Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread john
This was very well said, and I'd like to throw in a second. While I can see where people are coming from, I feel that limitations would detract from the enjoyability of the game. - Original Message - From: Dakotah Rickard I'm glad to hear about the awesome nature of missions that are c

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Dakotah Rickard
i" > To: "Gamers Discussion list" > Sent: Wednesday, December 14, 2011 1:40 AM > Subject: Re: [Audyssey] Swamp: spawning and loot questions. > > > Also, I've heard many complaints of shortage of this ammo or that ammo. Say > that you can't find any a

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
but how much would be enough? - Original Message - From: "john" To: "Gamers Discussion list" Sent: Wednesday, December 14, 2011 12:50 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Then don't give it to people, my thought was that the givin

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I&#x

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yup agree with steady there. - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Tuesday, December 13, 2011 1:29 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Jeremy Kaldobsky
The game is called Swamp and it can be downloaded here. www.kaldobsky.com/audiogames/ > What game are you folks playing and > where can i get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread stootle
What game are you folks playing and where can i get it? On Sat, 10 Dec 2011 11:06:47 -0700 "Richard Sherman" writes: > Hi, > > The bridge isn't that bad. many times, there are a few people who > gang up, > snipe the bridge, and clear it out. it takes some time for a group > to form > there ag

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
not beeing funny, but most games of this kind can take a while to get good at. you die a lot to start with. thats how it is. that makes you better. you don't generally go out and buy a game from a shop, come home, and be able to do everything and survive everything in the first hour. sometimes,

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
Very well said. Something else I'd like to point out, while people are talking about more things to make the game tougher, what about the new players we're trying to draw in? - Original Message - From: "Johnny Tai" I always figure it's strange people talk about reality in games such as

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Ryan Strunk
list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Johnny Tai
I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless you're real lucky, there's no "reality" in it lol. Even the axe, for example, is not realistic- an

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
and playable. Kai - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Tuesday, December 13, 2011 12:59 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. nice! and this sounds very good. might i also point out, it ma

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Kai
t;Gamers Discussion list" Sent: Tuesday, December 13, 2011 12:59 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could brin

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could bring in every weapon i can? and if i did that, i would need to be attached to a trailer, and dragged behind a tank? ahahah so, for

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Johnny Tai
Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun amm

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Orig

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Orig

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Orig

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Jeremy Kaldobsky
I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dakotah Rickard
age of getting themselves up and master the skills, no > matter how much they have, they will be killed and back to square1. > 锦发/Steady Goh > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Monday, December 12,

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Steady Goh
kills, no matter how much they have, they will be killed and back to square1. 锦发/Steady Goh - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot quest

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Johnny Tai
That's funny- I'm the opposite, I keep getting 45 and not enough 5.5 lol- you and I need to be able to trade. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Richard Sherman
HI, I like the idea of donating to friends instead of the safe zone. also, I would like to see more 45 ammo. currently it seems that the most ammo i get is 5.56. It seems like I get around 3 times more of that ammo than the 45 ammo. Running around with the pistol and silencer is quite fun. And

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Dakotah Rickard
If you move away from the sound, > i will > thank you and happily go in there and help myself. but don't > complain that > there isn't enough ammo or health kit anymore. > 锦发/Steady Goh > - Original Message ----- > From: "john" To: "Gamers Discussion

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread john
When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: "Steady Goh" just move towards it and take whatever is in there. the sound will stop and

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I've written this down in my list of things to add. It does seem like a pretty simple solution, as long as no one forgets they have loot sounds disabled! haha! > Frankly, both options together make > things tremendous. Have a key to > activate and deactivate loot scanning, as it were, and > di

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Steady Goh
t complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: "john" To: "Gamers Discussion list" Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a sec

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread john
..@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphic

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Johnny Tai
On that note, it'd be kinda nice to know what's there before we pick it up- so if we don't need the item, we can alert friends to it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
g played at multiple >> sources. >> >> Kai >> >> - Original Message - >> From: "Christopher Bartlett" >> To: "'Gamers Discussion list'" >> Sent: Sunday, December 11, 2011 1:30 PM >> Subject: Re: [Audyssey] Swamp: sp

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
ist Subject: Re: [Audyssey] Swamp: spawning and loot questions. This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: "Christopher Bartlett" To: "'Ga

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
sion list'" Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. > If you decreased the fly sound, you'd trade easier localization for less > range in hearing the loot sound. I personally like the way it is, even > with > the

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Kai
ember 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread shaun everiss
Well my mouse is sluggish, even at high setting, If I set sensitivity on my pc to full I get a bit more responce but not much. I have a 50 buck logitech mouse with 8 buttons I will be getting for christmas so we will see. At 06:23 a.m. 11/12/2011 -0800, you wrote: I would agree that a sighted ga

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
ey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew tha

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
inding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes i

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbin

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I would agree that a sighted gamer will be more prone to taking risks and his decades of using a mouse should allow him to survive situations that might otherwise make zombie chow out of many others. With practice though, everyone else should be able to match the same skill with the mouse and i

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Dakotah Rickard
ase don't change them. >> Ryan >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of john >> Sent: Saturday, December 10, 2011 7:24 AM >> To: Gamers Discussion list >> Subject: Re:

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Dallas O'Brien
hange them. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion)

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Ben
I can never get a connection to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: 10 December 2011 18:07 To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Hi, The bridge

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Richard Sherman
Hi, The bridge isn't that bad. many times, there are a few people who gang up, snipe the bridge, and clear it out. it takes some time for a group to form there again. Just listen for this and cross when they say it is fairly clear. HTH. Shermanator - Original Message - From: "john"

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread john
Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Ryan Strunk
ey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread john
Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. - Or

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-09 Thread Jeremy Kaldobsky
Loot and zombie placement is totally random around the map, with the exception of the Safe zone and Sewer. Nothing spawns in either of those, though zombies do sometimes wander down into the Sewer of their own accord. The accumulation of loot and zombies in different places is totally a result

[Audyssey] Swamp: spawning and loot questions.

2011-12-09 Thread Christopher Bartlett
I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhel