RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-06 Thread Norman Vine
David Megginson writes: > >When we get around to modelling ships, we can impose on Norm Vine to >share some of his expertise, since this is his specialty. Although I have experienced a LOT of it I have done VERY little modelling of ship motion. Cheers Norman _

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-06 Thread David Megginson
Jon S Berndt writes: > Yeah, I've considered that for some time, just haven't > gotten around to it. But, I guess if it's causing so many > problems, maybe we need to just go ahead and do it. > Another reason I have waited is because even though I know > how to use stuff in other namespa

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-06 Thread David Megginson
Arnt Karlsen writes: > ..adding to the fun, in WWII, several merchantmen were converted > to "auxillary aircraft carriers", for convoy escort duty, such as > to Murmansk, Russia, essentially by "roofing" the ship. > These were small enough to heave, pitch and roll etc in weather. > Anyone h

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Curtis L. Olson
Alex Perry writes: > > > >. In hindsight, we might have preferred to not > > > I volunteer to change the JSBSim usage of the 'FG' prefix > > > to anything you want :-) > > > 15-minutes-of-sed'ly-yr's > > 15 minutes? > > > > $ find . -name "*.[ch]??" -o -name "*.h" \ > > perl -pi.bak -e 's/FG/

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Alex Perry
> > >. In hindsight, we might have preferred to not > > I volunteer to change the JSBSim usage of the 'FG' prefix > > to anything you want :-) > > 15-minutes-of-sed'ly-yr's > 15 minutes? > > $ find . -name "*.[ch]??" -o -name "*.h" \ > perl -pi.bak -e 's/FG/JSB/g' 10 seconds to write, 14.83

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Arnt Karlsen
On Thu, 4 Apr 2002 16:04:53 -0500, David Megginson <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > What about landing a helicopter on top of a moving train in a James > Bond emulator? This is a nasty problem. I do think that it should be > possible to locate the ssgVertexTable u

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Cameron Moore
* [EMAIL PROTECTED] (Norman Vine) [2002.04.06 12:25]: > Jon S Berndt writes: > > >. In hindsight, we might have preferred to not > >call everything FG > > I volunteer to change the JSBSim usage of the 'FG' prefix > to anything you want :-) > > 15-minutes-of-sed'ly-yr's 15 minutes? $ fin

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Norman Vine
Jon S Berndt writes: >. In hindsight, we might have preferred to not >call everything FG I volunteer to change the JSBSim usage of the 'FG' prefix to anything you want :-) 15-minutes-of-sed'ly-yr's Norman ___ Flightgear-devel mailing list [E

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jon S Berndt
On Fri, 5 Apr 2002 13:00:00 -0500 David Megginson <[EMAIL PROTECTED]> wrote: >That's actually becoming a bit of a problem -- I couldn't use FGModel >for the 3D model either because JSBSim had already taken it. As Andy >keeps reminding us, it would be a good idea to put JSBSim and possibly >SimG

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Norman Vine
David Megginson writes: > >Jon S Berndt writes: > > > We thought of it three years ago (FGPosition). It's > > already in JSBSim. > >That's actually becoming a bit of a problem -- I couldn't use FGModel >for the 3D model either because JSBSim had already taken it. As Andy >keeps reminding us, it

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jon S Berndt
On Fri, 5 Apr 2002 13:00:00 -0500 David Megginson <[EMAIL PROTECTED]> wrote: >Jon S Berndt writes: >That's actually becoming a bit of a problem -- I couldn't use FGModel >for the 3D model either because JSBSim had already taken it. As Andy >keeps reminding us, it would be a good idea to put JSB

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Curtis L. Olson
Jon S Berndt writes: > On Fri, 5 Apr 2002 12:58:57 -0500 > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > >I guess I was just trying to point out that IMHO we shouldn't adopt > >the JSBSIM::FGPosition class as is in that it has in the more general > >enviroment of FGFS xtra baggage ... > > Oh, I

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jon S Berndt
On Fri, 5 Apr 2002 12:58:57 -0500 "Norman Vine" <[EMAIL PROTECTED]> wrote: >I guess I was just trying to point out that IMHO we shouldn't adopt >the JSBSIM::FGPosition class as is in that it has in the more general >enviroment of FGFS xtra baggage ... Oh, I certainly agree - I didn't mean to i

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread David Megginson
Jon S Berndt writes: > We thought of it three years ago (FGPosition). It's > already in JSBSim. That's actually becoming a bit of a problem -- I couldn't use FGModel for the 3D model either because JSBSim had already taken it. As Andy keeps reminding us, it would be a good idea to put JSBSim

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Norman Vine
Jon S Berndt writes: > >On Fri, 5 Apr 2002 12:11:43 -0500 > "Norman Vine" <[EMAIL PROTECTED]> wrote: > >>Yes BUT ... your FGPosition is what I would call FGRigidBody >>ie you have velocity and acceleration terms >>IMHO the class heirarchy should be something like > >Given any 100 people, you'll g

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jon S Berndt
On Fri, 5 Apr 2002 12:11:43 -0500 "Norman Vine" <[EMAIL PROTECTED]> wrote: >Yes BUT ... your FGPosition is what I would call FGRigidBody >ie you have velocity and acceleration terms >IMHO the class heirarchy should be something like Given any 100 people, you'll get 400 different FDMs. :-) Our

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Norman Vine
Jon S Berndt writes: > >On Fri, 5 Apr 2002 10:10:10 -0600 (CST) > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > >>How about something simple like FGPosition or FGPos ... I thought of >>it so it gets my vote. :-) >> >>Curt. > >We thought of it three years ago (FGPosition). It's >already in JSBSi

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jon S Berndt
On Fri, 5 Apr 2002 10:10:10 -0600 (CST) "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: >How about something simple like FGPosition or FGPos ... I thought of >it so it gets my vote. :-) > >Curt. We thought of it three years ago (FGPosition). It's already in JSBSim. :-) Jon ___

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jon S Berndt
On Fri, 5 Apr 2002 10:27:44 -0500 David Megginson <[EMAIL PROTECTED]> wrote: >Here's something more interesting (and Canadian) -- what about landing >a Beaver or Otter on a large (i.e. 5km x 5km) moving ice floe during >the spring thaw up north? What kind of crazy place is this "Can ada"? I've

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Norman Vine
Jim Wilson writes: > >David Megginson <[EMAIL PROTECTED]> said: > >> Norman Vine writes: >> >> > But we really need another name and I realize that you are trained >> > in 'English' and will argue for (1) below however I believe (3) >> > below is paramount in this case as this class refers to a

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread David Megginson
Jim Wilson writes: > Or maybe FGLocalCoordor just FGCoord? I'd be worried about confusion with sgCoord. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Curtis L. Olson
David Megginson writes: > Norman Vine writes: > > > But we really need another name and I realize that you are trained > > in 'English' and will argue for (1) below however I believe (3) > > below is paramount in this case as this class refers to a 'single > > point' not a 'set of points' in

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Norman Vine writes: > > > But we really need another name and I realize that you are trained > > in 'English' and will argue for (1) below however I believe (3) > > below is paramount in this case as this class refers to a 'single > > point' not a

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.04.06 09:31]: > ... oh, sorry, we don't have any aircraft carriers, or even > battleships (does anyone still use battleships?) or cruisers, I think. The US doesn't have anymore battleships in service. The last two were decommissioned after Desert Storm

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jon Stockill
On Fri, 5 Apr 2002, David Megginson wrote: > Jim Brennan jjb - writes: > > > Now to be really fancy, you'll need to model the pitch and roll of the > > carrier deck. > > > > And the changes in height above the sea as the landing area moves up and > > down! > > Right. And for Canadian air

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread David Megginson
Norman Vine writes: > But we really need another name and I realize that you are trained > in 'English' and will argue for (1) below however I believe (3) > below is paramount in this case as this class refers to a 'single > point' not a 'set of points' in the 'mathematical sense and Locus >

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread David Megginson
Jim Brennan jjb - writes: > Now to be really fancy, you'll need to model the pitch and roll of the > carrier deck. > > And the changes in height above the sea as the landing area moves up and > down! Right. And for Canadian aircraft carriers, you'll have to ... ... oh, sorry, we don't ha

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread David Megginson
Tony Peden writes: > The latter would certainly be easier, no code would need to be changed. > Wouldn't it have the effect of forcing client code to keep track of > which vehicle was being referenced in the tree? A good example here, I > think, would be the view manager. Another good exampl

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread David Megginson
Norman Vine writes: > it would behoove the project to stop thinking in spherical terms > xcept when doing user input / output. Converting back and forth > between sperical and cartesian representation is a time sink that > doesn't need to happen at all as far as the inner workings of the

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread VS Renganathan
t: re: [Flightgear-devel] Moving carrier, and Repositioning questions Justin Palamar writes: > 1) A design goal was to have a moving aircraft carrier within the simulator > with the option to land on its deck > Right not we have only been able to insert the static model by editing the

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread VS Renganathan
L. Olson Sent: Friday, April 05, 2002 1:01 AM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Moving carrier, and Repositioning questions What I would like to see implimented is a 'standard' DCS system (where DCS stands for dyanamic coordinate system which is industry lingo for ob

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Tony Peden
On Thu, Apr 04, 2002 at 07:57:00PM -0500, David Megginson wrote: > Tony Peden writes: > > > We'll have to talk about how to implement this. Right now, it would > > all be in /fdm/jsbsim[1,2,3...]. We need a non-FDM specific way of > > handling both this sort of thing and xml-defined parameter

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Norman Vine
David Megginson writes: > >While we're talking about refactoring, I think that it might be time >to consider creating something like an FGLocus class, to keep track of >a single location. Its interface would look a lot like the viewer's: > > class FGLocus > { > public: >FGLocus (); >vi

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > > While we're talking about refactoring, I think that it might be time > to consider creating something like an FGLocus class, to keep track of > a single location. Its interface would look a lot like the viewer's: > Yes I was thinking the same thin

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Jim Wilson writes: > On second thought why don't we go with what you are doing for the > time being. I think I can get by with my view manager and viewer > changes as long as your model code is independent of the viewer and > the view manager. Then if you want to go with the model > positi

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Tony Peden writes: > We'll have to talk about how to implement this. Right now, it would > all be in /fdm/jsbsim[1,2,3...]. We need a non-FDM specific way of > handling both this sort of thing and xml-defined parameters. Here's what I've been thinking of (for a while): 1. Add methods someth

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Jim Wilson writes: > Oops, yes it does, I've been doing a similar thing, althought > haven't done anything with the animations. Can you send me what > you've got and I'll try and merge with what I have? I'll send you what I've got a little later this evening. > Also: what I would like to d

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > > Oops, yes it does, I've been doing a similar thing, althought haven't done > anything with the animations. Can you send me what you've got and I'll try > and merge with what I have? David, On second thought why don't we go with what you are doing for t

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Tony Peden
On Thu, 2002-04-04 at 13:33, Jon S Berndt wrote: > On Thu, 4 Apr 2002 21:24:06 - > "Jim Wilson" <[EMAIL PROTECTED]> wrote: > >> believe. What are you doing with the way FDMs are > >> instantiated?! > >> > > > >Absolutely nothing. But if your mulitple FDM instances can publish > >position

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I started a model overhaul myself this afternoon (it's been a little > overdue). Basically, I'm separating the animation code out so that it > can be used for any 3D model (windsock, aircraft carrier, waving field > of grain, or what-have-you) rather t

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Curtis L. Olson
Andy Ross writes: > True enough. I was really thinking more along the lines of a few > objects that need to be controllable and/or scripted. Moving carriers > are like this, consider a Python script or whatnot that handled the > battle group's movements through the property system. > > Other ty

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Andy Ross
David Megginson wrote: > I've considered something similar, but I don't think it's scalable. > Imagine two year from now, if people have created tens of thousands of > custom objects for scenery around the world. This requires more > thought. True enough. I was really thinking more along th

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Jim Wilson writes: > I've been working toward this sort of thing...slowly severing the > ties between the model code and the viewer so that we can have > multiples of both. I started a model overhaul myself this afternoon (it's been a little overdue). Basically, I'm separating the animation

re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Justin Palamar writes: > 1) A design goal was to have a moving aircraft carrier within the simulator > with the option to land on its deck > Right not we have only been able to insert the static model by editing the > appropriate .stg scenery file, including > "OBJECT_STATIC sarat

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Andy Ross writes: > There are actually two problems here. The first, making the object > move, is relatively easy. It will require C++ code, though. One way > I've thought about doing it is to put the object in the property tree > rather than the static scenery description. Something like

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Andy Ross
Jon S. Berndt wrote: > Jim Wilson wrote: > > The bigger problem (or so it seems to me :-)) is the one Andy > > brought up. How you model stopping on a moving runway. > > This really is not a big deal after all, I think Agreed. Inside the gear model, the problem is basically an extra additi

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jon S Berndt
On Thu, 4 Apr 2002 21:24:06 - "Jim Wilson" <[EMAIL PROTECTED]> wrote: >> believe. What are you doing with the way FDMs are >> instantiated?! >> > >Absolutely nothing. But if your mulitple FDM instances can publish >position/orientation data into a seperate property tree location for >ea

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
Jon S Berndt <[EMAIL PROTECTED]> said: > >I've been working toward this sort of thing slowly severing the ties > >between the model code and the viewer so that we can have multiples of > >both. The new viewer interface will make it possible to have multiple > >FDM's and changes I'm planning for t

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jon S Berndt
On Thu, 4 Apr 2002 20:50:18 - "Jim Wilson" <[EMAIL PROTECTED]> wrote: >I've been working toward this sort of thing slowly severing the ties >between the model code and the viewer so that we can have multiples of >both. The new viewer interface will make it possible to have multiple >FDM's a

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Curtis L. Olson
Jim Wilson writes: > I've been working toward this sort of thing...slowly severing the ties between > the model code and the viewer so that we can have multiples of both. The new > viewer interface will make it possible to have multiple FDM's and changes I'm > planning for the model code over the

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > The DCS system would take care of loading and attaching the 3d models > to the correct place in the scene graph and removing them. It would > call the update() routine for each of their "engines". And it would > probably provide some sort of propert

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jon S Berndt
On Thu, 04 Apr 2002 14:03:10 -0500 Justin Palamar <[EMAIL PROTECTED]> wrote: >Hello, flightgear devolpers, this is my first message to >this list, so please excuse any question that may sound >'stupid', I'm just a newbie. We all remember when we were newbies - no question is stupid. This *an

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Curtis L. Olson
What I would like to see implimented is a 'standard' DCS system (where DCS stands for dyanamic coordinate system which is industry lingo for objects that move in the scene ... their local coordinate system is 'dyanamic'. I'm envisioning a DCS manager where you can register 'entities' with an asso

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Andy Ross
Justin Palamar wrote: > 1) A design goal was to have a moving aircraft carrier within the > simulator with the option to land on its deck There are actually two problems here. The first, making the object move, is relatively easy. It will require C++ code, though. One way I've thought about

[Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Justin Palamar
Hello, flightgear devolpers, this is my first message to this list, so please excuse any question that may sound 'stupid', I'm just a newbie. Also if this is posted to the wrong mailing list, I apologize, let me know and I'll redirect to the proper place. I am currently a member of a developmen