[Audyssey] game programming

2006-11-05 Thread shaun everiss
Hi all. Can anyone tell me what I need to program games? Here is what I have. The entire visualstudio express, vj,vc, vcs, vb, vwd. I have the sql server toolkit, sql dev kit and the sql server itself. I have samples for this to, and other add ins. I have the ms sapi 5.1 sdk, and the directx oct 20

[Audyssey] Game Programming

2009-12-16 Thread Jim Kitchen
Hi Milos and all, I just put the file guessvb.zip up on my web site on my free windows sapi5 text to speech games page. It is a simple sample guess the number game with it's VB6 source code. I commented each line of code so as to tell what each line of code is doing. It uses DirectX to play

[Audyssey] game programming list

2006-04-28 Thread K4NKZ Jim Ardin
if this list does come about! we will have to decide which language we should use! we could start with toms favorite "C#', then do the same program in c++, then vb. *** --- *** --- *** Have A Nice Day, From Jim Ardin eMail = [EMAIL PROTECTED] _

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Well, often the language is less important than the concepts behind them. For example the two if statements would do the exact same function. ' in VB .NET If health > 0 Then ' Put some code here. End If // C++ and C#. if(health > 0) { // Put some code here. } I can't remember exactly where to f

Re: [Audyssey] game programming list

2006-04-28 Thread Richard Bennett
that kind of conversion tool would be awesome. I didn't realize that there was actually tools out there like that. It would be really cool if we all contributed to the list each of us giving a portion of a game then once it was all contributed, it could be compiled into one huge file to make one

Re: [Audyssey] game programming list

2006-04-28 Thread Ron Schamerhorn
That is how SOD happened. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 8:02 PM Subject: Re: [Audyssey] game programming list that kind of conversion tool would be awesome. I did

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Hi Richard, Yeah, they are out there. However, for the life of me I can't seam to find them now. I think Justin knows where to get them though. Richard Bennett wrote: > that kind of conversion tool would be awesome. I didn't realize that there > was actually tools out there like that. It woul

Re: [Audyssey] game programming list

2006-04-28 Thread Richard Bennett
really? awesome. I have played the demo and love it ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via

[Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi all, In the interest of everyone who wants to begin learning how to program accessible games I will be launching the USA Games game programming education project. What I plan to do is write an accessible version of Asteroids complete with saving and restoring games, standard and arcade style

[Audyssey] game programming visual basic xpress

2007-01-14 Thread Josh
Hi, I looked at the features. It seems like vb-xpress will do what I want. So, now that I can delete vb6pro off my computer since it's technically not mine anyway, where can I get vb-xpress, and the help files for vb-xpress? also, can I access sapi5 synths if I want to or need to using vb-xpres

[Audyssey] game programming, a new idea

2007-01-15 Thread Josh
Hi, I was using google just surfing looking at different programming languages and I think I may have come across one that is or may be even better or maybe simpler than pithon or ruby! It's called the kids programming language. the newest version can be found at www.phrogram.com . I'm going t

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Shane Davidson
I totally agree with this, I think a project like this would be a great asset. Thanks. shane -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, October 29, 2006 4:20 PM To: gamers@audyssey.org Subject: [Audyssey] Game programming

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Yohandy
PM Subject: [Audyssey] Game programming education project. > Hi all, > In the interest of everyone who wants to begin learning how to program > accessible games I will be launching the USA Games game programming > education project. What I plan to do is write an accessible version of >

Re: [Audyssey] Game programming education project.

2006-10-29 Thread AudioGames.net
re considering in (Audio-only?) Accessible Asteroids? Greets, Richard http://www.audiogames.net * http://www.game-accessibility.com - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Sunday, October 29, 2006 10:19 PM Subject: [Audyssey] Game progr

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Ken the Crazy
sweet! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Sunday, October 29, 2006 4:19 PM Subject: [Audyssey]

Re: [Audyssey] Game programming education project.

2006-10-29 Thread K4NKZ SICK Jim
thanks! - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Sunday, October 29, 2006 4:19 PM Subject: [Audyssey] Game programming education project. > Hi all, > In the interest of everyone who wants to begin learning how to program > a

Re: [Audyssey] Game programming education project.

2006-10-29 Thread shaun everiss
Cool tom. Once xtra addresses my speed issues I will be getting the entire vstudio express. Hope to see you all some time programming things. At 10:19 AM 10/30/2006, Thomas Ward wrote: >Hi all, >In the interest of everyone who wants to begin learning how to program >accessible games I will be lau

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi Richard, Those are some good questions, and here are my answers. First, off all of the Asteroids will have flyby sounds associated to them so as you approach one you should hear it in front of you, off to the left, off to the right. I am probably going to go with the DirectSound pan control f

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Don Voyles
D]> To: Sent: Sunday, October 29, 2006 1:19 PM Subject: [Audyssey] Game programming education project. > Hi all, > In the interest of everyone who wants to begin learning how to program > accessible games I will be launching the USA Games game programming > education project. W

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Trouble
Good project to look forward to seeing. Sounds like it could help a lot get off the ground and bring gaming back to life. At 04:19 PM 10/29/2006, you wrote: >Hi all, >In the interest of everyone who wants to begin learning how to program >accessible games I will be launching the USA Games game pr

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi, Yeah, I am hoping a fully qualified program source will help people learn and give them useful examples. Games like Chopper Patrol were good for a start, but it really was incomplete in many areas. It also covered an outdated version of VB which isn't widely being supported by programmers a

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi, Yeah, the agdev comunity does need to come back to life. For a while there was allot of good game development with ESP, BSC, GMA, and so on but over the last couple of years things have slackened off to games few and far between. Worse most of them don't fall in to the quality of what ESP,

Re: [Audyssey] Game programming education project.

2006-10-31 Thread Ken the Crazy
--no staring, just caring. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 29, 2006 10:46 PM Subject: Re: [Audyssey] Game programming education project. > Hi Richard, > Those are some good qu

Re: [Audyssey] Game programming education project.

2006-11-02 Thread Thomas Ward
Hi Ken, When I was talking about 3D I wasn't just meaning audio. I was meaning an entire 3D world. However, I've decided against something of that complexity. \The audio alone is problematic, and I generally don't recommend 3D buffers. The main reason is you can have less effects loading in 3D

[Audyssey] Game programming was Dark is Baaaack!

2007-01-07 Thread Thomas Ward
Hi Aaron, Personally, I have found the basic languages pretty limitted when it comes to writing games.Visual Basic 2005 isn't bad, but good luck obtaining high-quality documentation for it and gaming. My personal favorite language for game design is C#.NET, called C--Sharp, and you can obtain a

Re: [Audyssey] game programming visual basic xpress

2007-01-14 Thread Cara Quinn
Hey Josh, you'll also need to get the Direct X sdk as well as the sapi sdk if you want to use sapi I believe. I could be wrong on that last one. anyway, have a great day!... Smiles, Cara At 10:08 AM 1/14/2007 -0500, you wrote: >Hi, > >I looked at the features. It seems like vb-xpres

Re: [Audyssey] game programming visual basic xpress

2007-01-14 Thread Josh
I already got those. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.

Re: [Audyssey] game programming visual basic xpress

2007-01-14 Thread shaun everiss
look at my msg I posted yesterday on that subject. At 04:08 a.m. 15/01/2007, you wrote: >Hi, > >I looked at the features. It seems like vb-xpress will do what I want. So, >now that I can delete vb6pro off my computer since it's technically not mine >anyway, where can I get vb-xpress, and the help

Re: [Audyssey] game programming visual basic xpress

2007-01-14 Thread Thomas Ward
Hi Josh, Quote anyway, where can I get vb-xpress, and the help files for vb-xpress? End quote Check out the USA Games FAQ page at http://www.usagames.us/faq.html the same link that takes you to C#.NET Express will take you to the download area for VB.NET Express 2005. Quote also, can I access

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread x-sight interactive
kid's programming language? that sounds weird. regards, damien - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 5:02 PM Subject: [Audyssey] game programming, a new idea > Hi, &

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Josh
I didn't come up with the name, I only found out that it exists, that's all. Josh - Original Message - From: "x-sight interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 12:19 PM Subject: Re: [Audyssey] ga

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Thomas Ward
Hi Josh, Just because a programming language exists doesn't necessarily make it an optimum choice to do what you want.Nor does it mean that it will give you the skills to effectively program. I sincerely believe you should pick a popular, well documented programming language, that is very object

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Nolan Darilek
On Jan 15, 2007, at 7:38 PM, Thomas Ward wrote: > I have a little bit of advice. There is a way that may seam right to a > new programmer, but the end there of is disaster. > The problem here i say you try this kids programming language and > decide > to go to C#.NET. You will find yourself star

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Cara Quinn
Tom, are you familiar with KPL at all? From what I know of it, one of it's creators is an MS alum and the language is heavily tied in with the .net framework, VB.net / C# It's billed as being a good way to get introduced to the above and can apparently be easily ported to VB / C#. Th

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Josh
if you can get its development environment to work with your screen reader let me know. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 9:32 PM Subject: Re: [Audyssey] game program

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Josh
it really doesn't matter anyway because that development environment isn't accessible with any screen reader. Josh - Original Message - From: "Nolan Darilek" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Cara Quinn
ers Discussion list" >Sent: Monday, January 15, 2007 9:32 PM >Subject: Re: [Audyssey] game programming, a new idea > > > > Tom, are you familiar with KPL at all? From what I know of it, one of > > it's creators is an MS alum and the language is heavily tied in wit

Re: [Audyssey] game programming, a new idea

2007-01-15 Thread Josh
Hi, I use jaws. The ide is 26mb. - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 10:09 PM Subject: Re: [Audyssey] game programming, a new idea > Ah Josh, actually I wasn't

Re: [Audyssey] game programming, a new idea

2007-01-16 Thread Thomas Ward
Hi, Cara Quinn wrote: >Tom, are you familiar with KPL at all? No, never tried it. I mainly stick with C++, VB, and C# which are what I use on a day to day basis. All of my games were built with C#.NET. ___ Gamers mailing list .. Gamers@audyssey.o

[Audyssey] Game Programming was game creation toolkit

2009-12-03 Thread Thomas Ward
Hi Josh, In some respects Python probably would be easier to learn and use, but it really isn't the best option for programming games in my opinion. The PyGame API, based on SDL, just isn't as good as something like DirectX no matter how you look at it. Plus Python itself achieves its "ease of

Re: [Audyssey] Game programming was Dark is Baaaack!

2007-01-07 Thread shaun everiss
empowermentzone.com has compiled docs for c#, vb dotnet and vb6 as well as html. At 04:21 PM 1/8/2007, Thomas Ward wrote: >Hi Aaron, >Personally, I have found the basic languages pretty limitted when it >comes to writing games.Visual Basic 2005 isn't bad, but good luck >obtaining high-quality doc

[Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-16 Thread John Bannick
Game Developers and Game Players, The Java Accessibility Bridge is what makes JAWS, ZoomText, and Supernova work with Java based games and other applications. Here is a technical description, from Peter Korn, the guy at Sun who wrote it: Start quote: Hmmm... It has been a while since I was wri

[Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-17 Thread John Bannick
Thomas, Re Window Eyes and the Java Access Bridge. You are absolutely correct. I've discussed this with their rep, Clarence Whaley, re our own products, and our consensus was that I'd have to go out to Fort Wayne and jawbone with their developers in order to get them to implement the bridge. Ne

[Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-20 Thread John Bannick
Josh, What Java application are you trying to get to work with JAWS? John Bannick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-16 Thread Thomas Ward
Hi John, NVDA 0.5 and above also supports the Java Access bridge. In addition Orca 2.x and above works well with Java apps for Linux. Unfortunately, I can't get Window Eyes to support anything Java based, and I think that is do to the fact Window eyes does not yet support the Java access bridge

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-18 Thread Thomas Ward
Hi John, Yeah, the lack of good Java support in Window Eyes is one of the few things I dislike about the product. It doesn't just effect your games but other applications like Star Office which is a great office product, but unsupported by Window Eyes do to lack of Java support. I've often thoug

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-18 Thread Trenton Matthews
ot; to it! Web site: http://tman.net.ms Windows Live/MSN: http://tman.net.ms/msnim:[EMAIL PROTECTED] Skype: Ad me to your Skype contacts! By Phone: 303-872-7536 - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, Sept

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-18 Thread Josh
, 2007 1:44 PM Subject: Re: [Audyssey] Game Programming and the Java Accessibility Bridge > Window-eyes and Java, bad combination! I'm so happy that NVDA works with > JAVA, Window-eyes will never suport it fully. And they call the program > the > most "stable" screen reader

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-18 Thread Raul a. Gallegos
t; From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, September 16, 2007 1:57 PM > Subject: Re: [Audyssey] Game Programming and the Java Accessibility Bridge > >> Hi John, >> NVDA 0.5 and above also suppor

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-18 Thread Trenton Matthews
TED] Skype: Ad me to your Skype contacts! By Phone: 303-872-7536 - Original Message - From: "Raul a. Gallegos" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, September 18, 2007 1:34 PM Subject: Re: [Audyssey] Game Programming and the Java Accessibi

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-18 Thread Thomas Ward
Hi, Yes, it does. Jaws has supported the Java access bridge since 4.5 or there abouts. At any rate for quite a while. They were one of the first to adopt Java support. Josh wrote: > does jaws work with java access bridge? > > Josh > --- Gamers mailing list __ Gamers@audyssey.org If you wan

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-18 Thread Thomas Ward
Hi, That is a bit short-sighted. There is quite a difference between stability and features. Jaws for example loves to brag about features added, but their stability really has gone down hill over the last couple of years. Window Eyes might be short on some features, such as Java application su

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-19 Thread shaun everiss
;AOL: kutztownstudent >skype: jkenn337 > >- Original Message - >From: "Trenton Matthews" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Tuesday, September 18, 2007 1:44 PM >Subject: Re: [Audyssey] Game Programming and the Java Accessi

Re: [Audyssey] Game Programming and the Java Accessibility Bridge

2007-09-20 Thread Thomas Ward
Hi Shaun, I have had it setup and working in the passed. However, it is beyond the scope of this list, and would be off topic to discuss how to configure Jaws and the access bridge to work together. shaun everiss wrote: > jaws is supposed to work with java access and so is hal but I have > not