Great! I will test next time on my uni!
Daniel Salazar
patazstudio.com
On Tue, Sep 17, 2013 at 2:22 AM, Bastien Montagne montagn...@wanadoo.frwrote:
Not at all! Much simpler than previous solutions, in addition! :D
On 17/09/2013 09:50, Sergey Sharybin wrote:
Hi,
Hate to bring it to
Hi, just built blender from scratch in a newly installed system and
noticed in preferences the temp file comes set up like
C:\Users\kajiyama\AppData\Local\Temp\
oops! :)
Daniel Salazar
patazstudio.com
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[Bastard ZanQdo] Does anyone use flight mode? Users have asked numerous
times for simple *FPS style navigation* and not this weird momentum driven,
uncontrollable.. thing. [/Bastard ZanQdo]
hugs
Daniel Salazar
patazstudio.com
On Tue, Sep 3, 2013 at 7:49 PM, Campbell Barton
Humn, I really wish drivers didn't create anything. The vast majority
of drivers do not use mapping other than 1-1 (in my experience). I'd
prefer an easy way to add 1-1 curve when the user wants to instead of
doing stuff the user never asked for!
cheers
Daniel Salazar
patazstudio.com
On Mon,
I'm also having problems with students in the simple case of a #frame
driver in cycles seed. I can never be sure they all have the enable python
setting on in all the computers they use even if I tell them to enable it,
this stuff is just never guaranteed in the real world because people forget
Ehm, isn't it super fast too?
Daniel Salazar
patazstudio.com
On Sun, Jul 14, 2013 at 8:25 PM, Tom M letter...@gmail.com wrote:
Knapp,
Why do we need/want OpenSubdiv? Don't we have a lot of stuff that does
the same thing? For example, subsurface seam strength and Bevel
weighted edges and,
Steps to bypass all the measures being proposed in the sake of security:
1. Take a sintel rig file and add the two liner needed to delete your HD in
line 700 of one of the scripts.
2. People download this blend file and of course it doesn't work because
the blend file was designed to use scripts
Alexander you could check this paper out that improves upon our
existing bone heat weighting method. Very useful!
http://s5.cse.msu.edu/~cse872/papers_files/BoneGlowImprovedWeightAssignment.pdf
Daniel Salazar
patazstudio.com
On Thu, Apr 25, 2013 at 10:02 AM, Alexander Pinzon Fernandez
We have had a number of automated armature tools in the past that
never really delivered something usable in production. It is my
opinion that rigging has a long way to go before it can be automated.
The creation and positioning of bones is not only critical to a good
rig but also not that hard to
Wow =-O
On Mar 22, 2013 6:57 AM, Pablo Vazquez venom...@gmail.com wrote:
Revision: 55505
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=55505
Author: venomgfx
Date: 2013-03-22 12:57:32 + (Fri, 22 Mar 2013)
Log Message:
---
Nodes editor,
Draw
Nicholas Bishop once talked about a bmesh modifier where you can use any
bmesh operator like symmetrice, remove doubles etc. Modifiers are too
specialized already, following the path of the current particle system
where very specific functionality is added will not benefit us in the long
run but
Hi Mathias, It's always a good idea to start with one of the easy hacks
that have been compiled specially because they are a good introduction to
Blender coding, ie: not touching a million parts of the code
http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks
welcome and have fun!
Daniel
Sounds good, however I'd prefer the syntax selection be automatic based on
the extension, like it is already for other things related to py vs osl.
One less menu or button is always good!
Daniel Salazar
patazstudio.com
On Tue, Dec 18, 2012 at 5:11 PM, patrick boelens p_boel...@msn.com wrote:
Don't think so, the practice of using the extension is already in place
see py
http://www.pasteall.org/pic/42060
vs osl
http://www.pasteall.org/pic/show.php?id=42059
This is a place where you don't have to be smart. It's a
simple syntax highlighting, why would it even be an option? Who would
of a menu in the text editor won't harm.
Thanks for the patch Patrick, a welcome addition. I have not looked at the
code yet, but OSL syntax highlighting in trunk should be added. +1
Best regards, Thomas
Daniel Salazar - 3Developer.com zan...@gmail.com schrieb:
Don't think so, the practice
11, 2012 at 11:48 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
And this are the lib links for the binary
http://www.pasteall.org/37933
Daniel Salazar
patazstudio.com
On Tue, Dec 11, 2012 at 3:36 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Hi
Hi people, I'm trying to install deps using the script on a fresh SuSE 12.2
64bit install
Currently I'm having trouble with ffmpeg
http://p3d-dev.dyndns.org/proto
any ideas?
Daniel Salazar
patazstudio.com
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Sorry correct link is http://www.pasteall.org/37927
Daniel Salazar
patazstudio.com
On Tue, Dec 11, 2012 at 1:37 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Hi people, I'm trying to install deps using the script on a fresh SuSE
12.2 64bit install
Currently I'm having
Oh yeah! thanks!
Daniel Salazar
patazstudio.com
On Tue, Dec 11, 2012 at 1:45 PM, Sergey Sharybin sergey@gmail.comwrote:
Should be fixed now :)
On Wed, Dec 12, 2012 at 1:39 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Sorry correct link is http://www.pasteall.org
Hi, I just built trunk svn and it's failing on launch with this error
http://www.pasteall.org/37930
cheers
Daniel Salazar
patazstudio.com
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And this are the lib links for the binary
http://www.pasteall.org/37933
Daniel Salazar
patazstudio.com
On Tue, Dec 11, 2012 at 3:36 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Hi, I just built trunk svn and it's failing on launch with this error
http://www.pasteall.org
Could be a prestigious member of the Ministry of Silly Walks
Daniel Salazar
patazstudio.com
On Fri, Dec 7, 2012 at 4:52 PM, Michael Fox mfoxd...@gmail.com wrote:
Brilliant deductions sherlock :P
On 08/12/12 06:49, Nathan Vegdahl wrote:
It looks to me like the kid is intentionally affecting
...@wanadoo.fr wrote:
Hi Daniel,
You are probably using your distrib's boost libs? In this case, you have
to install boost-locale-dev package as well… ;)
On 12/11/2012 04:56, Daniel Salazar - 3Developer.com wrote:
Hi Cambo, Unfortunately building is still failing here
http://www.pasteall.org/37134
Hi Cambo, Unfortunately building is still failing here
http://www.pasteall.org/37134
Daniel Salazar
patazstudio.com
On Sun, Nov 11, 2012 at 9:37 PM, Campbell Barton ideasma...@gmail.comwrote:
Revision: 52130
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=52130
Oh please make this also work for ramps, they can be pretty hard to
control precisely
cheers!
Daniel Salazar
patazstudio.com
On Fri, Nov 9, 2012 at 7:33 AM, Ton Roosendaal t...@blender.org wrote:
Revision: 52038
to press shift) you can simply undo
Daniel Salazar
patazstudio.com
On Tue, Oct 30, 2012 at 12:50 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
This are two simple details that are in blender for some time. I
woudn't pester about this if they weren't getting in the way all
Very nice results. Would it be possible to support per object motion
blur? Of course this is not realistic but it's really useful in
production. I tend to dislike using much mblur for cartoon style
anims, however certain elements (rotating things) do require a large
amount of blut
cheers
Daniel
Not so fast! This is too cool to exist only as an operator. What about
a modifier? ^_^
awesomesauce
Daniel Salazar
patazstudio.com
On Mon, Oct 15, 2012 at 5:50 PM, Nicholas Bishop
nicholasbis...@gmail.com wrote:
Revision: 51356
settings may be a poor
thing for normal blend files to carry around. Some (most?) settings
are great for blend files to carry around. But I'm thinking autokey
may not be one of them.
--Nathan
On Fri, Oct 12, 2012 at 9:31 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote
autokey
may not be one of them.
--Nathan
On Fri, Oct 12, 2012 at 9:31 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
I would be very opposed to disabling auto-key on load, in the past it
was like that and resulted in lost work for animators all the time. If
an animator
back and forth a frame to find motion vectors, and
then all unkeyed changes are lost just like they would be when doing
it manually as a user.
Brecht.
On Fri, Oct 12, 2012 at 12:46 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Very nice speed and result. I wonder if this can
Think it's fine how it is right now :)
Daniel Salazar
patazstudio.com
On Sat, Oct 13, 2012 at 10:25 AM, Guillermo Espertino (Gez)
gespert...@gmail.com wrote:
El 13/10/12 13:17, Guillermo Espertino (Gez) escribió:
What about a color outline (red/orange) around the 3d view?
It would be very
I would be very opposed to disabling auto-key on load, in the past it
was like that and resulted in lost work for animators all the time. If
an animator is activly working on a shot he should not have to
remember to activate autokey every time he/she goes for a coffee break
or switches files.
I
Very nice speed and result. I wonder if this can eventually be made to
work in the viewport, it would be a shame not to
cheers!
Daniel Salazar
patazstudio.com
On Tue, Oct 9, 2012 at 12:37 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Revision: 51233
This commit breaks all image textures from here to latest commit
Daniel Salazar
patazstudio.com
On Fri, Oct 5, 2012 at 8:54 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Revision: 51088
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=51088
Does this modifier flushes the memory of all non current frames? If
so, as long as it's a simple modifier stripped from all the highly
specific functionality i saw on the past versions I think it can't
hurt to have it while we wait for an awesome alembic workflow
Right now it's not the time to
Hi, there has been a patch for dramatically accelerating MDef binding
using BVH for around a year and a half. You can see the code review
here http://codereview.appspot.com/4529048/
And this is the updated patch for r50858 (thanks dfelinto)
http://www.pasteall.org/35522/diff
There where some
Wow! Talk about hidden feature :D It's quite cool, but i think it
shouldn't be located in the preferences but in the N panel instead
with a simple name like Stick to Surface
http://www.3developer.com/tmp/snapsurface.png
cheers
Daniel Salazar
patazstudio.com
On Thu, Sep 20, 2012 at 8:27 PM,
Point cache modifier using simple mdd/pc2 data was a great idea a few
years back, I would have loved to have it, now i think we should focus
on a kick ass Alembic pipeline. About the presets for rendering, I
also fiund this in need to be improved. I would love to have separate
settings for image
Still? This got fixed for me since this morning, maybe svn up!
cheers
Daniel Salazar
patazstudio.com
On Thu, Sep 6, 2012 at 9:58 PM, PabloVazquez.org venom...@gmail.com wrote:
Same here.
Log: http://www.pasteall.org/35011
System: Ubuntu 12.04 64bit, NVIDIA GeForce GTX 460M (driver 295.40)
at 1:24 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Still? This got fixed for me since this morning, maybe svn up!
cheers
Daniel Salazar
patazstudio.com
On Thu, Sep 6, 2012 at 9:58 PM, PabloVazquez.org venom...@gmail.com wrote:
Same here.
Log: http://www.pasteall.org
Hi, I opened this bug a few days ago, the behavior goes against
blender's standard in ALL other editors and against the user
preference that exists to tweak exactly this behavior
http://projects.blender.org/tracker/?func=detailatid=498aid=32117group_id=9
However it was closed because we need to
Done. Old ToDos...
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Getting this error after this commit (i think.. dingto don't kill me)
[ 36%] Building C object
source/blender/modifiers/CMakeFiles/bf_modifiers.dir/intern/MOD_boolean_util.c.o
/home/zanqdo/Storage/Blender/trunk/source/source/blender/modifiers/intern/MOD_boolean_util.c:
In function
and now it builds :)
Daniel Salazar
patazstudio.com
On Sat, Jul 7, 2012 at 5:37 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Getting this error after this commit (i think.. dingto don't kill me)
[ 36%] Building C object
source/blender/modifiers/CMakeFiles/bf_modifiers.dir
Probably same crash as mine, haven't had time to do a debug build
Daniel Salazar
patazstudio.com
On Thu, Jul 5, 2012 at 11:46 AM, Dalai Felinto dfeli...@gmail.com wrote:
Hi,
I'm getting a crash with old files after this commit:
Program received signal EXC_BAD_ACCESS, Could not access
Yes, US spelling is the norm
Daniel Salazar
patazstudio.com
On Tue, Jul 3, 2012 at 4:59 PM, Harley Acheson harley.ache...@gmail.comwrote:
So we officially use US spelling? I've always wanted to have this
confirmed. I've looked for spelling mistakes a few times and I've always
just ignored
This is awesome, does this help cycles too?
Daniel Salazar
patazstudio.com
On Fri, Jun 29, 2012 at 10:34 PM, Mitchell Stokes moguri...@gmail.comwrote:
Revision: 48425
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=48425
Author: moguri
Date: 2012-06-30
That did it! great indeed
Daniel Salazar
patazstudio.com
On Mon, Jun 25, 2012 at 1:15 AM, Sergey Sharybin sergey@gmail.comwrote:
Daniel, commited possible fix to svn r48251. Please try again.
On Mon, Jun 25, 2012 at 11:46 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote
precompiled
libraries in a way
you're trying to use them.
On Sun, Jun 24, 2012 at 7:36 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Well i'm trying to build OIIO downloaded from Git. I solved a boost error
in OIIO cmake config by pointing it to the svn boost libs and cmake
.
This is what I got
http://www.pasteall.org/33228
any ideas? this is the last thing for a perfect build!
cheers
Daniel Salazar
patazstudio.com
On Sun, Jun 24, 2012 at 12:29 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
O_o ok thank you I will try tomorrow again from scratch
without openjpeg to workaround this
problem, but then it cant open Jpeg 2000.
On Sat, Jun 23, 2012 at 12:45 PM, Thomas Dinges blen...@dingto.org wrote:
Why don't you just disable OpenJPEG? It's only used for Jpeg 2000 support.
Am 23.06.2012 04:33, schrieb Daniel Salazar - 3Developer.com:
I have
And this is trying to build with svn ffmpeg libs and NO cycles
http://www.pasteall.org/33182
The only way I can currently build is with no ffmpeg or cycles enabled
Daniel Salazar
patazstudio.com
On Sat, Jun 23, 2012 at 2:48 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Thank
Thanks a lot Sergey, I already had the libs from packman, I'm
downloading a clean source and also deleted my ffmpeg and oiio folders
from the svn libs leaving only boost and ocio from svn
will report back!
Daniel Salazar
patazstudio.com
On Sat, Jun 23, 2012 at 4:45 PM, Sergey Sharybin
I have an idea, assign devs to help Blender studios around the world, ie:
patazstudio from Costa Rica :D That and limit open movies to 3 min films! :)
cheers!
Daniel Salazar
patazstudio.com
On Sat, Jun 23, 2012 at 5:59 PM, Campbell Barton ideasma...@gmail.comwrote:
On Sun, Jun 24, 2012 at
: *** [all] Error 2
weird!!!
Daniel Salazar
patazstudio.com
On Sat, Jun 23, 2012 at 5:28 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Thanks a lot Sergey, I already had the libs from packman, I'm
downloading a clean source and also deleted my ffmpeg and oiio folders
from the svn
, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
CMake, I gave all the info in the first post
Daniel Salazar
patazstudio.com
On Thu, Jun 21, 2012 at 12:24 PM, Richard Shaw hobbes1...@gmail.com
wrote:
On Thu, Jun 21, 2012 at 11:56 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com
What are the supported versions of fmpeg, openjpeg, tiff etc anyway?
Daniel Salazar
patazstudio.com
On Fri, Jun 22, 2012 at 8:55 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Hi Sergey, at first i was trying with the one in svn, now I'm trying with
0.11.1
cheers
Daniel
I have upgrated my libs to:
OpenJPEG: 2.0.0
JPEG: 8.3.0
I'm getting this error when trying to build with OpenJPEG enabled
http://www.pasteall.org/33157
Daniel Salazar
patazstudio.com
On Fri, Jun 22, 2012 at 9:47 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
What
mm I'm getting this now
http://www.pasteall.org/33112
thanks
Daniel Salazar
patazstudio.com
On Thu, Jun 21, 2012 at 8:50 AM, Antony Riakiotakis kal...@gmail.com wrote:
Should be fixed in recent svn.
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Will do, linux 64
cheers
Daniel Salazar
patazstudio.com
On Thu, Jun 21, 2012 at 9:16 AM, Antony Riakiotakis kal...@gmail.com wrote:
Can you try a clean build? Are you on windows?
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I tried moving from 6.2 to 8.0 or so but it conflicted with libtiff
(dependency) :s
Daniel Salazar
patazstudio.com
On Thu, Jun 21, 2012 at 9:25 AM, Antony Riakiotakis kal...@gmail.com wrote:
I think on linux the system library is used. Maybe you should upgrade your
system's openjpeg?
I deleted the ffmpeg libs from svn in order to use the system ones,
this has worked for me in the past. Now I'm getting this
http://www.pasteall.org/33119
any ideas?
Daniel Salazar
patazstudio.com
On Thu, Jun 21, 2012 at 10:35 AM, Richard Shaw hobbes1...@gmail.com wrote:
On Thu, Jun 21, 2012
CMake, I gave all the info in the first post
Daniel Salazar
patazstudio.com
On Thu, Jun 21, 2012 at 12:24 PM, Richard Shaw hobbes1...@gmail.com wrote:
On Thu, Jun 21, 2012 at 11:56 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
I deleted the ffmpeg libs from svn in order to use
November 2011. Again, Cycles
Shader system only!
So the next time you accuse someone that his commit broke something, I
suggest to double check if that is really the exact revision the issue
is introduced, before start moaning on the mailing list. ;-)
Am 09.06.2012 06:57, schrieb Daniel Salazar
Color modification options for Textures still need to be
added. For now just change back to Internal if you want to modify a
texture and some fancy option there.
Thomas
Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com:
Wait, do you feel personally offended because i might have
Cheers¡
Daniel Salazar
patazstudio.com
On Sat, Jun 9, 2012 at 3:06 PM, Thomas Dinges blen...@dingto.org wrote:
You should not lose any data, but rendering in 3D will stop of course in
the meantime.
Thomas
Am 09.06.2012 23:02, schrieb Daniel Salazar - 3Developer.com:
Thanks Thomas, if i
The textures used for modifiers, sculpting and other non material tasks
are severely limited by this commit. I can't even color ramp a texture
anymore! What's the plan here?
Daniel Salazar
patazstudio.com
On Fri, Jun 8, 2012 at 2:17 PM, Thomas Dinges blen...@dingto.org wrote:
Revision: 47629
There's a workflow issue with UVs. Only the selected 3D faces are displayed
on the UV layout which can be fine sometimes and sometimes can be a problem
A way to solve this is to enable Syncronized selection between UVs and 3D
Faces. However you don't always wan't to sinc faces since it comes with
Weird indeed :s glad it's fixed now
Daniel Salazar
patazstudio.com
On Sat, Jun 2, 2012 at 3:04 PM, Thomas Dinges blen...@dingto.org wrote:
Revision: 47354
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=47354
Author: dingto
Date: 2012-06-02 21:04:16 +
Great news!
Daniel Salazar
patazstudio.com
On Mon, May 14, 2012 at 2:01 AM, Ton Roosendaal t...@blender.org wrote:
Hi,
I've contacted the icon designer (Andrzej Ambroz), he will publish the svg
file this week. Updated with new icons!
-Ton-
Also Material != Material Slot
Daniel Salazar
patazstudio.com
On Wed, May 9, 2012 at 1:03 PM, Campbell Barton ideasma...@gmail.comwrote:
Don't think this is right, this operator applies to selected curves,
nurbs, 3d text too.
When being more general in these cases suggest to replace `faces`
Gaia a material slot is an ID that *can* point to a material. It's
incorrect to use the term material instead of material slot. This are all
operations that you can do with 0 materials
Daniel Salazar
patazstudio.com
On Wed, May 9, 2012 at 1:26 PM, Gaia gaia.cl...@machinimatrix.org wrote:
Hi.
, Daniel Salazar - 3Developer.com wrote:
Gaia a material slot is an ID that *can* point to a material. It's
incorrect to use the term material instead of material slot. This are all
operations that you can do with 0 materials
Daniel Salazar
patazstudio.com
On Wed, May 9, 2012 at 1:26 PM
I would like uno being handled like GIMP does: a minimum undo levels
(regardless of memory used, ie: 5 steps) and a maximum memory used
(regardless of how many steps that is, ie: 1024MB)
Daniel Salazar
patazstudio.com
On Sun, May 6, 2012 at 3:07 PM, Campbell Barton ideasma...@gmail.comwrote:
yes!! numpy should be part of python everywhere! :) cool idea. And of
course the rest of the topics are super exciting too! I'll test drive Tiles
:D
kisses,
Daniel Salazar
patazstudio.com
On Sun, Apr 29, 2012 at 9:27 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
1) Blender 2.63 release
Hi, in animation editors is essential to display everything there is in the
scene, visibility not important. This for general re-timing tasks
Daniel Salazar
patazstudio.com
On Tue, Apr 10, 2012 at 2:49 AM, Lukas Tönne lukas.toe...@googlemail.comwrote:
Currently the animation editor does not
I'd prefer a popup menu asking which channel to connect to after dragging a
link to a collapsed node. At least this way it's not totally invisible!
Daniel Salazar
patazstudio.com
On Tue, Apr 10, 2012 at 4:16 AM, Lukas Tönne lukas.toe...@googlemail.comwrote:
What about de-collapsing a node
Connecting to some random nameless socket was not good either..
-1
Daniel Salazar
patazstudio.com
On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson davis.soren...@gmail.comwrote:
You're not the only one. :)
I can also confirm this is very confusing, I nearly reported a bug the
first time I
, Daniel Salazar - 3Developer.com wrote:
Connecting to some random nameless socket was not good either..
-1
Daniel Salazar
patazstudio.com
On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson davis.soren...@gmail.com
**wrote:
You're not the only one. :)
I can also confirm this is very
?
Bartek Skorupa
www.bartekskorupa.com
On 2012-04-08, at 23:20, Daniel Salazar - 3Developer.com wrote:
What's wrong you ask? this is what's wrong
http://www.pasteall.org/pic/**29809 http://www.pasteall.org/pic/29809
unless you're a psychic how do you know what each of those sockets
Disable WITH_MOD_CLOTH_ELTOPO
cheers
Daniel Salazar
patazstudio.com
On Thu, Mar 29, 2012 at 7:20 PM, Reuben Martin reube...@gmail.com wrote:
I've been having this build error the last couple days. SVN is up-to-date.
-Reuben
Log:
[ 17%] Building C object
(N)umeric panel, Transform Tab
Daniel Salazar
patazstudio.com
On Tue, Mar 20, 2012 at 11:45 PM, Eugene Minov minov@gmail.com wrote:
Hi,
I have one question.
I'm curious is there a standard way to set bevel weight per edges for bevel
modifier in the blender version 2.62?
I know that
great! just a minor suggestion, I think it should be Shift + H for border
show so it's the same as regular hide tools
cheers
Daniel Salazar
patazstudio.com
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-1 I like the new default. However the UI could be made more comunicative
about this, instead of displaying just a 0 it could somehow say this is
going to be deleted, not sure how yet but will give it a thought
Daniel Salazar
patazstudio.com
On Wed, Mar 14, 2012 at 12:40 PM, Tom Edwards
I'm with Nick, the addition was obvious and needed, I think this is just a
coder art issue :)
what about something like this
http://www.pasteall.org/pic/show.php?id=28433
cheers
Daniel Salazar
patazstudio.com
On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis kal...@gmail.comwrote:
Maybe
are still
hard to read), then everyone can have it their way.
Martin
From: Daniel Salazar - 3Developer.com zan...@gmail.com
To: bf-blender developers bf-committers@blender.org
Sent: Wednesday, March 14, 2012 6:39:21 PM
Subject: Re: [Bf-committers
here's the log
http://www.pasteall.org/30014
Daniel Salazar
patazstudio.com
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nice, however feels a bit stepped
Daniel Salazar
patazstudio.com
On Wed, Mar 7, 2012 at 12:34 PM, Sergey Sharybin sergey@gmail.com wrote:
Revision: 44713
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=44713
Author: nazgul
Date: 2012-03-07
Ok, however leaving cursor set to LMB click still leaves the original
problem, moving the 3D cursor around without wanting to, this happens
to pros and more even to newbies
Daniel Salazar
patazstudio.com
On Fri, Mar 2, 2012 at 7:12 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
I
Jorge you're welcome to start your own thread on this suggestions
since they have nothing to do with mine
cheers
Daniel Salazar
patazstudio.com
On Fri, Mar 2, 2012 at 6:47 PM, Jorge Rodriguez jo...@lunarworkshop.com wrote:
On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson
:
The thread is named 3D Cursor and Border Select and I am discussing a
solution to your problem of the 3D cursor which you described in your first
post:
On Sat, Feb 25, 2012 at 4:29 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
In my personal use experience and more importantly when
I kinda feel that just reveals that the setting of the 3d cursor is
too easy and in the way of regular navigation. i don't think an
option to disable cursor setting functionality is the right way, just
make it not so intrusive like with double click :)
On Fri, Mar 2, 2012 at 7:24 PM, David
Damir, if you want to start a discussion about selection please do it
in another thread
cheers
Daniel Salazar
patazstudio.com
On Wed, Feb 29, 2012 at 12:15 AM, Damir Prebeg blend.fact...@gmail.com wrote:
Hi Ton,
Yes, I know that I can select an outliner item with right click but
that's
In my personal use experience and more importantly when teaching to
students setting the 3D cursor with LMB click is one of the main
sources of headaches. Cursor just moves around every second on the
student's files
What I do is set it to double click, this makes it harder to set by
mistake while
it harder, particularly when using manipulators.
Jonathan Williamson
http://blendercookie.com
http://mavenseed.com
On Feb 25, 2012, at 6:29 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
In my personal use experience and more importantly when teaching to
students setting the 3D
Agreed about shift + drag = negative box select
About the centering, well let's just leave it for later so we can keep
moving with the proposal, I just think there's home key for centering
all
cheers!
Daniel Salazar
patazstudio.com
On Sat, Feb 25, 2012 at 7:00 PM, Jonathan Williamson
Either way what if you want to center your view but not resetting your
3D cursor? You might be used to this strange behavior but it is not
optimal
Daniel Salazar
patazstudio.com
On Sat, Feb 25, 2012 at 11:52 PM, Jonathan Williamson
jonat...@cgcookie.com wrote:
Except that many laptops do not
Good point Jason, anyway please lets keep this on topic for the main
changes we're proposing since we seem to agree
Daniel Salazar
patazstudio.com
On Sun, Feb 26, 2012 at 12:06 AM, Jason van Gumster
ja...@handturkeystudios.com wrote:
Am I the only one who uses Shift+S-Cursor to Center?
Salazar
patazstudio.com
On Thu, Jan 19, 2012 at 6:48 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
I've been informed this feature is commented out in the code. This is
really bad news, time control is a fundamental feature for the fluid sim.
Please could this be solved ASAP
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