On Thursday, 22 October 2015 at 15:09:19 UTC, Jonathan M Davis
wrote:
On Thursday, 22 October 2015 at 14:39:14 UTC, Rikki Cattermole
wrote:
On 23/10/15 3:13 AM, Jack Stouffer wrote:
[...]
And yet projects like dlangui keep on dying.
Obviously something is not right with how they are.
Projec
On Thursday, 22 October 2015 at 14:07:17 UTC, Adam D. Ruppe wrote:
On Thursday, 22 October 2015 at 13:26:37 UTC, Szymon Gatner
wrote:
At the moment, simplest integration presented in Adam Ruppe's
book does not work on Windows (x64 or x86).
Have you tried a C++ class without a vi
On Wednesday, 21 October 2015 at 20:50:29 UTC, Andrei
Alexandrescu wrote:
Better late than later.
http://wiki.dlang.org/Vision/2015H2_(draft)
Destroy. After we make this good I'll rename it and make it
official.
Andrei
"C++ integration
Progress has been slow."
At the moment, simplest int
On Wednesday, 8 April 2015 at 16:19:44 UTC, weaselcat wrote:
Poll has a windows bias due to stackoverflows focus on .NET,
which is extremely overrepresented on SO(see: redmonk)
Even if there is a bias how large can it be? It is not few %
difference in the poll results.
On Wednesday, 8 April 2015 at 21:42:22 UTC, Nick wrote:
On Wednesday, 8 April 2015 at 21:34:00 UTC, weaselcat wrote:
On Wednesday, 8 April 2015 at 21:29:59 UTC, Nick wrote:
Hi,
Could you make the language reference available for download
in a free e-book format, such as EPUB or FB2?
Some pe
On Wednesday, 8 April 2015 at 12:34:06 UTC, Paulo Pinto wrote:
Since then, I always favor spaces over tabs. One space is
always one space.
Not to start a war but agreed ;) 2 spaces (specifically) FTW!
On Wednesday, 8 April 2015 at 10:34:19 UTC, Jens Bauer wrote:
On Wednesday, 8 April 2015 at 08:59:04 UTC, Szymon Gatner wrote:
From StackOverflow's 2015 Developer Survey [1]:
Mac appears to have overtaken the Linuxes among active Stack
Overflow devs.
[1]http://stackoverflow.com/res
On Wednesday, 8 April 2015 at 12:00:35 UTC, Kagamin wrote:
http://stackoverflow.com/research/developer-survey-2015#tech-tabsspaces
heh
Yeah :) "huh" must be younger devs?
From StackOverflow's 2015 Developer Survey [1]:
"For the third year in a row, we asked respondents which
operating system they use the most. Windows maintains the lion's
share of the developer operating system market, while Mac appears
to have overtaken the Linuxes among active Stack Overflow
On Tuesday, 7 April 2015 at 22:58:44 UTC, weaselcat wrote:
Hi, I hope nobody minds but I'm just curious as to the
popularity amongst D IDEs for a blog post. Sorry if I forgot
your favorite $editor.
http://goo.gl/forms/MmsuInzDL0
thanks : )
voted for VisualD
On Saturday, 4 April 2015 at 08:14:13 UTC, Dan Olson wrote:
Seemed worth mentioning before I snooze. My daughter and I
just got a
little touch app running on an iPad using D and Allegro 5.1.
Really
nothing major, but it does work. Just dragging some text
around the
screen with my finger and
On Saturday, 28 March 2015 at 01:51:39 UTC, Rikki Cattermole
wrote:
Lets all give it up for Andrei and his wife Sanda. Who had
their second son today (Dan)!
Please congratulate them both.
Congratz!
On Sunday, 15 March 2015 at 10:12:09 UTC, Dicebot wrote:
On Sunday, 15 March 2015 at 10:03:15 UTC, Walter Bright wrote:
Haven't we all got better things to do than argue about
formatting styles? If I was a manager paying programmers ,
I do not want to pay them to argue about formatting, eit
On Thursday, 12 March 2015 at 08:40:50 UTC, Szymon Gatner wrote:
Hey,
when clicking "Change Log" on the dlang.org it already says
"Version D 2.067 Mar 1, 2015" even tho big number on the left
menu says "2.066.1. Regardless if this is desired (even if
confusing)
Hey,
when clicking "Change Log" on the dlang.org it already says
"Version D 2.067 Mar 1, 2015" even tho big number on the left
menu says "2.066.1. Regardless if this is desired (even if
confusing) the link embedded at this header is broken.
On Monday, 2 February 2015 at 04:00:31 UTC, Vadim Lopatin wrote:
I would like to propose Java way for implementation of DB
access (JDBC - Java DataBase Connectors).
Please no. If anything, *any* new library for D should be based
on C++ version and then make it nicer with D features. Basing
On Thursday, 22 January 2015 at 08:44:31 UTC, Szymon Gatner wrote:
Hey,
soemthing is wrong with the main page giving 404:
https://dl.dropboxusercontent.com/s/vvxlb5mq4oafcp2/dlang_404.jpg?dl=0
still...
Hey,
soemthing is wrong with the main page giving 404:
https://dl.dropboxusercontent.com/s/vvxlb5mq4oafcp2/dlang_404.jpg?dl=0
On Thursday, 15 January 2015 at 07:58:47 UTC, Andrei Alexandrescu
wrote:
On 1/14/15 7:19 PM, brian wrote:
My point was that there are fewer examples of *how* to do
things in D.
This will discourage the new user, which will prevent it
becoming a more
popular language.
Yes, it would be great i
On Monday, 12 January 2015 at 00:33:52 UTC, Andrei Alexandrescu
wrote:
On 1/11/15 4:33 PM, MattCoder wrote:
On Sunday, 11 January 2015 at 23:27:34 UTC, Nick B wrote:
Perhaps its better to have a number (average or mean) than no
number.
Just ask 50 or 100 uers (or more) for their number of
down
On Friday, 5 December 2014 at 11:35:29 UTC, Ben wrote:
Awesome to see so much interest in the meetup! Looking at when
people can make it lets set the date for the first meetup as
Friday 23rd of January. I will announce the venue and time
closer to the date. Already looking forward to it.
I'm
On Friday, 24 October 2014 at 07:29:24 UTC, tcak wrote:
if the CSS is to be updated for let's say 4 spaces for a tab,
You surely meant 2 spaces ;)
On Friday, 24 October 2014 at 07:42:16 UTC, Kagamin wrote:
On Tuesday, 21 October 2014 at 09:07:04 UTC, ROOAR wrote:
That company with $2.5 billion can't find competent Java
engineers lolz!
Or they don't fix problems, which didn't appear.
That. Minecraft was never expected to be that big.
On Tuesday, 21 October 2014 at 10:15:45 UTC, Rikki Cattermole
wrote:
On 21/10/2014 10:37 p.m., "Ola Fosheim Grøstad"
" wrote:
On Tuesday, 21 October 2014 at 09:14:00 UTC, Szymon Gatner
wrote:
Crazy idea: reach pleayerbase of Minecraft. Hit the same
problem with
D. Sell it to Mic
On Tuesday, 21 October 2014 at 09:37:32 UTC, Ola Fosheim Grøstad
wrote:
On Tuesday, 21 October 2014 at 09:14:00 UTC, Szymon Gatner
wrote:
Crazy idea: reach pleayerbase of Minecraft. Hit the same
problem with D. Sell it to Microsoft for 2.5B$. Use the money
to support D's @nogc ;]
Great
On Tuesday, 21 October 2014 at 06:42:17 UTC, Edn wrote:
On Tuesday, 21 October 2014 at 06:41:12 UTC, Edn wrote:
On Sunday, 19 October 2014 at 23:57:33 UTC, Mike Parker wrote:
On 10/20/2014 4:11 AM, Edn wrote:
Hello,
what's the difference between
https://github.com/D-Programming-Deimos/glfw an
On Tuesday, 21 October 2014 at 07:18:28 UTC, ROOAR wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly "fast" GC of
Java can't handle the game anymore--
https://www.reddit.com/r/programming/comments/2jsrif/
On Wednesday, 15 October 2014 at 06:50:55 UTC, Dan Olson wrote:
"Szymon Gatner" writes:
That is good to hear indeed. In your estimate: how much longer
until D
is usable on iOS?
Depends on your definition of "usable" Szymon.
This would allow a D library to be embe
On Tuesday, 14 October 2014 at 22:27:35 UTC, Walter Bright wrote:
On 9/29/2014 3:00 AM, Szymon Gatner wrote:
Hi,
recently there is much talk about extending C++ interop in D
but it is unclear
to me what that means. Functions and virtual class methods are
already callable.
What else is
On Tuesday, 14 October 2014 at 23:01:49 UTC, Andrei Alexandrescu
wrote:
On 10/14/14, 3:53 PM, Meta wrote:
On Tuesday, 14 October 2014 at 22:27:35 UTC, Walter Bright
wrote:
Currently, D supports C++:
* function calling
* name mangling
* namespaces
* templates
* member functions
* single inherit
On Tuesday, 14 October 2014 at 16:09:31 UTC, Dan Olson wrote:
"Chris" writes:
iOS/ARM are very important. What's the latest state of
affairs? I know
some progress has been made but it has been off my radar for a
month
or two now.
The iOS project with LDC has been idle during the windsurfi
On Tuesday, 14 October 2014 at 20:41:25 UTC, Nick Sabalausky
wrote:
On 09/30/2014 04:48 AM, Szymon Gatner wrote:
On Monday, 29 September 2014 at 20:15:06 UTC, bachmeier wrote:
On Monday, 29 September 2014 at 10:00:27 UTC, Szymon Gatner
wrote:
Is that all it would take? Do you also need a GC
On Monday, 13 October 2014 at 09:32:58 UTC, Francesco Cattoglio
wrote:
On Monday, 13 October 2014 at 08:53:28 UTC, Peter Alexander
wrote:
Looks like Bjarne has proposed UFCS for C++
http://isocpp.org/files/papers/N4174.pdf
No mention of D though...
Seriously, not even a mention? Ok, I'm mad
On Friday, 10 October 2014 at 09:58:54 UTC, Walter Bright wrote:
On 11/27/2011 11:53 AM, deadalnix wrote:
I wonder why struct can't have a default constructor. TDPL
state that it is
required to allow every types to have a constant .init .
Having a .init instead of a default constructor has al
On Tuesday, 30 September 2014 at 14:34:49 UTC, Ola Fosheim
Grøstad wrote:
Guys I beg you, is there any chance I will get my answers? ;)
Nope :)
I suspected so :P
I don't think anyone know what extended C++ actually will look
like.
Great.
Some people say D is going to have std::* s
On Tuesday, 30 September 2014 at 14:19:51 UTC, Araq wrote:
It doesn't mention anything about moving C++ into C#.
Even with IL2CPP, C# has fundamental design trade offs that
make it slower than C++(GC is just one of them), so it
wouldn't make much sense to port engine code to C# unless they
wan
On Monday, 29 September 2014 at 14:36:10 UTC, Jacob Carlborg
wrote:
On 29/09/14 12:00, Szymon Gatner wrote:
Hi,
recently there is much talk about extending C++ interop in D
but it is
unclear to me what that means. Functions and virtual class
methods are
already callable. What else is planned
On Tuesday, 30 September 2014 at 11:46:30 UTC, Chris wrote:
Have you had a look at DerelictLua:
https://github.com/DerelictOrg/DerelictLua
Forgot to reply to 2nd part: yes I looked at it and in fact I
tried my code using it.
On Tuesday, 30 September 2014 at 11:46:30 UTC, Chris wrote:
Great. I'm interested in Lua-D interaction. Would you share it
on GitHub once it's done?
Have you had a look at DerelictLua:
https://github.com/DerelictOrg/DerelictLua
I was thinking about maybe just posting snippets on the blog b
On Tuesday, 30 September 2014 at 09:53:41 UTC, Johnathan wrote:
On Tuesday, 30 September 2014 at 08:48:19 UTC, Szymon Gatner
wrote:
I realize AAA's have have their reasons against GC i but in
that case one should probably just get UE4 license anyway.
UE4 uses a GC internally. The issue
On Tuesday, 30 September 2014 at 10:39:53 UTC, John Colvin wrote:
On Tuesday, 30 September 2014 at 10:06:47 UTC, Szymon Gatner
wrote:
On Tuesday, 30 September 2014 at 09:32:05 UTC, Chris wrote:
It's good to hear that. Maybe you could write a short article
about that once you've
On Monday, 29 September 2014 at 20:15:06 UTC, bachmeier wrote:
On Monday, 29 September 2014 at 10:00:27 UTC, Szymon Gatner
wrote:
Is that all it would take? Do you also need a GC-free standard
library, which seems to be the need of all the others saying
"do this and I'll swi
On Tuesday, 30 September 2014 at 09:32:05 UTC, Chris wrote:
It's good to hear that. Maybe you could write a short article
about that once you've moved to D. "Porting games to D" or
something like that. With D you can develop fast due to short
compilation times, that's important for testing an
Hi,
recently there is much talk about extending C++ interop in D but
it is unclear to me what that means. Functions and virtual class
methods are already callable. What else is planned in the near
future? Exceptions? Support for C++ templates? (that seems
difficult no?).
Is VS support plann
On Wednesday, 24 September 2014 at 13:13:34 UTC, Etienne wrote:
It's finally here: https://github.com/etcimon/libasync
We all know how event loops are the foundation of more popular
libraries Qt and Nodejs.. we now have a natively compiling
async library entirely written in D.
This event lib
On Wednesday, 17 September 2014 at 08:57:36 UTC, Szymon Gatner
wrote:
On Wednesday, 17 September 2014 at 08:52:58 UTC, Arjan wrote:
On Tuesday, 16 September 2014 at 15:30:49 UTC, Andrei
Alexandrescu wrote:
http://www.slideshare.net/yandex/rust-c
C++ code:
std::string get_url() {
return
On Wednesday, 17 September 2014 at 08:52:58 UTC, Arjan wrote:
On Tuesday, 16 September 2014 at 15:30:49 UTC, Andrei
Alexandrescu wrote:
http://www.slideshare.net/yandex/rust-c
C++ code:
std::string get_url() {
return "http://yandex.ru";;
}
string_view get_scheme_from_url(string_view url) {
On Tuesday, 16 September 2014 at 14:53:52 UTC, bearophile wrote:
Among the CppCon 2014 slide packs there is this nice one:
"Types Don't Know #", by Howard Hinnant:
https://github.com/CppCon/CppCon2014/tree/master/Presentations/Types%20Don%27t%20Know%20%23%20-%20Howard%20Hinnant%20-%20CppCon%202
On Thursday, 8 May 2014 at 16:16:22 UTC, Joakim wrote:
Great to hear! Much appreciated.
On Friday, 28 March 2014 at 23:14:56 UTC, Tobias Müller wrote:
On Thursday, 27 March 2014 at 20:49:16 UTC, Walter Bright wrote:
On 3/27/2014 12:21 PM, Rainer Schuetze wrote:
This loop is intuitive. Not being allowed to call empty or
front multiple times
or not at all is unintuitive. They should
On Sunday, 23 March 2014 at 09:34:28 UTC, Szymon Gatner wrote:
On Sunday, 23 March 2014 at 00:50:34 UTC, Walter Bright wrote:
1. If you know the range is not empty, is it allowed to call
r.front without calling r.empty first?
IMO: yes. Logic of empty() sould be const and not have side
On Sunday, 23 March 2014 at 09:26:53 UTC, w0rp wrote:
I understand it like this.
* empty - Are there no more values?
* front - Get me the current value.
* popFront - Advance to the next value.
That is correct.
In terms of how I implement an InputRange in general, I
typically end up with th
On Sunday, 23 March 2014 at 00:50:34 UTC, Walter Bright wrote:
1. If you know the range is not empty, is it allowed to call
r.front without calling r.empty first?
IMO: yes. Logic of empty() sould be const and not have side
effects.
If this is true, extra logic will need to be added to r.
On Wednesday, 12 March 2014 at 13:53:28 UTC, Steven Schveighoffer
wrote:
On Wed, 12 Mar 2014 09:45:22 -0400, monarch_dodra
wrote:
On Wednesday, 12 March 2014 at 13:22:34 UTC, Steven
Schveighoffer wrote:
OK, I can see that being useful. You are right, I was
thinking C++ private.
-Steve
Ev
On Wednesday, 12 March 2014 at 12:48:58 UTC, Steven Schveighoffer
wrote:
On Wed, 12 Mar 2014 08:32:14 -0400, Michel Fortin
wrote:
On 2014-03-12 03:04:38 +, Manu said:
virtual-by-default is incompatible with optimisation, and
it's reliable to
assume that anybody who doesn't explicitly c
On Tuesday, 11 March 2014 at 12:04:40 UTC, Paulo Pinto wrote:
On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring
wrote:
Am 11.03.2014 10:38, schrieb Paulo Pinto:
Hi,
since game development discussions tend to come up here, Sony
is
making their C# tools open source, used in games by Na
On Saturday, 8 March 2014 at 12:01:10 UTC, Timon Gehr wrote:
On 02/27/2014 01:41 PM, Szymon Gatner wrote:
C#'s IObservable<>/IObserver<> made me think how would a dual
[1][2] of
a range concept look in D. Since D has no equivalent
IEnumerable<> (as
it is no needed tha
On Thursday, 27 February 2014 at 12:41:14 UTC, Szymon Gatner
wrote:
C#'s IObservable<>/IObserver<> made me think how would a dual
Topic should of course be: "Duals OF ranges and reactive D"
C#'s IObservable<>/IObserver<> made me think how would a dual
[1][2] of a range concept look in D. Since D has no equivalent
IEnumerable<> (as it is no needed thanks to templates) it is only
about IEnumerator<> / IObserver<> part which relates to a D range.
Ranges/enumerators are models of 'pu
On Monday, 10 February 2014 at 10:53:05 UTC, Manu wrote:
I left Remedy a year back, so I don't speak on their behalf
anymore. Is
that what you mean?
Sorry for being OT, but where do you work now?
On Friday, 10 January 2014 at 23:13:05 UTC, Zoadian wrote:
for game development you might want to read about 'entity
component systems' and 'data oriented design'.
some links:
http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/
http://blog.lmorch
On Friday, 10 January 2014 at 08:15:47 UTC, Kira Backes wrote:
I’ve done some testing with the current GC and the current
stop-the-world latency is acceptable until about 50,000 objects,
Could you post your benchmark code so I can see results on my
systems (Win7 64 and OS X). What platform
On Thursday, 9 January 2014 at 00:20:36 UTC, QAston wrote:
C(++) is designed to be simple [snip]
Good one! ;)
On Tuesday, 7 January 2014 at 04:43:47 UTC, Manu wrote:
Well I'm home from the christmas/new year thing, figured I
should kick this
off.
Nothing to see yet, I'm just drafting some bits out, and
knocking together
a working shell. It'll be more interesting when I get something
on screen
and all
On Friday, 3 January 2014 at 09:35:54 UTC, Daniel Kozák wrote:
Thanks, maybe I was too tired and do not read carefully the
captcha ;-).
Dne Fri, 03 Jan 2014 10:19:43 +0100 Vladimir Panteleev
napsal(a):
On Thursday, 2 January 2014 at 20:14:58 UTC, Daniel Kozak
wrote:
F***ing captcha F***i
On Friday, 13 December 2013 at 21:44:00 UTC, Andrei Alexandrescu
wrote:
On 12/13/13 12:17 PM, Jacob Carlborg wrote:
On 2013-12-13 21:03, Marco Leise wrote:
Hey, I keep drumming on everything I find. Tables, stools and
especially my cheap keyboard. That keyboard has a certain
crunch to it. I'm
On Friday, 13 December 2013 at 20:25:14 UTC, Jacob Carlborg wrote:
On 2013-12-13 18:11, Manu wrote:
I'd say there's a massive bias in games though since most
gamedevs are
windows users. Windows is the only real PC based market for
games, and
all the dev-tools for consoles are windows based too
On Friday, 13 December 2013 at 15:28:41 UTC, Manu wrote:
On 14 December 2013 01:09, Szymon Gatner
wrote:
On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:
On 13 December 2013 23:53, Szymon Gatner
wrote:
On Friday, 13 December 2013 at 13:06:16 UTC, Rikki
Cattermole wrote:
On
On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:
On 13 December 2013 23:53, Szymon Gatner
wrote:
On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole
wrote:
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner
wrote:
Hi, I am experienced C++ programmer, recently
On Friday, 13 December 2013 at 14:48:13 UTC, Manu wrote:
On 13 December 2013 23:06, Rikki Cattermole
wrote:
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner
wrote:
Hi, I am experienced C++ programmer, recently switched to
indie gamedev
(1 title released commercially, another on
On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole
wrote:
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner
wrote:
Hi, I am experienced C++ programmer, recently switched to
indie gamedev (1 title released commercially, another on the
way). I am really interested in this for
On Thursday, 12 December 2013 at 10:43:24 UTC, Manu wrote:
So, I'm a massive fan of music games. I'll shamefully admit
that I was
tragically addicted to Dance Dance Revolution about 10 years
ago. Recently,
it's Guitar Hero and Rock Band.
I quite like the band ensemble games, they're good party
On Monday, 9 December 2013 at 09:58:01 UTC, Paulo Pinto wrote:
Not when writing portable code.
Nowadays I just do JVM/.NET stuff, but I still remember the
headaches of writing portable C and C++ code across commercial
UNIX systems during 1999 - 2001.
Don't know about C much but writing portab
On Monday, 7 October 2013 at 23:34:35 UTC, Brad Anderson wrote:
Nice.
C++'s Boost uses the tuple library to accomplish this:
int i; char c; double d;
tie(i, c, d) = make_tuple(1, 'a', 5.5);
It is actually a standard now ;)
On Friday, 4 October 2013 at 06:33:10 UTC, Jacob Carlborg wrote:
On 2013-10-04 01:24, Martin Nowak wrote:
That's it's key feature, any attempt to first come up with a
generic
tool would be doomed to fail. Also DMD's code base uses only a
limited
subset of C++ which makes it more amenable to au
On Thursday, 3 October 2013 at 11:31:51 UTC, Tourist wrote:
An official reply from Daniel ;)
https://github.com/D-Programming-Language/dmd/pull/1980#issuecomment-19539800
Still, there is some hope :P
On Thursday, 3 October 2013 at 11:23:25 UTC, Dicebot wrote:
On Thursday, 3 October 2013 at 11:08:29 UTC, Szymon Gatner
wrote:
Thanks, I actually have VisualD installed but didn't know
about that functionality tho looking at the docs it is pretty
limited especially when it comes to temp
On Thursday, 3 October 2013 at 10:52:42 UTC, simendsjo wrote:
On Thursday, 3 October 2013 at 10:42:32 UTC, Szymon Gatner
wrote:
Andrei's AMA has interesting answer:
"One of the main D(md) contributors, Daniel Murphy is working
on automatic conversion tool that eventually will conver
Andrei's AMA has interesting answer:
"One of the main D(md) contributors, Daniel Murphy is working on
automatic conversion tool that eventually will convert DMD's C++
codebase to D."
Is this tool already available? Are there any guidelines about
how to code in C++ to ease the conversion preo
On Tuesday, 24 September 2013 at 12:06:22 UTC, Max Samukha wrote:
A 'normal' function in Haskell takes exactly one object and
returns exactly one object. a -> b -> c is actually a -> (b ->
c) because -> is right-associative. It's perfectly readable for
people in the Haskell subculture. You'll
On Friday, 20 September 2013 at 16:57:43 UTC, Jonathan M Davis
wrote:
If an object is const, then all of its members are const, which
means that any
ranges you get from its members will be const, making such
ranges useless.
That is so weird to hear considering I added ranges to my C++
c
On Friday, 20 September 2013 at 16:38:29 UTC, Andrei Alexandrescu
wrote:
On 9/20/13 8:13 AM, Joseph Rushton Wakeling wrote:
On 20/09/13 16:48, H. S. Teoh wrote:
A container should not be confused with a range. That way
leads to
dragons. :-P (It's rather unfortunate that built-in arrays
confla
On Friday, 20 September 2013 at 15:09:57 UTC, Dmitry Olshansky
wrote:
20-Sep-2013 18:13, Szymon Gatner пишет:
On Friday, 20 September 2013 at 14:04:06 UTC, Dmitry Olshansky
wrote:
>> Can't a container be a range as well?
>>
>For Christ sake no, no and no.
[... B
On Friday, 20 September 2013 at 14:04:06 UTC, Dmitry Olshansky
wrote:
20-Sep-2013 17:50, Szymon Gatner пишет:
On Friday, 20 September 2013 at 13:32:47 UTC, Dmitry Olshansky
wrote:
20-Sep-2013 15:01, Szymon Gatner пишет:
On Friday, 20 September 2013 at 10:47:52 UTC, Dmitry
Olshansky wrote
On Friday, 20 September 2013 at 13:32:47 UTC, Dmitry Olshansky
wrote:
20-Sep-2013 15:01, Szymon Gatner пишет:
On Friday, 20 September 2013 at 10:47:52 UTC, Dmitry Olshansky
wrote:
20-Sep-2013 14:00, Jacob Carlborg пишет:
On 2013-09-20 11:37, Szymon Gatner wrote:
If only std algorithms took
On Friday, 20 September 2013 at 10:47:52 UTC, Dmitry Olshansky
wrote:
20-Sep-2013 14:00, Jacob Carlborg пишет:
On 2013-09-20 11:37, Szymon Gatner wrote:
If only std algorithms took containers (by that I mean things
that
container for accepts too) as arguments (and not
iterators)... even in
On Friday, 20 September 2013 at 10:47:52 UTC, Dmitry Olshansky
wrote:
20-Sep-2013 14:00, Jacob Carlborg пишет:
On 2013-09-20 11:37, Szymon Gatner wrote:
If only std algorithms took containers (by that I mean things
that
container for accepts too) as arguments (and not
iterators)... even in
On Friday, 20 September 2013 at 10:02:58 UTC, Szymon Gatner wrote:
On Friday, 20 September 2013 at 10:00:32 UTC, Jacob Carlborg
wrote:
On 2013-09-20 11:37, Szymon Gatner wrote:
If only std algorithms took containers (by that I mean things
that
container for accepts too) as arguments (and not
On Friday, 20 September 2013 at 10:02:58 UTC, Szymon Gatner wrote:
On Friday, 20 September 2013 at 10:00:32 UTC, Jacob Carlborg
wrote:
On 2013-09-20 11:37, Szymon Gatner wrote:
If only std algorithms took containers (by that I mean things
that
container for accepts too) as arguments (and not
On Friday, 20 September 2013 at 10:00:32 UTC, Jacob Carlborg
wrote:
On 2013-09-20 11:37, Szymon Gatner wrote:
If only std algorithms took containers (by that I mean things
that
container for accepts too) as arguments (and not iterators)...
even in
the form of new functions like foreach_all
On Friday, 20 September 2013 at 08:41:34 UTC, QAston wrote:
Well, I won't argue about naming, for me when a type is a
wrapper which provides desired interface to that type is an
adapter :P.
I can live with that ;)
On Friday, 20 September 2013 at 08:59:44 UTC, Peter Alexander
wrote:
On Friday, 20 September 2013 at 02:24:31 UTC, bearophile wrote:
At Going Native 2013 there was a very good talk that among
other things suggests to avoid raw loops in C++ code. But
while this is good advice (so much that raw l
On Friday, 20 September 2013 at 07:39:47 UTC, QAston wrote:
On Thursday, 19 September 2013 at 22:46:09 UTC, Andrei
Alexandrescu wrote:
On 9/19/13 3:18 PM, Szymon Gatner wrote:
I had similar thoughts when watching GoingNaive 2013:
http://bartoszmilewski.com/2013/09/19/edward-chands/
Nice
On Thursday, 19 September 2013 at 22:46:09 UTC, Andrei
Alexandrescu wrote:
On 9/19/13 3:18 PM, Szymon Gatner wrote:
I had similar thoughts when watching GoingNaive 2013:
http://bartoszmilewski.com/2013/09/19/edward-chands/
Nice piece.
I was more and more scared with every talk and now I am
I had similar thoughts when watching GoingNaive 2013:
http://bartoszmilewski.com/2013/09/19/edward-chands/
I was more and more scared with every talk and now I am
valualizing my polymorphic types a'la Sean Parent
Word counting problem in D and Haskell:
http://leonardo-m.livejournal.com/109201.html
On Wednesday, 19 June 2013 at 22:35:11 UTC, Jonathan M Davis
wrote:
On Thursday, June 20, 2013 00:15:50 Szymon Gatner wrote:
Writing the test before writing the function is exactly the
point
of TDD.
And that's precisely what I disagree with. I will _never_
function that way.
It f
On Wednesday, 19 June 2013 at 21:54:04 UTC, Walter Bright wrote:
On 6/19/2013 4:01 AM, Szymon Gatner wrote:
This is not strictly D related but I am very curious about D's
community opinion
on the points made by non other than Jim Coplien here:
TDD strikes me as an ad-hoc way of constru
On Wednesday, 19 June 2013 at 21:59:21 UTC, Jonathan M Davis
wrote:
I _do_ agree with writing the tests fora function as soon as
the function is
done, in which case, you're likely going to have to do more
work on the
function, since it'll probably fail the test, and you'll
probably improve th
On Wednesday, 19 June 2013 at 21:21:09 UTC, H. S. Teoh wrote:
[...]
Doesn't TDD stand for Test-Driven *Design*?
It stands for Test-Driven "Development". Often people focus on
the word "test" too much forgetting that is is actually only a
"force" that drives development. TDD is not the same
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