Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread shaun everiss
it is a device for sighted people. Yes I have mouse games but hardly play them. I have barely enough space for the mouse. At 05:30 p.m. 9/02/2011, you wrote: Yup. well put guys. Most people on here assume oh this is a video game, therefore I must have sight to play or to get full enjoyment out o

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Johnny Tai
Must say I too agree here- it's why I tend to dislike realistic RP-related games/muds- why RP real life when I'm living it every day? If I am going to RP, I want to RP something I can't do in RL- such as RPing a psychotic killer?! lol And yes, killing someone in Rl may be more fun than playing m

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Clement Chou
If you're worried about throwing out missed punches when your opponent is on the ground... listen to the sound of them falling, and wait for them to get up again. There are sounds for that, too... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to game

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Yohandy
I definitely see your point. I play piano remember? There's definitely a difference between pro mode, and playing a real piano. However what I got out of Charles's email was basically that there was no point in playing a game when you can actually play a real instrument, and I disagree with his

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread Yohandy
Yup. well put guys. Most people on here assume oh this is a video game, therefore I must have sight to play or to get full enjoyment out of it, which isn't actually true. I get 100% enjoyment out of games I play. If I didn't, why would I play them? It's like the whole mouse issue when audiogame

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 02:54:45PM -0800, Christopher Bartlett wrote: > Now, I have no vision. Strategy planning involves reacting not only to my > opponent, but to the environment, my current life level and weapon load > (where appropriate) my opponent's condition, and any time-based factors.

Re: [Audyssey] Star Wars

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote: > When I sat down in the Ziegfeld theater in New York for the first > showing of Star Wars the first movie, I got goose bumps [My Reply:] Hi Phil, Have you read David Weber's "Honor Harrington" series, which have some

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread shaun everiss
well console things aside handhelds with physical knobs and such with easy function and no menus would work well. Hi Raul, This is exactly the attitude I think Yohandi and Orin would like to see on this list. I myself wouldn't mind seeing it, but I, like you, feel everyone is entitled to wha

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread shaun everiss
I aggree with you raul. In fact I am going to try to get a bopit download or something for my birthday it really does kill time and with the physical knobs. It's interesting the 100 plus messages on this topic. Even though I'm totally blind, I'm not turned off by the idea of playing a mainstr

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Hayden Presley
Hi, Hmmm...the sword is better than the spear? They seem about equal to me, and of course the spear has a longer range. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 08, 201

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread shaun everiss
on that note I was able to figure out a few pattern puzzle in the abes odyssey game on ps2. You have to do a couple timed puzzles which are on different patterns. then jump in the gaps. I was able to pay that part of the game. At 12:27 p.m. 9/02/2011, you wrote: For fighting games, yes, that is t

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Hayden Presley
Hi Yohandy, The games you are siting here iare unrealistic. Charles alludeto Guitar Hero do to the factthat you can actually do better in real life if you are a musician. (Sorry Ihave to agree with that statement as I am a musician myself, to a degree). Best Regards, Hayden -Original Messag

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread shaun everiss
thats a point, most vi games have a menu for learning sounds for each char. Not needed but its a bit better than hit and miss. The menus are not all the issue. Then there are cues true not every game has cues that are obvious or something but they do have them. Some games have target beeps, etc

Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Darren Duff
tion via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@aud

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread Clement Chou
Hi Raul, This is exactly the attitude I think Yohandi and Orin would like to see on this list. I myself wouldn't mind seeing it, but I, like you, feel everyone is entitled to what they think. I can name all sorts of games that I play which are not designed specifically for the blind... all th

[Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread Raul A. Gallegos
It's interesting the 100 plus messages on this topic. Even though I'm totally blind, I'm not turned off by the idea of playing a mainstream game. It's not a given that a blind person can't fully enjoy a game designed for the sighted. Throwing out the examples of console games, let's take a simp

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
Pro mode, maybe. But keep in mind that even with pro mode the feeling isn't the same. I don't deny what you said about the game being positive. But that wasn't the point of Charles's post. The general sentiment is, playing real guitar / drums is a lot more fun than rock band, and while I like b

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Yohandy
Ok, how about the pro mode feature? I'd say that's bridging the gap between a gamer and a musician quite well. Even if playing real instruments is more fun for you, what's wrong with also playing the game? There are plenty of drummers/guitarists etc that play Rock Band all the time. in fact, mos

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
Sorry Yohandi, but in terms of rhythm games, I'd have to agree with Charles. Especially being a musician, it's much more appealing to bust out my guitar, turn on the amp and just blast away. I can improvize without being penalized, even... action games are something completely different. Playin

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Yohandy
why play GTA, when you can actually steal cars and beat up people in real life? Why play Mortal kombat? might as well do real fatalities since that'll be way more realistic. oh and tank commander? c'mon, use a real tank! much more fun that way - Original Message - From: "Charles Riv

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
Hilarious, amigo. lol. I know squat about programming... and a game like that would really, really definitely take years to write. Especially with one or two people. At 04:25 PM 08/02/2011, you wrote: I'd love for this to happen actually. I'd do it myself if I could program. people need some e

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Oh, I understand the stats tom, I just wasn't aware on their precise effects or what the strength variable actually did. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 11:53 PM Subject: Re: [Audyssey] mot

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Ah, didn't know that. Well it could be an interesting gameplay balancer, especially if you could level up for more strength, gain potions to temperarily increase your strength etc though this might be going a bit more rpg than Tom could wish. Beware the grue#! Dark. - Original Message ---

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Yohandy
I'd love for this to happen actually. I'd do it myself if I could program. people need some exposure to the types of mainstream games out there. I wonder if BGT could handle such a project? Clement, you know anything about programming? perhaps you could write one *grin*. I think if such a game w

Re: [Audyssey] timed locks

2011-02-08 Thread dark
Well Tom, through some wangling on the part of my friend jay, I did end up at the first midnight showing of revenge of the syth, which was actually fun because! of the nuts. I wouldn't have naturally gone at that time myself, but it was quite an experience being in a cinema with loads of peopl

Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Yohandy
Rofl. They started out great, then got more and more ridiculous as I read on. hahaha. nice one. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 6:13 PM Subject: [Audyssey] Ten reasons why blind people play Mortal Kombat. Ten r

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil, Yeah, I know. That was basically my point. The dagger doesn't do as much damage per strike, but over all it has more strikes doing quite a lot of damage over all. However, with the sword being enchanted it has a special ability that multiplies the damage done to certain monsters in the

Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Ian McNamara
brilliant i like that it was really funny. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyss

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
Hi Thomas, If a sword can be used 20 times before your strength runs out and causes a maximum of 10 hit points per hit, then the maximum damage would be 200 hit points. But if a dagger could be used 100 times and inflicted 4 hit points per hit, then the maximum damage could be 400 hit points. I

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
HI Dark, Yeah, I see your point, but like I said let's get the game done first, and work out all these other details of what goes where and weather it should or should not be unlockable. For example, in the new release, beta 18, I'm adding more items to the game. Two of these is a bronze shield a

[Audyssey] Star Wars

2011-02-08 Thread Phil Vlasak
Hi Thomas, I think there are a few reasons to see a movie or read a book on the first day. No one can spoil it for you. And you won't be reading reviews of it before reading or seeing it. When I sat down in the Ziegfeld theater in New York for the first showing of Star Wars the first movie, I

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark, No, there is a specific strength stat in Mysteries of the Ancients. It measures things like how many times you can swing a dagger, sword, use a spear, as well as other things like punches, how long you can hang from a rope, and lots of stuff. Believe it or not the game is very stat based.

[Audyssey] awesome books was Re: timed locks

2011-02-08 Thread Yohandy
If you guys like horror, true horror, not monsters or aliens or anything like that, read The Girl Next door, by Jack Ketchum. I just finished it like a few days ago, and I don't think I'll ever forget it. that book was just... well I'm not telling. if you only read one book in your life, let

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil, Actually, the game already works this way. The sword uses more strength than a dagger. I'm not quite sure of the units off the top of my head, but I think a sword takes 5 units of strength and a dagger uses only 1. In that way a dagger is a better weapon if you are conserving strength, b

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
Hi Dark, MOTA has a strength variable. Current Strength: g As you swing a weapon your strength decreases. It also is reduced when swinging your fists. I haven't calculated by how much and if there was a difference depending on the weapon used. - Original Message - From: "dark" To: "G

Re: [Audyssey] timed locks

2011-02-08 Thread Thomas Ward
Hi Bryan, Yeah, you are right. There were a few Star Wars nuts, and I do mean nuts, doing all kinds of weird stuff when Phantom Menace was just coming out in the theaters. Perhaps the most unusual case I can think of was a couple who got maried as Darth Mahl and Queen Amidolla. Its like, "okay, do

Re: [Audyssey] timed locks

2011-02-08 Thread Thomas Ward
Hi Dark, Oh, I don't think there is anything wrong with your collection. it is actually quite unique. As it so happens I am a history and myth buff myself and love statues of mythic creatures and monsters. Plus the ocational historical treasure to. Truth be told if I hadn't lost my sight before en

Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Clement Chou
Hahahaha. Good one Phil... that made my day. Thanks for that. At 03:24 PM 08/02/2011, you wrote: Hi Phil, Lol! Again funny as usual. I love the one that says, "at least they can beat there grandma in the game." That's like the ultimate insult. On 2/8/11, Phil Vlasak wrote: > Ten reasons why

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Clement Chou
Well said, Christopher... and I hear what you are saying completely. I can explain it in some detail, but I'll answer more questions next week when I have a new game to show, so I can walk people through things as I explore for the first time. In fighting games on this generation of consoles,

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being able to use a powerful weapon, this could prove more irritating than anything else especially with bosses who can only be killed with melee

Re: [Audyssey] timed locks

2011-02-08 Thread dark
Hi Tom. Well I wouldn't class myself as perhaps that! extreme about Harry potter. About Dr. who and tolkien, well maybe slightly more so, I do ware an engraved gold ring in 24 carrot gold with the words of the black speech of mordor engraved on it, and have had it long before the peter Ja

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
Hi Dark, Thomas could balance the use of weapons by adjusting the strength it takes to swing them. A sword should require more strength and thus could be used less than a dagger before your strength is drained. Of course the fact that creatures can't pass through doors does give you an advantag

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Clement Chou
For fighting games, yes, that is the case. For some other games, not so. It depends on what style of game we talk about. At 02:05 PM 08/02/2011, you wrote: Can you please define "accessible" as you use it here? Does it mean that a person with no vision can play these games on an equal and inde

Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Thomas Ward
Hi Phil, Lol! Again funny as usual. I love the one that says, "at least they can beat there grandma in the game." That's like the ultimate insult. On 2/8/11, Phil Vlasak wrote: > Ten reasons why blind people play Mortal Kombat. > 10. They like to try new games even if they are difficult. > 9. A

[Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Phil Vlasak
Ten reasons why blind people play Mortal Kombat. 10. They like to try new games even if they are difficult. 9. All their friends and family are playing the game and they don't want to be left out. 8. They like to play with joy sticks, and don't care how many points they score. 7. They got no di

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into le

Re: [Audyssey] timed locks

2011-02-08 Thread Bryan Peterson
Folks were doing the same sort of stuff in the months leading up to the first Star Wars prequel as I recall. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 3:05 PM Subject: Re: [Audyssey] time

[Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Christopher Bartlett
Ok, I would like to understand something. I have heard that there is a lot of complexity in the fighting games, planning strategies and the like. I accept that this is true. Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my current

Re: [Audyssey] timed locks

2011-02-08 Thread Ken the Crazy
Hey all, My brother-in-law is that way. He never used to read until I introduced him to the Wheel of Time series. Now, he reads the same 13 books over and over and over and over again. There's probably a psychological term for this--for when a fantasy world becomes as real or more real than

Re: [Audyssey] question about drawing things for games.

2011-02-08 Thread Thomas Ward
Hi Hayden, Correct. The Genesis 3D Engine is basically just a Windows library I wrote to wrap things like DirectX, the Windows API, as well as other things in order to basically include it in a game project and go. Since it is a library all I need to do is reference the library and classes I neede

Re: [Audyssey] timed locks

2011-02-08 Thread Thomas Ward
Hi Dark, Smile. Weather you love or hate fan fiction really wasn't my point. My basic point was that I never got excited or caught up in all the hype and fanfare the books and movies have generated. Yeah, I've read the books, I liked them, but they weren't something I'd go to extreme lengths to re

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Christopher Bartlett
Can you please define "accessible" as you use it here? Does it mean that a person with no vision can play these games on an equal and independent footing with a sighted person? How much additional effort, to refer to Dark's interesting point is required? Is every game function usable, even if it

[Audyssey] bopit for iphone

2011-02-08 Thread michael barnes
Hey, is the bopit game fully accessible for the blind? Is the company that put this game out E.A. sports? Before I get this game I would like to know things so I don't waste my money. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about acces

[Audyssey] mac games

2011-02-08 Thread michael barnes
Hey, does anyone know of any websites that give accessible games for the mac? I just got mac yesterday and I would like to get some games for the blind on it. thandks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhe

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 02:12:53PM -0500, Yohandy wrote: > Yeah but here's the thing. how will you know if you can play it when > you actually aren't even willing to try the game out? Hey, sometimes I just don't like being friggin reminded of what I lost, okay? Unless the game has been w

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 01:12:47PM -0500, Yohandy wrote: > I'm sure you guys have noticed I've been putting up some rock band > samples up. you've also noticed Clement has been putting up some > street fighter IV samples and various other samples. So why is it that > when we ask for feedback or

Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?

2011-02-08 Thread Tommy
Where can I get legacy 3? Tommy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 1:43 PM Subject: Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better? Hi Raul, Now, that you mention it I've seen that type of thing happening.

Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?

2011-02-08 Thread Thomas Ward
Hi Raul, Now, that you mention it I've seen that type of thing happening. I wasn't aware why that was happening, but thanks to your insight I guess it is difference between legacy 3.x Adrift games and 4.x based games. Personally, I like 4.0 better myself. On 2/7/11, Raul A. Gallegos wrote: > Tom

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark, All I can say is we will see. Part of the problem is here that the game isn't completed. Oh, I have notes illistrating my ideas for various aspects of each game level they aren't set in stone, and are subject to change in development. I'm kind of like a writer who just writes not knowing

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
True enough. The reason I'm asking is whether narated menu options would change the mind of those who wanted to play fighters, but didn't want to spend time learning menus and such. And it would be something good for people who enjoyed games with strategy to them, as well as needing good reflex

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
That, I will agree with. I only play it when I have friends around... it has no single-player appeal for me. At 08:56 AM 08/02/2011, you wrote: About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume

Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Raul A. Gallegos
Hi, in addition to the web sites posted on here already, I'd be willing to talk to you via phone, or off list via email on this if you like. Take care. On 2/8/2011 12:40 PM, Charles Rivard wrote: Point out to your kid that the name of the phone is an "I phone", not a "you phone", so give! me!

Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Karl Belanger
You can check out www.applevis.com for a database of accessible apps. You can also email me off list with any IPhone questions you may have. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 08, 201

Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Orin
Hi Charles, www.applevis.com is your friend as far as accessible apps go. An intire directory of them. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 8, 2011, at 12:40 PM, Charles Rivard wrote: > Point out to your kid that the name of the phone is an "I

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Charles Rivard
I would not, due to a lack of interest in that kind of game. --- Shepherds are the best beasts! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 5:17 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I do

Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Shiny protector
Actually, the new iPhones have new built in screen readers. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 5:40 PM Subject: Re: [Audyssey] BopIt for the iPhone and iPod Touch Point out to your kid that the name of the phone i

Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Charles Rivard
Point out to your kid that the name of the phone is an "I phone", not a "you phone", so give! me! back! my! phone! (grin) I'm going to get an iPhone4 soon, so thanks for the "heads up". I have a whole bunch of iPhone questions from the point of view of a totally blind user, but they wouldn't

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Bryan Peterson
I agree. Now if it was Uilleann Pipe Hero I'd bite since those that's an instrument that's fascinated me for years. But those things are fearfully expensive from what I've noticed. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread shaun everiss
hmmm If a mainstream did that I would probably try it at least. Most audio games have cues for sertain events though with the g3d stuff with the usa mota thing you actually have to view things to see what it is and if you know it well it doesn't shift so. At 04:16 p.m. 8/02/2011, you wrote: I

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Charles Rivard
I usually comment on the games that I have an interest in. As to mainstream gaming, a lot of them must be used on a gaming console, which I don't have the money to buy, and, if I could afford one, would the expense be justified if a very few games are those I would be interested in playing? Th

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Charles Rivard
About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other mus

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread dark
I'm afraid ken, at least in my case, the simple reason is that I don't have a packmate or braille display. I'd love to play nethack if I could, but don't have the cash for the display. I'm not sure how much this applies to other people, but certainly, the fact that something is free, or that

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Charles Rivard
Keep in mind the name and purpose of this list. In my opinion, it is to discuss gaming and games that are, as well as are not, designed for the blind, that blind people can play, however they accomplish it. How they accomplish it is a major part of the discussions. In my opinion, a separate

Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Liam Erven
I play it on the way to and from work. It's a great time killer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Tuesday, February 08, 2011 9:40 AM To: gamers@audyssey.org Subject: [Audyssey] BopIt for the iPho

[Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Raul A. Gallegos
I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Thomas Ward
Hi Clement, Clement wrote: Tom I hope you don't mind me using you as an example... and hopefully I get a response from this that isn't negative... but it surprised me to hear that you were planing to get MVC 3. The XBOX360 didn't surprise me, I figured you'd get it for more of them adventure game

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Thomas Ward
Hi Allison and all, Let me clarify something I think has been forgotten over the last couple of years. Back when the Audyssey magazine and list began in the 1990's the intent was to discuss games that were accessible through accident or design. Of course, at the time there were very few specific a

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I play Mortal Kombat sometimes. It's all mono though, so I don't know where I am in relation to my opponent. If it had stereo sound and I could figure out a way to know which player I was, then I would probably get in trouble with my wife for playing it too frequently. Ken Downey President Dr

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I can't do that. I remember my mobility teacher trying to teach me that skill, and it was the only one I failed to learn--and it was the one I tried my best to master too. I remember I had a small handheld video game back in 1983. There was a pattern to beating the each level, and it was the

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
Yep, I'm with ya, both on being a carnivore and having trouble with accessible games. My hearing fluctuates terribly, and I find games I used to love, like Pong, very hard on bad days. Mostly I take to writing nowadays, and sometimes I play NetHack on the Pac mate. I remember being a kid and

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I am made to remember being about ten. My dad got me the Music Constructor kit for the Commodore 64. My best friend told me that it was all visual, and that there was no way I would be able to learn it. So, I stayed up for three days and nights, tinkering, bugging my dad, and when it was all s

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I understand where you're coming from. I put together a game pack form the Pac Mate a couple years ago that had Scrabble, Chess, Minesweeper, Nethack and a bunch of other stuff. It took hours to make each game work. I suppose my mistake was to say that the games were visual. Well, they were

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread dark
Hi Richard. I'd be glad to talk about this, especially if you've found a way around wii menues. I stil have a snes which I play frequently, and a gamecube with the attached gameboy player so that I can play games like Metroid zero mission or final fight. The mega man series is one i've enj

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread dark
Unsurprisingly yes, but then again that's not saying much from me, as I'd play steet fighter anyway if I had the console, and I would get the console if there were more games I could play for it or if I had more cash. Beware the grue! Dark. - Original Message - From: "Clement Chou"

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
I don't want to antagonize anyone. I've made my side, and will participate in the discussion... but won't make any more attempts to argue. I will just chip in as I see fit. I want to conclude with 3 points: 1. Yohandi and Orin.. I do agree with the others about being harsh. I do see the reason

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Bryan Peterson
Problem is not everybody enjoys that sort of game. It's just not their style. We are the Knights who say...Ni! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 4:17 AM Subject: Re: [Audyssey] my frustration with the blind gami

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Bryan Peterson
Well said. We are the Knights who say...Ni! - Original Message - From: "Gary Whittington" To: "Gamers Discussion list" Sent: Monday, February 07, 2011 11:46 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yawn! A gamer is a person who plays a game. Not

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Matheus r.c. souza
i think that instead of wecanplay, we could use the brandoncole's website for putting up articles, reviews, or even guides of menus and options of various games. the thing is, i think that the site needs more admins or members that can submite stuff to these areas. we've seen that dropbox isn't the

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Raul A. Gallegos
I personally think that a separate list for non-blind games would be a waste of time. I mean, there are already forums and lists out there for such topics. Of course, if you want to take the time to create yet another blind-run, list for other games, no one can stop you. I just think it would b

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
I don't mean any kind of complicated RPG. I mean a 2d fighting game, a Street Fighter type game. No complicated walking or picking up weapons, just a typical fighting game with a decent selection of characters, good amount of moves per character and a solid combo system. No audio cues during fi

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Yohandy
Sure. We all just need to start working on some material like menus and such and get that stuff submitted. I think it'll be a great resource if we all do our part. - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Monday, February 07, 2011 8:40 PM Subject:

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread shaun everiss
I'd be interested in this kind of list. You are right about the cash. I couldn't even afford audio games. I have had them gotten for birthdays, etc for me but I have no cash. No job just what government gives me. I can assure you that thats barely enough to survive, and sertainly not enough for

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread shaun everiss
hmmm If someone made a game with the narated options, maybe a few cues and such, I don't know made it like the audio games for the blind are today, but was able to have things so we could play it I'd probably get it. I am not sure what else would need to be done to make it accessible. Right now

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread shaun everiss
Well ios is a different thing all together. Internal screenreaders on macs and other things means there are more chances of getting accessible games. That loads of stuff works is just cool and for another the i market and accessible macs in general is not that old only a few years. The big compa

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Richard Claridge
Thats all well and good saying tht, but I already have my WII which was a present. I have no space or cash for a PS2 or 3, so need to find games on my WII. Either games with simple graphics or that are playable by the sound with some limited sight. I do love my WII just need more games for it. Chee

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Richard Claridge
Hi Dark. What do you mean about th graphics of Megaman? Its a game I have never played before? Is iton the WII and is it graphically simple? I always used to play SNES games well because the graphics were so simple, games like Super Mario All Stars was great for me because it was basically 2D with

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread jason
I also wanted to comment on this message that I am a rockband fan and other DJ video games out there since I love music it makes you feel like a rock star. On 2/7/2011 1:12 PM, Yohandy wrote: Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the bl

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread jason
I have to say we should be open to all ideas of gaming, even though allot of people like audio games, but we also have to focus on video gaming as well, otherwise if we don't focus on these issues, neither the WII nor the sonie Playstation or any gaming systems in this matter will ever become a

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Jim Kitchen
Hi Yohandy, When I was younger like in my late teens and early twenties video games were just coming out. So I was still playing pinball and now video games like Pong, Space Invaders, Missile Command, Pole Position etc. I of course played the heck out of them both in the arcade as well as at

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
I don't mean to try and argue, just a point I think should be brought up. For those who think this should be put onto a separate list because of traffic issues, keep in mind that any thread about a mainstream game or game recording usually spans no more than four or five messages... At 07:22

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