that extends across it with drop down menus, there doesn't seem to be a way to access them with the keyboard, but NVDA seems to read them fine with the mouse. If you start from the top and work you

Re: Wanting to record 3d audio from my phone

2017-01-11 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Wanting to record 3d audio from my phone I did a little digging on the subject and it seems there are a few projects recently for recording 3D binural audio with androids and similar phones. The first one is [Binauric's OpenEars] earbuds that use built in microphones when you put them i

Re: Buying a RASPBERRY PI

2017-01-11 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Buying a RASPBERRY PI Well there's a [RaspBSD] distro. There's a few other bits of information and instructions [here] and [here] that may be useful. URL: https://forum.audiogames.net/viewtopic.php?pid=293435#p293435 ___ Audiogames-refle

Re: Problem with Brushtone

2017-01-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Problem with Brushtone The fourth tone represents Alpha Transparency, when BrushTone loads an image it automatically applies an alpha channel to it, probably shouldn't have implemented it like that. To remove it open the Image menu and go to the Alpha option, then press left and enter t

Re: Any resources for certifications?

2017-01-09 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Any resources for certifications? Well there's some guides on JAWS certification [here], theres also the Inernational Association of Accessibility Professionals (IAAP) Certification [here]. You could also try checking out the Assistive Technology Industry Association [ATIA].I can't real

Re: Buying a RASPBERRY PI

2017-01-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Buying a RASPBERRY PI I've been tempted to try out a raspi out for awhile now, if your interested in playing around with one the pi3 Model B is a good choice. Be mindful however that a raspi is not as cheap as they may appear, the model B goes for around 40$, but thats only for the boar

Re: Buying a RASPBERRY PI

2017-01-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Buying a RASPBERRY PI I've been tempted to try out a raspi out for awhile now, if your interested in playing around with one the pi3 Model B is a good choice. Be mindful however that a raspi is not as cheap as they may appear, the model B is around 35$ I believe, but thats only for the

Re: CompTIA A+

2016-12-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: CompTIA A+ You may be interested in [this] article on IT certifications, it does mention CompTIA. The gist of it is that from an IT security perspective such degree's and certifications can be largely worthless, at least from a skill and education standpoint. You might be better served

Re: accessible floor plan or 3d modeling

2016-11-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: accessible floor plan or 3d modeling Audiocraft was an experiment in accessibility with an open sourced minecraft example, you can walk around and place or remove blocks but the environments are randomized every time you start it and you can't save or load anything. You can try it over

Re: accessible program to learn morse code?

2016-11-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: accessible program to learn morse code? Morse Code is fairly straight forward to learn as it only uses two types of sound to represent letters, a long tone and a short tone. I'll post the alphabet and numbers below with a minus symbol representing a long tone and a period representing a

Re: accessible floor plan or 3d modeling

2016-11-17 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: accessible floor plan or 3d modeling I suppose it depends, you could possibly try the swamp map editor. Currently I haven't heard of any accessible 3D modelling programs similar to Rhino3D, Blender, Maya, or anything else like that though. When making BrushTone I had considered creating

Re: Adobe VoCo: The New Photoshop of Audio

2016-11-12 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Adobe VoCo: The New Photoshop of Audio I can't really tell whether the initial window is microsoft visual studio or Adobe Voco, because it really looks like visual studio. For editing the text a bare bones sub-window is opened with icons on the right, editing the text uses visual icons

Re: Adobe VoCo: The New Photoshop of Audio

2016-11-08 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Adobe VoCo: The New Photoshop of Audio The Adobe MAX Conference where it was showcased is a sneak peek at projects currently in development in their labs, unfortunately there's nothing on a release date at the moment. URL: http://forum.audiogames.net/viewtopic.php?pid=285254#p285254

Re: Adobe VoCo: The New Photoshop of Audio

2016-11-08 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Adobe VoCo: The New Photoshop of Audio I know right? I had been digging around into voice synthesis a little bit but this is pretty impressive. Part of me is kind of amused by the timing of it all though, considering the Screen Actors Guild which represents video game voice actors went

Re: Adobe VoCo: The New Photoshop of Audio

2016-11-08 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Adobe VoCo: The New Photoshop of Audio I know right? I had been digging around into voice synthesis a little bit but this is pretty impressive. Part of me is kind of amused by the timing of it all though, considering the Screen Actors Guild which represents video game voice actors went

Adobe VoCo: The New Photoshop of Audio

2016-11-08 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Adobe VoCo: The New Photoshop of Audio As featured [here], Adobe just showed a demo of their incredible new editing software thats capable of generating, editing, and mimicing peoples speech with amazing accuracy. Dubbed the "Photoshop for audio", the article includes a video of the demonst

Re: Open files with py extension

2016-11-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Open files with py extension To run files with a py extension you'll need to install Python. There are two separate branches however, [2.x] and [3.x], and depending on which version your py file was written for you'll have to install that specific version to run it properly. On top of t

Re: Trying to look for a site

2016-10-28 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Trying to look for a site Is [this] what your looking for? URL: http://forum.audiogames.net/viewtopic.php?pid=284455#p284455 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Underground Blue Tooth navigation system for the visually impared

2016-10-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Underground Blue Tooth navigation system for the visually impared Came across an interesting article about Wayfindr, a bluetooth beacon network currently being trialed that helps the visually impared independantly navigate underground spaces using their mobile devices and cell phones, such

Creating sound effects using a Human Skull

2016-10-06 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Creating sound effects using a Human Skull For those who might be interested, a recent article on Gamasutra talked with Martin Stig Andersen the sound designer for the game "Inside", who developed the games soundscape by filtering it through a literal human skull. The article includes befor

Re: Internet broadcasting

2016-09-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Internet broadcasting Others may have better suggestions, but the first thing that comes to mind is OBS. Its free, though i'm not sure just how accessible it is: [link] URL: http://forum.audiogames.net/viewtopic.php?pid=280883#p280883 __

Re: UN to take control of the internet on oct1.

2016-09-29 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: UN to take control of the internet on oct1. It's true that ICANN is getting control of some root DNS addresses, dispite a lot of republican fearmongering about losing "the internetz" for whatever reason. Read an article about it on arstechnica: [link]. URL: http://forum.audiogames.net/

Re: UN to take control of the internet on oct1.

2016-09-29 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: UN to take control of the internet on oct1. It's true apparently, dispite a lot of republican fearmongering for whatever reason. Read an article about it on arstechnica: [link]. URL: http://forum.audiogames.net/viewtopic.php?pid=280800#p280800 _

Re: Modifying eSpeak Consonants

2016-09-23 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Modifying eSpeak Consonants Hmm, alright. There seems to be a guide over at Accessibility Central that describes how to install new Espeak Voices into NVDA, along with other information that may prove useful on the subject: [link] URL: http://forum.audiogames.net/viewtopic.php?pid=2800

Re: Modifying eSpeak Consonants

2016-09-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Modifying eSpeak Consonants Theres a section on their website that covers modifying and adding voices to espeak that may be a good place to start: [link]For pronunciations it seems you'd want to edit the _list.* files in "espeak/dictsource/". URL: http://forum.audiogames.net/viewtopic.

Re: iDoser WHat you thing about it?

2016-09-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: iDoser WHat you thing about it? Just to be on the safe side, you should be aware of some of the potential side effects and plan accordingly: [link]In general, you should try to keep a low decibel level as higher intensity infra and ultrasound frequencies can potentially cause damage, na

Re: iDoser WHat you thing about it?

2016-09-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: iDoser WHat you thing about it? I've heard of so called "iDoping" software before, which uses infrasound and ultrasound audio spectrums to purportedly induce altered states of consciousness, although theres little research on the subject. What studies there are do show altered states of

Re: water to the thursty, recommend some ebooks, please.

2016-09-15 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: water to the thursty, recommend some ebooks, please. Hmm, Piers Anthony's Xanth Series is pretty good and has lots of Puns. There's also the rather huge Dragon Lance series which was written by a number of people, more than 50 novels if you feel like wading into the magic and dragons, h

Re: water to the thursty, recommend some ebooks, please.

2016-09-15 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: water to the thursty, recommend some ebooks, please. Hmm, Piers Anthony's Xanth Series is pretty good and has lots of Puns. He's also written some pretty interesting sci-fi series, like the Apprentice Adept series or Phaze Doubt. There's also the rather huge Dragon Lance series which wa

Re: Python and 3d positioning with Libaudioverse

2016-09-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python and 3d positioning with Libaudioverse Hmm, I see. OpenAL is broken into two branches, the closed source OpenAL by Creative, and the open sourced version called OpenAL Soft. OpenAL Soft is the better maintained of the two, usually they recommended installing regular OpenAL from op

Re: Python and 3d positioning with Libaudioverse

2016-09-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python and 3d positioning with Libaudioverse Thats odd, the example script doesn't even use alcGetStringiSOFT. Did you already have OpenAL installed before hand? The pack comes with the latest version of OpenAL Soft, if you run it with that and the hrtf tables in the same directory as t

Re: Python and 3d positioning with Libaudioverse

2016-09-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python and 3d positioning with Libaudioverse Thats odd, the example script doesn't even use alcGetStringiSOFT. Did you already have OpenAL installed before hand? The pack comes with the latest version of OpenAL Soft, if you run it with the hrtf tables in the same directory as the script

Re: Python and 3d positioning with Libaudioverse

2016-09-09 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python and 3d positioning with Libaudioverse Both Pyglet and PyAL have 3D positional audio support through OpenAL, and I have some example scripts available that may help if your interested [here]. PyAL also has undocumented bindings for EFX extensions like reverb, echo, etc. The latest

Re: online money making website should I go for it?

2016-08-14 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: online money making website should I go for it? Its a question of return's. The amount they would pay out, if they pay out, would be far less what they would make back. For example with a name and address they could easily dig up more on you and then sign up for credit cards in your nam

How Overwatch was designed so people could 'play by sound'

2016-07-07 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
How Overwatch was designed so people could 'play by sound' A recent video posted on Gamasutra features talks at GDC by Blizzard's Scott Lawlor and Tomas Neuman discussing the intriguing sound design and challenges they faced along the way in an hour long look at Overwatch's Audio Design.Lin

Re: In the Interest of Making an Informed Decision

2016-07-07 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: In the Interest of Making an Informed Decision It seems Microsoft has backtracked on the idea of every new game being cross compatible with PC, so you might get some value out of the Xbox One yet, heh. Article about it  here. URL: http://forum.audiogames.net/viewtopic.php?pid=267227#p2

Re: In the Interest of Making an Informed Decision

2016-07-05 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: In the Interest of Making an Informed Decision Given some recent rumblings around E3 after microsofts annoucement of the Xbox One S and their new Project Scorpio Console, some are questioning if the future of the Xbox One may be short lived, though they talk alot about cross compatibili

Re: Python question

2016-06-28 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python question The 64bit 2.7 version is here. URL: http://forum.audiogames.net/viewtopic.php?pid=266220#p266220 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Learning how to code?

2016-06-26 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Learning how to code? Hm, this is usually asked in the Developers section, but regardless. Did you have a particular language in mind? My usual recommendation is Python, though opinions and tastes may vary. You can get started by downloading and installing Python 2.7 here, and can follo

Re: Curious about reasons for Brexit

2016-06-24 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Curious about reasons for Brexit The Nets lit up over the news, the irony here is this couldn't have happened without David Cameron allowing a referendum. Nobody expected this to pass, so he gambled that he would win to shut up the pro-Brexiter's who have been throwing around a lot of e

Re: Curious about reasons for Brexit

2016-06-24 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Curious about reasons for Brexit The Nets lit up over the news, the irony here is this couldn't have happened without David Cameron allowing a referendum. Nobody expected this to pass, so he gambled that he would win to shut up the pro-Brexiter's who have been throwing around a lot of e

Re: Python question

2016-06-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python question Hm, I think this post may belong in the developer section, heh.Anyway, the default interpreter that comes with python called IDLE doesn't really play nice with screen readers unfortunately. There are other developers here who usually use either notepad or the command pro

Re: Making full album videos on Youtube

2016-06-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Making full album videos on Youtube I'm not sure what utilities are available for making video's on a mac. As for time stamps, take the link of the video and put the following string right after it: "#t=31m08s". That string takes you to 31 minutes and 8 seconds into a video, so you can

Re: Making full album videos on Youtube

2016-06-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Making full album videos on Youtube I'm not sure what utilities are available for making video's on a mac. As for time stamps, take the link of the video and put the following string right after it: "#t=31m08s". That string takes you to 31 minutes and 8 seconds into a video, so you can

Re: Worst Mass Shooting In American History

2016-06-13 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Worst Mass Shooting In American History @afrimThere's a difference between knowing about and being able to act upon, what with the whole due process thing as suspicions do not facts make. They have a list of several thousand people who may or may not have terrorist leaning's and connect

Re: jaws friendly atari emulators?

2016-05-25 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: jaws friendly atari emulators? I've dug up a list of windows Atari Emulators, though i'm not entirely familiar with Atari Emulation in general it seems Stella, z26, and PC Atari are the more popular emulators. I can't really say how accessible they may be, though you may improve your od

Re: Open GL?

2016-05-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Open GL? Checking around a bit it seems that the Intel G33/G31 GPU series only supports up to OpenGL 1.4, in which case it means your plum out of luck since that sort of thing is hardwired. You'll have to get a newer OpenGL 3.0 compatible video card. Theres a hardware chart here where y

Re: Three-D printing Thumbnails

2016-04-05 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Three-D printing Thumbnails There are a few products on the market that approach something like that, for example the inFORM M.I.T. prototype, which is essentially a mechanized Pinscreen connected to a computer interface. It would effectively create a tactile surface allowing you to fee

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-04-05 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared Hmm, yes eSight seems to be using a rather loose definition of Legally Blind, some poor marketing that. It's basically a VR headset with attached camera and zoom functions for those with poor vision, utterly useless for those who have

Re: The oddity of "Reverse Sales"

2016-04-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: The oddity of "Reverse Sales" There are a number of interesting business models that have cropped up over the past few years, Pay What You Want, Micro Transactions, DLC, etc.  Pay What You Want seems like a fair model to go by, but I haven't see many sales statistics to tell if its econ

The oddity of "Reverse Sales"

2016-04-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
The oddity of "Reverse Sales" Interestingly itch.io has just implemented the ability for developers to hold "Reverse Sales", essentially increasing the price of a product temporarily instead of a traditional discount. Its unusual to say the least, but I'm curious what everyone here thinks a

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-03-31 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared It doesn't come right out and say it, but it suggests in a few places that use of cloud services is implied with these new API's. From a technical perspective building and updating this kind of AI would be impractical otherwise, but t

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-03-31 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared It doesn't come right out and say it, but it suggests in a few places that use of cloud services is implied with these new API's. From a technical perspective building and updating this kind of AI would be impractical otherwise, but t

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared It was only just announced, according to this site its still under development with no details on a release date. There's another Microsoft Blog post about it over here. URL: http://forum.audiogames.net/viewtopic.php?pid=255533#p2555

Microsoft's new "Seeing AI" for the Visually Impared

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Microsoft's new "Seeing AI" for the Visually Impared A article on Arstechnica has been covering Microsofts Build Conference, they've just debuted a new AI toolset and one of the results is a new "Seeing AI" that works in conjunction with a smartphone and a pair of Pivothead smart classes to

Microsoft's new "Seeing AI" for the Visually Impared

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Microsoft's new "Seeing AI" for the Visually Impared A article on Arstechnica has been covering Microsofts Build Conference, they've debuted new AI toolset and one of the results is a new "Seeing AI" that works in conjunction with a smartphone and a pair of Pivothead smart classes to provid

Re: computer maintenance and system optimisation, I could need some help.

2016-03-29 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: computer maintenance and system optimisation, I could need some help. My own preference is to backup regularly and periodically either re-format the drive or roll it back to factory defaults. Anti-virus and malware software won't always catch everything, and they can be pretty shifty th

Re: computer maintenance and system optimisation, I could need some help.

2016-03-29 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: computer maintenance and system optimisation, I could need some help. My own preference is to backup regularly and periodically either re-format the drive or roll it back to factory defaults. Anti-virus and malware software won't always catch everything, and they can be pretty shifty th

Re: new stuf at CSUN2016

2016-03-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: new stuf at CSUN2016 From the sounds of it the Canutes software and firmware are open source, so you can mess with them if you want. Some of the hardware isn't though, but it sounds like they want to change that at some point. Powered by a raspberry pi on Raspbian I think? Using off the

Re: I need some help. Windows issue

2016-03-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: I need some help. Windows issue I don't have any installer or such so not a direct answer to your question, but wanted to mention that you can use pre-paid cash cards to get around credit card requirements, depending on where you live. They don't have any restrictions based on age or em

Re: new stuf at CSUN2016

2016-03-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: new stuf at CSUN2016 Hm, pretty cool. The Canute seems to use a mechanical tumbler approach based on something called the Natesan Block, pretty similar to an idea i've been floating lately. Wonder if using only a single row instead of 8 would have affected the price much. URL: http://f

Re: When is the last time anyone has read a braille book?

2016-03-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? Hmm, I read through the spec's for the B2G a bit more thoroughly, seems they use a Metec refreshable braille display, which is from a 3rd party manufacturer that uses standard PiezoElectric Actuators, no price listed of course. Which

Re: When is the last time anyone has read a braille book?

2016-03-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? Hmm, I read through the spec's for the B2G a bit more thoroughly, seems they use a Metec refreshable braille display, which is from a 3rd party manufacturer that uses standard PiezoElectric Actuators, no price listed of course. Which

Re: When is the last time anyone has read a braille book?

2016-03-20 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? Damn, your right. That does sound exactly like it, the B2G site says its supposed to be launching this month, apparently. B2G seems like a later generation of flexible braille display prototyped back in 2005 though you wouldn't know

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? That tablet from Bitlab seems to use micro channel fluidics, kind of like the Phorm case for iPads that pump liquid to points on a surface, at least thats what some articles say. I think another approach could be to use micro artific

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? That tablet from Bitlab seems to use micro channel fluidics, kind of like the Phorm case for iPads that pump liquid to points on a surface, at least thats what some articles say. I think another approach could be to use micro artific

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? I've been doing some digging on the subject myself, didn't quite fully understand some of the Patent designs until you mentioned the PiezoElectric Actuators, so thanks for that, heh. A number of manufacturing companies i've checked d

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? I've been doing some digging on the subject myself, didn't quite fully understand some of the Patent designs until you mentioned the PiezoElectric Actuators, so thanks for that, heh. A number of manufacturing companies i've checked d

Re: BrushTone v1.2.2 Paint Tool

2016-03-12 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool Just uploaded version 1.2.2, it includes:-A few minor bug fixes.-A Marker system that allows you to snap the cursor to a set point on the canvas. Press and Hold the "R" key to set a Marker, then tap "R" to snap the cursor to that position. Note that the windo

Re: BrushTone v1.2.2 Paint Tool

2016-03-12 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool Just uploaded version 1.2.2, it includes:-A few minor bug fixes.-A Marker system that allows you to snap the cursor to a set point on the canvas. Press and Hold the "R" key to set a Marker, then tap "R" to snap the cursor to that position.-The "C" Key will no

Re: BrushTone v1.2.2 Paint Tool

2016-03-12 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool Just uploaded version 1.2.2, it includes:-A few minor bug fixes.-A Marker system that allows you to snap the cursor to a set point on the canvas. Press and Hold the "R" key to set a Marker, then tap "R" to snap the cursor to that position.-The "C" Key will no

Re: When is the last time anyone has read a braille book?

2016-03-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? I've wistfully thought about the idea of special physical editions of games with Braille manuals containing embossed artwork, it would follow a tradition with past console titles that shipped with maps, manuals, and all sorts of neat

Re: BrushTone v1.2.1 Paint Tool

2016-03-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.1 Paint Tool I'm familiar with the Swamp Map Editor, CAE_Jones was kind enough to share a copy with me, heh. I think he may have mentioned being able to place anchor points and such in relation to the select tool. Earlier in development I played around with the idea, but

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