It definitely is quite said, not to mention some of the most frustrating
times I've had with blind gamers. So many of them express interest in
getting a ps3 or xbox and then find out that you need to work to get the
games to work and ditch the idea.
- Original Message -
From:
To: "Gam
Well, as to how we read menus, most of us do it through trial and error or
get sighted help. I don't know if anyone else imports games from Asia, but I
do... and that's actually helpful at times because for games that have no
localization some people write out the menus in English with all the o
I would love a document like that... and would be glad to contribute as much
as I could. I know most if not everything you mentioned, but I know there
are plenty of people who aren't as fortunate as you, me and whoever else is
well-informed about mainstream games... I'm curious though, would you
Last I checked it was locked for both consoles, but I could be wrong there.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2012 5:23 PM
Subject: Re: [Audyssey] just got an xbox 360
and I never will either. can't fight people from the UK if
Well, if you want my help, just tell me.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Sunday, March 18, 2012 2:17 AM
Subject: Re: [Audyssey] side scrolling robot game conceptclarification...
what are your thoughts
Thanks man, I've got a couple of others, bu
Agree with this completely. Also, you should make sure that game design is
also good. A good idea on paper is all well and good, but it also has to
translate into a good game. This is where I think while you have a
programmer, and you to design, it's always good to have a max of one or two
othe
Depends on what you want... personally, I think martial arts based. But then
it may get complex with programming moves and such... however if you can
program it, I can design it.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Sunday, March 11, 2012 2:10 PM
Subje
Well, it's a good discussion, and quite frankly, I think a lot of people are
quite willing to pay for it. The online experience is very smooth from what
I hear, though I don't know it from first-hand experience. I'm determined to
stay open-minded here... because I do think that an xbox could be
o: "Gamers Discussion list"
Sent: Friday, March 09, 2012 5:29 AM
Subject: Re: [Audyssey] Got my xbox 360!
I am getting an xbox 360. the last game console I had was the
gamecube. I also have the nintendo dis xl. my name is Angela. anyone
have any good game recommendations for the xbox 360.
ct: Re: [Audyssey] a program i know you can useto voicechat
duringswampetc
i find it really hard tuse.
On Thu, 8 Mar 2012 15:22:28 -0500, Ken wrote:
Taeamtalk really is the best, especially since you can get 3d audio.
- Original Message -----
From: "Clement Chou"
To:
No, which is why a lot of blind gamers are going for the xbox, because of
how much more manageable it is. I love my ps3 though.
- Original Message -
From: "Ivan Cardenas"
To: "Gamers Discussion list"
Sent: Friday, March 02, 2012 10:45 PM
Subject: Re: [Audyssey] Got my xbox 360!
Hey,
for some MK?
I sorta gave up on those matches. hahaha. don't worry about it though.
there's always another game. although now with 360, decisions will be
tougher for me.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wedn
I might have to get a new copy... especially since I promised Yohandy
matches. lol But I'll have to wait a bit... my disc is acting up, and my
money is low after sc 5 and sf x tekken. lol
- Original Message -
From: "dan cook"
To: "Gamers Discussion list"
Sent: Wednesday, March 07, 201
Well, Teamtalk works great for swamp as well as any other multiplayer
game... just use a public server and create your own channel. It's great.
- Original Message -
From: "joseph weakland"
To: "audyssey games list"
Sent: Wednesday, March 07, 2012 12:53 PM
Subject: [Audyssey] a program
Hate to be a nag, but you seriously need to start explaining more about the
games you play... if you don't tell us what it's about, how do we know what
to do to help you?
- Original Message -
From: "michael barnes"
To:
Sent: Monday, March 05, 2012 9:28 PM
Subject: [Audyssey] Audio Dis
ad or alive? that name sounds extremely familiar to me.
any idea on the realease date?
i've not got the money at the moment but soon i probably will.
On 3/5/12, Clement Chou wrote:
This one is starting to look really good. I'm definitely buying this one.
From what I know about
This one is starting to look really good. I'm definitely buying this one. From
what I know about the game, it's going to probably be another preorder
purchase. Sounds stylish, the music is great, and everything about it just
seems great.
http://www.youtube.com/watch?v=y-X84XFWDxI
---
Gamers mail
I think that topic is slightly behind the bokura no daibouken 2 topic. I
haven't played swamp lately, been focussing on the four fighting games that
recently came out. Either way, it'll be interesting to pick it up again... I
am going to be so rusty. hahaha
- Original Message -
From: "C
Everything except for 6, 7 and 4 put together is pretty obvious. lol
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/list
Egghead, with their own nursery rhyme... humpdy dumpdy? lol
- Original Message -
From: "Charles Rivard"
To: "audyssey gamers list"
Sent: Friday, February 24, 2012 12:30 PM
Subject: [Audyssey] person, place, or thing
Although I should have, I didn't guess this one. See how you do:
7;s a microsoft requirement, but not sure about
indie. also, indie games are much smaller, probably a few hundred
megabytes at the most, although I could be totally off on this. anyone
have concrete info on the whole process?
- Original Message -
From: "Clement Chou"
To: &qu
Doubt they'll care, just so long as they make money out of it which they
will. And those developers you're talking about, let's face it, aren't
usually one person... they're usually a group of people who have enough time
and resources to do it.
- Original Message -
From: "Yohandy"
To:
As much as I want to be optomistic and say yes, I can't help but agree with
Yohandy on some points. It seems to me that while the XNA is designed for
amateurs and budding game developers, they're still companies... it isn't
cheap to hire voice actors and all that, and xbox360 games would general
Tried it once but it was ages ago... the results were pretty amusing. I
don't know of any other programs personally, but I'm sure there's more out
there.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Friday, February 17, 2012 11:04 PM
Subject: [Audyssey] a
I'm curious as to how you're going to make use of the three different
weapons... do we get to choose before the matches?
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, February 17, 2012 10:54 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project
I guess one has to really think about it... I just put it together with the
3rd and 5th clues. The 6th was a nice confirmation though. lol
- Original Message -
From: "Ken"
To: "Gamers Discussion list"
Sent: Friday, February 17, 2012 8:48 AM
Subject: Re: [Audyssey] person, place, or thi
I think it's a pretty interesting concept, so I'm interested to see what Ben
comes back with... I just don't think the original whoopass took that
concept as far as it could go. lol
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, February 17, 2012 8
n
entirely new boxing game.
On 2/17/12, Clement Chou wrote:
The point is, the original whoopass games are still available...
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, February 17, 2012 4:25 AM
Subject: Re: [Audyssey] esp whoop
The point is, the original whoopass games are still available...
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, February 17, 2012 4:25 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project
I thank you for your opinion. But also, I meant that
gps... pretty easy. lol Got in around 4 or 5/
- Original Message -
From: "Charles Rivard"
To: "audyssey gamers list"
Sent: Friday, February 17, 2012 3:09 AM
Subject: [Audyssey] person, place, or thing
Unfortunately, it took me until clue 6 to get this one. See how you do:
Can you
Discussion is mostly two people. And I'm going to give my opinion, and I
don't mean to sound elitist... but it may come off that way. First off, let
me say that I think this comment after the second article is what sums up my
opinion pretty much entirely.
One person said, "In my day, we didn't h
Good thing you aren't looking into buying a ps3 then. The wii is considered
the least advanced of the three systems around right now... I saw a used 60
gb ps3 last week at EB for $179. Wasn't too surprising to me... gaming is
expensive. lol And as to insulting ebay buyers, I will have to agree w
Friendly word of advice. If you want to sell the wii on this list, your best
price is probably going to be $100.
- Original Message -
From: "michael barnes"
To:
Sent: Wednesday, February 15, 2012 4:39 PM
Subject: Re: [Audyssey] Anyone wants a Nintendo Wii?
Well, if anyone wants to bu
Nowadays, you could get a new one for cheaper... lol.
- Original Message -
From: "MamaPeach"
To: "Gamers Discussion list"
Sent: Wednesday, February 15, 2012 4:33 PM
Subject: Re: [Audyssey] Anyone wants a Nintendo Wii?
I would love this for my 14 year old daughter who has wanted one f
-
From: "BRYAN PETERSON"
To: "Gamers Discussion list"
Sent: Wednesday, February 15, 2012 3:47 PM
Subject: Re: [Audyssey] Anyone wants a Nintendo Wii?
I wouldn't count on that since there are much easier ways to get them.
On 2/15/12, Clement Chou wrote:
And that
And that's my first thought as well... as to getting games to work on other
systems, well, there is a way to do it... and technically, mentioning it os
not illegal. Modding works if you can get someone to do it or can figure it
out yourself. And lol at the wii not being accessible to the blind..
That isn't the game's fault. The wii by default is region-specific. If you
imported a game from Japan it wouldn't work on your wii. The only way to
override that is illegal.
- Original Message -
From: "michael barnes"
To:
Sent: Tuesday, February 14, 2012 12:52 PM
Subject: Re: [Audysse
You know what's sad... I have a story, character designs, movelists and
everything planned out in my head... but I can't work on it, because I have
no programming knowledge, and frankly just don't have the time to learn it.
Hmm. That's interesting, but that's the average reaction speed... it isn'
Well, in terms of sword and sorcery games, I'm thinking something like
Prince of Persia... there aren't many of those types of games specifically,
no audio games set in that kind of atmosphere. Though keep in mind my
definition of sword and Sorcery may be different.. when I picture that kind
of
e noticed thus far the
positional audio in the game is absolute, not relative.
if you and the opponent are both on the left of the arena, you here both!
sets of sounds to the left, not yours in the center and your opponents to
the left relative to his/her position.
My suggestions were made
etely even playing field with no disadvantage to eitherperson
playing the game
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 06 February 2012 06:20
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is
try myself.
>>>
>>>
>>> --Original Message-
>>> From: gamers-boun...@audyssey.org
>>> [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of BRYAN PETERSON
>>> Sent: 05 February 2012 19:36
>>> To: Gamers Discussion list
>
Sounds good to me. I like the idea of two games, though I will be keeping my
eye on the fps title for sure slightly more than the side scroller since
I've been after a game like that for a while, and shades of doom and monkey
business really didn't do me any justice. A couple of weapons to think
Hmm. I've been looking at your ideas and I think it's an interesting list...
but to be honest the only one I think needs to be in is the one about
projectiles having extended sounds. There are fighters that already do the
position thing. As to projectiles, well, though I think they should be
ex
I was just going to say... this discussion has probably run its course. As
friends must do, I think we'll just have to agree to disagree on this one.
But before we wrap up... here's my question. If you were to make a fighting
game that was purely audio-based, what would you add? Besides speaking
Sorry again forthe double post, but I do have to agree that tutorials, while
possibly an issue, aren't really necessary... and as to having no idea
what's going on, in most fighting games... that isn't a problem when the
name of the move is being shouted so loud. Gotta love anime for that. hahah
I will agree there. Though I disagree about knowledge of the game itself...
the first day I picked up soul calibur five I brought it home, unpacked it,
and leapt right into story mode... and knew half the moves already. Why?
Because movelists float around the internet well before the game is rel
But that's just it... it isn't any trouble. And you make it sound like we're
the only ones who read faqs when in fact, we aren't. Sighted gamers, once
again, do as much looking up as we do... this is why faqs are there. Command
lists only give special moves and supers, they do not list combos o
No no, I do get your point. What I was merely pointing out is that it isn't
nearly as hard as you seem to think it is. This isn't just all based on
assumptions, this is based on what I hear from sighted players who I've
talked to, ones who've accepted that I'm blind and still am a halfway decent
Funny, because I find those combos quite easy to do. While I agree that the
sound gives you less information that lets you keep track of your opponent,
you have to do that in your head. If I start a match, I keep in mind exactly
what movements I make and approximately how far I am from the oppon
Sorry for the double post. Dark, I'm actually pretty fascinated with this
discussion... you're raising points that I've never thought about. But would
you believe me if I said that this just makes me want to get more blind people
into mainstream games? lol
---
Gamers mailing list __ Gamers@audys
All good points, and I do agree. But what you have to realize is that
sighted people need to memorize fighting game move properties just as well
as we do. Why? Because by the time they see that move and process it, their
character is eating a combo. The Massiah kick is a good example, however
t
japanese speaker would have.
Of course, both cases are similar in the sense that both are not good
situations for a lot of people, and it would be good the effort to play
both could be equalized, however where as that might be possible with
bockerano debuken if more of the game could be translat
ilar in the sense that both are not good
situations for a lot of people, and it would be good the effort to play
both could be equalized, however where as that might be possible with
bockerano debuken if more of the game could be translated, that
probably won't be with mainstream games.
So technically, a game like Bokura no Dabiouken is not accessible because
you obviously have to learn the menus if you are not a Japanese speaker.
Also, the story line is completely absent for someone who speaks any
language other than Japanese. Yes, there is an English patch, however it is
jus
There is a Wii game for the blind!
I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to k
ctly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.
On 2/5/12, Cleme
ay a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii s
Lol at games not being accessible just because the menus are tough to figure
out... all three of you are trying to make points and noone and listening.
Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people spoiled with
kely get SC5. Anyhow thanks
again.
Game on.
Tom
-Original Message-
From: Clement Chou
Sent: Thursday, February 02, 2012 3:41 PM
To: Gamers Discussion list ; brandonsl...@freelists.org
Subject: [Audyssey] SC V demo
Well, here's my demo. It's a bit of a hybrid of game demonstratio
Yeah... gotta agree with Brian. Maze games are all well and good... but
doesn't sound too complex. I'll take Tatsunoko vs. Capcom any day.
- Original Message -
From: "BRYAN PETERSON"
To: "Gamers Discussion list"
Sent: Saturday, February 04, 2012 6:54 PM
Subject: Re: [Audyssey] FINALLY!
Can we have some details about what kind of game this actually is? Action?
Puzzle?
- Original Message -
From: "michael barnes"
To:
Sent: Saturday, February 04, 2012 5:20 PM
Subject: [Audyssey] FINALLY! There is a Wii game for the blind!
Hey, All.
I just recieved my copy of the fully
Click the answer button. You have to manually do that instead of just
pressing enter.
- Original Message -
From: "dan cook"
To: "Gamers Discussion list"
Sent: Friday, February 03, 2012 1:16 AM
Subject: [Audyssey] posting to audiogames.net
hi,
i know i could have probably mailed dark
Well, here's my demo. It's a bit of a hybrid of game demonstration, beginner's
tutorial, and just general fun. Enjoy, and any more questions you may have will
be answered. Just ask.
http://dl.dropbox.com/u/3394499/soul%20calibur%20v%20demo.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you
Right. This is why I say that a nodachi didn't necessarily have to be long
and unwieldy. We may find five feet long katana a hard thing to picture, but
to people back then it was pretty big... and Naginata were six or seven feet
long in and of themselves, and were still usable by samurai. So a n
Well, Japanese history especially swordsmanship history is filled with
nodachi people... which is odd, because I have a lot of the same
conclusions. 12 feet maybe not, but keep in mind that long for a katana
isn't exactly long for other swords... a typical nodachi would have the
length of a cla
Okay. So I fixed my desktop and can record again. Here's a sample I recorded.
This contains story mode, a couple arcade fights and an attempt at an online
match, but my connection dropped. lol. And notice the different sound
effects... this is part of the feature set. There are a few different s
So I got the game, and am now fiddling with it. Here are the options in the
main menu, which doesn't wrap! Though other menus do. The game starts you on
story mode, which is not the top option. Here goes.
Offline - contains your arcade mode, training and the like
Online - I have yet to fiddle wit
so this may seem discombobulated.
Signed:
Dakotah Rickard
On 1/29/12, Clement Chou wrote:
Swords and knives mostly. I like them because they're more elegant... an
axe
is savage and undeniably cool though. lol. But I like Asian-style swords
because of the designs, and the way they're used
7-F345856231A1
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, January 30, 2012 3:56 PM
Subject: Re: [Audyssey] Some online MK matches for you guys.
You're sure it was 10? I heard different prices ranging from 1-5 buc
you're planning to
sign up:
http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Sunday, January 29, 2012 1:56 AM
Subject: Re: [Audyssey] Some online MK matches
"
To: "Gamers Discussion list"
Sent: Sunday, January 29, 2012 4:09 PM
Subject: Re: [Audyssey] medieval weapons
same here. Swords, knives, axes,
Keith
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Sunday, January 29, 2012
Just got a chance to sit down and check out them matches... nice work. I
definitely think you have me outdone with this game... much as I hate to admit
it. We'll still get those matches in though for sure... just remind me some
time in the next month. :P In the meanwhile, I'm going to have to ba
0. well then it saves me a lot of trouble.
thanks for these yohandy, i'm finding i'm starting to learn your moves
which is helping me in higher dificulties at least.
On 1/29/12, Clement Chou wrote:
Well now, definitely depends on your style. What kind of character do you
like playin
I don't think I really realized how heavy it was until you said 40 pounds...
lol. 40 pounds is something I can imagine a lot better than 20 kg... don't
even remember the last time I used that for measuring weight. But aren't
there other weapons which were easily that heavy? The Japanese kanabo w
That would be about right. And as to the 20 kg sword, I think he said only
the strongest men could do that.. otherwise it was a two-handed weapon.
Personally I prefer oriental weapons, though I do have a fascination with
swords of any type... lol.
- Original Message -
From: "Keith S"
Well now, definitely depends on your style. What kind of character do you
like playing as? As for buying a new game, the pass is only a dollar.. you
might as well get that instead of trying to find a brand-new one.
- Original Message -
From: "dan cook"
To: "Gamers Discussion list"
Sen
Reusable ammo is a good point. Kai, while I do agree that a line has to be
drawn, how would we be straying from the zombie theme by adding more
weapons? It's funny Johny mentioned sports stores, because in half the
zombie survival shooters and even movies you watch, people are always
raiding th
o be the first melee weapon that required ammo in probably any
game.
And yes, this is a real knife. You can buy one for personal use for about
600 dollars.
--
From: "Clement Chou"
Sent: Thursday, January 26, 2012 01:12 AM
To: "Game
I like that idea, actually... and it wouldn't need to be a per map basis,
either. There could just be different types of zombies period, and have some
in certain areas of a certain type.
- Original Message -
From: "Dallas O'Brien"
To: "Gamers Discussion list"
Sent: Thursday, January 2
Just deleted the message by accident. But if an axe fits the game... then why
not a bow? I fully respect the shooter genre, but in these games, the more
weapons the better... and a lot of shooters mix weapons from different areas.
Assassin's Creed, one of the most popular action adventure games,
But that's it... it would still be a zombie survivor game. Just with a
different setting and weapons. Mainstreams do this all the time.
- Original Message -
From: "Kai"
To: "Johnny Tai" ; "Gamers Discussion list"
Sent: Thursday, January 26, 2012 12:00 AM
Subject: Re: [Audyssey] swamp
I like it. Left 4 dead on the xbox360 and pc had things like that, and each
zombie had some minor variations that affected them from a gameplay
standpoint. This would add a lot more depth to the game, as well as enemy
management.
- Original Message -
From: "dan cook"
To: "Gamers Discu
Hmm. How about a little more info about the game itself? lol
- Original Message -
From: "michael barnes"
To:
Sent: Sunday, January 22, 2012 7:45 PM
Subject: Re: [Audyssey] "The Explorer and the Mystery of the Diamond Scarab.
Well, I read the description I found.
But I was not able t
Thanks for the link.
Game on.
Tom
On Jan 22, 2012, at 9:22 AM, Clement Chou wrote:
So here's another peek at the mode... but this one is actually the whole
thing instead of just cuts from it. this is the first five or so minutes
with one fight thrown in, and if the rest of the game is lik
Uh... how do you know it's accessible if you haven't found any info on it?
lol
- Original Message -
From: "michael barnes"
To:
Sent: Sunday, January 22, 2012 1:10 PM
Subject: [Audyssey] "The Explorer and the Mystery of the Diamond Scarab.
Hello.
I found this title for the Wii and it
So here's another peek at the mode... but this one is actually the whole thing
instead of just cuts from it. this is the first five or so minutes with one
fight thrown in, and if the rest of the game is like this... well, I can't
wait. Some guy got their hands on the game early... and this is th
[Audyssey] Bokurano Daiboukenn 25-3
no actually they don't help much in that fight, I find they get torn
apart lol
On 1/21/12, Clement Chou wrote:
Yeah... I know what you mean there. It would've been nice to have those
shielding items eh? hahaha
- Original Message -
From: &
Yeah... I know what you mean there. It would've been nice to have those
shielding items eh? hahaha
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Saturday, January 21, 2012 8:46 PM
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3
Haha yeah, I wish I cou
[Audyssey] Bokurano Daiboukenn 25-3
I'm on 25-3, not 5-3.
------
From: "Clement Chou"
Sent: Saturday, January 21, 2012 06:45 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3
How did you get
How did you get to that stage if all the previous stages are locked... you
shouldn't even be near stage 5.
- Original Message -
From: "Shadow Dragon"
To:
Sent: Saturday, January 21, 2012 4:14 PM
Subject: [Audyssey] Bokurano Daiboukenn 25-3
On the off chance someone not on audiogames.
I couldn't remember the link for the English version, but here's a new trailer
for Soul Calibur 5... which supposedly shows off parts of story mode. If that's
true, this game's story mode will be the closest thing to an action adventure
game's presentation I have ever heard. If I didn't know thi
Hmm. Well, that is strange... it's possibly because the link to the file is
the same but is a different file associated with that dropbox link. However,
if you can at least find a Japanese tts, I've made a walkthrough translating
most of the things in the game... and you could refer to that.
---
Uh, actuall no... it will bring up the update dialog even if you do skip the
intro.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Sunday, January 15, 2012 11:42 AM
Subject: Re: [Audyssey] Bakura language problem
Neat little tip for you sarah, and the whole li
Hmm. Is the game in Japanese, or is the game just not reading anything...
remember, you have to select sapi as your engine first since that isn't what
the game defaults to.
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Sunday, January 15, 2012 3:15 AM
Sub
ress is the forum at?
Thanks
Keith
- Original Message -----
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, January 14, 2012 8:45 PM
Subject: Re: [Audyssey] bakura
Go on the forum, and search for bokurano daibouken.
- Original Message -
From:
Go on the forum, and search for bokurano daibouken.
- Original Message -
From: "Jess Varnell"
To: "Gamers Discussion list"
Sent: Saturday, January 14, 2012 3:20 PM
Subject: [Audyssey] bakura
I can't find this game on audio games. I searched the list and archives.
jess
---
Gamers ma
That is weird... replacing it should do the trick. the version of windows
you have shouldn't be a problem.
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Saturday, January 14, 2012 1:14 PM
Subject: Re: [Audyssey] Bakura language problem
Hi,
yeah, but I
audiogames.net, as has been said before is the place to get it.
- Original Message -
From: "Jess Varnell"
To: "Gamers Discussion list"
Sent: Saturday, January 14, 2012 7:07 AM
Subject: Re: [Audyssey] Bakura language problem
where can I get this game?
thanks,
Jess
- Original Mes
audiogames.net, as has been said before is the place to get it.
- Original Message -
From: "Jess Varnell"
To: "Gamers Discussion list"
Sent: Saturday, January 14, 2012 7:07 AM
Subject: Re: [Audyssey] Bakura language problem
where can I get this game?
thanks,
Jess
- Original Mes
201 - 300 of 1518 matches
Mail list logo