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Vassilii Khachaturov schrieb:
IIRC a destructor can't call virtual methods, so if the interface
needs to do some kind of cleanup it can only be something pertaining
to this instance and using just the compile-time resolved calls.
I haven't looked
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Martin Spott schrieb:
Curtis L. Olson wrote:
P.S. I can still photoshop out most of my gray hair ... :-)
Being an OpenSource advocate I hope that you 'GIMP' our those grey
hairs that accidentially might happen to be where you didn't expect
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Martin Spott schrieb:
http://document.ihg.uni-duisburg.de/bitmap/FGFS/EDDI_01.jpg
It's not that easy to create a screnshot of this large building without
losing major detail Watch it at night !
Yes, the version on
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Martin Spott schrieb:
I see three reasons opposing this idea:
1.) I'm not sure but I assume you can't use : inside a command line
option on certain platforms (Windows).
I really can't imagine any problems that it might cause under windows
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Ampere K. Hardraade schrieb:
However, there is some strange coloring issue:
http://www.cs.yorku.ca/~cs233144/fgfs-screen-001.jpg
You shouldn't take drugs and then fly!!!
CU,
Christian :)
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Jon S Berndt schrieb:
Anyone got a good reason why I should install W2K or XP as preferred
over the other one?
The difference isn't as big as Microsoft wants you to believe.
On modern hardware I'd use XP, on a bit older and slower hardware W2K
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Melchior FRANZ schrieb:
If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/
does the seperator have to be a double colon :?
Or, more precisely, is it a ; under Windos? A double colon would cause
real trouble under Windos... (imagine
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Steve Hosgood schrieb:
I was deliberately thinking that you **don't** want to use OpenGL for
that sort of thing. The GPU has enough work to do rendering the view out
of the windows, it would be a waste of its time rendering instruments
for the
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Andy Ross schrieb:
Dai Qiang wrote:
I'm wondering, if it's possible to calculate and record the pressure
distribution on all parts of a plane, e.g. gears, wings etc, when
it's landing?
Landing gear could be done fairly easily, as the force
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Roberto Inzerillo schrieb:
Is there any chance we get NURBS instead of polygons for taxiways?
That's not for me to decide, but I doubt that it will happen in the near
future.
Of course this would be a nice improvement for any object in the
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Vassilii Khachaturov schrieb:
What has been done in the patch:
* whenever an exception object was created on a stack and then thrown
(thus causing the dtor for that object to fire!), it was replaced
with a STATIC exception object use in the same
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Martin Spott schrieb:
I just ran across this document
http://www.adacel.com/prodserv/downloads/MAXSIM.pdf
and thought: Isn't it great that FlightGear is so flexible to provide
the visuals for such an application without modification ?
Do
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Curtis L. Olson schrieb:
Hi all,
I would really like to get v0.9.9 out the door this week ...
Great!
Will there be a Windows binary prerelease to test it?
CU,
Christian
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Jon Stockill schrieb:
Innis Cunningham wrote:
I would think we are better ploting our own course this may mean we are a
bit light on to start off with but with people helping it would take
no time at all.
Lots of airlines provide timetables
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Durk Talsma schrieb:
To get AI traffic going in the forseeable future, we could use quite
a few low-polygon count aircraft models in various paint schemes. So, I'd be
interested to know if anybody with reasonable 3d modeling skills would be
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Paul Surgeon schrieb:
On Saturday 15 October 2005 23:44, Ralf Gerlich wrote:
Hi,
I hope I don't say too much if I say that there is work planned on
defining taxiways by means of polylines in TaxiDraw.
That's still very restrictive. It's a
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Ralf Gerlich schrieb:
I'm not sure how important giving back to Robin's DB is for the
FlightGear community but in the OpenSource manner I'd say we should try
to find a way of not doing things twice in two communities.
We should try to scratch
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Curtis L. Olson schrieb:
I have a question I'd like to toss out to the group for discussion/comment.
What would people think of abandoning our mailing lists and converting
over to online/web-based forums?
I hate forums.
At a mailinglist I've
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Ampere K. Hardraade schrieb:
On September 10, 2005 09:28 am, Curtis L. Olson wrote:
My understanding is that for the USA, the X-Plane data for runways comes
primarily from DAFIF. Taxiways are all hand drawn and placed. Outside
the USA the runway
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Georg Vollnhals schrieb:
Curt,
well argued - our real-world pilots handle these engine startup and
shutdown procedures very seriously in helicopters without FADEC, ie.
Eurocopter BO105, BK117. Getting the temperatures too high (hot start,
ITT++)
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http://science.slashdot.org/science/05/08/24/1516255.shtml?tid=160tid=14
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iD8DBQFDDKHulhWtxOxWNFcRAuu5AKCI9YXHLI1Al3RZxuqWlm+uhCDDfQCgkfEV
/UKFr/biGLZJ/iSy3+vluxg=
=xAZj
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Melchior FRANZ schrieb:
On Mon, Aug 22, 2005 at 03:03:11PM -0700, Alex Romosan wrote:
looking at the trace logs it looks like fgfs goes through every metar
station out there:
Initializing environment subsystem
2005/08/22 14:56
KSFO 221456Z 0KT
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Josh Babcock schrieb:
OK, so I ordered some flight manuals on CD from eflightmanuals.com, but
what they didn't tell me is that they send them in a proprietary
encryption scheme for PDF files that requires Windows ME of later which
I don't have.
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Andy Ross schrieb:
* Which, at least for the US airplanes, are government documents and
therefore uncopyrightable. The only legal restriction on their
distribution would be their security classification, AFAIK. IANAL,
blah blah blah.
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Erik Hofman schrieb:
Jon Berndt wrote:
IIRC, sprintf was a problem for some. Is that still the case? I've
compiled under Cygwin,
Borland C++, and I think I've also compiled code that uses sprintf
under IRIX.
sprintf is C standard - and very
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Erik Hofman schrieb:
Christian Mayer wrote:
The real cross platform soultion would be the C++ std::string
No, you can't format (the f in printf) the string using the default C++
string class).
You have to use the I/O manipulators
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Andy Ross schrieb:
Curt forwarded from Lukas Tinkl:
we at SUSE recently stumbled upon this problem: some of the
code contained in FlightGear contains a non-commercial lincese
which forbids us from further distributing it. The consequence
is that
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Jim Campbell schrieb:
Hi,
One comment and some documentation has indicted that FDM doesnt consume
much CPU.
I ask myself why?
The modelling of a generalised rigid body with six degrees of freedom in
a rotating frame of
reference should max out
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Norman Vine schrieb:
Martin Spott writes:
I'm currently uncertain if we really can store the _whole_ scenery in
PostGIS. Our elevation data currently comes as raster data but maybe
it makes sense to convert that into contour lines - which we
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Frederic Bouvier schrieb:
Another nit picking :
When an object ( say a building ) is culled because it is not in the
view, its shadow is also culled even if it is in the view.
2 screen shots :
In the first, an oracle building cast its
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Dave Culp schrieb:
If this is in regard to the AI ships driving onto land, the AI ships and AI
carrier can accept a flight plan, but the ability to follow the flight plan
has not yet been implemented. I won't be hard to do. Once that is done,
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Paul Surgeon schrieb:
Just some general info that may or may not be useful.
General aviation batteries : Typically lead acid
Commercial and military : Typically Ni-Cad (nickel cadmium)
[...]
On the battery side of things the discharge and
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Curtis L. Olson schrieb:
I need to do some work beefing up our electrical system model a bit.
I'd like to add a simple model for a battery where output varies with
time and a simple alternator model where output varies with rpm. I'm a
complete
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Erik Hofman schrieb:
eagle monart wrote:
eagle monart a écrit :
hi everyone,
is there an idea of switching to another open sourcegame engine.
fg is
real beatiful but is weak in visuals especially in terrain
rendering.we
cant edit
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Ampere K. Hardraade schrieb:
Putting all the above into a fatigue-routine or a fatigue-class, we can make
a
call to it everytime the aircraft makes a contact with the ground. We can
make a call to it every second, too. Afterall, aicrafts can
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Melchior FRANZ schrieb:
* Christian Mayer -- Friday 18 February 2005 17:22:
Melchior FRANZ schrieb:
http://members.aon.at/mfranz/exhibit_A.jpg
Ups, it happend again. Lasttime was the victim of my engines smaller
though (http://www.lfa.mw.tum.de
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Ampere K. Hardraade schrieb:
At the moment, is antialiasing applied to textures themselves? If so, what
will happen if antialiasing is applied to the final render/output instead?
Technically the textures, as they are displayed, aren't antialiased
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Hi,
I've just read at the Heise Newsticker, that Trolltech is planning to
release the next version of Qt for all systems (including M$ Windows)
under it's dual license.
= We can start to use it!! :)
The attached text (including the reasons their
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David Luff schrieb:
Hi folks,
I've run into a tricky problem when using stl map, and am hoping someone
might be able to point me on the right direction.
I have a map of airports, indexed by string, which is the ICAO code:
mapstring, ARP*
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Manuel Massing schrieb:
Hello,
I do have a few questions though :
Does the current code that you have handle texture paging?
Yes, textures and geometry are paged and decompressed asynchronously in the
background (seperate thread). The
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Paul Surgeon schrieb:
On Saturday, 29 January 2005 12:54, Christian Mayer wrote:
Manuel Massing schrieb:
Hello,
I do have a few questions though :
Does the current code that you have handle texture paging?
Yes, textures and geometry are paged
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Lee Elliott schrieb:
Hello Dave,
I'm using an ATI 9200 vid card with ATI's drivers and I'm
getting:
Seaching for extensions...
GLX_SGIX_fbconfig: NO
GLX_SGIX_pbuffer: NO
One or more required extension(s) could not be found:
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Andy Ross schrieb:
Christian Mayer wrote:
Manual Massing wrote:
Yes, textures and geometry are paged and decompressed
asynchronously in the background (seperate thread). The engine
supports image compression to save IO (and possibly bus)
bandwith
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Dave Martin schrieb:
On Saturday 29 Jan 2005 17:39, Frederic Bouvier wrote:
Has anyone actually looked at how much of the base package is
taken up by SGI+ format image files? (Which have absolutely
abysmal compression ratios, but that's a
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Frederic Bouvier schrieb:
Erik Hofman wrote :
Frederic Bouvier wrote:
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
If you're going this path
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Dave Martin schrieb:
Also, I was actually thinking about Wind Turbines earlier today; are you
having them face into-wind and altering the rotation speed depending on
windspeed? They don't vary that much in real-life (they are governed) but
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Martin Spott schrieb:
Christian Mayer wrote:
There are 3 possibilities
This is a bit different from the wind turbines we have near EDLN
(Cologne area). If the wind is too high they feather their blades but
still are being turned to face
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Erik Hofman schrieb:
Christian Mayer wrote:
As religions differ greatly around the globe (even in the countries
themselfes) there'll people who helped with their work that have their
belive at least not represented (and probably even
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Giles Robertson schrieb:
1) Fgrun/fgfs.
For the average windows user, this is *highly* counterintuitive. In so
far as Windows has an overarching user interface and tool design
philosophy, it's integration. The concept of a GUI that launches the
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Erik Hofman schrieb:
Christian Mayer wrote:
The first point is argueable. But that we need a restart just to change
planes is a big show stopper!
It depends on the goals for 1.0. If you want a version that is easy to
use for the end user
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Christian Brunschen schrieb:
Hi,
The Mac OS X build of FlightGear 0.9.8, as available from
http://prdownloads.sourceforge.net/macflightgear/FlightGear-0.9.8.dmg?
download, contains a file called 'How to Get to Heaven.rtf', at the
root level
to a B inside
B:foo when using the B-specific functionality of the parameter. I don't
know how to do templates, so this is what I might do until it got too
ugly.
Hope that helps,
Paul
On Sat, 2005-01-15 at 15:12 +0100, Christian Mayer wrote:
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Oliver C. schrieb:
Is it possible to implement a sort of virtual screen (like a texture but
vector driven not bitmap driven) inside the Flightgear Window that can be put
anywhere in the flightgear 3d world, for example inside of a cockpit as a
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Paul Surgeon schrieb:
Running Nasal code in the rendering loop to do tons of work would not be a
very good idea in my opinion.
I've looked through an A320 FCOM manual and it would take many thousands of
lines of C++ to accomplish a half
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Hi,
the web page is comming along nicely!
There's one thing that could be added: when you click on the thumbnail a
normal sized picture should open.
It also would be great if there'd be a thumbnail of the cockpit for that
plane as well.
CU,
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When do we have a flyable A380?
It can't be that Airbus was faster than we are:
http://slashdot.org/articles/05/01/17/0437202.shtml?tid=126
CU,
Christian ;)
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Curtis L. Olson schrieb:
I did another round with google adds today and here's what I've come up
with which seems (to me) like it could work out.
1. No adds at all on the main/front page of our site. Adds only on the
subpages.
Sounds fair
2.
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Hi,
can someone help me to solve thise problem:
Imagine I've got this class hierachy:
class A
{
virtual bool foo( A bar ) = 0;
}
class B : A
{
bool foo( B bar )
{
...
}
}
int main( void )
{
B foobar;
}
this won't compile as
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Curtis L. Olson schrieb:
Robicd wrote:
I've been managing with some 3d objects to put into fgfs sceneries and
I've found that faces' texture maps should be sized with power of 2.
I'm using .3ds files (with .bmp maps) which don't have such
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Ampere K. Hardraade schrieb:
On January 12, 2005 06:07 pm, Christian Mayer wrote:
I see more problems with the correct shape of the wings. The models
won't get it right and using just some NACA profiles won't work with the
higly optimized profiles
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Steven Beeckman schrieb:
Are there any decent books about those Navier-Stokes equations and how
to implement them in C or java?
One description of Navier Stokes are at:
http://en.wikipedia.org/wiki/Navier-Stokes_equations
there are also many many
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Jon Stockill schrieb:
Ah, www.multimap.com helped me to figure out my first coordinate:
There's a windmill at:
Location:Germany
X:1294800m
Y:6110700m
Lat:48:12:51N (48.2142)
Lon:11:37:52E (11.631)
But how do I add it
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Wolfram Kuss schrieb:
Erik wrote:
This still might be useful if you can get all the moments and
coefficients from it. Then you would be able to create a JSBSim
configuration file from the model geometry.
The idea of using the gfx model you
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Jon Stockill schrieb:
The positioning of landmarks which don't fall into either of those
categories is best done with as accurate a map as you have available,
either using FGSD with a scanned or digital map, or a service like
www.multimap.com (for
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Norman Vine schrieb:
Manuel Massing writes:
I want to start to integrate an alternative terrain engine
with flightgear
(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
For this, I need to adapt flightgear to
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Christian Mayer schrieb:
Jon Stockill schrieb:
I can look up a few positions of objects. What format do you need?
Lat/Lon?
Just lat/lon, a heading (if appropriate) and the model you want inserted
at that point (obviously if it's not a standard
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Norman Vine schrieb:
..a _guess_: the 32bit unix calendar ticks over sometime in 2038,
while the 32bit Wintendo calendar ticks over every 49? days,
I saw this given somewhere on the web as the reason Microsoft
used (they still do?) to recommend
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Jon Berndt schrieb:
Culminating more than four years of processing data, NASA and the National
Geospatial-Intelligence Agency have completed Earth's most extensive global
topographic
map.
Great!!!
To view a new fly-over animation of New
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Jon Stockill schrieb:
Arnt Karlsen wrote:
Due to temporary boredom today I was playing with some visualisation
code for the scenery database, and managed to draw this:
http://flightgear.stockill.org.uk/testing/SceneryObjects.png
It looks
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Jon Stockill schrieb:
While messing around with my scripts for inserting objects into the
scenery (it's now all database driven, with numerous datasets imported)
I decided I could do with a few landmarks. Here's a couple of views of
the first,
[EMAIL PROTECTED] schrieb:
Thanks Christian and Chuck,
I think Linux would be the most direct but my comfort level
diminishes rapidly.
Nowadays Linux is much more userfriendly than what people think.
But I can understand that you'll only want to tackle one problem at once.
I would
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Arnt Karlsen schrieb:
Zip files are everywhere, we aren't going to get sued for using them,
..no? ;-) Never heard of The SCO Group and Microsoft?
http://www.groklaw.net/article.php?story=20041228040645419 or
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Thomas Frster schrieb:
PS: For Bavaria you can get the official 1:5 (or is it even 1:25000)
maps and air pictures for free from the net. But they are only in pixel
format (not vector format) and the UI isn't that great to do some
harvesting
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Jon Stockill schrieb:
Martin Spott wrote:
Jon Stockill wrote:
Just let me know the areas you're interested in.
Europe ? ;-))
Which scenery tarballs? I'll get them downloaded, and get on with
processing the terrain elevation for the
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Chuck Cole schrieb:
I unfortunately do not have an FTP server or the like to make my version
of the source code available to you. But since you have some time, I
could simply e-mail you the source code that I have built along with
some simple
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Jon Stockill schrieb:
I can look up a few positions of objects. What format do you need?
Lat/Lon?
Just lat/lon, a heading (if appropriate) and the model you want inserted
at that point (obviously if it's not a standard one form the Models
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Dave Martin schrieb:
On Wednesday 05 Jan 2005 09:22, Vivian Meazza wrote:
We should do both - that seems to be the solution adopted by most web sites
which offer downloads. Why should we be different? We should not expect
windows or UNIX users
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Adam Dershowitz schrieb:
For GA aircraft (light aircraft) the POH is pretty much all there is, other
than maintenance manuals. The POH does not contain complete system
information. It contains enough for a pilot to understand the OPERATION of
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Paul Surgeon schrieb:
On Wednesday, 5 January 2005 22:54, Christian Mayer wrote:
Well, I've seen the manuals that come with an A310 - box of roughly
1m * 0.5m * folder-height (probably larger) full with overfilled folders.
No wonder they pay
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Oliver C. schrieb:
|
| Could you change the file format from *.tgz to *.tar.gz?
|
| I ask because *.tgz is used by Slackware as a package format (it's a
tar.gz
| file with a install script in it) and this is leading to confusion
| when you have
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Oliver C. schrieb:
| On Tuesday 04 January 2005 11:37, Christian Mayer wrote:
|
|Oliver C. schrieb:
|| Could you change the file format from *.tgz to *.tar.gz?
||
|| I ask because *.tgz is used by Slackware as a package format (it's a
|
|tar.gz
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Martin Spott schrieb:
Christian Mayer wrote:
Linux can easily unzip those and Windows users have the unzipper already
comming with their OS (when it is WinXP...)
But only then - and who wants WinXP without being forced
a native,
free tool that works out of the box.
Jon Stockill schrieb:
Christian Mayer wrote:
BTW: of all Windows versions you only want to use 2000 or XP (= 2000.1).
The rest is either unstable (95, 98, ME) or doesn't run modern
software (NT)
This doesn't alter the fact that there are still
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Paul Surgeon schrieb:
|The 3D part is easy -- there are relatively few moving parts to
|animate. The challenge will be creating dynamic textures to show on
|the displays, and that's going to require rolling up our sleeves and
|doing a lot of C++
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David Megginson schrieb:
| On Sat, 1 Jan 2005 23:39:49 + (UTC), Martin Spott
| [EMAIL PROTECTED] wrote:
|
|
|They also have a version with two Lycoming IO-360 for the North
|American market,
|
|
| Is that out yet? I'd heard that they were working
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Dave Martin schrieb:
| On Saturday 01 Jan 2005 22:36, Ampere K. Hardraade wrote:
|
|Interesting aircraft.
|
|On January 1, 2005 04:44 pm, Dave Martin wrote:
|
|The visual model is easy enough
|
|Provided that there are enough data to do an accurate
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Ampere K. Hardraade schrieb:
| Here is an alternate idea: instead of writing our own animation class,
may be
| we can think about making the displays capable of rendering *small*
external
| OpenGL applications; such as the OpenGC Project.
When we can
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Paul Surgeon schrieb:
| On Sunday, 2 January 2005 18:03, Christian Mayer wrote:
|
|I see no benefit in adding an dependancy to a library that effectively
|can do the same as OpenGL - but only in software.
|
|
| The difference is a powerful text
was deleted as spammer
at https://www.safe-mail.net/spam
Best Regards,
SAFe-mail support
Original Message
From: Christian Mayer [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [Fwd: Rejected: Re: [Flightgear-users] Problem with fgrun]
Date: Tue, 28 Dec 2004 13:40:03 +0100
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Dave Martin schrieb:
| Any clues as to why, when I try to display the output
| of /instrumentation/comm/frequencies/selected-mhz etc on my Comm
radio, The
| output gets rounded down or reduced by 0.01 in some cases but not others.
|
| ie: set 120.5
Well, I can only respond with an air transport:
http://www.flugzeugbilder.de/show.php?id=256867
(I haven't scanned my own pictures yet; if you search for Beluga and MUC
you'll find lots of pictures on the net)
There an A310 (history of this plane:
Thomas Förster schrieb:
Am Mittwoch 15 Dezember 2004 14:48 schrieb Oliver C.:
On Wednesday 15 December 2004 07:35, Paul Surgeon wrote:
I hope we either drop PUI (plib's UI) or at least do a major upgrade to
it. We use PUI in the menus at the moment and in my opinion the widgets
look absolutely
Ironhell3 . schrieb:
I believe that flightgear is a great game but in my opinion it is not
very user friendly.In order to have more users trying our game and thus
provide more feedback we have to make some steps:
1) Update the splash screens. We have the same ugly splash screens for
the past 3
Andy Ross schrieb:
Curtis L. Olson wrote:
Finally, I get to realize my dream of re-implimenting all FG
algorithms using recursion.
Not to ruin the joke, but you could do that already. Nasal has always
been a fully functional language, with recursion, lexical closures and
anonymous lambda
Chris Metzler schrieb:
On Sat, 4 Dec 2004 09:46:00 +0200
Paul Surgeon [EMAIL PROTECTED] wrote:
Is there anyway of stopping the inner marker sound going off whenever
starting at an airport on the runway?
This is a bug I presume because I do not know of any inner markers
located directly on the
Chris Metzler schrieb:
I'm curious whether you have ideas on how to generate traffic data
(flights and flightplans) for the aircraft that the TrafficManager
and AIManager will handle. Are you thinking of doing real-world
flights? If so, is there a good place to harvest that data?
You can try
Curtis L. Olson schrieb:
Log Message:
I don't understand why FreeBSD doesn't see isnan() after including math.h
but it doesn't. Trying the apple approach to fixing isnan results in an
infinite loop (making me wonder what happens on OSX?) This is an alternative
approach to checking isnan() on
Curtis L. Olson schrieb:
I find that when I try to interpolate a nurbs surface through the grid
points, the resulting surface misses many/most of the points, which is
not what I expected. I also tried a least squares fit which actually I
*really* like, however, I'm finding that the least
Curtis L. Olson schrieb:
Christian Mayer wrote:
What you might try is putting a bezier patch through the points. The
Bezier curve guarantees you that it won't leave the convex hull of
your points. But it won't go through your controll points (what you
actually want to achive to smooth your data
David Culp schrieb:
I've been playing with modeling St. Elmo's Fire as an instrument:
http://home.comcast.net/~davidculp2/stelmo-clear-sky.jpg
http://home.comcast.net/~davidculp2/stelmo-in-clouds.jpg
which is convenient, but has some problems. The main problem here is that
it's barely visible
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