Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-27 Thread Ben
What up[date? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Oriol Gómez Sent: 26 December 2010 13:46 To: Gamers Discussion list Subject: Re: [Audyssey] Audio Tutorials for Mus Client Hi, if you have the latest update, read the

Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-27 Thread Ben
As you know man, when we first discussed it all those years ago,j its fantastic. I'm looking at other peoples games again, but might move on to my own sometime -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 26

[Audyssey] example documentation bgt

2010-12-27 Thread william lomas
hi philip is it possible to see the 1.0 documentation now at all with the examples included of how to make certain games so i can see if it the engine for me at all? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] example documentation bgt

2010-12-27 Thread Philip Bennefall
Hi Will, Since the engine itself will be released on the 31st of December, I don't really see much of a reason to post the documentation in advance when people won't be able to use the functions outlined in it anyway. Just be sure to hit blastbay.com on the 31st and grab the new version then,

Re: [Audyssey] sf stuff and others

2010-12-27 Thread Ben
And no I wasn't talking about sf Lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 25 December 2010 22:03 To: Gamers Discussion list Subject: Re: [Audyssey] sf stuff and others We can keep it onlist... it might

Re: [Audyssey] example documentation bgt

2010-12-27 Thread william lomas
what example games are covered? is there a good resource for sounds you can recommend? On Dec 27, 2010, at 10:01 AM, Philip Bennefall wrote: Hi Will, Since the engine itself will be released on the 31st of December, I don't really see much of a reason to post the documentation in advance

Re: [Audyssey] example documentation bgt

2010-12-27 Thread Philip Bennefall
Hi Will, In the tutorial series, three basic types of games are covered. A simple simon game, a space invaders clone, and then the beginnings of an adventure game. But the idea of the tutorials is not to tell you exactly how to make a particular game as then it wouldn't be your own, instead

[Audyssey] soundrts

2010-12-27 Thread Anouk Radix
Hi, I would like to try the game soundrts. If anyone wants to play against me (hjas a server) add me to msn radix_an...@hotmail.com or skype anouk.radix Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] example documentation bgt

2010-12-27 Thread Oriol Gómez
space ivnaders clone huh? This should be fun. Just wait and we might have some strange space ivnaders clone of mine coming up. Yes, I'll admit I'm lazy when it comes to getting started to code a game. But if I have a little help with building blocks as you call them I'm sure I'll jsut be able to

[Audyssey] ok, once read that manual

2010-12-27 Thread william lomas
hi all once I have read the BGT tutorial or manual, will i be able to 1. make a log play 2. bring up a music trac 3. lay a menu over the top of it 4. have sapi read the items Regards, WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] ok, once read that manual

2010-12-27 Thread Liam Erven
With most everything, the manual with one read through won't give ou everything you need. It's called experimenting and learning. When you learn a guitar, you are not playing stairway to heaven on your first day of lessons. It takes time to learn. Unfortunately a lot of people are too impatient,

[Audyssey] mailing list

2010-12-27 Thread william lomas
hi all is there a mailing list for BGT? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

Re: [Audyssey] mailing list

2010-12-27 Thread Philip Bennefall
Hi Will, There is no mailing list, but there is a forum that you can join where a lot of helpful people are around to answer questions, give advice etc. You will find a link to it on the Blastbay main page. Kind regards, Philip Bennefall - Original Message - From: william lomas

Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-27 Thread Shiny protector
Update is your word. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 27, 2010 9:41 AM Subject: Re: [Audyssey] Audio Tutorials for Mus Client What up[date? -Original Message- From:

[Audyssey] file format

2010-12-27 Thread william lomas
hi all what format please can the bgt engine handle? for sounds i mean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] file format

2010-12-27 Thread Oriol Gómez
Dude why don't you jsut wait for the release and find out' You're asking way too many questions that could be answered either by waiting or looking at the manual. Bgt supports ogg and wav as far as i know. no mp3 On 12/27/10, william lomas lomaswill...@googlemail.com wrote: hi all

Re: [Audyssey] file format

2010-12-27 Thread william lomas
well excuse me why is this list in operation now then? Arrogance like yours does not help anybody excuse me for making you read an email if you so arrogant why not leave the list On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote: Dude why don't you jsut wait for the release and find out' You're

Re: [Audyssey] file format

2010-12-27 Thread Liam Erven
Actually. There is a bgt forum. You are better asking your questions there as that's where people who use BGT hang out. A lot of list members do not use BGT, and it clutters up the list for them. Questions about specifics should either go to the author, or the forum. Thanks: Liam

Re: [Audyssey] file format

2010-12-27 Thread Shiny protector
Impatients doesn't help the list William, and it increases list trafic. And don't talk to people like that. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 12:39 PM Subject: Re:

Re: [Audyssey] file format

2010-12-27 Thread Hayden Presley
Hi, No, I agree with William. That Is a simploe question to answer and I see no reason for Oriol to blow up like that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Monday, December 27,

[Audyssey] audio game maker

2010-12-27 Thread william lomas
hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in

Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced

Re: [Audyssey] audio game maker

2010-12-27 Thread Alfredo C
I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas

Re: [Audyssey] audio game maker

2010-12-27 Thread Oriol Gómez
my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
I think menus or lists would limit you. That's why you have to remember the syntax. And it's not as though you couldn't get help with that on any number of forums, which you couldn't with AGM since everybody was just as stumped as you and the programmer was no help at all. We are the Knights

Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C

Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
the inform language although a different topic, just uses standard english sentences I believe to compile text adventures On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10,

Re: [Audyssey] file format

2010-12-27 Thread Shiny protector
That's true. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 27, 2010 2:05 PM Subject: Re: [Audyssey] file format Hi, No, I agree with William. That Is a simploe question to answer and I see no

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language

Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi, Plus if you've never learned a C-type language BGT will actually get you started, so if you go to learn C++ later you don't have to start from knowing nothing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi, The most confusing thing about Inform is the sheer...englishness of it? Lol...ignore the coined word, but anyway you look at it sometimes it was hard to tell where the Inform code began and the manual ended. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi Wiliam, There is a good reason that it doesn't discuss making menus. That is outside the scope of the tutorial; it's just meant to show you the basics of BGT. The Dynamic_menu object is most definitely not the basics. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] file format

2010-12-27 Thread Shiny protector
I'm just going to say this to you Oriole. Please, stop treating people as though if you are 44 years old, and they are 10 years old, and you could shout to them, etc, etc. How ever, William, their was no reason for you to just attack back by words. If someone gets on your nerves, just ignore

Re: [Audyssey] ok, once read that manual

2010-12-27 Thread Charles Rivard
Before I would even answer those questions, based on those questions, you haven't even read the manual. Before asking such questions, I would suggest that you read the manual that might answer the questions in your message to the list. --- Shepherds are the best beasts! - Original

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
Wow. Never quite thought of that. It makes sense though We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 27, 2010 7:47 AM Subject: Re: [Audyssey] audio game maker

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That is a good point. Fortunately I do think Philip does intend to do just that at some point. I myself have gotten quite good at playing a sound, let's say an intro for example, but beyond that I haven't been able to do much except get SAPI to say a line of text. We are the Knights who

Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
lol be easier if could just tell the game what u want it to do in straightforward english sentences lol On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote: Hi Wiliam, There is a good reason that it doesn't discuss making menus. That is outside the scope of the tutorial; it's just meant to

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
Unfortunately that's not how computers work. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 8:04 AM Subject: Re: [Audyssey] audio game maker lol be

Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
BGT is one of the easier languages to pick up. I was able to easily transision. Again. It requires patience and time which people seem to sorely lack at times. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo C Sent:

Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
There is a menu class. Thing to do is to study the boject reference and it will start to make sense. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list

Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
oh ok so if i go in to that in the help menu will things start making sense when i learn the objects? On Dec 27, 2010, at 3:13 PM, Liam Erven wrote: There is a menu class. Thing to do is to study the boject reference and it will start to make sense. -Original Message- From:

Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
If we're talking about bgt, there is no help menu. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 9:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker oh ok so

Re: [Audyssey] audio game maker

2010-12-27 Thread Charles Rivard
Most likely, only you will know if it makes sense. Try stuff before asking questions about it untried? --- Shepherds are the best beasts! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27,

Re: [Audyssey] audio game maker

2010-12-27 Thread Charles Rivard
If only you could type them? Sheesh. --- Shepherds are the best beasts! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 9:04 AM Subject: Re: [Audyssey] audio game maker lol be easier

[Audyssey] Imagine, expert pro keys FC Rock Band 3. waaahooo!

2010-12-27 Thread Yohandy
Sorry for the excitement! This song has these really annoying tripplets that need to be perfectly timed, and it was getting on my last nerve and preventing me from getting the FC. I did it though! Finally FC'D this awesome song. Here's the direct link followed by the RB3 folder which

Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-27 Thread Greg
Hello, After doing the update, I am getting all kinds of errors. Several runtime errors. I am wondering if anyone eles is getting errors? I wonder if I should uninstall mush and redownload and install it? Thanks, Greg W. - Original Message - From: Oriol Gómez ogomez@gmail.com

[Audyssey] BGT / Gamepad support?

2010-12-27 Thread Kai
Greetings Philip et al. Is gamepad/joystick support slated for the 1.0 release of BGT? A game controlled by gamepad is so much more satisfying to play than one operated by the keyboard, in my opinion. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Liam Erven
No. I can safely say from using the betas, 1.0 will not have gamepad support. It's something we've asked for though. So I think you'll see it in a future update. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday,

Re: [Audyssey] Imagine, expert pro keys FC Rock Band 3. waaahooo!

2010-12-27 Thread Clement Chou
Not to put a damper on it, but aren't the triplets in that song the same throughout the whole thing? lol. At 10:49 AM 27/12/2010, you wrote: Sorry for the excitement! This song has these really annoying tripplets that need to be perfectly timed, and it was getting on my last nerve and

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Bryan Peterson
That would come in handy, especially for a game like TDV. I wonder if BGT will ever be able to develop something like that. Then again, considering the types of games that have already been developed using it I'm not unhopeful. We are the Knights who say...Ni! - Original Message -

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Bryan, Oh, I'm pretty certain you could create something like TDV with the BGT Engine. You need to remember that BGT's primary roll is to handle the low-level end of game programming like input, audio, speech, networking, etc wrapped by a powerful scripting language. Beyond that what you

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Kai
Greetings Liam et al. Alas. I was really hoping for that. Will definitely be looking forward to a release of BGT that does support Gamepads. Would love to make my Logitech Rumblepad II as useful as my PS2 controller! There's definitely a world of difference between playing a game on a gamepad

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Bryan Peterson
Well I definitely hope to do my share of side scrollers since unlike some people I don't feel that now that the genre has been slightly tapped into we can abandon it altogether. And I have heard comments like that, to the effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now

[Audyssey] Laser in Q9?

2010-12-27 Thread Ryan Conroy
Hi, Has anyone figured out how to get the laser in Q9? I've played through the game two or three times now, and I still haven't gotten it. Scholarships for Moms Grant Funding May Be Available to Those Who Qualify!

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Liam Erven
Give it time. I know Philip wants to get this out in time for the new year, so some features will be added as time goes. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, December 27, 2010 2:34 PM To: Gamers

Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi, Yes, several people tried AGM, and if you want my personal opinion it sucks. For one thing with a game development wizard like AGM everything is predefined to a large extent. You are very limited in what you can do in terms of modifying things like the A.I. which would very from game to game,

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
yeah same here there's a hint on the ag forum, but I have no clue it says What you need to do to get the laser is counterproductive at the time, but does not involve dying. On 12/27/10, Ryan Conroy staindadd...@juno.com wrote: Hi, Has anyone figured out how to get the laser in Q9? I've played

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Bryan Peterson
True. He did say it would be some years before the feature list was complete, if indeed such a thing is possible. But in the meantime we'll still be able to make games. Then as new versions of BGT come out we ought to be able to update our code to take advantage of any new features we want in

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That's kinda what I've been thinking of for my first big project. Granted I'm probably a long way off from even beginning to work on that but I suppose it doesn't hurt to iron out the basics of the game itself. I'm hoping it'll be an action/adventure game in the style of Zelda or maybe a side

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson
I'm with everybody else. I don't understand that. We are the Knights who say...Ni! - Original Message - From: ryan chou ryan.chou1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 1:46 PM Subject: Re: [Audyssey] Laser in Q9? yeah same

Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi Alfredo, Well, I suppose Python would be easier to remember for the common person since it primarily uses proper spacing and formatting rather than a lot of syntacs like semi-colons, braces, brackets etc. However, I think this is beside the point. We need to remember that Philip is pretty

Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi William, Yes, I'd say you are missing something. The fact of the matter is any kind of wizard, such as you described, has to be extremely generic. What you might call a one size fits all type of wizard. The problem is that programs, especially games, are not all alike. For example, in

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Karl Belanger
Another hint: You only have three opportunities to get the laser during the game. Put this hint with my first one and that should point you in the right direction. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent:

Re: [Audyssey] audio game maker

2010-12-27 Thread Mauricio Almeida
I agree with the strategy you guys used for language choice, however, I have to say it looks like you underestimate its powers and capabilities. many applications widely used, like nvda, are made in python and work great. mauricio -Mensagem original- De: Thomas Ward

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Bryan, Yeah, that's just non-sense. I think a lot of VI gamers forget the fact before Doom was released in 1993 there wasn't such a thing as First Person Shooters. Before that most mainstream games were all side-scrollers. Even though they were side-scrollers there were some serious diferences

Re: [Audyssey] audio game maker

2010-12-27 Thread Shiny protector
I liked some of the sounds in audio game maker, but some of them were well, a joke to be honest. Also, the speech volume was to low, if I'm correct, like 1 2 those ones, they were low. - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent:

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson
Hmmm, I think I begin to see it... We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 27, 2010 2:59 PM Subject: Re: [Audyssey] Laser in Q9? Another hint: You

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Mauricio Almeida
people just say that because they lack the knowledge of things, an dthe whilingness of investigating the game history. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 27 de Dezembro de 2010 17:03 Assunto: Re:

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Charles Rivard
Isn't saying that we have enough side scrollers sort of like saying something like, We can buy Laura Scutter's potato chips, Lays potato chips, and Pringles potato chips, so why make others? We have enough potato chips, don't we? That's how I see it, anyway. --- Shepherds are the best

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Charles, Something like that. Not only that but I do recall back when I did the survey on weather MOTA should be designed as a side-scroller or an FPS a couple of people said something to the effect that side-scrollers were old fassioned and that we should get with the times. That's a horrible

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Mauricio, Agreed. \Before MOTA came out there was nothing like it for the VI market. Yeah, there were other side-scrollers like Tarzan Junior or Super Liam, but should MOTA be considered to be just the same game as them? Well, of course not.MOTA has, and will have, several features both of

Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi, Yeah, I know about NVDA, Orca, SoundRTS, and several other apps written in Python. I never said it was not a decent language. Just that it has certain limitations etc that give me reason not to use Python professionally. Cheers! On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote: I

Re: [Audyssey] file format

2010-12-27 Thread Thomas Ward
Hi, BGT can use wav and ogg right off the top of my head. It might support others, but I actually haven't looked into alternative formats besides those two. On 12/27/10, william lomas lomaswill...@googlemail.com wrote: hi all what format please can the bgt engine handle? for

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
I still don't get it arg! On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote: Hmmm, I think I begin to see it... We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent:

[Audyssey] Conceiving Level Maps

2010-12-27 Thread Kai
Greetings list. I've a question for you game developers who've made games involving mapped out levels. the short of it: How do you do it? Is your map just an array of coordinates with conditional statements that place obstacles at certain points? Or, for games that have levels stored in

Re: [Audyssey] file format

2010-12-27 Thread Thomas Ward
Hello Oriol, If I were you I'd cool it. Raul and I are the moderators of the list and are in a position to tell a user if he or she is out of line. As it is William's question in this case was perfectly fine on list. If you don't like it perhaps you should take a vacation from the list. Thanks.

[Audyssey] Help with finding a possible mailing list

2010-12-27 Thread Lori Duncan
Hi everyone, first of all I think what I'm about to ask is not only of-topic but is a break of the rules so please forgive me. The thing is I've had a look around the net and can't find what I'm looking for so thought I'd ask here because there seems to be a bigger community. I've not been

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson
Well what can you access in the first three worlds but not the forth? We are the Knights who say...Ni! - Original Message - From: ryan chou ryan.chou1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 3:54 PM Subject: Re: [Audyssey] Laser in

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Lori Duncan
Ah I know the answer!! s p o i l e r s p a c e Bonus rounds!!! That mean old boss stops you - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 11:22 PM Subject: Re: [Audyssey] Laser in Q9?

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Ryan Conroy
S p o i l e r S p a c e So it's one of the items that is dropped in the bonus round? Just asking because I didn't get it, and I've played many bonus rounds. How do you get it to be dropped? -- Original Message -- From: Lori Duncan lori_dunca...@hotmail.com To: Gamers

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson
No. Think of counterproductive. What would be counterproductive in that situation. We are the Knights who say...Ni! - Original Message - From: Ryan Conroy staindadd...@juno.com To: lori_dunca...@hotmail.com; gamers@audyssey.org Sent: Monday, December 27, 2010 4:39 PM Subject: Re:

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
wow now I just feel stupid On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote: No. Think of counterproductive. What would be counterproductive in that situation. We are the Knights who say...Ni! - Original Message - From: Ryan Conroy staindadd...@juno.com To:

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
okay, its not what I thought you were supposed to do s p o i l e rr its not just standing there and missing all the items On 12/27/10, ryan chou ryan.chou1...@gmail.com wrote: wow now I just feel stupid On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote: No. Think of

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Lori Duncan
No? Counter productive?. Am confused now - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 11:43 PM Subject: Re: [Audyssey] Laser in Q9? No. Think of counterproductive. What would

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Hayden Presley
Hi, Oh, I see what you mean about the thing, but as to how to get to it... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, December 27, 2010 5:22 PM To: Gamers Discussion list

Re: [Audyssey] Help with finding a possible mailing list

2010-12-27 Thread Hayden Presley
Hi, Smile...Dark won't be striking ya down, that's Raul's job. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, December 27, 2010 5:08 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] Conceiving Level Maps

2010-12-27 Thread Hayden Presley
HI, Well...you don't need conditionals for basic obstacles. If you were, say, making a simple sidescroller, you could create an array of integers and assign them all the value of 1 via a for loop. Then, you could assign selected ones other numbers, representing obstacles. I can't say about more

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Hayden Presley
Hi, Plus, how many sie scrollers for the VI community are there really? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, December 27, 2010 4:15 PM To: Gamers Discussion list Subject:

Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi Thomas, I was wondering about that...I remember the # end while statements in your blackjack code. Something I want to get straight...is Angelscript simply a kind of interpreter, or is it a scripting language? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] moxie and moxie 2

2010-12-27 Thread michael barnes
hey their are two word games on the iphone that are accessible for the blind and they are call moxie. the object of the game is to make as many words as you can to score the highest score. there is no time limit so take your time. moxie 2 is the sequel and the concept is the same just with

Re: [Audyssey] moxie and moxie 2

2010-12-27 Thread Hayden Presley
Hi, Myself I can't stand Moxi 2. YI hate lndsaape mode, not to mention the interface is almost totally different; I see no reason to have that one. Any real pros? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Help with finding a possible mailing list

2010-12-27 Thread Charles Rivard
If it's dealing with a health issue, why would it have to be a list for the blind? --- Shepherds are the best beasts! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 5:07 PM Subject:

Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi, If you want my honest opinion I don't think BgT is going to be that bad. No one said you had to start out with Audio Games. For instance, my first real BGT program was just a number guess game using an input box and an aler box. And still I haven't made any games; I have so far just been

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Hayden Presley
Hi, Ah yes...the great problem of sounds. That, in my opinion, has to be one of the most grueling tasks when creating a game. Just think of all the time it took to get all those sounds for TDV...plus the voice acting. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi Hayden, Oh, Angelscript is most definitely a scripting language. The interpreter is your application. IN the case of BGT Angelscript is the scripting language and BGT acts as the interpreter. Well, to muddy the waters a bit actually there is an Angelscript interpreter, but you include it in

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Hayden, Well, counting River Raiders there is: Mysteries of the Ancients, Super Liam, Q9, Tarzan Junior, Hunter, and River Raiders. That's not counting some of the failed projects like the accessible Mario game and Montezuma's Revenge. So there are more side-scrollers than you think for the Vi

Re: [Audyssey] Conceiving Level Maps

2010-12-27 Thread Thomas Ward
Hi Kai, Smile. Interesting enough you might recall Cara, Willem, and I were discussing this at length almost a month back. There are different ways of doing this. Which way you choose probably depends on how good your math sskills are. Most professional game developers use bounding boxes to

Re: [Audyssey] danger city

2010-12-27 Thread Jack F
Hey all, I want the danger city beta from xl studeos. I tryed going to the homepage but it doesn't exist. Audiogames.net said that dameine was hosting it at x-sight, but I only see the savage gamut and self destruct and I don't see the top speed cars and tracks page, and the acefire comments

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