This was very well said, and I'd like to throw in a second. While
I can see where people are coming from, I feel that limitations
would detract from the enjoyability of the game.
- Original Message -
From: Dakotah Rickard I'm glad to hear about the awesome nature of missions that are
c
i"
> To: "Gamers Discussion list"
> Sent: Wednesday, December 14, 2011 1:40 AM
> Subject: Re: [Audyssey] Swamp: spawning and loot questions.
>
>
> Also, I've heard many complaints of shortage of this ammo or that ammo. Say
> that you can't find any a
but how much would be enough?
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Wednesday, December 14, 2011 12:50 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Then don't give it to people, my thought was that the givin
yes. or another alternative is just simply use another weapon! isn't it?
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Wednesday, December 14, 2011 1:40 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Also, I
yup agree with steady there.
- Original Message -
From: "Steady Goh"
To: "Gamers Discussion list"
Sent: Tuesday, December 13, 2011 1:29 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give stuffs to
The game is called Swamp and it can be downloaded here.
www.kaldobsky.com/audiogames/
> What game are you folks playing and
> where can i get it?
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What game are you folks playing and where can i get it?
On Sat, 10 Dec 2011 11:06:47 -0700 "Richard Sherman"
writes:
> Hi,
>
> The bridge isn't that bad. many times, there are a few people who
> gang up,
> snipe the bridge, and clear it out. it takes some time for a group
> to form
> there ag
not beeing funny, but most games of this kind can take a while to get
good at. you die a lot to start with. thats how it is. that makes you
better. you don't generally go out and buy a game from a shop, come
home, and be able to do everything and survive everything in the first
hour. sometimes,
Very well said. Something else I'd like to point out, while
people are talking about more things to make the game tougher,
what about the new players we're trying to draw in?
- Original Message -
From: "Johnny Tai" I always figure it's strange people talk about reality in games
such as
list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I agree. I'm currently in the middle of adding a new set of player tracking
features, and fixing the bug that is messing up player foot steps. These
few changes will really make a huge difference when it comes to working as a
I always figure it's strange people talk about reality in games such as
this- you're wondering around, shooting dead people with heavy military
weapons you'd never encounter in your RL life- unless you're real lucky,
there's no "reality" in it lol.
Even the axe, for example, is not realistic- an
and playable.
Kai
- Original Message - From: "Dallas O'Brien"
To: "Gamers Discussion list"
Sent: Tuesday, December 13, 2011 12:59 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
nice! and this sounds very good. might i also point out, it ma
t;Gamers Discussion list"
Sent: Tuesday, December 13, 2011 12:59 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
nice! and this sounds very good. might i also point out, it may, at some
point, be a good idea to bring in the idea of wait capasity? as at the
moment, i could brin
nice! and this sounds very good. might i also point out, it may, at some
point, be a good idea to bring in the idea of wait capasity? as at the
moment, i could bring in every weapon i can? and if i did that, i would
need to be attached to a trailer, and dragged behind a tank? ahahah
so, for
Also, I've heard many complaints of shortage of this ammo or that ammo. Say
that you can't find any ammo for that machinegun you love to use- all you
find is .45s, and now, I don't use a machinegun, I prefer my silenced
pistol, so I keep running out on .45s yet I'm loaded down on machinegun
amm
Then don't give it to people, my thought was that the giving
system would be to give some ammo to that guy with the sniper who
just ran out, or to give the guy with a hunting rifle and no 5.56
ammo enough to get back to the safe zone, not to just give them
1000 shots of everything.
- Orig
Then don't give it to people, my thought was that the giving
system would be to give some ammo to that guy with the sniper who
just ran out, or to give the guy with a hunting rifle and no 5.56
ammo enough to get back to the safe zone, not to just give them
1000 shots of everything.
- Orig
Then don't give it to people, my thought was that the giving
system would be to give some ammo to that guy with the sniper who
just ran out, or to give the guy with a hunting rifle and no 5.56
ammo enough to get back to the safe zone, not to just give them
1000 shots of everything.
- Orig
I agree. I'm currently in the middle of adding a new set of player tracking
features, and fixing the bug that is messing up player foot steps. These few
changes will really make a huge difference when it comes to working as a group
I think. I'm also planning to add the ability to give people
age of getting themselves up and master the skills, no
> matter how much they have, they will be killed and back to square1.
> 锦发/Steady Goh
> - Original Message -
> From: "Dakotah Rickard"
> To: "Gamers Discussion list"
> Sent: Monday, December 12,
kills, no
matter how much they have, they will be killed and back to square1.
锦发/Steady Goh
- Original Message -
From: "Dakotah Rickard"
To: "Gamers Discussion list"
Sent: Monday, December 12, 2011 11:56 PM
Subject: Re: [Audyssey] Swamp: spawning and loot quest
That's funny- I'm the opposite, I keep getting 45 and not enough 5.5 lol-
you and I need to be able to trade.
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HI,
I like the idea of donating to friends instead of the safe zone.
also, I would like to see more 45 ammo. currently it seems that the most
ammo i get is 5.56. It seems like I get around 3 times more of that ammo
than the 45 ammo. Running around with the pistol and silencer is quite fun.
And
If you move away from the sound,
> i will
> thank you and happily go in there and help myself. but don't
> complain that
> there isn't enough ammo or health kit anymore.
> 锦发/Steady Goh
> - Original Message -----
> From: "john" To: "Gamers Discussion
When I say move away, I mean to back up and make the zombies
leave the loot so that you can here them better. I in no way
meant to say that somebody should leave the loot.
- Original Message -
From: "Steady Goh" just move towards it and take whatever is in there. the sound
will stop and
I've written this down in my list of things to add. It does seem like a pretty
simple solution, as long as no one forgets they have loot sounds disabled!
haha!
> Frankly, both options together make
> things tremendous. Have a key to
> activate and deactivate loot scanning, as it were, and
> di
t complain that
there isn't enough ammo or health kit anymore.
锦发/Steady Goh
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Monday, December 12, 2011 10:23 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
That's a sec
..@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I'll pass this suggestion along to Kai. As it's a sound issue,
that is his
department. :)
With the graphic
On that note, it'd be kinda nice to know what's there before we pick it up-
so if we don't need the item, we can alert friends to it
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You can make changes or update your
g played at multiple
>> sources.
>>
>> Kai
>>
>> - Original Message -
>> From: "Christopher Bartlett"
>> To: "'Gamers Discussion list'"
>> Sent: Sunday, December 11, 2011 1:30 PM
>> Subject: Re: [Audyssey] Swamp: sp
ist
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
This issue is being addressed. There are now multiple fly sounds,
eliminating the probability of the same sound being played at multiple
sources.
Kai
- Original Message -
From: "Christopher Bartlett"
To: "'Ga
sion list'"
Sent: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
> If you decreased the fly sound, you'd trade easier localization for less
> range in hearing the loot sound. I personally like the way it is, even
> with
> the
ember 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound. I personally like the way it is, even
with
the disorienting effect of the flies as they are. It
Well my mouse is sluggish, even at high setting, If I set sensitivity
on my pc to full I get a bit more responce but not much.
I have a 50 buck logitech mouse with 8 buttons I will be getting for
christmas so we will see.
At 06:23 a.m. 11/12/2011 -0800, you wrote:
I would agree that a sighted ga
ey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I'll pass this suggestion along to Kai. As it's a sound issue, that is his
department. :)
With the graphics I knew tha
inding the
individual items.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot
I'll pass this suggestion along to Kai. As it's a sound issue, that is his
department. :)
With the graphics I knew that no matter what the sighted players would have an
advantage in some ways, so I tried to restrict them in others. So rather than
making their situation easier it just makes i
Oh. It's good to know the range. That makes me feel a lot better.
Also, this is the first game that my friend and I agree gives pretty
much the same info to the sighted and blind player.
I must as a question, or perhaps suggest a change. He and I both agree
that, when you're in a huge loot-grabbin
I would agree that a sighted gamer will be more prone to taking risks and his
decades of using a mouse should allow him to survive situations that might
otherwise make zombie chow out of many others. With practice though, everyone
else should be able to match the same skill with the mouse and i
ase don't change them.
>> Ryan
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of john
>> Sent: Saturday, December 10, 2011 7:24 AM
>> To: Gamers Discussion list
>> Subject: Re:
hange them.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Saturday, December 10, 2011 7:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion)
I can never get a connection to work.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: 10 December 2011 18:07
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Hi,
The bridge
Hi,
The bridge isn't that bad. many times, there are a few people who gang up,
snipe the bridge, and clear it out. it takes some time for a group to form
there again. Just listen for this and cross when they say it is fairly
clear.
HTH.
Shermanator
- Original Message -
From: "john"
Behalf Of john
Sent: Saturday, December 10, 2011 7:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion) is that at many times,
there are so
many zombies near the bridge, people can't get across to claim
the loot
there
ey.org] On
Behalf Of john
Sent: Saturday, December 10, 2011 7:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion) is that at many times, there are so
many zombies near the bridge, people can't get across to claim
Part of the loot thing (in my opinion) is that at many times,
there are so many zombies near the bridge, people can't get
across to claim the loot there. They snatch up the loot on the
west side, but nobody makes it to the east side, so when loot
generates over there, it stays there.
- Or
Loot and zombie placement is totally random around the map, with the exception
of the Safe zone and Sewer. Nothing spawns in either of those, though zombies
do sometimes wander down into the Sewer of their own accord.
The accumulation of loot and zombies in different places is totally a result
I've noticed that there seem to be some places on the map that almost always
have loot and have begun wondering how loot generation works. I've also
come across areas with as many as twelve corpses with loot within a very
small distance of one another, which is actually a peril, since the
overwhel
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