Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60166] trunk/blender/build_files/ build_environment/install_deps.sh: Making install_deps. sh correctly see hyperthreading

2013-09-17 Thread Daniel Salazar - 3Developer.com
Great! I will test next time on my uni! Daniel Salazar patazstudio.com On Tue, Sep 17, 2013 at 2:22 AM, Bastien Montagne montagn...@wanadoo.frwrote: Not at all! Much simpler than previous solutions, in addition! :D On 17/09/2013 09:50, Sergey Sharybin wrote: Hi, Hate to bring it to

[Bf-committers] Startup blend

2013-09-13 Thread Daniel Salazar - 3Developer.com
Hi, just built blender from scratch in a newly installed system and noticed in preferences the temp file comes set up like C:\Users\kajiyama\AppData\Local\Temp\ oops! :) Daniel Salazar patazstudio.com ___ Bf-committers mailing list

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59791] trunk/blender/source/blender/ editors/space_view3d/view3d_fly.c: tweaks to fly mode

2013-09-03 Thread Daniel Salazar - 3Developer.com
[Bastard ZanQdo] Does anyone use flight mode? Users have asked numerous times for simple *FPS style navigation* and not this weird momentum driven, uncontrollable.. thing. [/Bastard ZanQdo] hugs Daniel Salazar patazstudio.com On Tue, Sep 3, 2013 at 7:49 PM, Campbell Barton

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59757] trunk/blender/source/blender: Tweaks to New Driver creation behaviour

2013-09-02 Thread Daniel Salazar - 3Developer.com
Humn, I really wish drivers didn't create anything. The vast majority of drivers do not use mapping other than 1-1 (in my experience). I'd prefer an easy way to add 1-1 curve when the user wants to instead of doing stuff the user never asked for! cheers Daniel Salazar patazstudio.com On Mon,

Re: [Bf-committers] Trusted blend files and scripted drivers bug and annoyance

2013-08-09 Thread Daniel Salazar - 3Developer.com
I'm also having problems with students in the simple case of a #frame driver in cycles seed. I can never be sure they all have the enable python setting on in all the computers they use even if I tell them to enable it, this stuff is just never guaranteed in the real world because people forget

Re: [Bf-committers] Weekly developer meeting, July 14, 2013

2013-07-14 Thread Daniel Salazar - 3Developer.com
Ehm, isn't it super fast too? Daniel Salazar patazstudio.com On Sun, Jul 14, 2013 at 8:25 PM, Tom M letter...@gmail.com wrote: Knapp, Why do we need/want OpenSubdiv? Don't we have a lot of stuff that does the same thing? For example, subsurface seam strength and Bevel weighted edges and,

Re: [Bf-committers] Python security - proposal

2013-06-09 Thread Daniel Salazar - 3Developer.com
Steps to bypass all the measures being proposed in the sake of security: 1. Take a sintel rig file and add the two liner needed to delete your HD in line 700 of one of the scripts. 2. People download this blend file and of course it doesn't work because the blend file was designed to use scripts

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-05-03 Thread Daniel Salazar - 3Developer.com
Alexander you could check this paper out that improves upon our existing bone heat weighting method. Very useful! http://s5.cse.msu.edu/~cse872/papers_files/BoneGlowImprovedWeightAssignment.pdf Daniel Salazar patazstudio.com On Thu, Apr 25, 2013 at 10:02 AM, Alexander Pinzon Fernandez

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-25 Thread Daniel Salazar - 3Developer.com
We have had a number of automated armature tools in the past that never really delivered something usable in production. It is my opinion that rigging has a long way to go before it can be automated. The creation and positioning of bones is not only critical to a good rig but also not that hard to

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55505] trunk/blender/source/blender/ editors/space_node/node_draw.c: Nodes editor,

2013-03-22 Thread Daniel Salazar - 3Developer.com
Wow =-O On Mar 22, 2013 6:57 AM, Pablo Vazquez venom...@gmail.com wrote: Revision: 55505 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=55505 Author: venomgfx Date: 2013-03-22 12:57:32 + (Fri, 22 Mar 2013) Log Message: --- Nodes editor, Draw

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Daniel Salazar - 3Developer.com
Nicholas Bishop once talked about a bmesh modifier where you can use any bmesh operator like symmetrice, remove doubles etc. Modifiers are too specialized already, following the path of the current particle system where very specific functionality is added will not benefit us in the long run but

Re: [Bf-committers] Bachelor-thesis

2012-12-18 Thread Daniel Salazar - 3Developer.com
Hi Mathias, It's always a good idea to start with one of the easy hacks that have been compiled specially because they are a good introduction to Blender coding, ie: not touching a million parts of the code http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks welcome and have fun! Daniel

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Daniel Salazar - 3Developer.com
Sounds good, however I'd prefer the syntax selection be automatic based on the extension, like it is already for other things related to py vs osl. One less menu or button is always good! Daniel Salazar patazstudio.com On Tue, Dec 18, 2012 at 5:11 PM, patrick boelens p_boel...@msn.com wrote:

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Daniel Salazar - 3Developer.com
Don't think so, the practice of using the extension is already in place see py http://www.pasteall.org/pic/42060 vs osl http://www.pasteall.org/pic/show.php?id=42059 This is a place where you don't have to be smart. It's a simple syntax highlighting, why would it even be an option? Who would

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Daniel Salazar - 3Developer.com
of a menu in the text editor won't harm. Thanks for the patch Patrick, a welcome addition. I have not looked at the code yet, but OSL syntax highlighting in trunk should be added. +1 Best regards, Thomas Daniel Salazar - 3Developer.com zan...@gmail.com schrieb: Don't think so, the practice

Re: [Bf-committers] Fresh build launch error

2012-12-13 Thread Daniel Salazar - 3Developer.com
11, 2012 at 11:48 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: And this are the lib links for the binary http://www.pasteall.org/37933 Daniel Salazar patazstudio.com On Tue, Dec 11, 2012 at 3:36 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi

[Bf-committers] Using install_deps.sh on SuSE 12.2

2012-12-11 Thread Daniel Salazar - 3Developer.com
Hi people, I'm trying to install deps using the script on a fresh SuSE 12.2 64bit install Currently I'm having trouble with ffmpeg http://p3d-dev.dyndns.org/proto any ideas? Daniel Salazar patazstudio.com ___ Bf-committers mailing list

Re: [Bf-committers] Using install_deps.sh on SuSE 12.2

2012-12-11 Thread Daniel Salazar - 3Developer.com
Sorry correct link is http://www.pasteall.org/37927 Daniel Salazar patazstudio.com On Tue, Dec 11, 2012 at 1:37 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi people, I'm trying to install deps using the script on a fresh SuSE 12.2 64bit install Currently I'm having

Re: [Bf-committers] Using install_deps.sh on SuSE 12.2

2012-12-11 Thread Daniel Salazar - 3Developer.com
Oh yeah! thanks! Daniel Salazar patazstudio.com On Tue, Dec 11, 2012 at 1:45 PM, Sergey Sharybin sergey@gmail.comwrote: Should be fixed now :) On Wed, Dec 12, 2012 at 1:39 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Sorry correct link is http://www.pasteall.org

[Bf-committers] Fresh build launch error

2012-12-11 Thread Daniel Salazar - 3Developer.com
Hi, I just built trunk svn and it's failing on launch with this error http://www.pasteall.org/37930 cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fresh build launch error

2012-12-11 Thread Daniel Salazar - 3Developer.com
And this are the lib links for the binary http://www.pasteall.org/37933 Daniel Salazar patazstudio.com On Tue, Dec 11, 2012 at 3:36 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi, I just built trunk svn and it's failing on launch with this error http://www.pasteall.org

Re: [Bf-committers] BBB Of topic but funny

2012-12-07 Thread Daniel Salazar - 3Developer.com
Could be a prestigious member of the Ministry of Silly Walks Daniel Salazar patazstudio.com On Fri, Dec 7, 2012 at 4:52 PM, Michael Fox mfoxd...@gmail.com wrote: Brilliant deductions sherlock :P On 08/12/12 06:49, Nathan Vegdahl wrote: It looks to me like the kid is intentionally affecting

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52130] trunk/blender: build fix: recent commit broke building on 64bit linux

2012-11-23 Thread Daniel Salazar - 3Developer.com
...@wanadoo.fr wrote: Hi Daniel, You are probably using your distrib's boost libs? In this case, you have to install boost-locale-dev package as well… ;) On 12/11/2012 04:56, Daniel Salazar - 3Developer.com wrote: Hi Cambo, Unfortunately building is still failing here http://www.pasteall.org/37134

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52130] trunk/blender: build fix: recent commit broke building on 64bit linux

2012-11-11 Thread Daniel Salazar - 3Developer.com
Hi Cambo, Unfortunately building is still failing here http://www.pasteall.org/37134 Daniel Salazar patazstudio.com On Sun, Nov 11, 2012 at 9:37 PM, Campbell Barton ideasma...@gmail.comwrote: Revision: 52130 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=52130

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52038] trunk/blender/source/blender/ editors/interface/interface_handlers.c: Usability:

2012-11-09 Thread Daniel Salazar - 3Developer.com
Oh please make this also work for ramps, they can be pretty hard to control precisely cheers! Daniel Salazar patazstudio.com On Fri, Nov 9, 2012 at 7:33 AM, Ton Roosendaal t...@blender.org wrote: Revision: 52038

Re: [Bf-committers] Two details that got away from Blender design concepts

2012-10-30 Thread Daniel Salazar - 3Developer.com
to press shift) you can simply undo Daniel Salazar patazstudio.com On Tue, Oct 30, 2012 at 12:50 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: This are two simple details that are in blender for some time. I woudn't pester about this if they weren't getting in the way all

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51363] trunk/blender/intern/cycles: Cycles: object motion blur enabled, so in addition to camera motion, moving

2012-10-16 Thread Daniel Salazar - 3Developer.com
Very nice results. Would it be possible to support per object motion blur? Of course this is not realistic but it's really useful in production. I tend to dislike using much mblur for cartoon style anims, however certain elements (rotating things) do require a large amount of blut cheers Daniel

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51356] trunk/blender: Add BMesh and WM symmetrize operators

2012-10-15 Thread Daniel Salazar - 3Developer.com
Not so fast! This is too cool to exist only as an operator. What about a modifier? ^_^ awesomesauce Daniel Salazar patazstudio.com On Mon, Oct 15, 2012 at 5:50 PM, Nicholas Bishop nicholasbis...@gmail.com wrote: Revision: 51356

Re: [Bf-committers] Autokey and 3D viewport outline

2012-10-15 Thread Daniel Salazar - 3Developer.com
settings may be a poor thing for normal blend files to carry around. Some (most?) settings are great for blend files to carry around. But I'm thinking autokey may not be one of them. --Nathan On Fri, Oct 12, 2012 at 9:31 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote

Re: [Bf-committers] Autokey and 3D viewport outline

2012-10-14 Thread Daniel Salazar - 3Developer.com
autokey may not be one of them. --Nathan On Fri, Oct 12, 2012 at 9:31 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: I would be very opposed to disabling auto-key on load, in the past it was like that and resulted in lost work for animators all the time. If an animator

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51233] trunk/blender/intern/cycles: Cycles: camera motion blur enabled.

2012-10-13 Thread Daniel Salazar - 3Developer.com
back and forth a frame to find motion vectors, and then all unkeyed changes are lost just like they would be when doing it manually as a user. Brecht. On Fri, Oct 12, 2012 at 12:46 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Very nice speed and result. I wonder if this can

Re: [Bf-committers] Autokey and 3D viewport outline

2012-10-13 Thread Daniel Salazar - 3Developer.com
Think it's fine how it is right now :) Daniel Salazar patazstudio.com On Sat, Oct 13, 2012 at 10:25 AM, Guillermo Espertino (Gez) gespert...@gmail.com wrote: El 13/10/12 13:17, Guillermo Espertino (Gez) escribió: What about a color outline (red/orange) around the 3d view? It would be very

Re: [Bf-committers] Autokey and 3D viewport outline

2012-10-12 Thread Daniel Salazar - 3Developer.com
I would be very opposed to disabling auto-key on load, in the past it was like that and resulted in lost work for animators all the time. If an animator is activly working on a shot he should not have to remember to activate autokey every time he/she goes for a coffee break or switches files. I

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51233] trunk/blender/intern/cycles: Cycles: camera motion blur enabled.

2012-10-11 Thread Daniel Salazar - 3Developer.com
Very nice speed and result. I wonder if this can eventually be made to work in the viewport, it would be a shame not to cheers! Daniel Salazar patazstudio.com On Tue, Oct 9, 2012 at 12:37 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Revision: 51233

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51088] trunk/blender/intern/cycles/render /nodes.cpp: Fix generated texture coordinate issue after from dupli option was added.

2012-10-05 Thread Daniel Salazar - 3Developer.com
This commit breaks all image textures from here to latest commit Daniel Salazar patazstudio.com On Fri, Oct 5, 2012 at 8:54 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Revision: 51088 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=51088

Re: [Bf-committers] Mesh Cache Modifier Patch

2012-09-27 Thread Daniel Salazar - 3Developer.com
Does this modifier flushes the memory of all non current frames? If so, as long as it's a simple modifier stripped from all the highly specific functionality i saw on the past versions I think it can't hurt to have it while we wait for an awesome alembic workflow Right now it's not the time to

[Bf-committers] M-Def Binding Accelerator

2012-09-24 Thread Daniel Salazar - 3Developer.com
Hi, there has been a patch for dramatically accelerating MDef binding using BVH for around a year and a half. You can see the code review here http://codereview.appspot.com/4529048/ And this is the updated patch for r50858 (thanks dfelinto) http://www.pasteall.org/35522/diff There where some

Re: [Bf-committers] Cursor snaps to objects

2012-09-20 Thread Daniel Salazar - 3Developer.com
Wow! Talk about hidden feature :D It's quite cool, but i think it shouldn't be located in the preferences but in the N panel instead with a simple name like Stick to Surface http://www.3developer.com/tmp/snapsurface.png cheers Daniel Salazar patazstudio.com On Thu, Sep 20, 2012 at 8:27 PM,

Re: [Bf-committers] Got Milk - Project Rendered with Cycles report.

2012-09-11 Thread Daniel Salazar - 3Developer.com
Point cache modifier using simple mdd/pc2 data was a great idea a few years back, I would have loved to have it, now i think we should focus on a kick ass Alembic pipeline. About the presets for rendering, I also fiund this in need to be improved. I would love to have separate settings for image

Re: [Bf-committers] CUDA not compiling after tomato branch merge

2012-09-06 Thread Daniel Salazar - 3Developer.com
Still? This got fixed for me since this morning, maybe svn up! cheers Daniel Salazar patazstudio.com On Thu, Sep 6, 2012 at 9:58 PM, PabloVazquez.org venom...@gmail.com wrote: Same here. Log: http://www.pasteall.org/35011 System: Ubuntu 12.04 64bit, NVIDIA GeForce GTX 460M (driver 295.40)

Re: [Bf-committers] CUDA not compiling after tomato branch merge

2012-09-06 Thread Daniel Salazar - 3Developer.com
at 1:24 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Still? This got fixed for me since this morning, maybe svn up! cheers Daniel Salazar patazstudio.com On Thu, Sep 6, 2012 at 9:58 PM, PabloVazquez.org venom...@gmail.com wrote: Same here. Log: http://www.pasteall.org

[Bf-committers] Node editor transform bug

2012-07-26 Thread Daniel Salazar - 3Developer.com
Hi, I opened this bug a few days ago, the behavior goes against blender's standard in ALL other editors and against the user preference that exists to tweak exactly this behavior http://projects.blender.org/tracker/?func=detailatid=498aid=32117group_id=9 However it was closed because we need to

Re: [Bf-committers] Please close old To Do

2012-07-14 Thread Daniel Salazar - 3Developer.com
Done. Old ToDos... ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48715] trunk/blender/source: style cleanup

2012-07-07 Thread Daniel Salazar - 3Developer.com
Getting this error after this commit (i think.. dingto don't kill me) [ 36%] Building C object source/blender/modifiers/CMakeFiles/bf_modifiers.dir/intern/MOD_boolean_util.c.o /home/zanqdo/Storage/Blender/trunk/source/source/blender/modifiers/intern/MOD_boolean_util.c: In function

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48715] trunk/blender/source: style cleanup

2012-07-07 Thread Daniel Salazar - 3Developer.com
and now it builds :) Daniel Salazar patazstudio.com On Sat, Jul 7, 2012 at 5:37 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Getting this error after this commit (i think.. dingto don't kill me) [ 36%] Building C object source/blender/modifiers/CMakeFiles/bf_modifiers.dir

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48517] trunk/blender/source/blender/ blenkernel/intern/depsgraph.c: Ack! Missed some compiler warnings

2012-07-05 Thread Daniel Salazar - 3Developer.com
Probably same crash as mine, haven't had time to do a debug build Daniel Salazar patazstudio.com On Thu, Jul 5, 2012 at 11:46 AM, Dalai Felinto dfeli...@gmail.com wrote: Hi, I'm getting a crash with old files after this commit: Program received signal EXC_BAD_ACCESS, Could not access

Re: [Bf-committers] Spelling

2012-07-03 Thread Daniel Salazar - 3Developer.com
Yes, US spelling is the norm Daniel Salazar patazstudio.com On Tue, Jul 3, 2012 at 4:59 PM, Harley Acheson harley.ache...@gmail.comwrote: So we officially use US spelling? I've always wanted to have this confirmed. I've looked for spelling mistakes a few times and I've always just ignored

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48425] trunk/blender/source: Finally committing support for compressed textures on the GPU (DDS+DXT).

2012-06-30 Thread Daniel Salazar - 3Developer.com
This is awesome, does this help cycles too? Daniel Salazar patazstudio.com On Fri, Jun 29, 2012 at 10:34 PM, Mitchell Stokes moguri...@gmail.comwrote: Revision: 48425 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=48425 Author: moguri Date: 2012-06-30

Re: [Bf-committers] Build error

2012-06-25 Thread Daniel Salazar - 3Developer.com
That did it! great indeed Daniel Salazar patazstudio.com On Mon, Jun 25, 2012 at 1:15 AM, Sergey Sharybin sergey@gmail.comwrote: Daniel, commited possible fix to svn r48251. Please try again. On Mon, Jun 25, 2012 at 11:46 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote

Re: [Bf-committers] Build error

2012-06-24 Thread Daniel Salazar - 3Developer.com
precompiled libraries in a way you're trying to use them. On Sun, Jun 24, 2012 at 7:36 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Well i'm trying to build OIIO downloaded from Git. I solved a boost error in OIIO cmake config by pointing it to the svn boost libs and cmake

Re: [Bf-committers] Build error

2012-06-24 Thread Daniel Salazar - 3Developer.com
. This is what I got http://www.pasteall.org/33228 any ideas? this is the last thing for a perfect build! cheers Daniel Salazar patazstudio.com On Sun, Jun 24, 2012 at 12:29 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: O_o ok thank you I will try tomorrow again from scratch

Re: [Bf-committers] Build error

2012-06-23 Thread Daniel Salazar - 3Developer.com
without openjpeg to workaround this problem, but then it cant open Jpeg 2000. On Sat, Jun 23, 2012 at 12:45 PM, Thomas Dinges blen...@dingto.org wrote: Why don't you just disable OpenJPEG? It's only used for Jpeg 2000 support. Am 23.06.2012 04:33, schrieb Daniel Salazar - 3Developer.com: I have

Re: [Bf-committers] Build error

2012-06-23 Thread Daniel Salazar - 3Developer.com
And this is trying to build with svn ffmpeg libs and NO cycles http://www.pasteall.org/33182 The only way I can currently build is with no ffmpeg or cycles enabled Daniel Salazar patazstudio.com On Sat, Jun 23, 2012 at 2:48 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Thank

Re: [Bf-committers] Build error

2012-06-23 Thread Daniel Salazar - 3Developer.com
Thanks a lot Sergey, I already had the libs from packman, I'm downloading a clean source and also deleted my ffmpeg and oiio folders from the svn libs leaving only boost and ocio from svn will report back! Daniel Salazar patazstudio.com On Sat, Jun 23, 2012 at 4:45 PM, Sergey Sharybin

Re: [Bf-committers] The Future of Blender Projects WAS meeting notes

2012-06-23 Thread Daniel Salazar - 3Developer.com
I have an idea, assign devs to help Blender studios around the world, ie: patazstudio from Costa Rica :D That and limit open movies to 3 min films! :) cheers! Daniel Salazar patazstudio.com On Sat, Jun 23, 2012 at 5:59 PM, Campbell Barton ideasma...@gmail.comwrote: On Sun, Jun 24, 2012 at

Re: [Bf-committers] Build error

2012-06-23 Thread Daniel Salazar - 3Developer.com
: *** [all] Error 2 weird!!! Daniel Salazar patazstudio.com On Sat, Jun 23, 2012 at 5:28 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Thanks a lot Sergey, I already had the libs from packman, I'm downloading a clean source and also deleted my ffmpeg and oiio folders from the svn

Re: [Bf-committers] Build error

2012-06-22 Thread Daniel Salazar - 3Developer.com
, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: CMake, I gave all the info in the first post Daniel Salazar patazstudio.com On Thu, Jun 21, 2012 at 12:24 PM, Richard Shaw hobbes1...@gmail.com wrote: On Thu, Jun 21, 2012 at 11:56 AM, Daniel Salazar - 3Developer.com zan...@gmail.com

Re: [Bf-committers] Build error

2012-06-22 Thread Daniel Salazar - 3Developer.com
What are the supported versions of fmpeg, openjpeg, tiff etc anyway? Daniel Salazar patazstudio.com On Fri, Jun 22, 2012 at 8:55 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi Sergey, at first i was trying with the one in svn, now I'm trying with 0.11.1 cheers Daniel

Re: [Bf-committers] Build error

2012-06-22 Thread Daniel Salazar - 3Developer.com
I have upgrated my libs to: OpenJPEG: 2.0.0 JPEG: 8.3.0 I'm getting this error when trying to build with OpenJPEG enabled http://www.pasteall.org/33157 Daniel Salazar patazstudio.com On Fri, Jun 22, 2012 at 9:47 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: What

Re: [Bf-committers] Build error

2012-06-21 Thread Daniel Salazar - 3Developer.com
mm I'm getting this now http://www.pasteall.org/33112 thanks Daniel Salazar patazstudio.com On Thu, Jun 21, 2012 at 8:50 AM, Antony Riakiotakis kal...@gmail.com wrote: Should be fixed in recent svn. ___ Bf-committers mailing list

Re: [Bf-committers] Build error

2012-06-21 Thread Daniel Salazar - 3Developer.com
Will do, linux 64 cheers Daniel Salazar patazstudio.com On Thu, Jun 21, 2012 at 9:16 AM, Antony Riakiotakis kal...@gmail.com wrote: Can you try a clean build? Are you on windows? ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Build error

2012-06-21 Thread Daniel Salazar - 3Developer.com
I tried moving from 6.2 to 8.0 or so but it conflicted with libtiff (dependency) :s Daniel Salazar patazstudio.com On Thu, Jun 21, 2012 at 9:25 AM, Antony Riakiotakis kal...@gmail.com wrote: I think on linux the system library is used. Maybe you should upgrade your system's openjpeg?

Re: [Bf-committers] Build error

2012-06-21 Thread Daniel Salazar - 3Developer.com
I deleted the ffmpeg libs from svn in order to use the system ones, this has worked for me in the past. Now I'm getting this http://www.pasteall.org/33119 any ideas? Daniel Salazar patazstudio.com On Thu, Jun 21, 2012 at 10:35 AM, Richard Shaw hobbes1...@gmail.com wrote: On Thu, Jun 21, 2012

Re: [Bf-committers] Build error

2012-06-21 Thread Daniel Salazar - 3Developer.com
CMake, I gave all the info in the first post Daniel Salazar patazstudio.com On Thu, Jun 21, 2012 at 12:24 PM, Richard Shaw hobbes1...@gmail.com wrote: On Thu, Jun 21, 2012 at 11:56 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: I deleted the ffmpeg libs from svn in order to use

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

2012-06-09 Thread Daniel Salazar - 3Developer.com
November 2011. Again, Cycles Shader system only! So the next time you accuse someone that his commit broke something, I suggest to double check if that is really the exact revision the issue is introduced, before start moaning on the mailing list. ;-) Am 09.06.2012 06:57, schrieb Daniel Salazar

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

2012-06-09 Thread Daniel Salazar - 3Developer.com
Color modification options for Textures still need to be added. For now just change back to Internal if you want to modify a texture and some fancy option there. Thomas Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com: Wait, do you feel personally offended because i might have

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

2012-06-09 Thread Daniel Salazar - 3Developer.com
Cheers¡ Daniel Salazar patazstudio.com On Sat, Jun 9, 2012 at 3:06 PM, Thomas Dinges blen...@dingto.org wrote: You should not lose any data, but rendering in 3D will stop of course in the meantime. Thomas Am 09.06.2012 23:02, schrieb Daniel Salazar - 3Developer.com: Thanks Thomas, if i

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

2012-06-08 Thread Daniel Salazar - 3Developer.com
The textures used for modifiers, sculpting and other non material tasks are severely limited by this commit. I can't even color ramp a texture anymore! What's the plan here? Daniel Salazar patazstudio.com On Fri, Jun 8, 2012 at 2:17 PM, Thomas Dinges blen...@dingto.org wrote: Revision: 47629

[Bf-committers] UV Selection and Display

2012-06-03 Thread Daniel Salazar - 3Developer.com
There's a workflow issue with UVs. Only the selected 3D faces are displayed on the UV layout which can be fine sometimes and sometimes can be a problem A way to solve this is to enable Syncronized selection between UVs and 3D Faces. However you don't always wan't to sinc faces since it comes with

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47354] trunk/blender/intern/cycles/render /object.cpp: Cycles / Object Info Node:

2012-06-02 Thread Daniel Salazar - 3Developer.com
Weird indeed :s glad it's fixed now Daniel Salazar patazstudio.com On Sat, Jun 2, 2012 at 3:04 PM, Thomas Dinges blen...@dingto.org wrote: Revision: 47354 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=47354 Author: dingto Date: 2012-06-02 21:04:16 +

Re: [Bf-committers] Icon svg file coming

2012-05-14 Thread Daniel Salazar - 3Developer.com
Great news! Daniel Salazar patazstudio.com On Mon, May 14, 2012 at 2:01 AM, Ton Roosendaal t...@blender.org wrote: Hi, I've contacted the icon designer (Andrzej Ambroz), he will publish the svg file this week. Updated with new icons! -Ton-

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Daniel Salazar - 3Developer.com
Also Material != Material Slot Daniel Salazar patazstudio.com On Wed, May 9, 2012 at 1:03 PM, Campbell Barton ideasma...@gmail.comwrote: Don't think this is right, this operator applies to selected curves, nurbs, 3d text too. When being more general in these cases suggest to replace `faces`

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Daniel Salazar - 3Developer.com
Gaia a material slot is an ID that *can* point to a material. It's incorrect to use the term material instead of material slot. This are all operations that you can do with 0 materials Daniel Salazar patazstudio.com On Wed, May 9, 2012 at 1:26 PM, Gaia gaia.cl...@machinimatrix.org wrote: Hi.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Daniel Salazar - 3Developer.com
, Daniel Salazar - 3Developer.com wrote: Gaia a material slot is an ID that *can* point to a material. It's incorrect to use the term material instead of material slot. This are all operations that you can do with 0 materials Daniel Salazar patazstudio.com On Wed, May 9, 2012 at 1:26 PM

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Daniel Salazar - 3Developer.com
I would like uno being handled like GIMP does: a minimum undo levels (regardless of memory used, ie: 5 steps) and a maximum memory used (regardless of how many steps that is, ie: 1024MB) Daniel Salazar patazstudio.com On Sun, May 6, 2012 at 3:07 PM, Campbell Barton ideasma...@gmail.comwrote:

Re: [Bf-committers] Blender developer meeting notes, 29 april 2012

2012-04-29 Thread Daniel Salazar - 3Developer.com
yes!! numpy should be part of python everywhere! :) cool idea. And of course the rest of the topics are super exciting too! I'll test drive Tiles :D kisses, Daniel Salazar patazstudio.com On Sun, Apr 29, 2012 at 9:27 AM, Ton Roosendaal t...@blender.org wrote: Hi all, 1) Blender 2.63 release

Re: [Bf-committers] Animation editor context

2012-04-10 Thread Daniel Salazar - 3Developer.com
Hi, in animation editors is essential to display everything there is in the scene, visibility not important. This for general re-timing tasks Daniel Salazar patazstudio.com On Tue, Apr 10, 2012 at 2:49 AM, Lukas Tönne lukas.toe...@googlemail.comwrote: Currently the animation editor does not

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-10 Thread Daniel Salazar - 3Developer.com
I'd prefer a popup menu asking which channel to connect to after dragging a link to a collapsed node. At least this way it's not totally invisible! Daniel Salazar patazstudio.com On Tue, Apr 10, 2012 at 4:16 AM, Lukas Tönne lukas.toe...@googlemail.comwrote: What about de-collapsing a node

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-08 Thread Daniel Salazar - 3Developer.com
Connecting to some random nameless socket was not good either.. -1 Daniel Salazar patazstudio.com On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson davis.soren...@gmail.comwrote: You're not the only one. :) I can also confirm this is very confusing, I nearly reported a bug the first time I

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-08 Thread Daniel Salazar - 3Developer.com
, Daniel Salazar - 3Developer.com wrote: Connecting to some random nameless socket was not good either.. -1 Daniel Salazar patazstudio.com On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson davis.soren...@gmail.com **wrote: You're not the only one. :) I can also confirm this is very

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-08 Thread Daniel Salazar - 3Developer.com
? Bartek Skorupa www.bartekskorupa.com On 2012-04-08, at 23:20, Daniel Salazar - 3Developer.com wrote: What's wrong you ask? this is what's wrong http://www.pasteall.org/pic/**29809 http://www.pasteall.org/pic/29809 unless you're a psychic how do you know what each of those sockets

Re: [Bf-committers] Build error

2012-03-29 Thread Daniel Salazar - 3Developer.com
Disable WITH_MOD_CLOTH_ELTOPO cheers Daniel Salazar patazstudio.com On Thu, Mar 29, 2012 at 7:20 PM, Reuben Martin reube...@gmail.com wrote: I've been having this build error the last couple days. SVN is up-to-date. -Reuben Log: [ 17%] Building C object

Re: [Bf-committers] Bevel modifier weight per edges

2012-03-20 Thread Daniel Salazar - 3Developer.com
(N)umeric panel, Transform Tab Daniel Salazar patazstudio.com On Tue, Mar 20, 2012 at 11:45 PM, Eugene Minov minov@gmail.com wrote: Hi, I have one question. I'm curious is there a standard way to set bevel weight per edges for bevel modifier in the blender version 2.62? I know that

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44872] trunk/blender: Add partial visibility operator including keymaps and menu items.

2012-03-14 Thread Daniel Salazar - 3Developer.com
great! just a minor suggestion, I think it should be Shift + H for border show so it's the same as regular hide tools cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Reference counting, deleting data and fake users

2012-03-14 Thread Daniel Salazar - 3Developer.com
-1 I like the new default. However the UI could be made more comunicative about this, instead of displaying just a 0 it could somehow say this is going to be deleted, not sure how yet but will give it a thought Daniel Salazar patazstudio.com On Wed, Mar 14, 2012 at 12:40 PM, Tom Edwards

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Daniel Salazar - 3Developer.com
I'm with Nick, the addition was obvious and needed, I think this is just a coder art issue :) what about something like this http://www.pasteall.org/pic/show.php?id=28433 cheers Daniel Salazar patazstudio.com On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis kal...@gmail.comwrote: Maybe

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Daniel Salazar - 3Developer.com
are still hard to read), then everyone can have it their way. Martin From: Daniel Salazar - 3Developer.com zan...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Wednesday, March 14, 2012 6:39:21 PM Subject: Re: [Bf-committers

[Bf-committers] Build fails with cmake

2012-03-13 Thread Daniel Salazar - 3Developer.com
here's the log http://www.pasteall.org/30014 Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44713] trunk/blender/source/blender/ editors/space_view3d/view3d_edit.c: Another mango request: Ctrl-MMB zoom in camera view

2012-03-07 Thread Daniel Salazar - 3Developer.com
nice, however feels a bit stepped Daniel Salazar patazstudio.com On Wed, Mar 7, 2012 at 12:34 PM, Sergey Sharybin sergey@gmail.com wrote: Revision: 44713           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=44713 Author:   nazgul Date:     2012-03-07

Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
Ok, however leaving cursor set to LMB click still leaves the original problem, moving the 3D cursor around without wanting to, this happens to pros and more even to newbies Daniel Salazar patazstudio.com On Fri, Mar 2, 2012 at 7:12 AM, Ton Roosendaal t...@blender.org wrote: Hi all, I

Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
Jorge you're welcome to start your own thread on this suggestions since they have nothing to do with mine cheers Daniel Salazar patazstudio.com On Fri, Mar 2, 2012 at 6:47 PM, Jorge Rodriguez jo...@lunarworkshop.com wrote: On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson

Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
: The thread is named 3D Cursor and Border Select and I am discussing a solution to your problem of the 3D cursor which you described in your first post: On Sat, Feb 25, 2012 at 4:29 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: In my personal use experience and more importantly when

Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
I kinda feel that just reveals that the setting of the 3d cursor is too easy and in the way of regular navigation. i don't think an option to disable cursor setting functionality is the right way, just make it not so intrusive like with double click :) On Fri, Mar 2, 2012 at 7:24 PM, David

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-29 Thread Daniel Salazar - 3Developer.com
Damir, if you want to start a discussion about selection please do it in another thread cheers Daniel Salazar patazstudio.com On Wed, Feb 29, 2012 at 12:15 AM, Damir Prebeg blend.fact...@gmail.com wrote: Hi Ton, Yes, I know that I can select an outliner item with right click but that's

[Bf-committers] 3D Cursor and Border Select

2012-02-25 Thread Daniel Salazar - 3Developer.com
In my personal use experience and more importantly when teaching to students setting the 3D cursor with LMB click is one of the main sources of headaches. Cursor just moves around every second on the student's files What I do is set it to double click, this makes it harder to set by mistake while

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-25 Thread Daniel Salazar - 3Developer.com
it harder, particularly when using manipulators. Jonathan Williamson http://blendercookie.com http://mavenseed.com On Feb 25, 2012, at 6:29 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: In my personal use experience and more importantly when teaching to students setting the 3D

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-25 Thread Daniel Salazar - 3Developer.com
Agreed about shift + drag = negative box select About the centering, well let's just leave it for later so we can keep moving with the proposal, I just think there's home key for centering all cheers! Daniel Salazar patazstudio.com On Sat, Feb 25, 2012 at 7:00 PM, Jonathan Williamson

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-25 Thread Daniel Salazar - 3Developer.com
Either way what if you want to center your view but not resetting your 3D cursor? You might be used to this strange behavior but it is not optimal Daniel Salazar patazstudio.com On Sat, Feb 25, 2012 at 11:52 PM, Jonathan Williamson jonat...@cgcookie.com wrote: Except that many laptops do not

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-25 Thread Daniel Salazar - 3Developer.com
Good point Jason, anyway please lets keep this on topic for the main changes we're proposing since we seem to agree Daniel Salazar patazstudio.com On Sun, Feb 26, 2012 at 12:06 AM, Jason van Gumster ja...@handturkeystudios.com wrote: Am I the only one who uses Shift+S-Cursor to Center?

Re: [Bf-committers] Fluid Sim Status

2012-01-22 Thread Daniel Salazar - 3Developer.com
Salazar patazstudio.com On Thu, Jan 19, 2012 at 6:48 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:  I've been informed this feature is commented out in the code. This is really bad news, time control is a fundamental feature for the fluid sim. Please could this be solved ASAP

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