Hi All
What a storm in a tea cup I could not care less what the next
release is called but it would appear that the sooner it is called
1.0 the sooner we can all get on with our lives.
Maybe we should just call the current version of FG
FLIGHTGEAR-NOW and all the past versions FLIGHTGEAR-THEN
Then
Hello Gregory
"Gregory Richards" writes
Rendering multiplayer aircraft as AI aircraft is a feature I'm particularly
interested in, and I've heard rumors of it being done, but I can't find any
information on who if anyone is doing it. If nobody's working on it right
now, I'd love to hack a
Hans-Georg Wunder writes
Hi all,
just for your information. I'm still working on a 2D-panel for the 707:
http://wunderhg.homepage.t-online.de/fgfs-screen-016.jpg
In the next weeks, I will release a first version.
Nice one Hans-Georg that is one less job I need to do.Look
forward to us
Hi All
Had an airshow at the local airforce base which
enabled me to get some pic's.
So if anyone is looking for pic's of the following
aircraft give me a bell
KC135 tanker with CFM 56 engines
BAE Hawk
BAE 146
Pilartis PC9
P3 Orian
C130J
B1 Bomber
F18
F16
F111
Metroliner
Gulfstream
DHC Dash 8
Fok
Melchior FRANZ writes
It is beyond me why nobody seems to understand the purpose of the UFO.
It was never meant to be a serious aircraft. It is the scenery
exploration tool. It doesn't need to have a cockpit or a "realistic"
FDM. It uses up 76 kB uncompressed, and 10.8 kB compressed! Even
t
Stefan Seifert writes
Innis Cunningham wrote:
I do a lot of my model testing on a 9.4 copy of FG and the engine sound
is working just fine there.I will check out the 737 in 9.8 today and see
if I
can get to the bottom of it
Sorry, should have given some more information (has been a
Hi Stefan
Stefan Seifert writes
Before 0.9.9 is released I think one problem should be resolved: on some
planes (like the 737, f16, Concorde, fokker100) the engine sounds are
missing. Specifically Sounds/jet.wav is not audible.
I discussed this problem some weeks ago on the IRC channel and
"Curtis L. Olson" writes
We haven't officially decided, but right now we are talking about doing a
v1.0 release after the dust has settled on 0.9.9. That would likely happen
sometime early 2006 after the holidays.
This sounds good I have a 737 on the go but it won't be finished in
a week.
Hi Shelton
Shelton D'Cruz writes
Hi
Where can I find the actual cockpit models? I looked under
FlightGear/data/Aircraft/XXX/Models
but can only find the external plane model not the internal cockpit.
This depends firstly if it is a 2D panel or a 3D panel.
If it is a 2D panel is it usin
George Patterson writes
Oops, that was a typo. I meant the engines continues to consume fuel
even with engines stopped.
Thats ok I thought it might be something simple but it did add a bit of
humor to my day.
Sorry about the confusion. Currently amending the getting started and
installat
Hi George
George Patterson writes
The C172 doesn't behave properly. (It does not consume fuel unless the
engine is running)
Hmm that would seem normal to me maybe I missed some thing.
George Patterson
Cheers
Innis
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Flightgear-devel mail
Durk Talsma writes
On Saturday 05 November 2005 01:42, Paul Surgeon wrote:
>
> It's a pity we can't use something like the Project AI aircraft
packages.
> It's a lot of work modeling dozens of aircraft types and liveries.
>
I agree. I've been trying to contact the folks at project AI at lea
Hi Durk
From: Durk Talsmawrites
Hey Guys,
The last couple of days I've been slowly but steadily progressing with my
traffic editing tool, hereafter referred to as TrafficGear. I have a rough
version of the aircraft selection choice menus working now.
I've been playing a bit with loading d
AJ MacLeod writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.
I do quite like the idea in some respect
Dave Martin writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could
"Buchanan, Stuart"writes
--- Innis Cunningham <[EMAIL PROTECTED]> wrote:
> Now that I have been converted to 3D instrument
> making
> I am wundering if we should start an instrument
> repository
> like we have for the Aircraft and Scenery.
The data CVS tre
Hi Josh
Josh Babcock writes
Well, there are quite a few instruments in the Instruments directory in
CVS. I was at one point thinking that it would be nice if people were to
start building sets of instruments, eg a warbird set for WWII era
planes, maybe a Russian set, since their instrumentatio
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every time.
For this to work each instrume
Hi All
In an attempt to get the 737 autopilot into
some kind of shape I have been trying to work
on the autopilot and autopilot panel XML files but
I have found two properties that don't seem to
activate.One in /controls/autoflight/display-mach
activated by the autopilot panel XML and one in
autop
Hi Durk
Durk Talsma writes
Hi Folks,
A few days ago I promised to put some AI traffic screenshot on my website.
The
site's up and running again, so here they are.
http://durktalsma.xs4all.nl/FlightGear/web/index.html
The new screenshots start here:
http://durktalsma.xs4all.nl/FlightGear/
Hi Gabor
Thanks for that and keep up the good work.The more
repaints the better.
Your computer specs are nearly the same as mine 850 duron
256meg ram and GF MX 440 graphics
Cheers
Innis
Gabor Toth writes
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
900M
Hi Erik
Erik Hofman writes
Innis Cunningham wrote:
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Every livery available for AI could be made accessible for normal use (if
it isn
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Cheers
Innis
Erik Hofman writes
Ampere K. Hardraade wrote:
KoverSrac and I have been doing some experiments with the texture-path
tags to allo
Clifford writes
Hi Innis:
It is so nice to hear from you, My hotmail download limit is 2M, 80% is
left, it is better send to
my another address, [EMAIL PROTECTED] it is unlimit for me. winzip file
is fine
Ok Clifford I will need a day or so as I have other things to do currently.
I will
Hi Gerard
Gerard Robin writes
Good, that demonstrate, it is existing a big Hangar "FG underground"
How many aircrafts are only existing for the pleasure of one "FG User" ?
(on my side about 25) :---(((
There is always Dave Culp's hangar for some aircraft that may not be on the
FG site al
Clifford writes
Hi Innis
I hope you didn't change your mind, I am waiting for your CL604
Thanks again
I will convert it so it runs in 9.8 as soon as you get it.It maybe a day or
so.
What is your hotmail download limit?.If not I will send it to the other
address.
It will be in winzip forma
Hi Clifford
Well you may be in luck.See attached snapshot.
One CL604 that I converted from Chuck Dome's great model.
Back in FG 9.4 but it just needs to be converted for 9.8.No big
deal just use the 737 fdm till you get a real one built.If you are
interested give me a yell and I will send it over.
Hi Martin
Martin Spott writes
Hello, just an informal note
To my impression the A380 needs an offset vector for the FDM reference
point in order to make it rotate around its CG. Could the author
confirm ?
This is correct I was going to move the whole 3D model in AC3D after
everything
w
[EMAIL PROTECTED] writes
Hi All!
I would like to contribute to flightgear project... I'm interested in
converting
italian scenery from MSFS (I already know that it is not possible to
distribute
stuff that it isn't GPL compatible) and creating an MD-82 model for
flightgear...
1) Does som
Hi Jon
"Jon Berndt" writes
I'm interested in tallying up the existing JSBSim aircraft flight models.
I'd be
interested to know (either by posting here or sending me a personal email)
which aircraft
you have modeled. It seems there are a lot of models floating around that
are not really
know
Hi Theo
"Theo Reticle" writes
I'm still a a little confused by all of this also... you can apparently use
Blender with an .ac3d plugin... but some people talk about using gmax. Is
there a link out there for a page (other than the FG 3D model doc page!)
for the best open source way to creat
Hi Mostyn
"Mostyn Gale" writes
I am trying to create an upper layer on a gauge which masks lower layers
using transparency. I have looked at the
data/aircraft/Instruments/fuel.xml
file which appears to do this. However I can not figure out where the
transparency comes from. Could someone p
Hi Mostyn
"mostyn.gale" writes
>With windows you may need a program called PPE(Pretty Poly Editor)to
convert
>aircraft.
>Note this will not convert Gmax produced aircraft.
Thanks for that it worked, sorta. My 133kb R22.mdl file becomes a 130mb
r22.ac file.
Yep it does that.A way I found of get
Hi Mostyn
"mostyn.gale" writes
ARGH My email server has been playing up. I can't send mail with outlook
so I have to send it through the browser, but then it sends the mail from
another address so I can't get onto the lists.
Get Mozilla
I am trying to put gauges in the virtual cockpits of my R2
"Ben Morrison" writes
The problem with this approach is that I have no experience with modeling
aircraft. I have downloaded blender and played around with it but that's
about it. How long would you say it would take you to create this model,
just so I have an idea. I was also wondering if taki
Hi Harald
Harald JOHNSEN writes
I'd like to work on a plane too in my spare time (model, animation or
panel).
Do we know of some aircraft from cvs that need some work or is it better to
start a new one ?
What type of aircraft are people using or would like to use ?
Of the two you mention above(y
Hi Ben
"Ben Morrison" writes
Sorry, I am not being very clear. When I asked for a good example to start
with, I meant which aircraft is the most complete. For example, which has
sounds, panels, landing gear and flap animations, etc. For the 3d model I
think I will try to convert a model made for
"Ampere K. Hardraade" writes
On May 10, 2005 03:59 am, Erik Hofman wrote:
> To be clear, are you talking about a 3d model or about a flight dynamics
> model (which describes how the aircraft should handle)?
>
> In case of the latter, there is already a (beta) C130 configuration file
> for JSBSim
Hi Sam
Sam Heyman writes
How do you find the centre point for FG? I have positioned the
aircraft at the centre of AC3D and have scaled it to the right size.
In the preview the model is displayed and is centred, but when I
launch the flight the model is miles away! and rotates around the FG
centr
Hi Sam
Sam Heyman writes
--> How do you center the model on the flight dynamics coordinates?
The model is offset by quite a bit and I have tried editing the xml
file but with no success:
I assume you want to get the aircraft to fly around its CofG.There has been
many a long discussion in FG how to
Hi Curt
From: "Curtis L. Olson" Writes
Nick Coleman wrote:
On Sat, 22 Jan 2005 10:05, Nick Coleman wrote:
Date: Fri, 21 Jan 2005 17:45:09 +0800
From: "Innis Cunningham"
Hi All
Could someone who uses FGRUN to start FG confirm
that the 172 fullscreen hi res Cessna starts at
Hi Sam
Sam Heyman writes
OK so I have downloaded the trial version and yes, you can save files from
it. However, when I try and load my .wrl file it says "loading failed" and
nothing happens
Do you know if CATIA .wrl is different to say standard .wrl?
As Erik says you need to import files no
Hi Erik
Erik Hofman writes
Hi All,
It will be delighting to see the smiling old
faces of the Canadian, Polish, American and Australian veterans carried
around in old army vehicles all around the country.
Your welcome Mate.
I think us Aussies were there 30 years before with far more apalling
los
"eagle monart" writes
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
A Cray I think. :-)
Cheers
Innis
_
Thanks Melchior
My knowledge of Nasal is limited that is to say none.But
I will have a look at what you have said below and see
how things work out.
Melchior FRANZ writes
* Innis Cunningham -- Tuesday 26 April 2005 14:30:
> I am looking to add strobe lights to the A380 model
> and would l
Hi Guys
I am looking to add strobe lights to the A380 model
and would like to know if there is an animation for
strobe lights like there is for the beacon on the Cessna.
If someone could give me a XML example or point me to
a model that may already have them.
Thanks in advance.
Cheers
Innis
__
Hi Vance
Vance Souders writes
I've written a small class to load waypoints into the autopilot from an XML
file. It's working but the aircraft will severely oscillate on occasion.
Any ideas where I should start to minimize the oscillations?
You need to adjust the PID controllers in the autopilot X
Hi Curt
No this problem has been around since 9.5 or maybe before.At
least for the autothrottle.
What seems to be the problem is when the autothrottle is cycled
it changes the speed property in autopilot/locks from nothing to off.
And from then on you cant use page up/down to move the throttles.
I
Hi guys
I guess the only thing that needs to be remembered is the
prop tip must never become supersonic so work out the prop dia and what
rpm keeps it near supersonic and that will be close to the prop rpm.
Cheers
Innis
From: Arnt Karlsen <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussi
Erik Hofman writes
I think Innis did the 737, but the 747 I wouldn't know.
It could be a good time to remove both static planes since the Traffic
manager gets quite powerful already.
No I did the 747 David M did the 737 and yes the statics I would think
can be consigned to history.Actually the 74
"Ampere K. Hardraade"
On February 17, 2005 02:42 pm, Josh Babcock wrote:
> Found a link to this on fark.com.
>
>
http://www.airliners.net/open.file?id=777174&size=L&sok=&photo_nr=&prev_id=
>&next_id=
>
> Josh
This photo brings up one question again: curved taxiways.
With aircrafts like the A380
James Turner writes
The keys do seem to be standard, j/k for spoilers and Ctrl-B for
speedbrake, the issue of course is guessing for a given model which
surfaces are assigned to which name. I guess 'things on the wings' are
spoilers, and 'things not on the wings' are speed-brakes?
Except tha
Hi James
James Turner writes
Basically, I have not yet found an aircraft where the speedbrakes or
spoilers seem to work, either visually or in terms of slowing the plane
down. From looking at data/keyboard.xml, I can see the current bindings are
j/k for the spoilers, and Ctrl-B for the speedbr
Hi Jon
Hope this is concise enough.
There is no total fuel onboard property as far as I am aware.
In other words there is nothing that adds the contents of each tank
to give a total fuel property.
All that is needed is something that adds the total of all the tanks and
outputs it as a property.Now
Lee Elliott writes
/consumables/fuel/total-fuel-norm
gives the total remaining fuel, normalised to 0-1.
Hmm.Dont know that this is available under jsbsim.
LeeE
Cheers
Innis
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Flightgear-devel@flightgear.org
http://mail.
Hi All
Erik Hofman writes
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
After a quick search in the code I found this property:
/consumables/fuel/tank[0]/level-gal_us
Yep but that gives the total in tank
Seamus Thomas Carroll writes
Doesnt a plane run out of fuel after a period of time?
Yep.But it depends on winds.If you are flying at 80knots into
a 80knot headwind you are going nowhere.But if you are flying
at 80knots with an 80knot tail wind then your ground speed is
160knots.
This is why small
Hi Seamus
Seamus Thomas Carroll writes
Hi,
I am trying to find the variable that contains the remaining fuel on a
plane.
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
Also, is there a variable that conta
Hi Guys
: Dave Martin writes
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote:
> I've been working on an aircraft model under 0.9.5 and after moving it
over
> to 0.9.8 the model's rotating parts fail to move. This includes all of
the
> gauges, although the parts of gauges animated with textra
Hi Fred
Thank you Fred for these.
I don't thank you often enough for the windows binaries you provide
for the windows community.They are probably as close as most windows
users get to a CVS system.
I think I would speek for the majority of windows users when I say that
without these binaries I woul
"Curtis L. Olson" writes
Innis,
I had no problem loading the version Ampere sent me in v0.9.8. I did
notice there was a large (and seemingly arbitrary) mix of file permission,
capitalization, etc. I'm running linux. If you are running windows,
perhaps there is a dos/unix line ending problem
Erik Hofman writes
Innis Cunningham wrote:
Seeing this is probably the first aircraft a new user will try what a
great advert.A panel that is upside down in the middle of the night
with no engines running and no obvious way of getting them started.
I mean if the idea is to discourage people from
Erik Hofman writes
Innis Cunningham wrote:
Hi All
Could someone who uses FGRUN to start FG confirm
that the 172 fullscreen hi res Cessna starts at night
with the panel upside down and no scenery even
if you have noon selected in FGRUN.
The fullscreen Cessna is supposed to start without the
Hi All
Could someone who uses FGRUN to start FG confirm
that the 172 fullscreen hi res Cessna starts at night
with the panel upside down and no scenery even
if you have noon selected in FGRUN.
Cheers
Innis
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Flightgear-dev
Hi All
As you may or maynot be aware Ampere Hardraade and I
are building the A380 for FG but when I went to put the
A380 folder into the Aircraft folder in 9.8 and run the sim
I get this fault "failed to load aircraft from Aircraft/A380/XML
/A380.xml". fallig back to glider.ac.
Now you may notice t
Durk Talsma writes
On Wednesday 19 January 2005 00:58, Ampere K. Hardraade wrote:
> On January 17, 2005 01:51 pm, Christian Mayer wrote:
> > When do we have a flyable A380?
> >
> > It can't be that Airbus was faster than we are:
> > http://slashdot.org/articles/05/01/17/0437202.shtml?tid=126
> >
Paul Surgeon writes
I don't think real world pilots use a magnetic compass to navigate where
VOR's
and NDB's don't live.
I don't know I guess the pilots that ferry Cessna's from America to
Australia don,t
have the luxury of an FMS system
Paul
Cheers
Innis
___
Erik Hofman writes
Innis Cunningham wrote:
The thing is that several screens models would be using the same area of
panel.
How ,for example. could you turn the fuel system screen model off and the
main engine indicating screen model on.
That would be no problem. You can draw them all in the
Erik Hofman
Erik Hofman wrote:
Innis Cunningham wrote:
Anyway if you guys can come up with a way to do the switching on the fly
I can do the screens.
If all 3d instruments are contained in one 3d model file and separated
with objects names (or object group names) then it could be as easy as
Durk Talsma writes
On Tuesday 18 January 2005 08:21, Paul Surgeon wrote:
> On Tuesday, 18 January 2005 04:40, Ampere K. Hardraade wrote:
> > On January 17, 2005 02:25 pm, Paul Surgeon wrote:
> > > We already have too many "empty" 3D models in FG without working
FMCs,
> > > FMSs, ECAMs, NDs, etc.
Adam Dershowitz writes
Typically the spoilers
will only deploy above some yoke position threshold (maybe actually a roll
rate?), and then they can, of course, only deploy "up", so only one is
involved at a time.
Unfortunately this is not the case with Boeing jet transport
aircraft(707,727,737,74
Durk Talsma writes
> Does this mean we are not going to get the fixed AI in this release?.
>
Hi Innis,
No worries mate (as I picked up while I was down under last year) :-)
Keep this up and we may need to make you an honorary Aussi.:-)
I did submit the bugfix, just not the new features.
Btw, coul
Hi Durk
Durk Talsma writes
Well, I guess every open source project has it's own way of doing things.
Curt's announcement of a new planned release flagged the start of a feature
freeze period, but it also coincided with a rare opportunity for me to do
some development work. So I decided not to sub
Andy Ross writes
I'm not saying this stuff is impossible; people have been designing
aircraft using CFD models for almost 20 years, and CPU cycles have
never been cheaper. But it's a lot more work than just feeding
c172.ac into a program and getting a working FDM configuration out the
other side
the like.
Engine runs autopilot problems even down to making sure your reading lite
works when you fly.
So I guess we all have our area's of skill.
"Jim Wilson" writes
Innis Cunningham said:
> Thanks Chris looks like what ever the problem was has now been fixed.
> But I will
Hi Jim
"Jim Wilson" writes
Innis Cunningham said:
> Hi All
> Tonight I thought I would texture the tail of an aircraft I am in
> the process of doing.The tail consists of three objects.The vertical
> stabilizer,upper and lower rudder.So as not to have one side of the
Hi All
Tonight I thought I would texture the tail of an aircraft I am in
the process of doing.The tail consists of three objects.The vertical
stabilizer,upper and lower rudder.So as not to have one side of the fin
back the front I fragmented the three objects and then devided the
fin into left and
Chris Metzler writes
On Wed, 05 Jan 2005 21:32:41 +0800
Innis Cunningham wrote:
>
> Hi All
>
> Has anyone else noticed that the airspeed display and
> the altitude display go to all zero's when the aircraft nose
> goes below the horizon in FG 9.6.Also on T/O roll on 2
Hi All
Has anyone else noticed that the airspeed display and
the altitude display go to all zero's when the aircraft nose
goes below the horizon in FG 9.6.Also on T/O roll on 28R at KSFO they
go to zero when the A/C gets to about 100 kts.I guess something
is broke because the problem dose not happe
Paul Surgeon writes
The M$ OS's are the most important to me since most of the users are not as
clued up with things like paths as the *nix guys and I'm doing this for
"idiot friendly" purposes.
Thanks Paul I will take that as a compliment.As one of the idiot friendly I
can use all
the help I ca
Hi All
Erik Hofman writes
Ampere K. Hardraade wrote:
When I am modelling airliners, I always put the engines in a seperated
model file. This way, I can swap out the engines without touching the
main model.
My question is: what should I do in order to have one animation code that
works for all
Hi Curt
"Curtis L. Olson" writes
I just commited a change to cvs that replaces the old basic.dat.gz and
runways.dat.gz files (which were in an old depricated/unsupported format)
with apt.dat.gz which is in the X-Plane format. This is the format we now
officially support. Having one single for
Hi Dave
Dave Martin writes
I've made the model look near to the normal model in quality unless you go
right up and look closely (interior textures, controls etc are gone) The
seats are still in but I've cropped a lot of vertices from the fusealage
and
wings and re-orientated the model nose-up to
Hi All
Does anyone know were I might be able to find digital
number fonts for making instruments that require digital
type numbers.I don't seem to have anything in my font
library that will do digital.
Thanks in advance
Cheers
Innis
___
Flightgear-devel
Hi David
David Megginson writes
Without -- oxygen is a very difficult thing to manage in the eastern
half of the continent. I could purchase a portable oxygen system good
enough for me (not enough for pax) for less than USD 1,000 but almost
no FBOs could fill it for me -- out west, near the Rocki
Hi Vance
If you could just clear something up for me.The last time the t6 was in FG
it was
using an mdl (MSFS) to run.Is the model you are running using an .ac model
file.If
not the animations won't work.
Anyway if you want to see the XML code to spin the fan on the 737 just have
a
look at the b
Hi All
See attached picture of a Eicas instrument I have
started on this is a night shot.The instrument background
is an object with 80% emissive white and the needles for
the gauges are set to the same emissive settings as the
diffuse setting for the material.
Cheers
Innis
<>__
Hi Paul
Paul Surgeon writes
--- Innis Cunningham <[EMAIL PROTECTED]> wrote:
> So if we are
> more a non military sim lets put this HUD rubbish to
> bed.
Unless everyone can agree that FG must be a civilian
only sim I see little reason why we should not add
features that suppo
Hi Oliver
"Oliver C."
On Saturday 06 November 2004 13:53, Innis Cunningham wrote:
> Hi All
> Just had a look on the seedwiki at the aircraft todo list.
> Who wrote that rubbish.
Please do me a favour and don't call my work rubbish.
Okay.But I guess you know now what it
Hi All
Just had a look on the seedwiki at the aircraft todo list.
Who wrote that rubbish.
How many 747's,737's,DC10 and the like have you seen with
HUD's.So why is it considered to be a must on these aircraft.If
we are going for realism then nearly all commercial aircraft do not have
HUD's along w
Hi All
Here is the information if anyone wants to read it.
http://www.avweb.com/bizav/10_04/news/186538-1.html
David Megginson writes
Chris Metzler wrote:
Is there an official announcement of this somewhere? I've looked all
around the NGA and NACO sites but haven't found anything. How did he
hea
Andy Ross writes
So I'll ask again: what is it you want to do that cannot be done with
the existing control property?
I guess that the current elevator trim property does trim the aircraft
in pitch.
But if the stabilizer trim and the elevator trim use the same property
then applying trim will c
Thanks Guys
I guess the answer is there is no stabilizer trim property.
Andy Ross writes
Innis Cunningham wrote:
> As far as I can tell there is no property to simulate a stabilizer
> trim system in flightgear. If this is not the case then maybe some
> kind soul could point me to
Hi Eric
Erik Hofman writes
Innis Cunningham wrote:
Hi All
As far as I can tell there is no property to simulate
a stabilizer trim system in flightgear.If this is not the
case then maybe some kind soul could point me to
the said property.
If there is infact no such property currently, is there
Hi All
As far as I can tell there is no property to simulate
a stabilizer trim system in flightgear.If this is not the
case then maybe some kind soul could point me to
the said property.
If there is infact no such property currently, is there
some kind soul who could impliment it in flightgear.
As
Hi Durk
Durk Talsma writes
Also, note that including the MD-11 at this stage is not my first
preference:
that would be including the new traffic manager and AIFlightplan code, and
use *only* the 737 traffic.
On the other hand: The MD-11 *is* the first aircraft that has multi livery
support, whi
Hi Vivian
"Vivian Meazza" writes
I've implemented a Coffman cartridge starter, and it would be nice to have
a
cloud of black smoke come out of the exhaust and drift downwind at wind
speed before dispersing. I can do the first bit, but not the rest. I have
my
eye on Fred's bump-mapped 3D clouds.
Hi Jon
"Jon Berndt" writes
This is pretty:
http://www.boeing.com/news/releases/2004/photorelease/q3/pr_040719g.html
Might be nice to see this on some of the FlightGear Boeing planes (the test
ones ;^)
You volunteering Jon all you need is gimp and 8 or so hours LOL.
Jon
Cheers
Innis
__
Hi Chris
Chris Metzler writes
For example, the 737 currently comes with a United paint job. Say I
wanted to create a US Air paint job for it.
All you need to do is repaint the united texture with the colors of us air.
The only thing is that when I did the texture mapping for the aircraft I was
la
"Frederic Bouvier" writes
Norman Vine wrote:
> Frederic Bouvier writes:
> >
> > FG is not using the latest features new cards are offering and the
'old'
> > features are pretty maxed out now. This is not an explanation for
> > worst performance but just for lack of improvement. In the meantime,
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