Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread joe
Sounds like us scons people need to try out cmake. See how good it is. I don't have time now, but will try to get to it. Also need to look at how easy it is to maintain, that's one of the really nice things about scons. Joe On Thu, Jan 14, 2010 at 6:04 AM, Miguel A. Figueroa-Villanueva wrote:

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread Mike Pan
As mentioned before, I think one of the key benefit of cmake is the ability to generate solution/project files. This might be not be a huge deal to seasoned coders, but for beginner coders who just wants to explore the Blender source code a bit, having an IDE like Visual Studio really helps. -mik

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread James Deery
I'll throw my opinion in, if any one wants it. I'm quite new to the blender sources and when I initially checked out blender I followed the instructions to build using scons. This worked perfectly first time and I was happy. When I started playing with things, I set up scons as an external build

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread Campbell Barton
re: CMake 'just working', I think the problem is developers who use use CMake make sure it works on their systems but since there are less mac/windows developers using cmake, or their configurations vary a (MSVC versions Im guessing)... At a given time CMake may be broken on these systems. Even if

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread joe
I use msvc for source editing and debugging, and scons for compiling. Build systems don't have to replace project files, I use scons mostly because there's more control that way for what I do. Joe On Thu, Jan 14, 2010 at 2:28 PM, Mike Pan wrote: > As mentioned before, I think one of the key bene

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread Benjamin Tolputt
joe wrote: > I use msvc for source editing and debugging, and scons for compiling. > Build systems don't have to replace project files, I use scons mostly > because there's more control that way for what I do. > And if the project files were updated along with the Scons build files - that is al

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread Erwin Coumans
How about those projectfiles_vc9? A working cmake should make them redundant. It would be great if Andrea Weikert (Elubie) and Benoit could switch from manual updating those projectfiles_vc9 (and vc7) to cmake. That would help cmake in Blender quite a bit I think. Cheers, Erwin Out of curiosity:

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread Mitchell Stokes
I used to occasionally use the manually maintained project files, but then I learned that cmake could generate them and I've been using those since. Cheers, Mitchell Stokes (Moguri) On Sat, Jan 16, 2010 at 8:30 AM, Erwin Coumans wrote: > How about those projectfiles_vc9? A working cmake should m

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread joe
Yeah it's fairly common iirc. I do, and I know of at least two other devs who have done the same. I think the problem here is none of us have time to test cmake thoroughly to evaluate it, and I'm not sure how many other devs have had the same speed issues I have, that motivates me to evaluate cma

Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Andrea Weikert
Hi Erwin, Erwin Coumans schrieb: > How about those projectfiles_vc9? A working cmake should make them redundant. > yes, if the projectfiles generated by cmake would work as well as the manually maintained ones, they would probably be redundant. However, I have repeatedly tried to generate a wo

Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Erwin Coumans
Andrea, I tested current trunk on Windows and cmake debug build and release just compiles and runs fine, if you use default settings. Did you change any cmake defaults (such as enabling OpenCollada which is OFF by default)? Did you file an issue with details in the bug tracker (with full c

Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Andrea Weikert
Hi Erwin, Erwin Coumans schrieb: > Andrea, > > I tested current trunk on Windows and cmake debug build and release > just compiles and runs fine, if you use default settings. > Well, the default settings have only part of the features enabled. What if I want to debug/test these? > Did you c

Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Erwin Coumans
Ok, I got fed up with all the discussion about a broken cmake Win32 debug build, so I fixed it in svn revision 26055. The fix is to put 'debug' or 'optimized' before the library name. cmake OpenCollada is now enabled by default for a bit of testing. If other devs like to disable it again, it is tr

Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Emmanuel Stone
I have also been using the CMake files with MSVC for the past year or so in Debug and Release. It takes a bit of tweaking, but so do most build systems. I also think scons is fantastic for getting a build up quickly and simply, but as many people have pointed out project files are great for develo

Re: [Bf-committers] New Developer Meeting Minutes

2009-12-06 Thread Martin Poirier
Full long is here if anyone needs it: http://blenderartists.org/~theeth/bf/meeting-newdev-09-12-06.txt Martin --- On Sun, 12/6/09, Roger Wickes wrote: > From: Roger Wickes > Subject: [Bf-committers] New Developer Meeting Minutes > To: "bf-blender developers" , > bf-scripts-...@blender.org >

Re: [Bf-committers] New Developer Meeting Minutes

2009-12-07 Thread Campbell Barton
Can this be a further summarized? if it reads like Tons meeting notes it could be posted on BN also. On Sun, Dec 6, 2009 at 6:04 PM, Martin Poirier wrote: > Full long is here if anyone needs it: > > http://blenderartists.org/~theeth/bf/meeting-newdev-09-12-06.txt > > Martin > > --- On Sun, 12/6/0

Re: [Bf-committers] New Developer Meeting Minutes

2009-12-07 Thread mindrones
Hi Campbell, --- On Mon, 12/7/09, Campbell Barton wrote: > Can this be a further summarized? I've wikified the very cool RNA/Operators "lessons" you, theeth and dingto made at the NewDev meeting, see http://wiki.blender.org/index.php/Dev:Doc/Blender_Source/RNA and http://wiki.blender.org/index.

Re: [Bf-committers] New Developer Meeting Minutes

2009-12-29 Thread Campbell Barton
Dev Q&A session would be Jan 3 (5 days from now). Im ok to be in 1hr before the meeting to answer questions. Anything we need to arrange/announce... etc? (Anyone know how to use Blender nations new self publishing system?) ___ Bf-committers mailing list

Re: [Bf-committers] New Developer Meeting Minutes

2009-12-30 Thread mindrones
Hello, --- On Tue, 12/29/09, Campbell Barton wrote: > Anything we need to arrange/announce... etc? (Anyone know > how to use > Blender nations new self publishing system?) I've "announced" it here http://www.blendernation.com/yournews/development/next-new-developer-meeting-sunday-3-january-2010

Re: [Bf-committers] New Developer Meeting minutes

2010-01-06 Thread Nathan Letwory
Roger Wickes wrote: > > We held our second monthly new developer > meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings) > > on Sunday, attracting x new developers to the Blender family. > Minutes are here: > http://wiki.blender.org/index.php/Dev:SundayMeetingAgen

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Campbell Barton
The build system topic took most of the meeting or so and I hope we dont let this happen again or the new dev meetings will get very uninteresting. Please next time try to avoid arguing about stupid topics like this while we are trying to give basic info to new devs. I think topics like this just

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread jmsoler
Sorry to say that but on win32 systems meanwhile Cmake fails just to begin to compile anything with free MSVC versions, scons works correctly. jms. Selon Campbell Barton : > The build system topic took most of the meeting or so and I hope we > dont let this happen again or the new dev meetings w

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread lguillaume
Never had any problems with cmake since the beginning of cmake support, look at http://www.geneome.com/blender-tutorials/building-blender-with-msvc-using-cmake/ There is all the information you need to do the compilation. I try on winxp, vista and now windows 7 with the free edition of msvc ide. 2

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread lguillaume
The only bad think is cmake file is not always up to date in some branch and need correction to do the compilation. 2010/1/7 lguillaume > Never had any problems with cmake since the beginning of cmake support, > look at > http://www.geneome.com/blender-tutorials/building-blender-with-msvc-using-

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
The fact that cmake can create visual studio projects, Xcode projects and makefiles should make scons, make and manual msvc project maintenance obsolete. It is a pity people don't maintain/fix cmake. Thanks, Erwin Sent from my iPhone On Jan 7, 2010, at 1:56, Campbell Barton wrote: > The bu

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread joe
Do the makefiles it generate handle dependency updates correctly? That's the big reason I use scons, and why it's survived I think. Joe On Thu, Jan 7, 2010 at 6:22 AM, Erwin Coumans wrote: > The fact that cmake can create visual studio projects, Xcode projects > and makefiles should make scons,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
Yes it does. You just need to make sure that the headerfiles are included in the CMakeLists.txt Are the dependencies broken in cmake generated unix makefiles? If so, it could and should be fixed U think. In out Bullet library it works all fine. Thanks, Erwin Sent from my iPhone On Jan 7,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
Bummer iPhone automatic spelling fixer ;) It should be fixed I think. It works fine in our Bullet library. New developers (and myself) can browse and debug code much easier in an IDE such as msvc, Xcode or K develop, in my opinion. And manual updating projectfiles is a waste of time. Thanks,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Martin Poirier
--- On Thu, 1/7/10, Erwin Coumans wrote: > New developers (and myself) can browse and debug code much > easier in  > an IDE such as msvc, Xcode or K develop, in my opinion. And > manual  > updating projectfiles is a waste of time. It's very easy to use Eclipse (with CDT) with scons. K Develo

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
Same for cmake, but scons doesn't support Xcode or msvc. So to me it seems cmake should be primary build system, and scons just for the die hard fans. On Jan 7, 2010, at 6:52, Martin Poirier wrote: > > > --- On Thu, 1/7/10, Erwin Coumans wrote: > >> New developers (and myself) can browse and

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Campbell Barton
Not sure what dependency updates are exactly - if files are added you need to run "cmake ." in the build dir but aside from that I never had any dep propblems. I'm tempted to install Windows just to get rid of the MSVC Project files and have CMake create propper debug builds... it cant be that har

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Martin Poirier
--- On Thu, 1/7/10, Campbell Barton wrote: > @Martin, my experience with using scons and eclipse isnt so > good, it > works OK but a bit annoying to setup, I recall I needed to > have > eclipse call a shell script that called scons. You were doing it wrong then. The only thing you need to do

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
cmake can create msvc and xcode projectfiles. scons cannot do this, and seems slower incremental builds (according to Campbell). This justifies fixing any remaining issues with cmake/CMakeLists.txt files I think. >> I'm tempted to install Windows just to get rid of the MSVC Project >> files and h

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Xavier Thomas
Hy, Just giving my input as a (trying to be) new dev: CMake is in fact quicker for incremental build but scons is used buy a lot by people that just want to build svn, and I think there is a reason to this: It is simpler to get started with and most of the doc for building blender refer to scons.

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Andrea Weikert
Campbell Barton schrieb: > Not sure what dependency updates are exactly - if files are added you > need to run "cmake ." in the build dir but aside from that I never had > any dep propblems. > > I'm tempted to install Windows just to get rid of the MSVC Project > files and have CMake create propper

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread lguillaume
2. the include path for quicktime_export.h is wrong in the generated > projectfiles. I tried to fix this but after experimenting with the > CMakeList files for an hour just decided to wait for someone more > familiar with the cmake files. > > - Andrea > > The fix for this problem : Index: source/

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Ken Hughes
Since this thread is now about build systems, can we please change the subject line? Ken Campbell Barton wrote: > Not sure what dependency updates are exactly - if files are added you > need to run "cmake ." in the build dir but aside from that I never had > any dep propblems. > > I'm tempted to

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
By the way, if OpenCollada breaks the cmake build system, it should be disabled I think. Hopefully that motivates someone who needs OpenCollada to fix it. Can someone disable OpenCollada by default it in cmake? Thanks, Erwin 2010/1/7 Ken Hughes > Since this thread is now about build systems,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-09 Thread joe
So in cmake, do you have to include the header paths or actually list the header files themselves? Joe On Thu, Jan 7, 2010 at 3:37 PM, Erwin Coumans wrote: > By the way, if OpenCollada breaks the cmake build system, it should be > disabled I think. > Hopefully that motivates someone who needs Op

Re: [Bf-committers] New Developer Meeting minutes

2010-01-09 Thread Erwin Coumans
All headerfiles have to be included, either manually (each by name) or using a wildstar (using GLOB). I suppose GLOB with a wildcard is what you refer to as 'header paths'? Thanks, Erwin 2010/1/9 joe > So in cmake, do you have to include the header paths or actually list > the header files the

Re: [Bf-committers] New Developer Meeting minutes

2010-01-09 Thread Nicholas Bishop
Really? I was pretty sure you just have to make sure the header paths are set using SET(INC path1 path2 ...)), and it's only source files that have to be explicitly named or wildcarded. -Nicholas On Sat, Jan 9, 2010 at 2:18 PM, Erwin Coumans wrote: > All headerfiles have to be included, either m

Re: [Bf-committers] New Developer Meeting minutes

2010-01-09 Thread Erwin Coumans
No, you need to specify the headerfiles (either by individual name or GLOB * wildcard) for dependencies and certain features to work properly (for example MSVC won't find definitions properly (right-click 'goto definition'), if headerfiles are missing from the cmake generated projectfiles. Thanks,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-09 Thread Erwin Coumans
INC is to tell the compile what include directories to use. Without it the source won't compile. If you don't specify the headerfiles, the source compiles, links and runs, but dependencies and program database (MSVC) won't work properly. 2010/1/9 Erwin Coumans > > No, you need to specify the h

Re: [Bf-committers] New Developer Meeting minutes

2010-01-09 Thread Nicholas Bishop
Ah, my bad. -Nicholas On Sat, Jan 9, 2010 at 4:50 PM, Erwin Coumans wrote: > INC is to tell the compile what include directories to use. Without it the > source won't compile. > > If you don't specify the headerfiles, the source compiles, links and runs, > but > dependencies and program database

Re: [Bf-committers] New Developer Meeting minutes

2010-01-10 Thread joe
Yeek. That's horrible. I wonder how hard would it be to write some utility code for the cmakefiles that scans for #include statements. This sort of thing is exactly why I stick with scons, despite it's horrific speed problems. :-/ I'm even tempted to rewrite our scons files to use waf instead s

Re: [Bf-committers] New Developer Meeting minutes

2010-01-10 Thread Erwin Coumans
You can avoid the work by adding a GLOB * wildcard for header files, but explicitly specifying every individual file seems recommended indeed. Once you have the cmake project up and running, you usually only add a few .cpp or .h files at a time, so the incremental effort usually isn't much. This

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Brecht Van Lommel
When I generate an MSVC project with CMake, the header files are in the project, dependencies seem to be taken into account correctly, wildcards are used to automatically add/remove files, .. is there an actual problem here? Brecht. On Sun, Jan 10, 2010 at 10:53 PM, Erwin Coumans wrote: > You ca

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
The is no problem using GLOB with a wildcard, as I mentioned at least times in this thread ;) But explicitly listing each file seems recommended, I forgot why. Perhaps GLOB needs to search for (potential) new headerfiles, every time you build and a .cpp changed (slowing down things unnecesar

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread José Ignacio
On Mon, Jan 11, 2010 at 1:17 PM, Erwin Coumans wrote: > The is no problem using GLOB with a wildcard, as I mentioned at least > times in this thread ;) > > But explicitly listing each file seems recommended, I forgot why. > Perhaps GLOB needs to search for (potential) new headerfiles, every > time

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
The stackoverflow answer seem to confirm there are some dependencies and performance issues with GLOB. I'm interested to hear what the 'official' recommendation is by the cmake developers. Cheers, Erwin 2010/1/11 José Ignacio > On Mon, Jan 11, 2010 at 1:17 PM, Erwin Coumans > wrote: > > The i

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
>From the CMake mailinglist: http://www.cmake.org/pipermail/cmake/2009-July/030535.html "The problem with globbing is that CMake has no way to determine that new source (or header) files were added to a directory, other than ALWAYS running when someone types 'make' (or the VS equivalent). This

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
I'd rather not have to manually add headers. IMHO it's evil, and was a gigantic pain in the old scons files (it's *so* much easier to not have to do this for source or header files). Anyway, if glob works that's fine, so long as it's smart enough to figure out which headers are used by which sour

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
On Mon, Jan 11, 2010 at 10:10 AM, Erwin Coumans wrote: > Just don't complain that dependencies don't reliably work, or that > cmake is a bit slow :-) > > I follow the advice of the CMake developers for the Bullet project, > and I'm happy with it. This isn't convincing me that CMake is any better

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Campbell Barton
@joe, From my experience cmake doesnt require you to do more clean builds then scons. The only thing is is dependencies change "cmake ." needs to run again in the build dir, building after only does a partial build like scons. If I understand this correctly, only generating the Makefiles is slower

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
>> it (cmake) may generate project files, but I don't use that It sounds a little bit selfish, there are many developers who want to use project files. >> and our scons setup could be setup to do the same thing as well. Can scons create decent MSVC and Xcode project files? Who maintains such pro

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
Does it run automatically or do you have to run it yourself? Joe On Mon, Jan 11, 2010 at 1:53 PM, Campbell Barton wrote: > @joe, From my experience cmake doesnt require you to do more clean > builds then scons. The only thing is is dependencies change "cmake ." > needs to run again in the build

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
I wasn't saying we should abandon support for projectfiles. My point is that cmake must perform on the command line build workflow as well as project file workflows. And that support for projectfiles doesn't make it great for command line (and vice versa). I wasn't advocating generating project

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
ah, ok, I would have been interested in open source scons project file generation. (actually at Havok we had scons create cross-platform project files, but these extensions were kept in-house) As far as I know, cmake works very well for both command line and projectfiles. I still haven't heard a

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread jmsoler
Selon joe : > > I wasn't advocating generating project files from our scons system, > heh. I'm all for replacing scons, actually, either by rewriting our > scons wrapper and infrastructure to use waf, or replacing it with > cmake if cmake is good enough. > Here, cmake exports a project if it is

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
Cmake can create projectfiles for any version of MSVC, as long as that version of MSVC is installed. It should work from any drive letter, it is not restricted to C: Otherwise, please use the cmake support channels. Thanks, Erwin 2010/1/11 > Selon joe : > > > > > I wasn't advocating generatin

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread jmsoler
Selon jmso...@free.fr: > Selon joe : > > > > > I wasn't advocating generating project files from our scons system, > > heh. I'm all for replacing scons, actually, either by rewriting our > > scons wrapper and infrastructure to use waf, or replacing it with > > cmake if cmake is good enough. > > >

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
There should be no problem with disk location or msvc version using cmake either. Have you seriously tried to find a solution? I'm surprised of so much resistance among the Blender developers to such a nice build system as cmake. Thanks, Erwin 2010/1/11 > Selon jmso...@free.fr: > > > Selon

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
That's what I was trying to figure out, whether it's as good as scons or not. It sounds like it might be comparable, so I'm going to try it as soon as I get time. If it is, I'll be very happy, since for all it's ease of use and maintenance, scons really is super slow. Joe On Mon, Jan 11, 2010 a

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Benjamin Tolputt
Erwin Coumans wrote: > Have you seriously tried to find a solution? > > I'm surprised of so much resistance among the Blender developers > to such a nice build system as cmake. Agreed. There seems to be quite a few posts *looking for* problems with CMake... I have not found any problems with CMake

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
Well, it's had a rough start and some of us are wary of using it exclusively without assurance it's not going to be a step backwards :) I also think the fact that it generates makefiles makes some of us initially nervous, since makefiles are usually synonymous with "immensely painful and difficult

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
But of course I'm going to look into it more now, I would love to be able to not have to deal with the sheer slowness of scons. Joe On Mon, Jan 11, 2010 at 3:26 PM, joe wrote: > Well, it's had a rough start and some of us are wary of using it > exclusively without assurance it's not going to be

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread lguillaume
Just to say that I successfully made a 64 bits compilation of blender with vc2010 beta 2010 and cmake 2.8. Can anyone put the patch for correcting quicktime dir in cmake (anyone who can test if it does not break on mac) : Index: source/blender/makesrna/intern/CMakeLists.txt ==

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread jmsoler
Selon Benjamin Tolputt : > Erwin Coumans wrote: > > Have you seriously tried to find a solution? > > > > I'm surprised of so much resistance among the Blender developers > > to such a nice build system as cmake. > > Agreed. There seems to be quite a few posts *looking for* problems with > CMake...

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Nathan Letwory
2010/1/12 Erwin Coumans : > I'm surprised of so much resistance among the Blender developers > to such a nice build system as cmake. > > Thanks, > Erwin We can also reverse the question - we have a very nice and working SCons system. Why would you want to get rid of the nice system I created? "I'

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
>> We can also reverse the question - we have a very nice and working >> SCons system. Why would you want to get rid of the nice system I >> created? I have not asked mentioned to get rid of scons, but asked to fix cmake, because cmake can create MSVC, XCode and other project files. scons cannot

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Nathan Letwory
2010/1/12 Erwin Coumans : >>> In any case, lets just make sure Blender gets better, ok? > Improving cmake is a great start in making Blender better. And so is improving SCons. /Nathan ___ Bf-committers mailing list Bf-committers@blender.org http://lists

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Damien Plisson
Committed in svn 25921. CMake build worked on Mac before & after the patch :) Damien Le 12 janv. 2010 à 03:48, lguillaume a écrit : > Just to say that I successfully made a 64 bits compilation of blender with > vc2010 beta 2010 and cmake 2.8. > > Can anyone put the patch for correcting quickti

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Benjamin Tolputt
jmso...@free.fr wrote: > If cmake was so marvelous, it should work easily on any system > but it don't without "serious search". That's what I experimented > and others users that do not post on this list too ( LG knows that > it's true). > I have found CMake to work without problems on all my

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Mats Holmberg
On 12.1.2010, at 8.39, Nathan Letwory wrote: > 2010/1/12 Erwin Coumans : >> I'm surprised of so much resistance among the Blender developers >> to such a nice build system as cmake. >> >> Thanks, >> Erwin > > We can also reverse the question - we have a very nice and working > SCons system. Why

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Mike Belanger
If there's people willing to maintain for their own respective compile systems, I don't see the issue. I suppose collectively, our efforts are split, but that's the nature of open source projects. Different people with different systems, goals, etc. Mike Belanger ( Mikahl ) www.watchmike.ca

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread Miguel A. Figueroa-Villanueva
On Tue, Jan 12, 2010 at 2:51 AM, Mats Holmberg wrote: > On 12.1.2010, at 8.39, Nathan Letwory wrote: >> 2010/1/12 Erwin Coumans: >>> I'm surprised of so much resistance among the Blender developers >>> to such a nice build system as cmake. >>> >>> Thanks, >>> Erwin >> >> We can also reverse the que