[PATCH] Fix nearplane with multiple cockpit positions (was Re: [Flightgear-devel] Problems settinp up a rear seat VC view)

2003-10-18 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > I've been trying to set up a rear seat virtual cockpit view for the TSR2 > and I've got it working while the a/c is on the ground but once it gets > over about 25ft into the air, most of the model disappears. If I rotate > the view around so I'm looking

Re: [Flightgear-devel] Problems settinp up a rear seat VC view

2003-10-18 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > Hello All, > > I've been trying to set up a rear seat virtual cockpit view for the TSR2 > and I've got it working while the a/c is on the ground but once it gets > over about 25ft into the air, most of the model disappears. If I rotate > the view around

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-17 Thread Jim Wilson
Innis Cunningham <[EMAIL PROTECTED]> said: > Hi Jim > While mapping the collective to the throttle would work. It is a bit like > mapping a variable pitch prop to a throttle.In most helo's I worked on the > throttle was opened wide and then the collective was pulled on. > It is very interesting

Re: [Flightgear-devel] Lee's TSR2

2003-10-16 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > I just commited a bunch of updates to Lee's TSR2 > (--aircraft=tsr2-yasim) > > It's a sweet flyer and nice looker. In the cockpit view you can hit > "P" toggle a 2d panel on that probably isn't like the real thing, but > gives you the info you need t

Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > I see no real solutions for the current code but to leave it like it is > right now. > You didn't read my message. Most of our aircraft don't have HUDs in real life so it is only there for the convenience of the user. For these aircraft it doesn't have

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-16 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > It also loops quite easily ... not saying that was the first thing I > tried. How do you run the collective? How about yaw control? The > rudder seemed to act more like an aerodynamic rudder ... not that I > know anything about how a helo is suppose

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > This isn't happening here. How are you controlling the antitorque > > (rudder)? Maybe the problem is in the control input? > > I've tried it with two different controllers and se

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-16 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Martin Spott writes: > > > O.k., I'll try tomorrow. I'm curious why it didn't get triggered today. > > BTW, for those who never flew a heli: If you chose to stand outside > > then take a position on the left behind the helicopter. This makes the > >

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I can (just barely) fly it -- I'll try hooking up my rudder pedals to > see if that makes it easier. One thing I don't understand is that I > get a lot of small, rapid fishtail oscillations, even when the > controls are perfectly still and the forward a

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Jim Wilson
Matthew Johnson <[EMAIL PROTECTED]> said: > > Needs a tad more lol. Once I get the cockpit right its then onto the > other areas, but cockpit is not coming out very well at the moment. > Doing seperate halves is probably the best way to go with this, any > hints on best techniques for making a go

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/FDM/YASim Rotor.cpp, NONE,

2003-10-16 Thread Jim Wilson
Martin Spott <[EMAIL PROTECTED]> said: > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > Update of /var/cvs/FlightGear-0.9/source/src/FDM/YASim > > In directory baron:/tmp/cvs-serv7544 > > > > Added Files: > > Rotor.cpp Rotor.hpp Rotorblade.cpp Rotorblade.hpp > > Rotorpart.cpp Rotorpart

Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > The hud zooms with changes in FOV (zooming the view). Can that be fixed? > > No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior > one would expect. > Ah yes, didn't think of tha

[Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
The hud zooms with changes in FOV (zooming the view). Can that be fixed? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Jim Wilson
Matthew Johnson <[EMAIL PROTECTED]> said: >Thought I'd take a stab at this, decided to try and make a 3D > rendition of the Sea Harrier, especially since we have the Harrier in > FG, but without a 3D model (I think it needs one!). > > So far I have started by looking for a plan that I can fol

Re: [Flightgear-devel] Ctrl-X / Ctrl-Z

2003-10-14 Thread Jim Wilson
David Luff <[EMAIL PROTECTED]> said: > I've taken the liberty of binding Ctrl-X (currently not in use) to reset default field of view (zoom). At the moment x/X zoom in and out, so Ctrl-X to reset seems logical and follows the v/V/Ctrl-V convention with the actual view mode. Currently '=' resets

RE: [Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-14 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > David Megginson writes: > > > > Julian Foad writes: > > > > > It seems *awfully* redundant given that there is already the Id > > > *and* the geographical location. > > > > The lat/lon would be fine for searching inside 10 deg x 10 deg chunks, > > but i

[Flightgear-devel] that ssgStripify fix

2003-10-13 Thread Jim Wilson
Could someone running plib cvs submit a patch for this? For now, I don't believe we need to make this adjustable. Maybe the 1U=parsec people would want to do so, but it is safe to say that the 0.01f value would already be a worse problem there. In src/ssg/ssgOptimiser.cxx, line 29: static float

Re: [Flightgear-devel] Another ssgOptimiser issue

2003-10-10 Thread Jim Wilson
://www.spiderbark.com/fgfs/ppenormal.png http://www.spiderbark.com/fgfs/ac3dnormal2.png http://www.spiderbark.com/fgfs/ac3dnormal3.png http://www.spiderbark.com/fgfs/normal.ac Steve Baker wrote: >>> Jim Wilson wrote: > Cross posted to plib-devel. > > Here is another test case that ill

[Flightgear-devel] Another ssgOptimiser issue

2003-10-06 Thread Jim Wilson
Cross posted to plib-devel. Here is another test case that illustrates something producing considerable difficulty for FlightGear modelers. This one results in arbitrary normals pointing straight up. One situation that causes this are three inline vertices on the same side of a triangle (which I

re: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-05 Thread Jim Wilson
Christopher S Horler <[EMAIL PROTECTED]> said: > Jim, > > > Yes that was it! The cockpits look *much* nicer changing to one millimeter. > > Any chance of a screenshot (when 'vtol' is 0.001f) of the panel, and > maybe a comparison with the old one? > > Chris. Hi Chris, Here are some shots.

Re: [Flightgear-devel] ssgStripify bug? (Was: AC file loader (Was: AN225))

2003-10-04 Thread Jim Wilson
> Jim Wilson wrote: > > > OK - that's what I expected. > > I agree that the defaults should be smaller - and that they should be settable. > > However, there is really a bigger problem here. > > The meaning of a 'UNIT' is utterly undefined in Ope

RE: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-04 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > David Megginson writes: > > > > David Megginson writes: > > > > > Here's what I think is the offending PLIB code, at the top of > > > src/ssg/ssgOptimiser.cxx: > > > > > > static float optimise_vtol [3] = > > > { > > > 0.01f, /* DISTANCE_S

re: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-04 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > David Megginson writes: > > > Here's what I think is the offending PLIB code, at the top of > > src/ssg/ssgOptimiser.cxx: > > > > static float optimise_vtol [3] = > > { > > 0.01f, /* DISTANCE_SLOP = One centimeter */ > > 0.04f, /

Re: [Flightgear-devel] ssgStripify bug? (Was: AC file loader (Was: AN225))

2003-10-04 Thread Jim Wilson
Steve Baker wrote: >Jim Wilson wrote: > > > This problem has been narrowed down to ssgStripify, and I'm hoping someone > > might recognize what is going on. > > I suspect (but don't know for sure) that there is an 'epsilon' in there to > '

re: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-04 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Here's what I think is the offending PLIB code, at the top of > src/ssg/ssgOptimiser.cxx: > > static float optimise_vtol [3] = > { > 0.01f, /* DISTANCE_SLOP = One centimeter */ > 0.04f, /* COLOUR_SLOP = Four percent */ > 0.004f, /*

[Flightgear-devel] ssgStripify bug? (Was: AC file loader (Was: AN225))

2003-10-04 Thread Jim Wilson
2. Disrupting the texture mapping in some way. For example making every other poly alternate between frontwise and planwise mapping. Best, Jim Wilson ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-03 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > > For those who aren't sure what this is about here are a couple of screenshots: > > > > http://www.spiderbark.com/fgfs/ac3dknob.png > > http://www.spiderbark.com/fgfs/ppeknob.png >

Re: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-03 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > Erik Hofman <[EMAIL PROTECTED]> said: > > > >>Jim Wilson wrote: > >> > >>>I have narrowed the problem down to the triangulation. The stripify function > >>>is s

Re: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-03 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > > Actually it looks like Steve Baker did originally. Here is a relevant thread > > that folks might find interesting reading. > > > > http://www.geocrawler.com/mail/thread.php3?subject=%5BPlib-de

Re: [Flightgear-devel] AN225

2003-10-03 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > I believe David Megginson wrote this part of the loader for better ac3d > support in FlightGear. > Actually it looks like Steve Baker did originally. Here is a relevant thread that folks might find interesting reading. http://www.geocrawler.com/mail/

Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-03 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > * Melchior FRANZ -- Wednesday 01 October 2003 16:34: > > I start with a BO105. But as this will be my first > > (non-building) 3D model, I guarantee for nothing. And > > I'll be away the next two weeks, so if someone impatiently > > starts his own attempt

Re: [flightgear] Re: [Flightgear-devel] AN225

2003-10-03 Thread Jim Wilson
Frederic Bouvier <[EMAIL PROTECTED]> said: > I guess the close factor is a percentage of the dimensions of the whole > model. > I had those problems with the knobs of the A320 but the instruments modelled > independently are fine. Hmmm... Are you modeling in blender or ac3d? The reason why I ask

Re: [Flightgear-devel] AN225

2003-10-02 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > > That works sometimes. The problem is that the optimization tries to merge > > polys together that it thinks it can. The exact criteria I haven't gotten > > into yet. Probably looking harder

Re: [Flightgear-devel] AN225

2003-10-02 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > On Thursday 02 October 2003 03:52, Jim Wilson wrote: > > BTW there is a plib bug showing up on the bottom. That is one example > of how > > the ac3d loader really is screwing up the shading. My guess is the > > optimization

RE: [Flightgear-devel] FG_SCENERY with multiple path elements ...

2003-10-02 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > > You can not determine the elevation until the scenery tile is loaded. > > Since this maybe happening in a background thread you have no way > of knowing when this actually happens, it is almost guaranteed that this > is *not* happening immediately apon r

Re: [Flightgear-devel] AN225

2003-10-01 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > If it's not too much effort it's got to be worth looking into. Feel free > to try reducing some of mine if you wish. > > I've had a little play with the reduce function in AC3D but to be honest, > it's in the opposite direction to what I want to do. Sur

Re: [Flightgear-devel] AN225

2003-10-01 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > > > > > Yeah - none of my models could be regarded as low-poly. Then again, the > > shapes of the models I tend to do are quite complex and not a simple tube > > like the majority of airliners. There's quite an overhead in doing the > > detail stuff

Re: [Flightgear-devel] AN225

2003-10-01 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > On Wednesday 01 October 2003 13:39, Erik Hofman wrote: > > Innis Cunningham wrote: > > > Hi Lee > > > Great aircraft.You sure know how to make us feel inadequate.LOL > > > > Just to get ahead of every one, the 10,000+ vertices are just too much > > for my

Re: [Flightgear-devel] web site updates

2003-10-01 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > All sounds good, I appreciate the feed back. > > Curt. > > > James A. Treacy writes: > > At the risk of offending the author of the text, I have modified the > > last three paragraphs of overview.html to be a bit less personal. > > Reading 'we' too

Re: [Flightgear-devel] I am new here/ helicopter flight model

2003-09-30 Thread Jim Wilson
Maik Justus <[EMAIL PROTECTED]> said: > > So there is still some work, but if someone want to have this > (alpha-)source just let me know where to mail it (but let me first > search for bugs a few days...). > > The changes are based on the 0.9.2 Version (I hope, that there are not > so many diff

Re: [Flightgear-devel] web site updates

2003-09-30 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Curtis L. Olson writes: > > Jim Wilson writes: > > > It's beautiful! Maybe add a target="_blank" or a named window on the six > > > photo links on the home page. Otherwise looks great. &g

Re: [Flightgear-devel] keyboard.xml update

2003-09-30 Thread Jim Wilson
> Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > -- Jim Wilson - IT Manager Kelco Industries PO Box 160 58 Main Street Milbridge, ME 04658 207-546-7989 - FAX 207-54

Re: [Flightgear-devel] web site updates

2003-09-30 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Hi, > > Andrei Barbu has revamped the flightgear web site layout and made > quite a few improvements. I have placed the proposed changes here: > > http://www.flightgear.org/www.andrei/ > > There are a few things I'd like to tweak (mostly becaus

Re: [Flightgear-devel] Engine Models

2003-09-30 Thread Jim Wilson
David Culp <[EMAIL PROTECTED]> said: > I had looked into that when I wrote Aero-Matic, but I couldn't find a method > in PHP to make the server change the mime type without adding some mime-type > code to the output, which FlightGear would then not be able to parse. > > I was learning PHP as I

Re: [Flightgear-devel] Canopy cues?

2003-09-29 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Matevz Jekovec writes: > > Has anyone already tried to make the inside canopy reflections in the > > cockpit? I had in mind an effect similar to Falcon 4 - an image with a > > reserved colour or an alpha channel for transperency as a texture for > >

Re: [Flightgear-devel] AN225

2003-09-29 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Lee Elliott has just contributed an AN225 to the FlightGear project > and I have just committed it to CVS. This aircraft is the biggest one > built for FlightGear so far and it flies and looks really nice. > And the 747-400 quietly steps aside :-)

Re: [Flightgear-devel] bugs: lighting and preferences.xml

2003-09-26 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > 1. Been playing with the keys again, and I noticed that "Reset" seems to not > > restore time related properties (like "timeofday" passed on the command line > > for example). > >

[Flightgear-devel] bugs: lighting and preferences.xml

2003-09-26 Thread Jim Wilson
1. Been playing with the keys again, and I noticed that "Reset" seems to not restore time related properties (like "timeofday" passed on the command line for example). 2. F4 no longer seems to "force lighting update". Maybe I just don't understand the feature. 3. Shift+F4 is supposed to "reload

Re: [Flightgear-devel] server upgrade

2003-09-26 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Thanks to a kind donation by an anonymous friend of the flightgear > project we have just been able to upgrade our main ftp server from an > old P200 w/64Mb RAM to an AMD Athlon 900 Mhz with 256Mb RAM. It's not > exactly a new new machine, but it's a

Re: [Flightgear-devel] key bindings - English

2003-09-25 Thread Jim Wilson
Matevz Jekovec <[EMAIL PROTECTED]> said: > > >I posted the table because I was hoping the "keyboard guru" would identify > >himself. If there is no such guru, then we can build a knowledge base > >starting with collecting similar tables for every language. When "enough" > >tables are complet

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > Wireframe mode works, it's the turning the textures on and off that no longer > > works. Maybe we should remap F9 to switch wireframe on and off? Do > > we need to be able to render

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Norman Vine wrote: > > > Erik Hofman writes: > > > > > This functionality has been removed about three months ago. > > > It is no longer possible to use the scenery without textures. > > > > > > If there was some discussion as to dropping this basic suppor

[Flightgear-devel] [PATCH] autopilot autothrottle fix

2003-09-24 Thread Jim Wilson
This has been on my local copy for a while (well tested :-)) It fixes a problem with the auto throttle jumping around needlessly. Adjustments are calculated based on the last calculated autothrottle setting rather than reading the throttle setting from the property tree. Patch is contained here:

[Flightgear-devel] SimGear hanging CVS update lock in new directory

2003-09-24 Thread Jim Wilson
cvs server: failed to create lock directory for `/var/cvs/SimGear-0.3/SimGear/simgear/structure' (/var/cvs/SimGear-0.3/SimGear/simgear/structure/#cvs.lock): Permission denied cvs server: failed to obtain dir lock in repository `/var/cvs/SimGear-0.3/SimGear/simgear/structure' cvs [server aborted]: r

Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Jim Wilson
Martin Spott <[EMAIL PROTECTED]> said: > Hmmm, currently I'm the only maintainer of this document. This means I > really _should_ (TM) do that ;-) > I'll do my best as time permits. > We could just move that out of the way and do a plain text file with the correct info (I'm talking about the co

Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Jim Wilson
Martin Spott <[EMAIL PROTECTED]> said: > "Jim Wilson" <[EMAIL PROTECTED]> wrote: > > > If someone has the TeX utils (and tex4ht) setup on their system, the > > FGShortRef.* could use an update. Attached below is a list of changes that > > need to

Re: [Flightgear-devel] gear door sequencing

2003-09-24 Thread Jim Wilson
David Culp <[EMAIL PROTECTED]> said: > Has anyone made an exterior model with proper gear door sequencing yet (i.e. > 1. gear handle up 2. gear door opens 3. gear comes up 4. gear door > closes)? Is there a way to do this in the animation config? > The answer is yes. Take a look at the c3

[Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-23 Thread Jim Wilson
So far I've just removed some duplication and a binding that doesn't seem to be used anywhere (see log). If someone has the TeX utils (and tex4ht) setup on their system, the FGShortRef.* could use an update. Attached below is a list of changes that need to be made. If noone steps up to update th

Re: [Flightgear-devel] next release ...

2003-09-23 Thread Jim Wilson
Martin Spott <[EMAIL PROTECTED]> said: > Matevz Jekovec <[EMAIL PROTECTED]> wrote: > > >>3.) fix several aircrafts: For example thos who are supposed to have a > >>speed brake should really have a working one. > >> > >> > > Yeah, my J-22 has speed brakes (modeled and animated correctly), bu

RE: [Flightgear-devel] heads up - aircraft reorg

2003-09-21 Thread Jim Wilson
Jon Berndt <[EMAIL PROTECTED]> said: > > > That's good. Maybe a more generic Historical category would be > > useful? > > Don't all of our aircraft fit into that category? > > :-) Well I suppose you could call anything that isn't built any more historical, but for the most part the term see

Re: [Flightgear-devel] ssgLoadAC error on KEMT + patch

2003-09-21 Thread Jim Wilson
David Luff <[EMAIL PROTECTED]> said: > Glad someone's using it :-) However, that callsign raises an issue. > Firstly, the reg on c172-dpm is N301DP, so I guess it ought to be > Trainer-one-delta-papa! Secondly, what happens when we get more than one > airport in the base package with AI support

Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Two areas of concern. There are about 40 variations on the c172 and > about 20 variations on the c310 with different incantations and > aliases and various conglomerations of yasim, jsbsim, 3d cockpits, 2d > cockpits, etc. etc. etc. This was kind of

Re: [Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Jim Wilson
Innis Cunningham <[EMAIL PROTECTED]> said: > Hi All > > In an effort to see what 3D models might be in the pipeline and to save > people working on the same model. > Maybe people could say what A/C they have under development(not in your > imagination though). > > I am currently working on the

Re: [Flightgear-devel] alpha blend and color "animation"

2003-09-19 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Norman Vine wrote: > > Jim Wilson writes: > > > >>I'm looking at adding the ability to "animate" the emissive color properties > >>of model objects. While it might seem unlikely that both emissive

[Flightgear-devel] alpha blend and color "animation"

2003-09-19 Thread Jim Wilson
I'm looking at adding the ability to "animate" the emissive color properties of model objects. While it might seem unlikely that both emissive and alpha blend would be used on the same object, maybe we should have a "color" animation instead of a "blend" animation which can then have multiple pro

Re: [Flightgear-devel] OT Satelite Images

2003-09-19 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Awesome view of Hurricane Isabel just touching the East Coast > of the US http://rapidfire.sci.gsfc.nasa.gov/gallery/ > > This evening the outer fringes of the storm were overhead here > on Cape Cod 42.3N 71.7W and was as spectacular a sunset as I > ha

RE: [Flightgear-devel] sun angle bug fix

2003-09-18 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes > > > > Well I'm not sure exactly what the problem is. > > Hi Jim. > > You just need to add the call to fgUpdateLocalTime() > as below > > Cheers > > Norman > > // $FG_SRC

[Flightgear-devel] sun angle bug fix

2003-09-17 Thread Jim Wilson
Well I'm not sure exactly what the problem is. To say the least getting into some of this code isn't very easy. Here's a patch that forces a single update after the FDM initializes. Actually I think what this does is just delay the lighting update until the second frame, since as far as I can tel

RE: [Flightgear-devel] startup time option

2003-09-17 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > > Starting with --start-date-lat=2002:07:01:20:00:00 (default airport), I'm > > seeing a sudden change in lighting after about a minute or so, attached is the > > log output. I'm not sur

Re: [Flightgear-devel] startup time option

2003-09-16 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > > Did you probabliy mix up other options ? I usually run FlightGear with > > --start-date-lat=2002:04:11:11:11:11 and enjoy a nice morning. After > > I just checked in some changes that may or may not help your > situation. > Hi Curt, Starting with

Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Jim Wilson
Nick <[EMAIL PROTECTED]> said: > > Jim, > Maybe so, but the Boeing test pilots I worked with were OK with it. > They realize that they are uncalibrated and adaptive (with few notable > exceptions). > > Nickolas Hein > Morgantown WV True. I think the problem (in my experience) is often the la

Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Jim Wilson
Nick <[EMAIL PROTECTED]> said: > Good evening, > Just as a matter of professional technique, the pilot's opinion is the = > last place to go for verification. Do every possible thing you can to = He he...an airliner pilot that designs flight dynamics models in his spare time may not totally agre

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Cockpit panel.cxx, 1.16,

2003-09-16 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Martin Spott wrote: > > > Although this improves the altimeter display in the default aircraft, > > the c310u3a-3d looks a bit strange now at my end: > > > > http://document.ihg.uni-duisburg.de/bitmap/FGFS/Panel_04.png > > I don't get it. Is this OpenGL i

Re: [Flightgear-devel] Killing Zone (was OT: 200 hours)

2003-09-15 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Gender equality does not rule in private flying. While a male driver > is only about twice as likely as a female driver to get into a fatal > car accident, a male private pilot is eight times more likely as a > female private pilot to get into a fatal p

Re: [Flightgear-devel] Specular Highlights

2003-09-15 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > > > > Which CPU and what depth level are you running? > > > > > > PIII 733 [EMAIL PROTECTED] bits > > > > > Note on a 1.4 P4 with a geForceGo 5650 there is no noticeable differance > > > > If you are on the 440BX chipset (like me), you will only get AGP 2

RE: [Flightgear-devel] Specular Highlights

2003-09-13 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > > PIII 733 [EMAIL PROTECTED] bits > > During daylight at default startup I get a 10% frame hit 30 fps drops to 26 > at night it is much more drastic more like 50% hit > > When looking North towards downtown San Francisco the hit is almost 50% > default l

RE: [Flightgear-devel] Specular Highlights

2003-09-13 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > This is a nice effect but I think this should default to off though in that > this can cause quite a peformance hit on 'older' cards. > > On my geForce2 GTS the framerate hit varies between 10% and 100% > depending on visibility range setting and what

Re: [Flightgear-devel] Specular Highlights

2003-09-13 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > http://www.opengl.org/developers/faqs/technical/texture.htm > > > > Look at 21.040, it talks about an OpenGL 1.2 feature that may not break > > This is exactly what I've used (I was actually surprised by the low > overhead of the multipass rendering).

Re: [Flightgear-devel] Specular Highlights

2003-09-12 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > I've added code to FlightGear to be able to make brighter-than-texture > color highlights for materials. This is enabled by default and on my GF4 > Ti4800 I don't see any noticable difference. > > But on older hardware (like Voodoo) this triggers software

Re: [Flightgear-devel] Specular Highlights

2003-09-12 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > > Hi, > > I've added code to FlightGear to be able to make brighter-than-texture > color highlights for materials. This is enabled by default and on my GF4 > Ti4800 I don't see any noticable difference. > > But on older hardware (like Voodoo) this tr

RE: [Flightgear-devel] 60 seconds of flightgear

2003-09-11 Thread Jim Wilson
Richard Bytheway <[EMAIL PROTECTED]> said: > > > > Then again 'needing' a camera todo this certainly helps > > justify 'needing' a digital video cam :-) > > > > But it isn't a digital video camera, just a Canon A70 still camera in it's video mode. > I just bought an A40 a few months ago. I am

Re: [Flightgear-devel] view weirdnesses

2003-09-11 Thread Jim Wilson
Major A <[EMAIL PROTECTED]> said: > > I just discovered two rather funny things in the latest CVS code, > related to the visibility setting. I often change visibility with the > z/Z keyboard commands during flight to maximize framerate when I don't > need to see very far (short finals etc.). This

Re: [Flightgear-devel] Re: [Jsbsim-devel] Model validation

2003-09-10 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Curtis Olson wrote: > > > This is all very true, especially in the open source world. However, > > speaking as the flightgear project maintainer, I get the sense that we > > are starting to collect a number of half finished (or just barely > > started) air

Re: [Flightgear-devel] New option: --failure

2003-09-10 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I've added a simple --failure option to help set up quick scenarios > from the command line. The allowed values are "vacuum", "electrical", > "pitot", or "static". It would be nice to add various flight controls > as well, once we come up with a scheme

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > > In any case the default material property values in ac3d are not the same as > > the light properties. I'm not sure what he's using for the lights. AFAIK > > they can't be adjusted. &

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Ok, this is for those that would rather see a screen shot than the > real thing. :-) > > Here's a 60 second, 12Mb movie to watch: > > http://www.flightgear.org/tmp/fgfs-movie1.avi Wow, very nice clip! > This movie shows the new SRTM based terra

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > Erik Hofman said: > > > > > >>Erik Hofman wrote: > >> > >> > >>>I experimented with the values ac3d uses for all it's default colors and > >>>in th

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Curtis L. Olson writes: > > > They are simply data files. There's nothing executable in there at > > all. As far as I know, MS hasn't added VB script support to > > .tar.gz files [ yet :-) ] so I can't imagine how they could ever be > > infected w

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Erik Hofman wrote: > > > I experimented with the values ac3d uses for all it's default colors and > > in the end I'm happier with them and would like to commit it to CVS. > > Some screenshots: > > > http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.j

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Would elevation be helpful in splitting into different "default" > > types? Ocean shoreline vs. everything else? > > It won't help you with lakes, and it might turn the whole of

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Would elevation be helpful in splitting into different "default" > > types? Ocean shoreline vs. everything else? > > It won't help you with lakes, and it might turn the whole

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Matevz Jekovec writes: > > > > >simulators and are hot on the tail of the more recent. More cockpit detail is > > >needed on many of the other aircraft, which is on my short > > > > > > > > Speaking of cockpits, do we have any 3D clickable cockpit

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Matevz Jekovec <[EMAIL PROTECTED]> said: > > >simulators and are hot on the tail of the more recent. More cockpit detail is > >needed on many of the other aircraft, which is on my short > > > > > Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm > not aware of any sim s

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Except for that big inland lake that now appeared in the middle of the > city! > > I think this is a losing battle. Every place that vmap doesn't have > a specific coverage area for get's left as "default". This really > does mean default ground cov

Re: [Flightgear-devel] Question about dc3

2003-09-08 Thread Jim Wilson
Martin Spott <[EMAIL PROTECTED]> said: > "Jim Wilson" <[EMAIL PROTECTED]> wrote: > > > SHIFT+1 left engine select > > SHIFT+2 right engine select > > This is one thing we might internationalize sóomtime > > Martin. This is a simpl

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Erik Hofman wrote: > > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg > > > > I have to note two things though: > > > > 1. I had to changes ambient lighting qu

Re: [Flightgear-devel] Question about dc3

2003-09-07 Thread Jim Wilson
Ima Sudonim <[EMAIL PROTECTED]> said: > How does one start the second engine in the dc3? > > Even using 2, spacebar only the first engine ever starts... > > It doesn't seem to work too well on one engine. > > Also when starting in the air, the engines are OFF. > > thanks! ima When I you hit t

Re: [Flightgear-devel] By god, we're good!

2003-09-07 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > In FlightGear, I just paused in the middle of a climb out from > Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb, > trimming the 172's nose down to 85 kias to keep the engine cool and > settling for 600 fpm through 4500 for 5000 ft.

Re: [Flightgear-devel] Animation documentation

2003-09-05 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > H...wish I had my red book with me...but i'm pretty sure that talking > about the gl_alpha component of material properties, 1.0 is fully transparent. U...scratch that...that can't

Re: [Flightgear-devel] Animation documentation

2003-09-05 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Erik Hofman writes: > > Curtis L. Olson wrote: > > > Erik Hofman writes: > > > > > >>Frederic BOUVIER wrote: > > >> > > >> > > >>>I wonder if it could be used to transition between Level Of Details, in > > >>>cooperation with the range animation > >

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