What up[date?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 26 December 2010 13:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Tutorials for Mus Client
Hi,
if you have the latest update, read the
As you know man, when we first discussed it all those years ago,j its
fantastic. I'm looking at other peoples games again, but might move on to
my own sometime
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 26
hi philip
is it possible to see the 1.0 documentation now at all with the examples
included of how to make certain games so i can see if it the engine for me at
all?
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Hi Will,
Since the engine itself will be released on the 31st of December, I don't
really see much of a reason to post the documentation in advance when people
won't be able to use the functions outlined in it anyway. Just be sure to
hit blastbay.com on the 31st and grab the new version then,
And no I wasn't talking about sf
Lol
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 25 December 2010 22:03
To: Gamers Discussion list
Subject: Re: [Audyssey] sf stuff and others
We can keep it onlist... it might
what example games are covered?
is there a good resource for sounds you can recommend?
On Dec 27, 2010, at 10:01 AM, Philip Bennefall wrote:
Hi Will,
Since the engine itself will be released on the 31st of December, I don't
really see much of a reason to post the documentation in advance
Hi Will,
In the tutorial series, three basic types of games are covered. A simple
simon game, a space invaders clone, and then the beginnings of an adventure
game. But the idea of the tutorials is not to tell you exactly how to make a
particular game as then it wouldn't be your own, instead
Hi,
I would like to try the game soundrts. If anyone wants to play against me (hjas
a server) add me to msn radix_an...@hotmail.com or skype anouk.radix
Greetings, Anouk,
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space ivnaders clone huh? This should be fun. Just wait and we might
have some strange space ivnaders clone of mine coming up. Yes, I'll
admit I'm lazy when it comes to getting started to code a game. But if
I have a little help with building blocks as you call them I'm sure
I'll jsut be able to
hi all once I have read the BGT tutorial or manual, will i be able to
1. make a log play
2. bring up a music trac
3. lay a menu over the top of it
4. have sapi read the items
Regards, WIll
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With most everything, the manual with one read through won't give ou
everything you need. It's called experimenting and learning. When you learn
a guitar, you are not playing stairway to heaven on your first day of
lessons. It takes time to learn. Unfortunately a lot of people are too
impatient,
hi all is there a mailing list for BGT?
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Hi Will,
There is no mailing list, but there is a forum that you can join where a lot
of helpful people are around to answer questions, give advice etc. You will
find a link to it on the Blastbay main page.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas
Update is your word.
- Original Message -
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 9:41 AM
Subject: Re: [Audyssey] Audio Tutorials for Mus Client
What up[date?
-Original Message-
From:
hi all what format please can the bgt engine handle?
for sounds i mean
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Dude why don't you jsut wait for the release and find out' You're
asking way too many questions that could be answered either by waiting
or looking at the manual. Bgt supports ogg and wav as far as i know.
no mp3
On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
hi all
well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody
excuse me for making you read an email if you so arrogant why not leave the list
On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:
Dude why don't you jsut wait for the release and find out' You're
Actually. There is a bgt forum. You are better asking your questions there
as that's where people who use BGT hang out. A lot of list members do not
use BGT, and it clutters up the list for them. Questions about specifics
should either go to the author, or the forum.
Thanks:
Liam
Impatients doesn't help the list William, and it increases list trafic. And
don't talk to people like that.
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 12:39 PM
Subject: Re:
Hi,
No, I agree with William. That Is a simploe question to answer and I see no
reason for Oriol to blow up like that.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, December 27,
hi did anyone ever try taht audio game maker?
Was it any good?
This BGT stuff is going to be complicated I think whereas the AGM seems easy
for newbies as it seems all wizard-based
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Trust me, don't waste your time with AGM. People did indeed try it and it
was all but unusable. There were a lot of bugs that, while workarounds could
perhaps have been found for them, those were often tedious and not worth
attempting. Not only that but you would have been extremely limited in
I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous amount
of time remember brackets, comas, full stops, semicolons etc. not forgetting to
remember the right wording, I think games could be produced
I wonder, if a scripting language can be made that has a purer code that can
be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.
-Original Message-
From: william lomas
my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring
On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code that can
be easy tor remember? I know a few, like hop and I think
I think menus or lists would limit you. That's why you have to remember the
syntax. And it's not as though you couldn't get help with that on any number
of forums, which you couldn't with AGM since everybody was just as stumped
as you and the programmer was no help at all.
We are the Knights
going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)
On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring
On 12/27/10, Alfredo C
the inform language although a different topic, just uses standard english
sentences I believe to compile text adventures
On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring
On 12/27/10,
That's true.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:05 PM
Subject: Re: [Audyssey] file format
Hi,
No, I agree with William. That Is a simploe question to answer and I see no
That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language
Hi,
Plus if you've never learned a C-type language BGT will actually get you
started, so if you go to learn C++ later you don't have to start from
knowing nothing.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
i think the problem is the language tutorial does not give usage examples at
least not yet to be fair to it, in game situation like how to make a menu, how
to make actions happen when press keys, theory but not much useful usages i
dont think
On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
Hi,
The most confusing thing about Inform is the sheer...englishness of it?
Lol...ignore the coined word, but anyway you look at it sometimes it was
hard to tell where the Inform code began and the manual ended.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is outside
the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.
Best Regards,
Hayden
-Original Message-
From:
I'm just going to say this to you Oriole. Please, stop treating people as
though if you are 44 years old, and they are 10 years old, and you could
shout to them, etc, etc. How ever, William, their was no reason for you to
just attack back by words. If someone gets on your nerves, just ignore
Before I would even answer those questions, based on those questions, you
haven't even read the manual. Before asking such questions, I would suggest
that you read the manual that might answer the questions in your message to
the list.
---
Shepherds are the best beasts!
- Original
Wow. Never quite thought of that. It makes sense though
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 7:47 AM
Subject: Re: [Audyssey] audio game maker
That is a good point. Fortunately I do think Philip does intend to do just
that at some point. I myself have gotten quite good at playing a sound,
let's say an intro for example, but beyond that I haven't been able to do
much except get SAPI to say a line of text.
We are the Knights who
lol be easier if could just tell the game what u want it to do in
straightforward english sentences lol
On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:
Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is outside
the scope of the tutorial; it's just meant to
Unfortunately that's not how computers work.
We are the Knights who say...Ni!
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 8:04 AM
Subject: Re: [Audyssey] audio game maker
lol be
BGT is one of the easier languages to pick up. I was able to easily
transision. Again. It requires patience and time which people seem to
sorely lack at times.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo C
Sent:
There is a menu class. Thing to do is to study the boject reference and it
will start to make sense.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
oh ok so if i go in to that in the help menu will things start making sense
when i learn the objects?
On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:
There is a menu class. Thing to do is to study the boject reference and it
will start to make sense.
-Original Message-
From:
If we're talking about bgt, there is no help menu.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker
oh ok so
Most likely, only you will know if it makes sense. Try stuff before asking
questions about it untried?
---
Shepherds are the best beasts!
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27,
If only you could type them? Sheesh.
---
Shepherds are the best beasts!
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 9:04 AM
Subject: Re: [Audyssey] audio game maker
lol be easier
Sorry for the excitement! This song has these really annoying tripplets
that need to be perfectly timed, and it was getting on my last nerve and
preventing me from getting the FC. I did it though! Finally FC'D this
awesome song. Here's the direct link followed by the RB3 folder which
Hello,
After doing the update, I am getting all kinds of errors. Several runtime
errors. I am wondering if anyone eles is getting errors? I wonder if I
should uninstall mush and redownload and install it?
Thanks,
Greg W.
- Original Message -
From: Oriol Gómez ogomez@gmail.com
Greetings Philip et al.
Is gamepad/joystick support slated for the 1.0 release of BGT? A game
controlled by gamepad is so much more satisfying to play than one operated
by the keyboard, in my opinion.
Kai
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No. I can safely say from using the betas, 1.0 will not have gamepad
support. It's something we've asked for though. So I think you'll see it in
a future update.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday,
Not to put a damper on it, but aren't the triplets in that song the
same throughout the whole thing? lol.
At 10:49 AM 27/12/2010, you wrote:
Sorry for the excitement! This song has these really annoying
tripplets that need to be perfectly timed, and it was getting on my
last nerve and
That would come in handy, especially for a game like TDV. I wonder if BGT
will ever be able to develop something like that. Then again, considering
the types of games that have already been developed using it I'm not
unhopeful.
We are the Knights who say...Ni!
- Original Message -
Hi Bryan,
Oh, I'm pretty certain you could create something like TDV with the
BGT Engine. You need to remember that BGT's primary roll is to handle
the low-level end of game programming like input, audio, speech,
networking, etc wrapped by a powerful scripting language. Beyond that
what you
Greetings Liam et al.
Alas. I was really hoping for that. Will definitely be looking forward to a
release of BGT that does support Gamepads. Would love to make my Logitech
Rumblepad II as useful as my PS2 controller! There's definitely a world of
difference between playing a game on a gamepad
Well I definitely hope to do my share of side scrollers since unlike some
people I don't feel that now that the genre has been slightly tapped into we
can abandon it altogether. And I have heard comments like that, to the
effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now
Hi,
Has anyone figured out how to get the laser in Q9? I've played through the game
two or three times now, and I still haven't gotten it.
Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
Give it time. I know Philip wants to get this out in time for the new year,
so some features will be added as time goes.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 2:34 PM
To: Gamers
Hi,
Yes, several people tried AGM, and if you want my personal opinion it
sucks. For one thing with a game development wizard like AGM
everything is predefined to a large extent. You are very limited in
what you can do in terms of modifying things like the A.I. which would
very from game to game,
yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the time,
but does not involve dying.
On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
Hi,
Has anyone figured out how to get the laser in Q9? I've played
True. He did say it would be some years before the feature list was
complete, if indeed such a thing is possible. But in the meantime we'll
still be able to make games. Then as new versions of BGT come out we ought
to be able to update our code to take advantage of any new features we want
in
That's kinda what I've been thinking of for my first big project. Granted
I'm probably a long way off from even beginning to work on that but I
suppose it doesn't hurt to iron out the basics of the game itself. I'm
hoping it'll be an action/adventure game in the style of Zelda or maybe a
side
I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message -
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?
yeah same
Hi Alfredo,
Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.
We need to remember that Philip is pretty
Hi William,
Yes, I'd say you are missing something. The fact of the matter is any
kind of wizard, such as you described, has to be extremely generic.
What you might call a one size fits all type of wizard. The problem is
that programs, especially games, are not all alike. For example, in
Another hint: You only have three opportunities to get the laser during the
game. Put this hint with my first one and that should point you in the right
direction.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent:
I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.
mauricio
-Mensagem original-
De: Thomas Ward
Hi Bryan,
Yeah, that's just non-sense. I think a lot of VI gamers forget the
fact before Doom was released in 1993 there wasn't such a thing as
First Person Shooters. Before that most mainstream games were all
side-scrollers. Even though they were side-scrollers there were some
serious diferences
I liked some of the sounds in audio game maker, but some of them were well,
a joke to be honest. Also, the speech volume was to low, if I'm correct,
like 1 2 those ones, they were low.
- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent:
Hmmm, I think I begin to see it...
We are the Knights who say...Ni!
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:59 PM
Subject: Re: [Audyssey] Laser in Q9?
Another hint: You
people just say that because they lack the knowledge of things, an dthe
whilingness of investigating the game history.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 17:03
Assunto: Re:
Isn't saying that we have enough side scrollers sort of like saying
something like, We can buy Laura Scutter's potato chips, Lays potato chips,
and Pringles potato chips, so why make others? We have enough potato chips,
don't we? That's how I see it, anyway.
---
Shepherds are the best
Hi Charles,
Something like that. Not only that but I do recall back when I did the
survey on weather MOTA should be designed as a side-scroller or an FPS
a couple of people said something to the effect that side-scrollers
were old fassioned and that we should get with the times. That's a
horrible
Hi Mauricio,
Agreed. \Before MOTA came out there was nothing like it for the VI
market. Yeah, there were other side-scrollers like Tarzan Junior or
Super Liam, but should MOTA be considered to be just the same game as
them?
Well, of course not.MOTA has, and will have, several features both of
Hi,
Yeah, I know about NVDA, Orca, SoundRTS, and several other apps
written in Python. I never said it was not a decent language. Just
that it has certain limitations etc that give me reason not to use
Python professionally.
Cheers!
On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote:
I
Hi,
BGT can use wav and ogg right off the top of my head. It might support
others, but I actually haven't looked into alternative formats besides
those two.
On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
hi all what format please can the bgt engine handle?
for
I still don't get it
arg!
On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Hmmm, I think I begin to see it...
We are the Knights who say...Ni!
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent:
Greetings list.
I've a question for you game developers who've made games involving mapped
out levels. the short of it: How do you do it? Is your map just an array of
coordinates with conditional statements that place obstacles at certain
points? Or, for games that have levels stored in
Hello Oriol,
If I were you I'd cool it. Raul and I are the moderators of the list
and are in a position to tell a user if he or she is out of line. As
it is William's question in this case was perfectly fine on list. If
you don't like it perhaps you should take a vacation from the list.
Thanks.
Hi everyone, first of all I think what I'm about to ask is not only of-topic
but is a break of the rules so please forgive me. The thing is I've had a look
around the net and can't find what I'm looking for so thought I'd ask here
because there seems to be a bigger community. I've not been
Well what can you access in the first three worlds but not the forth?
We are the Knights who say...Ni!
- Original Message -
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 3:54 PM
Subject: Re: [Audyssey] Laser in
Ah I know the answer!! s
p
o
i
l
e
r
s
p
a
c
e
Bonus rounds!!! That mean old boss stops you
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:22 PM
Subject: Re: [Audyssey] Laser in Q9?
S
p
o
i
l
e
r
S
p
a
c
e
So it's one of the items that is dropped in the bonus round? Just asking
because I didn't get it, and I've played many bonus rounds. How do you get it
to be dropped?
-- Original Message --
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers
No. Think of counterproductive. What would be counterproductive in that
situation.
We are the Knights who say...Ni!
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: lori_dunca...@hotmail.com; gamers@audyssey.org
Sent: Monday, December 27, 2010 4:39 PM
Subject: Re:
wow now I just feel stupid
On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
No. Think of counterproductive. What would be counterproductive in that
situation.
We are the Knights who say...Ni!
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To:
okay, its not what I thought you were supposed to do
s
p
o
i
l
e
rr
its not just standing there and missing all the items
On 12/27/10, ryan chou ryan.chou1...@gmail.com wrote:
wow now I just feel stupid
On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
No. Think of
No? Counter productive?. Am confused now
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:43 PM
Subject: Re: [Audyssey] Laser in Q9?
No. Think of counterproductive. What would
Hi,
Oh, I see what you mean about the thing, but as to how to get to it...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 5:22 PM
To: Gamers Discussion list
Hi,
Smile...Dark won't be striking ya down, that's Raul's job.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, December 27, 2010 5:08 PM
To: Gamers Discussion list
Subject: [Audyssey]
HI,
Well...you don't need conditionals for basic obstacles. If you were, say,
making a simple sidescroller, you could create an array of integers and
assign them all the value of 1 via a for loop. Then, you could assign
selected ones other numbers, representing obstacles. I can't say about more
Hi,
Plus, how many sie scrollers for the VI community are there really?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, December 27, 2010 4:15 PM
To: Gamers Discussion list
Subject:
Hi Thomas,
I was wondering about that...I remember the # end while statements in your
blackjack code. Something I want to get straight...is Angelscript simply a
kind of interpreter, or is it a scripting language?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
hey their are two word games on the iphone that are accessible for the
blind and they are call moxie. the object of the game is to make as
many words as you can to score the highest score. there is no time
limit so take your time. moxie 2 is the sequel and the concept is the
same just with
Hi,
Myself I can't stand Moxi 2. YI hate lndsaape mode, not to mention the
interface is almost totally different; I see no reason to have that one. Any
real pros?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
If it's dealing with a health issue, why would it have to be a list for the
blind?
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Shepherds are the best beasts!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 5:07 PM
Subject:
Hi,
If you want my honest opinion I don't think BgT is going to be that bad. No
one said you had to start out with Audio Games. For instance, my first real
BGT program was just a number guess game using an input box and an aler box.
And still I haven't made any games; I have so far just been
Hi,
Ah yes...the great problem of sounds. That, in my opinion, has to be one of
the most grueling tasks when creating a game. Just think of all the time it
took to get all those sounds for TDV...plus the voice acting.
Best Regards,
Hayden
-Original Message-
From:
Hi Hayden,
Oh, Angelscript is most definitely a scripting language. The
interpreter is your application. IN the case of BGT Angelscript is the
scripting language and BGT acts as the interpreter. Well, to muddy the
waters a bit actually there is an Angelscript interpreter, but you
include it in
Hi Hayden,
Well, counting River Raiders there is: Mysteries of the Ancients,
Super Liam, Q9, Tarzan Junior, Hunter, and River Raiders. That's not
counting some of the failed projects like the accessible Mario game
and Montezuma's Revenge. So there are more side-scrollers than you
think for the Vi
Hi Kai,
Smile. Interesting enough you might recall Cara, Willem, and I were
discussing this at length almost a month back. There are different
ways of doing this. Which way you choose probably depends on how good
your math sskills are.
Most professional game developers use bounding boxes to
Hey all,
I want the danger city beta from xl studeos. I tryed going to the
homepage but it doesn't exist. Audiogames.net said that dameine was
hosting it at x-sight, but I only see the savage gamut and self
destruct and I don't see the top speed cars and tracks page, and the
acefire comments
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