One advantage for online would be the focus on effective electronic
communication while trying to reach a goal, while using the tools you might
be recreating in the future. This skill will be key.
I agree, neither way is better. I think my point in the contrast is when a
pile of resumes are on the
I don't think I ever mentioned scale - or perhaps I'm
misunderstanding what you mean by that. Online scales the same as
face-to-face - the more students you have the more staff time you
need. The longtail advantage that I mentioned, which is maybe what
you're picking up on, is about aggregation of
hmmm? I have not read in your messages any advantages of online other
than scale. The example you gave at the end of your last message
could EASILY be accomplished through online methods integrated into a
full studio environment and is very often. Further, we just prefer
bringing great minds into t
It's a religious debate to a certain extent, except that there is
considerable research and evidence to back up the arguments on both
sides.
What I've been trying to say, really, is that online design
education can work perfectly well, albeit a different flavour. To say
it's impossible to teach de
1 last point about studio that wasn't said yet.
Studio is about craft (we all know that), but what we haven't said
is that studio education is not just master > apprentice, but it is
also apprentice < > apprentice. Your peers are probably 50-75% of the
source of your education in studio. They can d
Andy, I just fixed it the best I could.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349
Welcome to the Interaction Design Association (IxDA)!
Andy, I got through the mud and to the point of your piece, no
worries.
In the end, it is OK to disagree and try different methods and learn
from those. Fail big, fail often, but you have to try to fail and who
knows someone's failure is another person's success.
Some of this debate is on the lev
I just noticed my quotes didn't turn up right on that post, so that
long rant looks like I'm arguing with myself. Sigh.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349
___
In practice, we should be learning from everyone we work with on every
project too.
"Just sayin'."
-x-
--
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com
Welcome to the Interacti
Jack - Of course in an ideal situation staffing levels and student
numbers should be better matched in face-to-face courses, but like I
said, the *reality* of the situation is that this is not usually the
case. I can only speak from my own, relatively long experience in
online education, bu
This sounds like an amazing program. My only concern is, how well will
KCU do in regards to keeping the curriculum relevant with an industry
that is changing on a daily basis? That is the main reason I dropped
out of college after I receiving my AS, the curriculum just was not
relevant anymore, it
Interesting discussion. I'm really happy to see my undergraduate alma
mater offering these degrees!
Margaret
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349
_
Andy, a few comments:
re: scale (# of students)
Education is not just a business. Yes, it IS a business. Or more
aptly, it has to deal with financial realities like every one/thing
else. But education is also a social contract. Keeping class sizes
reasonable and not degrading methods for the purpo
On Jan 21, 2009, at 8:21 AM, Andy Polaine wrote:
The reality of many programmes is that the student numbers have grown
enormously in relation to staffing levels. That means that a
student's face-to-face contact is often very minimal and, for some,
non-existent.
That's an issue that should be
>
> Critiques, for instance, which are such a large part of a design education,
> would be difficult to conduct remotely.
>
Constraints are the drivers of great design. We can always find ways to
improve, but we first have to be willing to say it's possible.
-r-
__
Dan wrote:
"However, one of the things we should know as a designer is what we
can replace with a technology solution, and what we cannot (or should
not). The interactions with instructors (masters) and other students
(apprentices) on a day-to-day working level is invaluable, and given
our level o
Will, it is never about absolutes, but about critical mass. There will
always be people who excel outside the directed path, but I'll take
100 years of education history that has gone through several
generations of critique to (still) evolve into what it has achieved
today towards creating designer
As a long time system designer/BA/PM/SA/generalist type guy trying to
transition my career to IxD/UX I've been struggling to find a remote
curriculum because there shockingly seems to be no program in New York
City (at least that I'm aware of) -- never mind a program for people
working full time.
I believe that at a graduate level, online design education should be
possible online. Many people will be going back for a masters degree
after several years working in the industry and already have a
foundation built. Yes, being able to collaborate in person is an
experience that cannot be replic
Will,
You raise a super point that I hadn't really thought about. Am I
really doing all I can? In the clear light of day, no. I'm not.
While a studio program isn't readily available to me, I'm also not
doing anything else to further my education on my own..
I'll go back through the IxDA archives
Here is the funny/ironical part of the whole discussion:
"Interaction Design is MORE than technical skills."
Technical skills/craft is extremely important, but do not a designer
make."
I would ad that design school is neither a sufficient nor necessary
requirement to be a designer, though t
-conversation-between
From: Jack Moffett
To: IxDA Discuss
Sent: Wednesday, January 21, 2009 1:28:11 PM
Subject: Re: [IxDA Discuss] Masters Programs in Interaction Design and Design
Management at University of Kansas
On Jan 21, 2009, at 12:02 PM, Phil Chung wrote
On Jan 21, 2009, at 12:02 PM, Phil Chung wrote:
Having attended design school, completed a doctorate in HCI, taught
graduate students in design, and being currently in a part-time MBA
program, I believe there are few technical skills that you can't
learn from books or online nowadays with
I like your mixed-media, multi-channel approach. I think you only
increase the richness
of your courses by using this approach.
I used to work at Regis University, where I evaluated and implemented
existing technologies
for things like distance learning.
One of the gems I found for course
Dan Saffer
Cc: IxDA Discuss
Sent: Wednesday, January 21, 2009 10:50:31 AM
Subject: Re: [IxDA Discuss] Masters Programs in Interaction Design and Design
Management at University of Kansas
"There's a reason consultants fly all over the place to meet face to face with
clients or why d
Interesting to see the various opinions.
Probably necessary to explain that our current graduate programs rely
on regular student-instructor and student-student group interaction.
The "co-located" courses are offered evenings simultaneously
between two campuses in KC and Lawrence, with the profes
I like your description of "high-bandwidth" interactions. In what ways
are interaction designers incorporating this into their designs? Rich,
multi-media experiences? Video? Has anyone else tried out Adobe
Connectnow?
I'm thinking that the in-person and distance versions of these design
"There's a reason consultants fly all over the place to meet face to
face with clients or why distant teams occasionally still meet face to
face: because nothing yet technologically is as high-bandwidth as
being together in person"
I am presenting in front of stakeholders tomorrow. I could
On Jan 21, 2009, at 7:08 AM, Kevin Doyle wrote:
Giving the concept some thought, while it's probably not the best
way to learn something as kinesthetic as interaction design, I think
to throw out the baby with the bathwater with the blanket statement
of "only in the classroom", imo, is unfair.
On Jan 21, 2009, at 1:53 AM, Angel Marquez wrote:
I totally disagree. I've worked with a few interaction designers
that had reputable university degrees specific to interaction design
and they were as you say 'worthless'. I asked one what web sites
applications etc..she thought were well d
The fact is, people learn different ways:
1. Audio (listening)
2. Kinesthetic (touchy-feely)
3. Visual (reading, seeing)
As long as the curriculum accommodates for these different ways of
learning, and it's of great quality, it's worthwhile to take.
. . . . . . . . . . . . . . . . . . . . . .
As someone who wants to pursue a graduate degree in interaction
design, I'd like to say that I could only imagine something like
design being taught in a studio/lecture environment. As a person with
an education background, in-person education is optimal.
Giving the concept some thought, while it
Andy, I'd love to hear more about how you do design education online
and remotely.SCAD where I currently teach has a host of online
offerings that seem to be used more for supplementing scheduling
conflicts among in-person enrolled students than for replacing entire
degree programs.
Angel, I don'
Yes, I have to disagree with the argument about remote design
education being worthless. I've been involved in online
collaborative design teaching for ten years via the Omnium project
(and platform) at the College of Fine Arts in Australia -
http://www.omnium.net.au. Australia has a long history a
I have to agree with Dan here. A remote learning program in
interaction is not a great solution regardless of its convenience.
You can certainly access texts and publications from nearly anywhere,
but immersion and social learning is an important component of the
experience. I am sure that
On Wed, Jan 21, 2009 at 7:58 AM, Dan Saffer wrote:
>
> On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:
>
> However, I must respectfully disagree that the only way to benefit
>> from a program is by personally attending.
>>
>
> Based on what exactly? Is there anyone on the list who has attended d
I totally disagree. I've worked with a few interaction designers that had
reputable university degrees specific to interaction design and they were as
you say 'worthless'. I asked one what web sites applications etc..she
thought were well done and she said she didn't do that. Another had never
hear
On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:
However, I must respectfully disagree that the only way to benefit
from a program is by personally attending.
Based on what exactly? Is there anyone on the list who has attended
design school who thinks it can be taught remotely? If so, that's
Dan,
Thanks for you thoughts. Of course every opinion is welcome. I agree
that the studio experience is the most beneficial way to learn.
However, I must respectfully disagree that the only way to benefit
from a program is by personally attending. Further, as the sole
support of my family with a
On Jan 19, 2009, at 4:22 PM, Ben Vaughan wrote:
As a Dad who's we established in Colorado, are there
any plans for distance learning?
I hope not.
While I understand the plight of people who aren't located near a good
(or any) interaction design program, I don't think it is a discipline
t
Michael,
It's super to hear that an IX program is getting started in the center
of the country. As a Dad who's we established in Colorado, are there
any plans for distance learning? If so, I would definitely be
interested in your program. Thanks for pushing IxD.
Regards,
Ben Vaughan
On Sun, Ja
Dear IXDA Members,
Last January, 2008 The University of Kansas launched two new
professional graduate programs: one in Interaction Design and another
in Design Management. The programs were years in the making and are
headed up by myself, Michael Eckersley and Richard Branham, with other
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