On Sun, 2002-03-24 at 11:28, Jon Berndt wrote:
> > > Adding an ugly cast fixes the problem:
> > >
> > > PropertyManager->Tie("forces/fbx-aero-lbs", this,1,
> > > (double (FGAerodynamics::*)(int) const) &FGAerodynamics::GetForces);
> >
> > I'll roll that change into my copy until it gets made
Jonathan Polley wrote:
>
> On Sunday, March 24, 2002, at 11:32 PM, Norman Vine wrote:
>
> > FYI
> >
> > http://hammer.prohosting.com/~yotam/software/msviscxx/
> >
> > ___
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
> > http://mail.flightge
Erik Hofman wrote:
> the latest CVS version does support sound event handling, without
> writing additional code.
Oh, thanks. I am working with a bit of an old version, since the last
couple times I tried to update, it ended up not compiling anymore. (Oops.)
Our project still needs to drive a co
I've just checked in Jim's latest viewer improvements and I encourage
everyone to update the main source tree and the base package, then try
fgfs --aircraft=c172-3d
It's still not pretty, but with Jim's improvements, it's usable -- you
can look around easily with the mouse or keyboard. I just
Any chance someone could post a screen shot???
Jon
> [mailto:[EMAIL PROTECTED]]On Behalf Of David
> Megginson
>
> I've just checked in Jim's latest viewer improvements and I encourage
> everyone to update the main source tree and the base package, then try
>
> fgfs --aircraft=c172-3d
___
David Megginson writes:
> I've just checked in Jim's latest viewer improvements and I encourage
> everyone to update the main source tree and the base package, then try
>
> fgfs --aircraft=c172-3d
David,
With the latest changes from cvs, I come up by default and see the
instruments but no ins
Curtis L. Olson writes:
> With the latest changes from cvs, I come up by default and see the
> instruments but no instrument panel / background. The propeller is
> spinning off center to the left. From the left seat, the prop should
> be off center to the right I think. (Or do they fly on
Norman Vine writes:
> >Interesting. I've seen the problem consistently for quite a few
> >months (the AP holds the DG about 10 deg off the heading bug).
>
> Yep this changed recently.
>
> It is almost as if the magnetic deviation is being added in twice ??
> I haven't really checked into this t
David Megginson writes:
> There is no background because you see the 3D model's panel behind the
> instruments. If you're not seeing the 3D model panel behind the
> instruments, make sure you're using the latest base package and source
> code from the CVS.
Hmmm, I'm not seeing the panel behind t
Jon Berndt writes:
> Any chance someone could post a screen shot???
I took six quick shots while twirling the view around 3000ft above the
default airport (KSFO):
http://www.megginson.com/flightsim/cockpit01.png
http://www.megginson.com/flightsim/cockpit02.png
http://www.megginson.com/fl
I like this lots, I must have a play myself later.
The second thing I noticed (after just how cool the panel looks) is how obvious the
flat knobs are, particularly the magneto switch. I guess that a full 3D panel will fix
this, but I am not volunteering to do the work :-)
On a related note, do
Curtis L. Olson writes:
> > There is no background because you see the 3D model's panel behind the
> > instruments. If you're not seeing the 3D model panel behind the
> > instruments, make sure you're using the latest base package and source
> > code from the CVS.
>
> Hmmm, I'm not seeing
> On a related note, does anyone know how I could convince CVS that the base package
>tar.gz file contents are a suitable starting point for a cvs update of the base
>package?
You just need a tarball with all the CVS control files (and nothing else).
Simply unpack it over the top of the base p
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> One problem I saw is that if you pitch up/down the view from the
> 'inside the cockpit' view and then switch to an external view, the
> aircraft model itself is left at the 'view' pitch offset which is
> incorrect.
>
Strange, I didn't notice that on
Richard Bytheway writes:
> I like this lots, I must have a play myself later. The second
> thing I noticed (after just how cool the panel looks) is how
> obvious the flat knobs are, particularly the magneto switch. I
> guess that a full 3D panel will fix this, but I am not volunteering
> to
On Mon, 25 Mar 2002 09:26:47 -0600 (CST)
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
>What I'm seeing (and this behavior did change
>recently) is that the JSBSim C172 now requires
>significant rightaileron/rudder to hold straight level flight, even at
>full throttle, full speed, level flight
> A full purely 3D panel is not practical with current hardware -- we
> won't be making every gauge and needle fully 3D; I think that some
> parts are good candidates for 3D animation, though. You mention the
> throttle and mixture knobs -- the levers on larger aircraft will
> definitely need to
> I took six quick shots while twirling the view around 3000ft above the
> default airport (KSFO):
> http://www.megginson.com/flightsim/cockpit01.png
You can see far too much out of the two rear windows (the slanting ones).
This is partly because the tail of the aircraft should intrude more, an
David Megginson writes:
> You might have to -- dependency handling seems very badly screwed up
> these days. It could also have something to do with your 3D hardware
> -- in main.cxx, I set the near clip very close for interior view, and
> perhaps that's screwing something up for you.
As I
Alex Perry writes:
> You can see far too much out of the two rear windows (the slanting ones).
> This is partly because the tail of the aircraft should intrude more, and
> partly because the slope of the windows encourages dirt accumulation and
> atmospheric degradation of the plastic.
That'
> It's still not pretty, but with Jim's improvements, it's usable -- you
> can look around easily with the mouse or keyboard. I just tried my
> first end-to-end flight using the 3D C172 cockpit, flying from CYOW to
> CYRP.
Works fine. Thank you Jim! My main complaint is that the view elevation
Alex Perry writes:
> Works fine. Thank you Jim! My main complaint is that the view elevation
> is such that I have some cockpit ceiling in the view, yet some of the
> instrument panel is missing. I can fix it with the mouse scrolling,
> but it is cancelled as soon as I revert to mouse joys
Jon S Berndt writes:
> On Mon, 25 Mar 2002 09:26:47 -0600 (CST)
> "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
>
> >What I'm seeing (and this behavior did change
> >recently) is that the JSBSim C172 now requires
> >significant rightaileron/rudder to hold straight level flight, even at
> >full
On Monday 25 March 2002 11:19 am, you wrote:
> > On a related note, does anyone know how I could convince CVS that the
> > base package tar.gz file contents are a suitable starting point for a cvs
> > update of the base package?
>
> You just need a tarball with all the CVS control files (and nothi
On Mon, 25 Mar 2002 12:15:56 -0600 (CST)
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
>> Jon asked:
>>
>> Does the same thing happen with the X-15 or C-182?
>
>The effect is there with the C182, although maybe just a tiny bit
>less. I don't see the effect at all with the X-15. That probably
>
Hi David,
Tonight I'll be looking adding in Norman's new patches and working on a
couple minor glitches in the viewer.
I'd also like to make the change I mentioned earlier of getting the reference
position data (from a property path) that is set in viewmanager.
For example:
Now it does this:
Hi,
I'm back, actually already for a few weeks ...
Latest cvs plib, SimGear, FlightGear, fgfsbase ...
I now choose the debug default of plib, and
metakit, namely 'Debug Multithreaded', thus must
'remember' to check this setting is consistant for
each msvc build ...
1. JSBSim - Tie()
>> Microso
Tony Peden wrote:
>
> It's unfortunate but I think we're going to have to incorporate this
> cast.
>
> However, I do think we could clean it up a bit with a pre-processor
> define:
> #define AEROINTFUNC double (FGAerodynamics::*)(int) const
> then
> PropertyManager->Tie("forces/fbx-aero-lbs", th
> > Assuming Jon does not object, I will accept patches that look like the
> > above.
>
> Okay, I'll make the changes to the current JSBSim cvs snapshot (not the
> one in FlightGear) and send you the patches. However I might try a
> typedef instead of a macro.
I'm not quite ready to "not object
David,
I'm getting a compile error in model.cxx with the latest cvs. There
appears to be a mismatch between model.hxx and model.cxx. Perhaps you
missed commiting changes in one or the other of these? Here is the
error I'm seeing (gcc version 2.95.4 Debian):
c++ -DHAVE_CONFIG_H -I. -I. -I../..
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> David,
>
> I'm getting a compile error in model.cxx with the latest cvs. There
Curt,
Same thing here. I sent the same message to David about an hour ago. If you
roll back the very last change in just model.cxx you can build and it works.
Best,
Geoff McLane writes:
> Also have noted a few changes of, like -
> 318 !> if ( fgGetString("/sim/startup/units") == "meters") {
> to
> 318 but am i missing something here? To compare 2
> different strings will always be non-zero ...
>
> Shouldn't these be
> 318 {
Wow, I've looked a
Let me clarify what I just said. The bug is still there, but the program
otherwise builds and works :-)
Best,
Jim
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I hacked model.hxx to make the compiler happy. David, I think you
must have just missed committing your changed version of model.hxx.
Ok, everything compiles and links, but now when I try to run I die in
metakit trying to look at the runways.mk4 database. David, any idea
what's going on here?
> I hacked model.hxx to make the compiler happy. David, I think you
> must have just missed committing your changed version of model.hxx.
How about a checkin, to save the rest of us the hassle ?
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htt
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Geoff McLane writes:
> > Also have noted a few changes of, like -
> > 318 !> if ( fgGetString("/sim/startup/units") == "meters") {
> > to
> > 318 > but am i missing something here? To compare 2
> > different strings will always be non-zero
Jim Wilson writes:
> > I'm getting a compile error in model.cxx with the latest cvs. There
>
> Same thing here. I sent the same message to David about an hour ago. If you
> roll back the very last change in just model.cxx you can build and it works.
Fixed -- sorry about that.
All the be
Alex Perry writes:
> > I hacked model.hxx to make the compiler happy. David, I think you
> > must have just missed committing your changed version of model.hxx.
>
> How about a checkin, to save the rest of us the hassle ?
Alex,
I doubt I exactly replicated David's changes and I don't want to
c
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> I hacked model.hxx to make the compiler happy. David, I think you
> must have just missed committing your changed version of model.hxx.
>
> Ok, everything compiles and links, but now when I try to run I die in
> metakit trying to look at the runways
> Ok, everything compiles and links, but now when I try to run I die in
> metakit trying to look at the runways.mk4 database. David, any idea
> what's going on here? I was hoping to do some work on FlightGear
> tonight, but it's not looking good now.
I'm on the old version of model.cxx but ever
1. What's involved in having instrument hotspots work on the 3D panel ?
2. You need to raise the pilot's head very slightly, to match how _I_ sit.
My impression from reading around the topic is that I use the recommended
position inside a C172, but YMMV of course for seat adjustment settings.
Ba
On Mon, 2002-03-25 at 15:43, Bernie Bright wrote:
> Tony Peden wrote:
> >
> > It's unfortunate but I think we're going to have to incorporate this
> > cast.
> >
> > However, I do think we could clean it up a bit with a pre-processor
> > define:
> > #define AEROINTFUNC double (FGAerodynamics::*)(
Tony,
Oddly enough, src/Controls/controls.cxx compiles just fine.
Jonathan Polley
On Monday, March 25, 2002, at 09:08 PM, Tony Peden wrote:
> On Mon, 2002-03-25 at 15:43, Bernie Bright wrote:
>> Tony Peden wrote:
>>>
>>> It's unfortunate but I think we're going to have to incorporate thi
Alex Perry wrote:
> 1. What's involved in having instrument hotspots work on the 3D
> panel ?
This one is waiting on me. It's not terribly hard -- I need to cache
the panel-to-cockpit matrix, invert it, and then use it to calculate
panel-space coordinates for each mouse click.
Andy
--
Andre
Tony Peden wrote:
>
>
> Bernie, Johnathan: have you had similar difficulties compiling
> src/Controls/controls.cxx?
>
> (it also ties indexed object methods)
Compiles just fine. The difference is that the member function being
tied is unambiguous.
Cheers,
Bernie
Behalf Of Norman VineSent:
Sunday, March 24, 2002 10:55 PMTo:
[EMAIL PROTECTED]Subject: RE: [Flightgear-devel]
Problems Building JSBSim using MSVC 6.0
 FGFilter.cpp: In method `void
FGFilter::Debug(int)':FGFilter.cpp:224: warning: use proper
indentationFGFilter.cpp:224: warning: you
I tried building FlightGear for the first time in months and months and
found that I failed at the "metakit not found" error with simgear. Aaarrghh!
Metakit?! So much for a quick and easy build.
So, I read the README.metakit. Eventually I'll find time to look into this
new (to me) process, but un
> I tried building FlightGear for the first time in months and months and
> found that I failed at the "metakit not found" error with simgear. Aaarrghh!
> Metakit?! So much for a quick and easy build.
I hear there's Windows binaries on the FGFS website 8-)
Would it make things easier, long term,
> I hear there's Windows binaries on the FGFS website 8-)
I may try and build it, anyhow.
> Would it make things easier, long term, if the JSBSim core were to migrate
> into a shared library that is used by both the FGFS binary and
> the standalone JSBSim binary ?
Could be. But right now the co
> So, I read the README.metakit. Eventually I'll find time to look into this
> new (to me) process, but until that time: can any CygWin users tell me if
> there are any roadblocks to building this successfully - any gotchas you
> have found?
Never mind. It was a total piece of cake.
Jon
__
Geoff McLane wrote:
>
> Hi,
>
> I can see nothing 'wrong' in the construct in
> FGPropertyManager.h that should give 'pause'
> to a compiler ... as other compilers have proved.
>
The construct is legal Std C++. MSVC is at fault.
> You will note msvc does NOT require any such
> 'agressively a
On Monday, March 25, 2002, at 11:41 PM, Bernie Bright wrote:
> Geoff McLane wrote:
>>
>> Hi,
>>
>> I can see nothing 'wrong' in the construct in
>> FGPropertyManager.h that should give 'pause'
>> to a compiler ... as other compilers have proved.
>>
>
> The construct is legal Std C++. MSVC is at
Well ...
I haven't built FGFS in a long while, but it sure looked good tonight. I
don't recall the lights looking so good. What has changed?
Jon
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