Hi again everyone,
I have just released an update of the Freeciv-web 3D WebGL version to the
production server.
The updated version is able to render the 3d unit models from Cimpletoon
blender collection,
and it should be possible to play a complete game. There is still a lot to
do, though!
The
Hello,
We've been working on a 3D WebGL/Three.js prototype for Freeciv-web and
the progress has been good so far. More information can be found here:
http://forum.freeciv.org/f/viewtopic.php?f=24=39021
The prototype can be tested here:
https://play.freeciv.org/webclient/?action=new=webgl=true
New update please
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
Hi, I'm part of the Mozilla bizdev team working on content acquisition and
distribution for desktop.
It would be great opportunity to figure out how to get your games and the
Firefox browser could play together. Awesome open source HTML5 games by the
way!
Since you made this title using web
Hello Silvio,
I think it is very exciting that the Mozilla bizdev team shows interest in
Freeciv-web, and I am positive to any cooperation
where we can expose Freeciv-web to an even larger number of users through
the Firefox browser and the Firefox OS.
Freeciv-web is already featured on the
Andreas, thanks for the note. Yes I could not agree with you more.
I'm going to surface this with out editorial team so that we can feature
this title in a collection -
https://marketplace.firefox.com/app/freeciv
More to come!
Silvio
On Thu, Jul 2, 2015 at 10:13 AM, Andreas Røsdal
Thanks for the feedback by testing on a Chromebook. As Freeciv-web is the
only way to play Freeciv on a Chromebook, since it's only web-based, so I
really want to improve Freeciv-web so that it works better on a
Chromebook. The challenge is that the Chromebooks usually have slow CPUs
and no
Hi again all Freeciv developers!
I would be very interested in some new ideas, suggestions and feedback
about the current state of Freeciv-web. So if you could give the game a
try on http://play.freeciv.org/ and report your impressions, that would
be great, so that I know what to focus on
I've been poking around at it on a Chromebook recently, and I can't say
it's been a very positive experience, especially for somebody new to the
game. I need to open it on another platform and compare to see if there are
bugs or if what I'm seeing is expected. I'm a front end developer, so I
It occurred to me after I was writing this message that the slowness is
likely because of the lack of GPU support on most Chromebooks. I'll check
it out on another platform on my other (faster) machine.
However, I am seeing some weirdness in the HTML UI, specifically the tabs
and the Freeciv logo
Hi all!
I have released the current master branch in git to production, please
give it a try here: http://play.freeciv.org/
I would be very interested in feedback about things to improve for the
next release which effect the user experience, testing on mobile and
tablet devices, and reports
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Also, when do we make freeciv-web development subject to code
inspections freeciv policy requires?
I don't mind that.
Fix to bug #21660 is now the first patch that I've submitted to
freeciv-dev for inspection, instead
On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Also, what do you think of moving Freeciv development
from svn to github.com/freeciv?
The only thing changed since this was discussed last time
( http://forum.freeciv.org/f/viewtopic.php?f=13t=160 )
is that now we have
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Also, when do we make freeciv-web development subject to code
inspections freeciv policy requires?
I don't mind that.
Fix to bug #21660 is now the first patch that I've submitted to
freeciv-dev for inspection, instead of
How is the update of Freeciv-web going? I see that you have reached
revision 23908, and also cleaned up some of the patches, which is great!
How much work do you think is remaining? What do you think should be the
next steps for Freeciv-web after the upgrade is complete?
Andreas
On Sat, 8
I'll try to get one step forward tonight (to revision 24430 it seems),
and rest during the weekend. Once freeciv-web reaches freeciv trunk
HEAD, I plan to work on reducing the diff between freeciv and
freeciv-web copy of it in a synchronized manner. There's already patch
#4484 and patch #4485
I'd love that., there's a great many improvements possible.
What do you guys think about moving the all of freeciv web-development to
github.
In addition to pull requests, use it track issues aswell ?
-Chaitanya
On Sat, Feb 8, 2014 at 12:10 PM, Andreas Røsdal andre...@pvv.ntnu.nowrote:
Hi!
I'm just doing checkout of freeciv-web again. I noticed that the
freeciv server is from last summer TRUNK, so it's a bit like bad sides
of both worlds (using stable branch vs development version): unstable
but old. Swithcing back to stable S2_5 would probably be
counter-productive at this point,
Hi!
I think it's great that you want to update Freeciv-web to the latest Freeciv
development code, so feel free to work on that on the freeciv github repo.
Once you have completed the update of Freeciv-web I can
begin again improving Freeciv-Web. I will follow your
progress with great interest!
Thank you for the response, I've been keen about the freeciv-web project
and was hoping to get started on it.
But this mailing list seems to be slow moving, not a lot of traction here.
I've noticed a bunch of tasks defined on the TODO file;
https://github.com/freeciv/freeciv-web/blob/master/TODO
On Fri, 29 Nov 2013, Chaitanya Sharma wrote:
Thank you for the response, I've been keen about the freeciv-web project and
was hoping to get started on it.But this mailing list seems to be slow
moving, not a lot of traction here.
I've noticed a bunch of tasks defined on the TODO
file;
On Fri, 29 Nov 2013, Marko Lindqvist wrote:
On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Hi!
Yes, I think this mailing list is fine for freeciv-web discussions.
Yes, as freeciv-web is now part of freeciv project organization (move
we never officially announced
Hi!
Yes, I think this mailing list is fine for freeciv-web discussions.
Feel free to ask about anything you need to get started with freeciv-web
development. Also, please submit improvements as pull requests to the
Freeciv-web github page: https://github.com/freeciv/freeciv-web/
Good luck!
On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Hi!
Yes, I think this mailing list is fine for freeciv-web discussions.
Yes, as freeciv-web is now part of freeciv project organization (move
we never officially announced anywhere, I think) most of the freeciv
services
Hey All,
I'm new to the mailling / dev team for the freeciv project as well.
Is this the correct place for talking to or co-ordinate with the devs for
the freeciv-web project https://github.com/freeciv/freeciv-web ?
If not can you please re-direct me to the mailing list. Thanks in advance.
Hi all Freeciv developers,
As you all probably know by now, Freeciv is playable online in the
browser here: http://play.freeciv.org/
Now I would like to get some ideas and suggestions about what do focus on
improving next. So it would be great if the Freeciv developers to test it
out, and
Hi all Freeciv developers!
It has now been about a week since Freeciv-web became playable on
http://play.freeciv.org/ so I thought that I should post an update.
13,688 people visited play.freeciv.org accoding to Google Analytics.
Worldwide productivity has plummeted, accoding to pcgamer.com:
Good news!
Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?
- Per
On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Hi all Freeciv developers!
It has now been about a week since Freeciv-web became playable on
On Mon, 13 May 2013, Per Inge Mathisen wrote:
Good news!
Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?
It's limited by both CPU and RAM at the moment. Memory usage 78% and
system load (uptime) between 2 and 4. This is running 200
Hi all,
The Freeciv-web client can now be played online here:
http://play.freeciv.org/
It would be very useful if the freeciv players could
give it a good testing, and report any bugs that
you might find.
It would also be great with some links from freeciv.org
to play.freeciv.org, so that
As I've got freeciv-web codebase almost up to date with freeciv
server, time to begin handling things in a more controlled manner. So
far I have not reported any bugs as they have been more than likely to
get fixed as sideproduct of general codebase update. Now it's time to
start writing
On Thu, 30 Aug 2012, Marko Lindqvist wrote:
As I've got freeciv-web codebase almost up to date with freeciv
server, time to begin handling things in a more controlled manner.
This is absolutely great news. I have been following your progress on
github, and I know that this was a big job. What
Awesome. With those latest usage stats posted elsewhere, it seems
you're on to something big here, Andreas. :)
Took the opportunity to post a 'community news' blurb over at the
freeciv.org wiki:
Freeciv Web Client developer Andreas Røsdal reports that over the
last month, an impressive 1254
Hello everyone,
I've put up server for the Freeciv web client here:
http://code.google.com/p/freeciv-forever/
It should work on any modern browser, except Internet Explorer.
Google Chrome has the best javascript performance, so I recommend
using that for the best experience.
Feedback, patches
Hello Richard,
On Mon, 15 Jun 2009, Richard Lynch wrote:
Are you actively maintaining the Freeciv Web Client? Or is anybody?...
No, I'm not maintaining the existing web client. I would still like to
see a web client made, but this is a difficult thing to do.
I've been trying to make it go,
D'oh!
By the time I worked through everything else, and added the --disable-nls, I
forgot the --enable-client=web :-(
Sorry!
Now, however, I'm stuck
It would seem that make can't find soap-server.h nanohttp-logging.h and then
libxml.h
I mucked with symlinks in /usr/include to make it get
On Mon, 27 Oct 2008, Jason Dorje Short wrote:
Can you elaborate more on the freeciv-web application? What's the
difference between that and gui-web?
-jason
There is one civclient process for each player, while there only
one Freeciv-web webapp instance at one webserver. So each end-user
Hi Jason, great to see you taking interest in this.
On Fri, 24 Oct 2008, Jason Dorje Short wrote:
Okay, I admit at the start that I've missed a lot of discussion on
this, so I may be quite ignorant about what's going on.
The freeciv-web interface seems conceptually sound, and at least
Can you elaborate more on the freeciv-web application? What's the
difference between that and gui-web?
-jason
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
Okay, I admit at the start that I've missed a lot of discussion on
this, so I may be quite ignorant about what's going on.
The freeciv-web interface seems conceptually sound, and at least
partially playable (I haven't played more than a couple turns with
it). But where's the code? In the
Hello everyone!
Take a look at the latest Freeciv Web Client:
http://freeciv-forever.com/
The game is now almost to playable in Firefox, but a lot of development
still remains. Give it a try, let me know what you think,
and report any bugs you find!
- Andreas
On Thu, 26 Jun 2008, Jason Dorje Short wrote:
Andreas Røsdal wrote:
On Wed, 25 Jun 2008, Jason Dorje Short wrote:
Andreas Røsdal wrote:
Hello!
Here is a new demo of the Freeciv web client:
http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp
The game is almost playable, with
On Thu, 26 Jun 2008 17:20:59 +0900, Andreas Røsdal [EMAIL PROTECTED]
wrote:
On Thu, 26 Jun 2008, Jason Dorje Short wrote:
Andreas Røsdal wrote:
On Wed, 25 Jun 2008, Jason Dorje Short wrote:
Andreas Røsdal wrote:
Hello!
Here is a new demo of the Freeciv web client:
Hello!
Here is a new demo of the Freeciv web client:
http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp
The game is almost playable, with authentication support and a custom
pubserver. You can use the normal keyboard shortcuts from the GTK+
version. Only the left mouse button is
Andreas Røsdal wrote:
Hello!
Here is a new demo of the Freeciv web client:
http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp
The game is almost playable, with authentication support and a custom
pubserver. You can use the normal keyboard shortcuts from the GTK+
version. Only
Andreas Røsdal wrote:
On Wed, 25 Jun 2008, Jason Dorje Short wrote:
Andreas Røsdal wrote:
Hello!
Here is a new demo of the Freeciv web client:
http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp
The game is almost playable, with authentication support and a custom
pubserver.
On Wed, 25 Jun 2008, Jason Dorje Short wrote:
Andreas Røsdal wrote:
Hello!
Here is a new demo of the Freeciv web client:
http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp
The game is almost playable, with authentication support and a custom
pubserver. You can use the normal
On 9/15/07, Andreas Røsdal [EMAIL PROTECTED] wrote:
On Sat, 15 Sep 2007, Daniel Markstedt wrote:
On 9/11/07, Andreas Røsdal [EMAIL PROTECTED] wrote:
I think that I should write some documentation about how to setup and run
the web client, because currently that takes a lot of effort.
On Sun, 16 Sep 2007, Daniel Markstedt wrote:
On 9/11/07, Andreas Røsdal [EMAIL PROTECTED] wrote:
I suggest you apply for membership of the project at gna.org so you
can add and maintain the branch yourself! (If everyone agrees,
naturally.)
Great, I have committed the client to a new branch
On Sat, 15 Sep 2007, Daniel Markstedt wrote:
On 9/11/07, Andreas Røsdal [EMAIL PROTECTED] wrote:
I think that I should write some documentation about how to setup and run
the web client, because currently that takes a lot of effort. Each
web-browser session gets its own civclient process.
Unfortunately the data directory is missing from the Freeciv snapshot
in your archive and with a copy from trunk revision {2007-08-18} (date
from api_gen.h) the client prints
2: Client does not support overhead view tilesets.
2: Using default tileset instead.
and then crashes:
(gdb) bt full
#0
I think that I should write some documentation about how to setup and run
the web client, because currently that takes a lot of effort. Each
web-browser session gets its own civclient process. The civclient
process is launched from the Java application server (Resin), and at the
moment the
On Sun, 26 Aug 2007, Andreas Røsdal wrote:
I sent a proposal about a web client for Freeciv some time ago.
Now I've implemented a prototype / proof of concept.
It uses a webservice which allows a browser to communicate with a
civclient process on the server. The mapview is renederes using the
On Mon, 27 Aug 2007, Per I. Mathisen wrote:
On Sun, 26 Aug 2007, Andreas Røsdal wrote:
I sent a proposal about a web client for Freeciv some time ago.
Now I've implemented a prototype / proof of concept.
It uses a webservice which allows a browser to communicate with a
civclient process on the
On 8/26/07, Andreas Røsdal [EMAIL PROTECTED] wrote:
Hello,
I sent a proposal about a web client for Freeciv some time ago.
Now I've implemented a prototype / proof of concept.
It uses a webservice which allows a browser to communicate with a
civclient process on the server. The mapview is
Hello,
I sent a proposal about a web client for Freeciv some time ago.
Now I've implemented a prototype / proof of concept.
It uses a webservice which allows a browser to communicate with a
civclient process on the server. The mapview is renederes using the canvas
element which is drawn upon
56 matches
Mail list logo