Re: [Audiogames-reflector] sara and castle of witchcraft and wizardry can this game be completet?

2014-05-11 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: sara and castle of witchcraft and wizardry can this game be completet? Simba, yes, it can. I have completed Sarah several times, and there are multiple ways to complete the game.As for your error maybe if you can describe your problem or error someone here can help you resolve it.URL:

Re: [Audiogames-reflector] BGT and Wine

2014-05-11 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: BGT and Wine King Gamer, that would be cool, but unfortunately the developers working on Orca have much bigger issues to deal with right now than implementing an OCR feature similar to Jaws and NVDA. I wish they did though as it would make a lot of things accessible that dont have hooks

Re: [Audiogames-reflector] BGT and Wine

2014-05-08 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: BGT and Wine King Gamer, that would be cool, but unfortunately the developers working on Orca have much bigger issues to deal with right now than implementing an OCR feature similar to Jaws and NVDA. I wish they did though as it would make a lot of things accessible that dont have hooks

Re: [Audiogames-reflector] sara and castle of witchcraft and wizardry can this game be completet?

2014-05-08 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: sara and castle of witchcraft and wizardry can this game be completet? Simba, yes, it can. I have completed Sarah several times, and there are multiple ways to complete the game.As for your error maybe if you can describe your problem or error someone here can help you resolve it.URL:

Re: [Audiogames-reflector] BGT and Wine

2014-05-07 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: BGT and Wine King Gamer, most installations of Wine for Linux come with a shell script called Winetricks which allows you to select and install various Windows components. The main ones you need for BGT are the Microsoft Visual C++ runtime libraries, the Sapi 5.1 base install, and Microsoft

Re: [Audiogames-reflector] game development roadmap survey

2014-04-26 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: game development roadmap survey Hi,Ill forward it on to the Audyssey List since I am the moderator of the list. I agree the more people we can get to answer this the better.URL: http://forum.audiogames.net/viewtopic.php?pid=173270#p173270 ___

Re: [Audiogames-reflector] web browser games: interesting or boaring?

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: web browser games: interesting or boaring? Well, I for one generally enjoy browser based games. They tend to be fairly in depth as far as a storyline goes, and they are cross-platform making them ideal for someone who doesnt necessarily use Windows all the time.In particular I have played

Re: [Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: game development roadmap survey I answered the survey about an hour ago. I am wondering when you get the results if you could share it with us here as I would be interested to know how the community answered all the questions. After all, I think the information could be useful to other

Re: [Audiogames-reflector] The Eventual Famine

2014-04-20 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Eventual Famine I would like to reply to a number of posts so Ill do so below in the order that I read them.Quasar, thanks for that well written post. I think it sums up the problem in a way many XP users can understand and why I personally have chosen to move on rather than get left

Re: [Audiogames-reflector] The Eventual Famine

2014-04-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Eventual Famine Blindndangerous, XP is actually more like 14 years old. I believe XP first began shipping on PCs in the fall of 2001, and that means this fall XP will be 14 years old. That is extremely old for an operating system considering most are only supported up to five years. XP

Re: [Audiogames-reflector] The Eventual Famine

2014-04-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Eventual Famine Dark, I agree with you. Just because something is old is not sufficient reason to abandon it. Neither is just because something happens to be new sufficient reason to upgrade. I have encountered this mindset many times, and I agree that would be a completely irrational

Re: [Audiogames-reflector] The Eventual Famine

2014-04-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Eventual Famine Dark, I will certainly agree with you that its Microsofts own fault for the situation they are in now. The key problem here is that Microsoft has created and introduced a lot of technologies over the years that they heavily marketed or promoted at the time when it was

Re: [Audiogames-reflector] The Eventual Famine

2014-04-15 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Eventual Famine Scotf, that is a very good question, and it is one I think we are unable to answer accurately at this time. While it is true Microsoft has continued to drop support for older programs and libraries written in Visual Basic 6 for the time being everyone has managed to

Re: [Audiogames-reflector] The Eventual Famine

2014-04-15 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Eventual Famine Dark, well, all I can say is you arent alone in your staunch refusal to upgrade without significant benefits to upgrade. I just heard on the news that many US based companies in effect told Microsoft they wont be upgrading to Windows 8, and they will contract with

Re: [Audiogames-reflector] I want to make the online audio game

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: I want to make the online audio game Momo, as others have pointed out above there is no real easy audio game maker out there. That especially holds true if you want an online game that will run in someones web browser. The Audio Games Maker program that was created a few years ago was a

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-11 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Addressing Some Concerns About USA Games KG4RDF, I dont really know why a company would stop developing a game for a certain platform unless they either no longer have the tools to do so, or the feel the prior versions for that platform were satisfactorily complete. Its hard to say without

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-10 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Addressing Some Concerns About USA Games Bryan, that is unfortunately true. No matter what a developer does it is a no win situation as far as end users are concerned. Someone somewhere will complain about the developers choices, because they take those decisions personally. If a developer

[Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: tward
Addressing Some Concerns About USA Games Hi all,A discussion came up on the USA Games Gamers list I thought should be posted here so that those of you who have the same thoughts, concerns, and questions as Claudio could read my responses to his message. Below is a transcript of my conversation

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Addressing Some Concerns About USA Games Sebby, I completely agree with you that these days writing cross-platform code is a must. It was one thing 10 years ago when a game developer could count on his or her end users running Windows XP, that Visual Basic 6 compatibility was no real

Re: [Audiogames-reflector] sistem requirements for making a audio game tutorial

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: sistem requirements for making a audio game tutorial vlad, well, for an audio tutorial you will first need a microphone. Generally the more expensive the better, but youll definitely want one that will not pick up a lot of background noise for a clear crisp recording. Next, youll need an

Re: [Audiogames-reflector] sistem requirements for making a audio game tutorial

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: sistem requirements for making a audio game tutorial Vlad, Key is right. The microphones incorporated into desktop monitors and into laptops are generally not that good. They usually pick up a lot of background noise arent really good for Skype calls let alone a semi to professional

Re: [Audiogames-reflector] sistem requirements for making a audio game tutorial

2014-03-19 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: sistem requirements for making a audio game tutorial Vlad, can you elaborate on exactly what kind of tutorial you want to make? If it is a written tutorial all you need is something like a text editor like Windows Notepad and a screen reader. If you are talking about an audio tutorial like

Re: [Audiogames-reflector] Deaf-blind-accessible games?

2014-03-17 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Deaf-blind-accessible games? I cant really contribute to the ongoing discussion of where to find deaf-blind accessible games, but I can say it is something I have been strongly considering for quite some time for my own projects. I have been thinking for a long time that I could not only

Re: [Audiogames-reflector] racing games and interesting action games?

2014-03-16 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: racing games and interesting action games? vlad25, no. Tomb Hunter: Mysteries of the Ancients beta 8 is like four or five years old. I definitely dont have a setup for that let alone the source code. I did find the source for beta 22, but I couldnt get it to compile without fixing some

Re: [Audiogames-reflector] racing games and interesting action games?

2014-03-13 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: racing games and interesting action games? Guitarman, no offense taken. The truth is the truth, and there is no denying USA Raceway has been on hold longer than it should have. Though, I cant take credit for the entire length of time. The first six years or so it was in development by James

Re: [Audiogames-reflector] System requirements for audiogames

2014-03-12 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: System requirements for audiogames Niklas, the specs you gave above are far more than enough to run any audio game on the market. Even the new ones. The reason is most of them are written using a single thread meaning they cant use a duel core even if you had one in the box, and none of

Re: [Audiogames-reflector] racing games and interesting action games?

2014-03-12 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: racing games and interesting action games? Rally77, as a matter of fact I know of one racing game where you can race a full season in development, but unfortunately development is on hold while I get personal issues straightened out first. You may or may not have heard of USA Raceway, the

Re: [Audiogames-reflector] i want to create some games with adventure game engine by ian reed

2014-03-12 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: i want to create some games with adventure game engine by ian reed kamochek, I understand you are young and inexperienced when it comes to coming up with your own ideas, but here is the problem with what you are proposing. Any time you use someone elses work be it another game, a book, a

Re: [Audiogames-reflector] Tutorial for writing IF in python?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Tutorial for writing IF in python? Blindncool, unfortunately, I dont know of any specific tutorials about writing IF games in Python, but if you study the basic Python programming manuals you will quickly discover that it is pretty easy to do. I dont have time to go into depth here but if

Re: [Audiogames-reflector] Games under linux

2014-03-05 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Games under linux SLJ, Virtualbox is a virtual machine similar to VMWare Player. It is sort of accessible, but requires a lot of command line access to use it because the graphical user interface is not accessible. Thats why I recommended VMWare Player above instead of Virtualbox.URL:

Re: [Audiogames-reflector] Games under linux

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Games under linux Niklas, I am a Linux user, and it is possible to play some accessible Windows games under Linux using Wine but not all. If you intend to use Wine you are going to have some difficulty setting things up because Wine is not real accessible and there are several dependencies

Re: [Audiogames-reflector] USA Games News 9/7/2013

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: USA Games News 9/7/2013 sswwaaiikkee, I guess I should probably send out an update soon on what were are doing, but as SLJ said above Ill let you know when there is anything substantial to report. Things are up in the air right now and I dont really want to say anything I may have to

Re: [Audiogames-reflector] question about mapping games

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: question about mapping games harrylst,Not really sure what to tell you other than it sounds like you have an issue with object orientation. When I am in a game like Sarah or Shades of Doom I try to keep an image of the level in my mind. Now, I assume if you have been blind from birth that

Re: [Audiogames-reflector] Could someone tell me what a roguelike is?

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Could someone tell me what a roguelike is? Ghost Rider,In addition to what Bladestorm said I think today Roguelike also refers to any type of game set into a large scale dungeon with randomly generated enemies. For example, Entombed doesnt use the ASCII graphics of the classic Roguelikes,

Re: [Audiogames-reflector] i want to create audio games

2014-02-08 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: i want to create audio games Kamocheck, I think before you decide on a programming language or a game engine you might want to ask yourself a number of questions like weather or not you want to learn to write other software besides games, do you have any interest in developing software and

Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-14 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: super liam 2 being developed! Yay! Thanks for this news/update. I am eagerly awaiting trying out the new Super Liam as I always liked super Liam one, but it is problematic on Win 8, and glad to be getting a newer version written in BGT.URL:

Re: [Audiogames-reflector] Any Accessible Games for Android

2013-11-12 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Any Accessible Games for Android Kyle, I believe the game you are talking about is called Accessible Minesweeper by Blind Faith Games. I found that one already. They also had a game called Accessible Golf.URL: http://forum.audiogames.net/viewtopic.php?pid=155183#p155183

Re: [Audiogames-reflector] IF game development?

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: IF game development? I agree with Camlorn. There is a big difference between Inform 6 and Inform 7. Inform 7 is greatly simplified for newbies and even programmers to write an interactive fiction adventure quickly and simply. Inform 6 is much more complex, and to be honest were I to choose

Re: [Audiogames-reflector] IF game development?

2013-10-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: IF game development? Well, that all depends on what language and tools you wish to use. For a beginner using Inform 7 is both accessible and simple enough to get started creating interactive fiction games.URL: http://forum.audiogames.net/viewtopic.php?pid=152275#p152275

Re: [Audiogames-reflector] IF game development?

2013-10-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: IF game development? Well, that all depends on what language and tools you wish to use. For a beginner using Inform 7 is both accessible and simple enough to get started creating interactive fiction games.URL: http://forum.audiogames.net/viewtopic.php?pid=152275#p152275

Re: [Audiogames-reflector] Problem running the draconis show case

2013-09-22 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Problem running the draconis show case Brad and all, the Draconis Showcase is a new program by Draconis to demo their games and other software. As their new games like Change Reaction and Silver Dollar do not have demo modes the Showcase is an alternative way to try the games before you

Re: [Audiogames-reflector] Does anyone know where I can get the latest version of Swamp?

2013-09-18 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Does anyone know where I can get the latest version of Swamp? Same place you get all of Aprons games. Go tohttp://kaldobsky.com/audiogames/and youll find it. URL: http://forum.audiogames.net/viewtopic.php?pid=148949#p148949 ___

Re: [Audiogames-reflector] Strange Problem With Time of Conflict

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Strange Problem With Time of Conflict SLJ, what exactly is confusing about Time of Conflict? Perhaps I can help with that. There is a lot of keyboard commands to remember, but it is one of the best strategy games out there that I know of.URL:

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-15 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Anyone ever beat the borg in STFC? Well, regarding the Borg voices I have a number of professional audio clips of the Borg saying thins like we are the borg, resistance is futile, you will be assimilated, and so on. I was planning on including them in the next version of STFC as I thought

Re: [Audiogames-reflector] Strange Problem With Time of Conflict

2013-09-15 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Strange Problem With Time of Conflict Zack93, thanks for the info. Sounds to me like Time of Conflict can be pretty buggy at times. Ive tracked down why the game is crashing, turns out it is NVDA that is crashing it on my system, and apparently when I unload NVDA while playing TOC works

[Audiogames-reflector] Strange Problem With Time of Conflict

2013-09-14 Thread AudioGames.net ForumGeneral Game Discussion: tward
Strange Problem With Time of Conflict Hi everyone,Before I report this problem to GMA I wanted to ask if anyone else is experiencing this problem or has experienced it in the past with Time of Conflict.Basically, I am running the game on a Toshiba with a 2 GHZ duel core 64-bit processor,

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Anyone ever beat the borg in STFC? Hi all,I see I am behind on posts so Ill answer them in order as I see them.@Dark, yeah, I dont often use phasers either as they arent really that effective in combat. About the only time I engage enemies with phasers is when their shields are down or very

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Anyone ever beat the borg in STFC? @Locutus, as Dark said single player doesnt mean single person operating the ship. It would probably be more Bridge Commander style where you give orders via the keyboard to increase warp speed, raise shields, fire photon torpedoes, but you can assume the

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-11 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: future of Bavisoft games Maybe, but as far as I am concerned it would be better to develop something completely new with its own back story, etc than to come out with Chillingham 2, and basically complete what I always thought of as a mediocre game at best. Chillingham was so-so, but really

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Anyone ever beat the borg in STFC? @Dark, well, I certainly want to add more strategic combat situations in STFC, but there is only so much one can do in that type of game. Although, I am open to suggestions as that is one game I really want to upgrade and improve upon.As for a Lone Wolf

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-09 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Anyone ever beat the borg in STFC? @Doctor, yes, I have beaten both the Borg and the Doomsday machine many times. Unfortunately, there is a bug in STFC 1.2 that makes beating the game almost impossible do to the game hanging/crashing, but I use to beat the Borg quite frequently before that

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-09 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: future of Bavisoft games Interesting. Well, not sure if it was because I am well read or not, but the water balloons was pretty obvious to me. Of course, Ive seen and read the Wizard of Oz and to me making a water balloon to take out the witches made perfect sense right off.URL:

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-09 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Anyone ever beat the borg in STFC? @Trenton, what do you mean the USA Games site is down. I just went tohttp://www.usagamesinteractive.comand everything was working fine. Did you go to the new site or the old Usagames.us website?URL:

Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: USA Games News 9/7/2013 Hanif, its actually called the Evolution Engine not the Revolution Engine. Big difference in names. As far as a 3d version of Tomb Hunter that was on my things to do list, but honestly Im not sure at the moment. I have a lot of irons in the fire, and I dont have much

Re: [Audiogames-reflector] The Future of the Evolution Engine

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Future of the Evolution Engine @Phil, well, thats basically the plan for the moment. A lot of people on the Developers list said pretty much the same thing, and I am convinced that keeping the C++ based engine is by and large what most game developers want. Plus there are a lot of

[Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: tward
USA Games News 9/7/2013 USA Games NewsSep. 7, 2013IntroductionWelcome gamers to the USA Games News. We know that it has been a very long time since our last news letter, and we felt it was a good time to send out a new one. So here we are with news and information about USA Games and our

Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: USA Games News 9/7/2013 @Fatih, yes, but its on the back burner. I cant do everything at once. I am just now getting back into development. Last thing I want to do is bury myself with more than one or two projects at a time. Rest assured when I am ready to work on it Ill be working on USA

Re: [Audiogames-reflector] The Future of the Evolution Engine

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Future of the Evolution Engine @Camlorn, well, I am not a big fan of Visual Basic .NET anyway so it would not be my personal choice of languages anyway. I do like C# .NET though, but as I have a working engine in C++ I dont really see a huge need to convert everything over to C# .NET

Re: [Audiogames-reflector] The Future of the Evolution Engine

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Future of the Evolution Engine @Trenton, there is a way for Python programs to use braille displays. I believe there is a Python wrapper out there for BrailleTTY which is a cross-platform braille service. NVDA uses it and the Orca screen reader uses it and those are both written in

Re: [Audiogames-reflector] The Future of the Evolution Engine

2013-09-05 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Future of the Evolution Engine #KeyIsFull, no, it wouldnt necessarily be that big a deal to create a launcher that makes it easy to click on it and start the game written in .NET. I could write a simple one in C++ or create a launch script to do it so that in of itself isnt a serious

Re: [Audiogames-reflector] The Future of the Evolution Engine

2013-09-05 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The Future of the Evolution Engine @Doctor, I do understand the point you were making, but Lua has never been my personal cup of tea. I never really liked the language that much which is why I didnt really throw that option out here. However, weather Python or Lua are easier to learn thats

[Audiogames-reflector] The Future of the Evolution Engine

2013-09-04 Thread AudioGames.net ForumGeneral Game Discussion: tward
The Future of the Evolution Engine Hello everyone,I guess this survey would mainly be for those game developers who would like a say in the end product , but if this subject is of interest to you as an end user please by all means lets have your thoughts too.Over the past month or so I am

Re: [Audiogames-reflector] Sapi

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Sapi @Sebby, a while back I created a 64-bit setup-installer which allows you to install the Realspeak voices from your Jaws 8 CD on a newer Windows 7 and Windows 8 64-bit machine. I created the new setup, because I purchased those voices as part of a Jaws and Openbook upgrade, but their

Re: [Audiogames-reflector] Sapi

2013-09-02 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Sapi @Singing Butterfly, not really. Thing you need to understand is there arent all that many totally free Sapi voices out there for Windows 7, and the few that are out there such as ESpeak are very robotic. The fact of the matter is if you want something superior to Anna such as the Ivona

Re: [Audiogames-reflector] future of Bavisoft games

2013-08-29 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: future of Bavisoft games Well, the problem is because Bavisoft havent released them as abandonware it is still technically illegal to copy, share, and redistribute those games. Now, as Bavisoft no longer seems to be monitoring this forum etc my guess is if someone did decide to share and

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-20 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: What will happen to aemon deluxe after windows xp dies? Blindncool, I dont know what dope your parents are smoking, but they are definitely living in a different universe if thats what they believe. Linux is not behind in technology in any way shape or form, and can do the same things as

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-19 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: What will happen to aemon deluxe after windows xp dies? Blindncool, what exactly does your parents have against Linux and the Free Software Foundation. I really cant see anyone objecting to free and open source software seeing all it has done for people around the world who cant pay $199

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: What will happen to aemon deluxe after windows xp dies? Dark, it seems to me your principle gripe with Windows 7, Windows 8, etc is the lack of 16-bit support for older Dos applications. While I do agree it would be nice if Microsoft built in a good 16-bit emulator for backwards

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: What will happen to aemon deluxe after windows xp dies? Dark, well, as I said its a subjective thing. I agree Microsoft really did a disservice to their customers by not allowing them to switch back to their classic user interfaces and such, but then again as a programmer I can understand

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-16 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: What will happen to aemon deluxe after windows xp dies? I dont know what the authors long term plans for Eamon Deluxe are, but as has been said it will run just fine on the 32-bit versions of Windows 7 and Windows Vista so Windows XP dying shouldnt kill the game. The only people who needs

Re: [Audiogames-reflector] Tomb Hunter Beta 9 Link Please!

2013-08-14 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: Tomb Hunter Beta 9 Link Please! Leo, I initially took that game down because I am working on an updated version with a slightly different storyline and all new game levels. Unfortunately, the new version has taken longer than expected to release. Never-the-less given the sheer number of

Re: [Audiogames-reflector] The status of the temple of life and the other game

2013-08-14 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The status of the temple of life and the other game Thanks, everyone. I hope I get better too. The main problem is I fell down in the bathroom a few months back, and seriously messed up my back and neck. If I sit up for long periods, such as sitting at a desk programming Im in serious pain

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: what's popular? Well, depending on my mood I like all of the above from time to time, but I say my favorite would be a RPG game with a complex storyline and good character development. Second to that is real time strategy games which I can play hours at a time. Castaways and Time of

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-14 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: eamon on a virtual machine? Just for the record you can run any OS except Mac OS X in a virtual machine using VMWare Player for Windows so its not limited to Linux. What you basically do is install VMWare Player for Windows, create a virtual drive or partition, and then install an operating

Re: [Audiogames-reflector] The status of the temple of life and the other game

2013-08-11 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The status of the temple of life and the other game Hanif, unfortunately the wrestling game is little better than my other projects at the moment. I got started on it, but set it aside for a while. I hope to get back into developing one of the game projects soon, but am playing it by ear so

Re: [Audiogames-reflector] The status of the temple of life and the other game

2013-08-10 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: The status of the temple of life and the other game Fatih, all of our game development projects have stalled. There are a variety of reasons for this, but work hasnt been done on any of the Tomb Hunter games for a few months now. I opologise for the delays, but as I have not been very well

Re: [Audiogames-reflector] we're searching for programers for alien invaders

2013-08-10 Thread AudioGames.net ForumGeneral Game Discussion: tward
Re: we're searching for programers for alien invaders Mike, while I may or may not be interested in such a project you havent said what language this game will be written in, what tools will be required, or what platforms you intend to support. Also a basic outline of the game project would be