Re: [Flightgear-devel] Shader menu structure

2012-07-13 Thread Renk Thorsten
Hi Tim, > If I could give some gentle advice, perhaps based on out-of-date > observations: you could really benefit from a serious study of > computer graphics. I highly recommend the book "Real Time Rendering" > by Akenine-Moller et al. Thanks, that's actually not a bad idea. I think I'll get my

Re: [Flightgear-devel] Shader menu structure

2012-07-13 Thread Renk Thorsten
> Believe it or not, computer graphics researchers (not me) think about > shader work in those terms too. It comes off as a bit pompous to > assume that no one here would understand what you are talking about or > be able to come up to speed on the math if necessary. I'm assuming here that the mai

Re: [Flightgear-devel] Shader menu structure

2012-07-12 Thread Tim Moore
First of all, apologies for tuning out over the last year+. I have been keeping an eye on things from afar, and am quite impressed with all the goings on in the FlightGear world. This post did catch my eye... On Thu, Jul 12, 2012 at 2:54 PM, Renk Thorsten wrote: > > Admittedly, I can't really la

Re: [Flightgear-devel] Shader menu structure

2012-07-12 Thread Renk Thorsten
> Action plan for recovery : > > 1. Go straight to the point (actionee: Thorsten R.) > 2. Write much shorter e-mails (actionee: Thorsten R.) > 3. Read Thorsten's e-mails (actionee: rest of the world) > Bertrand. > > (My) Life insurance : This is a miserable attempt of humour to try to > remind eve

Re: [Flightgear-devel] Shader menu structure

2012-07-09 Thread Bertrand Coconnier
2012/7/9 Renk Thorsten wrote: > b) You do not read carefully what I write. [...followed by 7878 signs. Wow !!! ] Action plan for recovery : 1. Go straight to the point (actionee: Thorsten R.) 2. Write much shorter e-mails (actionee: Thorsten R.) 3. Read Thorsten's e-mails (actionee: rest of th

Re: [Flightgear-devel] Shader menu structure

2012-07-09 Thread Heiko Schulz
Thorsten, you have email. And to all others: sorry for making a big noise here! -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and ho

Re: [Flightgear-devel] Shader menu structure

2012-07-09 Thread Renk Thorsten
> So no reason the get polemic or arrogant: > >> I wrote 'scenery and models', I did not write 'trees'. > ... >> Which of these two statements did you find hard to understand? Heiko, that didn't come out of the blue. That came after I took the time to explain something, then explained it in diffe

Re: [Flightgear-devel] Shader menu structure

2012-07-07 Thread Heiko Schulz
Thorsten, What I really, really hate in FlightGear's last years developement, is how the ego of some people involved (yes, I think that's include me as well) seems to make things and discussions more and more difficult. And this discussion shows it again. But maybe it is only the translation

Re: [Flightgear-devel] Shader menu structure

2012-07-07 Thread Renk Thorsten
>> I get to see a seamless >> and plausible match between sky and terrain from ground level to low >> Earth orbit, at all times of the day and under any weather condition. >> Scenery and models are now rendered correctly with the sky at all locations >> and >> all times. > > Really? Look at th

Re: [Flightgear-devel] Shader menu structure

2012-06-30 Thread Arnt Karlsen
On Fri, 29 Jun 2012 20:16:40 +0100 (BST), Heiko wrote in message <1340997400.27554.yahoomailclas...@web29505.mail.ird.yahoo.com>: > Really? Look at the trees- Does they blend correct here? > http://www.hoerbird.net/Treeblend.jpg ..yes, AFAICT and assuming this is an hazy overcast winter evening

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Heiko Schulz
Emilian, > There's only the default sky that works together with the "normal" > shaders , > or the Atmospheric scattering stuff which supersedes the old "skydome > shader". > The Atmospheric scattering is a whole set of shaders, that interact to > give a > seamless horizon, and much more... > T

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Heiko Schulz
Thorsten, > No, it is not so now (at least for me that is, maybe there are problems > with other cards/systems/... I'm not aware of). I get to see a seamless > and plausible match between sky and terrain from ground level to low Earth > > orbit, at all times of the day and under any weather cond

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Emilian Huminiuc
On Friday 29 June 2012 12:13:31 Edheldil wrote: > On 06/28/2012 05:31 PM, Heiko Schulz wrote: > > I have no idea how to communicate it or present it. > > That's why I hoped that we maybe can have all three skydome variants > > selectable. So we would have the default skydome, the skydome shader and

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Edheldil
On 06/28/2012 05:31 PM, Heiko Schulz wrote: > I have no idea how to communicate it or present it. > That's why I hoped that we maybe can have all three skydome variants > selectable. > So we would have the default skydome, the skydome shader and the > Lightfield/Haze aka Atmospheric shader select

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Renk Thorsten
> FIRST: I'm not criticing your work. Instead I really appreciate your > work, as you try to make things right! > But I criticise the way we handle new features. Due to this I can pretty > well understand Freds concerns about adding a simple switch for enabling > Rembrandt, which is a experim

Re: [Flightgear-devel] Shader menu structure

2012-06-28 Thread Heiko Schulz
Thorsten, FIRST: I'm not criticing your work. Instead I really appreciate your work, as you try to make things right! But I criticise the way we handle new features. Due to this I can pretty well understand Freds concerns about adding a simple switch for enabling Rembrandt, which is a experime

Re: [Flightgear-devel] Shader menu structure

2012-06-28 Thread Renk Thorsten
My (completely biased) opinion: > *2.6.0 > In 2.6.0 we had only the choice between default sky or Zan's sky shader. > In both variants shaders on aircraft and on terrain worked, but there > was the problem with horizon. > > It gave us pretty cool looking skies, as you can see on the 2.6.0 > ga

Re: [Flightgear-devel] Shader menu structure

2012-06-28 Thread Heiko Schulz
Hello, > I'm lost. > Can you explain and give screenshots? I am seeing correctly rendered > terrain and reasonably rendered aircraft when using the atmospheric > scattering. > I'm not seeing detailed aircraft effects because the shader hasn't been > > converted. In principle, I think here one

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Renk Thorsten
Heiko: > Thanks, that's now an answer I was looking for. > > Though I'm sure we will get bug reports as well by users complaining > where the shader from 2.6.0 went, or why shaders won't work. > Some of this confusion was already visible in the forum. I don't want to bitch, but the thread starte

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Emilian Huminiuc
On Wednesday 27 June 2012 18:39:30 Heiko Schulz wrote: > Hello all, > > > I think the problem now is that the nice scatter effect sky dome no longer > > works correctly with any render mode in the git version. The scatter > > effect sky dome will give you very pretty skies -- especially in > > co

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Heiko Schulz
Hello all, > I think the problem now is that the nice scatter effect sky dome no longer > works correctly with any render mode in the git version. The scatter > effect sky dome will give you very pretty skies -- especially in > combination with advanced rendering, just don't look at the terrain

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Emilian Huminiuc
On Wednesday 27 June 2012 16:37:11 Heiko Schulz wrote: > > Is there a way we can have all three possibilities (default, skydome shader, > Thorstens atmospheric light scattering) selectable? > > Cheers > Heiko Not quite, since both terrain-default and model-default effects have a separate set o

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Curtis Olson
On Wed, Jun 27, 2012 at 11:37 AM, Renk Thorsten wrote: > > Is there a way we can have all three possibilities (default, skydome > > shader, Thorstens atmospheric light scattering) selectable? > > Atmospheric light scattering should not be thought as different from > skydome shader - it is the terr

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Renk Thorsten
> Is there a way we can have all three possibilities (default, skydome > shader, Thorstens atmospheric light scattering) selectable? Atmospheric light scattering should not be thought as different from skydome shader - it is the terrain/model/whatnot shader combination consistent with the skyd

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Heiko Schulz
Hello, I noticed today that we can only decide between Thorstens Athmospheric Light scattering which disables other shaders, or FlightGear's Non-shaded Skydome. For me it is a regression compared with 2.6.0. So for me I have disabled the "predicate"-section in skydome.eff which enables the A

Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Gijs de Rooy
Just to let you know that I'm aware of the issue and working on a fix. Hope to push it tomorrow. Cheers, Gijs > Date: Mon, 25 Jun 2012 23:12:50 +0200 > From: tom...@gmail.com > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Shader menu structure

Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Thomas Geymayer
Hi, Am 2012-06-25 09:46, schrieb Frederic Bouvier: > Hi Gijs, > >> De: "Gijs de Rooy" > >> Pushed the dialog fixes yesterday, please report any issues. > > Please try this : or even simpler: - Disable custom settings - Set slider to 5 - Enable custom settings - Have a look at the Shader

Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Frederic Bouvier
Hi Gijs, > De: "Gijs de Rooy" > Pushed the dialog fixes yesterday, please report any issues. Please try this : - start fg without Rembrandt enabled - enable atmospheric scattering - exit fg properly (to record your settings) - start fg with Rembrandt enabled - see the problem ;-) Regards, -Fr

Re: [Flightgear-devel] Shader menu structure

2012-06-21 Thread Gijs de Rooy
Pushed the dialog fixes yesterday, please report any issues. Gijs From: gijsr...@hotmail.com To: flightgear-devel@lists.sourceforge.net Date: Tue, 19 Jun 2012 15:53:29 +0200 Subject: Re: [Flightgear-devel] Shader menu structure Please try https://gitorious.org/fg/fgdata/merge_requests/163

Re: [Flightgear-devel] Shader menu structure

2012-06-19 Thread Gijs de Rooy
Please try https://gitorious.org/fg/fgdata/merge_requests/163 We basically open a special shader dialog when the lightfield renderer is enabled; a dialog without all the shaders that are not supported. Also moved the atmospheric sliders to that dialog, as those are "advanced" options. I did n

Re: [Flightgear-devel] Shader menu structure

2012-06-19 Thread Renk Thorsten
> So.if.someone.could.setup.a list of effect(combination)s that don't > work, I can try to construct something. >From my side: Lightfields currently support - of the detailed shader config dialog: water reflection (water slider) and snow/dust (currently on landmass slider), all other sliders

Re: [Flightgear-devel] Shader menu structure

2012-06-19 Thread Gijs de Rooy
> From: thorsten.i.r...@jyu.fi > To: flightgear-devel@lists.sourceforge.net > Date: Tue, 19 Jun 2012 09:23:09 + > Subject: [Flightgear-devel] Shader menu structure > > > Anyway, just reporting what I see, but I am sure other > > users must get VERY confused by suc

[Flightgear-devel] Shader menu structure

2012-06-19 Thread Renk Thorsten
> Anyway, just reporting what I see, but I am sure other > users must get VERY confused by such strange - it works, > then it does not work - behavior... but I suppose when > it is all documented the sun will shine, and shadows > cast... Indeed. Forum reports suggest that users do get confused. So