Ok. This is how I do it. I exploit the goldmine with a couple
peasants. I move my footmen and archer to a1. They will kill the enemy
footman. Then, take them to b1 to get healed, while peasants are
building barracks. Send them to c1 once they are healed and they'll
get the other enemy when he comes
Yeah please put in Sapi support. Also please fix the numbers so that they
are standard english numbers.
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To:
Sent: Thursday, July 26, 2007 4:19 AM
Subject: [Audyssey] sound rts other suggestion
> Hi,
>
> In
skype: jkenn337
- Original Message -
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, July 26, 2007 12:32 PM
Subject: Re: [Audyssey] sound rts other suggestion
> lol if you don't like sam, then use mary or mike or espeak if
ssage -
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, July 26, 2007 12:32 PM
Subject: Re: [Audyssey] sound rts other suggestion
> lol if you don't like sam, then use mary or mike or espeak if you really
> want to.
>
&g
The standard english numbers are in beta 7.
- Original Message -
From: "Willem" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Thursday, July 26, 2007 7:49 AM
Subject: Re: [Audyssey] sound rts other sugg
Use the home and end keys.
Ken Downey
President
DreamTechInteractive!
And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, July 25, 2007 10:13 PM
Subject:
except that unless you have the old vsc synth or yamaha xg50 then its
crap on windows midi.
Unless we want to start putting everything in mod and xm files and
nes and c64 type, nes and c64 are old and bad but mods are semi ok.
At 02:19 p.m. 26/07/2007, you wrote:
>Hi,
>
>Instead of using a bunch
If the author of Sound RTS adds SAPI support he
should offer the option of not using SAPI support.
why do I say this...
I love the sounds built into this game..I love the ability to modify the
sound files in this game to my tastes.
Not everyone who has a windows XP system...has the money to go buy
lol if you don't like sam, then use mary or mike or espeak if you really
want to.
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, July 26, 2007 5:47 PM
Subject: Re: [Audyssey] sound rts other
hey cool, I didn't know that the town hall square would heal the troops!
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To:
Sent: Thursday, July 26, 2007 8:53 PM
Subject: [Audyssey] sound rts tutorial 3
> Hi,
>
> I just can't get past tut
recruited already, and I would think the same would
apply to all other upgrades.
Later,
Che
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 05, 2007 6:48 AM
Subject: [Audyssey] Sound RTS Upgradin
Has anyone else noticed bizarre behavior with Sound RTS 7 lately?
I tried to do a multi-player game online and it showed me 4 servers and two had
my name on it?
Is Jean Luc having some sort of trouble on his website?
I noticed that all talk about sound RTS ont he gamers list just dropped off to
n
on Wed. Aug 8 at 3PM eastern U.S. time I will b putting my
Sound rTS server 7 up.
I will also post my IP address here in a message prior to 3PM.
Hope to see you folks online.
Robert
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Jean,
I just talked to Verizon.net tech support.
it was painfully slow as I think both calls I made went to a service center in
India.
But what I managed to get from the tech guys was this:
Verizon DSL for customers..not business..their IP can change several times a
day.
This may explain why tho
I made a quick test against the computer in quiet mode in map 3. I got
my first knight in less than 10 minutes. Here is what you need to get
knights: build a barracks, then upgrade your townhall to a keep, then
build a stable, then recruit your first knight. I used 5 peasants and
I built one more f
I wish to congratulate the player who was on my
RCM server last night.
You totally whooped my butt in a most timely fashion.
I don't know how you managed to get so many soldiers up to battle so
fast...guess I was
concentrating too hard on getting knights ready for battle.
My hat is off to you nobl
Yes. I must make a complaint. Why is it that people quit before they lose.
It's kinda...I dunno, dirty.
Signed:
Dakotah Rickard
On 8/12/07, Robert Montowski <[EMAIL PROTECTED]> wrote:
> I was told to go look for this file in the
> documents & settings/name/temp/soundRTS folder
> the file is:
> S
I can honestly say that when I first tried a multi-player game with Sound
RTS..
sigh..I did quit a few games.
part of it was the frustration of not knowing how to build up my army and
being ticked my lowly peasants were being picked off by 10 footman and 8
archers...g.
The smart thing to do was
ou as
winning or losing which ever one it is.
- Original Message -
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 12, 2007 4:27 PM
Subject: Re: [Audyssey] Sound RTS: understanding now..
> Yes. I must make a com
just build
as many as possible. If you have 20 knights, nothing can beat you accept for
dragons and mages.
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 12, 2007 4:52 PM
Subject: Re: [Audysse
dings.
Talk about rape and pillage! When I win,i Enjoy the demolition
- Original Message -
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 12, 2007 9:27 PM
Subject: Re: [Audyssey] Sound RTS: understanding now..
I don't know who LHXT is on this list..
but lat night he challenged me to a game in multi-playe rmap 2..
and he totally rolled over my troops.
I thought I was sitting pretty high with 4 farms and 18 footment at the door to
my town hall.
but then the gold ran out and I needed meadows to build some
Can anyone explain to me the Fog of War aspect built into Sound RTS?
Is there a way to diminish it?
Perhaps positioning of footman/peasants?
is there a way to prevent it?
what triggers it?
I understand that in times of war/conflict..there is a reduction in the
information that may be coming from a
Che,
I have downloaded beta eight of sound rts. it is taking me some time to
get used to playing it but I can't help but notice its potential. I think it
would be the perfect way to make a fantasy rpg. You could combine this concept
with the rpg concept. Anyway, let me know what you thin
hi can sound rts run on a pac amte running a bx keyboard?
i doubt it but thought i'd ask how cool would that be, taking that
game on the move?
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You can make changes or update yo
hi i would test it if it worked again ont eh mac, call this a cross
platform game? it doesn't work ont he mac now
On 27 Apr 2008, at 17:35, Shadow Dragon wrote:
> I just put together a new sound pack for Sound RTS, and I'm looking
> for opinions. Anyone interested please contact me off list a
Hi,
How do you play against the computer using multiplayer maps? Also are there any
maps or sound packs that have music with stories and scenes and things like
that?
Josh
Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
Hi all, if yu want rts with a save option and avility to creat maps and much
more its out now.
get it here:
http://jlpo.free.fr/soundrts
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The limit can be changed by modifying the map. Make a copy of the map
and add for example at the end of the file:
global_food_limit 200
2007/10/28, tim kilgore` <[EMAIL PROTECTED]>:
> Hi, is there a population limit on the latest beta? I'm playing the
> multi-map 101 and can only get to 20 at 20
Hey All, am wondering, for those who've installed Sound RTS on Mac;
the link in the beta 9 read me is to a version of python which is
2.4.4 for ppc. My Mac is an intel so am wondering if anyone might
point me to an equivalent intel ver?...
I Googled and did find one, but the version numb
Hey All, am digging on Sound RTS a bit, and am just wondering about
something. I'm pressing F 10 for the game menu but it doesn't appear
to be working. Has this key changed? I'm running beta 9 on Leopard
with Python 2.4.4...
Thanks for any help / suggestions and apologies if this has b
Hi Jean'Luc,
As a relatively new player of Sound RTS I would like to offer my
thoughts and feedback about Sound RTS. After nearly a week of playing I
have really grown to enjoy this game immensely. Though, there are afew
things I think would improve the game for those just playing in
tootorial
Hi Jean'Luc and all,
I have some questions about Sound RTS and the correct Python version.
The reason I am asking is I want to install Sound RTS Beta 9 on my Linux
computer, but the only version pre-installed is Python 2.5, and when I
attempted to uninstall Python 2.5 to install Python 2.4.4 I g
this game to everyone who love strategy-based games, it's really
worth to try.
For the king!
Rob
- Original Message -----
Subject: [Audyssey] sound Rts, audio stratogy game
Date: Tue, 3 Jul 2007 04:26:10 +0100
From: "Dark" <[EMAIL PROTECTED]>
Greetings.
Earlier toda
Hello,
I've been looking for a game like this for years! Hurrah!
Thanks,
Zack.
- Original Message -
From: "Robjoy" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 03, 2007 1:01 AM
Subject: Re: [Audyssey] sound Rts, audio stratogy game
> Hello,
> Thanks fo
ssage -
From: "Robjoy" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 03, 2007 4:01 AM
Subject: Re: [Audyssey] sound Rts, audio stratogy game
> Hello,
> Thanks for the info, this game rocks.
> I just started playing today, and i can't quit. Its quite good when i go
> a
CTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 03, 2007 9:31 AM
Subject: Re: [Audyssey] sound Rts, audio stratogy game
>I just downloaded the game. So tell me, is this game adicting like rail
> racer is? or is it even more-so?
>
> Josh
>
> Most of the reason
i will give this game a try as soon as i get my laptop out since now
i am on an apple mac but it sounds cool.
On Jul 2, 2007, at 11:26 PM, Dark wrote:
> Greetings.
>
> Earlier today someone posted a topic on the audeasy forums about an
> audio fantasy stratogy game based on he
riginal Message -
From: "Robjoy" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 03, 2007 9:01 AM
Subject: Re: [Audyssey] sound Rts, audio stratogy game
> Hello,
> Thanks for the info, this game rocks.
> I just started playing today, and i can't quit. Its quite good wh
this game is quite good.
I like it.
Brandon
- Original Message -
From: "jesus hernandez" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 03, 2007 12:18 PM
Subject: Re: [Audyssey] sound Rts, audio stratogy game
>i will give this game a t
What is this game? and where can i get it?
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 03, 2007 3:31 PM
Subject: Re: [Audyssey] sound Rts, audio stratogy game
>I just downloaded the game. So tell m
Dark.
- Original Message -
From: "jamie" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Tuesday, July 03, 2007 11:09 PM
Subject: Re: [Audyssey] sound Rts, audio stratogy game
> What is this game? and where can i get
I just have tried this game.
Going to have to spend time to learn the controls.
For a python game its actually quite good, although I have not
figured how to recruit units as of yet.
At 05:18 a.m. 4/07/2007, you wrote:
>i will give this game a try as soon as i get my laptop out since now
>i am on
Hi all,
I just beat the computer on level 1 aggressive in 6:06. It is a quick and
fun little stress reliever to see how fast you can beat him.
Anybody beat this time yet?
Don't forget to join our tournament. I am making some tournament tracking
software now so we can see all the results
Hi all,
I have opened up the sound rts tournament for player entries.
I will leave the tournament open for new players until Monday July 23, then
the competition will begin.
Check the tournament page for details.
If you haven't signed up yet, or if you need to register an acount, go to:
ugust 06, 2007 10:54 PM
Subject: [Audyssey] Sound RTS and server trouble
> Has anyone else noticed bizarre behavior with Sound RTS 7 lately?
> I tried to do a multi-player game online and it showed me 4 servers and
> two had my name on it?
> Is Jean Luc having some sort of trouble on h
m: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, August 06, 2007 9:54 PM
Subject: [Audyssey] Sound RTS and server trouble
> Has anyone else noticed bizarre behavior with Sound RTS 7 lately?
> I tried to do a multi-player game on
The weird thing was I had no server up..
somehow the website that keeps tracks of the server is keeping
ghosts of the past servers on it.
I am not sure if Jean Luc knows this is happening on his web site.
I am going to try to put the server up today and do it as a private
server..then I will psost
Che,
that was part of the reason i wished to host the serverr and NOT play the
game.
I wanted to have a neutral server up and running for others.
Robert
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Okay,
I went to the web address:
www.whatismyipaddress.com
and they say it is..
70.16.154.69
So I am going to put up a private server in a few minutes..
I am not going to be playing..
and the Sound RTS will be version 7.
my server name will be RCM
but if you are typing in the IP address..probabl
I think that sometimes people's servers keep crashing, so the ghosts stay
and the server doesn't rehash itself.
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, August 07, 2007 8:42 AM
S
yes, but even then there is a lack of balance apparently, perhaps based on
connection speed to the server, I'm not sure.
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, August 07, 2007 7:44 A
Hi all,
Jean-Luc has given me a test version of beta 8 to test.
This version has a slight modification we neeed to check to see if it helps
with the speed issue when playing online.
This only affects the server side, so the connecting player won't need it.
I want to talk on skype as we pla
Hi all RTS fans,
I am hosting map 3 on my server at 8PM eastern, hoping to get 3 other players
going so we can thoroughly check out the new server beta.
All you need to connect is beta 7.
The server will be up a few minutes before 8 eastern and is named c h e
If you want to play, please
It is about 11AM easter U.S. time..and I am putting my
Sound RTS version 7 Server up..the name is
RCM.
Is today a good day to die? Only the brave at heart can tell.
Robert
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You probably should scout more. As soon as you think it's possible,
send one peasant to every possible starting square, so you will know
where the other player is. Then let your peasant (or a footman in
defensive mode) in a square near the enemy. If the other player is too
passive, your sentry will
Hi,
What I understand is that it's the general description of sectors. It
isn't really anything. Just indicates that sector has been posessed by
you, and that generally there isn't much in it.
Of course I could be wrong, but that's what I understand.
HTH
Brandon
__
it's
just a term that developed over time with rts games.
Niall
- Original Message -
From: "Brandon Hicks" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, August 15, 2007 10:23 PM
Subject: Re: [Audyssey] Sound RTS: Fog of war?
> H
Hi.
As far as i can tell, pygame don't have 2.5 support
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 21, 2008 11:47 PM
Subject: [Audyssey] Sound RTS and Python version?
> Hi Jean'Luc and all,
> I have some q
Hello there.
You're slightly off, technoshock is written in python.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 22, 2008 8:16 PM
Subject: Re: [Audyssey] Sound RTS and Python version?
Hi Valiant,
That is not correct. There is a 2.5 version of Pygame for Linux, Mac,
and Windows now.
Cheers.
Valiant (on laptop) wrote:
> Hi.
> As far as i can tell, pygame don't have 2.5 support
>
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no map packs with such things exist.
ken did have a good soundpack which I will probably put up to sendspace at some
point.
At 01:01 p.m. 4/08/2009, you wrote:
>Hi,
>
>How do you play against the computer using multiplayer maps? Also are there
>any maps or sound packs that have music with stories
Hey everyone. I'm loving Sound RTS! I can't seam to find the last of the
eneminy. I'm descroyed about 8 townhalls I haven't gotten the victory word
yet. I'm tried going up and down the map, and left to right. Any ideas?
Thanks
Casey
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If you want
Hi.
I have a question about sound rts.
Is it possible to put 1 computer player up against another?
Or can you get computer players to ally with you?
That would be cool.
Thanks
Bryan Mckinnish
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Just a slight bit of clarification; the ppc ver is for OS 10.3 and
later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure
how specific the precompiled python libs are about this, so once
again, any suggestions are sure appreciated!
Thankie muchly and party naked! lol!
CQ
Hi,
I am no expert at this, but I would imagine you would have to pick the
one that was compiled for the processor architecture you are running.
The Intel version of the Python libs for Mac are probably assembled for
the MacBooks and MacBook Pros running Intel duel core processors.
Cara Quinn
Hey Cara,
When you got a download link of version 2.5.1, i think you can change
the version number in the downloadlink, but i'm not sure.
-
Leonard,
Op dinsdag 15 januari 2008, om 5:20:46, schreef Cara:
>Hey All, am wondering, for those who've installed Sound RTS on Mac;
> the link in the be
kara
i have the python you need for the mac on my div share, as i use a
macbook
reply off list, and i send you the link to get it
On 15 Jan 2008, at 04:30, Cara Quinn wrote:
> Just a slight bit of clarification; the ppc ver is for OS 10.3 and
> later, whereas the intel ver is for OS 10.3.9
Ah, probably should have been clearer. Hi,
> I am no expert at this, but I would imagine you would have to pick the
> one that was compiled for the processor architecture you are running.
> The Intel version of the Python libs for Mac are probably assembled
> for
> the MacBooks and MacBook
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python
will probably work.
Jean-Luc
2008/1/15, Cara Quinn <[EMAIL PROTECTED]>:
> Ah, probably should have been clearer. right, but I was asking if there is another intel version which was
> closer to the specific one that the au
jean'Luc, thanks very much for your note. am installing a 2.4
version now and will see how it goes. I haven't looked at these
python files in the zip archive for Mac yet, but if they are the
actual source code, I could try to compile a .app file for Mac which
wouldn't require the extra
Hi Cara, thanks for your mail!
The zip archive doesn't really contain the source code but only
"compiled" files. For the moment I won't release the source code, but
it may not be necessary anyway, because I have just managed to build
the usual SoundRTS executable for Windows without using the sour
Thanks Jean'Luc, but no dice on this end. I just can't get it to
work. I joined the Sound RTS list as well, today, so will also check
the archives there to see if anything was said...
Smiles,
Cara :)
On Jan 18, 2008, at 5:50 PM, SoundMUD wrote:
> Hi, F 10 should work. This key has no
Hi, F 10 should work. This key has not changed, at least. I wonder if
somebody have already asked this question. I don't remember any
answer, though.
Jean-Luc
2008/1/18, Cara Quinn <[EMAIL PROTECTED]>:
>Hey All, am digging on Sound RTS a bit, and am just wondering about
> something. I'm pres
hi
reassign your dashbood keys from f ten to f12 to different keys
On 19 Jan 2008, at 02:26, Cara Quinn wrote:
> Thanks Jean'Luc, but no dice on this end. I just can't get it to
> work. I joined the Sound RTS list as well, today, so will also check
> the archives there to see if anything wa
Discussion list
Subject: [Audyssey] Sound RTS Feedback and thoughts.
Hi Jean'Luc,
As a relatively new player of Sound RTS I would like to offer my
thoughts and feedback about Sound RTS. After nearly a week of playing I
have really grown to enjoy this game immensely. Though, there are afew
Ah interesting. I only have F 12 set to do the dashboard thing and
I like it that way, but will check this out a bit more and see what I
come up with. Thanks for the tip!...
Smiles,
CQ :)
On Jan 18, 2008, at 11:47 PM, william lomas wrote:
> hi
>
>
> reassign your dashbood keys from f
Hey Thomas, and Jean-Luc, and good morning All!!!... Happy
Saturday!...
thomas, wow, that's funny, I too, started playing Sound RTS this
past week! lol! Go figure! Great minds!...
anyway, you can actually create larger maps yourself, and I do
believe that you may also be able
Hi,
As for the main menus, it is possible to use up/down arrows in the
menus, although the game doesn't mention it.
Original message:
> Hey Thomas, and Jean-Luc, and good morning All!!!... Happy
> Saturday!...
>thomas, wow, that's funny, I too, started playing Sound RTS this
> past week
]
> On Behalf Of Thomas Ward
> Sent: 19 January 2008 04:16
> To: Gamers Discussion list
> Subject: [Audyssey] Sound RTS Feedback and thoughts.
>
>
> Hi Jean'Luc,
> As a relatively new player of Sound RTS I would like to offer my
> thoughts and feedback about Sound
bject: Re: [Audyssey] Sound RTS Feedback and thoughts.
Correct me if I'm wrong, but it's not that easy just to 'make a
bunch of dragons.'
Of course though, if you've done it, please please please do let me
know how, as I love love love dragons!...
Smiles,
Cara
it, my point is, you could scrap everything else.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Cara Quinn
> Sent: 19 January 2008 16:35
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.
yes, was thinking within the actual game though... Thanks muchly
for the notey note!...
Have a totally awesome day!...
Smiles,
Cara :)
On Jan 19, 2008, at 8:31 AM, Karl wrote:
> Hi,
> As for the main menus, it is possible to use up/down arrows in the
> menus, although the game doesn't
Hey All, for any Mac users, thanks to William's tip, I checked in
system preferences in the options for Expose and Spaces and found that
my F 10 key was mapped for an Expose function. So I remapped it to
ctrl F 10 and all is now well with the game menu.
thanks William, and have a grea
Hi Cara,
You mentioned building my own maps. Sounds great, but do you know where
to get instructions on doing this? I want to begin writing maps for my
own games.
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You can make changes
Hi Cara,
I know how to make a dragon in Sound RTS but the problem is finding
enough gold to do it. Given the restrictions in the tootorials you can't
really get enough gold to do it unless you cut spending on your army and
put all that money into a castle and a dragon layer. Even then by ht
eti
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are
used by expose, and F 12 by the dashboard. From something I have read
in another forum, for example World of Warcraft replaces these
shortcuts when it starts and restores them when it stops. I won't
probably do this, for it is proba
Hi Thomas,
Thanks for the feedback!
Yes, the maps are really small. I especially realize this today
because many bigger multiplayer maps have been made since the day I
released the 3 single player maps.
Even if you don't play multiplayer games, you can play on the
multiplayer maps against the co
Hi Daren,
If you know how to make an army of dragons let me know. I have managed
to build the dragon's layer but can't make a dragon do to lack of gold
and money in tutorial 3.
Darren Harris wrote:
> Hi thomas,
>
> Yes I see what you mean. Also the other point as well is the likes of
> draggan
(I have accidentally sent the email too early. Here is the rest of the message.)
Playing in a single player map is different from playing in a
multiplayer map against the computer: the former is an asymmetric map,
with a relatively still opponent, except for scripted attacks ; the
latter is a bala
Hey Thomas, there's a link on the Sound RTS page a little way down
the page... -And here it is:
Map making guide
Have an awesome Saturday eve!...
ROCK!!!
Cara :)
On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote:
> Hi Cara,
> You mentioned building my own maps. Sounds great, but do you
Okay, let's try this again, shall we?...
http://jlpo.free.fr/soundrts/mapmaking.htm
Smiles,
CQ :)
On Jan 19, 2008, at 5:46 PM, Cara Quinn wrote:
> Hey Thomas, there's a link on the Sound RTS page a little way down
> the page... -And here it is:
>
> Map making guide
>
> Have an awes
Hi Cara,
About the game interface, there are at least 2 kinds of selection:
target and control, and there is a third selection: the order to give.
Maybe some keys should be swapped, so it would be more logic, from
left to right you would have fro example: select a unit, then select a
target. But t
Hi Thomas,
About writing maps, the instructions for multiplayer maps are at:
http://jlpo.free.fr/soundrts/mapmaking.htm
But the way to build single player maps is undocumented yet, because
the language is not ready enough.
For example, today, a trigger to say that after 80 seconds the
computer 1
Hi Thomas,
You probably don't need to remove Python 2.5. You can probably install
additionally Python 2.4 and call it from the command line. It may be
called python24, while the default interpreter is called python and is
a link to python25. Then type, for example: "python24 soundrts.pyc"
If it s
Hello Jean!
Have you created sound rts with python?
Where can i find your tutorials for playing sounds in python?
Regards and thanks.
Claudio.
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Hello Claudio,
Yes, I have created SoundRTS with Python.
My tutorials about python programming are at:
http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html
Please leave a comment on this page, even if finally you find it
uninteresting, because I haven't received any feedback
Hi,
Ah, I do see why you were using Python 2.4. Debian is notorious for
supporting older stuff long after Fedora, Ubuntu, and other
distributions have upgraded to a version or two ahead to the latest
packages.
Though, if you would do it I would really really appreciate it if you
could make a 2.
Hi Claudio,
Quote
> Have you created sound rts with python?
>
End Quote
I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and
pygame. It is to my knolege the only accessible game written in Python.
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Hi Thomas, I will include the additional python 2.5 compiled files in
the next release, but build a Linux package only if you really want or
need to, because for future releases I would have problems (or lack of
time) to automate the Linux build from my computer.
Jean-Luc
2008/1/23, Thomas Ward <
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