RE: [Flightgear-devel] The next release (was Re: Options saving patches)

2005-12-17 Thread Innis Cunningham
Hi All What a storm in a tea cup I could not care less what the next release is called but it would appear that the sooner it is called 1.0 the sooner we can all get on with our lives. Maybe we should just call the current version of FG FLIGHTGEAR-NOW and all the past versions FLIGHTGEAR-THEN Then

RE: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-08 Thread Innis Cunningham
Hello Gregory "Gregory Richards" writes Rendering multiplayer aircraft as AI aircraft is a feature I'm particularly interested in, and I've heard rumors of it being done, but I can't find any information on who if anyone is doing it. If nobody's working on it right now, I'd love to hack a

RE: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Innis Cunningham
Hans-Georg Wunder writes Hi all, just for your information. I'm still working on a 2D-panel for the 707: http://wunderhg.homepage.t-online.de/fgfs-screen-016.jpg In the next weeks, I will release a first version. Nice one Hans-Georg that is one less job I need to do.Look forward to us

[Flightgear-devel] 3D modelers

2005-11-20 Thread Innis Cunningham
Hi All Had an airshow at the local airforce base which enabled me to get some pic's. So if anyone is looking for pic's of the following aircraft give me a bell KC135 tanker with CFM 56 engines BAE Hawk BAE 146 Pilartis PC9 P3 Orian C130J B1 Bomber F18 F16 F111 Metroliner Gulfstream DHC Dash 8 Fok

RE: [Flightgear-devel] Re: Which aircraft to include in v0.9.9?

2005-11-10 Thread Innis Cunningham
Melchior FRANZ writes It is beyond me why nobody seems to understand the purpose of the UFO. It was never meant to be a serious aircraft. It is the scenery exploration tool. It doesn't need to have a cockpit or a "realistic" FDM. It uses up 76 kB uncompressed, and 10.8 kB compressed! Even t

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Innis Cunningham
Stefan Seifert writes Innis Cunningham wrote: I do a lot of my model testing on a 9.4 copy of FG and the engine sound is working just fine there.I will check out the 737 in 9.8 today and see if I can get to the bottom of it Sorry, should have given some more information (has been a

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread Innis Cunningham
Hi Stefan Stefan Seifert writes Before 0.9.9 is released I think one problem should be resolved: on some planes (like the 737, f16, Concorde, fokker100) the engine sounds are missing. Specifically Sounds/jet.wav is not audible. I discussed this problem some weeks ago on the IRC channel and

RE: [Flightgear-devel] Pending v0.9.9 release

2005-11-09 Thread Innis Cunningham
"Curtis L. Olson" writes We haven't officially decided, but right now we are talking about doing a v1.0 release after the dust has settled on 0.9.9. That would likely happen sometime early 2006 after the holidays. This sounds good I have a 737 on the go but it won't be finished in a week.

RE: [Flightgear-devel] Cockpit Models

2005-11-06 Thread Innis Cunningham
Hi Shelton Shelton D'Cruz writes Hi Where can I find the actual cockpit models? I looked under FlightGear/data/Aircraft/XXX/Models but can only find the external plane model not the internal cockpit. This depends firstly if it is a 2D panel or a 3D panel. If it is a 2D panel is it usin

RE: [Flightgear-devel] B1900d: Fuel consumption when engine hasstopped.

2005-11-06 Thread Innis Cunningham
George Patterson writes Oops, that was a typo. I meant the engines continues to consume fuel even with engines stopped. Thats ok I thought it might be something simple but it did add a bit of humor to my day. Sorry about the confusion. Currently amending the getting started and installat

RE: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread Innis Cunningham
Hi George George Patterson writes The C172 doesn't behave properly. (It does not consume fuel unless the engine is running) Hmm that would seem normal to me maybe I missed some thing. George Patterson Cheers Innis ___ Flightgear-devel mail

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Innis Cunningham
Durk Talsma writes On Saturday 05 November 2005 01:42, Paul Surgeon wrote: > > It's a pity we can't use something like the Project AI aircraft packages. > It's a lot of work modeling dozens of aircraft types and liveries. > I agree. I've been trying to contact the folks at project AI at lea

RE: [Flightgear-devel] AI Aircraft Models

2005-11-04 Thread Innis Cunningham
Hi Durk From: Durk Talsmawrites Hey Guys, The last couple of days I've been slowly but steadily progressing with my traffic editing tool, hereafter referred to as TrafficGear. I have a rough version of the aircraft selection choice menus working now. I've been playing a bit with loading d

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
AJ MacLeod writes On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery. I do quite like the idea in some respect

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
Dave Martin writes On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: > Hi All > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery.This way a panel > could

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
"Buchanan, Stuart"writes --- Innis Cunningham <[EMAIL PROTECTED]> wrote: > Now that I have been converted to 3D instrument > making > I am wundering if we should start an instrument > repository > like we have for the Aircraft and Scenery. The data CVS tre

Re: [Flightgear-devel] Instrument Making

2005-11-01 Thread Innis Cunningham
Hi Josh Josh Babcock writes Well, there are quite a few instruments in the Instruments directory in CVS. I was at one point thinking that it would be nice if people were to start building sets of instruments, eg a warbird set for WWII era planes, maybe a Russian set, since their instrumentatio

[Flightgear-devel] Instrument Making

2005-11-01 Thread Innis Cunningham
Hi All Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery.This way a panel could be built quite quickly as people would not have to start from scratch every time. For this to work each instrume

[Flightgear-devel] 737 autopilot

2005-10-27 Thread Innis Cunningham
Hi All In an attempt to get the 737 autopilot into some kind of shape I have been trying to work on the autopilot and autopilot panel XML files but I have found two properties that don't seem to activate.One in /controls/autoflight/display-mach activated by the autopilot panel XML and one in autop

RE: [Flightgear-devel] Some new AI traffic screen shots

2005-10-12 Thread Innis Cunningham
Hi Durk Durk Talsma writes Hi Folks, A few days ago I promised to put some AI traffic screenshot on my website. The site's up and running again, so here they are. http://durktalsma.xs4all.nl/FlightGear/web/index.html The new screenshots start here: http://durktalsma.xs4all.nl/FlightGear/

Re: [Flightgear-devel] Issues regarding the "texture-path" tags inXML.

2005-09-13 Thread Innis Cunningham
Hi Gabor Thanks for that and keep up the good work.The more repaints the better. Your computer specs are nearly the same as mine 850 duron 256meg ram and GF MX 440 graphics Cheers Innis Gabor Toth writes Hi Innis, I've done a quick measure, and I got no difference in FPS. My config is 900M

Re: [Flightgear-devel] Issues regarding the "texture-path" tags inXML.

2005-09-13 Thread Innis Cunningham
Hi Erik Erik Hofman writes Innis Cunningham wrote: Hi Guys Just wondering why if it is possible in the AI to use one model with one or more liveries why it is not possible in the main aircraft folder. Every livery available for AI could be made accessible for normal use (if it isn&#

Re: [Flightgear-devel] Issues regarding the "texture-path" tags inXML.

2005-09-12 Thread Innis Cunningham
Hi Guys Just wondering why if it is possible in the AI to use one model with one or more liveries why it is not possible in the main aircraft folder. Cheers Innis Erik Hofman writes Ampere K. Hardraade wrote: KoverSrac and I have been doing some experiments with the texture-path tags to allo

Re: [Flightgear-devel] needhelpforconvertion(importing)fronMSFSintoFlightge

2005-06-21 Thread Innis Cunningham
Clifford writes Hi Innis: It is so nice to hear from you, My hotmail download limit is 2M, 80% is left, it is better send to my another address, [EMAIL PROTECTED] it is unlimit for me. winzip file is fine Ok Clifford I will need a day or so as I have other things to do currently. I will

Re: [Flightgear-devel] need help for convertion(importing)fronMSFSinto Flightge

2005-06-20 Thread Innis Cunningham
Hi Gerard Gerard Robin writes Good, that demonstrate, it is existing a big Hangar "FG underground" How many aircrafts are only existing for the pleasure of one "FG User" ? (on my side about 25) :---((( There is always Dave Culp's hangar for some aircraft that may not be on the FG site al

Re: [Flightgear-devel] need help forconvertion(importing)fronMSFSintoFlightge

2005-06-20 Thread Innis Cunningham
Clifford writes Hi Innis I hope you didn't change your mind, I am waiting for your CL604 Thanks again I will convert it so it runs in 9.8 as soon as you get it.It maybe a day or so. What is your hotmail download limit?.If not I will send it to the other address. It will be in winzip forma

Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightge

2005-06-20 Thread Innis Cunningham
Hi Clifford Well you may be in luck.See attached snapshot. One CL604 that I converted from Chuck Dome's great model. Back in FG 9.4 but it just needs to be converted for 9.8.No big deal just use the 737 fdm till you get a real one built.If you are interested give me a yell and I will send it over.

RE: [Flightgear-devel] A380 3D model FDM reference point

2005-06-13 Thread Innis Cunningham
Hi Martin Martin Spott writes Hello, just an informal note To my impression the A380 needs an offset vector for the FDM reference point in order to make it rotate around its CG. Could the author confirm ? This is correct I was going to move the whole 3D model in AC3D after everything w

RE: [Flightgear-devel] New developer

2005-06-12 Thread Innis Cunningham
[EMAIL PROTECTED] writes Hi All! I would like to contribute to flightgear project... I'm interested in converting italian scenery from MSFS (I already know that it is not possible to distribute stuff that it isn't GPL compatible) and creating an MD-82 model for flightgear... 1) Does som

RE: [Flightgear-devel] Aircraft models

2005-06-03 Thread Innis Cunningham
Hi Jon "Jon Berndt" writes I'm interested in tallying up the existing JSBSim aircraft flight models. I'd be interested to know (either by posting here or sending me a personal email) which aircraft you have modeled. It seems there are a lot of models floating around that are not really know

Re: [Flightgear-devel] .ac file format

2005-05-29 Thread Innis Cunningham
Hi Theo "Theo Reticle" writes I'm still a a little confused by all of this also... you can apparently use Blender with an .ac3d plugin... but some people talk about using gmax. Is there a link out there for a page (other than the FG 3D model doc page!) for the best open source way to creat

RE: [Flightgear-devel] Transparency

2005-05-24 Thread Innis Cunningham
Hi Mostyn "Mostyn Gale" writes I am trying to create an upper layer on a gauge which masks lower layers using transparency. I have looked at the data/aircraft/Instruments/fuel.xml file which appears to do this. However I can not figure out where the transparency comes from. Could someone p

RE: [Flightgear-devel] RE: RE: Questions

2005-05-17 Thread Innis Cunningham
Hi Mostyn "mostyn.gale" writes >With windows you may need a program called PPE(Pretty Poly Editor)to convert >aircraft. >Note this will not convert Gmax produced aircraft. Thanks for that it worked, sorta. My 133kb R22.mdl file becomes a 130mb r22.ac file. Yep it does that.A way I found of get

RE: [Flightgear-devel] Questions

2005-05-16 Thread Innis Cunningham
Hi Mostyn "mostyn.gale" writes ARGH My email server has been playing up. I can't send mail with outlook so I have to send it through the browser, but then it sends the mail from another address so I can't get onto the lists. Get Mozilla I am trying to put gauges in the virtual cockpits of my R2

RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Innis Cunningham
"Ben Morrison" writes The problem with this approach is that I have no experience with modeling aircraft. I have downloaded blender and played around with it but that's about it. How long would you say it would take you to create this model, just so I have an idea. I was also wondering if taki

Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Innis Cunningham
Hi Harald Harald JOHNSEN writes I'd like to work on a plane too in my spare time (model, animation or panel). Do we know of some aircraft from cvs that need some work or is it better to start a new one ? What type of aircraft are people using or would like to use ? Of the two you mention above(y

RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Innis Cunningham
Hi Ben "Ben Morrison" writes Sorry, I am not being very clear. When I asked for a good example to start with, I meant which aircraft is the most complete. For example, which has sounds, panels, landing gear and flap animations, etc. For the 3d model I think I will try to convert a model made for

Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Innis Cunningham
"Ampere K. Hardraade" writes On May 10, 2005 03:59 am, Erik Hofman wrote: > To be clear, are you talking about a 3d model or about a flight dynamics > model (which describes how the aircraft should handle)? > > In case of the latter, there is already a (beta) C130 configuration file > for JSBSim

Re: [Flightgear-devel] 3D model

2005-05-09 Thread Innis Cunningham
Hi Sam Sam Heyman writes How do you find the centre point for FG? I have positioned the aircraft at the centre of AC3D and have scaled it to the right size. In the preview the model is displayed and is centred, but when I launch the flight the model is miles away! and rotates around the FG centr

Re: [Flightgear-devel] 3D model

2005-05-09 Thread Innis Cunningham
Hi Sam Sam Heyman writes --> How do you center the model on the flight dynamics coordinates? The model is offset by quite a bit and I have tried editing the xml file but with no success: I assume you want to get the aircraft to fly around its CofG.There has been many a long discussion in FG how to

Re: [Flightgear-devel] Re: Cessna 172 Panel problem in 9.8

2005-05-09 Thread Innis Cunningham
Hi Curt From: "Curtis L. Olson" Writes Nick Coleman wrote: On Sat, 22 Jan 2005 10:05, Nick Coleman wrote: Date: Fri, 21 Jan 2005 17:45:09 +0800 From: "Innis Cunningham" Hi All Could someone who uses FGRUN to start FG confirm that the 172 fullscreen hi res Cessna starts at

Re: [Flightgear-devel] 3D model

2005-05-09 Thread Innis Cunningham
Hi Sam Sam Heyman writes OK so I have downloaded the trial version and yes, you can save files from it. However, when I try and load my .wrl file it says "loading failed" and nothing happens Do you know if CATIA .wrl is different to say standard .wrl? As Erik says you need to import files no

RE: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Innis Cunningham
Hi Erik Erik Hofman writes Hi All, It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. Your welcome Mate. I think us Aussies were there 30 years before with far more apalling los

RE: [Flightgear-devel] 3d city

2005-05-05 Thread Innis Cunningham
"eagle monart" writes hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? A Cray I think. :-) Cheers Innis _

RE: [Flightgear-devel] Re: Strobe Lights

2005-04-26 Thread Innis Cunningham
Thanks Melchior My knowledge of Nasal is limited that is to say none.But I will have a look at what you have said below and see how things work out. Melchior FRANZ writes * Innis Cunningham -- Tuesday 26 April 2005 14:30: > I am looking to add strobe lights to the A380 model > and would l

[Flightgear-devel] Strobe Lights

2005-04-26 Thread Innis Cunningham
Hi Guys I am looking to add strobe lights to the A380 model and would like to know if there is an animation for strobe lights like there is for the beacon on the Cessna. If someone could give me a XML example or point me to a model that may already have them. Thanks in advance. Cheers Innis __

RE: [Flightgear-devel] Autopilot oscillation

2005-04-13 Thread Innis Cunningham
Hi Vance Vance Souders writes I've written a small class to load waypoints into the autopilot from an XML file. It's working but the aircraft will severely oscillate on occasion. Any ideas where I should start to minimize the oscillations? You need to adjust the PID controllers in the autopilot X

RE: [Flightgear-devel] keyboard input problems?

2005-03-30 Thread Innis Cunningham
Hi Curt No this problem has been around since 9.5 or maybe before.At least for the autothrottle. What seems to be the problem is when the autothrottle is cycled it changes the speed property in autopilot/locks from nothing to off. And from then on you cant use page up/down to move the throttles. I

Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Innis Cunningham
Hi guys I guess the only thing that needs to be remembered is the prop tip must never become supersonic so work out the prop dia and what rpm keeps it near supersonic and that will be close to the prop rpm. Cheers Innis From: Arnt Karlsen <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussi

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-02-23 Thread Innis Cunningham
Erik Hofman writes I think Innis did the 737, but the 747 I wouldn't know. It could be a good time to remove both static planes since the Traffic manager gets quite powerful already. No I did the 747 David M did the 737 and yes the statics I would think can be consigned to history.Actually the 74

RE: [Flightgear-devel] Re: [Flightgear-users] Cool photo

2005-02-18 Thread Innis Cunningham
"Ampere K. Hardraade" On February 17, 2005 02:42 pm, Josh Babcock wrote: > Found a link to this on fark.com. > > http://www.airliners.net/open.file?id=777174&size=L&sok=&photo_nr=&prev_id= >&next_id= > > Josh This photo brings up one question again: curved taxiways. With aircrafts like the A380

Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-10 Thread Innis Cunningham
James Turner writes The keys do seem to be standard, j/k for spoilers and Ctrl-B for speedbrake, the issue of course is guessing for a given model which surfaces are assigned to which name. I guess 'things on the wings' are spoilers, and 'things not on the wings' are speed-brakes? Except tha

RE: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-10 Thread Innis Cunningham
Hi James James Turner writes Basically, I have not yet found an aircraft where the speedbrakes or spoilers seem to work, either visually or in terms of slowing the plane down. From looking at data/keyboard.xml, I can see the current bindings are j/k for the spoilers, and Ctrl-B for the speedbr

RE: [Flightgear-devel] how to find remaining fuel

2005-02-04 Thread Innis Cunningham
Hi Jon Hope this is concise enough. There is no total fuel onboard property as far as I am aware. In other words there is nothing that adds the contents of each tank to give a total fuel property. All that is needed is something that adds the total of all the tanks and outputs it as a property.Now

Re: [Flightgear-devel] how to find remaining fuel

2005-02-03 Thread Innis Cunningham
Lee Elliott writes /consumables/fuel/total-fuel-norm gives the total remaining fuel, normalised to 0-1. Hmm.Dont know that this is available under jsbsim. LeeE Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.

Re: [Flightgear-devel] how to find remaining fuel

2005-02-03 Thread Innis Cunningham
Hi All Erik Hofman writes I dont think there is a total fuel onboard or fuel remaining property. I asked about this a couple of weeks back and got no reply(I think). After a quick search in the code I found this property: /consumables/fuel/tank[0]/level-gal_us Yep but that gives the total in tank

RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Innis Cunningham
Seamus Thomas Carroll writes Doesnt a plane run out of fuel after a period of time? Yep.But it depends on winds.If you are flying at 80knots into a 80knot headwind you are going nowhere.But if you are flying at 80knots with an 80knot tail wind then your ground speed is 160knots. This is why small

RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Innis Cunningham
Hi Seamus Seamus Thomas Carroll writes Hi, I am trying to find the variable that contains the remaining fuel on a plane. I dont think there is a total fuel onboard or fuel remaining property. I asked about this a couple of weeks back and got no reply(I think). Also, is there a variable that conta

Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Innis Cunningham
Hi Guys : Dave Martin writes On Wednesday 02 Feb 2005 18:35, Vance Souders wrote: > I've been working on an aircraft model under 0.9.5 and after moving it over > to 0.9.8 the model's rotating parts fail to move. This includes all of the > gauges, although the parts of gauges animated with textra

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Innis Cunningham
Hi Fred Thank you Fred for these. I don't thank you often enough for the windows binaries you provide for the windows community.They are probably as close as most windows users get to a CVS system. I think I would speek for the majority of windows users when I say that without these binaries I woul

Re: [Flightgear-devel] Aircraft loading problem in 9.8

2005-01-21 Thread Innis Cunningham
"Curtis L. Olson" writes Innis, I had no problem loading the version Ampere sent me in v0.9.8. I did notice there was a large (and seemingly arbitrary) mix of file permission, capitalization, etc. I'm running linux. If you are running windows, perhaps there is a dos/unix line ending problem

Re: [Flightgear-devel] Cessna 172 problem in 9.8

2005-01-21 Thread Innis Cunningham
Erik Hofman writes Innis Cunningham wrote: Seeing this is probably the first aircraft a new user will try what a great advert.A panel that is upside down in the middle of the night with no engines running and no obvious way of getting them started. I mean if the idea is to discourage people from

Re: [Flightgear-devel] Cessna 172 problem in 9.8

2005-01-21 Thread Innis Cunningham
Erik Hofman writes Innis Cunningham wrote: Hi All Could someone who uses FGRUN to start FG confirm that the 172 fullscreen hi res Cessna starts at night with the panel upside down and no scenery even if you have noon selected in FGRUN. The fullscreen Cessna is supposed to start without the

[Flightgear-devel] Cessna 172 problem in 9.8

2005-01-21 Thread Innis Cunningham
Hi All Could someone who uses FGRUN to start FG confirm that the 172 fullscreen hi res Cessna starts at night with the panel upside down and no scenery even if you have noon selected in FGRUN. Cheers Innis ___ Flightgear-devel mailing list Flightgear-dev

[Flightgear-devel] Aircraft loading problem in 9.8

2005-01-20 Thread Innis Cunningham
Hi All As you may or maynot be aware Ampere Hardraade and I are building the A380 for FG but when I went to put the A380 folder into the Aircraft folder in 9.8 and run the sim I get this fault "failed to load aircraft from Aircraft/A380/XML /A380.xml". fallig back to glider.ac. Now you may notice t

Re: [Flightgear-devel] A380

2005-01-18 Thread Innis Cunningham
Durk Talsma writes On Wednesday 19 January 2005 00:58, Ampere K. Hardraade wrote: > On January 17, 2005 01:51 pm, Christian Mayer wrote: > > When do we have a flyable A380? > > > > It can't be that Airbus was faster than we are: > > http://slashdot.org/articles/05/01/17/0437202.shtml?tid=126 > >

Re: [Flightgear-devel] A380

2005-01-18 Thread Innis Cunningham
Paul Surgeon writes I don't think real world pilots use a magnetic compass to navigate where VOR's and NDB's don't live. I don't know I guess the pilots that ferry Cessna's from America to Australia don,t have the luxury of an FMS system Paul Cheers Innis ___

Re: [Flightgear-devel] A380

2005-01-18 Thread Innis Cunningham
Erik Hofman writes Innis Cunningham wrote: The thing is that several screens models would be using the same area of panel. How ,for example. could you turn the fuel system screen model off and the main engine indicating screen model on. That would be no problem. You can draw them all in the

Re: [Flightgear-devel] A380

2005-01-18 Thread Innis Cunningham
Erik Hofman Erik Hofman wrote: Innis Cunningham wrote: Anyway if you guys can come up with a way to do the switching on the fly I can do the screens. If all 3d instruments are contained in one 3d model file and separated with objects names (or object group names) then it could be as easy as

Re: [Flightgear-devel] A380

2005-01-18 Thread Innis Cunningham
Durk Talsma writes On Tuesday 18 January 2005 08:21, Paul Surgeon wrote: > On Tuesday, 18 January 2005 04:40, Ampere K. Hardraade wrote: > > On January 17, 2005 02:25 pm, Paul Surgeon wrote: > > > We already have too many "empty" 3D models in FG without working FMCs, > > > FMSs, ECAMs, NDs, etc.

Re: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Innis Cunningham
Adam Dershowitz writes Typically the spoilers will only deploy above some yoke position threshold (maybe actually a roll rate?), and then they can, of course, only deploy "up", so only one is involved at a time. Unfortunately this is not the case with Boeing jet transport aircraft(707,727,737,74

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Innis Cunningham
Durk Talsma writes > Does this mean we are not going to get the fixed AI in this release?. > Hi Innis, No worries mate (as I picked up while I was down under last year) :-) Keep this up and we may need to make you an honorary Aussi.:-) I did submit the bugfix, just not the new features. Btw, coul

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Innis Cunningham
Hi Durk Durk Talsma writes Well, I guess every open source project has it's own way of doing things. Curt's announcement of a new planned release flagged the start of a feature freeze period, but it also coincided with a rare opportunity for me to do some development work. So I decided not to sub

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-13 Thread Innis Cunningham
Andy Ross writes I'm not saying this stuff is impossible; people have been designing aircraft using CFD models for almost 20 years, and CPU cycles have never been cheaper. But it's a lot more work than just feeding c172.ac into a program and getting a working FDM configuration out the other side

Re: [Flightgear-devel] 747 PFD Problem

2005-01-07 Thread Innis Cunningham
the like. Engine runs autopilot problems even down to making sure your reading lite works when you fly. So I guess we all have our area's of skill. "Jim Wilson" writes Innis Cunningham said: > Thanks Chris looks like what ever the problem was has now been fixed. > But I will

Re: [Flightgear-devel] Texture Stops Flightgear

2005-01-07 Thread Innis Cunningham
Hi Jim "Jim Wilson" writes Innis Cunningham said: > Hi All > Tonight I thought I would texture the tail of an aircraft I am in > the process of doing.The tail consists of three objects.The vertical > stabilizer,upper and lower rudder.So as not to have one side of the

[Flightgear-devel] Texture Stops Flightgear

2005-01-07 Thread Innis Cunningham
Hi All Tonight I thought I would texture the tail of an aircraft I am in the process of doing.The tail consists of three objects.The vertical stabilizer,upper and lower rudder.So as not to have one side of the fin back the front I fragmented the three objects and then devided the fin into left and

Re: [Flightgear-devel] 747 PFD Problem

2005-01-06 Thread Innis Cunningham
Chris Metzler writes On Wed, 05 Jan 2005 21:32:41 +0800 Innis Cunningham wrote: > > Hi All > > Has anyone else noticed that the airspeed display and > the altitude display go to all zero's when the aircraft nose > goes below the horizon in FG 9.6.Also on T/O roll on 2

[Flightgear-devel] 747 PFD Problem

2005-01-05 Thread Innis Cunningham
Hi All Has anyone else noticed that the airspeed display and the altitude display go to all zero's when the aircraft nose goes below the horizon in FG 9.6.Also on T/O roll on 28R at KSFO they go to zero when the A/C gets to about 100 kts.I guess something is broke because the problem dose not happe

RE: [Flightgear-devel] FG default directories

2004-12-26 Thread Innis Cunningham
Paul Surgeon writes The M$ OS's are the most important to me since most of the users are not as clued up with things like paths as the *nix guys and I'm doing this for "idiot friendly" purposes. Thanks Paul I will take that as a compliment.As one of the idiot friendly I can use all the help I ca

Re: [Flightgear-devel] One animation code for multiple engines

2004-12-23 Thread Innis Cunningham
Hi All Erik Hofman writes Ampere K. Hardraade wrote: When I am modelling airliners, I always put the engines in a seperated model file. This way, I can swap out the engines without touching the main model. My question is: what should I do in order to have one animation code that works for all

RE: [Flightgear-devel] apt.dat.gz replaces basic.dat.gz andrunways.dat.gz

2004-12-22 Thread Innis Cunningham
Hi Curt "Curtis L. Olson" writes I just commited a change to cvs that replaces the old basic.dat.gz and runways.dat.gz files (which were in an old depricated/unsupported format) with apt.dat.gz which is in the X-Plane format. This is the format we now officially support. Having one single for

RE: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-20 Thread Innis Cunningham
Hi Dave Dave Martin writes I've made the model look near to the normal model in quality unless you go right up and look closely (interior textures, controls etc are gone) The seats are still in but I've cropped a lot of vertices from the fusealage and wings and re-orientated the model nose-up to

[Flightgear-devel] Digital fonts

2004-11-16 Thread Innis Cunningham
Hi All Does anyone know were I might be able to find digital number fonts for making instruments that require digital type numbers.I don't seem to have anything in my font library that will do digital. Thanks in advance Cheers Innis ___ Flightgear-devel

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; T

2004-11-08 Thread Innis Cunningham
Hi David David Megginson writes Without -- oxygen is a very difficult thing to manage in the eastern half of the continent. I could purchase a portable oxygen system good enough for me (not enough for pax) for less than USD 1,000 but almost no FBOs could fill it for me -- out west, near the Rocki

RE: [Flightgear-devel] Model animations

2004-11-08 Thread Innis Cunningham
Hi Vance If you could just clear something up for me.The last time the t6 was in FG it was using an mdl (MSFS) to run.Is the model you are running using an .ac model file.If not the animations won't work. Anyway if you want to see the XML code to spin the fan on the 737 just have a look at the b

[Flightgear-devel] Emissive instruments

2004-11-07 Thread Innis Cunningham
Hi All See attached picture of a Eicas instrument I have started on this is a night shot.The instrument background is an object with 80% emissive white and the needles for the gauges are set to the same emissive settings as the diffuse setting for the material. Cheers Innis <>__

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Innis Cunningham
Hi Paul Paul Surgeon writes --- Innis Cunningham <[EMAIL PROTECTED]> wrote: > So if we are > more a non military sim lets put this HUD rubbish to > bed. Unless everyone can agree that FG must be a civilian only sim I see little reason why we should not add features that suppo

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Innis Cunningham
Hi Oliver "Oliver C." On Saturday 06 November 2004 13:53, Innis Cunningham wrote: > Hi All > Just had a look on the seedwiki at the aircraft todo list. > Who wrote that rubbish. Please do me a favour and don't call my work rubbish. Okay.But I guess you know now what it

[Flightgear-devel] The Rant

2004-11-06 Thread Innis Cunningham
Hi All Just had a look on the seedwiki at the aircraft todo list. Who wrote that rubbish. How many 747's,737's,DC10 and the like have you seen with HUD's.So why is it considered to be a must on these aircraft.If we are going for realism then nearly all commercial aircraft do not have HUD's along w

Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-11 Thread Innis Cunningham
Hi All Here is the information if anyone wants to read it. http://www.avweb.com/bizav/10_04/news/186538-1.html David Megginson writes Chris Metzler wrote: Is there an official announcement of this somewhere? I've looked all around the NGA and NACO sites but haven't found anything. How did he hea

Re: [Flightgear-devel] Stabilizer Trim

2004-07-27 Thread Innis Cunningham
Andy Ross writes So I'll ask again: what is it you want to do that cannot be done with the existing control property? I guess that the current elevator trim property does trim the aircraft in pitch. But if the stabilizer trim and the elevator trim use the same property then applying trim will c

Re: [Flightgear-devel] Stabilizer Trim

2004-07-27 Thread Innis Cunningham
Thanks Guys I guess the answer is there is no stabilizer trim property. Andy Ross writes Innis Cunningham wrote: > As far as I can tell there is no property to simulate a stabilizer > trim system in flightgear. If this is not the case then maybe some > kind soul could point me to

Re: [Flightgear-devel] Stabilizer Trim

2004-07-27 Thread Innis Cunningham
Hi Eric Erik Hofman writes Innis Cunningham wrote: Hi All As far as I can tell there is no property to simulate a stabilizer trim system in flightgear.If this is not the case then maybe some kind soul could point me to the said property. If there is infact no such property currently, is there

[Flightgear-devel] Stabilizer Trim

2004-07-26 Thread Innis Cunningham
Hi All As far as I can tell there is no property to simulate a stabilizer trim system in flightgear.If this is not the case then maybe some kind soul could point me to the said property. If there is infact no such property currently, is there some kind soul who could impliment it in flightgear. As

Re: [Flightgear-devel] Prerelease 2 and traffic manger

2004-07-23 Thread Innis Cunningham
Hi Durk Durk Talsma writes Also, note that including the MD-11 at this stage is not my first preference: that would be including the new traffic manager and AIFlightplan code, and use *only* the 737 traffic. On the other hand: The MD-11 *is* the first aircraft that has multi livery support, whi

RE: [Flightgear-devel] Spitfire

2004-07-22 Thread Innis Cunningham
Hi Vivian "Vivian Meazza" writes I've implemented a Coffman cartridge starter, and it would be nice to have a cloud of black smoke come out of the exhaust and drift downwind at wind speed before dispersing. I can do the first bit, but not the rest. I have my eye on Fred's bump-mapped 3D clouds.

RE: [Flightgear-devel] Being's new colors

2004-07-20 Thread Innis Cunningham
Hi Jon "Jon Berndt" writes This is pretty: http://www.boeing.com/news/releases/2004/photorelease/q3/pr_040719g.html Might be nice to see this on some of the FlightGear Boeing planes (the test ones ;^) You volunteering Jon all you need is gimp and 8 or so hours LOL. Jon Cheers Innis __

RE: [Flightgear-devel] Square monolithic textures for liveries? (was Re: Took ad

2004-07-20 Thread Innis Cunningham
Hi Chris Chris Metzler writes For example, the 737 currently comes with a United paint job. Say I wanted to create a US Air paint job for it. All you need to do is repaint the united texture with the colors of us air. The only thing is that when I did the texture mapping for the aircraft I was la

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Innis Cunningham
"Frederic Bouvier" writes Norman Vine wrote: > Frederic Bouvier writes: > > > > FG is not using the latest features new cards are offering and the 'old' > > features are pretty maxed out now. This is not an explanation for > > worst performance but just for lack of improvement. In the meantime,

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