On 06/15/2014 11:16 PM, Abdulhaq wrote:
> On Sunday, 15 June 2014 at 20:10:34 UTC, Walter Bright wrote:
>> On 6/15/2014 9:20 AM, Xinok wrote:
>>> Given that he lives in Italy, it's safe to assume that English is not
>>> his first
>>> language. But rather than consider what he has to say or dispute
On 15.06.2014 23:30, Martin Nowak wrote:
On 06/04/2014 10:37 PM, Rainer Schuetze wrote:
Most of the remaining pause time is sweeping garbage. I think about
deferring sweeping into allocations by running finalizers just before
reusing the memory for another object. This can throttle allocations
On Monday, 16 June 2014 at 06:24:47 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Mon, Jun 16, 2014 at 12:18:26AM -0400, Nick Sabalausky via
Digitalmars-d wrote:
[...]
C++'s lack of finally didn't do any favors for exception
handling's
popularity, either. (Has "finally" finally been added?)
ht
On Mon, Jun 16, 2014 at 12:18:26AM -0400, Nick Sabalausky via Digitalmars-d
wrote:
[...]
> C++'s lack of finally didn't do any favors for exception handling's
> popularity, either. (Has "finally" finally been added?)
http://stackoverflow.com/questions/7779652/try-catch-finally-construct-is-it-in-
On 6/15/2014 4:26 PM, Burp wrote:
I work in the game industry so I'm familiar with this type of mindset.
Not everyone in my industry is like this, but unfortunately many are(I
avoid working with them).
He doesn't understand metaprogramming and so dismisses it. He also
assumes C++ is all abo
http://llvm.org/bugs/show_bug.cgi?id=20049
Basically when you have a closure in a closure and the whole
thing get inlined, LLVM mess up, which result in compiler not
being able to optimize GC allocation away.
Probably worth pushing for. It does probably affect other
functional languages as w
On 6/15/2014 9:55 PM, Manu via Digitalmars-d wrote:
On 16 June 2014 05:53, Walter Bright via Digitalmars-d
wrote:
On 6/15/2014 12:27 PM, Nick Sabalausky wrote:
It really gets me that the same industry which created Frostbite 3, Unreal
Engine 4, GTA5, Steam (obviously all enormous investments)
On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
The arguments against D are pretty weak if I'm honest, but I
think it's important we understand what people think of D. I
can confirm this sentiment is fairly
On 6/15/2014 9:49 PM, Walter Bright wrote:
No, it is not. For example, assigning an int to a pointer is a semantic issue,
not a semantic one.
Gack, I meant "not a SYNTACTIC one".
On Sunday, 15 June 2014 at 20:20:37 UTC, Brad Roberts via
Digitalmars-d wrote:
You'll likely toss me into the same boat as the post you're
ranting about, but please, watch the misogynistic language here.
On 6/15/14, 8:37 AM, Caligo via Digitalmars-d wrote:
I'm so sick of watching narcissistic
On 6/15/2014 4:26 PM, Timon Gehr wrote:
On 06/16/2014 01:06 AM, Walter Bright wrote:
I don't understand your question. I don't know what is unhelpful about
saying that @safe refers to memory safety.
...
You stated the two to be equivalent earlier, which is impossible.
It is for Java, why sho
On 6/15/2014 7:08 PM, w0rp wrote:
On Sunday, 15 June 2014 at 22:40:53 UTC, John Colvin wrote:
*i.e. it's not targeted at women specifically and doesn't imply any
negative message about women. YMMV by location and social group.
**it's barely an insult at all if you've got the right(?) Irish frie
On 6/15/2014 4:53 PM, w0rp wrote:
I'm going to try my hand at making a game with 2.066, because I believe
@nogc is a final piece in a puzzle of making doing that easy. Much like
writing bare metal D code without the runtime, I'm going to try my hand
at writing D code with the main function marked
On 16 June 2014 12:44, Burp via Digitalmars-d
wrote:
>
>> Gamedev is about solutions being given (MSVC, closed console platform
>> tools, etc), and they are just waiting for the package to appear.
>> It's not entirely unreasonable either. Most people probably don't
>> realise how high-stress and u
On 15 June 2014 21:28, Peter Alexander via Digitalmars-d
wrote:
> http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
>
> The arguments against D are pretty weak if I'm honest, but I think it's
> important we understand what people think of D. I can confirm this sentiment
> is f
Gamedev is about solutions being given (MSVC, closed console
platform
tools, etc), and they are just waiting for the package to appear.
It's not entirely unreasonable either. Most people probably don't
realise how high-stress and unfair the gamedev industry is when
it
comes to engineers time
On 16 June 2014 11:12, H. S. Teoh via Digitalmars-d
wrote:
> On Sun, Jun 15, 2014 at 12:51:12PM -0700, Walter Bright via Digitalmars-d
> wrote:
>> On 6/15/2014 6:50 AM, Peter Alexander wrote:
>> >The fear of meta programming comes from Boost, and rightly so in
>> >my opinion. Boost is written wit
On 16 June 2014 09:25, Brian Rogoff via Digitalmars-d
wrote:
> On Sunday, 15 June 2014 at 20:53:58 UTC, w0rp wrote:
>>
>> I'm going to try my hand at making a game with 2.066, because I believe
>> @nogc is a final piece in a puzzle of making doing that easy. Much like
>> writing bare metal D code
On Monday, 16 June 2014 at 01:08:33 UTC, safety0ff wrote:
On Monday, 16 June 2014 at 01:05:46 UTC, Igor wrote:
Hi,
I came to D from the C++ world. What is sscanf replacement?
std.streams seems deprecated, std.stdio doesn't offer something
like readf for string. What should I use?
std.format is
On 16 June 2014 05:53, Walter Bright via Digitalmars-d
wrote:
> On 6/15/2014 12:27 PM, Nick Sabalausky wrote:
>>
>> It really gets me that the same industry which created Frostbite 3, Unreal
>> Engine 4, GTA5, Steam (obviously all enormous investments), mostly done
>> *in* C++
>> which makes them
On 16 June 2014 04:50, Meta via Digitalmars-d
wrote:
> On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
>>
>> http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
>>
>> The arguments against D are pretty weak if I'm honest, but I think it's
>> important we understa
On 15 June 2014 21:28, Peter Alexander via Digitalmars-d
wrote:
> http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
>
> The arguments against D are pretty weak if I'm honest, but I think it's
> important we understand what people think of D. I can confirm this sentiment
> is f
"Trass3r" wrote in message news:sgcekbmbxefmnghzs...@forum.dlang.org...
Is there any good reason to catch that?
I really want the debugger to fire up.
I know, I hate this. You can disable it by changing rt_trapExceptions in
dmain2.d in druntime to false and rebuilding druntime, which is hor
On Sun, Jun 15, 2014 at 12:51:12PM -0700, Walter Bright via Digitalmars-d wrote:
> On 6/15/2014 6:50 AM, Peter Alexander wrote:
> >The fear of meta programming comes from Boost, and rightly so in
> >my opinion. Boost is written with the assumption that users will
> >never have to read its source co
Hi,
I came to D from the C++ world. What is sscanf replacement?
std.streams seems deprecated, std.stdio doesn't offer something
like readf for string. What should I use?
On Monday, 16 June 2014 at 01:05:46 UTC, Igor wrote:
Hi,
I came to D from the C++ world. What is sscanf replacement?
std.streams seems deprecated, std.stdio doesn't offer something
like readf for string. What should I use?
std.format is one option:
http://dlang.org/phobos/std_format.html#.form
I'd reply to those that choose to nit pick the specific choice of words rather than the underlying
message, but please, this forum devolves into rants and childish behavior often enough already. Try
to take to heart Walter's words and underlying intent. A little more professionalism and care
t
On Mon, 16 Jun 2014 00:35:33 +0200
Martin Nowak via Digitalmars-d wrote:
> On 06/15/2014 05:37 PM, Andrew Edwards wrote:
> > Take issue #143 for instance. It is the oldest open issue on the
> > DLang Issue Tracking System. Submitted by Jarrett Billingsley on
> > May 17, 2006, it received one comm
On Sunday, 15 June 2014 at 19:51:08 UTC, Walter Bright wrote:
In fact, templates engender such an "OMG! Templates! I don't
get Templates!" aura about them that I convinced Andrei to not
even use the word "template" in his book about D!
That's precisely the reason I wrote a chapter on templat
On Sun, Jun 15, 2014 at 03:05:37AM -0400, Nick Sabalausky via Digitalmars-d
wrote:
[...]
> True story: I once had to put up with a production codebase (the
> company's *flagship* product) that wasn't asm (it was VB6) and yet was
> filled with garbage like this:
>
> if ...cond... then
>...stat
On 06/16/2014 01:06 AM, Walter Bright wrote:
On 6/15/2014 3:45 PM, Timon Gehr wrote:
I don't know why the documentation says that. D's @safe is about memory
safety, not undefined behavior.
...
Note that this is frustratingly unhelpful for deciphering your point
about
"memory safe" <=> "verifia
On Sunday, 15 June 2014 at 20:53:58 UTC, w0rp wrote:
I'm going to try my hand at making a game with 2.066, because I
believe @nogc is a final piece in a puzzle of making doing that
easy. Much like writing bare metal D code without the runtime,
I'm going to try my hand at writing D code with the
On Sunday, 15 June 2014 at 22:40:53 UTC, John Colvin wrote:
On Sunday, 15 June 2014 at 20:20:37 UTC, Brad Roberts via
Digitalmars-d wrote:
You'll likely toss me into the same boat as the post you're
ranting about, but please, watch the misogynistic language
here.
Unnecessarily offensive in th
On 6/15/2014 3:45 PM, Timon Gehr wrote:
I don't know why the documentation says that. D's @safe is about memory
safety, not undefined behavior.
...
Note that this is frustratingly unhelpful for deciphering your point about
"memory safe" <=> "verifiably @safe" by definition. Are you defining "me
Professionals at work use and rely on this forum, and NSFW content shouldn't be
posted here. I also request a professional standard of decorum here.
On 06/15/2014 08:32 PM, Dicebot wrote:
http://wiki.dlang.org/DIP63
This is solution for a problem I am currently having with implementing
http://wiki.dlang.org/DIP54 (afair it was also mentioned by Timon Gehr
during old discussion of that DIP)
New proposed semantics ( to catch your attention an
On Sunday, 15 June 2014 at 20:20:37 UTC, Brad Roberts via
Digitalmars-d wrote:
You'll likely toss me into the same boat as the post you're
ranting about, but please, watch the misogynistic language here.
Unnecessarily offensive in the context, yes, but reasonable
people can and do disagree on
On 06/15/2014 08:44 PM, Walter Bright wrote:
On 6/15/2014 2:48 AM, Timon Gehr wrote:
On 06/15/2014 10:33 AM, Walter Bright wrote:
What Timon is saying is that not all memory safe code is verifiably
@safe.
In D, they are defined to be the same thing,
Since when?
http://dlang.org/function
On 06/15/2014 05:37 PM, Andrew Edwards wrote:
Take issue #143 for instance. It is the oldest open issue on the DLang
Issue Tracking System. Submitted by Jarrett Billingsley on May 17, 2006,
it received one comment two days later but was ignored for four years
before Michal Minich made the second
On 06/15/2014 10:52 PM, David Nadlinger wrote:
One thing that might be nice to have, though, is a "What Should I Work
On Next?" type of page for newcomers, with a few saved searches and
maybe some big-picture suggestions in addition to that.
Go to https://issues.dlang.org/colchange.cgi and chan
On Sunday, 15 June 2014 at 20:20:37 UTC, Brad Roberts via
Digitalmars-d wrote:
You'll likely toss me into the same boat as the post you're
ranting about, but please, watch the misogynistic language here.
Yes. Misogyny is clearly the issue here. Because it obvioulsy
would have been SOOO complete
On 06/12/2014 08:34 AM, Rainer Schuetze wrote:
If I add the actual copy into heap2 (i.e. every fourth page of 512 MB is
copied), I get 80-90 ms more.
The numbers are not great, but I guess the usual memory usage and number
of modified pages will be much lower. I'll see if I can integrate this
in
On Sunday, 15 June 2014 at 18:50:14 UTC, Meta wrote:
On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
The arguments against D are pretty weak if I'm honest, but I
think it's important we understand what peopl
On 06/04/2014 10:37 PM, Rainer Schuetze wrote:
Most of the remaining pause time is sweeping garbage. I think about
deferring sweeping into allocations by running finalizers just before
reusing the memory for another object. This can throttle allocations a
bit while at the same time reduce pauses.
w0rp:
I'm going to try my hand at writing D code with the main
function marked as @nogc,
That's going to be lot of fun! Are you going to need Unicode text?
One report:
https://d.puremagic.com/issues/show_bug.cgi?id=12768
Bye,
bearophile
On Sunday, 15 June 2014 at 21:18:10 UTC, Dicebot wrote:
If spending only reasonable time is in question - oh yes. If
you are eager to spend months of spare time - there are some
possibilities ;) btw ironically this is when I have felt in
love with generic paradigm, with reasoning "wow, this i
On Sunday, 15 June 2014 at 21:11:38 UTC, Paolo Invernizzi wrote:
On Sunday, 15 June 2014 at 16:06:08 UTC, Dicebot wrote:
On Sunday, 15 June 2014 at 13:50:10 UTC, Peter Alexander wrote:
Had some good time of my own debugging Boost::Spirit2 >_<
That's simply an impossible task! ;-P
If spendin
On Sunday, 15 June 2014 at 20:10:34 UTC, Walter Bright wrote:
On 6/15/2014 9:20 AM, Xinok wrote:
Given that he lives in Italy, it's safe to assume that English
is not his first
language. But rather than consider what he has to say or
dispute his arguments,
you completely dismissed his point of
On Sunday, 15 June 2014 at 21:00:23 UTC, MattCoder wrote:
On Sunday, 15 June 2014 at 20:53:58 UTC, w0rp wrote:
I'm going to try my hand at making a game with 2.066...
It will be open-source? Can you tell what type of game you have
in mind?
Matheus.
Yeah. I'll put it all on GitHub. I did a
On Sunday, 15 June 2014 at 17:40:58 UTC, Andrew Edwards wrote:
True, we do not have access to anything but the external API,
however I don't see that as a limiting factor. When I conduct a
search in DITS, I effectively search through labels. Of course
those labels present themselves as data fie
On 6/15/2014 2:30 AM, Maxim Fomin wrote:
I found dozens of cases when @safe is broken, let alone other issues in
bugzilla.
I have added the keyword 'safe' to bugzilla. I'd appreciate it if you would go
through the bugzilla issues you've identified with @safe, and mark them with the
'safe' key
On Sunday, 15 June 2014 at 16:06:08 UTC, Dicebot wrote:
On Sunday, 15 June 2014 at 13:50:10 UTC, Peter Alexander wrote:
Had some good time of my own debugging Boost::Spirit2 >_<
That's simply an impossible task! ;-P
---
Paolo
On Sunday, 15 June 2014 at 17:19:42 UTC, bearophile wrote:
So you are missing most of the point of using D, and you are
perhaps even relying too much on the D GC, that is much worse
than the JavaVM GC.
I am aware of the D GC issue and know that I need to take another
route to get the most out
On Sunday, 15 June 2014 at 20:51:59 UTC, Andrew Edwards wrote:
My proposal for using one homogeneous system is geared on the
idea that people doesn't care to admit that the problem exists
or take initiative to fix it if they never have to look at it.
How do I have to look at the "Issues" tab o
On Sunday, 15 June 2014 at 20:53:58 UTC, w0rp wrote:
I'm going to try my hand at making a game with 2.066...
It will be open-source? Can you tell what type of game you have
in mind?
Matheus.
On 6/15/14, 4:13 PM, Brad Roberts via Digitalmars-d wrote:
While I agree that some of these points are true, what's not true is
that the use of bugzilla and it's separateness from github is the
cause. Bugzilla has a similar set of features for categorization and
future release management as gith
On Sunday, 15 June 2014 at 20:14:09 UTC, Brad Roberts via
Digitalmars-d wrote:
While I agree that some of these points are true, what's not
true is that the use of bugzilla and it's separateness from
github is the cause. Bugzilla has a similar set of features
for categorization and future rele
I'm going to try my hand at making a game with 2.066, because I
believe @nogc is a final piece in a puzzle of making doing that
easy. Much like writing bare metal D code without the runtime,
I'm going to try my hand at writing D code with the main function
marked as @nogc, because I reckon it's
On 6/15/2014 1:20 PM, Brad Roberts via Digitalmars-d wrote:
You'll likely toss me into the same boat as the post you're ranting about, but
please, watch the misogynistic language here.
I agree. It was not necessary to make his point.
On 6/15/2014 1:10 PM, Walter Bright wrote:
Xinok does have a point that we all should be aware of.
I meant Caligo. My mistake.
I work in the game industry so I'm familiar with this type of
mindset. Not everyone in my industry is like this, but
unfortunately many are(I avoid working with them).
He doesn't understand metaprogramming and so dismisses it. He
also assumes C++ is all about Java style OOP, when modern st
You'll likely toss me into the same boat as the post you're ranting about, but please, watch the
misogynistic language here.
On 6/15/14, 8:37 AM, Caligo via Digitalmars-d wrote:
I'm so sick of watching narcissistic who just love to broadcast their
opinions, enough said.
On 6/15/2014 9:20 AM, Xinok wrote:
Given that he lives in Italy, it's safe to assume that English is not his first
language. But rather than consider what he has to say or dispute his arguments,
you completely dismissed his point of view because his level of writing doesn't
meet your standards.
While I agree that some of these points are true, what's not true is that the use of bugzilla and
it's separateness from github is the cause. Bugzilla has a similar set of features for
categorization and future release management as github. Having bugs tracked via github's issue
tracker won't
On 6/15/2014 3:53 PM, Walter Bright wrote:
On 6/15/2014 12:27 PM, Nick Sabalausky wrote:
It really gets me that the same industry which created Frostbite 3,
Unreal
Engine 4, GTA5, Steam (obviously all enormous investments), mostly
done *in* C++
which makes them that much MORE effort, will bitch
On 6/15/2014 12:27 PM, Nick Sabalausky wrote:
It really gets me that the same industry which created Frostbite 3, Unreal
Engine 4, GTA5, Steam (obviously all enormous investments), mostly done *in* C++
which makes them that much MORE effort, will bitch *soo* much about C++ and
STILL won't get off
On 6/15/2014 6:50 AM, Peter Alexander wrote:
The fear of meta programming comes from Boost, and rightly so in
my opinion. Boost is written with the assumption that users will
never have to read its source code. When it comes to debugging
and performance tuning however, that assumption is shattere
On 6/15/2014 7:45 AM, Dicebot wrote:
I like how he says that productivity is important and mentions fear of
meta-programming in the same article ;)
Or how productivity is important, but fixing C++'s
death-by-a-thousand-cuts productivity killers by...fixing those many
little cuts as he alrea
Andrew Edwards:
How do you recover your work from the GitHub five years from
now when GitHub falls off the edge of the earth
Online sites are ephemeral. So unless there is a way to move the
bug repository off GitHub if the need arises, I am not going to
appreciate the idea of moving bugs to
On Sunday, 15 June 2014 at 15:37:22 UTC, Andrew Edwards wrote:
Observe the following truths:
1) Issue tricking and resolution are kept separate in our
community
2) That which is not visible garners no attention
Presently, we file bugs/issues through issues.dlang.org, the
maintenance o
On Sunday, 15 June 2014 at 16:20:28 UTC, Xinok wrote:
Location: Italy
Qualifications: Rendering Engineer
https://www.blogger.com/profile/01477408942876127202
Given that he lives in Italy, it's safe to assume that English
is not his first language. But rather than consider what he has
to say or
On 6/15/2014 8:37 AM, Andrew Edwards wrote:
Take issue #143 for instance.
Convenient linky:
https://issues.dlang.org/show_bug.cgi?id=143
On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
The arguments against D are pretty weak if I'm honest, but I
think it's important we understand what people think of D. I
can confirm this sentiment is fairly
I didn't make the assumption that English is his mother tongue; however,
judging by his writing, I can tell that he's been using the English
language for at least a few years. In any case, the idea of a sentence or
a paragraph is not unique to the English language. You learn what a
sentence is an
On 6/15/2014 2:30 AM, Maxim Fomin wrote:
On Wednesday, 11 June 2014 at 16:50:30 UTC, Walter Bright wrote:
On 6/11/2014 4:34 AM, Timon Gehr wrote:
Not memory safe implies (is supposed to imply) not @safe but not @safe does not
imply not memory safe.
@safe in D == memory safe.
Why? I found do
On 6/15/2014 2:48 AM, Timon Gehr wrote:
On 06/15/2014 10:33 AM, Walter Bright wrote:
What Timon is saying is that not all memory safe code is verifiably
@safe.
In D, they are defined to be the same thing,
Since when?
http://dlang.org/function
"Function Safety
Safe functions are functions
http://wiki.dlang.org/DIP63
This is solution for a problem I am currently having with
implementing http://wiki.dlang.org/DIP54 (afair it was also
mentioned by Timon Gehr during old discussion of that DIP)
New proposed semantics ( to catch your attention and get to read
the link ;) ):
templ
On 6/15/14, 11:46 AM, Dicebot wrote:
Big problem with GitHub issues is how simplistic those are. All
Simplistic they are indeed. But how does that detract from the utility
of the product. As programmers we are may be drawn to complexity, but
some things need not be complex to be effective.
Thomas Mader:
My primary goal for now is to compare the benchmark game
implementations of Java to see how D performs against them in
terms of compilation time and performance.
So you are missing most of the point of using D, and you are
perhaps even relying too much on the D GC, that is much
On 6/15/14, 12:21 PM, bearophile wrote:
Andrew Edwards:
Already proven a valuable resource, GitHub offers the tools necessary
to resolve this problem. The "issues" feature (not currently activated
for any D-Programming-Language repo) allows us to set milestones (with
due dates), assign tasks, a
Nothing exciting, but I tried to port the Java implementations of
the benchmark game [1] to D. [2]
My focus was to use the same algorithm/abstraction used in the
Java implementation.
I haven't finished the porting of all benchmarks but you can use
them if they help you.
May I ask you what you
On Sunday, 15 June 2014 at 16:02:18 UTC, Dicebot wrote:
Another thing I have found funny is that how he both mentions
GC as an issue an favors Go (with mandatory GC) over Rust
(dismissing it memory model as irrelevant).
Well, he mentioned that Go's mandatory GC is a negative in game
dev, and
It is default windows runtime behavior
Yeah but couldn't/shouldn't it let breakpoints through?
On Sunday, 15 June 2014 at 13:19:12 UTC, Russel Winder via
Digitalmars-d wrote:
On Sun, 2014-06-15 at 12:30 +, Abdulhaq via Digitalmars-d
wrote:
[…]
learning the Android API - after all, JDK8 + tooling is
bearable now.
On the other hand Android API is Apache Harmony which is Java 6.
Ye
Brian Rogoff:
On Sunday, 15 June 2014 at 12:20:13 UTC, bearophile wrote:
A language has both ~native efficiency and is usable for that
level of interactivity is Julia :-)
My own experiments with Julia massively contradict that
statement. I wrote some basic scripting programs that read
lar
On Sunday, 15 June 2014 at 16:21:03 UTC, bearophile wrote:
Andrew Edwards:
Already proven a valuable resource, GitHub offers the tools
necessary to resolve this problem. The "issues" feature (not
currently activated for any D-Programming-Language repo)
allows us to set milestones (with due da
On Sunday, 15 June 2014 at 15:37:51 UTC, Caligo via Digitalmars-d
wrote:
I can't take a blog post seriously when it's poorly written and
full of
grammatical errors. If you are in an engineering field of any
kind, and
you can't construct a paragraph in your favorite natural
language, you're
not
Andrew Edwards:
Already proven a valuable resource, GitHub offers the tools
necessary to resolve this problem. The "issues" feature (not
currently activated for any D-Programming-Language repo) allows
us to set milestones (with due dates), assign tasks, and create
and apply labels (multiple w
On Sunday, 15 June 2014 at 13:50:10 UTC, Peter Alexander wrote:
On Sunday, 15 June 2014 at 11:45:30 UTC, Dicebot wrote:
I like how he says that productivity is important and mentions
fear of meta-programming in the same article ;)
That's true, but meta programming is just a tool. Would be nice
On Sunday, 15 June 2014 at 15:31:40 UTC, Brian Rogoff wrote:
On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
The arguments against D are pretty weak if I'm honest, but I
think it's important we understand wh
On Sunday, 15 June 2014 at 14:50:30 UTC, Trass3r wrote:
void main()
{
asm { int 3; }
}
object.Error: Breakpoint
0x00402013 in _Dmain at bptest.d(6)
0x00402314 in void rt.dmain2._d_run_main(int, char**, extern
(C) int function(char[][])*).runAll().void __lambda1()
0x0040
On Sunday, 15 June 2014 at 15:23:29 UTC, Marc Schütz wrote:
On Sunday, 15 June 2014 at 14:50:30 UTC, Trass3r wrote:
void main()
{
asm { int 3; }
}
object.Error: Breakpoint
0x00402013 in _Dmain at bptest.d(6)
0x00402314 in void rt.dmain2._d_run_main(int, char**, extern
On Sunday, 15 June 2014 at 15:31:40 UTC, Brian Rogoff wrote:
On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
The arguments against D are pretty weak if I'm honest, but I
think it's important we understand wh
Big problem with GitHub issues is how simplistic those are. All
categorization is done by labels with no internal
differentiation, advanced search queries are not possible. Also
bugzilla is self-hosted solution we have full control about and
with GitHub you can only rely on what external API ex
On Sunday, 15 June 2014 at 12:20:13 UTC, bearophile wrote:
Peter Alexander:
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
From the post:
If I have to point at what is most needed for productivity, I'd
say interactivity. Interactive visualization, manipulation,
REPLs
Observe the following truths:
1) Issue tricking and resolution are kept separate in our community
2) That which is not visible garners no attention
Presently, we file bugs/issues through issues.dlang.org, the maintenance
of which is no small task and is certainly appreciated. However, it
I can't take a blog post seriously when it's poorly written and full of
grammatical errors. If you are in an engineering field of any kind, and
you can't construct a paragraph in your favorite natural language, you're
not worth anyone's time. The author of that blog is nothing but a
sophisticated
On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
The arguments against D are pretty weak if I'm honest, but I
think it's important we understand what people think of D. I
can confirm this sentiment is fairly
Win7 x64
On Sunday, 15 June 2014 at 14:50:30 UTC, Trass3r wrote:
void main()
{
asm { int 3; }
}
object.Error: Breakpoint
0x00402013 in _Dmain at bptest.d(6)
0x00402314 in void rt.dmain2._d_run_main(int, char**, extern
(C) int function(char[][])*).runAll().void __lambda1()
0x0040
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