Makes perfect sense. And I agree with the 16:9 skins. Which I'm
working on. :D
--- Gorka Olaizola <[EMAIL PROTECTED]> wrote:
> On Sun, Aug 26, 2007 at 06:28:41AM -0700, Michael Beal wrote:
> > Gorka, could you please post your freevo.conf? This is where the
> > difference exists. If you use t
Michael Beal wrote:
> Could I get support for using animated GIFs or MPEG loops in the
> backgrounds in 2.0, please?
We will have support for mng, other animated stuff could be possible,
too.
> I've got a great idea for my current 16:9 skin "LavaLamp" which I
> don't think will work in the 1.x.x
Could I get support for using animated GIFs or MPEG loops in the
backgrounds in 2.0, please? I've got a great idea for my current 16:9
skin "LavaLamp" which I don't think will work in the 1.x.x series. I'm
thinking of animating the Lava Lamp itself. Of course, allowing for
animated backgrounds w
Read comments below...
--- Hans Meine <[EMAIL PROTECTED]> wrote:
> On Sonntag 19 August 2007, Michael Beal wrote:
> > Then the ratio calculations are faulty and need to be addressed.
>
> Michael, maybe it's just me, but I read a lot of unproductive
> criticism in your postings.
Still waiting fo
Gorka, could you please post your freevo.conf? This is where the
difference exists. If you use the default Freevo settings of 800x600,
you _should_ hve noticeable image stretching.
--- Gorka Olaizola <[EMAIL PROTECTED]> wrote:
> On Sun, Aug 19, 2007 at 07:23:24PM +0200, Jean-Michel Sizun wrote
Merci, Jean-Michel. Finally someone is seeing this from my
perspective.
I have a few small final adjustments and I'll be uploading "LavaLamp",
my second 16:9 skin. My first skin is still needing some adjustments
but I came across this beautiful, stark background and felt compelled
to make a new
"Andrew Flegg" wrote:
> On 8/19/07, Michael Beal <[EMAIL PROTECTED]> wrote:
>> No, that isn't what I ran into. Here's my freevo.conf:
>>
> [snip]
>> geometry = 1440x900
> [snip]
>>
>> Note the "geometry" line. The Panorama skin, built for anamorphic
>> display, _should_ have displayed itself prop
On Sonntag 19 August 2007, Michael Beal wrote:
> Then the ratio calculations are faulty and need to be addressed.
Michael, maybe it's just me, but I read a lot of unproductive criticism in
your postings. As long as you suspect others to "poo-poo out" ideas "without
really understanding" and "ig
On Sun, Aug 19, 2007 at 07:23:24PM +0200, Jean-Michel Sizun wrote:
>
> Both cases feel perfectly explainable to me.
> In the first case, you take a skin mean for a 4:3 screen with square
> pixels and resize it to a 16:9 resolution, so it is normal things are
> stretched.
>
I use the Bluestar ski
Michael Beal wrote:
[snip]
> The reality is this doesn't happen at screen resolutions over the
> default 800x600. If I have my freevo.conf geometry at 800x600, choose
> a skin built for 800x600 and do "freevo -fs" from the command line, I
> get icons and images that are stretched. This is to
> [snip]
> Sorry Michael I think you are misunderstanding this point, the base
> skin resolution (normally 800x600) and the resolution in your
> freevo.conf file are used to work out the ratio between the skin and
> the actual screen.
> [/snip]
Then the ratio calculations are faulty and need to be
On Sat, 2007-08-18 at 22:42 -0700, Michael Beal wrote:
> > On Aug 19, 2007, at 00:44, Michael Beal wrote:
> > > All skin objects are positioned by hard-coded pixel-oriented
> > > parameters. In other words, if you want something to be shown at
> > > 300 pixels from the left and 180 from the to
On 8/19/07, Michael Beal <[EMAIL PROTECTED]> wrote:
> No, that isn't what I ran into. Here's my freevo.conf:
>
[snip]
> geometry = 1440x900
[snip]
>
> Note the "geometry" line. The Panorama skin, built for anamorphic
> display, _should_ have displayed itself properly but it didn't.
*No*, it shou
> On Aug 19, 2007, at 00:44, Michael Beal wrote:
> > All skin objects are positioned by hard-coded pixel-oriented
> > parameters. In other words, if you want something to be shown at
> > 300 pixels from the left and 180 from the top, you set the X and Y
>
> > values to put it there.
>
> [sn
No, that isn't what I ran into. Here's my freevo.conf:
cdparanoia = /usr/bin/cdparanoia
chanlist = us-cable
display = x11
fbxine = /usr/bin/fbxine
flac = /usr/bin/flac
geometry = 1440x900
jpegtran = /usr/bin/jpegtran
lame = /usr/bin/lame
lsdvd = /usr/bin/lsdvd
mencoder = /usr/bin/mencoder
mplayer
On Aug 19, 2007, at 00:44, Michael Beal wrote:
> All skin objects are positioned by hard-coded pixel-oriented
> parameters. In other words, if you want something to be shown at
> 300 pixels from the left and 180 from the top, you set the X and Y
> values to put it there.
[snip]
> I would
Adam, your closing line is exactly what I meant! Interesting that you
would snip off my previous post at that very point!!
Ok, so maybe _for_you_ designing skins by a hard-coding positions is
easier. I would find it much easier, and more elegant, to build skins
by using percentages mainly becaus
>From what I've seen, no, it doesn't do this at all. All skin objects
are positioned by hard-coded pixel-oriented parameters. In other
words, if you want something to be shown at 300 pixels from the left
and 180 from the top, you set the X and Y values to put it there.
As I said in my previous n
On Aug 18, 2007, at 13:08, [EMAIL PROTECTED] wrote:
> The problem with this is that 'proper' 16:9 TV provide more screen
> real
> estate which can be used to display other details (like Hasan's skin).
I don't think this is the only problem. Basically what I think
Michael Beal ran into is th
Michael Beal wrote:
> So, how about adding the widescreen formats as possible autodetected
> defaults in Freevo. It seems more folks are using that sort of layout
> than even _I_ thought!!!
>
> Also, since I don't have such a keen understanding of how PyGame and
> the skins.py module interact yet,
On Aug 18, 2007, at 00:05, Michael Beal wrote:
> Also, since I don't have such a keen understanding of how PyGame and
> the skins.py module interact yet, could someone figure out a way to
> make the skins module self-adapting? The module should be able to
> take
> the screen size from freevo.c
Wow, seems I started a fire storm by mentioning a redo of the Panorama
skin.
I've got another skin I'm working on as well. It's called LavaLamp
and, although dark, has a very striking feel to it. I'll also be
releasing this one and several others in the 1440x900 format in the
upcoming weeks.
So
On Wednesday 15 August 2007 16.53.38 Hasan Khalil wrote:
> In light of all this discussion of the 'panoramic' skin and whatnot,
> I figured I'd put in my two cents about what I've been doing.
[..]
Very nice! I have always wanted more info on the differnt screens
because of using 1920x1080 on m
Hi,
Cool... Perhaps we should talk more about what we have/want, as I was
thinking something very similar too this a few days ago. I was planning
a crossover between the default skin and the info skin. The default
skin is nice, but now, with the wide/large screens, thereĀ“s so much
room
In light of all this discussion of the 'panoramic' skin and whatnot,
I figured I'd put in my two cents about what I've been doing.
I started using freevo several months ago and was unsatisfied with
the bundled skins. I primarily use freevo for watching movies, so I
concentrated my efforts en
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