Hi scot.
It's for this reason the entombed Wiki exists, you can find the link on
the audiogames.net site.
You can alocate skill points with the dash and equals, also known as
pluss and minus keys, which are just to the left of backspace on most
keyboards, oh, and noobish ques
www.audiogames.net has some, though it's worth noting that when most
audiogames have cheats, their specific to the copy of the game, so
can't really be repeated.
Many audiogames also don't have cheats at all.
Oh, and I hope that makes clear what happens to people who do! annoy
me, -
Hello.
You alocate skill points by arrowing to the skill you wish to raise, and
hitting the plus key. Either plus key works, the one on the number pad or
the regular plus key on your number row.
Jeremy
- Original Message -
From: "Scott Chesworth"
To:
Sent: Wednesday, November 11
Hi all,
Unless the novelty wears off of this awesome game in the next couple
of days, I'll be joining the Entombed discussion list and bugging them
with my newbish questions, but for now...
How do I alocate skill points? I hit c, tab to my desired character,
they might have 8 skill points to alo
Dark: Well I think I can speak for all of us when I say that I hope I
never annoy you in the "And for this crime you shal be hung head
downwards by the toes in a vat of extremely garlic butter, while
latest boy band music is pumped eternally into your ears, and inexpert
acupuncture practitioners pr
Well it doesn't annoy me in the "And for this crime you shal be hung head
downwards by the toes in a vat of extremely garlic butter, while latest boy
band music is pumped eternally into your ears, and inexpert acupuncture
practitioners practice all their vile arts upon your quivering carcus" sor
Hi Charles,
That's a good question. As most people know I don't use cheat codes for
serious gaming, but I sometimes do if the mood strikes. I am most often
likely to use a cheat code or codes when I'm in a really bad mood. Like
if I just want to get into a game and go on a blind rampage blowing
Yeah, I hear you. Some people do that, but really, it doesn't bother me.
It's their time to use or abuse as they wish.
What would miff me is if there was money on the table, and they cheated you
out of it, let's say for a contest or tournament. Other then that, I just
let monkeys lie, grin.
Lol! al, but don't call him a monkey or you'll be liable to have your
bishops thrust up your nose!
Seriously I agree, however the one use of cheat codes I'm not keen on is
when people play a game for a few hours, decide they don't like it, cheat
it, then never play it again because t
Hi,
Cheat codes are fun, pure and simple. However, they are a diffrent kind of
fun.
I would compare the "purist" method of play versus the "cheat" type of play
like this.
In the first, you are playing a game of chess against an intelligent equal,
in the second, you are playing chess against a m
Hi Yohandy,
At this time there is only a local top ten, however I'll definitely add
online score posting; the question is just when. It'll either be during this
tweak week that I have ahead of me where I just add little bits and pieces,
or it will be together with a whole bunch of upgrades for
Just found that trailer...that's some kind of action in the Death World-I
feel sorry for Q9 already.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 11, 2009 8:05 PM
To: Gamers Discussion list
S
Philip,
are we able to post our scores online?
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, November 11, 2009 7:27 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller
Hi.
Sounds good.
I'd personally love to see more unlockables,
Something that seems to really be lacking in audiogames is trophy support or
some sort of incentive for completing objectives in a game. would be awesome
if something like that was added to this game. not to mention it would add
lots of replay value.
- Original Message -
From: "Philip
they exist to have fun I guess. I use cheatcodes only when I've beaten a
game every possible way. then if I'm bored I just use them to have some fun
and when there's nothing better to do.
- Original Message -
From: "Charles Rivard"
To: "audyssey gamers group"
Sent: Wednesday, Novem
i personally use cheat codes more in mainstream games than in audio
games, and usually either to compensate for a sight problem, or lack of
a particular feature.
I for instance use level select or skip codes in many Snes games to serve
the function that passwords and saves serve later, --
I can't seem to get the audio demo to play.
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All m
Hmmm, Philip, you obviously have nicer neighbors than mine, they
complain at me maliciously walking! around my flat! oh the horror!
anyway, I'll look forward to seeing what weerdness you can come up with.
There are alsorts of possible tasks, kkilling a certain number of
enemies of a
or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
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> You can make changes or up
Exactly, and you can really have fun if you don't intend to actualll post
your scores are anything; I hardly use them myself, though.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 11,
Hi Charles,
Personally as a gamer I enjoy using cheats sometimes, particularly if I've
already beaten the game and want to abuse it a little. It's pretty much just
to see how far you can stretch the boundries of it, if that makes any sense?
And from a programming perspective, they're great fun
I know that programmers and testers use cheat codes so that they can test
certain aspects of games before they are sold or given to the public, but why
do you, as a gamer, use them? After all, it's cheating. I ask this to see
what answers I get.
---
In God we trust!
---
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Hi Dark,
With 97 % of the game already completed I have about 6 or 7 days where I'll
be doing little tweaks, and this is a great time for me to add the kind of
things that you mention. I will, for instance, have different game over
scenes depending on how you die; whether you fall down a pit o
Hi.
Sounds good.
I'd personally love to see more unlockables, bits of audio, extra
endings, cheat codes or whatever in audio games.
It's a great way to stick extra challenge into a game and expand the arcade
game concept further, and to actually give players both a reward and
incentive
Hi Dark,
If you enjoyed the differences between the difficulty levels in Tj, you will
not be disappointed with this. I would go as far as saying that Tj is not
even comparable, not only because of the inferior sound quality but also
because of the poor performance. Heck of a difference between
Hmmm, I'd have personally preferred an unlockable weapon to one accessed
with a code, - though if you get the cheats as a reward for completing
the game, fair enough.
Beware the grue!
dark.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: We
Well on the movement front i'LL AGREE, AND i ADMIT i WAS HOPING FOR A
MORE SERIOUS SIDE SCROLLER.
Then again, unlike either tj or superliam, this does feature random
appearing enemies and items. Whether this will be enough to keep the game
fresh isn't something anyone can say before the g
Hi Ryan,
No, this game is written from the ground up in C++.
Kind regards,
Philip Bennefall
- Original Message -
From: "Ryan Smith"
To: "Gamers Discussion list"
Sent: Thursday, November 12, 2009 12:00 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller
Hi,
Is this
Hi,
Is this game in JavaScript like Tarzan Junior?
Thanks.
On Wed, Nov 11, 2009 at 5:56 PM, Philip Bennefall wrote:
> Hi Scott,
>
> I'm glad you like the sound of the game. As for pricing, I have thoughts of
> letting the price remain at what is now the $25 Christmas special all year
> round, depe
Hi Scott,
I'm glad you like the sound of the game. As for pricing, I have thoughts of
letting the price remain at what is now the $25 Christmas special all year
round, depending on how well it sells in the month of December and what the
public reactions are after the game is released. My main
Hi Peter,
There are three weapons in the game by default, the club and the slingshot
as well as something called the deus shield. That basically protects you
from injuries by throwing the enemy's own attack back at them, twice as hard
and with a very satisfying clonk.
There is also a lazer t
Hi Peter,
Yes, once the current round of tournaments is over, I'm going to allow
folks to reset their trial accounts so they can try out the new blackjack
game for themselves and see what they think.
Regarding the system access issue, I was not aware it wasn't working with
blackjack, as it ha
ns or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
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_
curious: is there much difference between this game and something like Super
Liam? I was definitely hoping for some vertical movement. I also hope it's
worth the purchase price since it is a bit steep, and the game at least from
the demo sounds quite simple and like something I could beat in a c
That's the case with a lot of the older Final Fantasy games. The quality
started to take a dip at FF7 as far as I'm concerned but titles 1 through 6
had scores that would stick in my mind for weeks on end. The same was true
of games like Battle of Olympus, Crystalis, Blaster Master and the
Star
Hi.
I've just written a news post on the www.audiogames.nett site, you can read
about all the important details, and there's a link to download an
audio clip showing off the game too.
Hth.
Beware the grue!
Dark.
- Original Message -
From: "Chastity MORSE"
To: "Gamers Discuss
You can get it from
www.draconisentertainment.com
---
In God we trust!
- Original Message -
From: "Shirley Starblanket"
To:
Sent: Wednesday, November 11, 2009 5:50 AM
Subject: [Audyssey] Monkey Business
Hey. I was wondering how I can get Monkey Business. I have the demo but I
want to
Duh, so obvious now you've pointed that out Peter, can't believe I
didn't think to try it!
Thanks man.
On 11/11/09, dark wrote:
> Hi.
>
> the battle timeline is worked out on the relative speed at which everyone
> can attack, thus if your fighting something fast you might not get as many
> hits
Okay, is this available or is a demo available yet to try? What is the
address for this please?
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Hi.
the battle timeline is worked out on the relative speed at which everyone
can attack, thus if your fighting something fast you might not get as many
hits in.
also, if you use abilities in combat like flurry or hide, you have to wait
longer for your next turn.
Hth.
Beware the gRue!
Da
just use the floor navigation keys. press period to descent to the 3rd floor
or press comma to ascent to 2nd.
- Original Message -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Wednesday, November 11, 2009 7:27 PM
Subject: Re: [Audyssey] A question about turn-based combat
Cool, thanks for clearing that up.
While I've got ya, do you happen to know how on earth I get back out
of the town? I've been to the tavern and accepted a quest, been to
the store and sold off some random stuff I picked up and bought a
rather swanky new sword hehe, just can't see an option to le
the battle timeline is set according to speed. faster enemies go first at
the end o the slowest ones such as ogres. so let's say there are 4 enemies.
lightning joe fastest, killer eddie fast, crack smasher (you the player) and
death truck slowest. they'd go in this order, first lightning, then e
Hi Folks,
Had some hardcore preparation to be done last night, so I did what any
good procrastinator would do, downloaded Entombed and ended up running
on 3 hours sleep and practically no preparation today. I really
should get control over my gaming lol.
Anyway, this is my first foray into the w
Going on the mp3 it does sound quite fun and fast paced. Love the
sound effects that I heard, wasn't quite so blown away with the music
in terms of it enhancing atmospherics but that's just a personal taste
thing, that's kinda the purpose music in games serves to my mind.
My only initial thought
on the note of weapons is the club and sling the only weapons available to
you? aren't there guns or such? I'd imagine that if q9's from somewhere "in
a galaxy far far away" he'd have some sort of laser or something with him or
he cold just pick up a gun or such.
another question, will there be
I personally collect game sound tracks in mp3 or original format, -
sinse I do love the atmospheric nature, and the quality of what was done.
To play original format stuff in winamp is extremely easy, sinse it just
requires the pluggins such as snesamp and tfmx player. for the correct
for
Sounds like a good system.
I also presume when you say "name and key" it means the keys will be tied to
the users actual name, rather than a specific machine, so that it will be
possible to install the game on more than one computer.
Beware the grue!
Dark.
- Original Message -
From:
Go to www.draconisentertaminment and create a Store account there. THe game
is about 35 bucks.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Shirley Starblanket"
To:
Sent: Wednesday, Novembe
Hi Sylvester,
When you extract the DirectX setup files to your hard drive it should
create a file called dxsetup.exe in your temp directory. If you click on
dxsetup.exe it should run the DirectX upgrade. I get this question so
often I think when I put up the latest DirectX upgrade I'll extract
Hi William,
No, the ammunition is definitely limited. you get more by picking up bonus
items in the levels, as well as the bonus rounds that come up here and
there.
Kind regards,
Philip Bennefall
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Wednes
es or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
list,
Hi Bryan,
Yeah, some of those classic Nintendo games like Double Dragon,
Castlevania, Megaman, etc had some really cool music traks. Just about
everyone remembers the Super Mario Brothers tune, and it is an absolute
classic in terms of game music. The Legend of Zelda was another one that
had e
The prices are listed on Draconis' web site.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Shirley Starblanket"
To:
Sent: Tuesday, November 10, 2009 4:09 PM
Subject: [Audyssey] question about
ah great re cut scenes
On 11 Nov 2009, at 13:20, Philip Bennefall wrote:
Hi again Dark,
I forgot to mention that there is a cut scene between every world.
There is also one right before and after the boss, and they're all
filled with the same silly humor as you heard in the first one.
Kin
hi all
i like MOTA better since it is more of an exploratory side scroller
but this game does still ahve its rightful place for those who want a
game like superliam where oen only needs to be concerned with left and
right plus jump
On 11 Nov 2009, at 13:30, dark wrote:
Hi.
Glad to here
ey.org.
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also, does one have unlimited amo or does one have to find some as in
other side scrollers?
wonder who ca complete it first? smile
On 11 Nov 2009, at 04:58, Philip Bennefall wrote:
Hi Ryan,
Thank you, I'm glad you like the demo. At this time there are no
other enemies that have special pro
this sounds like a good game, the cave level in particular sounds
challenging
so 12 levels in all?
On 11 Nov 2009, at 04:58, Philip Bennefall wrote:
Hi Ryan,
Thank you, I'm glad you like the demo. At this time there are no
other enemies that have special properties like that, however they
Hey. I was wondering how I can get Monkey Business. I have the demo but I want
to play the full version. Can someone help me? Thanks.
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Hey all. Can anyone tell me where I can get a list of the game prices? Thanks
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I'd like people to note too that black jack on blind addrenaline is not
accessible with system access where the allinplay's version is.
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
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I tend to aggree Thomas. In fact when I was in High School my dad used to
download lont of game soundtracks in Midi format and put them on my
computer. Particular favorites were the Castlevania and Final Fantasy games.
Granted some game music MIDI files can be so off the mark it makes you want
Okay great.We haven't spoken in years and I'm surprised to see your name on
the list. Do Email me off list when you get a chance, I'd love to catch up
with you but would hate for the entire list to get your Email address. My
Email is in my signature.
Munawar A. Bijani
"Knowledge is of two type
Hi Charles,
In my personal opinion a really good game has elements of all three.
First, a good game needs a decent plot, interesting characters, and an
interesting underlying quest otherwise there is nothing to capture the
game's imagination and interest to try the game. Second, the game has to
Hello there,
I will primarily offer PayPal as a method of payment, as it allows you to
pay both with and without a PayPal account. If you don't have one you can
simply enter your credit card details directly and that's it. And after the
payment is completed, the key is automatically generated
Hallo Philip,
You wrote:
> The game will retail for 30 USD, however until early January there will be a
> Christmas special of 25 USD instead.
What kinds of payments will you offer?
The recording demo sounds great. I'm looking forward to play the game.
Kind regards,
Gandalf.
---
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w...@audyssey.org.
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anagement of the
list,
please send E-mail to gamers-ow...@audyssey.org.
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Hi Munawar,
The game will retail for 30 USD, however until early January there will be a
Christmas special of 25 USD instead.
Kind regards,
Philip Bennefall
- Original Message -
From: "Munawar Bijani"
To: "Gamers Discussion list"
Sent: Wednesday, November 11, 2009 3:32 PM
Subject:
Hi Jim,
WEll, I am up to the window restore feature, the previous two things didn't
work.
I was hoping you or someone could run me thru how to do this restore. The
instructions I got was about doing a last known good save, but I am not sure
jaws will help with it. The instructions say to use th
Hi,
I sent a message asking for the site, I got it from this one--thanks! Will
this be paid or free?
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http
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Thanks Dark for the help anyway.
al
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, November 11, 2009 3:09 AM
Subject: Re: [Audyssey] Help!
I'm afraid I'm not certain Alan.
I did once have that problem, but it took some tinkering in the sapi
settin
Hi Dark,
Not a problem. The link is:
http://www.blastbay.com/audio/q9_preview.mp3
Kind regards,
Philip Bennefall
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, November 11, 2009 2:55 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescrolle
I must admit I am rather hoping to see more complex audio side scrollers
with exploration elements.
Stil, here's always a place for the classic style, - eespecially if
elements and such are randomized.
Would you mind please reposting the link to the trailer, - or starting a
topic on
Hi Dark,
Yes, unfortunately at this time there is no virtical navigation; just the
jumping up and the sideways movement. It is, as you say, a typical arcade
shooter though with some twists.
The game is basically finished, I'm just doing some final tweaks based on
tester feedback this week an
Hi.
Glad to here there will be cutscenes, also about the bonuses etc.
I'm a litle sorry the game doesn't have any vertical elements, jumping
on different ledges to explore larger levels, climbing ropes or ladders etc.
Stil, it's a while sinse we've seen an interesting arcade style
relea
Hi Jim,
Thank you so much for this help. I hope I can get it working
again...starting to go thru audio game withdrawl, lol.
al
- Original Message -
From: "Jim Kitchen"
To: "Allan Thompson"
Sent: Wednesday, November 11, 2009 6:28 AM
Subject: Re: [Audyssey] Help!
Hi Allan,
Below a
Hi again Dark,
I forgot to mention that there is a cut scene between every world. There is
also one right before and after the boss, and they're all filled with the
same silly humor as you heard in the first one.
Kind regards,
Philip Bennefall
- Original Message -
From: "ian mcnamar
p://www.mail-archive.com/gam...@audyssey.org.
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The message was
hi this game sounds cool can't wait to give it a go. it sounds really
cool. i like the sounds and the way you have to jump to kill the bats.
think it is going to be ausum.
dark wrote:
Hi Philip.
The sounds are great, and I like the idea of jumping attacks and
combos on the various enemies.
your
>> subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>
chived and can be searched and read at
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Hi Dark,
yes, the game is a sidescroller so there's only left and right movement.
Kind regards,
Philip Bennefall
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescrolle
stions or concerns regarding the management of the
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Hi Allan,
Below are some fixes for the sapi5 voices. I know that you tried the first
one, but I hope that one of the other fixes might help.
The first thing that I would try would be the DelUserLex.exe file that you can
find on my free windows sapi5 text to speech games page, as well as on t
Mach 1 log for 11/10/2009 By Jim Kitchen
Your time for 52 laps on the Maple Leaf Tri Oval Track is, 40 minutes 41 point 0 3 9 seconds.
Which sets a new record!
The record was 0 point 0 0 0 seconds.
By No One on 9/9/2009.
You finished the race with 12.11 gallons of fuel.
Your time for 52
Hi Philip.
The sounds are great, and I like the idea of jumping attacks and combos on
the various enemies.
I also am amused by the intro scene, I hope there are similar
intermissions throughout the game.
Just one question.
Is the game all left/right scrolling on one level? I did notic
let me say this. if I could I'd certainly "pop in", but my trial is over and
I'm in no spot to pay at the moment... and I dout I can make another
account.
- Original Message -
From: "Che"
To: "'Gamers Discussion list'"
Sent: Tuesday, November 10, 2009 11:36 PM
Subject: Re: [Audyssey]
rofl! I love the intro! and I like the sound of the game as well.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Wednesday, November 11, 2009 5:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller
Hi folks,
Alongside the game creation
I'm afraid I'm not certain Alan.
I did once have that problem, but it took some tinkering in the sapi
settings folder to fix it.
Tom is the chap you need to speak to, as he advised me on it previously.
Beware the grue!
Dark.
- Original Message -
From: "Allan Thompson"
To: "Gamers
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