Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread dene maxwell
Hi Paul, to my way of thinking the resolution is not important. Pythagarus is more important, the distance as seen in a birds-eye view as seen by FGSD is not the distance of the terrain. Hence if you cut a material to a birds-eye distance of say 10 what ever units it will be stretched to say 14

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Paul Surgeon
On Sunday 15 January 2006 10:25, dene maxwell wrote: > Hi Paul, to my way of thinking the resolution is not important. Pythagarus > is more important, the distance as seen in a birds-eye view as seen by FGSD > is not the distance of the terrain. Hence if you cut a material to a > birds-eye distance

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread dene maxwell
Hi Paul, From: Paul Surgeon <[EMAIL PROTECTED]> On Sunday 15 January 2006 10:25, dene maxwell wrote: > Hi Paul, to my way of thinking the resolution is not important. Pythagarus > is more important, the distance as seen in a birds-eye view as seen by FGSD > is not the distance of the terrain.

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Ralf Gerlich
Hi, Paul Surgeon schrieb: When TerrorGear does the UV mapping calculations on the terrain polys it should take the terrain slope into account. Flat ground = standard resolution More slope = higher resolution I think the only point where TerraGear assign UV coordinates is during generation of

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Ralf Gerlich schrieb: >> One thing I have noticed, we have alot of urban areas on very steep >> hill sides. This "draping" approach can cause some very unpleasant >> visual effects in these instances...the terrain looks ...stretched... >> like drawi

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Paul Surgeon
On Sunday 15 January 2006 11:38, dene maxwell wrote: > this certainly seems to follow the geometric logic. One problem...it > doesn't seem to work. > > Without being familiar with the code concerned, my impression is that this > logic is not being applied in a way that produces the desired result o

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Paul Surgeon schrieb: > It doesn't work because TerrorGear doesn't do it. > Nothing is broken because there's no code to do it yet. :) > > If I'm not mistaken TerrorGear doesn't take the elevation into account at all > when doing the UV mapping -

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Paul Surgeon
On Sunday 15 January 2006 12:08, Christian Mayer wrote: > (*) unless you want to get fancy with blending the textures, etc. pp. > But this will create an big overhead. Well yes but a half decent scenery engine using texture blending like the one in X-Plane and MSFS would do just fine and they act

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Paul Surgeon schrieb: > On Sunday 15 January 2006 12:08, Christian Mayer wrote: >> (*) unless you want to get fancy with blending the textures, etc. pp. >> But this will create an big overhead. > > Well yes but a half decent scenery engine using tex

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread dene maxwell
Hi all, my reading of the situation; a) No adjustment of the textures takes place at the moment for sloping terrain...hence the "stretch" problem. b) a "cylindrical" solution has been proposed(that I don't understand the maths of) that may/will have an unacceptable performance hit. c) x-plane an

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 dene maxwell schrieb: > Hi all, > my reading of the situation; > a) No adjustment of the textures takes place at the moment for sloping > terrain...hence the "stretch" problem. > b) a "cylindrical" solution has been proposed(that I don't understand >

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Mathias Fröhlich
Hi, On Saturday 14 January 2006 15:08, Christian Mayer wrote: > Mathias Fröhlich schrieb: > > I am preparing some abstraction classes to make such a transition smooth. > > The first thing will be to make fg independent of sg* vectors and > > matrices. Have a set of classes in my local tree which

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Mathias Fröhlich
Hi, On Saturday 14 January 2006 19:07, Ampere K. Hardraade wrote: > That was a suggestion. I current am not working on any document regarding > the graphic engine, so I have nothing to share. However, I along with > several others, are working on a document regarding the architecture of FG. > >

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Mathias Fröhlich schrieb: >> The sg* vectors and matrices are created in such a way that they'll >> offer the higest possible performance and compatability for using OpenGL. > column major like fortran :) > Well, I worked, together with some collegue

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Mathias Fröhlich
Hi, On Sunday 15 January 2006 12:54, Christian Mayer wrote: > (BTW: my diploma thesis [= roughly a masters thesis] was the creation of > cache oblivious matrix operations in C++ using the space filling Peano > curve; I could beat the Intel Math Kernel Library in optimal cache use - > und even per

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich schrieb: > Hi, > > On Sunday 15 January 2006 12:54, Christian Mayer wrote: >> (BTW: my diploma thesis [= roughly a masters thesis] was the creation of >> cache oblivious matrix operations in C++ using the space filling Peano >> curve;

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Mathias Fröhlich
Hi, On Sunday 15 January 2006 13:18, Christian Mayer wrote: > Technomathematik (= applied mathematics) Karlsruhe? Mathematician from Tübingen, did numerical analysis, mostly timestepping. > Oh, I've just seen that I didn't link the thesis yet. Should be there > under documentation in a few minu

RE: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Norman Vine
Christian Mayer writes: > > (BTW: my diploma thesis [= roughly a masters thesis] was the creation of > cache oblivious matrix operations in C++ using the space filling Peano > curve; I could beat the Intel Math Kernel Library in optimal cache use - > und even performance wise when I used only x87

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich schrieb: > Hi, > > On Sunday 15 January 2006 13:18, Christian Mayer wrote: >> Technomathematik (= applied mathematics) > Karlsruhe? Nope, TU München > Mathematician from Tübingen, did numerical analysis, mostly timestepping. Numeri

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Mathias Fröhlich
Hi, On Sunday 15 January 2006 13:33, Christian Mayer wrote: > Numerics is also the stuff that I do most (as well as lots of fluid > dynamics). Ok, so you are actually writing on your PHD? > > Ok, interresting. I heared that MSVC does vectorization for some time. > > I've only used the .NET 2003

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich schrieb: > Hi, > > On Sunday 15 January 2006 13:33, Christian Mayer wrote: >> Numerics is also the stuff that I do most (as well as lots of fluid >> dynamics). > Ok, so you are actually writing on your PHD? Nein. Ich muß erst noch di

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sorry, should have been private. Christian Mayer schrieb: >>> Ok, so you are actually writing on your PHD? > > [...] For completeness: I was just saying that I still have some exams at university and haven't made up my mind of what comes next. ---

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Mathias Fröhlich
Hi, Ja ich hatte mal in Ka angefangen und Technonmathe gemacht. Irgendwie war mir's aber damals in Tübingen angenemer als in Karlsruhe. Drun bin ich dann letztlich da gelandet. Hatte eigentlich nix gegen den Studiengang ... On Sunday 15 January 2006 14:19, Christian Mayer wrote: > Nein. Ich mu

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Mathias Fröhlich
Hi Aem, sorry for that noise, As Christian started to reply in german, I thought that we have private mails Sorry! Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Curtis L. Olson
dene maxwell wrote: Hi Paul, From: Paul Surgeon <[EMAIL PROTECTED]> On Sunday 15 January 2006 10:25, dene maxwell wrote: > Hi Paul, to my way of thinking the resolution is not important. Pythagarus > is more important, the distance as seen in a birds-eye view as seen by FGSD > is not the di

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Curtis L. Olson
Mathias Fröhlich wrote: Hi Aem, sorry for that noise, As Christian started to reply in german, I thought that we have private mails Sorry! I was reading through the thread this morning and as it progressed there were more and more german words intermixed and then all german.

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread David Luff
Ralf Gerlich writes: > Hi, > > Paul Surgeon schrieb: > > When TerrorGear does the UV mapping calculations on the terrain polys it > > should take the terrain slope into account. > > Flat ground = standard resolution > > More slope = higher resolution > > I think the only point where TerraGear a

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread David Luff
"Curtis L. Olson" writes: > I was reading through the thread this morning and as it progressed there > were more and more german words intermixed and then all german. > > I've been working on a large vehicle steering and guidance controller > (snowplow/truck) for my day job and if pavement==e

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-15 Thread Ampere K. Hardraade
On January 13, 2006 08:04 pm, Ampere K. Hardraade wrote: > The process is trivial. > > In each file, there are lines that represent latitude and longitude. > http://204.108.4.16/d-tpp/0513/00375AD.PDF > > The user would first use a program like Inkscape to rename at least four of > those lines to t

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread dene maxwell
Hi Curt, I suppose I'm less sensitive to the abrupt change problem as most of the scenery both face material and triangle edges show some form of abrupt change due the the mountainous terrain that covers most of the country. Personally I like the blending solution for edges although this still

Re: [Flightgear-devel] New JSBSim code

2006-01-15 Thread Stefan Seifert
Richard Harrison wrote: I 100% agree with the way Jon has fixed this. Suggesting that there is simpler way of doing it indicates a lack of understanding of the complexities. Yes, of course. I didn't say the way it's fixed is bad, or that it doesn't work. But as I never tried to code a FDM mys

[Flightgear-devel] preferences.xmk ???

2006-01-15 Thread Josh Babcock
Warning: angry ranting ahead. OK, I've been away for a while, alternately because my graphics setup was buggy or because I was out of the country, so I haven't been following the list for a month or two. I just came back, installed a new Nvidia card and compiled the latest FG. Works great, I was r

RE: [Flightgear-devel] New JSBSim code

2006-01-15 Thread Jon S. Berndt
> Yes, of course. I didn't say the way it's fixed is bad, or that it > doesn't work. But as I never tried to code a FDM myself I really lack an > understanding of the complexities, and so I ask. I'd say the question is > the beginning of wisdom :) > > I do not demand an answer, but if someone has a

Re: [Flightgear-devel] preferences.xmk ???

2006-01-15 Thread Curtis L. Olson
Josh Babcock wrote: Warning: angry ranting ahead. OK, I've been away for a while, alternately because my graphics setup was buggy or because I was out of the country, so I haven't been following the list for a month or two. I just came back, installed a new Nvidia card and compiled the latest F

[Flightgear-devel] Joystick Configuration

2006-01-15 Thread Todd L. Peters
I had my joystick working in 0.9.8 and upgraded to 0.9.9, and am having a bit of trouble figuring out how things work. I can make a joystick configuration file for my joystick, no problem. How do I get Flightgear to reference it? I thought, in 0.9.8, that there was a joysticks.xml file somewhere

Re: [Flightgear-devel] preferences.xmk ???

2006-01-15 Thread Martin Spott
Hello Josh, Josh Babcock wrote: > Now, is there a way I can run FG without losing my configuration every > time? I'd really like to get back to flying and developing airplanes, > but this is sort of getting in the way a little bit. I actually share your feelings, although I didn't loose any file

Re: [Flightgear-devel] preferences.xmk ???

2006-01-15 Thread Josh Babcock
Martin Spott wrote: > Hello Josh, > > Josh Babcock wrote: > > >>Now, is there a way I can run FG without losing my configuration every >>time? I'd really like to get back to flying and developing airplanes, >>but this is sort of getting in the way a little bit. > > > I actually share your feel

Re: [Flightgear-devel] [PATCH] issue with configure finding specified copy of simgear

2006-01-15 Thread Jim Wilson
> From: Erik Hofman > > Jim Wilson wrote: > > > Umm...not so fast. Read my problem description again. I think you can > > still pickup the wrong plib or simgear. > > Did you actually try the latest version. It _should_ prevent this > problem. If not I till have your fix to commit. > > Erik