On Sun, 17 Feb 2002, Andrew Schwerin wrote:
I'm running with a Radeon VE and having a similar problem. All apps that
use DRI eventually (within 10 minutes, often less than 1 minute) lock up
the system. I've got an A7A266. Contrary to the experience of the users,
I've had more trouble when
On Thu, Feb 21, 2002 at 04:53:04AM +, Keith Whitwell wrote:
That sounds like a bug in the quake physics model - some silly feedback
between the integration time step and the display subsystem... I'm
suprised...
I can only speak about the quake 1/quakeworld source (I haven't studied the
Gday,
Ian Romanick wrote:
Since the G550 is, basically, just a slightly enhanced G400/G450, it is
supported by the DRI, right? If so, then does anyone have any information
about the partial TL support in the G550? Now that we've got some TL
support for the Radeon, it might be nice to look at
Bill Currie wrote:
I can only speak about the quake 1/quakeworld source (I haven't studied the
quake2 code enough yet), but it's actually nothing that complex. In fact,
it's the opposit. quake doesn't do the integeration properly at all. It just
adds the gravity acceleration to the velocity
Hehe. I feel mildly sheepish. My system wasn't locking hard. Only the
keyboard, mouse and video card were locking. I was able to connect over
the network to my machine in order to shut it down safely last time it
locked up. It still hoses the Radeon VE card and the keyboard, but
that's
On Wed, 20 Feb 2002, Keith Whitwell wrote:
Since the G550 is, basically, just a slightly enhanced G400/G450, it is
supported by the DRI, right? If so, then does anyone have any information
about the partial TL support in the G550? Now that we've got some TL
support for the Radeon, it might
On 21 Feb 2002, Andrew Schwerin wrote:
Date: 21 Feb 2002 02:55:38 -0800
From: Andrew Schwerin [EMAIL PROTECTED]
To: Mike A. Harris [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Content-Type: text/plain
Subject: Re: [Dri-devel] Re: radeon7500 + irongate agp chipset: are the
problems being worked
On Tuesday 19 February 2002 12:33 am, you wrote:
Cool. I have Wolfenstien running on my system with Voodoo3 and it seems
to work fine. I was afraid this was going to be a really ellusive bug.
-Brian
I also run Wolfenstein on a Voodoo3 2000 - It works fine at first
appears to give good
David S. Miller wrote:
In fact in many versions of quake3 the distance you can jump is
determined by what FPS you can achieve. 125FPS is the optimal
rate in those cases and it is what everyone uses.
now it gets OT but what the heck.. q3 jumping is explained here:
Mike A. Harris wrote:
It is completely repeatable though.
With gears?
I tried on 3 different
machines now, each with a Radeon 7500, a Radeon 64DDR and a
Radeon VE. In all cases using 4.2.0 plus kernel 2.4.17+new DRM.
New DRM being the Radeon DRM from 2.4.17? or XFree86 4.2.0? or
Andy Furniss wrote:
On Tuesday 19 February 2002 12:33 am, you wrote:
Cool. I have Wolfenstien running on my system with Voodoo3 and it seems
to work fine. I was afraid this was going to be a really ellusive bug.
-Brian
I also run Wolfenstein on a Voodoo3 2000 - It works fine at
Gareth Hughes wrote:
Keith Whitwell wrote:
What is the point of sustaining such a frame rate that has no pratical
advantage?
You do see the partial frames, it seems. The eye seems to do a reasonable
job of integrating it all, providing you with a low-latency view of the game
Mike A. Harris wrote:
On 21 Feb 2002, Andrew Schwerin wrote:
Date: 21 Feb 2002 02:55:38 -0800
From: Andrew Schwerin [EMAIL PROTECTED]
To: Mike A. Harris [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Content-Type: text/plain
Subject: Re: [Dri-devel] Re: radeon7500 + irongate agp chipset: are
On Thu, 21 Feb 2002, Keith Whitwell wrote:
Hehe. I feel mildly sheepish. My system wasn't locking hard. Only the
keyboard, mouse and video card were locking. I was able to connect over
the network to my machine in order to shut it down safely last time it
locked up. It still hoses the
On Thu, 21 Feb 2002, Jens Owen wrote:
Date: Thu, 21 Feb 2002 07:39:48 -0700
From: Jens Owen [EMAIL PROTECTED]
To: Mike A. Harris [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii
Subject: Re: [Dri-devel] Re: radeon7500 + irongate agp chipset: are
theproblems
On Thu, Feb 21, 2002 at 03:47:37PM +, Keith Whitwell wrote:
Can you try find a smoking gun? Is it 4.2.0, new drm (which new drm?) or
the kernel? Or something else?
glean was the only thing (after the materials copying hang and the count
j -3 loop fixes) that cause lockups here, still a
This is just a small change to the generic read() method in
drm_fops.h to use wait_event_interruptible() rather than the
hand-hacked waiting code that was in there. This is the method
recommended by the second edition of Linux Device Drivers . . .
On a different note, is there any way that this
Hi,
after the old problem has been solved a new occured.
when linking my program to efence following backtrace is able to do:
--
#0 scale_internal_ubyte (components=3, widthin=32, heightin=48,
datain=0x4af51e00 \026\021\f%\026, widthout=32, heightout=64,
On Wed, 20 Feb 2002, Michael Thaler wrote:
when I start UT I get the Intro. The Sound is o.k. but the Rendering
does not seem to delete old objects correctly. The same objected is
displayed at different positions of the screen without deleting the
old objects. The lights are just big white
Which branch merges are complete? If the mesa-4-0-branch to trunk merge is
complete, is the branch dead?
--
Tell that to the Marines!
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Hi all
Tried to run the Mach64 dri-enabled driver and ...
1. Openuniverse and celestia - still no textures. I've heard some talks
about DMA, thought it is already working. Is not it? I know, without DMA
my 8M is not enough for 1280x1024...
2. Counter-strike/wine in OpenGL mode. I see only my
On Thu, Feb 21, 2002 at 01:56:01PM -0800, Ian Romanick wrote:
Which branch merges are complete? If the mesa-4-0-branch to trunk merge is
complete, is the branch dead?
Yep.
Alan.
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Ian Romanick wrote:
Which branch merges are complete? If the mesa-4-0-branch to trunk merge is
complete, is the branch dead?
I believe mesa-4-0 is now on the trunk, and is about to be merged into
XFree86. Yes, that branch is now dead.
Keith
make[5]: Entering directory `/tmp/INSTALL/SOURCE/dri/xc/xc/lib/GL/mesa/src'
rm -f texutil.o
gcc -c -O -mcpu=k6 -fomit-frame-pointer -mpreferred-stack-boundary=2
-malign-functions=4 -fschedule-insns2 -fexpensive-optimizations -ansi -Wall
-Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes
On 2002.02.21 22:08 Sergey V. Udaltsov wrote:
Hi all
Tried to run the Mach64 dri-enabled driver and ...
1. Openuniverse and celestia - still no textures. I've heard some talks
about DMA, thought it is already working. Is not it? I know, without DMA
my 8M is not enough for 1280x1024...
Fixed.
texutil_tmp.h needed fixing too.
Alan.
On Fri, Feb 22, 2002 at 12:13:25AM +0100, Dieter Nützel wrote:
make[5]: Entering directory `/tmp/INSTALL/SOURCE/dri/xc/xc/lib/GL/mesa/src'
rm -f texutil.o
gcc -c -O -mcpu=k6 -fomit-frame-pointer -mpreferred-stack-boundary=2
-malign-functions=4
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