Re: [Freevo-devel] 1080p Skin

2007-08-26 Thread Michael Beal
Makes perfect sense. And I agree with the 16:9 skins. Which I'm working on. :D --- Gorka Olaizola <[EMAIL PROTECTED]> wrote: > On Sun, Aug 26, 2007 at 06:28:41AM -0700, Michael Beal wrote: > > Gorka, could you please post your freevo.conf? This is where the > > difference exists. If you use t

Re: [Freevo-devel] 1080p Skin

2007-08-26 Thread Dirk Meyer
Michael Beal wrote: > Could I get support for using animated GIFs or MPEG loops in the > backgrounds in 2.0, please? We will have support for mng, other animated stuff could be possible, too. > I've got a great idea for my current 16:9 skin "LavaLamp" which I > don't think will work in the 1.x.x

Re: [Freevo-devel] 1080p Skin

2007-08-26 Thread Michael Beal
Could I get support for using animated GIFs or MPEG loops in the backgrounds in 2.0, please? I've got a great idea for my current 16:9 skin "LavaLamp" which I don't think will work in the 1.x.x series. I'm thinking of animating the Lava Lamp itself. Of course, allowing for animated backgrounds w

Re: [Freevo-devel] 1080p Skin

2007-08-26 Thread Michael Beal
Read comments below... --- Hans Meine <[EMAIL PROTECTED]> wrote: > On Sonntag 19 August 2007, Michael Beal wrote: > > Then the ratio calculations are faulty and need to be addressed. > > Michael, maybe it's just me, but I read a lot of unproductive > criticism in your postings. Still waiting fo

Re: [Freevo-devel] 1080p Skin

2007-08-26 Thread Michael Beal
Gorka, could you please post your freevo.conf? This is where the difference exists. If you use the default Freevo settings of 800x600, you _should_ hve noticeable image stretching. --- Gorka Olaizola <[EMAIL PROTECTED]> wrote: > On Sun, Aug 19, 2007 at 07:23:24PM +0200, Jean-Michel Sizun wrote

Re: [Freevo-devel] 1080p Skin

2007-08-26 Thread Michael Beal
Merci, Jean-Michel. Finally someone is seeing this from my perspective. I have a few small final adjustments and I'll be uploading "LavaLamp", my second 16:9 skin. My first skin is still needing some adjustments but I came across this beautiful, stark background and felt compelled to make a new

Re: [Freevo-devel] 1080p Skin

2007-08-19 Thread Dirk Meyer
"Andrew Flegg" wrote: > On 8/19/07, Michael Beal <[EMAIL PROTECTED]> wrote: >> No, that isn't what I ran into. Here's my freevo.conf: >> > [snip] >> geometry = 1440x900 > [snip] >> >> Note the "geometry" line. The Panorama skin, built for anamorphic >> display, _should_ have displayed itself prop

Re: [Freevo-devel] 1080p Skin

2007-08-19 Thread Hans Meine
On Sonntag 19 August 2007, Michael Beal wrote: > Then the ratio calculations are faulty and need to be addressed. Michael, maybe it's just me, but I read a lot of unproductive criticism in your postings. As long as you suspect others to "poo-poo out" ideas "without really understanding" and "ig

Re: [Freevo-devel] 1080p Skin

2007-08-19 Thread Gorka Olaizola
On Sun, Aug 19, 2007 at 07:23:24PM +0200, Jean-Michel Sizun wrote: > > Both cases feel perfectly explainable to me. > In the first case, you take a skin mean for a 4:3 screen with square > pixels and resize it to a 16:9 resolution, so it is normal things are > stretched. > I use the Bluestar ski

Re: [Freevo-devel] 1080p Skin

2007-08-19 Thread Jean-Michel Sizun
Michael Beal wrote: [snip] > The reality is this doesn't happen at screen resolutions over the > default 800x600. If I have my freevo.conf geometry at 800x600, choose > a skin built for 800x600 and do "freevo -fs" from the command line, I > get icons and images that are stretched. This is to

Re: [Freevo-devel] 1080p Skin

2007-08-19 Thread Michael Beal
> [snip] > Sorry Michael I think you are misunderstanding this point, the base > skin resolution (normally 800x600) and the resolution in your > freevo.conf file are used to work out the ratio between the skin and > the actual screen. > [/snip] Then the ratio calculations are faulty and need to be

Re: [Freevo-devel] 1080p Skin

2007-08-19 Thread Adam Charrett
On Sat, 2007-08-18 at 22:42 -0700, Michael Beal wrote: > > On Aug 19, 2007, at 00:44, Michael Beal wrote: > > > All skin objects are positioned by hard-coded pixel-oriented > > > parameters. In other words, if you want something to be shown at > > > 300 pixels from the left and 180 from the to

Re: [Freevo-devel] 1080p Skin

2007-08-19 Thread Andrew Flegg
On 8/19/07, Michael Beal <[EMAIL PROTECTED]> wrote: > No, that isn't what I ran into. Here's my freevo.conf: > [snip] > geometry = 1440x900 [snip] > > Note the "geometry" line. The Panorama skin, built for anamorphic > display, _should_ have displayed itself properly but it didn't. *No*, it shou

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread Michael Beal
> On Aug 19, 2007, at 00:44, Michael Beal wrote: > > All skin objects are positioned by hard-coded pixel-oriented > > parameters. In other words, if you want something to be shown at > > 300 pixels from the left and 180 from the top, you set the X and Y > > > values to put it there. > > [sn

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread Michael Beal
No, that isn't what I ran into. Here's my freevo.conf: cdparanoia = /usr/bin/cdparanoia chanlist = us-cable display = x11 fbxine = /usr/bin/fbxine flac = /usr/bin/flac geometry = 1440x900 jpegtran = /usr/bin/jpegtran lame = /usr/bin/lame lsdvd = /usr/bin/lsdvd mencoder = /usr/bin/mencoder mplayer

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread Hasan Khalil
On Aug 19, 2007, at 00:44, Michael Beal wrote: > All skin objects are positioned by hard-coded pixel-oriented > parameters. In other words, if you want something to be shown at > 300 pixels from the left and 180 from the top, you set the X and Y > values to put it there. [snip] > I would

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread Michael Beal
Adam, your closing line is exactly what I meant! Interesting that you would snip off my previous post at that very point!! Ok, so maybe _for_you_ designing skins by a hard-coding positions is easier. I would find it much easier, and more elegant, to build skins by using percentages mainly becaus

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread Michael Beal
>From what I've seen, no, it doesn't do this at all. All skin objects are positioned by hard-coded pixel-oriented parameters. In other words, if you want something to be shown at 300 pixels from the left and 180 from the top, you set the X and Y values to put it there. As I said in my previous n

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread Hasan Khalil
On Aug 18, 2007, at 13:08, [EMAIL PROTECTED] wrote: > The problem with this is that 'proper' 16:9 TV provide more screen > real > estate which can be used to display other details (like Hasan's skin). I don't think this is the only problem. Basically what I think Michael Beal ran into is th

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread adam
Michael Beal wrote: > So, how about adding the widescreen formats as possible autodetected > defaults in Freevo. It seems more folks are using that sort of layout > than even _I_ thought!!! > > Also, since I don't have such a keen understanding of how PyGame and > the skins.py module interact yet,

Re: [Freevo-devel] 1080p Skin

2007-08-18 Thread Hasan Khalil
On Aug 18, 2007, at 00:05, Michael Beal wrote: > Also, since I don't have such a keen understanding of how PyGame and > the skins.py module interact yet, could someone figure out a way to > make the skins module self-adapting? The module should be able to > take > the screen size from freevo.c

Re: [Freevo-devel] 1080p Skin

2007-08-17 Thread Michael Beal
Wow, seems I started a fire storm by mentioning a redo of the Panorama skin. I've got another skin I'm working on as well. It's called LavaLamp and, although dark, has a very striking feel to it. I'll also be releasing this one and several others in the 1440x900 format in the upcoming weeks. So

Re: [Freevo-devel] 1080p Skin

2007-08-17 Thread Micael Beronius
On Wednesday 15 August 2007 16.53.38 Hasan Khalil wrote: > In light of all this discussion of the 'panoramic' skin and whatnot, > I figured I'd put in my two cents about what I've been doing. [..] Very nice! I have always wanted more info on the differnt screens because of using 1920x1080 on m

Re: [Freevo-devel] 1080p Skin

2007-08-15 Thread Christian Lyra
Hi, Cool... Perhaps we should talk more about what we have/want, as I was thinking something very similar too this a few days ago. I was planning a crossover between the default skin and the info skin. The default skin is nice, but now, with the wide/large screens, thereĀ“s so much room

[Freevo-devel] 1080p Skin

2007-08-15 Thread Hasan Khalil
In light of all this discussion of the 'panoramic' skin and whatnot, I figured I'd put in my two cents about what I've been doing. I started using freevo several months ago and was unsatisfied with the bundled skins. I primarily use freevo for watching movies, so I concentrated my efforts en