Re: [Audyssey] Games for Mac

2011-11-08 Thread shaun everiss
hmmm I am not sure if this works or not but any vip game made with python will probably work. Mota has a mac file I think. You probably will need a vm to run windows though. Its a pitty you can't play iphone apps on the mac. At 10:35 a.m. 7/11/2011 -0500, you wrote: Hi all, I have recently

[Audyssey] audyssey plus or extra

2011-11-08 Thread shaun everiss
Hi. I have been thinking on this for a week or so. I have been thinking on a something between issues of the mag, some sort of podcasts which has game playthroughs, reviews, etc. Mainly to run through the majority of audiogames on the forums and other places. The magazine is hardly regular and

Re: [Audyssey] swamp problem

2011-11-08 Thread Jeremy Kaldobsky
The problem was actually that the server went down. I had a friend over and while we were working on some things in the basement the server got bumped and it pulled the Ethernet cord out. Neither of us realized it had happened until probably a few hours later. Hi Aprone and all,     I've

Re: [Audyssey] swamp problem

2011-11-08 Thread Jeremy Kaldobsky
Your mouse is probably configured to be a left handed mouse. In control panel there is a mouse section which lets you reverse its buttons. Hi list: I am having a problem with swamp on my laptop. I have a mac and running a virtual machine. When I click on right click of a mouse i shoot

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Jeremy Kaldobsky
The balance issues of multiplayer are only temporary. I've been adding in weapons but really haven't done any work making those weapons balanced. These are all things I am in the process of working on. I've already decided that zombies will never wield weapons, especially not guns. I've

Re: [Audyssey] swamp problem

2011-11-08 Thread Darren Duff
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[Audyssey] require cheat codes and key bord commands for GMA tank commander

2011-11-08 Thread austin pinto
hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut

[Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Philip Bennefall
Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Hayden Presley
HI Philip, How dare you kill those little virtual monkeys? What have they ever done to you, except taking up a little ram? grin Atany rate, I'm definitely enjoying what I'm hearing here; keep up the good work! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] require cheat codes and key bord commands for GMA tank commander

2011-11-08 Thread pitermach
For your first request: Just read the manual or press f1 in the game. Second: But.. why? If you never played the game before (sounds like it) there'd be no challenge if you just turned on cheats and roared your way through the 6 levels with unlimited ammo and invisibility. Trust me when I say

Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander

2011-11-08 Thread dark
Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking

[Audyssey] questions about playing swamp for the first time.

2011-11-08 Thread Mich
Hi. I have a few questions about playing swamp for the first time. 1 what is the newest version? and 2 where do you download the link to it? also about playing in malty player moad how do I do that? since I seem to end up in the networks tab when I hit that option. I go to swamp.exe hit enter

Re: [Audyssey] swamp problem

2011-11-08 Thread Dakotah Rickard
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Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Ryan Conroy
Oh wow, can't wait for this!! Can't wait to play it. lol Thanks Philip. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Date: Tue, 8 Nov 2011 12:37:47 +0100 Hi

Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander

2011-11-08 Thread Darren Duff
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Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Darren Duff
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Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander

2011-11-08 Thread dark
. _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread john
Ok, I really should have responded to this thread a little while ago, but here goes. As far as zombie packs go, I do agree that there should be more of them, but not all zombies should be in packs. If you have nothing but packs of five or six (or even two or three) zombies running around,

Re: [Audyssey] audyssey plus or extra

2011-11-08 Thread john
I'll gladly make playthroughs, and help with the editing. I don't have a server, but could host files for you and email them out as needed. I have most of the games out there, including many of the old ones from x-site. Let me know what you want done and I'll see what I can do about it. ---

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread john
Ok, as I said in my earlier message, I missed a point. That was verbal chat. I could see that as an extra toggle, but bare in mind that many people don't have access to a mic (I didn't until I got a laptop with an internal one) so you could be severely inconveniencing everybody without a

Re: [Audyssey] swamp problem

2011-11-08 Thread john
Ah thanks, I'm just glad it's not my machine. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 01:31:13 -0800 (PST) Subject: Re: [Audyssey] swamp problem The problem was actually that the server

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread john
Yes! Killing more monkeys! I'll be downloading as soon as I finish responding to the rest of these emails. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 12:37:47 +0100 Subject: [Audyssey]

Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander

2011-11-08 Thread john
Commands are in the help file. There are a couple cheats on the www.audiogames.net website. Honestly, you don't need the cheats though, specifically if your on the lower levels. I've been playing for a few years, and find only the highest difficulty to be a true challenge. - Original

Re: [Audyssey] questions about playing swamp for the first time.

2011-11-08 Thread john
Alright, here goes. The download linke is: www.kaldobsky.com/audiogames and move to the swamp section. You probably want to start in multi player, single is just rediculously hard, you should be able to hold out for a bit in multi. As far as starting the game goes, it should automatically load

Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander

2011-11-08 Thread john
Very well written dark, my only point would be that the cheats for gtc are standard, or at least the ones I know about. I don't believe the game has many cheats built into it (it's really not that tough). - Original Message - From: dark d...@xgam.org To: Gamers Discussion list

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
There, at least according to Jeremy, is a consequence of death, at least once the safe zone becomes a storehouse. Unless I misread something, you drop whatever you were carrying when you die, once that's in effect. Imagine you're walking around with a rather difficult to find, rather expensive

Re: [Audyssey] questions about playing swamp for the first time.

2011-11-08 Thread Dakotah Rickard
I agree that multiplayer is the best way to get started. Just as a reminder, tab changes your speech mode. The arrows are how you get through menus. Signed: Dakotah Rickard On 11/8/11, john jpcarnemo...@comcast.net wrote: Alright, here goes. The download linke is: www.kaldobsky.com/audiogames

Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander

2011-11-08 Thread dark
Hi John. so I've heard indeed, sorry my mistake. Sinse as you said yourself the game doesn't really require cheats I've not looked into using them specifically. Beware the gRue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Darren Duff
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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-08 Thread Darren Duff
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Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Darren Duff
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Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread dark
Hi Philip. Really nice demo, the ai of the creatures came across very well, though I do have to wonder what you have against monkies, sinse you seemed to go on a real killing spree there, I wonder if the alpha monkey and his crew from tarzan junior gave you a disturbed childhood? :D. I

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Philip Bennefall
Hi guys, Thanks for all the nice comments! I spend a lot of time on my sound work so I'm really very glad that you're all liking that. To answer Dark's question about the 2d aspect of the game, you can certainly jump up on branches without climbing on vines. It just depends on the height of

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
I'm talking about a game with complexity, depth and a reason for different types of strategic choices. Jeremy has presented us with a great, fun game. it could be the basis for the first truly multi-layered FPS game we've ever had, with a replay value that dwarfs Shades of Doom. Does this mean

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Bryan Peterson
Ok, now I really can't wait to get my grubby little paws on this one LOL. They're coming to take me away, ha-haaa! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:28 AM Subject: Re:

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
My comments interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Tuesday, November 08, 2011 8:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. There, at least

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
My commentary interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Tuesday, November 08, 2011 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Ok, I really should have

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Lori Duncan
Hi Philip, I just listened to the demmo, unfortunatley for me I decided to have my dinner at the same time and was treated to the lovely sound of corpses being eaten :) Where did you get that sound from? Also out of interest is it possible to shoot and eat a vulture? I like how you can save

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread shaun everiss
well this demo was really cool. When is the game due to come out, I am itching to get it maybe for christmas though it sounds like its a big project. At 12:37 p.m. 8/11/2011 +0100, you wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Curt Taubert
I love the sound of this game. I also like how you have options. Such as all the weapons you can use. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Mich
Hi Philip. this game was really cool smile I for sure will be buying it when it comes out. I really liked the demo!!! from Mich. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
I do take the point about simulation versus game. I remember how much fun it was, in Fallout II, to carry around ungodly amounts of weaponry and explosives. However, I love the concept of a realistic FPS. As I said, not realistic like unplayable, just realistic like not quake, or more truthfully,

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Darren Duff
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Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Bryan Peterson
I'm curious whether you'll actually eat food you cook LOL. They're coming to take me away, ha-haaa! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Yohandy
same here. hopefully those levels will make it to a demo, since they've already been spoiled anyway. I'd prefer to play them than to listen to someone play them. plus I like to experiment with things and see what happens. Philip, release a demo immediately! lol - Original Message -

Re: [Audyssey] require cheat codes and key bord commands for GMA tank commander

2011-11-08 Thread Thomas Ward
Hi, No offense, but if this is your first time playing you will sorely be disappointed in the game if you enable the cheat codes. Reason being is certain cheats such as the invisibility cheat make it impossible for the enemy tanks, bases, etc to fire on you. I recommend playing the game a while

Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander

2011-11-08 Thread Thomas Ward
Hi Dark, Well said. I admit I was rather short with him a minute ago exactly because I felt his message was rude and came off like we owe him an answer or something. Saying I require was pretty darn rude in my opinion. Plus the fact he mentioned he wanted the keyboard commands--which is in the

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Thomas Ward
Hi Philip, Lol! I can't remember when I laughed so hard. Your commentary was absolutely helarious. Let's just say the game sounds good, and your presentation of it was even better. Cheers!! On 11/8/11, Philip Bennefall phi...@blastbay.com wrote: Hi folks! After some requests, I have decided

Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander

2011-11-08 Thread dark
Hi tom. I used to play many games with cheats on the amigar, but have rather got out of that habbit precisely because! I preferd to complete them without. These days, the only time I use cheat codes are either A, for access reasons, for instance turning off the time limit in order to give me

Re: [Audyssey] Games for Mac

2011-11-08 Thread Thomas Ward
Hi, Well, in that case I can't help you there. The fact of the matter is that mainstream developers usually don't create native Mac ports of their games. What ends up happening is they will work with a commercial emulator like Transgaming's Cider so that the PC version will run on Mac via the

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread william lomas
yeah i agree have these 2 levels as our playable ones for a demo perhaps On Nov 8, 2011, at 6:56 PM, Yohandy wrote: same here. hopefully those levels will make it to a demo, since they've already been spoiled anyway. I'd prefer to play them than to listen to someone play them. plus I like

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Bryan Peterson
I get the feeling that's what Philip intends to do judging from his commentary, since he did say after level two was where the demo would most likely end. They're coming to take me away, ha-haaa! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion

[Audyssey] New Interactive accessible comic

2011-11-08 Thread Eleanor Robinson
Andrew Plotkin, a member of the Boston Indies Group announced the release of Meanwhile for the iOS. It is an interactive comic by Jason Shiga. The plot is: On the way home from the ice cream store, little Jimmy discovers a mad scientist’s wonderland: an experimental mind-reading helmet, a time

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Jeremy Kaldobsky
I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to

Re: [Audyssey] New Interactive accessible comic

2011-11-08 Thread Christina
Hello, Eleanor Robinson. May I forward this to people who may be interested in this but who aren't on this mailing list? Christina - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 4:30 PM Subject: [Audyssey] New

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
Jeremy, I think it's safe to say you have built up trust in your fan community, so that if you seem to disappear, we'll have faith that great things will come out of it. I know you listen to us, the proof is in the pudding of things that come up in your updates. So fear not, and yes a hot glue

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
Duct tape's a litle cleaner, and I have nearly as much faith in that stuff as I do in you, Jeremy. You are a mighty force, and I am sincerely impressed. Signed: Dakotah Rickard On 11/8/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Jeremy, I think it's safe to say you have built up

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread David Mehler
Hello Philip, Major Lol! I can only echo what has been said thus far in that your demo was the most funny item I've heard in a good while. I am definitely planning on getting the game when it comes out! Dave. On 11/8/11, Bryan Peterson bpeterson2...@cableone.net wrote: I get the feeling

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Ron Schamerhorn
Hi Philip That sounds like a great job on both the game and the commentary. Looking forward to it. Ron - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 6:37 AM Subject: [Audyssey]

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Lori Duncan
Agree totally Thomas, I was laughing my head off and trying to eat my pasta chicken at the same time, well until we reached the corpses that is, poor Philip those animals didn't give him a break to show off his game, so no wonder he wanted to kill them all off.

Re: [Audyssey] audyssey plus or extra

2011-11-08 Thread Ron Schamerhorn
Hi It's quite a decent idea. I think having audio game reviews, Player commentary, and such would be a decent between issue idea. I'm thinking the first part of issue 55 should be out by tomorrow, then working on the more pamphlet styled update to cover the stuff that that issue

Re: [Audyssey] audyssey plus or extra

2011-11-08 Thread David Mehler
Hello, I am looking forward to issue 55. I'm also agreeing with the ideas presented, I know there's a lot of games that have docs that are nonexistent or hard to follow or games themselves that are very complex and reading docs on them you kind of walk away going, huh I don't get it. I hope that

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread shaun everiss
hmmm that would be something I'd be interested in when ips or something like that changes I smell another public free utility somewhere. On that note have you thought about having wireless on the server though it may not work so well depending where things exist. At 01:37 p.m. 8/11/2011 -0800,

Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander

2011-11-08 Thread Charles Rivard
If I'm understanding your message correctly, what a down right shame! I gather from what you said that you have never played the game before. You want someone to give you the keyboard commands to play the game when you already have them right at your fingertips through the documentation that

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
Just because of all the devices that run in that frequency range, I'd suggest against running it wirelessly, although it could be a workable option if you're running an 802.11 N network. Signed: Dakotah Rickard On 11/8/11, shaun everiss sm.ever...@gmail.com wrote: hmmm that would be something

[Audyssey] New Interactive accessible comic

2011-11-08 Thread Eleanor Robinson
Christina asked if she could forward the information about Meanwhile to people who might be interested but who aren't on the mailing list - The answer is decidedly yes. Thanks for asking. I haven't tried Meanwhile because I don't have an iPhone/PodTouch or mac but am a member of the Indie

Re: [Audyssey] New Interactive accessible comic

2011-11-08 Thread Christina
Thanks. Christina - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 8:53 PM Subject: [Audyssey] New Interactive accessible comic Christina asked if she could forward the information about Meanwhile to people who might

Re: [Audyssey] New Interactive accessible comic

2011-11-08 Thread fred olver
Eleanor, I passed it on to the Visually Impaired Phones group for the Iphone. Fred Olver - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:53 PM Subject: [Audyssey] New Interactive accessible comic Christina asked

Re: [Audyssey] New Interactive accessible comic

2011-11-08 Thread fred olver
If you are interested in the game listed below this message, you may also want to go to http://eblong.com/zarf/if.html and see many other games by Andrew Plotkin Fred Olver - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08,

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Charles Rivard
I tried the link to get this file, and also tried copying and pasting it into Internet Explorer 8. It doesn't connect at all. Does anyone have suggestions? Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message

Re: [Audyssey] New Interactive accessible comic

2011-11-08 Thread Christina
How accessible are those other games? Christina - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:02 PM Subject: Re: [Audyssey] New Interactive accessible comic If you are interested in the

Re: [Audyssey] audyssey plus or extra

2011-11-08 Thread shaun everiss
Well ron what name did you have in mind. I'd really like it to be a community project. For the purposes of actual work dropbox will be used. I'll see if there is just more than one person though. For now the cast will have to be somewhere like podbean or something, or podomatic or something,

Re: [Audyssey] audyssey plus or extra

2011-11-08 Thread shaun everiss
david, you may have solved my problem at least partually. if I could get a subdomain, ie audysseycast.yourname.com or something, or somehow be able to have you maintain a no-ip or something, then that would rock. On that note I wander if a sub domain could be created in audyssey.org and then

Re: [Audyssey] New Interactive accessible comic

2011-11-08 Thread shaun everiss
hmmm fred thanks for this. it all looks web based and I am so going to play this stuff. At 09:02 p.m. 8/11/2011 -0600, you wrote: If you are interested in the game listed below this message, you may also want to go to http://eblong.com/zarf/if.html and see many other games by Andrew Plotkin

[Audyssey] more recordings to enjoy

2011-11-08 Thread Clement Chou
So... here are two more recordings done by me. The first one is of a game called Arcana heart 3. It's a very typical Japanese game, that is to say it's a fighter with a bunch of squeally girls who all have some sort of super power or other, cool music and a fun gameplay system. Trick is... this

Re: [Audyssey] more recordings to enjoy

2011-11-08 Thread shaun everiss
once again clement a couple really cool recordings. thanks for those. At 09:12 p.m. 8/11/2011 -0800, you wrote: So... here are two more recordings done by me. The first one is of a game called Arcana heart 3. It's a very typical Japanese game, that is to say it's a fighter with a bunch of