hmmm I am not sure if this works or not but any vip game made with
python will probably work.
Mota has a mac file I think.
You probably will need a vm to run windows though.
Its a pitty you can't play iphone apps on the mac.
At 10:35 a.m. 7/11/2011 -0500, you wrote:
Hi all,
I have recently
Hi.
I have been thinking on this for a week or so.
I have been thinking on a something between issues of the mag, some
sort of podcasts which has game playthroughs, reviews, etc.
Mainly to run through the majority of audiogames on the forums and
other places.
The magazine is hardly regular and
The problem was actually that the server went down. I had a friend over and
while we were working on some things in the basement the server got bumped and
it pulled the Ethernet cord out. Neither of us realized it had happened until
probably a few hours later.
Hi Aprone and all,
I've
Your mouse is probably configured to be a left handed mouse. In control panel
there is a mouse section which lets you reverse its buttons.
Hi list:
I am having a problem with swamp on my laptop. I have a mac
and running a virtual machine.
When I click on right click of a mouse i shoot
The balance issues of multiplayer are only temporary. I've been adding in
weapons but really haven't done any work making those weapons balanced. These
are all things I am in the process of working on.
I've already decided that zombies will never wield weapons, especially not
guns. I've
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hi all i am going to start gma tank commander today and i require all
the cheat codes and key bord commands to play the game
--
austin pinto
email austinpinto.xavi...@gmail.com
alternat email austin.pi...@hotmail.com
facebook www.facebook.com/austinpinto.xaviers
orkut
Hi folks!
After some requests, I have decided to release a much longer audio demo of my
upcoming game Perilous Hearts. In this demo I explore the store at the start of
the adventure where you can build up your inventory so to speak, and then I go
on to complete levels 1 and 2. Note that if you
HI Philip,
How dare you kill those little virtual monkeys? What have they ever done to
you, except taking up a little ram?
grin
Atany rate, I'm definitely enjoying what I'm hearing here; keep up the good
work!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
For your first request:
Just read the manual or press f1 in the game.
Second:
But.. why? If you never played the game before (sounds like it) there'd
be no challenge if you just turned on cheats and roared your way through
the 6 levels with unlimited ammo and invisibility. Trust me when I say
Hi Austin.
Firstly, all the keyboard keys are listed in the games manual, I suggest you
look there, sinse that's what it's for. It also has handy tips on stratogy
and even an overview of all the games' missions.
Second, sinse the cheatcodes are copy specific to the game and need
unlocking
Hi. I have a few questions about playing swamp for the first time. 1 what is
the newest version? and 2 where do you download the link to it? also about
playing in malty player moad how do I do that? since I seem to end up in the
networks tab when I hit that option. I go to swamp.exe hit enter
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Oh wow, can't wait for this!! Can't wait to play it. lol
Thanks Philip.
-- Original Message --
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Perilous hearts audio demo!
Date: Tue, 8 Nov 2011 12:37:47 +0100
Hi
and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
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Gamers
Ok, I really should have responded to this thread a little while
ago, but here goes. As far as zombie packs go, I do agree that
there should be more of them, but not all zombies should be in
packs. If you have nothing but packs of five or six (or even two
or three) zombies running around,
I'll gladly make playthroughs, and help with the editing. I don't
have a server, but could host files for you and email them out as
needed. I have most of the games out there, including many of the
old ones from x-site. Let me know what you want done and I'll see
what I can do about it.
---
Ok, as I said in my earlier message, I missed a point. That was
verbal chat. I could see that as an extra toggle, but bare in
mind that many people don't have access to a mic (I didn't until
I got a laptop with an internal one) so you could be severely
inconveniencing everybody without a
Ah thanks, I'm just glad it's not my machine.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 8 Nov 2011 01:31:13 -0800 (PST)
Subject: Re: [Audyssey] swamp problem
The problem was actually that the server
Yes! Killing more monkeys! I'll be downloading as soon as I
finish responding to the rest of these emails.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 8 Nov 2011 12:37:47 +0100
Subject: [Audyssey]
Commands are in the help file. There are a couple cheats on the
www.audiogames.net website. Honestly, you don't need the cheats
though, specifically if your on the lower levels. I've been
playing for a few years, and find only the highest difficulty to
be a true challenge.
- Original
Alright, here goes.
The download linke is: www.kaldobsky.com/audiogames
and move to the swamp section.
You probably want to start in multi player, single is just
rediculously hard, you should be able to hold out for a bit in
multi.
As far as starting the game goes, it should automatically load
Very well written dark, my only point would be that the cheats
for gtc are standard, or at least the ones I know about. I don't
believe the game has many cheats built into it (it's really not
that tough).
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list
There, at least according to Jeremy, is a consequence of death, at
least once the safe zone becomes a storehouse. Unless I misread
something, you drop whatever you were carrying when you die, once
that's in effect. Imagine you're walking around with a rather
difficult to find, rather expensive
I agree that multiplayer is the best way to get started. Just as a
reminder, tab changes your speech mode. The arrows are how you get
through menus.
Signed:
Dakotah Rickard
On 11/8/11, john jpcarnemo...@comcast.net wrote:
Alright, here goes.
The download linke is: www.kaldobsky.com/audiogames
Hi John.
so I've heard indeed, sorry my mistake. Sinse as you said yourself the game
doesn't really require cheats I've not looked into using them specifically.
Beware the gRue!
Dark.
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list
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/gamers_audyssey.org.
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Hi Philip.
Really nice demo, the ai of the creatures came across very well, though I do
have to wonder what you have against monkies, sinse you seemed to go on a
real killing spree there, I wonder if the alpha monkey and his crew
from tarzan junior gave you a disturbed childhood? :D.
I
Hi guys,
Thanks for all the nice comments! I spend a lot of time on my sound work so
I'm really very glad that you're all liking that.
To answer Dark's question about the 2d aspect of the game, you can certainly
jump up on branches without climbing on vines. It just depends on the height
of
I'm talking about a game with complexity, depth and a reason for different
types of strategic choices. Jeremy has presented us with a great, fun game.
it could be the basis for the first truly multi-layered FPS game we've ever
had, with a replay value that dwarfs Shades of Doom. Does this mean
Ok, now I really can't wait to get my grubby little paws on this one LOL.
They're coming to take me away, ha-haaa!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 08, 2011 7:28 AM
Subject: Re:
My comments interleaved with yours.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Tuesday, November 08, 2011 8:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.
There, at least
My commentary interleaved with yours.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Tuesday, November 08, 2011 8:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.
Ok, I really should have
Hi Philip, I just listened to the demmo, unfortunatley for me I decided to
have my dinner at the same time and was treated to the lovely sound of
corpses being eaten :) Where did you get that sound from? Also out of
interest is it possible to shoot and eat a vulture? I like how you can save
well this demo was really cool.
When is the game due to come out, I am itching to get it maybe for
christmas though it sounds like its a big project.
At 12:37 p.m. 8/11/2011 +0100, you wrote:
Hi folks!
After some requests, I have decided to release a much longer audio
demo of my upcoming
I love the sound of this game. I also like how you have options. Such as
all the weapons you can use.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, November 08, 2011
Hi Philip. this game was really cool smile I for sure will be buying it when
it comes out. I really liked the demo!!! from Mich.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent:
I do take the point about simulation versus game. I remember how much
fun it was, in Fallout II, to carry around ungodly amounts of weaponry
and explosives. However, I love the concept of a realistic FPS. As I
said, not realistic like unplayable, just realistic like not quake, or
more truthfully,
@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
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I'm curious whether you'll actually eat food you cook LOL.
They're coming to take me away, ha-haaa!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, November 08, 2011
same here. hopefully those levels will make it to a demo, since they've
already been spoiled anyway. I'd prefer to play them than to listen to
someone play them. plus I like to experiment with things and see what
happens. Philip, release a demo immediately! lol
- Original Message -
Hi,
No offense, but if this is your first time playing you will sorely be
disappointed in the game if you enable the cheat codes. Reason being
is certain cheats such as the invisibility cheat make it impossible
for the enemy tanks, bases, etc to fire on you. I recommend playing
the game a while
Hi Dark,
Well said. I admit I was rather short with him a minute ago exactly
because I felt his message was rude and came off like we owe him an
answer or something. Saying I require was pretty darn rude in my
opinion. Plus the fact he mentioned he wanted the keyboard
commands--which is in the
Hi Philip,
Lol! I can't remember when I laughed so hard. Your commentary was
absolutely helarious. Let's just say the game sounds good, and your
presentation of it was even better.
Cheers!!
On 11/8/11, Philip Bennefall phi...@blastbay.com wrote:
Hi folks!
After some requests, I have decided
Hi tom.
I used to play many games with cheats on the amigar, but have rather got out
of that habbit precisely because! I preferd to complete them without.
These days, the only time I use cheat codes are either A, for access
reasons, for instance turning off the time limit in order to give me
Hi,
Well, in that case I can't help you there. The fact of the matter is
that mainstream developers usually don't create native Mac ports of
their games. What ends up happening is they will work with a
commercial emulator like Transgaming's Cider so that the PC version
will run on Mac via the
yeah i agree have these 2 levels as our playable ones for a demo perhaps
On Nov 8, 2011, at 6:56 PM, Yohandy wrote:
same here. hopefully those levels will make it to a demo, since they've
already been spoiled anyway. I'd prefer to play them than to listen to
someone play them. plus I like
I get the feeling that's what Philip intends to do judging from his
commentary, since he did say after level two was where the demo would most
likely end.
They're coming to take me away, ha-haaa!
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion
Andrew Plotkin, a member of the Boston Indies Group announced the
release of Meanwhile for the iOS. It is an interactive comic by Jason
Shiga. The plot is:
On the way home from the ice cream store, little Jimmy discovers a mad
scientist’s wonderland: an experimental mind-reading helmet, a time
I'm sorry not not seeming as active lately. I've been busy with a few things,
working on Swamp, and reading many many emails posts and messages. Because I
was finding myself responding to about 40 messages a day, some being quite
long, I have started to conserve energy by not responding to
Hello, Eleanor Robinson.
May I forward this to people who may be interested in this but who aren't on
this mailing list?
Christina
- Original Message -
From: Eleanor Robinson elea...@7128.com
To: gamers@audyssey.org
Sent: Tuesday, November 08, 2011 4:30 PM
Subject: [Audyssey] New
Jeremy, I think it's safe to say you have built up trust in your fan
community, so that if you seem to disappear, we'll have faith that great
things will come out of it. I know you listen to us, the proof is in the
pudding of things that come up in your updates. So fear not, and yes a hot
glue
Duct tape's a litle cleaner, and I have nearly as much faith in that
stuff as I do in you, Jeremy. You are a mighty force, and I am
sincerely impressed.
Signed:
Dakotah Rickard
On 11/8/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
Jeremy, I think it's safe to say you have built up
Hello Philip,
Major Lol! I can only echo what has been said thus far in that your
demo was the most funny item I've heard in a good while. I am
definitely planning on getting the game when it comes out!
Dave.
On 11/8/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I get the feeling
Hi Philip
That sounds like a great job on both the game and the commentary.
Looking forward to it.
Ron
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 08, 2011 6:37 AM
Subject: [Audyssey]
Agree totally Thomas, I was laughing my head off and trying to eat my pasta
chicken at the same time, well until we reached the corpses that is, poor
Philip those animals didn't give him a break to show off his game, so no
wonder he wanted to kill them all off.
Hi
It's quite a decent idea. I think having audio game reviews, Player
commentary, and such would be a decent between issue idea.
I'm thinking the first part of issue 55 should be out by tomorrow, then
working on the more pamphlet styled update to cover the stuff that that
issue
Hello,
I am looking forward to issue 55.
I'm also agreeing with the ideas presented, I know there's a lot of
games that have docs that are nonexistent or hard to follow or games
themselves that are very complex and reading docs on them you kind of
walk away going, huh I don't get it. I hope that
hmmm that would be something I'd be interested in when ips or
something like that changes I smell another public free utility somewhere.
On that note have you thought about having wireless on the server
though it may not work so well depending where things exist.
At 01:37 p.m. 8/11/2011 -0800,
If I'm understanding your message correctly, what a down right shame! I
gather from what you said that you have never played the game before. You
want someone to give you the keyboard commands to play the game when you
already have them right at your fingertips through the documentation that
Just because of all the devices that run in that frequency range, I'd
suggest against running it wirelessly, although it could be a workable
option if you're running an 802.11 N network.
Signed:
Dakotah Rickard
On 11/8/11, shaun everiss sm.ever...@gmail.com wrote:
hmmm that would be something
Christina asked if she could forward the information about Meanwhile to
people who might be interested but who aren't on the mailing list - The
answer is decidedly yes. Thanks for asking. I haven't tried Meanwhile
because I don't have an iPhone/PodTouch or mac but am a member of the
Indie
Thanks.
Christina
- Original Message -
From: Eleanor Robinson elea...@7128.com
To: gamers@audyssey.org
Sent: Tuesday, November 08, 2011 8:53 PM
Subject: [Audyssey] New Interactive accessible comic
Christina asked if she could forward the information about Meanwhile to
people who might
Eleanor, I passed it on to the Visually Impaired Phones group for the
Iphone.
Fred Olver
- Original Message -
From: Eleanor Robinson elea...@7128.com
To: gamers@audyssey.org
Sent: Tuesday, November 08, 2011 7:53 PM
Subject: [Audyssey] New Interactive accessible comic
Christina asked
If you are interested in the game listed below this message, you may also
want to go to
http://eblong.com/zarf/if.html
and see many other games by Andrew Plotkin
Fred Olver
- Original Message -
From: Eleanor Robinson elea...@7128.com
To: gamers@audyssey.org
Sent: Tuesday, November 08,
I tried the link to get this file, and also tried copying and pasting it
into Internet Explorer 8. It doesn't connect at all. Does anyone have
suggestions? Thanks.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! are! finished!
- Original Message
How accessible are those other games?
Christina
- Original Message -
From: fred olver goodfo...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 08, 2011 10:02 PM
Subject: Re: [Audyssey] New Interactive accessible comic
If you are interested in the
Well ron what name did you have in mind.
I'd really like it to be a community project.
For the purposes of actual work dropbox will be used.
I'll see if there is just more than one person though.
For now the cast will have to be somewhere like podbean or something,
or podomatic or something,
david, you may have solved my problem at least partually.
if I could get a subdomain, ie audysseycast.yourname.com or
something, or somehow be able to have you maintain a no-ip or
something, then that would rock.
On that note I wander if a sub domain could be created in
audyssey.org and then
hmmm fred thanks for this.
it all looks web based and I am so going to play this stuff.
At 09:02 p.m. 8/11/2011 -0600, you wrote:
If you are interested in the game listed below this message, you may also
want to go to
http://eblong.com/zarf/if.html
and see many other games by Andrew Plotkin
So... here are two more recordings done by me. The first one is of a game
called Arcana heart 3. It's a very typical Japanese game, that is to say it's a
fighter with a bunch of squeally girls who all have some sort of super power or
other, cool music and a fun gameplay system. Trick is... this
once again clement
a couple really cool recordings.
thanks for those.
At 09:12 p.m. 8/11/2011 -0800, you wrote:
So... here are two more recordings done by me. The first one is of a
game called Arcana heart 3. It's a very typical Japanese game, that
is to say it's a fighter with a bunch of
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