Erik Hofman wrote:
clib is new to me too, but I'm no irix expert. My guess is that it
provides cstdlib style headers which was reported as a problem by
Erik. STLport appears the way to go though.
While I agree that STLPort may be a good thing, I'm a bit worried about
the fact that
Norman Vine writes:
all figures are for at rest no HUD or Panel Default location
at Noon Brakes on MingW32 compiled on Win2k
Geforce2 GTS No model shown ie. View[0]
March 16 ~78 fps
last week ~71 fps
today ~66 fps
this is a negative change of 15% :-(((
Jon S Berndt writes:
Yeah, I've considered that for some time, just haven't
gotten around to it. But, I guess if it's causing so many
problems, maybe we need to just go ahead and do it.
Another reason I have waited is because even though I know
how to use stuff in other namespaces,
Bernie Bright wrote:
clib is a compatability library that comes with boost. I wasn't aware
of it until now. Its purpose is to provide the cxxx form of C
standard headers. Since its only 3K gzipped I've attached it here.
I've also had a quick look at the boost regression test suite and
Although I've said before that I wouldn't do it, I went up today for a
CA$45.00 (US$30.00) introductory flight in a 100HP Cessna 150 at the
Ottawa Flying Club at CYOW (there's a separate north field for small
aircraft so that we don't have to worry about wake turbulence from all
the big jets).
Erik Hofman wrote:
Bernie Bright wrote:
clib is a compatability library that comes with boost. I wasn't aware
of it until now. Its purpose is to provide the cxxx form of C
standard headers. Since its only 3K gzipped I've attached it here.
I've also had a quick look at the boost
David Megginson wrote:
Will I do it again, and pursue a private pilot's license? I don't
know. One problem was that it wasn't fun or exciting really -- during
the flight, I felt like I was just driving a very difficult car around
the city, and being in the air didn't seem a lot different
Erik Hofman writes:
In fact, I have decided to get my pilots license whenever possible,
despite the first experience in the simulator.
I was surprised by how inexpensive an intro flight is (much less than
a modest dinner out).
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
Wow. Thanks for the feedback. This is really the only _best_ way to making
sure the feel of the flight modeling is right - getting the qualitative
reports from many people is even better.
P-Factor is definitely one of those effects we need to adjust based on the
qualitative judgment of people
David
It sounds like you certainly got your money's worth from the test flight.
About the vertigo thing: I used to think I had a fear of heights, but I could
never work out why that didn't affect me when flying (as a passenger that is -
I've never flown a plane). I've finally realised that
Jim Wilson writes:
Jonathan Polley writes:
make: Making all in src-libs
make[1]: Entering directory `/home/jwpolley/SimGear/src-libs'
make[1]: *** No rule to make target `all'. Stop.
make[1]: Leaving directory `/home/jwpolley/SimGear/src-libs'
make: ***
Landing gear steering *gain* is another one of those things. As far as the
differential steering with braking, I don't know what to say other than we
may have to take another look at that section of code.
Jon,
add it to the to-be-measured list.
I can go and taxi in circles on the transient
This doesn't mean much to me but it may be of some use. I have a
feeling though that your compiler may be too old to compile boost. Is
gcc 2.95 an option?
Erik put _huge_ effort into the project because GCC is definitely _no_
option on IRIX/MIPS. I know what I'm talking about because I
Although I've said before that I wouldn't do it,
Grin ... sounds like you had a good (and generic) intro flight.
I had expected that in an introductory flight the instructor would [...]
Nope; what you got is pretty standard. A good flight instructor tends
to blend into the background. You
David Megginson writes:
When we get around to modelling ships, we can impose on Norm Vine to
share some of his expertise, since this is his specialty.
Although I have experienced a LOT of it
I have done VERY little modelling of ship motion.
Cheers
Norman
Thanks to Jim Wilson, we have a working tower view in CVS: the 'v' key
cycles among pilot view, chase view, and tower view, rather than just
pilot and chase. In the future, Jim (or someone else) will probably
add the ability to specify a tower position; for now, the code just
makes one up for
Oops, I think I clicked the wrong button and sent a blank one.
David Megginson [EMAIL PROTECTED] said:
Left and right brakes are also bound to ',' and '.' on the keyboard,
and you can bind them to joystick buttons if you want, but then you're
stuck with a choice between no brakes and full
David Megginson writes:
Norman Vine writes:
all figures are for at rest no HUD or Panel Default location
at Noon Brakes on MingW32 compiled on Win2k
Geforce2 GTS No model shown ie. View[0]
March 16 ~78 fps
last week ~71 fps
today ~66 fps
this is a negative
There is a very good reason for that.. its like drug dealers.. they give you
the first hit for free.. then they have you for life!
Ryan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of David
Megginson
Sent: Saturday, April 06, 2002 6:25 AM
To: [EMAIL
Norman Vine writes:
This profiling run might be enlightening
4.07 2.45 0.14 657919 0.21 0.21 fgGetBool(char const
*, bool)
3.49 2.57 0.12 2352563 0.05 0.05 fgGetDouble(char const
*, double)
OK, this jogs my memory. I took out the old
On Sat, Apr 06, 2002 at 12:25:29PM -0500, Norman Vine wrote:
Anyone know how to count 'cache invalidations' ?
Under Linux, you can get this kind of thing from oprofile
(http://oprofile.sf.net), if you have a motherboard with an IO-APIC
interrupt controller. It's a very powerful profiling
Most aircraft are trimmed (with trim tabs) to compensate for p-factor at
cruise flight. Durning most of my flights in Piper aircraft, you don't have
to use the right rudder much. During stalls you will notice that you need
to use it a lot otherwise you will stall one wing before the other and
Try adding #include simgear/compiler.h as the first include statement
of fg_fx.cxx. Warning C4786 is harmless, identifier too long, but it
obscures any real warnings and errors.
Thanks Bernie, I finally compile the FlightGear!
But, now I start the FG and it crashes after initilize the
David Megginson wwrites:
Norman Vine writes:
This profiling run might be enlightening
OK, this jogs my memory. I took out the old path-caching code before,
and didn't add a new hashtable yet. I'll try to do that early next
week.
Cool
This might be a problem too
time seconds seconds
Norman Vine writes:
This might be a problem too
time seconds secondscalls us/call us/call
5.81 2.31 0.20 3455357 0.06 0.06
FGGlobals::get_current_view(void) const
Judging by the number of times this is called
i.e 54 times per LOOP
David Megginson writes:
Norman Vine writes:
Judging by the number of times this is called
i.e 54 times per LOOP iteration
this 'might' be a 'good' candidate for inlining
It's a bad one for inlining, actually, because that forces globals.hxx
to have a dependency on viewmgr.hxx, so all
Bernie Bright wrote:
Only a couple of minor changes to FlightGear were necessary, references
to SGEphemeris become simgear::ephemeris::SGEphemeris.
I would sugges to replace SGfunc byt SG::func for ease of use, and
readabillity (prevents long lines).
Dito for JSBSim (using JSB:: instead of
Thanks to Jim Wilson, we have a working tower view in CVS: the 'v' key
cycles among pilot view, chase view, and tower view, rather than just
pilot and chase. In the future, Jim (or someone else) will probably
add the ability to specify a tower position; for now, the code just
makes one up
Paul Deppe [EMAIL PROTECTED] said:
However, I am seeing a strange clipping problem in the tower view mode with
the C172 and C310 models when I use the 'x' key to zoom in (Cygwin/Win2k).
Here's how to duplicate it:
Oh yes, I'm seeing it on my voodoo. What kind of card are you using? I
Paul Deppe writes:
This looks similar to the effect seen last month when the experiments with
the near and far clipping planes were going on. Perhaps the near and far
planes will have to be adjusted depending upon the distance to the model
and/or the amount of zoom or the FOV.
Partly,
Norman Vine writes:
So ???
So it hurts development a lot. Developers have limited time to
contribute to FlightGear, and if the program takes always takes 5 or
10 minutes to rebuild (and has to be rebuilt, say, 10 times to test
and debug each change), we all suffer because a lot less code
David Megginson [EMAIL PROTECTED] said:
It's a bad one for inlining, actually, because that forces globals.hxx
to have a dependency on viewmgr.hxx, so all of FlightGear has to
rebuild whenever Jim touches the viewer code.
What we should do is find out why get_current_view is called so much
Martin Spott writes:
function `posix_openpty':
posixmodule.o(.text+0x15c3): undefined reference to `openpty'
/usr/lib/python2.1/config/libpython2.1.a(posixmodule.o): In
function `posix_forkpty':
posixmodule.o(.text+0x163d): undefined reference to `forkpty'
collect2: ld returned 1 exit status
David Megginson writes:
Norman Vine writes:
So ???
So it hurts development a lot. Developers have limited time to
contribute to FlightGear, and if the program takes always takes 5 or
10 minutes to rebuild (and has to be rebuilt, say, 10 times to test
and debug each change), we all suffer
David Megginson [EMAIL PROTECTED] said:
Norman Vine writes:
So ???
So it hurts development a lot. Developers have limited time to
contribute to FlightGear, and if the program takes always takes 5 or
10 minutes to rebuild (and has to be rebuilt, say, 10 times to test
and debug each
Jim Wilson writes:
David Megginson [EMAIL PROTECTED] said:
There's an easy solution here -- remove FGGlobals::get_current_view
completely and have the callers use FGGlobals::get_view_mgr to get the
current view. The right solution, though, is to find out *why* so
many parts of the code are
Left and right brakes are also bound to ',' and '.' on the keyboard,
and you can bind them to joystick buttons if you want, but then you're
stuck with a choice between no brakes and full brakes. Another option
is to bind the keys to increment the brakes by, say, 0.05, so that you
can
On Sat, 6 Apr 2002 05:36:30 -0800 (PST),
Alex Perry [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Although I've said before that I wouldn't do it,
Grin ... sounds like you had a good (and generic) intro flight.
I had expected that in an introductory flight the instructor would
Jim Wilson writes:
Oops, I think I clicked the wrong button and sent a blank one.
David Megginson [EMAIL PROTECTED] said:
Left and right brakes are also bound to ',' and '.' on the keyboard,
and you can bind them to joystick buttons if you want, but then you're
stuck with a choice
Curtis L. Olson writes:
I think I just had a flash of brilliance. :-)
When taxiing a cessna, you use the rudder pedals and when you hit
their limit, you start adding toe brake to tighten the turn. When you
get the hang of it, the brakes almost seem like a fluid extension of
the rudder
Just updated to the newest CVS for everything. While linux us now
compiling and running just fine (thanks Curt), MSVC continues to whine.
First: The #include fg_props.hxx in viewer.cxx needs to be #include
fg_props.hxx
Second: I am getting the following error when building SimGear
props.cxx
On Sat, 2002-04-06 at 17:53, Jonathan Polley wrote:
Just updated to the newest CVS for everything. While linux us now
compiling and running just fine (thanks Curt), MSVC continues to whine.
First: The #include fg_props.hxx in viewer.cxx needs to be #include
fg_props.hxx
Second: I am
On Saturday, April 6, 2002, at 08:09 PM, Tony Peden wrote:
On Sat, 2002-04-06 at 17:53, Jonathan Polley wrote:
p.s. Another odd thing happened. It seems that, in the latest update of
FGAerodynamics, when
inline double GetForces(int n) const {return vForces(n);}
was changed to
double
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