[Csgo_sdk] Steam screenshots not capturing 1 to 1

2016-11-26 Thread Michael Mayea
I realise all my screenshots are very dark, darker than in the game. I've tried using Steam to capture screenshots and other programs like Afterburner and its the same result. Anyone know how to fix this issue? ___ Csgo_sdk mailing list

Re: [Csgo_sdk] nav_generate crashing

2016-10-25 Thread Michael Mayea
that has a lot of leviation or some >> weird shape which causes it to crash and not perform it's function. >> >> -ics >> >> Michael Mayea kirjoitti: >> >>> Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to my >>> knowledge

[Csgo_sdk] nav_generate crashing

2016-10-25 Thread Michael Mayea
Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to my knowledge. When I nav_generate, the game completely freezes. In fact if I'm in fullscreen mode, my entire computer will lock up, I cannot open task manager, I am forced to hard reboot my PC. Now that is unusual! I also notice

[Csgo_sdk] Are detail sprites ever coming back to CSGO?

2016-03-24 Thread Michael Mayea
I can't get them to work and can't find a single map with them as an example. Coop_cementplant has no detail sprites like many people keep telling me. I'd really like to get them working, does anyone know if it is possible? ___ Csgo_sdk mailing list

Re: [Csgo_sdk] All models now black after compiling

2016-02-19 Thread Michael Mayea
cproppolys -textureshadows -staticproplighting -both -final -StaticPropLightingScale 16 Did not work, even multiple combinations. Thanks for your help in resolving this. On Fri, Feb 19, 2016 at 5:24 PM, Michael Mayea <mikema...@gmail.com> wrote: > Even when I use -final I get the black models

Re: [Csgo_sdk] All models now black after compiling

2016-02-19 Thread Michael Mayea
having > -StaticPropLightingScale 16. We recommend you try some different values and > see which one works best for you." > > Try it out and let me know if this works for you. > > Thanks > On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote: >

[Csgo_sdk] All models now black after compiling

2016-02-19 Thread Michael Mayea
It seems like this is affecting some people and not others. I haven't been able to fix this. Is this a bug on Valve's end I need to wait for to be fixed or is there something on my end left over after an update I need to deal with? Any info appreciated.

[Csgo_sdk] Hammer Editor Selecting is delayed and slow

2015-11-25 Thread Michael Mayea
Hey everyone, been using Hammer for years and never had this problem! I've been working on a greybox for a map for about 1 year now, it has gone through huge changes and currently sits under 900 solids. It's a very simple map, a true greybox, however it lags like crazy when I go to select

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-15 Thread Michael Mayea
=125528758searchtext=control On Tue, Oct 14, 2014 at 3:25 PM, Michael Mayea mikema...@gmail.com wrote: I've been working on a new game mode for CSGO powered by vscripts. The purpose is to provide a competitive game mode that requires 50% less time commitment, and is also coupled with a DM style respawn

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-15 Thread Michael Mayea
anytime an enemy comes inside a trigger multiple along with some lasers. It would fit your maps theme I feel On Oct 15, 2014 9:21 AM, Michael Mayea mikema...@gmail.com wrote: Thanks k HAN but I didn't find that useful. The #1 problem I have right now is that func_push is a guessing game when

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-14 Thread Michael Mayea
. Valve would need to add support for it. Tell us what you are doing and they might do a compliment and implement it. -ics Michael Mayea kirjoitti: This does not appear to block players, only physics objects, after testing. I textured it trigger, made a logic_auto ensure it started enabled

[Csgo_sdk] Team specific doors or passageways

2014-09-02 Thread Michael Mayea
I have a CSGO map with a combine shield barrier type of deal. I want to only allow CT's or T's to be able to pass through certain barriers. func_territory_respawn_area doesn't seem to work or have documentation. I know this feature is possible in TF2 but I can't figure it out on CSGO.

Re: [Csgo_sdk] demoinfo entity_data

2014-07-23 Thread Michael Mayea
A quick suggestion, you can create a listen server, run over to the location, and grab the location information from console. On Wed, Jul 23, 2014 at 1:11 AM, Kai Mallea kmal...@gmail.com wrote: Hi, the demoinfo tool is great, but is there any info on how to process the entity_data contained

[Csgo_sdk] An efficient way to calculate player timings?

2014-05-03 Thread Michael Mayea
Adjusting player timings on a map is something that I spend a lot of time on, and I think there could be a more practical way of doing it. Besides spawning into the game, running the distance, recording the time, doing it for both teams down multiple paths to each bombsite, there could be an

Re: [Csgo_sdk] Just a note to those who have made maps to the workshop

2014-04-24 Thread Michael Mayea
How do we know if Valve has played our map? Will they provide us with feedback? De_Vandal has been on the workshop for a while now and I have heard nothing. On Wed, Apr 23, 2014 at 3:12 PM, ics i...@ics-base.net wrote: https://twitter.com/csgo_dev/status/459031291300544513 -ics

Re: [Csgo_sdk] Just a note to those who have made maps to the workshop

2014-04-24 Thread Michael Mayea
mapping On Apr 24, 2014 1:41 PM, Michael Mayea mikema...@gmail.com wrote: You can draw a picture in MSpaint and companies like Blizzard and Riot Games will acknowledge your existence. Wish I didn't have to hold my breath with Valve. On Thu, Apr 24, 2014 at 2:34 PM, Eugenio Roman

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Michael Mayea
a peep from Valve. On Fri, Feb 21, 2014 at 9:31 AM, Andy Posey witsalldonebe...@gmail.comwrote: Well that sounds like they are going to be doing OP's for different things. Which isn't bad. On Feb 21, 2014 1:29 AM, Michael Mayea mikema...@gmail.com wrote: No new maps were added

Re: [Csgo_sdk] Ignore Surface Normal bug with StaticPropLighting

2013-11-14 Thread Michael Mayea
Use UnlitGeneric, and info_point to declare where the lighting origin is. For -staticproplighting, it uses the alpha channel of the basetexture. If you have applied a normal map, you must put the alpha in the normal map and declare that in the vmt with $normalmapalphaenvmapmask. If you're still

Re: [Csgo_sdk] Multiple custom gamemodes

2013-02-14 Thread Michael Mayea
A little short sighted of Valve if you ask me. On Thu, Feb 14, 2013 at 1:55 PM, Matt Wood w...@valvesoftware.com wrote: No, if you want to make a custom map that has 2 or more distinct custom modes, you’ll have to release two BSPs. ** ** *From:*

Re: [Csgo_sdk] Func_Vehicle 2013

2013-02-10 Thread Michael Mayea
I understand it is not a priority, but I hold Valve in a negative light for never commenting on it. It is shameful how so many people can clamour for something, and Valve doesn't say a peep. Any information, even a flat out NO would be appreciated. There is a 5 million page forum thread on

[Csgo_sdk] Map Workshop Beta

2013-01-23 Thread Michael Mayea
0:1:20464 http://steamcommunity.com/id/zastels Here are a ton of pictures, all of which are maps for CSGO. http://steamcommunity.com/id/zastels/screenshots/ I've been eagerly anticipating the CSGO Workshop. ___ Csgo_sdk mailing list

Re: [Csgo_sdk] [request/question]Randomize spawn on custom maps

2012-08-31 Thread Michael Mayea
That was me who wrote that. If you need help, add me on Steam friends. http://steamcommunity.com/id/zastels/ I'll work with you to get it done. On Fri, Aug 31, 2012 at 2:51 PM, FX BTR fre...@gmail.com wrote: I'm not an expert myself, here is what i read on the steam forum when i posted

[Csgo_sdk] env_wind in CSGO broken

2012-08-27 Thread Michael Mayea
Hey, I'm not able to get env_wind to affect rope_keyframes in CSGO. Tested in CSS, works fine. ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk