Hi all.
Can anyone tell me what I need to program games?
Here is what I have.
The entire visualstudio express, vj,vc, vcs, vb, vwd.
I have the sql server toolkit, sql dev kit and the sql server itself.
I have samples for this to, and other add ins.
I have the ms sapi 5.1 sdk, and the directx oct 20
Hi Milos and all,
I just put the file guessvb.zip up on my web site on my free windows sapi5 text
to speech games page.
It is a simple sample guess the number game with it's VB6 source code. I
commented each line of code so as to tell what each line of code is doing. It
uses DirectX to play
if this list does come about! we will have to decide which language we should
use!
we could start with toms favorite "C#', then do the same program in c++, then
vb.
*** --- *** --- ***
Have A Nice Day, From Jim Ardin
eMail = [EMAIL PROTECTED]
_
Well, often the language is less important than the concepts behind
them. For example the two if statements would do the exact same function.
' in VB .NET
If health > 0 Then
' Put some code here.
End If
// C++ and C#.
if(health > 0)
{
// Put some code here.
}
I can't remember exactly where to f
that kind of conversion tool would be awesome. I didn't realize that there
was actually tools out there like that. It would be really cool if we all
contributed to the list each of us giving a portion of a game then once it
was all contributed, it could be compiled into one huge file to make one
That is how SOD happened.
- Original Message -
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, April 28, 2006 8:02 PM
Subject: Re: [Audyssey] game programming list
that kind of conversion tool would be awesome. I did
Hi Richard,
Yeah, they are out there. However, for the life of me I can't seam to
find them now. I think Justin knows where to get them though.
Richard Bennett wrote:
> that kind of conversion tool would be awesome. I didn't realize that there
> was actually tools out there like that. It woul
really? awesome. I have played the demo and love it
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Hi all,
In the interest of everyone who wants to begin learning how to program
accessible games I will be launching the USA Games game programming
education project. What I plan to do is write an accessible version of
Asteroids complete with saving and restoring games, standard and arcade
style
Hi,
I looked at the features. It seems like vb-xpress will do what I want. So,
now that I can delete vb6pro off my computer since it's technically not mine
anyway, where can I get vb-xpress, and the help files for vb-xpress? also,
can I access sapi5 synths if I want to or need to using vb-xpres
Hi,
I was using google just surfing looking at different programming languages
and I think I may have come across one that is or may be even better or
maybe simpler than pithon or ruby! It's called the kids programming
language. the newest version can be found at www.phrogram.com .
I'm going t
I totally agree with this, I think a project like this would be a great
asset.
Thanks.
shane
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, October 29, 2006 4:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game programming
PM
Subject: [Audyssey] Game programming education project.
> Hi all,
> In the interest of everyone who wants to begin learning how to program
> accessible games I will be launching the USA Games game programming
> education project. What I plan to do is write an accessible version of
>
re
considering in (Audio-only?) Accessible Asteroids?
Greets,
Richard
http://www.audiogames.net
* http://www.game-accessibility.com
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, October 29, 2006 10:19 PM
Subject: [Audyssey] Game progr
sweet!
Ken Downey
President
DreamTechInteractive!
And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, October 29, 2006 4:19 PM
Subject: [Audyssey]
thanks!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, October 29, 2006 4:19 PM
Subject: [Audyssey] Game programming education project.
> Hi all,
> In the interest of everyone who wants to begin learning how to program
> a
Cool tom.
Once xtra addresses my speed issues I will be getting the entire vstudio
express.
Hope to see you all some time programming things.
At 10:19 AM 10/30/2006, Thomas Ward wrote:
>Hi all,
>In the interest of everyone who wants to begin learning how to program
>accessible games I will be lau
Hi Richard,
Those are some good questions, and here are my answers.
First, off all of the Asteroids will have flyby sounds associated to
them so as you approach one you should hear it in front of you, off to
the left, off to the right. I am probably going to go with the
DirectSound pan control f
D]>
To:
Sent: Sunday, October 29, 2006 1:19 PM
Subject: [Audyssey] Game programming education project.
> Hi all,
> In the interest of everyone who wants to begin learning how to program
> accessible games I will be launching the USA Games game programming
> education project. W
Good project to look forward to seeing. Sounds like it could help a
lot get off the ground and bring gaming back to life.
At 04:19 PM 10/29/2006, you wrote:
>Hi all,
>In the interest of everyone who wants to begin learning how to program
>accessible games I will be launching the USA Games game pr
Hi,
Yeah, I am hoping a fully qualified program source will help people
learn and give them useful examples. Games like Chopper Patrol were good
for a start, but it really was incomplete in many areas. It also covered
an outdated version of VB which isn't widely being supported by
programmers a
Hi,
Yeah, the agdev comunity does need to come back to life. For a while
there was allot of good game development with ESP, BSC, GMA, and so on
but over the last couple of years things have slackened off to games few
and far between. Worse most of them don't fall in to the quality of what
ESP,
--no staring, just caring.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, October 29, 2006 10:46 PM
Subject: Re: [Audyssey] Game programming education project.
> Hi Richard,
> Those are some good qu
Hi Ken,
When I was talking about 3D I wasn't just meaning audio. I was meaning
an entire 3D world. However, I've decided against something of that
complexity.
\The audio alone is problematic, and I generally don't recommend 3D
buffers. The main reason is you can have less effects loading in 3D
Hi Aaron,
Personally, I have found the basic languages pretty limitted when it
comes to writing games.Visual Basic 2005 isn't bad, but good luck
obtaining high-quality documentation for it and gaming. My personal
favorite language for game design is C#.NET, called C--Sharp, and you
can obtain a
Hey Josh, you'll also need to get the Direct X sdk as well as the sapi
sdk if you want to use sapi I believe. I could be wrong on that last
one.
anyway, have a great day!...
Smiles,
Cara
At 10:08 AM 1/14/2007 -0500, you wrote:
>Hi,
>
>I looked at the features. It seems like vb-xpres
I already got those.
Josh
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look at my msg I posted yesterday on that subject.
At 04:08 a.m. 15/01/2007, you wrote:
>Hi,
>
>I looked at the features. It seems like vb-xpress will do what I want. So,
>now that I can delete vb6pro off my computer since it's technically not mine
>anyway, where can I get vb-xpress, and the help
Hi Josh,
Quote
anyway, where can I get vb-xpress, and the help files for vb-xpress?
End quote
Check out the USA Games FAQ page at
http://www.usagames.us/faq.html
the same link that takes you to C#.NET Express will take you to the
download area for VB.NET Express 2005.
Quote
also,
can I access
kid's programming language? that sounds weird.
regards,
damien
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 5:02 PM
Subject: [Audyssey] game programming, a new idea
> Hi,
&
I didn't come up with the name, I only found out that it exists, that's all.
Josh
- Original Message -
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 12:19 PM
Subject: Re: [Audyssey] ga
Hi Josh,
Just because a programming language exists doesn't necessarily make it
an optimum choice to do what you want.Nor does it mean that it will give
you the skills to effectively program.
I sincerely believe you should pick a popular, well documented
programming language, that is very object
On Jan 15, 2007, at 7:38 PM, Thomas Ward wrote:
> I have a little bit of advice. There is a way that may seam right to a
> new programmer, but the end there of is disaster.
> The problem here i say you try this kids programming language and
> decide
> to go to C#.NET. You will find yourself star
Tom, are you familiar with KPL at all? From what I know of it, one of
it's creators is an MS alum and the language is heavily tied in with the
.net framework, VB.net / C#
It's billed as being a good way to get introduced to the above and can
apparently be easily ported to VB / C#.
Th
if you can get its development environment to work with your screen reader
let me know.
Josh
- Original Message -
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 9:32 PM
Subject: Re: [Audyssey] game program
it really doesn't matter anyway because that development environment isn't
accessible with any screen reader.
Josh
- Original Message -
From: "Nolan Darilek" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007
ers Discussion list"
>Sent: Monday, January 15, 2007 9:32 PM
>Subject: Re: [Audyssey] game programming, a new idea
>
>
> > Tom, are you familiar with KPL at all? From what I know of it, one of
> > it's creators is an MS alum and the language is heavily tied in wit
Hi,
I use jaws. The ide is 26mb.
- Original Message -
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 10:09 PM
Subject: Re: [Audyssey] game programming, a new idea
> Ah Josh, actually I wasn't
Hi,
Cara Quinn wrote:
>Tom, are you familiar with KPL at all?
No, never tried it. I mainly stick with C++, VB, and C# which are what I
use on a day to day basis.
All of my games were built with C#.NET.
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Hi Josh,
In some respects Python probably would be easier to learn and use, but
it really isn't the best option for programming games in my opinion. The
PyGame API, based on SDL, just isn't as good as something like DirectX
no matter how you look at it. Plus Python itself achieves its "ease of
empowermentzone.com has compiled docs for c#, vb dotnet and vb6 as well as html.
At 04:21 PM 1/8/2007, Thomas Ward wrote:
>Hi Aaron,
>Personally, I have found the basic languages pretty limitted when it
>comes to writing games.Visual Basic 2005 isn't bad, but good luck
>obtaining high-quality doc
Game Developers and Game Players,
The Java Accessibility Bridge is what makes JAWS, ZoomText, and Supernova
work with Java based games and other applications.
Here is a technical description, from Peter Korn, the guy at Sun who wrote it:
Start quote:
Hmmm... It has been a while since I was wri
Thomas,
Re Window Eyes and the Java Access Bridge.
You are absolutely correct.
I've discussed this with their rep, Clarence Whaley, re our own products,
and our consensus was that I'd have to go out to Fort Wayne and jawbone
with their developers in order to get them to implement the bridge.
Ne
Josh,
What Java application are you trying to get to work with JAWS?
John Bannick
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Hi John,
NVDA 0.5 and above also supports the Java Access bridge. In addition
Orca 2.x and above works well with Java apps for Linux.
Unfortunately, I can't get Window Eyes to support anything Java based,
and I think that is do to the fact Window eyes does not yet support the
Java access bridge
Hi John,
Yeah, the lack of good Java support in Window Eyes is one of the few
things I dislike about the product. It doesn't just effect your games
but other applications like Star Office which is a great office product,
but unsupported by Window Eyes do to lack of Java support.
I've often thoug
ot; to it!
Web site:
http://tman.net.ms
Windows Live/MSN:
http://tman.net.ms/msnim:[EMAIL PROTECTED]
Skype:
Ad me to your Skype contacts!
By Phone:
303-872-7536
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, Sept
, 2007 1:44 PM
Subject: Re: [Audyssey] Game Programming and the Java Accessibility Bridge
> Window-eyes and Java, bad combination! I'm so happy that NVDA works with
> JAVA, Window-eyes will never suport it fully. And they call the program
> the
> most "stable" screen reader
t; From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Sunday, September 16, 2007 1:57 PM
> Subject: Re: [Audyssey] Game Programming and the Java Accessibility Bridge
>
>> Hi John,
>> NVDA 0.5 and above also suppor
TED]
Skype:
Ad me to your Skype contacts!
By Phone:
303-872-7536
- Original Message -
From: "Raul a. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, September 18, 2007 1:34 PM
Subject: Re: [Audyssey] Game Programming and the Java Accessibi
Hi,
Yes, it does. Jaws has supported the Java access bridge since 4.5 or
there abouts. At any rate for quite a while. They were one of the first
to adopt Java support.
Josh wrote:
> does jaws work with java access bridge?
>
> Josh
>
---
Gamers mailing list __ Gamers@audyssey.org
If you wan
Hi,
That is a bit short-sighted. There is quite a difference between
stability and features. Jaws for example loves to brag about features
added, but their stability really has gone down hill over the last
couple of years. Window Eyes might be short on some features, such as
Java application su
;AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "Trenton Matthews" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Tuesday, September 18, 2007 1:44 PM
>Subject: Re: [Audyssey] Game Programming and the Java Accessi
Hi Shaun,
I have had it setup and working in the passed. However, it is beyond the
scope of this list, and would be off topic to discuss how to configure
Jaws and the access bridge to work together.
shaun everiss wrote:
> jaws is supposed to work with java access and so is hal but I have
> not
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