pb does a great job discouraging hack in et & wolf.
we have a separate server that post random screenshots from our players.
with there ip name et..
so we log on to this separate server every few days..
look through the images, find the wall hacks & glow targeting features.
then just ban said user
ot;CF-Community" <[EMAIL PROTECTED]>
Sent: Thursday, October 02, 2003 4:09 PM
Subject: Re: Half-Life 2 Source Code leaked
> I've never understood the idea behind cheating in an online game. I
> mean, yes, you "win", but maybe once, and you get banned after that, and
How is that different than Open Source movement? Even though everyone can
look at the source code, it still can't be hacked. Oh wait. We're talking
about Valve.
-Kevin
- Original Message -
From: "Jim Campbell" <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Thursday, Oc
on than have been
>tried. They rarely do anything to prevent piracy but do succeed in
>annoying a lot of legitimate players.
>
>Jim Davis
>
>-----Original Message-----
>From: Jim Campbell [mailto:[EMAIL PROTECTED]
>Sent: Thursday, October 02, 2003 4:30 PM
>To: CF-Community
Jim Davis
-Original Message-
From: Jim Campbell [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 02, 2003 4:30 PM
To: CF-Community
Subject: Re: Half-Life 2 Source Code leaked
I still play Counterstrike, but I play only on servers that I'm familiar
with. I almost NEVER come in
ats" that everybody has (low gravity, new weapons, etc).
>>Even then however a simple CRC check would determine if everybody on
>>
>>
>the
>
>
>>map was playing the SAME mod files or if Dan, maybe had a little
>>something extra. ;^)
>>
>>All
rmine how to spoof the checksum or
even lower, the checking software.
Jim Davis
-Original Message-
From: Jim Campbell [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 02, 2003 3:29 PM
To: CF-Community
Subject: Re: Half-Life 2 Source Code leaked
But they'd have to check regula
n't expect it to be really all that intelligent however.
>
>Jim Davis
>
>-Original Message-
>From: Jim Campbell [mailto:[EMAIL PROTECTED]
>Sent: Thursday, October 02, 2003 3:03 PM
>To: CF-Community
>Subject: Re: Half-Life 2 Source Code leaked
>
>I wonder how S
wouldn't expect it to be really all that intelligent however.
Jim Davis
-Original Message-
From: Jim Campbell [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 02, 2003 3:03 PM
To: CF-Community
Subject: Re: Half-Life 2 Source Code leaked
I wonder how Steam does it? I mean, if it
I wonder how Steam does it? I mean, if it's analyzing every packet that
comes through, it'll be a molasses-slow disaster. On top of that, if
they can figure out how to mask hacks in legitimate wrappers, it could
compromise Steam anyway.
- Jim
Smith, Matthew P -CONT(CSC) wrote:
>Do you know
hough I've only played cs a couple of times since it came out.
-Original Message-
From: Haggerty, Mike [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 02, 2003 1:57 PM
To: CF-Community
Subject: RE: Half-Life 2 Source Code leaked
Is Steam reliable? I ask because Something A
Is Steam reliable? I ask because Something Awful ran a review of it in
Truthmedia and raved about its reliability.
M
-Original Message-
From: Angel Stewart [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 02, 2003 2:56 PM
To: CF-Community
Subject: RE: Half-Life 2 Source Code
Yes. Thave have been talking about HL2 and Steam, so it seems a sure bet
that it will use it.
-Gel
-Original Message-
From: Smith, Matthew P -CONT(CSC) [mailto:[EMAIL PROTECTED]
Do you know if HL2 will hook into the new Steam system for online play?
I thought Steam was supposed to b
Do you know if HL2 will hook into the new Steam system for online play? I thought Steam was supposed to block hacks and such...
-Original Message-
From: Jim Campbell [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 02, 2003 12:51 PM
To: CF-Community
Subject: Half-Life 2 Source Code l
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