I can't even get tot he download link.the table only shows me the star
treck and the Microsoft net framework software and some other things except
the monty thing.
- Original Message -
From: M.J. Terblanche [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi Tom,
It happened about three times now that I died inexplicably. A couple of times
I after a monster got me, and I restart at the beginning, I move one step to
the right and it seems as if I fall down a cliff and die again.
The other time I went up the first ladder, made a jump to the
Hi Shaun,
Hard as in too difficult, or hard as in buggy or something? What are the
sound effects and things like, I mean, is it like those arcade machines that
had space invaders on?
Ari
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Hi,
gosh, a new game. i've saved the website in my favourites list, i'll
definitely go back and have a look at that.
I'm glad it's self-voiced, i hate the jaws voice going on through games.
Kay
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list
Hi,
Something strange here, I raced Watcans Glen for 10 laps. I got a track record
of 1.2 seconds, and a course time of 9 point something. The problem is that
the lap time times ten is more than the course time, so something doesn't add
up here. Anyone else got this? Maybe Che, you can write
Hi all,
First, is anyone still on the irc server? Second, I haven't tried games in
such a long time, I'm not sure what version of DirectX I have, how do I
check this instead of downloading the file? I look in the DirectX folder,
and only find a DIAG file.
Thanks
Ari
Same here, their's no download link in the table, and when I go to products,
it just points me back to downloads?
Ari
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Hi congrats it is a cool game thanks
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 2:46 AM
Subject: [Audyssey] Montezuma's Revenge released.
USA Games News
June 23, 2006
Montezuma’s Revenge
Good
Hi Ari,
The alpha for Monty is on the front page not the download page.
search for the link:
Montezuma's Revenge Alpha 1.
Phil
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 5:39 AM
Subject: Re: [Audyssey]
hi where can i get rail racer thanks jamie
- Original Message -
From: M.J. Terblanche [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 10:45 AM
Subject: [Audyssey] Railracer anomalies
Hi,
Something strange here, I raced Watcans Glen for 10
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You will want to put this on the tech support place on
www.draconisentertainment.com. Most likely though your setup file
is corrupt.
* The Kolesar Brothers [EMAIL PROTECTED] [060623 19:14]:
I just went to install outback for the first time in a long while. I have
the latest version because I
to [EMAIL PROTECTED] You can
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do you know if dot net 1.4 will run stuff written for dot net 1.1?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sylvester Thomas
Sent: Saturday, June 24, 2006 12:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Montezuma's Revenge released.
Hi
I had a very strange thing happen on Wednesday night about midnight. I
was playing Crazy Eights at All Inplay. All of a sudden, I hear chimes
playing the Nestles song. At this time the keyboard becomes inactive. After
that I hear a ticking clock and Jaws says you have thirty seconds.
Hi.
That is because the download link is on the main page. Not on the
downloads section of the site.
It was 9 at night when I got everything ready to go, and I felt it was
easier for the moment to link to the file from the main page rather than
edit the entire download page which would take
Yeah, I'll be adding it to the download page when I get a chance but for
the moment the home page is where you will find it.
Sylvester Thomas wrote:
Duh! Just found it on the front page. It's not on the down load page where
I was looking. Well Thanks Tom for keeping Monty Alive! I'm
Hi, M.J.
Ok, some thoughts as to what is happening. If you are at the middle of a
ladder per say and you walk off the left or right side of it you will
fall and die. Also if you fall off of a ledge you will fall and die. So
if you are standing on a ledge then you will need to jump out on to
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Hi, Ari.
Go to run and type dxdiag, and enter. That utilitywill announce what
build number you are running.
ari wrote:
Hi all,
First, is anyone still on the irc server? Second, I haven't tried games in
such a long time, I'm not sure what version of DirectX I have, how do I
check this
where can I get dot net 1.4?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, June 23, 2006 8:46 PM
To: Gamers Discussion list
Subject: [Audyssey] Montezuma's Revenge released.
USA Games News
June 23, 2006
Montezuma's
Hi, Simon.
You might want to read the chapter on movement again, but as the
directions say the space acts as a modifyer for the arrow keys.
If you want to jump strait up you would do space+up. If you want to jump
right do space+right. Left is space+left. The numpad keys do the same
with 0+4 is
.
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Ok That is pretty strange. Which gem was it. In the first room you
come to there are two gems in that room. One to your left and one to the
right. Which gem was it. I'll see if I can duplicate what happened.
Frankly, there is nothing in that room that should kill you unless you
fell off a
Hi.
All the key strokes or at least most of them are documented in the users
manual. In addition the f1 key brings up a hot key help so gamers like
you can find out what keys do what during game play as well as allows
you to change your user preferences.
Smile.
Kay Scrimshaw wrote:
this game
Hey man,
It looks like this time was set using a pre beta 15 release, before I
adjusted the lap numbers.
I am going to reset the track times later today, if you don't have beta
15, email me and I'll hook you up.
As for anyone on the list that wants the beta, it is 30 dollars, email me
Hi, Kay.
Sounds like a damaged download. Your setup file should be 43.3 MB. If it
isn't that size and then your Montezuma-Alpha1.exe file is certainly
damaged. It sounds like it from here.
Kay Scrimshaw wrote:
Hi,
i just downloaded the file, and tried to install, but it said that the
Hi.
No the audio trailor hasn't been updated for a long time. I have been
more concerned with focusing on completing the engine. Which is now up
for testing.
Smile.
reinhard Stebner wrote:
did you update the audio demo?
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Hi.
As far as 1.4 being able to run the *.exe files yes it can, but I'm not
sure the Monty setup will install with it or not. It checks for the
version it was built against.
reinhard Stebner wrote:
do you know if dot net 1.4 will run stuff written for dot net 1.1?
Hi, Jack.
Well, you certainly do want a bit of challenge. Speaking of timing I can
usually get through the first level in 10 minutes or so on easy and get
2 points.
So that is coming from what the developer can do and what is possable
once you get good enough at the game.
jack scrimshaw
Aaaah right. should i delete and try to redownload the file?
Kay
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 4:26 PM
Subject: Re: [Audyssey] Montezuma's Revenge released.
Hi, Kay.
Sounds like a
Ok. I thought I'd try and write up a very specific post on my feelings about
this game. It's kind of hard to review this fairly from a gamer's stand point
as I develop games and constantly have ideas. I certainly don't have anything
against Tom or the work he does, so please keep that in
who do I write to when I have a problem with the game sounds? The sounds
are playing fast and weird sounding.
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Hi.
Yes, I do know the potions do work with the spider bites as that was
well tested, and should be working.
As for gems behind walls they are in other rooms, and it is up to you to
find a way in to that room. Not always is the access to that room obvious.
For example you might hear a gem on the
I am running framework 1.1 and windows update has version 2. I also have
the hot fix for the software installed.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, June 24, 2006 10:44 AM
To: Gamers Discussion list
Subject: Re:
If you climb up a rope for ten seconds, it certainly won't take that long to
fall back down. You might indeed fall that distance in a second or a second
and a half. You pick up speed very fast while falling.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL
I actually really enjoy this game. That's the hole point, to make it
realistic. I bet you won't be jumping off a ladder again, or jumping too far
to the right. *grin*. I really like it as it is. Audio games are just way
too easy in my opinion, no insult to developers meant. this is the first
Now u mention it i've done that too but i don't know where i did it since
there was no indication of a whole or ladder or nothing, and boy can that
girl scream lol!
you ai'nt heard nothing til ya heard it from the mad man
www.livejournal.com/users/afro_thunder nothing but pure truth.
-
I have 2.0 installed, but monty installer doesn't recognize that. Do I have
to uninstall 2.0 and reinstall 1.144?
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The only thing I would like to say in response to this is that I do agree
that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're
high enough, but certainly not kill you. One could survive a 20 foot fall,
and that's about how tall these ladders seem to be. As for the ledge,
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Hi,
I've found two bugs so far.
1. If you jump either right or left, and hold down the arrow keys, you will
fall to your death.
2. You can jump to higher and higher areas, with no difficulty. However, unless
you are next to something, you will fall to your death if you move sideways.
Karl
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Well, I haven't playd the game myself, as platform games aren't my cup of
tea, but just because a game designer is doing something in a new way
doesn't mean it isn't a better way.
It seems fairly logical to me to use the arrow keys in combination with
the spacebar, so you can easily go from
.
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I made one hundred points, but I surely don't know how I did it. I couldn't
find anything and the only thing I could do is to jump upwards. Everytime I
would go to the left, I would fall to my death. So the jurrey is still out
on this game.
Ron
The Kolesar Brothers and their
great guide dogs.
I think it's that jumping bug. Don't jump too far in either direction.
- Original Message -
From: The Kolesar Brothers [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:41 PM
Subject: Re: [Audyssey] thoughts on monty
I made one hundred
Seconded. When I try to do a running jump to grab the gems, I die.
Got a problem with your assistive technology? Let Cutting Edge Solutions
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Hi Che,
I'm sad to say this, I know it's a space, installer, and resources issue,
but what annoys me about some accessible games, especially a game like Tank
Commander, I was extremely disappointed about that their were only 6 levels.
Developers, particularly Tank Commander, should really bring
I Emailed Tom, for my Emails are not getting threw to the list. I hope this one
does.
There should be a look function; there was one in the previous version.
Also, this jumping thing is pretty bad. lol You jump more than a step, and
you're dead? Sorry, that's odd. I think there are some issues
Given this talk of possibilities within the accessible game community, I
thought you all might like to take a look at a revolutionary game that is
about to turn the entire gaming world on its ear.
The game is called Spoare, and it is created by the genius that brought
the world SimCity so
All you guys who've tried Sonic Invaders and encountered errors and didn't
have DX 9, don't despair, try it again! I had many errors, installed DX for
Montizooma, Tried SI again and it works! Will try it a bit and write about
it to the list.
Ari
___
Ah! Another who follows commercial games, I see. Hurray for Che! Will Wright
deserves a lot of credit for this one. Even the demo of Spore at E3 sounded
impressive, and that was on a stage with no direct audio hookup. In other
words I was hearing it through the Gamespot camera microphones.
Hi Tom,
I just played my first game of Monty and I think you did a great job!
Now with the praises over with, I did find a few things annoying.
I liked the other version look ahead key for things such as walls and doors.
Now, when you hit a door or wall you get the character scream and also Kate
There is a link to the demo Will Wright gave at E3 on the spore.com site.
It is pretty impressive, even if you can only hear it.
Later taters,
Che
- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24,
Sonic Invaders for me seems more of an interesting concept for me than
Troopanum. In Troopanum, you have to move your arrows and press ctrl to
shoot. Here, their are 7 cannon, you have to hear from what direction the
ships come, and fire that cannon. The cannons are fired with the x, c, v, n,
m,
Hi, Ryan.
Ok. Here is the deal. When Monty was designed it wasn't intended for
these long jumps people are talking about, and as a result there is a
bug involved with it. I'm not sure what exactly is going on yet, but I
am going to be investigating and hopefully fixing it in a patch I will
put
Wow, i am behind the times here, that is what having to set up a new system
does to you i guess lol. Anyhow i have not played the demo yet so my
comments are going to be limited to what I have read so far on here. As
for the keys thing, well i believe Tom is going to make this thing pretty
Hi.
One thing about jumping I think people have failed to note is if you do
space and left arrow the left arrow key will both jump you in to the
air, and in that direction. They are not two Separate actions. The only
time you want to do a space and up arrow is when you want to jump strait
up
Hi.
In most cases it is safe to have both 1.1 and 2.0 Framework installed.
There is only one case in point I can remember where it crashed the
persons system for reasons that were never figured out.
Eugene Baroni wrote:
I have 2.0 installed, but monty installer doesn't recognize that. Do I
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two
things for ladders. A restrict the player from falling off the ladder,
or B fix it so they can fall without dying. Any thoughts?
As fore look functions not in Alpha 1. Certainly one is planned, but
hasn't
Hi, Karl.
Thanks for the bug reports. I've got those two bugs down to be investigated.
Karl wrote:
Hi,
I've found two bugs so far.
1. If you jump either right or left, and hold down the arrow keys, you will
fall to your death.
2. You can jump to higher and higher areas, with no difficulty.
I say that if you want the most realism you can get, allow for falling
without dying, and base the amount of damage taken on the distance the
player falls. For really short falls, the player could actually take no
damage at all.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
My thought would be that the farther you fall, the more damage is done up to
a point at which you die. A fall of just a few feet would result in no
damage, but a fall of 30 feet would be, well, hazardous to your health!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To:
I vote for the falling of latter and getting killed.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, June 24, 2006 1:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well, if
Yes, how about, take the ladder. A few steps up, if you fall, nothing
happens. About halfway or three-quarters up, you fall, you then have
something wrong, i.e slower walk, you then need a potion to restore your
health. Or maybe just an option, for the players who want, do you want to
die when
Hi Phil from Ron and Boz. You beat me to that set of comments. But I truely
aggree with your comments on the game. I like your suggestions to the game
as a fellow gamer.
Ron and Boz.
The Kolesar Brothers and their
great guide dogs.
[EMAIL PROTECTED]
- Original Message -
From: Phil
?
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Hi,
There just isn't enough money for developers to support themselves with, if
they were to do audiogame dev full-time. They would be out on the streets in
no time at all.
- Original Message -
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To: Gamers Discussion list gamers@audyssey.org
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No, it should definitely kill you. makes the game much more interesting.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well,
If you fall from a ladder after climbing only a few feet, it would be
unrealistic to die, wouldn't it? I like realistic behavior in games. If
you fall from 30 feet, you should sustain more damage than from a 2 foot
fall. It only makes sense.
- Original Message -
From: Yohandy
?
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go to the usa games websight and go to usa games news and their is a link
that says down load alpha 1
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 10:39 AM
Subject: Re: [Audyssey] Monty's first impressions
?
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Why not make it when the player falls off the ladder, he looses health
points. Depending on how high the player is on the ladder would make the
health points differences up. If we fell off a ladder, wouldn't we loose
some sort of equilibrium for a moment?
Got a problem with
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Hi, Ari.
I certainly haven't forgotten about the various tunnels etc in Mario. If
I do it it certainly will take a long time to make.
However, that isn't the game we are talking about now so enough said.
ari wrote:
Hi Che,
I'm sad to say this, I know it's a space, installer, and resources
Hi, Ron.
Sounds like you got a potion on easy level. That would result in a quick
100 points.
Although, there is a known bug in the scoring system which I just fixed
as a part of an on going patch I have started.
The Kolesar Brothers wrote:
I made one hundred points, but I surely don't know
All I can say is that would be suicide. It is bad enough at times to
get past both skulls in the room with the red key and the gem in it.
Yohandy wrote:
Che's right! We need even more challenge! Why not have 7 skulls at beginning
of level, then 3 snakes right after that and 2 lava pits?
Hi, Ryan.
This time it seams to have gotten through. I did send a more complete
responce to the list answering these questions in a post Monty Comments.
Ryan Conroy wrote:
I Emailed Tom, for my Emails are not getting threw to the list. I hope this
one does.
There should be a look function;
Hi, Phil.
I'll keep your suggestions in mind.
Thanks.
Phil Vlasak wrote:
Hi Tom,
I just played my first game of Monty and I think you did a great job!
Now with the praises over with, I did find a few things annoying.
I liked the other version look ahead key for things such as walls and
Hi, Liam.
No that is not a bug, but actually the way the game currently works. I
am not using DirectX DirectInput, but actually Windows keyboard events.
The keyboard events don't allow for such combos naturally so I had to
cobble it together in the way it was done. That ssaid I am looking for
Hi.
Technically, that is not a bug, but I am looking for ways to reform the
jumping. How about just jump by pressing space? And it will jump in the
direction you are facing?
Brandon Cole wrote:
That is indeed correct, Liam. Right now, it is as if the space bar prepares
you for a jump. You
Hi, Charles.
Yeah, I see your point. Well, either that or when a player reaches the
edge of a ladder I can also have it call a jump action which would jump
rather than fall.
Charles Rivard wrote:
If you fall from a ladder after climbing only a few feet, it would be
unrealistic to die,
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