r
technology rather than a tacked on afterthought, then something might
actually get done with regard to all this kubuki as it pertains to
giving the disabled a real means to interact with technology.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e
get.com is three levels deep and two level
removed from the technology itself needed to make compliance a true
reality, and has basically *no* control or input into the base
technologies themselves. Why again are they the target of this
lawsuit? (No pun intended.)
--
Andrei Herasimchuk
Principa
eaders lag behind for the same *reasons* that utilities lag behind
> -- not
> in any way *because* utilities lag behind.)
Got it. That makes sense. I did misunderstand your point
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the dig
this
as a software problem that sits over the OS instead of as a core
computer hardware and operating system problem.
Fix the computer. Make the people who make the computer itself be
forced to solve the problem. The folks behind this lawsuit are
attacking the wrong people. Further, if they
nce OS X obviously does what's needed to
help anyone using the Mac deal with the web on the computer itself.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
_
to standards is not the problem. It's coding to incomplete
compounded by different standards that is the problem. If the proper
hooks are in the APIs supplied by Apple and MS, and further, those
API hooks across the platforms are *EXACTLY* the same, 100% as forced
by government regul
bjects are there.
> It cant be rocketscience to build a dynamic OCR reader for today's
> powerful desktops.
It has nothing to do with OCR.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
_
d running and still not being at 100% compliance...
I'm not sure how anyone can be optimistic about the situation if left
to evolve as everything else has.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
__
the
disability community are going after the wrong company in their
lawsuit. Target is not the ones they should be suing. They should be
going after MS and Apple to make them solve the problem for real on
the computer itself. Nothing more.
--
Andrei Herasimchuk
Principal, Involution Stu
nstead of
just making the presentation layer work for the disabled.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
Welcome to the Interaction Design
g real technology
Really. Just stop it. The tools are not that hard. It's almost 2008.
It's time to evolve already.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
wing, the possibilities are endless.
I completely disagree with this. I have never had the experience of
ever getting less feedback with true prototypes. I have no idea why
this point comes up.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PR
raction model or it's prototypes visual
presentation. When either of those two pieces are lacking in the
prototype, the feedback you get on what to adjust and tweak is
significantly less valuable.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAI
nominal value, and only at the up front stages of the design process.
When the rubber hits the road, you simply have to build a real
prototype if you want t make good design decisions.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the
do start to overtake the field.
Then obviously it won't matter who has what opinion.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Inte
ing?
I define a prototype in the software world as anything up to the
point it becomes engineering. This means as much actual design work
that will reflect the real product up to the point it has to be
engineered at a functional level, like hooking it up to a live
database or something.
S
ocess with the initial team, and I
use it as a design tool to get a project started. In that context, I
consider it a design tool, something to iterate with, try out all
sorts of ideas very quickly, sketch, etc. But it's simply not a
prototype in my opinion and should never be used as
heaper elsewhere, then you'd be
> wishing
> you simply used "obviously fake" prices like "$.99" (which,
> again, is
> lower fide
It's interesting. All the things you are claiming are useless pieces
of feedback are exactly the kinds of things I li
op presuming building a prototype
constitutes skipping the design process or even skipping lo-fi
versions on the path the hi-fi. Remember, I stated "paper is a design
tool." Design for happens well before prototyping, and continues all
the way through.
--
Andrei Herasimchuk
Princ
uct
or new version of an existing product."
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Interaction08 | Savannah*
February 8-1
situations in which *only* hi-fi prototypes make
> sense, but
> I see them as the exception rather than the rule.)
Considering I'm seeing this more often than I expect... I have to
ask. Why would one think this? Every other design profession out
there builds prototypes, scale models, w
ecessary. I'm erring on the side of being dogmatic towards a
process that builds a high fidelity prototype -- where "paper" is
design tool, not a prototyping tool -- because in my experience, too
often in the high technology field, people tend to avoid them like
the plague beca
e links are
> #FF
> and not #CC?
Yes. It does matter.
Color is not superficial. If color is part of your end product, the
prototype needs to use whatever color you intend to use for real.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
x27;s in the final
product, so tat's covered as well.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Interaction08 | Savannah*
Fe
. Once you've learned, recode in production to make it
> more stable, streamlined.
I don't disagree with this. But again, more and more of the work put
into the prototype is becoming more and more useful in various
software products. Desktop clients are indeed stil
On Nov 11, 2007, at 4:56 PM, Eric Scheid wrote:
> On 12/11/07 11:19 AM, "Andrei Herasimchuk"
> <[EMAIL PROTECTED]>
> wrote:
>
>> Maybe we should flip this question as you guys seem to be thinking
>> different than I am. What do you think pixel perfect
electronic media as I do, I wouldn't waste my time with paper,
> powerpoint, or Visio. I prefer to use X, Y, Z."
I wish people would stop putting words in mouth. I use paper all the
time as a primary design tool, but not as means for prototyping.
However, I do feel PowerPoint
e way you
start lower and get higher fidelity. For software products, there's
absolutely no reason to build towards a final prototype that is pixel-
perfect.
Again, this is how most other design fields behave. I have no idea
why my position on this is such a controversial topic in this list.
-
On Nov 12, 2007, at 11:40 AM, David Malouf wrote:
> "He who controls the presentation controls the relationship. He who
> controls production, controls the product."
/applause!
> ps. Andrei, you expecting that?
No. But damn was it music to my ears.
--
Andrei Her
On Nov 12, 2007, at 12:50 PM, Rich Rogan wrote:
> And a great designer could very well be the worst craftsman.
I'm not going to reply. I think this statement says it all about why
I disagree.
I have yet to meet a great designer who was not also a great craftsman.
--
Andrei Her
7;t. I want
the guy who built his own house. Or built something with his own two
hands.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to Ix
On Nov 12, 2007, at 2:22 PM, Robert Hoekman, Jr. wrote:
> How do you define "craftsman"?
A person who practices and is highly skilled in a craft, and does so
with their own two hands. In other words, someone who can design and
build something with their own two hands.
--
Andre
t;describes" the design, no matter how clever or thorough, and a
functioning prototype that I cannot imagine any designer of a digital
product or software application -- again, given the time and budget
-- would opt to not build one.
And yes... I'm back to work now and will prob
A quick plug if you folks don't mind.
--
Just a reminder that, this Saturday November 17 from 10a-6p, Luke
Wroblewski and Tom Chi are teaching the course "Influencing Strategy
by Design" at the Involution Master Academy in Sunnyvale, California.
Currently, we already have confirmed
h,
ActionScript, etc. This is what our products are built using, so it's
high time those in the field who to call themselves "designers" stop
avoiding learning how to build prototypes using real technology.
--
Obviously, this is my opinion. But nowhere do I say in there is p
scale
models and do everything possible to make their prototypes as real as
they can given time and budget. I know of no ID firms that do not
have that as an integral part of their design process.
> But prototypes it
brand on
envelopes, letterhead, signage, packaging, etc.
More on it in the near future though.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to Ix
rview studies for imaginary characters in a Sunday
Night Movie than useful data and analysis for designers building
products. That's certainly part of the problem, so maybe one of you
can post a PDF of a "proper" persona somewhere so we can discuss it
at a more concrete level.
-
provides. Sure, the person compiling and writing up that document
provides an immense amount of value *on top* of the deliverable, but
the deliverable also can sand alone as a extremely valuable tool to
the designer.
--
Andrei Herasimchuk
Principal, Involutio
d
processes that provide very little utility to designers. I'm speaking
from my personal experience, and in case I wasn't being clear enough,
I'm all for a persona process that works. I have yet to experience
that myself, but I'm not the enemy here. I'
est
communicate that data, research and strategy. And I agree with him
fully on it.
I would suggest to those that make persona deliverables that the
format, the template and the deliverable is a core reason why
personas are having trouble being adopted properly at more places.
--
Andrei
that can inform their work far better than the report
format most people use to disseminate personas.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to
rough the
research, that's fine, but it's simply impractical to ask companies
to send 20 person design teams on a research project. 2-5 is often
the most anyone can afford, even large companies like Microsoft and
Adobe. If that is the case, it is my opinion that the delive
able
regardless of the technology is Paul Heckel's Teh Elements of
Friendly Software Design. It's easily the best book about software
design ever written, a particularly scary feat when you consider he
wrote it in 1982.
--
Andrei Herasimchuk
Principal, Involution
tower, throw it over the wall kind of things. (And this
is also why I harp on prototypes, since that deliverable does exactly
the job of creating large amounts of credibility for designers.)
It really needs to change.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digi
raction of Color
by Josef Albers. All books that trascend the technology and context.
Paul Heckel's book is in this category for interface design. If you
haven't read it, I highly recommend it.
--
Andrei Herasimchuk
Principal, Involution Studios
innovatin
tp://www.designbyfire.com/liquid_blueprint/blueprint/lib/liquid.css
The Blueprint project page:
http://code.google.com/p/blueprintcss/
If this sort of thing interests you, join the Blueprint group on
Google Groups to keep up with the latest details.
--
Andrei Herasimchuk
Principal, Involution Studios
innova
Silverlight, XHTML+CSS+Javascript (using
either JQuery or Scriptaculous) or any number of prototyping tools
that are starting to emerge, designers in our field can build models
and prototypes for pretty much any kind of digital product.
--
Andrei Herasimchuk
Principal, Involution Studios
rrent views that answer this question
can be found on pages 25 and 52.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Interaction08 | Sava
make something more usable makes a suggest on
> changing a design, they are, in fact, designing.
I disagree. They are simply making a suggestion, nothing more or
nothing less. Unless they actually design and craft the solution to
the suggestion they are making, they are simply contribu
are tons and tons
of resources available to get started with these three core graphic
design principals.
The even better news is that practicing is easy since you have to
create design deliverables in you every day line of work. There's
really no excuse to avoid it imho.
tal revolution has
created a need for digital designers."
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Interaction08 | Savannah*
Feb
igner. And I don't
mean just the "user" understanding. I mean the business, the
technology, visual, interaction, project deadlines, etc. I've worked
with plenty of researchers and usability folks who get this. The ones
who don't generally don't like me.
--
Andrei H
elections_colors_found_in_nature_and_interface_design
> So I'll give you this, Andrei: IxDs need to be moderately to highly
> competent in layout and basically competent in typography and
> color. : )
Yay! A convert!
--
Andrei Herasimchuk
Principal, Involution Stud
things with your own two
hands because you feel you are not good at them is simply not a good
reason, imho.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come
for someone who gets paid $10,000 for an hour or two worth
of work, using the measuring stick of "Well he kind of does" doesn't
cut it.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
_
or example. And it's not even
>> design... it's writing.
>
> Surely you don't mean that writing has no usability component,
> Andrei ...
I don't mean that, which why I didn't say that.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating
. And they are hungry.
You can hate me for saying this or be pissed at me for even
suggesting it, but consider I'm just the messenger.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
__
that people need to be Leonardo is not correct given what industrial
designers and architects learn and do. I felt that covered it.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
the mindset that some small fraction of people
will change their browser style settings and break the layout,
therefore even attempting to practice good graphic design skills is
not useful.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTE
rm-making
> skills
> are REALLY important, but I do also believe that form-making in and of
> itself is NOT the primary skill or theory we as interaction
> designers need
> to have.
Given the interplay of how the actual form and graphic design
significantly impacts interacti
x27;ve never stated designers for digital products or software need to
know everything. I've stated many times in the past that I think they
need to know interaction, graphic and information design. That's a
specific definition, and one I don't believe is not out of reach by
any
On Dec 20, 2007, at 1:11 PM, Rich Rogan wrote:
> It seems in our discipline the ability to "design" is shockingly
> placed
> below other skills as necessary to do our jobs, and this is one of
> the main
> reasons we have "Bad" software and websites.
Bingo.
er* human understanding. Further, resolution in the technology
world with computer monitors is still an order of magnitude behind
the printing press, which is a contributing factor to why fonts are
still an issue.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital
isual integrity to match whatever size the end
user is scaling to. This will happen someday, and when it does, every
single tried and tested graphic design principal for the past few
hundred years will still be relevant. Why? Because presentation is
about communication, no matter how mu
ry good business decision to build accessibily.
Again, if accessibility is what you seek, those people need to work
with Apple and Microsoft and have it built into the OS as a core
piece. Asking people who design web sites to handle the problem when
they have to make their work *more*
per,
is the day the amount of scaling and "resizing" and all these other
things will be dramatically tempered.
> It also adds
> another dimension of time, which is the hardest one to harness (in my
> newspaper, all content is already "loaded" wh
ss what we do in particular markets.
(For example, is interaction design really for digital mediums like
software or web products or any type of industry, like the whole
"service" segment.)
In other words, there's still time to take your job by the reigns if
you are so incli
h this. It's also one of the reasons why
"user centered design" is a fallacy and a very wrong-headed label
used in our field. Digital product design is not user centered nor
technology centered. It always has and always will be both.
--
Andrei Herasimchuk
Principal, Involu
ts or controls.
So there you go... I'm sure I'm not the first person who has observed
this or has thought of this. But Dan's question is important. The
answer to his question is that yes, there are design principals that
exist outside of context, all fields of design have them.
I understand the extent of what you mean. Which
particular axes are you thinking of?
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Interacti
answering a thread about whether core principals even
exist outside of context.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Interaction08
ast in the way I use and understand
mental models. In other words, how does a series of foot pedals and a
steering wheel present any mental model to the user other than its
how we learn to drive cars. And yet, driving a car feels like an
extension of one's body, so it feels right.
--
A
ve a valid point, and in the grander
> scheme of this discussion on fundamentals and context, the point I
> feel Dave makes is that a good designer understands one and has a good
> appreciation of the other.
>
> So it seems we're all in agreement, fantabulous.
So in other word
s imprecise
in email since I hate typing. In other things I'm far more on the ball.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxDA Inter
On Jan 4, 2008, at 2:58 PM, James W.Bond Jr. wrote:
> I am particularly fond of schematic's website
> www.schematic.com
I'm confused... how is a site built basically as a big Flash movie a
"web 2.0" web site?
--
Andrei Herasimchuk
Principal, Involution Studios
in
any studies or facts about that?
You don't use studies or "facts" to choose a typeface. That would be
like using a study that claims red is always the best color to use
for company backgrounds.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital
in this regard, and will be so for probably
another five to ten years at least. In the short term, sans serif is
better to go for smaller type and smaller blocks of copy. (Smaller
means less than 14px/pt.)
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e
tween fonts only come into play with more resolution and anti-
aliasing turned on.
In general... this study is a perfect example of why you should
ignore studies when choosing a font.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating th
ey are doing that to validate their design for its
intended purpose. But what they don't do is what is done in that
linked study, which is a backwards way of testing "font usefulness."
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital wo
tless to read and
> comprehend.
Only if the resolution of device you are reading on can hold the
details of the serifs. Try using those serif fonts on low res devices
like cell phones.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECT
On Jan 8, 2008, at 9:15 AM, Jeff Seager wrote:
> I had long ago bookmarked the same link Maxim sent. The study's
> conclusions are a bit too broad, but I think they still have merit.
I'm curious... how does that study have any merit?
--
Andrei Herasimchuk
Principal, In
acts legibility, perceived or otherwise.
I highly recommend Robert Bringhurst's "The Elements of Typographic
Style." It's a thousand times more valuable than this poorly
conducted research study.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e.
ve courses taught by well-
known user experience thought leaders:
Product Architecture Symposium
Instructor Andrei Herasimchuk
Saturday February 23, 2008
10:00 AM-6:00 PM
Design Research Methods
Instructor Steve Portigal
Saturday March 1, 2008
10:00 AM-6:00 PM
Applied Empathy: An Experience Design
ogies. (Next you should
ask me about rivers and type color and how early DTP programs like
Aldus PageMaker and Quark XPress basically ruined good typography in
the magazine and publishing industry for years until InDesign and
more sophisticated type engines came along and brought proper cont
On Jan 10, 2008, at 12:59 AM, Andrei Herasimchuk wrote:
> (Next you should
> ask me about rivers and type color and how early DTP programs like
> Aldus PageMaker and Quark XPress basically ruined good typography in
> the magazine and publishing industry for years until InDesig
an
interaction designer. I've always been an interface designer, someone
who has to know graphic design, information design *and* interaction
design to get the job done. 8^)
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1
On Jan 10, 2008, at 11:20 PM, Jeff White wrote:
> What does this thread have to do with interaction design?
>
> I'm not trying to be difficult, I'm really interested in what the list
> has to say about this question.
You first!
--
Andrei Herasimchuk
Principal, Involut
ology these days. The only "mainstream" case one could make is
using Microsoft Word, and even then, when documents are printed
double spacing is horrendous given the high resolution of printed
output.
Sorry... I'm not buying your particular line of logic.
--
Andrei Herasimchuk
eb to help
you create cleaner code and markup. Cleaner code which is a result
from web standards and attempts at being "semantic" is more
lightweight to write, manage and pass over the tubes, and will always
be better than other methods.
--
Andrei Herasimchuk
making all sorts of leaps that I passed over in my initial
email, along with leaps that aren't correct, if I'm not confusing the
issue in the first place. 8^) If I am, my apologies.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
I'm just waiting for the announcement that Adobe is suing Apple or
vice versa over the "Air" brand name.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c.
==
> Nice.
>
> -r-
It's nice until you want to use them for your own products because
Apple is claiming patents on gestures.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
___
e as a
laptop for folks who only need consumer level applications (like
iLife and iTunes), email and internet connectivity, integrated
battery be damned.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digita
Agreed. I was using the shortcut "wireless" term which is used in the
promo video to mean the things you are saying more explicitly. Apple
used the term for marketing purpose, and I was using it to mean "on
the go." Being on the go pretty much requires being wireless,
ff attached to it for
on the go type of computing.
> To me, at a general level; UCD is about understanding needs, technical
> innovation is about creating new markets, mostly...
If UCD is about things other than the user, why on earth is the term
called "user centered?"
--
Andrei
ealed, non-user replaceable batteries caters to other than
> prematurely planned obsolescence. Strikes me as arrogant.
I have to believe it's a technical limitation in the hardware design.
To get the thin footprint that is. If they could have gotten a
detachable battery with the same foot
so have the
right set of people designing and building them.
I simply call it product design. User centered is an incredibly poor
term foisted on the design world as a reaction to things that lacked
any research at all. But like all extremes, especially in labeling,
it tends to overeac
any
definitions for the IxDA to be considered or ignored, but if the
organization is going away from digital and trying to be broader,
then I for one would be very interested in knowing that sooner than
later. I'm sure there are others like me out there that feel the same
way. (In
n hurt credibility of the those trying to practice the profession.
So I hope that clears that up.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
*Come to IxD
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