RE: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-25 Thread Tony Peden
On Sun, 2002-03-24 at 11:28, Jon Berndt wrote: > > > Adding an ugly cast fixes the problem: > > > > > > PropertyManager->Tie("forces/fbx-aero-lbs", this,1, > > > (double (FGAerodynamics::*)(int) const) &FGAerodynamics::GetForces); > > > > I'll roll that change into my copy until it gets made

Re: [Flightgear-devel] MicroSoft Visual C++ Deficiencies

2002-03-25 Thread Bernie Bright
Jonathan Polley wrote: > > On Sunday, March 24, 2002, at 11:32 PM, Norman Vine wrote: > > > FYI > > > > http://hammer.prohosting.com/~yotam/software/msviscxx/ > > > > ___ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightge

[Flightgear-devel] Re: Conditional fgEVENTs

2002-03-25 Thread Mark Paschal
Erik Hofman wrote: > the latest CVS version does support sound event handling, without > writing additional code. Oh, thanks. I am working with a bit of an old version, since the last couple times I tried to update, it ended up not compiling anymore. (Oops.) Our project still needs to drive a co

[Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
I've just checked in Jim's latest viewer improvements and I encourage everyone to update the main source tree and the base package, then try fgfs --aircraft=c172-3d It's still not pretty, but with Jim's improvements, it's usable -- you can look around easily with the mouse or keyboard. I just

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Jon Berndt
Any chance someone could post a screen shot??? Jon > [mailto:[EMAIL PROTECTED]]On Behalf Of David > Megginson > > I've just checked in Jim's latest viewer improvements and I encourage > everyone to update the main source tree and the base package, then try > > fgfs --aircraft=c172-3d ___

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Curtis L. Olson
David Megginson writes: > I've just checked in Jim's latest viewer improvements and I encourage > everyone to update the main source tree and the base package, then try > > fgfs --aircraft=c172-3d David, With the latest changes from cvs, I come up by default and see the instruments but no ins

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
Curtis L. Olson writes: > With the latest changes from cvs, I come up by default and see the > instruments but no instrument panel / background. The propeller is > spinning off center to the left. From the left seat, the prop should > be off center to the right I think. (Or do they fly on

RE: [Flightgear-devel] minor nits

2002-03-25 Thread Curtis L. Olson
Norman Vine writes: > >Interesting. I've seen the problem consistently for quite a few > >months (the AP holds the DG about 10 deg off the heading bug). > > Yep this changed recently. > > It is almost as if the magnetic deviation is being added in twice ?? > I haven't really checked into this t

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Curtis L. Olson
David Megginson writes: > There is no background because you see the 3D model's panel behind the > instruments. If you're not seeing the 3D model panel behind the > instruments, make sure you're using the latest base package and source > code from the CVS. Hmmm, I'm not seeing the panel behind t

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
Jon Berndt writes: > Any chance someone could post a screen shot??? I took six quick shots while twirling the view around 3000ft above the default airport (KSFO): http://www.megginson.com/flightsim/cockpit01.png http://www.megginson.com/flightsim/cockpit02.png http://www.megginson.com/fl

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread Richard Bytheway
I like this lots, I must have a play myself later. The second thing I noticed (after just how cool the panel looks) is how obvious the flat knobs are, particularly the magneto switch. I guess that a full 3D panel will fix this, but I am not volunteering to do the work :-) On a related note, do

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
Curtis L. Olson writes: > > There is no background because you see the 3D model's panel behind the > > instruments. If you're not seeing the 3D model panel behind the > > instruments, make sure you're using the latest base package and source > > code from the CVS. > > Hmmm, I'm not seeing

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread Alex Perry
> On a related note, does anyone know how I could convince CVS that the base package >tar.gz file contents are a suitable starting point for a cvs update of the base >package? You just need a tarball with all the CVS control files (and nothing else). Simply unpack it over the top of the base p

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > One problem I saw is that if you pitch up/down the view from the > 'inside the cockpit' view and then switch to an external view, the > aircraft model itself is left at the 'view' pitch offset which is > incorrect. > Strange, I didn't notice that on

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread David Megginson
Richard Bytheway writes: > I like this lots, I must have a play myself later. The second > thing I noticed (after just how cool the panel looks) is how > obvious the flat knobs are, particularly the magneto switch. I > guess that a full 3D panel will fix this, but I am not volunteering > to

Re: [Flightgear-devel] minor nits

2002-03-25 Thread Jon S Berndt
On Mon, 25 Mar 2002 09:26:47 -0600 (CST) "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: >What I'm seeing (and this behavior did change >recently) is that the JSBSim C172 now requires >significant rightaileron/rudder to hold straight level flight, even at >full throttle, full speed, level flight

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread Alex Perry
> A full purely 3D panel is not practical with current hardware -- we > won't be making every gauge and needle fully 3D; I think that some > parts are good candidates for 3D animation, though. You mention the > throttle and mixture knobs -- the levers on larger aircraft will > definitely need to

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread Alex Perry
> I took six quick shots while twirling the view around 3000ft above the > default airport (KSFO): > http://www.megginson.com/flightsim/cockpit01.png You can see far too much out of the two rear windows (the slanting ones). This is partly because the tail of the aircraft should intrude more, an

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
David Megginson writes: > You might have to -- dependency handling seems very badly screwed up > these days. It could also have something to do with your 3D hardware > -- in main.cxx, I set the near clip very close for interior view, and > perhaps that's screwing something up for you. As I

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread David Megginson
Alex Perry writes: > You can see far too much out of the two rear windows (the slanting ones). > This is partly because the tail of the aircraft should intrude more, and > partly because the slope of the windows encourages dirt accumulation and > atmospheric degradation of the plastic. That'

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread Alex Perry
> It's still not pretty, but with Jim's improvements, it's usable -- you > can look around easily with the mouse or keyboard. I just tried my > first end-to-end flight using the 3D C172 cockpit, flying from CYOW to > CYRP. Works fine. Thank you Jim! My main complaint is that the view elevation

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread David Megginson
Alex Perry writes: > Works fine. Thank you Jim! My main complaint is that the view elevation > is such that I have some cockpit ceiling in the view, yet some of the > instrument panel is missing. I can fix it with the mouse scrolling, > but it is cancelled as soon as I revert to mouse joys

Re: [Flightgear-devel] minor nits

2002-03-25 Thread Curtis L. Olson
Jon S Berndt writes: > On Mon, 25 Mar 2002 09:26:47 -0600 (CST) > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > >What I'm seeing (and this behavior did change > >recently) is that the JSBSim C172 now requires > >significant rightaileron/rudder to hold straight level flight, even at > >full

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread John Check
On Monday 25 March 2002 11:19 am, you wrote: > > On a related note, does anyone know how I could convince CVS that the > > base package tar.gz file contents are a suitable starting point for a cvs > > update of the base package? > > You just need a tarball with all the CVS control files (and nothi

Re: [Flightgear-devel] minor nits

2002-03-25 Thread Jon S Berndt
On Mon, 25 Mar 2002 12:15:56 -0600 (CST) "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: >> Jon asked: >> >> Does the same thing happen with the X-15 or C-182? > >The effect is there with the C182, although maybe just a tiny bit >less. I don't see the effect at all with the X-15. That probably >

[Flightgear-devel] more viewer and model

2002-03-25 Thread Jim Wilson
Hi David, Tonight I'll be looking adding in Norman's new patches and working on a couple minor glitches in the viewer. I'd also like to make the change I mentioned earlier of getting the reference position data (from a property path) that is set in viewmanager. For example: Now it does this:

[Flightgear-devel] MSVC6 - Current cvs - 25 March

2002-03-25 Thread Geoff McLane
Hi, I'm back, actually already for a few weeks ... Latest cvs plib, SimGear, FlightGear, fgfsbase ... I now choose the debug default of plib, and metakit, namely 'Debug Multithreaded', thus must 'remember' to check this setting is consistant for each msvc build ... 1. JSBSim - Tie() >> Microso

Re: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-25 Thread Bernie Bright
Tony Peden wrote: > > It's unfortunate but I think we're going to have to incorporate this > cast. > > However, I do think we could clean it up a bit with a pre-processor > define: > #define AEROINTFUNC double (FGAerodynamics::*)(int) const > then > PropertyManager->Tie("forces/fbx-aero-lbs", th

RE: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-25 Thread Jon Berndt
> > Assuming Jon does not object, I will accept patches that look like the > > above. > > Okay, I'll make the changes to the current JSBSim cvs snapshot (not the > one in FlightGear) and send you the patches. However I might try a > typedef instead of a macro. I'm not quite ready to "not object

[Flightgear-devel] compile error in latest cvs

2002-03-25 Thread Curtis L. Olson
David, I'm getting a compile error in model.cxx with the latest cvs. There appears to be a mismatch between model.hxx and model.cxx. Perhaps you missed commiting changes in one or the other of these? Here is the error I'm seeing (gcc version 2.95.4 Debian): c++ -DHAVE_CONFIG_H -I. -I. -I../..

Re: [Flightgear-devel] compile error in latest cvs

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > David, > > I'm getting a compile error in model.cxx with the latest cvs. There Curt, Same thing here. I sent the same message to David about an hour ago. If you roll back the very last change in just model.cxx you can build and it works. Best,

Re: [Flightgear-devel] MSVC6 - Current cvs - 25 March

2002-03-25 Thread Curtis L. Olson
Geoff McLane writes: > Also have noted a few changes of, like - > 318 !> if ( fgGetString("/sim/startup/units") == "meters") { > to > 318 but am i missing something here? To compare 2 > different strings will always be non-zero ... > > Shouldn't these be > 318 { Wow, I've looked a

Re: [Flightgear-devel] compile error in latest cvs

2002-03-25 Thread Jim Wilson
Let me clarify what I just said. The bug is still there, but the program otherwise builds and works :-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] next problem ... :-(

2002-03-25 Thread Curtis L. Olson
I hacked model.hxx to make the compiler happy. David, I think you must have just missed committing your changed version of model.hxx. Ok, everything compiles and links, but now when I try to run I die in metakit trying to look at the runways.mk4 database. David, any idea what's going on here?

Re: [Flightgear-devel] next problem ... :-(

2002-03-25 Thread Alex Perry
> I hacked model.hxx to make the compiler happy. David, I think you > must have just missed committing your changed version of model.hxx. How about a checkin, to save the rest of us the hassle ? ___ Flightgear-devel mailing list [EMAIL PROTECTED] htt

Re: [Flightgear-devel] MSVC6 - Current cvs - 25 March

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Geoff McLane writes: > > Also have noted a few changes of, like - > > 318 !> if ( fgGetString("/sim/startup/units") == "meters") { > > to > > 318 > but am i missing something here? To compare 2 > > different strings will always be non-zero

Re: [Flightgear-devel] compile error in latest cvs

2002-03-25 Thread David Megginson
Jim Wilson writes: > > I'm getting a compile error in model.cxx with the latest cvs. There > > Same thing here. I sent the same message to David about an hour ago. If you > roll back the very last change in just model.cxx you can build and it works. Fixed -- sorry about that. All the be

Re: [Flightgear-devel] next problem ... :-(

2002-03-25 Thread Curtis L. Olson
Alex Perry writes: > > I hacked model.hxx to make the compiler happy. David, I think you > > must have just missed committing your changed version of model.hxx. > > How about a checkin, to save the rest of us the hassle ? Alex, I doubt I exactly replicated David's changes and I don't want to c

Re: [Flightgear-devel] next problem ... :-(

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > I hacked model.hxx to make the compiler happy. David, I think you > must have just missed committing your changed version of model.hxx. > > Ok, everything compiles and links, but now when I try to run I die in > metakit trying to look at the runways

Re: [Flightgear-devel] next problem ... :-(

2002-03-25 Thread Alex Perry
> Ok, everything compiles and links, but now when I try to run I die in > metakit trying to look at the runways.mk4 database. David, any idea > what's going on here? I was hoping to do some work on FlightGear > tonight, but it's not looking good now. I'm on the old version of model.cxx but ever

[Flightgear-devel] 3d cockpit

2002-03-25 Thread Alex Perry
1. What's involved in having instrument hotspots work on the 3D panel ? 2. You need to raise the pilot's head very slightly, to match how _I_ sit. My impression from reading around the topic is that I use the recommended position inside a C172, but YMMV of course for seat adjustment settings. Ba

Re: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-25 Thread Tony Peden
On Mon, 2002-03-25 at 15:43, Bernie Bright wrote: > Tony Peden wrote: > > > > It's unfortunate but I think we're going to have to incorporate this > > cast. > > > > However, I do think we could clean it up a bit with a pre-processor > > define: > > #define AEROINTFUNC double (FGAerodynamics::*)(

Re: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-25 Thread Jonathan Polley
Tony, Oddly enough, src/Controls/controls.cxx compiles just fine. Jonathan Polley On Monday, March 25, 2002, at 09:08 PM, Tony Peden wrote: > On Mon, 2002-03-25 at 15:43, Bernie Bright wrote: >> Tony Peden wrote: >>> >>> It's unfortunate but I think we're going to have to incorporate thi

Re: [Flightgear-devel] 3d cockpit

2002-03-25 Thread Andy Ross
Alex Perry wrote: > 1. What's involved in having instrument hotspots work on the 3D > panel ? This one is waiting on me. It's not terribly hard -- I need to cache the panel-to-cockpit matrix, invert it, and then use it to calculate panel-space coordinates for each mouse click. Andy -- Andre

Re: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-25 Thread Bernie Bright
Tony Peden wrote: > > > Bernie, Johnathan: have you had similar difficulties compiling > src/Controls/controls.cxx? > > (it also ties indexed object methods) Compiles just fine. The difference is that the member function being tied is unambiguous. Cheers, Bernie

RE: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-25 Thread Jon Berndt
Behalf Of Norman VineSent: Sunday, March 24, 2002 10:55 PMTo: [EMAIL PROTECTED]Subject: RE: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0  FGFilter.cpp: In method `void FGFilter::Debug(int)':FGFilter.cpp:224: warning: use proper indentationFGFilter.cpp:224: warning: you

[Flightgear-devel] RRRRrrrrrrg!

2002-03-25 Thread Jon Berndt
I tried building FlightGear for the first time in months and months and found that I failed at the "metakit not found" error with simgear. Aaarrghh! Metakit?! So much for a quick and easy build. So, I read the README.metakit. Eventually I'll find time to look into this new (to me) process, but un

Re: [Flightgear-devel] RRRRrrrrrrg!

2002-03-25 Thread Alex Perry
> I tried building FlightGear for the first time in months and months and > found that I failed at the "metakit not found" error with simgear. Aaarrghh! > Metakit?! So much for a quick and easy build. I hear there's Windows binaries on the FGFS website 8-) Would it make things easier, long term,

RE: [Flightgear-devel] RRRRrrrrrrg!

2002-03-25 Thread Jon Berndt
> I hear there's Windows binaries on the FGFS website 8-) I may try and build it, anyhow. > Would it make things easier, long term, if the JSBSim core were to migrate > into a shared library that is used by both the FGFS binary and > the standalone JSBSim binary ? Could be. But right now the co

RE: [Flightgear-devel] RRRRrrrrrrg!

2002-03-25 Thread Jon Berndt
> So, I read the README.metakit. Eventually I'll find time to look into this > new (to me) process, but until that time: can any CygWin users tell me if > there are any roadblocks to building this successfully - any gotchas you > have found? Never mind. It was a total piece of cake. Jon __

Re: [Flightgear-devel] MSVC6 - Current cvs - 25 March

2002-03-25 Thread Bernie Bright
Geoff McLane wrote: > > Hi, > > I can see nothing 'wrong' in the construct in > FGPropertyManager.h that should give 'pause' > to a compiler ... as other compilers have proved. > The construct is legal Std C++. MSVC is at fault. > You will note msvc does NOT require any such > 'agressively a

Re: [Flightgear-devel] MSVC6 - Current cvs - 25 March

2002-03-25 Thread Jonathan Polley
On Monday, March 25, 2002, at 11:41 PM, Bernie Bright wrote: > Geoff McLane wrote: >> >> Hi, >> >> I can see nothing 'wrong' in the construct in >> FGPropertyManager.h that should give 'pause' >> to a compiler ... as other compilers have proved. >> > > The construct is legal Std C++. MSVC is at

[Flightgear-devel] Visuals

2002-03-25 Thread Jon Berndt
Well ... I haven't built FGFS in a long while, but it sure looked good tonight. I don't recall the lights looking so good. What has changed? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgea