Hi,
Well, I'd imagine so. Generally I deal with full retail versions of
Windows, but I'm sure the OEM versions of Windows that ship with a PC
should have the System Tools setup on the disc as well. The only case
I can think of where they would not be on the cd/dvd is the new OEM
versions that are
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts keyboard, mouse, and joystick input. If
I didn't need the GUI for the Windows look/feel I'd probably just run
it from a command prompt. Grin.
On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:
Hi,
Well, even though i don't actually use any drawing and rendering
graphics with the game engine I still need to depend on the graphics
libraries to draw a simple Window to the screen. Otherwise you would
be playing the game in a Windows command prompt or a Linux terminal
window. That would be
HiCharles,
I doubt it. The only call the main loop makes to the graphics engine
is the Display() method that just redraws or refreshes the state of
the window once and a while. As I think this line of the code is the
one causing the crash I've removed it from the main loop. Since we are
dealing
what would happen if you did it that way, we don't need the window
really as long as it appears as a task and not something else i have
no issue with it.
At 07:33 p.m. 17/10/2010, you wrote:
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts
Fair enough. Was just curious, that's all. I know computers, just not the
complete ins and outs. haha.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:45 PM
Subject: Re: [Audyssey] MOTA
get rid of the stupid window I wouldn't care at all.
I wouldn't care if it looked like a terminal.
Hmmm if it is an issue with the graphics engine though that probably
needs fixing.
On that note if all you want is a window is there something generic
you can use just for that?
if not kill it as
Actualy, I tend to agree.. I wouldn't have a problem wit that either.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:27 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
what would
Hi,
But that would look a little odd to me. A powerful, awesome game, in a
boring Commandline window? With probably status reports floating the
way... Oh wait, you could turn them off. Never mind. I like the window as
it is. Nice black background...
Kevin
- Original Message -
From:
Hi,
I think the graphics engine is what makes my computer go literarely hot.
The fan starts kicking in as if I were playing a super-high quality
graphic and video video game.
Kevin
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list
Hello,
I am wondering... Just curious, what makes the arrow keys so non-responcive
in the main menu? Not that I have a problem with it, which I don't, but I
am just wondering as to why this is...
Kevin
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
Hi Philip how about giving players a couple more shields when the game first
starts? Also maybe a few more fortune fields in the Death world. You could
also have the boss having a dying speach about how he'd get even with q-9
and the old I'll be back stuff, as at the moment he seems to die
Yes i like those ideas Michael, especially getting those wolves, maybe the
bares could trample them if hurt and enraged.
- Original Message -
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday,
Hi Liam how's about another game in the series, super mouse hunt? This time
you're looking for stuff but trying to avoide a crazy cat.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: weis...@googlemail.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Saturday,
I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt
the game is free.
Get it at
www.pcsgames.net
Shane
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:20 AM
Subject: [Audyssey] super dog bone hunt.
hey when i play this game it keep saying demo mode.
but i
Hi Philip what about flying wasps which is they sting you take 25% strength
away from you, these could also attack enemies though or get in their way.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:37 PM
What about super fast walking or running for a cheat? Also unlimmited
shields and the normal invincible to monsters cheat.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:39 PM
Subject: Re: [Audyssey] Q9
You start the game
A ways forward there is a rope but nothing to swing over.
There is a windy sound on forward and you need your torch on to open it.
Once you go threw that there is a harpy you have to kill then some gold.
After that you run in to something that I can't get past.
Shane
-
Yes I like being able to jump for something over a pit.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming
I'l try that.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:41 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
Can you give us a little more detail where you are such as
Hmmm I like the elliment of surprise and not knowing what you'll get.
- Original Message -
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:39 AM
Subject: Re: [Audyssey] Q9 upcoming patch
Having different sounds
cwordenits - 741
Room 3
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:41 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
Can you give us a little more detail where you are
You have to beat the game befor you can get the cheets.
THey will show up in
c:\program files\q9 action game
Hope this helps,
Shane
- Original Message -
From: Ramy Moustafa moshtaqlealga...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 3:22
Where is this recording?
- Original Message -
From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:43 PM
Subject: Re: [Audyssey] Cheet codes for q9 game
Hi Ramy
Although I play the demo of q9 because I cannot
yes Same here
Mabee sence you are putting the 4th wepon in the game you can make a 5th
wepon to make getting the cheets more of a goal.
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re:
Yes that would be awesome!!
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:04 PM
Subject: Re: [Audyssey] Q9 upcoming patch
How about the ability to replay endings? Also I don't know
yes. I did
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:42 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
My first guess is you didn't activate the lever in Room 1; try
Mabee you could duck attacks with the down arrow.
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:48 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I dunno, I don't consider that dodging, I
That would be a little to much to remember don't you think?
- Original Message -
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Having different sounds for
I got them but they didn't show up in the directery.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:40 PM
Subject: Re: [Audyssey] cheets anyone got them?
Hi Shane,
Chopper Challenge
and how about the animals can hit each other?
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:27 AM
Subject: Re: [Audyssey] Q9 upcoming patch
Yes i like those ideas Michael, especially
and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating and
devs don't fix the issue. in fact they might as well be taken down. I'm sure
it'll save up a little cash for the devs.
- Original
Highest score right now is 197. which is atainable. I have no idea how
you'd do it though. Some people are that good.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:29 AM
To:
You know, I think if the boss was made much harder it would be awesome. have
him shoot fireballs at the player or something. come on bosses are supposed
to be all tough and powerful. this one just sorta walks around destroying
items lol.
- Original Message -
From: Lori Duncan
The huge problem is. Since people cheat, I refuse to run any sort of
contests now. Which is unfortunate for those who play fairly.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To:
Yes Liam, but can you be 100% certain it wasn't done through cheating?
that's the big question. and we won't know unless this cheating issue is
fixed. for all we know the person inflated the score to a reasonable level
to give off the impression that they're good without really doing any work.
I hate using cheats. I've never used them for super egg hunt, or any other
game for that matter. Well maybe chillingham a few years ago to get past the
dogs, but that was only about once or twice.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
I actually think having him fly would be a good idea and you've to shoot him
down.
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch
You know, I think
and this hurts cheaters how? they take great satisfaction when you say this.
cheaters are out there to ruin everyone else's gaming fun and nothing else.
You can't punish the innocent, you gotta punish the cheaters! I bet if you
did something similar to what psn or xbox live do, which is ban
How can you cheat with Super Egg Hunt though, it doesn't make sense to me.
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:12 PM
Subject: Re: [Audyssey] super egghunt
Yes Liam, but can you be 100%
But you see you used the cheats offline. I don't care if people use it
offline all day long as long as they're not ruining it for everyone else.
It's their game so let them play it how they want. it's when they start
doing all this score inflation thing that I get mad.
- Original Message
awesome! also he could throw bombs at you and you need to avoid them. after
all this boss can create his own worlds, yet when you fight him he's a total
wimp? haha. you know what would be really cool? if he summoned creatures to
attack you. imagine you're fighting him, then the boss casts a
Well. I've talked to some people who do get these scores. I dunno if they
still do it. There was a group on skype that would have super egg hunt
tournaments every Saturday.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Well. The concern with cheats is this. We program cheats in to games which
is fine. The problem we have is when people actually edit memory locations
and circumvent the games rules. That is the cheating we are refering to.
-Original Message-
From: gamers-boun...@audyssey.org
I personally don't like the idea of enemies attacking each other.
for one thing it'd be most difficult to program, as when do the enemies
attack precisely? and what happens to enemies in the way? For another it'd
make many spots in the game imho far too easy, - for instance those wolf
I'd personally actually like more in game bosses because, well, bosses
are cool! however I'm not sure if this would be too much of a change to the
game and might be something that needs to wait for q9 ii, or should
that be Q10? ;D.
Beware the Grue!
Dark.
- Original Message
Did you reset them?
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt
Highest score right now is 197. which is atainable. I have no idea how
you'd
That would be majorly awesome
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:29 AM
Subject: Re: [Audyssey] Q9 upcoming patch
awesome! also he could throw bombs at you and you
Does anyone know of what happened to supershot from
www.l-works.net
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
I reset them about once a month
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt
Did you reset them?
- Original
Hi,
there are programs which allow you to change memory locations. They find
the location that contains your score, and edit them to a higher value.
Or they could just search the location for the time, and increase the
number on that, so they get a longer time.
Programs to do those are all
Hello,
The problem is they will come back cracking the game. And do it over, and
over, and they won't stop until they had enough and are on number one
everywhere.
Kevin
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17
If memory serves, I got it from www.blastbay.com hth.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: 17 October 2010 02:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cheet codes for q9 game
Where is this
No. Super egg hunt is a free game, so anyone is able to download and play
it.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 17 October 2010 15:20
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt
and
If you're going to use the cheat codes, why bother playing the game in the
first place? There's no fun in using the stupid cheat codes and to the
people who make the cheat codes, you must be seriously bored.
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
Only one way: beat the game. It's a very rewarding experience.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Sunday, October 17, 2010 11:58 AM
To: 'Gamers Discussion list'
Subject: Re:
HiNicol,
Is it actually on the site? That's new to me.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of NIcol
Sent: Sunday, October 17, 2010 11:29 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Cheet
Hi,
On the subject of cheaters...I still remember the Number Guess high score.
240? Come on...at least make it believable. There's no way anyone will
believe you got 4 numbers per second average.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
You have to wonder...who had yourchip before the boss went totally berserk
and made his own little world for you to get through, my friend.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent:
Hi,
That puts me in mind of lockpick. I'll admit I'm probably not the best
player but how in the heck do you get over 500?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17,
Hi gang,
Thank you for all the great suggestions! I have implemented a few of them. The
change log now looks like this:
Version 1.2:
Added: It is now possible to get the secret weapon from within the actual game,
rather than as a cheat code only.
Added: Some enemies can now fall into pits.
Hi,
I personally feel no guilt about using the F5 key in Chillingham. Fighting
the same old thing over, and over, and over, and over, and over, and over
again, isn't exactly my idea of an exciting game.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Shane,
I can't say for sure. But there is a way to get to it, that is,
ifLiamdoesn't mind me telling?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:40 AM
To:
Hi Phillip,
All I can say is...I like it!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, October 17, 2010 12:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 change log
Hi,
no, it's not ont eh webpage. But philip posted a link int he klango forums,
audio games, and then somewhere saying q9 full playthrough.
Kevin
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sun, 17 Oct 2010
Hi Shane,
No, they won't either. They show up on your desktop.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hi Shane,
Ahem...what? The windy thing you're hearing is a statue. But you don't need
your torch on to open anything. As for the harpie, it won't always be that.
Could be a skeleton, or a centaur, or a zombie. But the rope is meant for
climbinb, not for swinging on.
Best Regards,
Hayden
Hi Shane,
Ah...now I know where you are, after I read your message again. You have to
climbthe rope to get any where. What you're running into is, plainly and
simply, a wall.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
I don't mind, but. I don't support the game. Also. Since the new server
went up, the setup file is not there. I did not move it over. Sorry.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, October 17,
Hi Shane,
As it sounds like you are not familiar with the game sounds you really
should take a listen to the sound descriptions menu to learn what the
sounds mean in the game context. For example, what I believe you are
calling a windy sound is a munk chant I use for a statue sound. It
would be
Hi, in egg hunt and super egg hunt and toy robbery, is there anyway you can
add, when reviewing your programming of the game, a function for the character
to runn instead of just walk. Some other games from other companies use the
shift arrows for running. Is something like this possible?
I
Hey Chastity:
As it stands, the character runs pretty fast. About 4 steps a second.
Which is pretty fast as is. How about some rocket boots. Now that would be
cool.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Hi,
I've made a recording of me playing BETA 15. Shane, I'm not sure if you have
or have not gotten passed your.obstacle, but this should help, though it
does contain a bit of a spoiler element. You can grab it here:
http://dl.dropbox.com/u/3515620/MOTA%20BETA%2015.mp3
Enjoy!
Best Regards,
Hi Thomas,
That's a monk chant. Seriously? iNteresting...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 17, 2010 12:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hey, I've a few suggestions for those that are good at developing games, which
I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?
Mario Brothers game, the original since its probably
Oregon trail would be a ton ton ton of fun.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 2:10 PM
To: Gamers Discussion list
Subject: [Audyssey] for all developers,possible games to
Hi Kevin,
Part of it could be do to your processor speed, but mostly it comes
down to the fact SFML uses an event driven keyboard input system.
There are two types of input systems. The first is the direct input
system used by DirectX and the second is the more common event driven
input system.
Hellow chastity,
You have to change direction on the super egg hunt game quite quickly.
Hope this helps,
Harmony.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 17 October 2010 19:03
To: Gamers Discussion list
Hi Karl,
Yes, this will certainly be added but I don't know exactly when. It's not a
feature that I personally find exciting or rewarding in any way, but I know
that it is a feature that many are asking for and so it'll be added in due
time, I just cannot say precisely when this will be. When
Hellow Chastity,
Just to let you know, the mahjong game is already accessible if you are
using windows 7. The games that are built into windows 7 are accessible with
jaws.
Hope this helps,
Harmony.
-Original Message-
From: gamers-boun...@audyssey.org
The Mario brothers one would be fun.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 20:12
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] for all developers, possible games to consider for
the
Hey Philip,
What enimies can fall into pits? You said some, so I'm assuming not all of them
can. I hope Rhynoes can, that'd be funny.
-- Original Message --
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Q9
You working on any new titles apart from q9?
On Oct 17, 2010, at 8:24 PM, Philip Bennefall wrote:
Hi Karl,
Yes, this will certainly be added but I don't know exactly when. It's not a
feature that I personally find exciting or rewarding in any way, but I know
that it is a feature that
Hi,
Lol! Actually, I've been thinking of loading a jpg file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wouldn't do us any good, but for sighties that come over and want to
see what you are doing will have something more interesting to see
than an empty black
Hi,
It isn't the window itself that is causing the game to blue screenon
exit. From what I've been able to discover thus far it looks like the
call to
sf::Window::Display()
which is used to update the display is what is actually crashing the
game. Since we don't need to refresh the display I've
Hi Shaun,
Well, as I said in my earlier post the window does two things. It
provides a Windows look and feel to the game, and the second is I use
it for capturing keyboard, mouse, and joystick input. If we remove
the window we also lose the input support it provides as well. Not
cool.
On
Hi,
I assume Bats cannot fall into pits, as they fly overhead. And the rynos
are a bit to fast, I believe.
Kevin
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: phi...@blastbay.com, gamers@audyssey.org
Date: Sun, 17 Oct 2010 19:27:52 GMT
Subject: Re: [Audyssey] Q9
I would think that any creature that does not fly could fall into a pit due
to gravity.
---
Shepherds are the best beasts!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:50 PM
Subject:
Are those private testers a few of those who have had the crashing problem?
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:44 PM
Subject: Re: [Audyssey]
Would this give a partially sighted player, or a sighted one for that
matter, any advantage over a totally blind player?
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Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: weis...@googlemail.com; Gamers Discussion list
Charles,
I'd think so, unless they were rhinos because rhinos possiby
could gallop quickly over the pits? Do they do so? Bats could
fall in, if a whirlwind in the pit pulled them in (highly
unlikely but possible)
Matthew
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave
So, will beta 16 run faster on a processor faster than 3 gig as opposed to a
1.9 gig processor?
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Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday,
Hi,
Nope it won't at all, since it is only one picture, which is like for us a
background sound. And if a background sound helps you identify that the
next room you will fall down a pit, then I would be scared.
Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To:
Hi,
I know at least one private tester has, but the rest haven't had it
which is why it slipped through the beta 14 testing cycle. I'd have
tried to fix it earlier had i known it was a serious problem, but all
private testers will get a copy anyway as they need to stay current
with the updates
Hi,
Oh my god, imagine playing mota without any control.
That would be not, fun, at all.
Kevin
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 15:50:02 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad
And once you climb up the rope you need to remember to explore both left and
right sides to be sure you don't miss an item or lever.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi,
Probably. My main laptop has a Pentium 3.6 in it and the game runs
smoothly and responsively on that machine. I've got an older 2 GHZ
laptop strictly used for testing purposes and while the game runs I
notice some lag in the input and loading of sounds. That's just the
speed and memory of the
I'm definitely for it as I stated previously. It keeps things fresh, not to
mention gets you a little extra cash in your pocket and keeps you motivated.
polls can give you some general idea on people's interest, but I'm sure not
everyone that purchased the game is on this list. even if a
Oh by the way Thomas, while I was going through the sounds folder I saw a
file with a monster that appears when you go into the water. I played both
levels, and the water is not in the beta I've got. Perhaps the water level
or whatever it's called will be in the full version of the game.
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