Ok, so at long last I finally decided to try the game. I just downloaded it and
when I attempted to run it I got the error about how ActiveX control can't
create object. I know WHAT I'm supposed to do but how to do it is provng
tricky. I've already copied the relevant file to system32 but I've
Hi tom.
What I wonder is if you've assigned too many jobs and not enough peasants.
You know the cook is aboslutely vital for serving meals with the food in the
tavern, but the cook won't go and fetch it from the storehouse, you'll need
peasants to do that. if you make the majority of your
Thanks for pointing out the bug involving the starvation message. I was
missing a pesky equals sign. I will have that solved in the next version, I'm
currently uploading actually, lol.
For food, I'm actually wondering where you've got your Tavern placed, in
relation to your store house. How
No I think.
saygilar sevgiler.
- Original Message -
From: Alfredo birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 4:30 AM
Subject: Re: [Audyssey] Castaways, version 0.8b
So, is Castaways almost like Dog Who Hates Toast?
---
Gamers
Technically, good morning everyone, it's 4:30am for me. I've just posted
version 0.9b which has a handful of changes and fixes. For one, thanks to
Dark, doctors should no longer seem so useless. As it turned out, a typo
caused doctors to sometimes try to cure the same person that was already
Hi,
I have a suggestion for the game.
I love it. if you released it as a commercial release I'd buy it no
questions asked. But I would like to make a couple suggestions.
1. can we have random maps? Some bigger than others?
How about adding a new type of job to the game. Explorers. This would
It is saying the requirements.
saygilar sevgiler.
- Original Message -
From: Rick twelvestring...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 14, 2011 7:21 PM
Subject: Re: [Audyssey] castaways
Hi list.
What is needed to build a ship?
Thanks in
Hi list.
I know what the two farm types are for in castaways,
however I do have a few questions.
How much stuff does each farm produce? I am wondering so that I can keep
my number of farms in proportion to population size. obviously I assume
the more farms you have the more farmers it is better
Hi
aproan, I am just wondering, have you had any luck improving jaws
support for your games?
I think if we could play using jaws rather than sapi it would really
improve game play, particularly as its quite hard to get good sapi
voices running under windows 7 64 bit.
this is just a
the calculations are much more complex than that really, this isn't like
sound rts where one farm produces a given amount of food and that's that.
Even vegitables, which are the simplest food in the game need taking from
farms to storehouse by peasants, and you'll be in trouble if you don't
I'm glad you're enjoying the game. I figure that if people want to donate
money, they can, but I will keep this as a free game so that everyone can enjoy
it.
I hadn't considered adding fog of war, hmm, it's an interesting thought. I'm
still seeking to get the current game, bug free, but I do
Hi Jeremy,
A civilization-style game is yet another sort I'd absolutely love to play, if
it were accessible. I understand your desire to get the current game bug-free,
but the expansion concept also holds a lot of appeal for me. What an idea if
the current game, big as it is, was just the
Alex, actually I've been so preoccupied with other things, I haven't even gone
back to try to fix the Jaws support. Sorry about that everybody! Haha, oh
well. I haven't contacted Jason, but who knows, he might see this and speak up
with an offer to help.
---
Gamers mailing list __
Yeah for sure. Like for example, you're a bunch of folks who are on the run
from I don't know a band of pirates or you yourselves could be outcasts
trying to make a life elsewhere. Mission 1 is when you crash, then you have
to resupply yourself, repair your ship, maybe breed some population and
Hi,
I really would like to see jaws support fixed up, as I am having to put
up with those microsoft voices because I am running windows 7 64 bit,
the good 32 bit voices install, and can be used by jaws for example, but
they are not listed in the control panel, and I am beginning to really
Until then I recommend using NVDA for playing Jeremy's games as the support
is flawless. You don't even have to know much about how NVDA works, since
the games handle all the speech chores quite seamlessly.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
Not sure how much Jason Allen could help as Entombed was written in C#
.Net where Jeremy's games are all VB 6.
That said, I believe the Jaws API is a standard com component and
there should be some kind of open specification or documentation on it
somewhere. Although, I haven't been able to
Hi,
Agreed. Although I am a full time NVDA user myself now days I can say
that the support in Castaways and other games is first rate. Until
Jaws support gets implemented the best way to play Aproan's games is
simply to install and use NVDA with them.
On 7/15/11, Christopher Bartlett
Hi,
I think this is my problem as well. I am use to calculating stats like
in SoundRTS, and am having enormous difficulty adapting to way farms
are used in Castaways. I think it is a good idea, but I've had serious
trouble getting my farms to produce what I need in the right amounts
to keep my
Hi,
To build a new ship you need 50 pieces of lumber, 30 pieces of cloth
to make the sail, and 18 metal bars. You will also need 50 meet, 50
vegetables, 50 barrels of wine, and 50 loaves of bread to make the
voyage home.
On 7/14/11, Rick twelvestring...@verizon.net wrote:
Hi list.
What is
Finding said documentation, is the problem. lol.
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to
operate.
meat can be brought in through fishing, or through hunting. In order to use
meat from hunting, you must have a butcher shop and a
You can find the download at www.kaldobsky.com/audiogames/castaways.zip
You may want to watch the thread on www.audiogames.net to keep up with the
author, as he updates the game and adds features on a daily basis.
--
From: David Mehler
www.kaldobsky.com/audiogames/castaways.zip
--
From: Jess Varnell rory0...@yahoo.com
Sent: Thursday, July 14, 2011 11:41 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] cast aways?
Can someone please give me the link to get
Rick,
You need lumber, metal and bricks. After building the ship, you will need to
fill it with food.
--
From: Rick twelvestring...@verizon.net
Sent: Thursday, July 14, 2011 12:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re:
Alex, if you want to use 32-bit sapi voices, do the following:
1. Download the voices that you want to use. I would personally recommend
the espeak voices, as they work well with windows 7 and are completely free.
2. Go to run by pressing windows key plus R.
3. type:
Actually, NVDA doesn't work quite as well as sapi with castaways, as NVDA
has to finish reading each message before it will begin to read the next
one. Sapi will cut itself off, which means that you don't have to keep
pausing the game to keep up with the messages.
Aprone is a nick name I've used for, something like, 14 years. Because it is
pretty easy for people to remember, and it is unique, if you run in to it on
virtually any game or community, you know you've found me. I've only ever ran
into 2 people who used the name Aprone, and after talking to
Actually, Jason got his Jaws code for entombed from me.
for a long time, entombed had no screenreader support other than SAPI,
and I wanted to help him get the game out there to as wide an audience
as possible, as it is a great game and he was really working hard to
create something new for
Hi Tom.
I think one thing that appeals to me in the game is precisely this. You
don't just say I want this many people, i'll need this much food), you need
to monitor what is happening, change things around according to what your
doing and if something looks as if it's going wrong, just
Odd. My NVDA cuts off just like sapi.
---
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All
wich game are it?
---
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All messages are archived and
Che, if you feel like sending me anything to help with Jaws support, I would
appreciate it.
The first time you run the game, it might take a minute to start up. A few
people have told me that. If it took, longer than you expected, to start up,
you may have started pressing keys and it ended
A note, hunting will produce meat even without a butcher shop, but you don't
get the furs without one.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Thursday, July 14, 2011 7:41 AM
To:
Hi.
I am in the middle of another game of castaways, I am not doing two
badly, I have built the ship, but my peasants aren't stocking it, they
are still carrying stuff to the tavern, and the baker hasn't done
anything though I think it might be because they didn't finish the mill.
I can't be
hi
I downloaded the rar file and tried to unzip it and got the message that the
rar file is corrupt or something. I'm using 7zip to unzip it. I've tried
downloading it twice, I'll try again though.
-Cary
-Original Message-
From: gamers-boun...@audyssey.org
Are you using the latest version? It sounds like you might still be using
version 0.8b, or older. To help you find your missing building, You can scroll
through your buildings by holding Shift and pressing D and F.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
Has anyone looked at the special message, at the end of the How to Play
section yet?
---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
Hi Dark,
Yeah, I see that. I think one of my mistakes early on was I'd start
out with 14 people, and I figured I needed at least 3 or maybe four
farms to handle them because of SoundRTS I would assign about 4 people
to a farm, but the game isn't like that. As a result I maybe have
grosely over
Well guys, Castaways has officially been in development for a week! It was
last friday evening, when I came up with the idea, and subsequently worked out
most of the code at work that night. It has come a long way, and still has a
ways to go. At this very moment I've been running tests on
Hi Jeremy,
I've said it before, but wow. This is an absolutely insane development pace
for any game, audio or otherwise. I could understand, say, fleshing out a
small text adventure in such a timespan, but a complicated strategy game like
this one is another matter. Can't wait for the
Thanks guys, I appreciate it!
Version 1.0b is posted! I'm running out of time before I head to work, so I
really won't be around in the event that someone experiences an error. Let me
quickly run you through the basics of it. Start a game where you've turned
Multiplayer co op on. Within 60
Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D
If you do end up donating, believe me, it will be greatly appreciated. In
fact, you would be my first donater! I don't think donater is actually a word,
but oh well.
Well sadly I'm heading out, have fun guys!
---
http://www.empowermentzone.com/saysetup.exe
Sort of a wrapper for implementation of various screen reader voices, and I
even play around with this in it's command line form for that python command
line thing when on windows.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had
Jeremy, for windows implementation of screenreader voices, SayTools is a
sort of simple wrapper for implementing support for using their own voices:
http://www.empowermentzone.com/saysetup.exe
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his
Hi all,
I know the main topic on here is castaways, but can someone tell me if
bsc games is still developing swish? For those of you who don't
remember, swish was intended to be a side scroller that is based on
super mariobrothers, but in this one, you're walking around picking up
coins, and
Jeremy,
You can't be human man. nope. you're some kind of robot or something. how on
earth can you possibly program complex games so quickly? It's totally
ridiculous. in a good way of course :D. have you realized the business
potential? I'm scared to imagine what you'd whip up if you start
Hi,
No kidding. Jeremy seems to program new games with inhuman speed.
Speeds I myself can't even match without a lot of time and energy.
Actually, that said, Jeremy has a number of factors in his favor that
allows him to produce these games faster than someone like myself.
Which makes all the
Hi Jack,
I am afraid you are behind the times. Castle Quest and the Void were
both canceled a long time ago by BSC Games, and to my knowledge no
betas were ever released publicly or privately. As for the Swish game
who knows?
My guess is Swish is either canceled or put on hold. Justin works full
If you mean the interupt of speaking new messages when old ones come in, I
noticed this improved a lot in the last two versions, and will do so even
more when you can mute some messages. Syncronizing with the sfx very much
helped here.
Beware the Grue!
Dark.
- Original Message -
yes, but a butcher will also give more meat pr hunters' kill as well, that's
why it's useful to have one even if you don't have a tayler.
Beware the grue!
Dark.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
No offense alex, but for me this is the point of the game.
In versions below 9.B, I would totally agre about the ship, but otherwise I
like the fact you need to specify things.
the answer to your problem is simply to not try doing too many things at
once. I myself stick to only two projects
yes I have! 9 hours and 40 minutes, though I am guessing that only
counted the current save file and current program install, sinse unless I
expressly wanted to keep my saved game I deleted the folder and replaced it
with a new one.
Stil shows how long my current game has taken though to
hi tom.
Yes, building many farms is a mistake, sinse unlike in sound rts, buildings
really take work in castaways.
I myself usually just stick to two vedge farms, one wheat and one vinyard,
with one farmer for each farm and perhaps some extra.
At the end of my last game, i had 7 farmers
Only a week? by the holy ant of antioc, that's fast!
funnily enough I'm going to stay with a friend of mine next week (actually
do some hal demoing for a charity tech support organization she works for,
she asked me instead of the charity having to pay out Dolphin's fees for a
tuition
hi Jeremy and all,
Email me off list at the below address if you like and we can go over
the jaws .api stuff.
however, if you've done much research, I'm sure you've run across
Jamal's say tools, which I'm not sure how it works with v b 6, but i'm
sure it works, and I would look into going
Sounds awsome, and a great way of including multiplayer without it
interfering with people's stratogies, which was my main concern, it just
gives you effectively some actual characters to the game as well as the ai
ones, which is fantastic!
Interestingly enough, Dark usually ends up as either
h, I thought I actually donated something earlier on myself, though it's
entirely possible I simply forgot.
I will do this time though sinse I deffinately appreciate what you've done.
in terms of games.
Beware the Grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky
Actually yohandi, lots of Jeremy's games do have graphics, though admittedly
simple ones and they're of use to me.
In Castaways you can see the map and the terrain of the tyles which makes
for a handy overview, though from what I can gather buildings and other
items don't appear on it at the
Hi Dark,
Wow! You are a wealth of information here. Sheesh, some of my games I
must have went really overboard with the farming. Lol!
In one of my games I had four vegetable farms, four wheat farms, and
three vinyards. I didn't realise that was too much. Lol!
Well, I can say is I'll chuck it up
Hi tom.
I do take the point about the sfx, music, multiple sound files an speech
api's (though as I've said before certainly on the production side of these
there are people who can help, in most graphical projects afterall it's
not the programmer who actually draws the graphics, even
hey ya dark,
i'm not exactly sure on the number of rail racer copies sold to date,
I think we're somewhere around the 275 mark though at this point.
rail racer is a bad comparison for Jeremy to look at though frankly.
It is a game that takes a fair amount of time to get decent at, and
Hi Dark,
Actually, 20,000 a year is pretty small potatoes for most programmers.
If Jeremey were working for a game development company like microsoft
Game Studios, Activision, Nintendo, etc he could double that on an
entry level position. I've heard some senior programmers make upwards
to 60,000
Hi tom.
blame it on playing way too much castaways ;D.
It's odd, I don't usually find stratogy games my first choice. Games like
sound rts and time of conflict I tend to pick up, play for a couple of days
and then put way for several months again. I think this is mostly because of
my
Hi,
I think try with WinRar. Because I was downloaded it and only deleted the
german pack and played it. If you are using internet explorer as your main
browser, download it with a download manager.
Thanks.
saygılar sevgiler.
- Original Message -
From: Cary cary5...@gmail.com
To:
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