Re: [Audyssey] sound rts tutorial 3

2007-07-26 Thread Dakotah Rickard
Ok. This is how I do it. I exploit the goldmine with a couple peasants. I move my footmen and archer to a1. They will kill the enemy footman. Then, take them to b1 to get healed, while peasants are building barracks. Send them to c1 once they are healed and they'll get the other enemy when he comes

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Willem
Yeah please put in Sapi support. Also please fix the numbers so that they are standard english numbers. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: Sent: Thursday, July 26, 2007 4:19 AM Subject: [Audyssey] sound rts other suggestion > Hi, > > In

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Kathy Seven Williams
skype: jkenn337 - Original Message - From: "Willem" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 26, 2007 12:32 PM Subject: Re: [Audyssey] sound rts other suggestion > lol if you don't like sam, then use mary or mike or espeak if

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Josh
ssage - From: "Willem" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 26, 2007 12:32 PM Subject: Re: [Audyssey] sound rts other suggestion > lol if you don't like sam, then use mary or mike or espeak if you really > want to. > &g

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Niall
The standard english numbers are in beta 7. - Original Message - From: "Willem" <[EMAIL PROTECTED]> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Thursday, July 26, 2007 7:49 AM Subject: Re: [Audyssey] sound rts other sugg

Re: [Audyssey] sound rts a suggestion

2007-07-25 Thread Ken the Crazy
Use the home and end keys. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: Sent: Wednesday, July 25, 2007 10:13 PM Subject:

Re: [Audyssey] sound rts other suggestion

2007-07-25 Thread shaun everiss
except that unless you have the old vsc synth or yamaha xg50 then its crap on windows midi. Unless we want to start putting everything in mod and xm files and nes and c64 type, nes and c64 are old and bad but mods are semi ok. At 02:19 p.m. 26/07/2007, you wrote: >Hi, > >Instead of using a bunch

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Robert Montowski
If the author of Sound RTS adds SAPI support he should offer the option of not using SAPI support. why do I say this... I love the sounds built into this game..I love the ability to modify the sound files in this game to my tastes. Not everyone who has a windows XP system...has the money to go buy

Re: [Audyssey] sound rts other suggestion

2007-07-26 Thread Willem
lol if you don't like sam, then use mary or mike or espeak if you really want to. - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 26, 2007 5:47 PM Subject: Re: [Audyssey] sound rts other

Re: [Audyssey] sound rts tutorial 3

2007-07-27 Thread Joseli Walter
hey cool, I didn't know that the town hall square would heal the troops! - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: Sent: Thursday, July 26, 2007 8:53 PM Subject: [Audyssey] sound rts tutorial 3 > Hi, > > I just can't get past tut

Re: [Audyssey] Sound RTS Upgrading troops

2007-08-05 Thread Che
recruited already, and I would think the same would apply to all other upgrades. Later, Che - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 05, 2007 6:48 AM Subject: [Audyssey] Sound RTS Upgradin

[Audyssey] Sound RTS and server trouble

2007-08-06 Thread Robert Montowski
Has anyone else noticed bizarre behavior with Sound RTS 7 lately? I tried to do a multi-player game online and it showed me 4 servers and two had my name on it? Is Jean Luc having some sort of trouble on his website? I noticed that all talk about sound RTS ont he gamers list just dropped off to n

[Audyssey] Sound RTS server going up

2007-08-07 Thread Robert Montowski
on Wed. Aug 8 at 3PM eastern U.S. time I will b putting my Sound rTS server 7 up. I will also post my IP address here in a message prior to 3PM. Hope to see you folks online. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail

[Audyssey] Sound RTS: for Jean Luc

2007-08-08 Thread Robert Montowski
Jean, I just talked to Verizon.net tech support. it was painfully slow as I think both calls I made went to a service center in India. But what I managed to get from the tech guys was this: Verizon DSL for customers..not business..their IP can change several times a day. This may explain why tho

Re: [Audyssey] Sound RTS Strategy Help

2007-08-09 Thread SoundMUD
I made a quick test against the computer in quiet mode in map 3. I got my first knight in less than 10 minutes. Here is what you need to get knights: build a barracks, then upgrade your townhall to a keep, then build a stable, then recruit your first knight. I used 5 peasants and I built one more f

[Audyssey] Sound RTS: Congrats to Rocky

2007-08-12 Thread Robert Montowski
I wish to congratulate the player who was on my RCM server last night. You totally whooped my butt in a most timely fashion. I don't know how you managed to get so many soldiers up to battle so fast...guess I was concentrating too hard on getting knights ready for battle. My hat is off to you nobl

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Dakotah Rickard
Yes. I must make a complaint. Why is it that people quit before they lose. It's kinda...I dunno, dirty. Signed: Dakotah Rickard On 8/12/07, Robert Montowski <[EMAIL PROTECTED]> wrote: > I was told to go look for this file in the > documents & settings/name/temp/soundRTS folder > the file is: > S

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Robert Montowski
I can honestly say that when I first tried a multi-player game with Sound RTS.. sigh..I did quit a few games. part of it was the frustration of not knowing how to build up my army and being ticked my lowly peasants were being picked off by 10 footman and 8 archers...g. The smart thing to do was

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Niall
ou as winning or losing which ever one it is. - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 12, 2007 4:27 PM Subject: Re: [Audyssey] Sound RTS: understanding now.. > Yes. I must make a com

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Niall
just build as many as possible. If you have 20 knights, nothing can beat you accept for dragons and mages. - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 12, 2007 4:52 PM Subject: Re: [Audysse

Re: [Audyssey] Sound RTS: understanding now..

2007-08-12 Thread Mark Pemberton
dings. Talk about rape and pillage! When I win,i Enjoy the demolition - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 12, 2007 9:27 PM Subject: Re: [Audyssey] Sound RTS: understanding now..

[Audyssey] Sound RTS: Congrats to LHXT

2007-08-13 Thread Robert Montowski
I don't know who LHXT is on this list.. but lat night he challenged me to a game in multi-playe rmap 2.. and he totally rolled over my troops. I thought I was sitting pretty high with 4 farms and 18 footment at the door to my town hall. but then the gold ran out and I needed meadows to build some

[Audyssey] Sound RTS: Fog of war?

2007-08-15 Thread Robert Montowski
Can anyone explain to me the Fog of War aspect built into Sound RTS? Is there a way to diminish it? Perhaps positioning of footman/peasants? is there a way to prevent it? what triggers it? I understand that in times of war/conflict..there is a reduction in the information that may be coming from a

[Audyssey] Sound RTS and its potential

2007-09-22 Thread Yvonne Alaniz
Che, I have downloaded beta eight of sound rts. it is taking me some time to get used to playing it but I can't help but notice its potential. I think it would be the perfect way to make a fantasy rpg. You could combine this concept with the rpg concept. Anyway, let me know what you thin

[Audyssey] sound rts and pac amte

2008-02-17 Thread william lomas
hi can sound rts run on a pac amte running a bx keyboard? i doubt it but thought i'd ask how cool would that be, taking that game on the move? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update yo

Re: [Audyssey] Sound RTS Sound Pack

2008-04-27 Thread will lomas
hi i would test it if it worked again ont eh mac, call this a cross platform game? it doesn't work ont he mac now On 27 Apr 2008, at 17:35, Shadow Dragon wrote: > I just put together a new sound pack for Sound RTS, and I'm looking > for opinions. Anyone interested please contact me off list a

[Audyssey] sound-rts maps and packs?

2009-08-03 Thread Josh
Hi, How do you play against the computer using multiplayer maps? Also are there any maps or sound packs that have music with stories and scenes and things like that? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html

[Audyssey] Sound rts 9 is here

2007-10-10 Thread Mark Pemberton
Hi all, if yu want rts with a save option and avility to creat maps and much more its out now. get it here: http://jlpo.free.fr/soundrts --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription

Re: [Audyssey] SOUND RTS POPULATION LIMIT

2007-10-30 Thread SoundMUD
The limit can be changed by modifying the map. Make a copy of the map and add for example at the end of the file: global_food_limit 200 2007/10/28, tim kilgore` <[EMAIL PROTECTED]>: > Hi, is there a population limit on the latest beta? I'm playing the > multi-map 101 and can only get to 20 at 20

[Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Cara Quinn
Hey All, am wondering, for those who've installed Sound RTS on Mac; the link in the beta 9 read me is to a version of python which is 2.4.4 for ppc. My Mac is an intel so am wondering if anyone might point me to an equivalent intel ver?... I Googled and did find one, but the version numb

[Audyssey] Sound RTS Question for Mac

2008-01-18 Thread Cara Quinn
Hey All, am digging on Sound RTS a bit, and am just wondering about something. I'm pressing F 10 for the game menu but it doesn't appear to be working. Has this key changed? I'm running beta 9 on Leopard with Python 2.4.4... Thanks for any help / suggestions and apologies if this has b

[Audyssey] Sound RTS Feedback and thoughts.

2008-01-18 Thread Thomas Ward
Hi Jean'Luc, As a relatively new player of Sound RTS I would like to offer my thoughts and feedback about Sound RTS. After nearly a week of playing I have really grown to enjoy this game immensely. Though, there are afew things I think would improve the game for those just playing in tootorial

[Audyssey] Sound RTS and Python version?

2008-01-21 Thread Thomas Ward
Hi Jean'Luc and all, I have some questions about Sound RTS and the correct Python version. The reason I am asking is I want to install Sound RTS Beta 9 on my Linux computer, but the only version pre-installed is Python 2.5, and when I attempted to uninstall Python 2.5 to install Python 2.4.4 I g

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread Robjoy
this game to everyone who love strategy-based games, it's really worth to try. For the king! Rob - Original Message ----- Subject: [Audyssey] sound Rts, audio stratogy game Date: Tue, 3 Jul 2007 04:26:10 +0100 From: "Dark" <[EMAIL PROTECTED]> Greetings. Earlier toda

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread Zachary Kline
Hello, I've been looking for a game like this for years! Hurrah! Thanks, Zack. - Original Message - From: "Robjoy" <[EMAIL PROTECTED]> To: Sent: Tuesday, July 03, 2007 1:01 AM Subject: Re: [Audyssey] sound Rts, audio stratogy game > Hello, > Thanks fo

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread Josh
ssage - From: "Robjoy" <[EMAIL PROTECTED]> To: Sent: Tuesday, July 03, 2007 4:01 AM Subject: Re: [Audyssey] sound Rts, audio stratogy game > Hello, > Thanks for the info, this game rocks. > I just started playing today, and i can't quit. Its quite good when i go > a

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread Charles Rivard
CTED]> To: "Gamers Discussion list" Sent: Tuesday, July 03, 2007 9:31 AM Subject: Re: [Audyssey] sound Rts, audio stratogy game >I just downloaded the game. So tell me, is this game adicting like rail > racer is? or is it even more-so? > > Josh > > Most of the reason

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread jesus hernandez
i will give this game a try as soon as i get my laptop out since now i am on an apple mac but it sounds cool. On Jul 2, 2007, at 11:26 PM, Dark wrote: > Greetings. > > Earlier today someone posted a topic on the audeasy forums about an > audio fantasy stratogy game based on he

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread Dark
riginal Message - From: "Robjoy" <[EMAIL PROTECTED]> To: Sent: Tuesday, July 03, 2007 9:01 AM Subject: Re: [Audyssey] sound Rts, audio stratogy game > Hello, > Thanks for the info, this game rocks. > I just started playing today, and i can't quit. Its quite good wh

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread gmail
this game is quite good. I like it. Brandon - Original Message - From: "jesus hernandez" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, July 03, 2007 12:18 PM Subject: Re: [Audyssey] sound Rts, audio stratogy game >i will give this game a t

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread jamie
What is this game? and where can i get it? - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, July 03, 2007 3:31 PM Subject: Re: [Audyssey] sound Rts, audio stratogy game >I just downloaded the game. So tell m

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread Dark
Dark. - Original Message - From: "jamie" <[EMAIL PROTECTED]> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Tuesday, July 03, 2007 11:09 PM Subject: Re: [Audyssey] sound Rts, audio stratogy game > What is this game? and where can i get

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread shaun everiss
I just have tried this game. Going to have to spend time to learn the controls. For a python game its actually quite good, although I have not figured how to recruit units as of yet. At 05:18 a.m. 4/07/2007, you wrote: >i will give this game a try as soon as i get my laptop out since now >i am on

[Audyssey] Sound RTS sprint and tournament reminder

2007-07-13 Thread Che
Hi all, I just beat the computer on level 1 aggressive in 6:06. It is a quick and fun little stress reliever to see how fast you can beat him. Anybody beat this time yet? Don't forget to join our tournament. I am making some tournament tracking software now so we can see all the results

[Audyssey] Sound RTS Tournament ready for players

2007-07-21 Thread Che
Hi all, I have opened up the sound rts tournament for player entries. I will leave the tournament open for new players until Monday July 23, then the competition will begin. Check the tournament page for details. If you haven't signed up yet, or if you need to register an acount, go to:

Re: [Audyssey] Sound RTS and server trouble

2007-08-06 Thread Niall
ugust 06, 2007 10:54 PM Subject: [Audyssey] Sound RTS and server trouble > Has anyone else noticed bizarre behavior with Sound RTS 7 lately? > I tried to do a multi-player game online and it showed me 4 servers and > two had my name on it? > Is Jean Luc having some sort of trouble on h

Re: [Audyssey] Sound RTS and server trouble

2007-08-06 Thread Che
m: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, August 06, 2007 9:54 PM Subject: [Audyssey] Sound RTS and server trouble > Has anyone else noticed bizarre behavior with Sound RTS 7 lately? > I tried to do a multi-player game on

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Robert Montowski
The weird thing was I had no server up.. somehow the website that keeps tracks of the server is keeping ghosts of the past servers on it. I am not sure if Jean Luc knows this is happening on his web site. I am going to try to put the server up today and do it as a private server..then I will psost

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Robert Montowski
Che, that was part of the reason i wished to host the serverr and NOT play the game. I wanted to have a neutral server up and running for others. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You c

[Audyssey] Sound RTS: my server is up

2007-08-07 Thread Robert Montowski
Okay, I went to the web address: www.whatismyipaddress.com and they say it is.. 70.16.154.69 So I am going to put up a private server in a few minutes.. I am not going to be playing.. and the Sound RTS will be version 7. my server name will be RCM but if you are typing in the IP address..probabl

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Orin
I think that sometimes people's servers keep crashing, so the ghosts stay and the server doesn't rehash itself. - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, August 07, 2007 8:42 AM S

Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Che
yes, but even then there is a lack of balance apparently, perhaps based on connection speed to the server, I'm not sure. - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, August 07, 2007 7:44 A

[Audyssey] Sound RTS test of new beta

2007-08-07 Thread Che
Hi all, Jean-Luc has given me a test version of beta 8 to test. This version has a slight modification we neeed to check to see if it helps with the speed issue when playing online. This only affects the server side, so the connecting player won't need it. I want to talk on skype as we pla

[Audyssey] Sound RTS 4 player game test

2007-08-10 Thread Che
Hi all RTS fans, I am hosting map 3 on my server at 8PM eastern, hoping to get 3 other players going so we can thoroughly check out the new server beta. All you need to connect is beta 7. The server will be up a few minutes before 8 eastern and is named c h e If you want to play, please

[Audyssey] Sound RTS: My server is up

2007-08-12 Thread Robert Montowski
It is about 11AM easter U.S. time..and I am putting my Sound RTS version 7 Server up..the name is RCM. Is today a good day to die? Only the brave at heart can tell. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAI

Re: [Audyssey] Sound RTS: Congrats to LHXT

2007-08-13 Thread SoundMUD
You probably should scout more. As soon as you think it's possible, send one peasant to every possible starting square, so you will know where the other player is. Then let your peasant (or a footman in defensive mode) in a square near the enemy. If the other player is too passive, your sentry will

Re: [Audyssey] Sound RTS: Fog of war?

2007-08-15 Thread Brandon Hicks
Hi, What I understand is that it's the general description of sectors. It isn't really anything. Just indicates that sector has been posessed by you, and that generally there isn't much in it. Of course I could be wrong, but that's what I understand. HTH Brandon __

Re: [Audyssey] Sound RTS: Fog of war?

2007-08-15 Thread Niall
it's just a term that developed over time with rts games. Niall - Original Message - From: "Brandon Hicks" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 15, 2007 10:23 PM Subject: Re: [Audyssey] Sound RTS: Fog of war? > H

Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hi. As far as i can tell, pygame don't have 2.5 support - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Monday, January 21, 2008 11:47 PM Subject: [Audyssey] Sound RTS and Python version? > Hi Jean'Luc and all, > I have some q

Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hello there. You're slightly off, technoshock is written in python. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 22, 2008 8:16 PM Subject: Re: [Audyssey] Sound RTS and Python version?

Re: [Audyssey] Sound RTS and Python version?

2008-01-30 Thread Thomas Ward
Hi Valiant, That is not correct. There is a 2.5 version of Pygame for Linux, Mac, and Windows now. Cheers. Valiant (on laptop) wrote: > Hi. > As far as i can tell, pygame don't have 2.5 support > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [E

Re: [Audyssey] sound-rts maps and packs?

2009-08-03 Thread shaun everiss
no map packs with such things exist. ken did have a good soundpack which I will probably put up to sendspace at some point. At 01:01 p.m. 4/08/2009, you wrote: >Hi, > >How do you play against the computer using multiplayer maps? Also are there >any maps or sound packs that have music with stories

[Audyssey] Sound RTS help with Map 3?

2007-10-07 Thread Casey
Hey everyone. I'm loving Sound RTS! I can't seam to find the last of the eneminy. I'm descroyed about 8 townhalls I haven't gotten the victory word yet. I'm tried going up and down the map, and left to right. Any ideas? Thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want

[Audyssey] sound rts question about computer players.

2007-10-18 Thread Bryan Mckinnish
Hi. I have a question about sound rts. Is it possible to put 1 computer player up against another? Or can you get computer players to ally with you? That would be cool. Thanks Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECT

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Cara Quinn
Just a slight bit of clarification; the ppc ver is for OS 10.3 and later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure how specific the precompiled python libs are about this, so once again, any suggestions are sure appreciated! Thankie muchly and party naked! lol! CQ

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Thomas Ward
Hi, I am no expert at this, but I would imagine you would have to pick the one that was compiled for the processor architecture you are running. The Intel version of the Python libs for Mac are probably assembled for the MacBooks and MacBook Pros running Intel duel core processors. Cara Quinn

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Leonard de Ruijter
Hey Cara, When you got a download link of version 2.5.1, i think you can change the version number in the downloadlink, but i'm not sure. - Leonard, Op dinsdag 15 januari 2008, om 5:20:46, schreef Cara: >Hey All, am wondering, for those who've installed Sound RTS on Mac; > the link in the be

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread william lomas
kara i have the python you need for the mac on my div share, as i use a macbook reply off list, and i send you the link to get it On 15 Jan 2008, at 04:30, Cara Quinn wrote: > Just a slight bit of clarification; the ppc ver is for OS 10.3 and > later, whereas the intel ver is for OS 10.3.9

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
Ah, probably should have been clearer. Hi, > I am no expert at this, but I would imagine you would have to pick the > one that was compiled for the processor architecture you are running. > The Intel version of the Python libs for Mac are probably assembled > for > the MacBooks and MacBook

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread SoundMUD
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn <[EMAIL PROTECTED]>: > Ah, probably should have been clearer. right, but I was asking if there is another intel version which was > closer to the specific one that the au

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
jean'Luc, thanks very much for your note. am installing a 2.4 version now and will see how it goes. I haven't looked at these python files in the zip archive for Mac yet, but if they are the actual source code, I could try to compile a .app file for Mac which wouldn't require the extra

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-16 Thread SoundMUD
Hi Cara, thanks for your mail! The zip archive doesn't really contain the source code but only "compiled" files. For the moment I won't release the source code, but it may not be necessary anyway, because I have just managed to build the usual SoundRTS executable for Windows without using the sour

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread Cara Quinn
Thanks Jean'Luc, but no dice on this end. I just can't get it to work. I joined the Sound RTS list as well, today, so will also check the archives there to see if anything was said... Smiles, Cara :) On Jan 18, 2008, at 5:50 PM, SoundMUD wrote: > Hi, F 10 should work. This key has no

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread SoundMUD
Hi, F 10 should work. This key has not changed, at least. I wonder if somebody have already asked this question. I don't remember any answer, though. Jean-Luc 2008/1/18, Cara Quinn <[EMAIL PROTECTED]>: >Hey All, am digging on Sound RTS a bit, and am just wondering about > something. I'm pres

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread william lomas
hi reassign your dashbood keys from f ten to f12 to different keys On 19 Jan 2008, at 02:26, Cara Quinn wrote: > Thanks Jean'Luc, but no dice on this end. I just can't get it to > work. I joined the Sound RTS list as well, today, so will also check > the archives there to see if anything wa

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
Discussion list Subject: [Audyssey] Sound RTS Feedback and thoughts. Hi Jean'Luc, As a relatively new player of Sound RTS I would like to offer my thoughts and feedback about Sound RTS. After nearly a week of playing I have really grown to enjoy this game immensely. Though, there are afew

Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread Cara Quinn
Ah interesting. I only have F 12 set to do the dashboard thing and I like it that way, but will check this out a bit more and see what I come up with. Thanks for the tip!... Smiles, CQ :) On Jan 18, 2008, at 11:47 PM, william lomas wrote: > hi > > > reassign your dashbood keys from f

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Hey Thomas, and Jean-Luc, and good morning All!!!... Happy Saturday!... thomas, wow, that's funny, I too, started playing Sound RTS this past week! lol! Go figure! Great minds!... anyway, you can actually create larger maps yourself, and I do believe that you may also be able

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Karl
Hi, As for the main menus, it is possible to use up/down arrows in the menus, although the game doesn't mention it. Original message: > Hey Thomas, and Jean-Luc, and good morning All!!!... Happy > Saturday!... >thomas, wow, that's funny, I too, started playing Sound RTS this > past week

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
] > On Behalf Of Thomas Ward > Sent: 19 January 2008 04:16 > To: Gamers Discussion list > Subject: [Audyssey] Sound RTS Feedback and thoughts. > > > Hi Jean'Luc, > As a relatively new player of Sound RTS I would like to offer my > thoughts and feedback about Sound

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
bject: Re: [Audyssey] Sound RTS Feedback and thoughts. Correct me if I'm wrong, but it's not that easy just to 'make a bunch of dragons.' Of course though, if you've done it, please please please do let me know how, as I love love love dragons!... Smiles, Cara

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
it, my point is, you could scrap everything else. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Cara Quinn > Sent: 19 January 2008 16:35 > To: Gamers Discussion list > Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
yes, was thinking within the actual game though... Thanks muchly for the notey note!... Have a totally awesome day!... Smiles, Cara :) On Jan 19, 2008, at 8:31 AM, Karl wrote: > Hi, > As for the main menus, it is possible to use up/down arrows in the > menus, although the game doesn't

[Audyssey] Sound RTS game menu prob fixed...

2008-01-19 Thread Cara Quinn
Hey All, for any Mac users, thanks to William's tip, I checked in system preferences in the options for Expose and Spaces and found that my F 10 key was mapped for an Expose function. So I remapped it to ctrl F 10 and all is now well with the game menu. thanks William, and have a grea

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara, You mentioned building my own maps. Sounds great, but do you know where to get instructions on doing this? I want to begin writing maps for my own games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara, I know how to make a dragon in Sound RTS but the problem is finding enough gold to do it. Given the restrictions in the tootorials you can't really get enough gold to do it unless you cut spending on your army and put all that money into a castle and a dragon layer. Even then by ht eti

Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread SoundMUD
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are used by expose, and F 12 by the dashboard. From something I have read in another forum, for example World of Warcraft replaces these shortcuts when it starts and restores them when it stops. I won't probably do this, for it is proba

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, Thanks for the feedback! Yes, the maps are really small. I especially realize this today because many bigger multiplayer maps have been made since the day I released the 3 single player maps. Even if you don't play multiplayer games, you can play on the multiplayer maps against the co

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Daren, If you know how to make an army of dragons let me know. I have managed to build the dragon's layer but can't make a dragon do to lack of gold and money in tutorial 3. Darren Harris wrote: > Hi thomas, > > Yes I see what you mean. Also the other point as well is the likes of > draggan

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
(I have accidentally sent the email too early. Here is the rest of the message.) Playing in a single player map is different from playing in a multiplayer map against the computer: the former is an asymmetric map, with a relatively still opponent, except for scripted attacks ; the latter is a bala

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Hey Thomas, there's a link on the Sound RTS page a little way down the page... -And here it is: Map making guide Have an awesome Saturday eve!... ROCK!!! Cara :) On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote: > Hi Cara, > You mentioned building my own maps. Sounds great, but do you

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Okay, let's try this again, shall we?... http://jlpo.free.fr/soundrts/mapmaking.htm Smiles, CQ :) On Jan 19, 2008, at 5:46 PM, Cara Quinn wrote: > Hey Thomas, there's a link on the Sound RTS page a little way down > the page... -And here it is: > > Map making guide > > Have an awes

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Cara, About the game interface, there are at least 2 kinds of selection: target and control, and there is a third selection: the order to give. Maybe some keys should be swapped, so it would be more logic, from left to right you would have fro example: select a unit, then select a target. But t

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, About writing maps, the instructions for multiplayer maps are at: http://jlpo.free.fr/soundrts/mapmaking.htm But the way to build single player maps is undocumented yet, because the language is not ready enough. For example, today, a trigger to say that after 80 seconds the computer 1

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread SoundMUD
Hi Thomas, You probably don't need to remove Python 2.5. You can probably install additionally Python 2.4 and call it from the command line. It may be called python24, while the default interpreter is called python and is a link to python25. Then type, for example: "python24 soundrts.pyc" If it s

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Claudio Zeni
Hello Jean! Have you created sound rts with python? Where can i find your tutorials for playing sounds in python? Regards and thanks. Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscrip

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread SoundMUD
Hello Claudio, Yes, I have created SoundRTS with Python. My tutorials about python programming are at: http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html Please leave a comment on this page, even if finally you find it uninteresting, because I haven't received any feedback

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Thomas Ward
Hi, Ah, I do see why you were using Python 2.4. Debian is notorious for supporting older stuff long after Fedora, Ubuntu, and other distributions have upgraded to a version or two ahead to the latest packages. Though, if you would do it I would really really appreciate it if you could make a 2.

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Thomas Ward
Hi Claudio, Quote > Have you created sound rts with python? > End Quote I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and pygame. It is to my knolege the only accessible game written in Python. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, s

Re: [Audyssey] Sound RTS and Python version?

2008-01-23 Thread SoundMUD
Hi Thomas, I will include the additional python 2.5 compiled files in the next release, but build a Linux package only if you really want or need to, because for future releases I would have problems (or lack of time) to automate the Linux build from my computer. Jean-Luc 2008/1/23, Thomas Ward <

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