Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Tentative Entombed 2 Design Decisions Right, let's do this!I've been working on and off a sequel for Entombed for a little while, and I'm fairly certain about some aspects of the new game that I thought I'd share and get feedback on.First, I love Entombed. I was a m

Re: Tentative Entombed 2 Design Decisions

2015-05-31 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions hi,I'm looking forward to the new version.Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=218502#p218502 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Tentative Entombed 2 Design Decisions

2015-07-01 Thread AudioGames . net Forum — General Game Discussion : firence via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions what happened with this development? URL: http://forum.audiogames.net/viewtopic.php?pid=72#p72 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Tentative Entombed 2 Design Decisions

2015-07-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Well nothing "happened" as you put it, the development is still continuing. The latest very early alpha now has the combat system and some items, but being an alpha it's got plenty to add and has some bugs (for one thing it's

Re: Tentative Entombed 2 Design Decisions

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi.Yay the new entombed will let you use NVDA as your screen reader. Awesome. I know this because I downloaded the very very early game demo. URL: http://forum.audiogames.net/viewtopic.php?pid=222319#p222319

Re: Tentative Entombed 2 Design Decisions

2015-07-02 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Sorry if I missed anything really obvious, but in any case is development on the mac version also still continuing? I only see a windows MSI setup on the page Dark linked to. URL: http://forum.audiogames.net/viewtopic.php?pid=222323#p222323

Re: Tentative Entombed 2 Design Decisions

2015-07-29 Thread AudioGames . net Forum — General Game Discussion : The_Bearded_One via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi! So, I've perused this website for years but this topic has driven me to sign up. I must say that Entombed2 is a very exciting idea. I think a base game with options for modding is a good idea. I recently introduced Entombed to my roommat

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Will there still be a story mode? If so then all monsters should be hardcoded for that mode. Sounds maybe not though, that'd be cool if you could mod those at least in story mode.  I do like the idea of game modding but I'm not sure what

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Locutus via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I'm so, s glad that someone is keeping the modding community in mind! Most mainstream games out there are designed to be quite moddable indeed, so it's been quite disappointing to me that a lot of developers nowadays make their games

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions keyIsFull wrote:Will there still be a story mode? If so then all monsters should be hardcoded for that mode.Yes, there will be a main story mode. Whether the player can modify the story or just extend it is something I have to experiment with.Most

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Actually, most mainstream games are not designed to be moddable... console versions aren't at all, and pc versions are usually hacked which is where the mods begin... I don't know about skyrim, but for most games developers don't

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions assault_freak wrote:Actually, most mainstream games are not designed to be moddableConsole games are not, however, PC games absolutely are. Steam has Steam Workshop for this very purpose. Most PC games are released on Steam and the ones that enable

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I agree that there should be some limits. E.G. one thought I had would be to let the player mod the game all he likes, then when he wants to play, he generates a dungeon based on the mods then in effect. In this way, he can't cheat by doin

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @dingo, yeah, that is true. Modding is certainly not a bad thing, I just think there should be limits is all. I didn't know about steam workshop... that's actually kind of cool, though I don't think big name companies like Capcom,

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Dingo, are you Jason Allan himself? I am just wondering, nothing more intended. URL: http://forum.audiogames.net/viewtopic.php?pid=211991#p211991 ___ Audiogames-reflector mailing list Audiogames

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions This thread makes it clear how absolutely clueless I am about the potential with gaming.  *smile* Even so, I am really looking forward to this new game, whenever it is released. URL: http://forum.audiogames.net/viewtopic.php?pid=211998#p211998

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I can't wait! I know the Lua programming language, so me modding Entombed II is going to be a blast! Keep up the work, Jason! URL: http://forum.audiogames.net/viewtopic.php?pid=212002#p2

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions so he's Jason allan himself? [[wow]]. Well keep up the good work. URL: http://forum.audiogames.net/viewtopic.php?pid=212009#p212009 ___ Audiogames-reflector mailing list Audiogames-refl

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I would really look forward to a new entombed game.  I really liked the original game, but it did get a little borning, even with all the split paths.  I would have liked to add my own monsters, and or skills to the game, so this sounds like a

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Dingo.Great I'm very excited! I love entombed even if I don't particularly love it's gameplay. I think you should have a main story that you write yourself than have players write there own missions and monsters and things like th

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions [[wow]]  dingo.Firstly I brought your game a little ago, I even then donated the required cash to get the cheats so I had everything.I like the idea of modding the game, especially if you could create custom mods and stories.I could see a lot of

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions [[wow]]  dingo.Firstly I brought your game a little ago, I even then donated the required cash to get the cheats so I had everything.I like the idea of modding the game, especially if you could create custom mods and stories.I could see a lot of

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Dingo. Amazing news. On the screen reader output level, i personally don't see an issue with sapi. People's usual problem with sapi is is not having a decent voice and falling back on windows defaults, however if you invest in a

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions [[wow]]! Really looking forward to Entombed Ii! I'm sooo glad that Driftwood isn't going the way of Bavisoft and Bsc games. URL: http://forum.audiogames.net/viewtopic.php?pid=2120

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions crashmaster wrote:One thing I'd really like to change is the exploring part of the game its one of the reasons I actually havn't played this game in a while.You spend half your time exploring the level something I don't care for.T

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions One of my favorite game so far, though I'm quite disappointed on how limited my character could do in Entombed 1. Dungeon making and Entombed 2 is my dream, to be honest. One thing is I don't know how to code at all, but well, who ca

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions This is good news. Despite its flaws and bugs i loved Entombed. I do hope more skills will actuall be useful in the sequel. I never understood the logic behind the Thief having the ability to pick locks but not to find hidden things, especially

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions O hell yes! Entombed 2? Awesome, I love Entombed, and while, yes, it does have bugs and gameplay issues, it's still amazing.I'd begun to fear that Entombed would never be updated, that dungen creator was still just sitting there unfin

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions One reason Entombed had less than interesting exploring is that there wasn't a lot to do in the environment. In Angband, (the only roguelike I've been able to play due to some very good large graphic tyles and supernova reading the scre

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Dingo!is this similar to grave of redemption by KeyIsFull? URL: http://forum.audiogames.net/viewtopic.php?pid=212077#p212077 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I've been thinking about this concept of the dungeon generation today and there are a few possibilities. As for more descriptions and things, that's a good idea. I actually seeded the original Entombed with minerals in the walls, but

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions That sounds awsome, calculated risk is always  a great game mechanic, and having to actually move would be more interesting than just waiting through a sequence of fights, plus by putting a lot of the fights, treasures and discoverables in hallways

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Great point about resting! It won't be done like Entombed 1. That type of resting mechanic is a bit old school now. There are a few ways I could solve resting.1: You automatically heal after an encounter. This is how many modern RPGs do it now

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Well personally I do like a little resting for thematic purposes if nothing else, not to mention say finding a few good places like healing fountains or shrines in the dungeon sinse it makes it feel far more like exploring and far more worth

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Ishan,actually, Grave of Redemption is based off Entombed 1, the original game by this developer Dingo, whose real name is Jason Allen.Even GOR in its current alpha state showed quite a lot of promising improvements and potential over the

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @lukas, I believe Jason meant that he'd be using sapi on windows, and that ios/android ports would be problematic as separate issues, not as connected affairs. I would be interested in an ios port, but I don't particularly mind if it isn

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Jason,Its great to hear that a sequel to Entombed is in the works.You mentioned that you'd only use sapi on windows. Have you considered using the tolk library? Its at https://github.com/dkager/tolkIts a new GPL licensed library for s

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Stevie-3 via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi,Just wanted to drop and and express my excitement, I love entombed, it was the first audiogame I ever bought, and I look forward to seeing the project continue.Best of luck to you. URL: http://forum.audiogames.net/viewtopic.php?pid=212129

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Stevie-3 via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi,Just wanted to drop in and express my excitement, I love entombed, it was the first audiogame I ever bought, and I look forward to seeing the project continue.Best of luck to you. URL: http://forum.audiogames.net/viewtopic.php?pid=212129

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi.Going a little off topic who made the toke library? I've been hearing a lot about it lately.Anyway I was just thinking about entombed and I know this would be a lot of extra work but do you think you could make a choice between turn-bas

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Good news! I've got loading external sounds working. Normally, this is an easy thing to add, but I'm using the Unity game engine to make porting to Mac and iOS easier, so it's a little tricker than normal. So you can add your ow

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Tolk looks very interesting. I'll try and see if I can get it working. If so, then I'll make it the implementation on Windows. URL: http://forum.audiogames.net/viewtopic.php?pid=2121

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Clueless gamer question coming up.  Apologies in advance.  Heheheheh.Concerning modding, if one person added a bunch of cool monsters, characters, items, etc., would those things only appear in that person's version of Entombed?  Or, does mo

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi.I'd like to say thanks for developing this. It sounds really cool, I can't wait until it's out! Is there a spot for testers, or is there an available consept demo? I'd love to try it out. URL: http://forum.audiogames.n

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Mirage, modding in this case means modifying the game, either to create the same game but with some extra content added, or something entirely different.  The person who modded the game would then distribute his/her modded version around as a

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Mirage, modding in this case means modifying the game, either to create the same game but with some extra content added, or something entirely different.  The person who modded the game would then distribute his/her modded version around as a

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Another idea is that the engine itself could be free, but if you wanted to play the game story you'd have to pay for it. This would also encourage a quality storyline; I wasn't a big fan of the vague storyline in entombed 1. It would a

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Keyisful, that is a good idea, however it's not really how modding works. In games I've heard of modding being used like Angband, players don't get access to the game engine itself, ie, the underlying source code that does all th

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi.[[wow]] this is fantastic news regarding Entombed 2. I really hope there'll be a Mac release, and I hope to see an IOS release soon, but a Mac release would be awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=212200#p2

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Dark, Jason and all,thanks for the clarifications. If the speech delay and sound timing issues are the main concerns when deciding whether to use SAPI or screen readers on Windows, then I understand it completely and agree that SAPI is a much

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Thanks to everyone who has said nice things about Entombed, despite its shortcomings.I've integrated Tolk into the engine and it appears to be working. Tolk supports most of the popular screen readers (including NVDA) and SAPI. Many of the s

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Jason: its great that you've got tolk it working. I was looking forward to using it myself in my project once the exams are over. URL: http://forum.audiogames.net/viewtopic.php?pid=212213#p2

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, How did you get Unity to be accessible and working for you? As far as I know, the Unity program itself is inaccessible with most, if not all screen readers. URL: http://forum.audiogames.net/viewtopic.php?pid=212214#p212214

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Ethin, jason  isn't a blind developer, so he wouldn't have any of the access issues with unity programming you mention, just as Sander and Richard didn't when creating the tester game extant. @Lukas, the advantage of mods is that r

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions 1 thing that I don't like though is how I won't be able to play on my mac, considering how my mac can only go up to lion, not all the way to Yosemite. And I wouldn't be able to play with my IPhone because as it stands, I've got

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Thanks for the clarification, Dark.  I can't wait to see what Jason has in store for us this next go-round, and then what other players might come up with in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=212228#p2

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : themadviolinist via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Here's a thought regarding resting, etc.  If the game were structured so that as time passed, the dungeon levels got harder, you would create a strategic consideration about whether or not to keep going, or take the extra time for healing

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @violinist, that is an interesting suggestion, that the dungeon levels get tougher as you progress. The problem though is this would need some major balancing, and I'm not sure recruiting low level characters would do it. Imagine you have a r

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Jason.This is very exciting news! I am so glad that you're back and still going strong.I have 2 questions. 1: Have you made any pricing decisions yet? What I mean is will there be a discount for people that already have the full version o

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hey dark. What would you say to the way of resting from shades of doom? Maybe the characters can slowly heal over time as they progress through the dundgin. Then it would eliminate the resting feature completely, and you could just automaticly heal

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions The problem with this garret is that didn't apply if you got really hurt in shades of doom.Yes you could autoheal but it was so slow it was not fuzzing worth waiting for it to do anything.In sod trying not to get hit is what I do.in the ea

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hello Dingo.I've been thinking about your problem with iOs and your probably right apple won't let you use lua with entombed 2. But I've thought of something with iOs you could have an in game mod creator that would let you add so

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @post 39 what you said is what I meant. Just letting you edit the text files. THe engine just means the program, minus the story mode. URL: http://forum.audiogames.net/viewtopic.php?pid=212304#p212304

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Briant, why should there be a discount for those who own the first game? remember this isn't entombed version 2.0, it is entombed ii the skeleton tower, it takes place in a different dungeon and from what Jason has said will have some very

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Yes, I don't think mods could be supported on mobile. For an IOS release, it would be the main game only. PC and Mac could mod though.The resting mechanic is still up in the air. I like the idea of getting worn down and awarding better reward

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I liked the resting feature. Besides when you rested there was always a chance you could be attacked mid rest so you weren't completely safe. I can't count the times that happened to me. URL: http://forum.audiogames.net/viewtopic.php?

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Bryan, being attacked during resting is a point, though or some reason that never bothered me in Entombed 1. @Jason, as I said I'm a fan of the winning streak idea, because it both encourages calculated risk as you said, and also means ther

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Bryan, being attacked during resting is a point, though for some reason that never bothered me in Entombed 1. @Jason, as I said I'm a fan of the winning streak idea, because it both encourages calculated risk as you said, and also means ther

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi.@Dark, I know what modding is I only suggested a mod creator on iOs to get around apple's annoying restrictions.@Dingo, your probably right iOs versions wouldn't be able to be modable easily. But with android you could mod no pro

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Another resting mode could be that of erric the clerric, or paliden, or BK1, you get the point. Of course, there are no beds in a dundgen, however, grass or sand on the dundgen flore could pass as a bed. Ah yes, resting on a pile of trass, that&#

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Garret, It's not so much whether your party rest in beds or just cherry picking from other games when thinking about mechanics as thinking what works. Both Airic and paladin had a large overworld structure with some safe regions you would r

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Garrett actually reminded me of something that bears consideration. In the old video game The Immortal, widely regarded as one of the most difficult games ever since most of the enemies and traps could kill you instantly if they touched you, each

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Yeah. But, I guess we'll just have to see what Jason comes up with. URL: http://forum.audiogames.net/viewtopic.php?pid=212426#p212426 ___ Audiogames-reflector mailing list Audiogames-refl

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : powergamer via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Lol, in quickly glancing at the start of the thread, this looks fantastic! Keep up the great work, you've got my support, at least! Looking forward to it. URL: http://forum.audiogames.net/viewtopic.php?pid=212434#p2

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Some dungeon navigation updates. Navigation is one thing I'm greatly looking forward to improving over Entombed 1. So I've just written a dungeon generator and it works like this:The main thoroughfare is circular. You can go left or rig

Re: Tentative Entombed 2 Design Decisions

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions [[wow]]... Sounds so cool. URL: http://forum.audiogames.net/viewtopic.php?pid=212444#p212444 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, nice idea for a mechanic, I do like the idea of calculated risk as regards exploring side turnings and of making the hole thing navicable, it actually does tie in to the  winning streak resting mechanic especially if there are traps and

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : themadviolinist via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions If you're going to have a resting mechanic, you need a cost, and having random encounters that interrupt it isn't really all that high a cost.  I would prefer tying resting to the need for food and taking extra time so that your food do

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : themadviolinist via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions If you're going to have a resting mechanic, you need a cost, and having random encounters that interrupt it isn't really all that high a cost.  I would prefer tying resting to the need for food and taking extra time so that your food do

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Sounds fantastic!  This is going to be a great game. URL: http://forum.audiogames.net/viewtopic.php?pid=212523#p212523 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, please check your PMs. I just sent you one. URL: http://forum.audiogames.net/viewtopic.php?pid=212531#p212531 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Violinist, I agree on both counts, if resting is in the game it must have some stratogy, and one of the major problems with the first entombed is that your big plate armour wearing fighter had just as much chance of being attacked as your cloth

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Violinist, I agree on both counts, if resting is in the game it must have some stratogy, and one of the major problems with the first entombed is that your big plate armour wearing fighter had just as much chance of being attacked as your cloth

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Violinist, I agree on both counts, if resting is in the game it must have some stratogy, and one of the major problems with the first entombed is that your big plate armour wearing fighter had just as much chance of being attacked as your cloth

Re: Tentative Entombed 2 Design Decisions

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @ethin, I got the PM, thanks.I haven't started on combat in Entombed 2 yet, but it will be completely redesigned. What were Entombed 1's best features in combat that you want to keep around? A few things I liked that will be staying are

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, I fully agree hardness needs tweaking, sinse that caused major issues further down the dungeon especially with ranged weapons and your wolf. However, one thing I did always like in Entombed was that armor reduced chances of taking damage

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions what I liked about the combat system:conditions, such as charm, berserk and zombie rot. I especially liked charm's power.Ways of learning new abilities besides choosing a secondary job. Mostly I'm talking about observe here. It would be c

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @keyisfull, I agree on keeping the body part system, and that conditions are awsome (albeit some like chalm and zombie rot were rather over powered), though I disagree on lack of tactics and just attacking the head always works, indeed this is

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @keyisfull, I agree on keeping the body part system, and that conditions are awsome (albeit some like chalm and zombie rot were rather over powered), though I disagree on lack of tactics and just attacking the head always works, indeed this is

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I liked pressing keys to target different body parts; it made me feel like I had more say in the battle outcome.I also liked looking through the items at the end of the battle, choosing what to keep, etc. URL: http://forum.audiogames.net

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I agree, body part targeting is vital.I also liked the abilities and spells that could alter the otherwise predictable balances on both sides unexpectedly - flurry, whirlwind, lightning, sleep, sneak attack, multishot, polymorph, charm, you get the

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Stevie-3 via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I always liked the body part targeting as well, it was nice when you were just a little elf and came face to face with a big ogre and you just hack at his hand until it's mangled before the slow guy could hit you once with a legendary steel

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Jason:A couple points.Firstly, combat. You mentioned in your first post that you were planning to reduce some of the complexity. As far as combat goes, I think Entombed went a long way toward adding in necessary combat complexity, though I'm o

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Yes, abiyt tge ivsyrve rhing, I heard you can only learn 3 techneaks. I also heard that the bigger you are, the more damage breath fire could be, which sort of explains why the drake killed my party in 1 hit, 28 wopping damage, [[wow]]. Next time

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi,The thing about Entombed 1 was that magic never missed. In other words, you always hit your enemy, no matter how good you were at spells. I'd say make it a 50/50: The spell may hit or it may miss. URL: http://forum.audiogames.net/viewtopi

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Yes, about the obsurve thing, I heard you can only learn 3 techneeks. I also heard that the bigger you are, the more damage breathe fire could be, which sort of explains why the drake killed my party in 1 hit, 29 whopping damage, [[wow]]. Next time

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Yes, about the obsurve thing, I heard you can only learn 3 techneeks. I also heard that the bigger you are, the more damage breathe fire could be, which sort of explains why the drake killed my party in 1 hit, 29 whopping damage, [[wow]]. Next time

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Sevrior, I do agree on the environment interaction being something I'd like to see more of entombed especially outside of combat, and I like the idea of different weapons  playing slightly differently rather than just having a generic &q

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Dark:I would say that depends entirely upon how the realtime combat is constructed. Look at godwars2, for example, since you brought up muds. I would argue that it maintains strategic value while providing complex realtime combat.More to the point

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Sevrior I haven't played godwars so I'll have to take your word on that, however I disagree about both your statement that turn based combat is reactive and that it lacks defense. Entombed 1 lacked defense, but that was due to an embala

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