name on it.
--
Bill Davidsen david...@tmr.com
We have more to fear from the bungling of the incompetent than from
the machinations of the wicked. - from Slashdot
--
This SF.net email is sponsored by:
High Quality
Adam Jackson wrote:
On Tuesday 14 December 2004 19:03, Bill Shannon wrote:
It's been over a month since I sent this message and I've yet to
receive a single response. If you're ignoring me on purpose,
would someone please say so? If I'm asking the wrong people,
again I'd appreciate a pointer
to consider it,
maybe now would be a good time to do so?
Thanks much.
Bill Shannon
Bill Shannon wrote:
I sent this once but I don't see it in the archives so here it is again
without the attachments.
Summary: my ATI Rage 128 Pro Ultra continues to generate vertical blanking
interrupts after
I sent this once but I don't see it in the archives so here it is again
without the attachments.
Summary: my ATI Rage 128 Pro Ultra continues to generate vertical blanking
interrupts after the driver is closed and the interrupt handler is removed.
Can someone help?
Thanks.
Bill Shannon
after a software suspend/resume cycle, running glxgears emits the following error msgs
and
quits:
libGL warning: 3D driver claims to not support visual 0x22
libGL warning: 3D driver claims to not support visual 0x23
libGL warning: 3D driver claims to not support visual 0x26
libGL warning: 3D
as part of the modification.
That would probably reduce the maintenence effort in the future as well.
--
-bill davidsen ([EMAIL PROTECTED])
The secret to procrastination is to put things off until the
last possible moment - but no longer -me
Dave Airlie wrote:
again please, found another error in the logic, this is like programming
by numbers!!! thanks be to God you found these issues before I submitted
this for the kernel :-)
Still can't unload it. It seems the problem is that the kernel thought the driver is in
use, and did
[drm] Initialized i830 1.3.2 20021108 on minor 1: Intel Corp. 82852/855GM Integrated
Graphics Device (#2)
Bill
---
This SF.Net email is sponsored by BEA Weblogic Workshop
FREE Java Enterprise J2EE developer tools!
Get your free copy of BEA WebLogic
to hopefully avoid using the second device..
The module couldn't be unloaded. I tried to unload it right after loading, rmmod
complains
i830: Device or resource busy. lsmod shows:
Module Size Used byTainted: PF
i830 66620 1
Bill
/libGLcore.a:m_debug_xform.o: No symbols
found
Bill
---
This SF.Net email sponsored by Black Hat Briefings Training.
Attend Black Hat Briefings Training, Las Vegas July 24-29 -
digital self defense, top technical experts, no vendor pitches,
unmatched
Dave Airlie wrote:
okay there is something wrong with the unload but I can't see it straight
away, can you insmod the i830 from the snapshot with drm_opts=debug and
then rmmod it and send me the dmesg output I'd like to track that one
down... I'll then make the fix I think is needed to stop
Dave Airlie wrote:
I've checked in a fix for this load/unload it probably won't help your
main situation yet but I'd appreciate if you could check it the module
load and unload, if that works I'll try and fix your specific problem or
at least rule out the DRM.
oops again, seems this
Dave Airlie wrote:
On Thu, 8 Jul 2004, Bill Gou wrote:
Hi there,
I'm running X.org 6.7, kernel 2.4.24. Whenever I load the i830 module compiled from
dri
snapshot, I get a kernel oops. Below is the ksymoops and 'lspci -v'output.
I can see the issue, I just have to think of a clean
Hi there,
I'm running X.org 6.7, kernel 2.4.24. Whenever I load the i830 module compiled from dri
snapshot, I get a kernel oops. Below is the ksymoops and 'lspci -v'output.
ksymoops 2.4.9 on i686 2.4.24-1. Options used
-V (default)
-k /proc/ksyms (default)
-l
have for the t_vertex conversion (working or not!) later today.
Maybe someone will be able to see what I'm doing wrong...
QuakeForge uses 3 tmus for map rendering (wall textures + lightmap +
fullbrights) if available.
Bill
--
Leave others their otherness. -- Aratak
or not (it
looks like it does, but indirectly), but the 1/2 for the 1/2at**2 doesn't.
Basicly, a projectile (player, grenade) has a piece-wise linear trajectory
that doesn't touch the correct parabola except at the start point.
Quake: the universe where G depends on how fast you can blink your eyes.
Bill
On Tue, Jan 29, 2002 at 04:46:32PM -0800, Jim Carter wrote:
However, when the current user did not have permission to write on card0
(due to mode 0660 group video, the default provided by SuSE SaX2)
Wouldn't it be better to add the user to group video?
Bill
--
Leave others their otherness
meaning to try out the DRI-based
driver, but the card is at work.
--
Manuel Teira
--
/* Bill Crawford, Unix Systems Developer, ebOne, formerly GTS Netcom */
#include stddiscl.h
___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net
automake or autoconf, or it
may have been both. It was a while ago, so I'm a little hazy on detail.
Certainly there have been a lot of changes in automake particularly,
which also break building a lot of GNOME packages, until the packages
in question get upgraded to support it.
--
/* Bill Crawford
On Fri, Dec 21, 2001 at 09:40:29AM +, Keith Whitwell wrote:
Bill Currie wrote:
This patch fixes undefined symbol errors for _compat_FogCoordfEXT (and likely
_compat_SecondaryColor3ubEXT and _compat_SecondaryColor3fEXT but I didn't
bother checking to see if they caused problems
On Thu, Dec 20, 2001 at 09:50:54AM +, Keith Whitwell wrote:
Bill Currie wrote:
this is for mesa-4-0-branch, current cvs + mga agp texturing patch (minus the
bits for mgavb.c: they didn't apply).
http://taniwha.2y.net/~bill/qf011.png shows the bug nicely. The black to white
-SecondaryColor[i] );
+ glSecondaryColor3fvEXT( IM-SecondaryColor[i] );
if (flags[i] VERT_FOG_COORD)
- _compat_FogCoordfEXT( IM-FogCoord[i] );
+ glFogCoordfEXT( IM-FogCoord[i] );
if (flags[i] VERT_INDEX)
glIndexi( IM-Index[i] );
Bill
this is for mesa-4-0-branch, current cvs + mga agp texturing patch (minus the
bits for mgavb.c: they didn't apply).
http://taniwha.2y.net/~bill/qf011.png shows the bug nicely. The black to white
gradient areas should be solid black (they are in trunk). It looks like
clipped corners are having
more than acceptably (quakeforge and q3) on my g200.
Bill
--
Leave others their otherness. -- Aratak
___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel
.
Glen
--
/* Bill Crawford, Unix Systems Developer, Ebone (formerly GTS Netcom) */
#include stddiscl
const char *addresses[] = {
[EMAIL PROTECTED], [EMAIL PROTECTED], // work
[EMAIL PROTECTED], [EMAIL PROTECTED]// home
into each gear.
I'm not volunteering either, I can draw easily as well as my eight-
year-old daughter.
--
/* Bill Crawford, Unix Systems Developer, ebOne, formerly GTS Netcom */
#include stddiscl.h
___
Dri-devel mailing list
[EMAIL PROTECTED]
http
the mesa-3-5 build for mga yet? It didn't when I last tried (mga was
disabled).
Bill
--
Leave others their otherness. -- Aratak
___
Dri-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dri-devel
On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote:
I am attempting to trunk cvs dri with my g200 but I'm running into a problem
with all gl apps that use textures (the demos that don't use textures (afaict)
work just fine). It seems that the texture heap is not being initialized
On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote:
I am attempting to trunk cvs dri with my g200 but I'm running into a problem
with all gl apps that use textures (the demos that don't use textures (afaict)
work just fine). It seems that the texture heap is not being initialized
somewhere ... is there anything that
will compile that I can chew on? I have a spare AGP card I can take
home, and my work box has an AGP and a PCI variant (a GI and a GB if
I remember rightly).
If nothing else I still need to learn my way around the code ...
--
/* Bill Crawford, Unix Systems
Alan Hourihane wrote:
On Thu, Apr 05, 2001 at 07:41:34PM +0100, Bill Crawford wrote:
Gareth Hughes wrote:
Time for a coffee. Please ignore the last sentence, I don't know what
I'm talking about...
I know the feeling ... time I went home for coffee (and sleep :)
Huh ? It's
31 matches
Mail list logo