[Audyssey] Registering DX7 for Castaways?

2011-07-15 Thread Bryan Peterson
Ok, so at long last I finally decided to try the game. I just downloaded it and when I attempted to run it I got the error about how ActiveX control can't create object. I know WHAT I'm supposed to do but how to do it is provng tricky. I've already copied the relevant file to system32 but I've

Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread dark
Hi tom. What I wonder is if you've assigned too many jobs and not enough peasants. You know the cook is aboslutely vital for serving meals with the food in the tavern, but the cook won't go and fetch it from the storehouse, you'll need peasants to do that. if you make the majority of your

Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread Jeremy Kaldobsky
Thanks for pointing out the bug involving the starvation message. I was missing a pesky equals sign. I will have that solved in the next version, I'm currently uploading actually, lol. For food, I'm actually wondering where you've got your Tavern placed, in relation to your store house. How

Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread burakyuksek
No I think. saygilar sevgiler. - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 4:30 AM Subject: Re: [Audyssey] Castaways, version 0.8b So, is Castaways almost like Dog Who Hates Toast? --- Gamers

[Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
Technically, good morning everyone, it's 4:30am for me. I've just posted version 0.9b which has a handful of changes and fixes. For one, thanks to Dark, doctors should no longer seem so useless. As it turned out, a typo caused doctors to sometimes try to cure the same person that was already

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread darren harris
Hi, I have a suggestion for the game. I love it. if you released it as a commercial release I'd buy it no questions asked. But I would like to make a couple suggestions. 1. can we have random maps? Some bigger than others? How about adding a new type of job to the game. Explorers. This would

Re: [Audyssey] castaways

2011-07-15 Thread burakyuksek
It is saying the requirements. saygilar sevgiler. - Original Message - From: Rick twelvestring...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 7:21 PM Subject: Re: [Audyssey] castaways Hi list. What is needed to build a ship? Thanks in

[Audyssey] question about farms in castaways

2011-07-15 Thread alex wallis
Hi list. I know what the two farm types are for in castaways, however I do have a few questions. How much stuff does each farm produce? I am wondering so that I can keep my number of farms in proportion to population size. obviously I assume the more farms you have the more farmers it is better

[Audyssey] jaws support in castaways and other games

2011-07-15 Thread alex wallis
Hi aproan, I am just wondering, have you had any luck improving jaws support for your games? I think if we could play using jaws rather than sapi it would really improve game play, particularly as its quite hard to get good sapi voices running under windows 7 64 bit. this is just a

Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark
the calculations are much more complex than that really, this isn't like sound rts where one farm produces a given amount of food and that's that. Even vegitables, which are the simplest food in the game need taking from farms to storehouse by peasants, and you'll be in trouble if you don't

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
I'm glad you're enjoying the game. I figure that if people want to donate money, they can, but I will keep this as a free game so that everyone can enjoy it. I hadn't considered adding fog of war, hmm, it's an interesting thought. I'm still seeking to get the current game, bug free, but I do

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Zachary Kline
Hi Jeremy, A civilization-style game is yet another sort I'd absolutely love to play, if it were accessible. I understand your desire to get the current game bug-free, but the expansion concept also holds a lot of appeal for me. What an idea if the current game, big as it is, was just the

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Jeremy Kaldobsky
Alex, actually I've been so preoccupied with other things, I haven't even gone back to try to fix the Jaws support. Sorry about that everybody! Haha, oh well. I haven't contacted Jason, but who knows, he might see this and speak up with an offer to help. --- Gamers mailing list __

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread darren harris
Yeah for sure. Like for example, you're a bunch of folks who are on the run from I don't know a band of pirates or you yourselves could be outcasts trying to make a life elsewhere. Mission 1 is when you crash, then you have to resupply yourself, repair your ship, maybe breed some population and

Re: [Audyssey] jaws support in castaways and other games (Jeremy Kaldobsky)

2011-07-15 Thread alex wallis
Hi, I really would like to see jaws support fixed up, as I am having to put up with those microsoft voices because I am running windows 7 64 bit, the good 32 bit voices install, and can be used by jaws for example, but they are not listed in the control panel, and I am beginning to really

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Christopher Bartlett
Until then I recommend using NVDA for playing Jeremy's games as the support is flawless. You don't even have to know much about how NVDA works, since the games handle all the speech chores quite seamlessly. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Thomas Ward
Hi, Not sure how much Jason Allen could help as Entombed was written in C# .Net where Jeremy's games are all VB 6. That said, I believe the Jaws API is a standard com component and there should be some kind of open specification or documentation on it somewhere. Although, I haven't been able to

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Thomas Ward
Hi, Agreed. Although I am a full time NVDA user myself now days I can say that the support in Castaways and other games is first rate. Until Jaws support gets implemented the best way to play Aproan's games is simply to install and use NVDA with them. On 7/15/11, Christopher Bartlett

Re: [Audyssey] question about farms in castaways

2011-07-15 Thread Thomas Ward
Hi, I think this is my problem as well. I am use to calculating stats like in SoundRTS, and am having enormous difficulty adapting to way farms are used in Castaways. I think it is a good idea, but I've had serious trouble getting my farms to produce what I need in the right amounts to keep my

Re: [Audyssey] castaways

2011-07-15 Thread Thomas Ward
Hi, To build a new ship you need 50 pieces of lumber, 30 pieces of cloth to make the sail, and 18 metal bars. You will also need 50 meet, 50 vegetables, 50 barrels of wine, and 50 loaves of bread to make the voyage home. On 7/14/11, Rick twelvestring...@verizon.net wrote: Hi list. What is

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Jeremy Kaldobsky
Finding said documentation, is the problem. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Castaways and making armor and other items.

2011-07-15 Thread john
Not quite sure what you're looking for, so I'll give you the general list: foods: vegetables only require a vegetable farm, which you must assign farmers to operate. meat can be brought in through fishing, or through hunting. In order to use meat from hunting, you must have a butcher shop and a

Re: [Audyssey] castaways

2011-07-15 Thread john
You can find the download at www.kaldobsky.com/audiogames/castaways.zip You may want to watch the thread on www.audiogames.net to keep up with the author, as he updates the game and adds features on a daily basis. -- From: David Mehler

Re: [Audyssey] cast aways?

2011-07-15 Thread john
www.kaldobsky.com/audiogames/castaways.zip -- From: Jess Varnell rory0...@yahoo.com Sent: Thursday, July 14, 2011 11:41 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] cast aways? Can someone please give me the link to get

Re: [Audyssey] castaways

2011-07-15 Thread john
Rick, You need lumber, metal and bricks. After building the ship, you will need to fill it with food. -- From: Rick twelvestring...@verizon.net Sent: Thursday, July 14, 2011 12:21 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re:

Re: [Audyssey] using 32-bit sapi voices in windows 7

2011-07-15 Thread john
Alex, if you want to use 32-bit sapi voices, do the following: 1. Download the voices that you want to use. I would personally recommend the espeak voices, as they work well with windows 7 and are completely free. 2. Go to run by pressing windows key plus R. 3. type:

Re: [Audyssey] using nvda with castaways

2011-07-15 Thread john
Actually, NVDA doesn't work quite as well as sapi with castaways, as NVDA has to finish reading each message before it will begin to read the next one. Sapi will cut itself off, which means that you don't have to keep pausing the game to keep up with the messages.

Re: [Audyssey] jaws support in castaways and other games (Jeremy Kaldobsky)

2011-07-15 Thread Jeremy Kaldobsky
Aprone is a nick name I've used for, something like, 14 years. Because it is pretty easy for people to remember, and it is unique, if you run in to it on virtually any game or community, you know you've found me. I've only ever ran into 2 people who used the name Aprone, and after talking to

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Che
Actually, Jason got his Jaws code for entombed from me. for a long time, entombed had no screenreader support other than SAPI, and I wanted to help him get the game out there to as wide an audience as possible, as it is a great game and he was really working hard to create something new for

Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark
Hi Tom. I think one thing that appeals to me in the game is precisely this. You don't just say I want this many people, i'll need this much food), you need to monitor what is happening, change things around according to what your doing and if something looks as if it's going wrong, just

Re: [Audyssey] using nvda with castaways

2011-07-15 Thread Jeremy Kaldobsky
Odd. My NVDA cuts off just like sapi. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

[Audyssey] castaways

2011-07-15 Thread mattias
wich game are it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Jeremy Kaldobsky
Che, if you feel like sending me anything to help with Jaws support, I would appreciate it. The first time you run the game, it might take a minute to start up. A few people have told me that. If it took, longer than you expected, to start up, you may have started pressing keys and it ended

Re: [Audyssey] Castaways and making armor and other items.

2011-07-15 Thread Christopher Bartlett
A note, hunting will produce meat even without a butcher shop, but you don't get the furs without one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, July 14, 2011 7:41 AM To:

[Audyssey] prioritising tasks in castaway

2011-07-15 Thread alex wallis
Hi. I am in the middle of another game of castaways, I am not doing two badly, I have built the ship, but my peasants aren't stocking it, they are still carrying stuff to the tavern, and the baker hasn't done anything though I think it might be because they didn't finish the mill. I can't be

Re: [Audyssey] MitionB

2011-07-15 Thread Cary
hi I downloaded the rar file and tried to unzip it and got the message that the rar file is corrupt or something. I'm using 7zip to unzip it. I've tried downloading it twice, I'll try again though. -Cary -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] prioritising tasks in castaway

2011-07-15 Thread Jeremy Kaldobsky
Are you using the latest version? It sounds like you might still be using version 0.8b, or older. To help you find your missing building, You can scroll through your buildings by holding Shift and pressing D and F. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
Has anyone looked at the special message, at the end of the How to Play section yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] question about farms in castaways

2011-07-15 Thread Thomas Ward
Hi Dark, Yeah, I see that. I think one of my mistakes early on was I'd start out with 14 people, and I figured I needed at least 3 or maybe four farms to handle them because of SoundRTS I would assign about 4 people to a farm, but the game isn't like that. As a result I maybe have grosely over

[Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Well guys, Castaways has officially been in development for a week! It was last friday evening, when I came up with the idea, and subsequently worked out most of the code at work that night. It has come a long way, and still has a ways to go. At this very moment I've been running tests on

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Zachary Kline
Hi Jeremy, I've said it before, but wow. This is an absolutely insane development pace for any game, audio or otherwise. I could understand, say, fleshing out a small text adventure in such a timespan, but a complicated strategy game like this one is another matter. Can't wait for the

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Thanks guys, I appreciate it! Version 1.0b is posted! I'm running out of time before I head to work, so I really won't be around in the event that someone experiences an error. Let me quickly run you through the basics of it. Start a game where you've turned Multiplayer co op on. Within 60

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D If you do end up donating, believe me, it will be greatly appreciated. In fact, you would be my first donater! I don't think donater is actually a word, but oh well. Well sadly I'm heading out, have fun guys! ---

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Jacob Kruger
http://www.empowermentzone.com/saysetup.exe Sort of a wrapper for implementation of various screen reader voices, and I even play around with this in it's command line form for that python command line thing when on windows. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Jacob Kruger
Jeremy, for windows implementation of screenreader voices, SayTools is a sort of simple wrapper for implementing support for using their own voices: http://www.empowermentzone.com/saysetup.exe Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his

[Audyssey] pipe2 stats and development on swish

2011-07-15 Thread Jack F
Hi all, I know the main topic on here is castaways, but can someone tell me if bsc games is still developing swish? For those of you who don't remember, swish was intended to be a side scroller that is based on super mariobrothers, but in this one, you're walking around picking up coins, and

[Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-15 Thread Yohandy
Jeremy, You can't be human man. nope. you're some kind of robot or something. how on earth can you possibly program complex games so quickly? It's totally ridiculous. in a good way of course :D. have you realized the business potential? I'm scared to imagine what you'd whip up if you start

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-15 Thread Thomas Ward
Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't even match without a lot of time and energy. Actually, that said, Jeremy has a number of factors in his favor that allows him to produce these games faster than someone like myself. Which makes all the

Re: [Audyssey] pipe2 stats and development on swish

2011-07-15 Thread Thomas Ward
Hi Jack, I am afraid you are behind the times. Castle Quest and the Void were both canceled a long time ago by BSC Games, and to my knowledge no betas were ever released publicly or privately. As for the Swish game who knows? My guess is Swish is either canceled or put on hold. Justin works full

Re: [Audyssey] using nvda with castaways

2011-07-15 Thread dark
If you mean the interupt of speaking new messages when old ones come in, I noticed this improved a lot in the last two versions, and will do so even more when you can mute some messages. Syncronizing with the sfx very much helped here. Beware the Grue! Dark. - Original Message -

Re: [Audyssey] Castaways and making armor and other items.

2011-07-15 Thread dark
yes, but a butcher will also give more meat pr hunters' kill as well, that's why it's useful to have one even if you don't have a tayler. Beware the grue! Dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org

Re: [Audyssey] prioritising tasks in castaway

2011-07-15 Thread dark
No offense alex, but for me this is the point of the game. In versions below 9.B, I would totally agre about the ship, but otherwise I like the fact you need to specify things. the answer to your problem is simply to not try doing too many things at once. I myself stick to only two projects

Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread dark
yes I have! 9 hours and 40 minutes, though I am guessing that only counted the current save file and current program install, sinse unless I expressly wanted to keep my saved game I deleted the folder and replaced it with a new one. Stil shows how long my current game has taken though to

Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark
hi tom. Yes, building many farms is a mistake, sinse unlike in sound rts, buildings really take work in castaways. I myself usually just stick to two vedge farms, one wheat and one vinyard, with one farmer for each farm and perhaps some extra. At the end of my last game, i had 7 farmers

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
Only a week? by the holy ant of antioc, that's fast! funnily enough I'm going to stay with a friend of mine next week (actually do some hal demoing for a charity tech support organization she works for, she asked me instead of the charity having to pay out Dolphin's fees for a tuition

Re: [Audyssey] Jeremy's incredible programming speed

2011-07-15 Thread Che
hi Jeremy and all, Email me off list at the below address if you like and we can go over the jaws .api stuff. however, if you've done much research, I'm sure you've run across Jamal's say tools, which I'm not sure how it works with v b 6, but i'm sure it works, and I would look into going

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
Sounds awsome, and a great way of including multiplayer without it interfering with people's stratogies, which was my main concern, it just gives you effectively some actual characters to the game as well as the ai ones, which is fantastic! Interestingly enough, Dark usually ends up as either

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
h, I thought I actually donated something earlier on myself, though it's entirely possible I simply forgot. I will do this time though sinse I deffinately appreciate what you've done. in terms of games. Beware the Grue! Dark. - Original Message - From: Jeremy Kaldobsky

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-15 Thread dark
Actually yohandi, lots of Jeremy's games do have graphics, though admittedly simple ones and they're of use to me. In Castaways you can see the map and the terrain of the tyles which makes for a handy overview, though from what I can gather buildings and other items don't appear on it at the

Re: [Audyssey] question about farms in castaways

2011-07-15 Thread Thomas Ward
Hi Dark, Wow! You are a wealth of information here. Sheesh, some of my games I must have went really overboard with the farming. Lol! In one of my games I had four vegetable farms, four wheat farms, and three vinyards. I didn't realise that was too much. Lol! Well, I can say is I'll chuck it up

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-15 Thread dark
Hi tom. I do take the point about the sfx, music, multiple sound files an speech api's (though as I've said before certainly on the production side of these there are people who can help, in most graphical projects afterall it's not the programmer who actually draws the graphics, even

[Audyssey] Jeremy doing commercial games, was: that really long subject line

2011-07-15 Thread Che
hey ya dark, i'm not exactly sure on the number of rail racer copies sold to date, I think we're somewhere around the 275 mark though at this point. rail racer is a bad comparison for Jeremy to look at though frankly. It is a game that takes a fair amount of time to get decent at, and

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-15 Thread Thomas Ward
Hi Dark, Actually, 20,000 a year is pretty small potatoes for most programmers. If Jeremey were working for a game development company like microsoft Game Studios, Activision, Nintendo, etc he could double that on an entry level position. I've heard some senior programmers make upwards to 60,000

Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark
Hi tom. blame it on playing way too much castaways ;D. It's odd, I don't usually find stratogy games my first choice. Games like sound rts and time of conflict I tend to pick up, play for a couple of days and then put way for several months again. I think this is mostly because of my

Re: [Audyssey] MitionB

2011-07-15 Thread burakyuksek
Hi, I think try with WinRar. Because I was downloaded it and only deleted the german pack and played it. If you are using internet explorer as your main browser, download it with a download manager. Thanks. saygılar sevgiler. - Original Message - From: Cary cary5...@gmail.com To: