Hi Michael,
Well, the majority of PC games aren't directly developed for Mac or
Linux, but those that are considered to be Mac/Linux compatible are
often played using a commercial emulator like Transgamings Cider and
Cediga. Transgaming has a huge list of PC games that have been tested
with their
Hi Thomas,
I have a few questions here.
Since you talked about open source things like SDL and such I'd like to know
what mainstream games for Mac or Linux use.
They obviously don't have DirectX components, but if a a 3D first person
shooter is created or ported to something non windows, there m
Hi Quentin,
You should receive a private message from me on this subject in a few
minutes. I agree we should take it off list so we don't fill the list
with programming chit-chat.
Cheers!
On 12/2/11, QuentinC wrote:
> I think I could try it out. I will download the SDK and try.
> Am I absolutel
I think I could try it out. I will download the SDK and try.
Am I absolutely obliged to use visual studio ? I don't want to buy it
and I have heard that express version was not compatible with jaws or
NVDA. Some time ago I tried 2008 express for C++ but it was very
annoying to use. Compared to
ion, since also I
> don't have an "IPhone" myself.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Matheus Rheine
> Sent: 01 December 2011 21:59
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] Po
Hi Quentin,
Actually, you can create cross-platform ports of your games using C#
because it is largely cross-platform. I know for sure Mac OS and Linux
have an open source .Net Framework called Mono that can run a number
of Windows apps written in C# 2.0 and 3.0.I've even written several
apps for
> Plus as others have mentioned AWT Events are to slow for reliable
keyboard/mouse support in games, and javax.sound.sampled leaves a lot
to be desired.
For AWT it's not true for all games. For a small game like magic blocks,
or even for games like SoundRTS or emtombed, I think that's not a big
Hi Quentin,
I've worked with JNI before on prior projects, but I don't think I
want to convert my games to Java. What I am likely to do myself is
upgrade the .Net version of my engine because its a lot easier to work
with than the current C++ version of the engine. Its very object
oriented like Ja
Hi Willem,
Yeah, C is not the best object oriented language. I like Microsoft's
C# .Net because its very similar to Java, is simpler than C/C++, and
is fully object oriented like Java. As far as that goes Microsoft's VB
.Net has also gone a long ways to making Visual Basic into a pure
object orien
Hi Quentin,
You'll get no argument from me. I for one agree with you on all
points, and that is why I don't use Java for any of my games.
Especially, for the Genesis Engine. The accessibility of Java
applications is too inconsistent between screen readers and different
platforms to make it a relia
When I wrote "swig", I meant "swig".
http://www.swig.org/Doc1.3/Java.html
On 12/2/11, QuentinC wrote:
> > Like I said, swig almost does all the work of
> making your java wrapper for you.
>
> NO. Swing has nothing to do with JNI wrappers.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> I
> Like I said, swig almost does all the work of
making your java wrapper for you.
NO. Swing has nothing to do with JNI wrappers.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subsc
Hi. It's good to hear. Like I said, swig almost does all the work of
making your java wrapper for you.
I've seen object oriented code in c, but I agree that it is not really
suited for object oriented programs. In theory you could use structs.
On 12/2/11, QuentinC wrote:
> > If you ever conside
> If you ever consider using your screen reader API from java, take a
look at the java native interface (jni). Once you've created a wrapper
it is easy to use.
JNI wrapper for my screen reader API is already under construction. I
carefully though on this and that's why I said in last post that m
Hi quentinC.
Your choice and reasoning regarding java is quite sound. I would also
not consider using java's ui with access bridge. Even using grid
layout or some other layout results are unpredictable and different on
different os's.
If you ever consider using your screen reader API from java, ta
Hi Thomas,
You are going to a central point here. As you know, I'm still a big java
fan, I wrote past games in java, and upcoming games outside of the
playroom will very likely to be in java again. Why I haven't written the
playroom in java ? There is two reasons for this:
1. You might have e
Hi Willem,
As far as the javax.sound.sampled API goes you are right about it not
being very good. However, there are some decent alternatives like
Joal, a Java implimentation of OpenAL, which I've heard is pretty good
for cross-platform audio support. Since Mac OS, Linux, etc uses
OpenAL using J
Hello Ben and all,
Because iPhone, iPad and iPod touch all run the same OS namely iOS, a
release for iPhone implient necessarily a release for iPad and iPod
touch in the same time as well.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsub
Of Matheus Rheine
> Sent: 01 December 2011 21:59
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac
>
> hi quentinc,
> i would definitely prefer an iphone version, firstly because the playroom
> would be accessible on the go -- no matter where you a
hi, i think the iIOS version would be better, as its a far more
widespred platform now then the mac. more people are using IOS then mac,
and this is only growing. and this lets you use it over either iphone,
ipod, and ipad.
as for pricing, i am not sure how much you will need to pay out to have
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus Rheine
Sent: 01 December 2011 21:59
To: gamers@audyssey.org
Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac
hi quentinc,
i would definitely prefer an iphone version, firstl
2011 8:08 PM
Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi dark,
There's a big difference between my playroom and Thomas' game.
In Thomas' case, in order to make something multiplateform, he has to
think completely his project to be multiplatform from start. Being
yep exactly i would pay for a mac vergin if i had to as i like the game if this
happens i for one will be very grateful as i use a mac for pritty much
everything i do so it's anoying having to switch windows on just to play games.
Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If yo
Hi Ian,
Yes, but the third-party developer isn't going to do that work for
free. He is going to want to be paid and where is Quentin suppose to
be able to get that money from? Do you expect him to pay out of pocket
for it and not expect the Mac users to pay for the port themselves?
As Quentin him
Hi Quentin,
Just a thought here. How about writing a version of your client in Java 6?
the reason I ask is a lot of cross-platform developers use Java
because they can create, build, and test their application on Windows
and release it for Mac OS with little to no changes. Plus the Mac OS
Java ru
I'd say start on the Mac first. That's I think where most would want it. Then
later would come the iPhone, with things like GameCenter where you can add
achievements. That could be awesome.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Dec 1, 2011, at 1:22 P
Hi Dark,
Well, I would like to start out by saying that this is comparing
apples to oranges as Quentin's situation and my own are very different
from a development standpoint. Quentin's playroom is hosted on a
server which means the majority of the game actually runs physically
on the server. All
Hi all.
I must honestly say that I sometimes get very frustrated with members
in this community. Most developers don't make much money at all and
still people demand what they want when they want it and it should
also be free, as if they can even do half the things many developers
has done for this
Hi Brandon and all,
Just a note about that. RS Games and Quentin are using different
programming languages. The RS Games client is written in Python, at
least the Mac/Linux version is, and I believe Quentin's Playroom is
written in C. porting a game written in C to Mac is more involved than
portin
Hi Shaun,
While its true only Windows has SAPI support its not a big deal. Mac
OS, iOS, and Linux, etc all have their own text to speech APIs.Its
simply a matter of converting the code from SAPI to the native text
to speech API for the target platform. It doesn't require recorded
speech clips etc
Hi Quentin,
1. Are you interested on a iPhone or mac version of the playroom ?
why or why not ? If you would have to choose between the two but not
both in the same time, whould you choose a mac or an iPhone version ?
why ?
Well, I'm certainly interested in a Mac version of the playroom as
I've
Hello,
I know longer have a windows computer. I have an iPhone and a Mac.
David Chittenden, MSc, DRCAA
Email: dchitten...@gmail.com
Mobile: +64 21 2288 288
Sent from my iPhone
On 2/12/2011, at 2:38, QuentinC wrote:
> Hello listers,
>
> I'm getting more and more demand to have an iPhone or a
hmmm I know that a few people here have an Iphone or mac, but am not
sure of how many.
Probably a few here have iphone but on the audio games forum maybe
more do I think they do.
You should probably try for android to since that may be the next
system up there.
Symbian may be on the way out, I
ould charge for it? 10,15? or more?
thanks,and hope to see this project ported to ios in the future.
-Mensagem original-
De: QuentinC
Para: Gamers Discussion list
Data: Quinta, 01 de Dezembro de 2011 14:38
Assunto: [Audyssey] Poll: playroom on iPhone or on mac
Hello listers,
I'm g
mac for me
On Dec 1, 2011, at 3:39 PM, william lomas wrote:
> iphone
>
> On Dec 1, 2011, at 6:22 PM, QuentinC wrote:
>
>>> well which version would you prefer to have developed a mac or iPhone?
>> both eventually would be ideal but we have to as you say start somewhere
>>
>> Strictly for me i
iphone
On Dec 1, 2011, at 6:22 PM, QuentinC wrote:
> > well which version would you prefer to have developed a mac or iPhone?
> both eventually would be ideal but we have to as you say start somewhere
>
> Strictly for me it doesn't matter, I don't have neither of the two. But I
> have the impr
i would pay anything but would rather have a mac version first. and if rs games
can create a mac version then you can.
On Dec 1, 2011, at 3:08 PM, QuentinC wrote:
> Hi dark,
>
> There's a big difference between my playroom and Thomas' game.
>
> In Thomas' case, in order to make something mult
Hi dark,
There's a big difference between my playroom and Thomas' game.
In Thomas' case, in order to make something multiplateform, he has to
think completely his project to be multiplatform from start. Being
multiplatform in C++ is not an easy task at all: you must pick the right
audio engin
While I don't own either system myself and thus don't have any steak in the
outcome of this, I do think there is one relevant observation here.
Quentin, your an incredibly good developer and your projects have been great
thus far, however cross platform developement from what I've gathered isn'
> well which version would you prefer to have developed a mac or iPhone?
both eventually would be ideal but we have to as you say start somewhere
Strictly for me it doesn't matter, I don't have neither of the two. But
I have the impression that an iPhone version will interest more people
than
Hi yep that's true i understand the point there. i was not saying i would not
pay infact i would asspeshaly as some one made the point earlyer if i had the
option to play the games while on the move such as on an iphone that would be
grate.
Ian McNamara
---
Gamers mailing list __ Gamers@audysse
well which version would you prefer to have developed a mac or iPhone?
both eventually would be ideal but we have to as you say start somewhere
On Dec 1, 2011, at 4:40 PM, QuentinC wrote:
> As first glance it may be unfair for mac users, but remember one thing: I
> haven't the required competanc
As first glance it may be unfair for mac users, but remember one thing:
I haven't the required competances and material to produce something
myself. I therefore need to ask a third partie, and that third partie
must be paid in some way. It doesn't make any difference between mac and
iOS on that
however remember though someone has to pay for the development of a mac and or
iPhone version as the developer doesn't have a mac computer to work with or an
iPhone I guess, come to that
On Dec 1, 2011, at 4:10 PM, Ian McNamara wrote:
> Hi yep i agree charging for the mac vergen would not be fa
Hi yep i agree charging for the mac vergen would not be fair as it's a fully
functionel computer so all you'd have to do is put a download link for the mac
vergin on the websight how ever the iphone vergin would have to be approoved to
be releeced in the apple app store so i can understand why t
Although I am planning to get a MAC, for now, iPhone would probably work
better for me and many people. If you are planning to actually charge, I
suggest you only charge for the mobile iOS version, since MACS are also
fully functional computers and it'd get a little unfair if someone
doesn't ha
or you should charge windows users too as this is unfair
On Dec 1, 2011, at 3:17 PM, Ian McNamara wrote:
> well i would not mind weather a mac or iphone vergen was done first although
> because i do all my computer stuff on my mac i'd probley rather play a mac
> vergen first.
>
> as for paym
I expect that there are more Iphone users than Mac users so if I could
choose It would be the phone.
Fred Olver
- Original Message -
From: "QuentinC"
To: "Gamers Discussion list"
Sent: Thursday, December 01, 2011 7:38 AM
Subject: [Audyssey] Poll: playroom
well i would not mind weather a mac or iphone vergen was done first although
because i do all my computer stuff on my mac i'd probley rather play a mac
vergen first.
as for payment as the windows one is free i'm not sure how much i'd be willing
to pay just so i could play a vergen for my devic
i own an iPhone and a mac but i think on the iPhone would be good as then one
can play multiple games anywhere, at any time.
obviously over wifi would be best as 3g data for some is not unlimited. i would
eventually like to see a version for the mac, to but that would be in the future
On Dec 1,
1. First, I would like to make it clear, that we end to be general. An
iPhone is too specific, so I would rather say, an iOS device. If I were
to choose which one, I would take the latter, for I currently do not
have a Macintosh right now, and it is only fair that I get a mobile version.
2. I am
Hello listers,
I'm getting more and more demand to have an iPhone or a mac version of
the playroom. I'm going to you to have your opinion about that.
IF you are interested, please let me know ! Depending on your answers,
there will be followings or not. In other words if nobody give a
response
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