Re: [Audyssey] I'm getting married in about five hours

2016-07-03 Thread Cara Quinn
Dark, a huge congratulations to you both! :) Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jul 3, 2016, at 10:40 AM, dark wrote: Hi. First

Re: [Audyssey] Away and weddings

2016-06-06 Thread Cara Quinn
Dark, a big congratulations to you both! I wish you both my very best! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jun 3, 2016, at 6:32 AM

Re: [Audyssey] Understanding the Pinball Concept

2016-04-17 Thread Cara Quinn
/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 14, 2016, at 10:59 PM, englishride...@gmail.com wrote: Can you still buy the ESP Pinball games? I thought that the company went out of business. Thanks, Ari > On Apr 13, 2016, at 1:00 AM, dark wrote: >

Re: [Audyssey] AudioQuake

2016-02-18 Thread Cara Quinn
copy of the game I can look at as well. I have modded games here but I have built them from scratch so they’re not much help to you. :) Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter

Re: [Audyssey] slurpy - Re: Any news on Thomas?

2016-01-28 Thread Cara Quinn
Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 28, 2016, at 2:51 AM, loriduncan wrote: Lol that sounds totally grose! Someone should invent a game where you can mix up your own slurpies, and they'd have different afects

Re: [Audyssey] Any news on Thomas?

2016-01-24 Thread Cara Quinn
sending you prayers / good thoughts… So wonderful to see you back here! *big smile* Hugs, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 24, 2016, at 3:36 AM

Re: [Audyssey] Any news on Thomas?

2016-01-17 Thread Cara Quinn
recovering well and that we will see him soon… Let me also wish you all a lovely day. Sincerely, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 17

Re: [Audyssey] Test succeeded! Re: Just testing

2015-12-06 Thread Cara Quinn
Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol ! Good one! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 6

Re: [Audyssey] Lovecraft

2015-12-05 Thread Cara Quinn
for the COG /HG peeps entails. Perhaps one might need to be written in a Lovecraftian style. ;) Have a great weekend! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https

[Audyssey] Lovecraft

2015-12-04 Thread Cara Quinn
--- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-12-02 Thread Cara Quinn
appropriate audio engine. Have a great night! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 16, 2015, at 3:30 PM, john wrote: Seconded on

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-12-02 Thread Cara Quinn
. :) thanks for your post and have a great evening!… Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 15, 2015, at 7:36 AM, dark wrote: Hi Cara. I&#

Re: [Audyssey] New from choiceofgames a study in steampunk

2015-11-22 Thread Cara Quinn
://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 22, 2015, at 3:14 AM, dark wrote: Hi Cara. Sinse we had a question yesterday about the Cog website I checked on the access and looked at the first couple of pages of this one. Definitely nice. the one

Re: [Audyssey] New from choiceofgames a study in steampunk

2015-11-21 Thread Cara Quinn
Nice! I love steam punk! this sounds awesome! Dark, thanks for sharing this one. Am off to get it now. :) Have a great weekend! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https

[Audyssey] How is Thomas doing?

2015-11-18 Thread Cara Quinn
Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] The Game of "Say What"

2015-11-17 Thread Cara Quinn
development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 17, 2015, at 2:32 PM, Danielle Ledet wrote: Yep Cara is right! It is great fun. I used to own that and bought it for me and my kids

Re: [Audyssey] The Game of "Say What"

2015-11-17 Thread Cara Quinn
- LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 16, 2015, at 4:18 PM, Sharon Hooley wrote: Hi, Has anyone played the game "Say what?" It's a stand-alone portable device in whic

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Cara Quinn
say though, they do not have anything to do with 3D sound positioning.. Have a great night! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 16

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Cara Quinn
: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 16, 2015, at 8:54 AM, Travis Siegel wrote: The pi doesn't have a very good sound chip in it. It is only capable of stero at 48KHZ. It can't do surround sound, and all the tests

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-15 Thread Cara Quinn
great day! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 15, 2015, at 12:34 PM, Travis Siegel wrote: I bought a raspberry pi, case, power

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-15 Thread Cara Quinn
! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 14, 2015, at 8:28 AM, Josh K wrote: hey thomas, you can also get an unlocked accessible blu android

Re: [Audyssey] Possibly OT - an advantage we've already got over sighted gamers

2015-09-18 Thread Cara Quinn
Jacob said, it provides full 3D gaming environments for guys What about gals? Smirk, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Sep 17, 2015, at 3:23

Re: [Audyssey] jim kitchen passes away

2015-08-11 Thread Cara Quinn
done. His were the first games I was introduced to, after losing my sight. So I view him as one of the real trail-blazers for our community. So thank you Jim! I wish you well… -And to your family, please know that you are in my heart and thoughts. Sincerely, Cara Quinn --- iOS design and

Re: [Audyssey] Podcatcher for the IPhone

2015-05-14 Thread Cara Quinn
iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 14, 2015, at 9:11 AM, Charles Rivard wrote: Overcast is a good Voice-Over friendly podcatcher, but how is this gam

Re: [Audyssey] mist games (was first person adventure games)

2015-05-03 Thread Cara Quinn
your Zappa quote in your signature! Just saw Dweezil the other night. Fabulous show! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 2, 2015,

[Audyssey] Myst -and- Re: first person adventure games.

2015-05-03 Thread Cara Quinn
been ported to iOS etc so is once again being played even today. :) Thanks for a thought provoking note! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com

Re: [Audyssey] first person adventure games.

2015-05-03 Thread Cara Quinn
ng an accessible version of something close to Myst so perhaps that may happen one day. It would certainly be quite an undertaking for sure… Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter!

Re: [Audyssey] first person adventure games.

2015-05-03 Thread Cara Quinn
that, here is the link. http://en.wikipedia.org/wiki/Myst Enjoy! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2015, at 8:13 PM, Gmail wrote: Wha

Re: [Audyssey] first person adventure games.

2015-05-01 Thread Cara Quinn
requirement for a first person adventure? Great topic! :) Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2015, at 10:51 AM, dark wrote: Hi

[Audyssey] Goat Sim -was- Re: psycho strike, some observations, and Suggestions

2015-04-30 Thread Cara Quinn
Actually there is a goat simulator on iOS but I'm betting it is not accessible. In it you do exactly the sorts of things you mention. :) Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Cara Quinn
all would get a kick! We certainly did! Smiles, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 30, 2015, at 11:08 AM, Thomas Ward wrote: Hi Charles,

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Cara Quinn
pment - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 30, 2015, at 9:39 AM, Thomas Ward wrote: Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what

[Audyssey] Vintage Electronic Lunker Bass Fishin Handheld Video Sport Game Radica Fishing Re: fishing for fun - Re: i'm looking for a fishing game for the IPHone

2015-04-16 Thread Cara Quinn
Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 16, 2015, at 9:20 AM, Thomas Ward wrote: Yeah, I figured as much. I'll probably have to check something like Ebay since chances are slim to none I'd find t

Re: [Audyssey] Important correction -was- Re: Emoji keyboard on ios can't find a sign.

2015-04-07 Thread Cara Quinn
http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 6, 2015, at 2:28 PM, Darren Harris wrote: Is that the same as the victory sign? Sent from my iPhone > On 6 Apr 2015, at 21:11, Cara Quinn wrote: > > Hi again Darren, > > Well I a

[Audyssey] Important correction -was- Re: Emoji keyboard on ios can't find a sign.

2015-04-06 Thread Cara Quinn
a --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 6, 2015, at 5:58 AM, Darren Harris wrote: hi all, am playin lords and knites and i need to find the vict

Re: [Audyssey] imagy keyboard on ios can't find a sign.

2015-04-06 Thread Cara Quinn
age. It is basically a large list of modern emoticons. Hope this helps! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 6, 2015, at 5:58 AM, Darren Harris

Re: [Audyssey] xbox accessibility?

2015-03-31 Thread Cara Quinn
Am I completely misunderstanding you here? Thanks bunches! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 29, 2015, at 8:38 AM, dark wrote: That is why

Re: [Audyssey] xbox accessibility?

2015-03-31 Thread Cara Quinn
OS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 31, 2015, at 5:45 AM, Josh K wrote: there will always be people who want to tinker and upgrade their devices and pla

Re: [Audyssey] xbox accessibility?

2015-03-30 Thread Cara Quinn
: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 27, 2015, at 11:30 AM, darren harris wrote: Hi Charles, I can see where you're coming from there. but look at it like this. Mobile devices have only really evolved properly over the la

Re: [Audyssey] xbox accessibility?

2015-03-30 Thread Cara Quinn
the set-top box. Either way though, it will definitely be interesting to watch this space as more and more people choose set-top boxes and web services over cable. Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara

Re: [Audyssey] Possible issue with Blindfold Wildcard -was- Re: acouple of new games are out from marty shultz fromkidfriendly software

2015-03-20 Thread Cara Quinn
Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 18, 2015, at 4:10 PM, Charles Rivard wrote: The only time I have noticed this is if I can play a card of the color of the top card in the stack we lay cards onto. I

[Audyssey] Possible issue with Blindfold Wildcard -was- Re: a couple of new games are out from marty shultz from kidfriendly software

2015-03-18 Thread Cara Quinn
l.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 17, 2015, at 5:19 PM, Charles Rivard wrote: They are both very good games. Podcasts for both games are found at www.applevis.com In a nut shell, Blin

Re: [Audyssey] Three Monkeys prototype

2015-03-06 Thread Cara Quinn
/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 6, 2015, at 12:52 PM, Cara Quinn wrote: I get a 404 from this link. Also tried pasting it into the browser as well. I'd love to give the Mac version a try but so far no go. I am currently checking the main project pag

Re: [Audyssey] Three Monkeys prototype

2015-03-06 Thread Cara Quinn
pment - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 4, 2015, at 11:50 AM, Sarah Haake wrote: Hi, I just wanted to share a link to a prototype of Three Monkeys for everyone who hasn't

[Audyssey] LookTel VoiceOver Tutorial Update

2015-02-02 Thread Cara Quinn
velopment - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make c

Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Cara Quinn
http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 9, 2015, at 8:03 PM, Scott Chesworth wrote: Hey, someone should rewrite doom. Maybe add a few accessibility features specific to us. That'd be neat :P On 1/9/15, Danielle Antoine wrote:

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Cara Quinn
PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss wrote: the

Re: [Audyssey] Game Development, Accessibility, and a Future worth Fighting For

2014-12-19 Thread Cara Quinn
Hi Dakotah, You know I was literally just about to write a message very similar to yours, but in response to Valiant. While his note almost exactly reflects my story of late, I agree with your sentiments here one hundred percent! Not sure if everyone knows here, but after my work with Audio Qu

Re: [Audyssey] About pc games

2014-12-18 Thread Cara Quinn
Nick and Jeremy, Well said! I really love my work with LookTel. After a particularly annoying bug search / destroy mission though, pretty much the last thing I want to do is spend the evening coding some more! lol! As it is, I cannot even give enough time to Draconis either. So even though I m

Re: [Audyssey] audio games popularity

2014-12-17 Thread Cara Quinn
Josh, Linus Torvalds (note spelling) received many accolades and payment for his work. Including stock options from more than one company as well as employment. Make no mistake, I agree with you that doing things just for the joy of it is really ultimately what we should be doing as humans, how

Re: [Audyssey] About pc games

2014-12-17 Thread Cara Quinn
could go back to the 1500s or so. maybe we did not have technology but we had our morality and family values. On 12/16/2014 7:06 PM, Cara Quinn wrote: > Michael, > > Again, excellent points. Let me ask you (and the list) a simple question. > > Why do mainstream developers d

Re: [Audyssey] audio games popularity

2014-12-17 Thread Cara Quinn
ry to improve linux. because it make me happy to make others happy by improving a free open source operating system. On 12/16/2014 7:01 PM, Cara Quinn wrote: > Michael, > > Why on Earth would someone just decide that they want to spend ten years of > their life slaving over somethin

Re: [Audyssey] About pc games

2014-12-17 Thread Cara Quinn
Hi Josh, To be clear here, do you think that Leonardo Da Vinci did not get paid for his art? He most certainly did. He was not only given a studio from his father, but also had several commissions. (some of these are his famous works which you would know) He was also given a house by Francis I

Re: [Audyssey] audio games popularity

2014-12-16 Thread Cara Quinn
delCara On Dec 16, 2014, at 5:27 PM, Thomas Ward wrote: Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn wrote: > Michael, > > Why on Earth would someone just decide that they want to spend t

Re: [Audyssey] About pc games

2014-12-16 Thread Cara Quinn
Michael, Again, excellent points. Let me ask you (and the list) a simple question. Why do mainstream developers develop? Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com

Re: [Audyssey] audio games popularity

2014-12-16 Thread Cara Quinn
Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive mainte

Re: [Audyssey] About pc games

2014-12-16 Thread Cara Quinn
One avenue which has not been brought up here yet is that if someone really wants a specific app designed and written professionally but does not have the expertise to do so themselves, they can hire a development house to do it for them. Many companies do this now for iOS apps. So it's not out

Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in Audio Defence for iOS

2014-12-12 Thread Cara Quinn
Hi Teresa, Have you ever swung and missed? As far as I know, every swing goes toward your accuracy. So if you are hearing every zombie in front of you before you swing, then it is possible that as Phil says, you may perhaps be swinging too early? I wait until the heartbeat starts and then swing

Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-10 Thread Cara Quinn
Agreed! 96 here too. A dear friend showed me Jim's games. Have had much fun with them! One thing I liked about Jim's games particularly is that he is not afraid to add adult themes, whereas many games for the blind / disabled stay pretty much firmly in the G-rated realms. Jim avoided the stere

[Audyssey] Girls with guns -was- Re: Confused About Power-Ups in Audio Defence

2014-11-30 Thread Cara Quinn
Teresa, awesome stash of cash girl! :) Have you gotten / upgraded all the weapons you want? I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but only have one upgrade on the power-ups (airdrop freque

Re: [Audyssey] Confused About Power-Ups in Audio Defence

2014-11-30 Thread Cara Quinn
HI Dark, How do you get off of those screens once on them? I upgraded airdrop frequency but the screen has no way of leaving it then. I actually need to exit the game in order to exit that screen. How do you manage it? Thanks, Cara :) --- iOS design and development - LookTel.com --- View my O

Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?

2014-11-27 Thread Cara Quinn
Of course, all of this can be solved simply by leaving the game as is. :) I believe Thomas made a good point in that it plainly comes down to honesty with yourself / others. Do you want challenge? Well have challenge then. Do you want a lighter or more palatable gaming experience for your parti

Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?

2014-11-25 Thread Cara Quinn
ey are designed this way anyway. So what? We have to live with that. And with this game here, you do have the option to change the game-play, and it's not like you have to pay real money to get diamonds or anything. Best regards Sarah Am 25.11.2014 01:21, schrieb Cara Quinn: > Hi Dark, &

Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?

2014-11-24 Thread Cara Quinn
the cards everytime you hit that screen, you stick with the same cards until you either play endless mode or spend the diamonds to reshuffle them just to stop that loop hole. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message ----- From: "

Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work In AudioDefenceFor iOS?

2014-11-21 Thread Cara Quinn
. I'm really curious about how to > shuffle them. They don't make any noises or indications that anything has > been done. Also, each card has a different value for changing it, so it can't > just be a one-off shuffle. I'm confused. > > Teresa > > Winging

Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work In Audio DefenceFor iOS?

2014-11-20 Thread Cara Quinn
Hi Teresa, Actually you can reshuffle the tarot cards at no cost simply by tapping the back button to exit Endless mode and then going into the Endless mode again. Hope this helps and happy zombie-slaying! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfol

Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Cara Quinn
Charles, You had mentioned about the Vomit Comet. There is now a version of this for the general public. http://www.gozerog.com They also subject you to Mars gravity and Moon gravity as well. Like the NASA program, you will have several 20 to 30 second drops during the experience. Guess what

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
he cape and cosmic powers. If you don’t have the right shoes, no worry! We’ll loan you a pair for the ride in the sky. --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On O

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
I'll have my kids with me they are my riding buddies. On 10/10/14, Cara Quinn wrote: > There is a ride I just went on last month on Pikes Peak, called The > Terror-dactyl. > > It is at the top of a 700 foot deep canyon with a river at the bottom. > > You and another perso

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
There is a ride I just went on last month on Pikes Peak, called The Terror-dactyl. It is at the top of a 700 foot deep canyon with a river at the bottom. You and another person sit in a pair of connected seats side by side, which are at the top of one edge of the canyon. You are only held in b

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
Thomas, so sorry to hear that that plagues you. Here's hoping that there will be a better motion sickness treatment sometime soon. Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://t

Re: [Audyssey] making things last

2014-09-05 Thread Cara Quinn
Hi Charles, I'd hold that wire with no gloves at all if the amperage were really really really low! *snark* Sorry, just had to! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://

[Audyssey] My apologies -was- Re: People spouting off before they know the details -was- Re: Question to Cara quin about audio quake

2014-07-25 Thread Cara Quinn
your dealings in the world > in general. > > Thanks very much and I wish you and yours a lovely weekend! > > Sincerely, > > Cara Quinn > --- > iOS design and development - LookTel.com > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/

[Audyssey] People spouting off before they know the details -was- Re: Question to Cara quin about audio quake

2014-07-25 Thread Cara Quinn
rs here quite a lot in your dealings in the world in general. Thanks very much and I wish you and yours a lovely weekend! Sincerely, Cara Quinn --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! http

Re: [Audyssey] Question to Cara quin about audio quake

2014-07-25 Thread Cara Quinn
Hi Dark! Sorry for the delay. It's been a busy week. :) Thomas has pretty much covered everything. Thank you Thomas! I'll just add that Sebby, one of the original devs of Audio Quake who is also a part of the AGRIP project is here on this list so perhaps he will chime in. Matthew, Sebby and ot

[Audyssey] Mac and PC links -was- Re: the blind swordsman

2014-07-23 Thread Cara Quinn
Hi Charles, Here is the Mac link: http://www.evildogserver.com/theblindswordsman/theblindswordsmanMac.zip -and the PC link: http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip Cheers! Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: htt

Re: [Audyssey] The blind swordsman, an audiogame with tactics

2014-07-21 Thread Cara Quinn
For those who may be interested, here is the link for Mac. http://www.evildogserver.com/theblindswordsman/theblindswordsmanMac.zip Cheers! Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https:/

Re: [Audyssey] mainstream pack man question

2014-07-08 Thread Cara Quinn
Definitely! :) No worries Dark. As Thomas said, eighties graphics were often-times nothing special. lol! At least with a game like Pac-Man, even if the shapes were vague, one can still play it and have a good time. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Onlin

Re: [Audyssey] mainstream pack man question

2014-07-08 Thread Cara Quinn
Agreed Thomas, but you forgot Blinky! lol!shame on you! ;) Yes, the ghosts certainly looked like ghosts accept that they were colored rather than white, as you mention… To go just a bit further as people might not completely know the shapes, the ghosts were round at the top and had two little r

Re: [Audyssey] Yet Another Question

2014-05-27 Thread Cara Quinn
Hi Steven, Essentially the C languages. C, C++ and Objective C. I have also used quake C while working with quake. :) Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com

[Audyssey] Secrecy -was- Re: Speed of Sound Gaming needs betas!

2014-05-26 Thread Cara Quinn
HI Michael, As a developer myself, are you absolutely sure that the level of secrecy you are going for here is completely appropriate / necessary? What I mean is that (as others have mentioned) at least knowing the type of game would be important in your search for appropriate testers. Yes? If

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Cara Quinn
Dark, I totally loved that version as well. If you got to the side of the screen quick enough so you could let the fireball go at the neighboring castle just before the opponent's shield blocked you, the opponent shield would end up bouncing the fireball back at its own castle again and again an

Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance

2014-05-23 Thread Cara Quinn
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message----- From: Cara Quinn Sent: Friday, May 23, 2014 12:46 AM To: Gamers Discussion list Subject: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game ta

[Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-22 Thread Cara Quinn
Just as a note, the version of Space Invaders on the Atari Flashback 4 is actually the arcade version rather than the 2600 version in case anyone is interested. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn

Re: [Audyssey] social event versus mechanics

2014-05-22 Thread Cara Quinn
HI Thomas, when I and a group of people would play Audio quake, we would also get on TeamTalk so we could talk with each other in real time as we were playing each other in the game. So we could be talking all kinds of smack and be hunting each other down / hiding from each other at the same ti

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-22 Thread Cara Quinn
with my blurglecruncheon, see if I don't! -Original Message----- From: Cara Quinn Sent: Thursday, May 22, 2014 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance Hi Brian, The Atari Flashback is a system which emulates old Atar

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-22 Thread Cara Quinn
ously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message----- From: Cara Quinn Sent: Thursday, May 22, 2014 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] game taste was: Re: regardin

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-22 Thread Cara Quinn
ly drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message----- From: Cara Quinn Sent: Thursday, May 22, 2014 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] game taste was: Re: regarding temporal

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-22 Thread Cara Quinn
riginal Message----- From: Cara Quinn Sent: Thursday, May 22, 2014 11:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance Am curious myself! :) I have been considering getting an Atari Flashback 4 and possibly a 2 and have a 60 inch 3D plas

[Audyssey] Space Invader Movements -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-22 Thread Cara Quinn
HI Dar, Actually in Space Invaders, the invaders moved quite a lot from side to side. When there are fewer invaders and they have more room to move, they alternate traveling left and right as they come down the screen. Thanks, Cara :) --- iOS design and development - LookTel.com --- View my On

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-22 Thread Cara Quinn
Am curious myself! :) I have been considering getting an Atari Flashback 4 and possibly a 2 and have a 60 inch 3D plasma screen so am wondering how games like Tempest etc would come off. Tempest was originally done in color vector graphics so looked absolutely amazingly cool in the arcade. I'm

[Audyssey] Tempest, an audio thought experiment -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Cara Quinn
HI Thomas, Very much agree here. :) this is really a close topic to my heart in that adapting some earlier arcade games into audio is something I am really thinking about of late. Even adapting some of these simple games proves to be a serious task. As an example, how would we here, consider a

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-19 Thread Cara Quinn
Dark, thanks for this. These are great points. I was thinking in regard to your original post that you were talking about the idea of having a slower, less challenging audio environment so thank you for clearing this up for me. As I'd mentioned before as well, there are quite a number of visua

Re: [Audyssey] Monkey business

2014-05-19 Thread Cara Quinn
Wow Lori! Them's strong words! :) Trust me, we're workin' on it! :) Josh and I are both extremely busy people so it is happening but just because it is not quick does not mean it will not be worth it! :) Thanks and have a great evening! Smiles, Cara :) --- iOS design and development - LookTe

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-19 Thread Cara Quinn
Hi Dark, While I love the concept of working within the audio environment for its strengths rather than trying in essence to make it fit a visual modality, I also personally kind of shy away from games which do this to a large degree. Visually, one still needs to have some advanced notice of an

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-19 Thread Cara Quinn
Thomas, excellent points! Some of the simplest concepts can be extraordinarily difficult to translate into audio with any sense of simplicity and intuitiveness. For example, I believe Dark has alluded to this in the past; the concept of displaying the height of an object in a game with pitch is

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-19 Thread Cara Quinn
Hi Thomas, Thanks to you and Dark and others for this really great topic. Thomas, I personally think the attention span concept is a very important issue here. A significant amount of gaming is now done on mobile platforms which harkens back to my mention of games which can be played for a shor

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Cara Quinn
Hi Thomas, Unfortunately for the view you are expressing here, the universal criteria is precisely the aspect you seem to be dismissing. I.E. the crowd itself is expressing the universality of what represents a 'good' audio game. It may not be what I like, it may not be what you like, but it a

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Cara Quinn
HI Dark, Regardless of whether you like it or not, or think it is valid or not, people in the real world are in essence, relativistic. To say that this in effect, devalues them or their opinions is simply a value judgement on your part. Whether any of us likes it, we all have the right to say w

Re: [Audyssey] programming advice: menus

2014-03-02 Thread Cara Quinn
Hi John, Very glad to help. I'm curious to see if others here have different approaches to either of ours as well. Best of luck and please do let us know how your game is going if you would? Thanks a bunch and have a great day! Smiles, Cara :) --- iOS design and development - LookTel.com ---

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